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1. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Calmoto wrote: dear fozzie why not make it 4.33e+23 % resistance its not like it could get any more ugly on my ship info please reconsider being a special snowflake all your life how about they would put it down to 2.5%...would this look...
- by Edelhonk - at 2013.04.12 16:49:00
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2. Crystal set...unfair Advantage for Shield Tanks? - in EVE General Discussion [original thread]
Edited by: Edelhonk on 12/01/2008 13:52:07 how do you armor tanking passiv??? armor tanking is allways active, because armor doesnt regenerate by itself like a shield. What do you maybe mean is Armor HP Monsters, build to hold up a few mor sa...
- by Edelhonk - at 2008.01.12 13:51:00
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3. Crystal set...unfair Advantage for Shield Tanks? - in EVE General Discussion [original thread]
Edited by: Edelhonk on 12/01/2008 13:01:52 Originally by: Siigari Kitawa Hi. Let's analyze realistically the difference between an armor tank and a shield tank. (I've always wanted to do this). Your Tech 2 X-Large Shield Booster uses:...
- by Edelhonk - at 2008.01.12 12:56:00
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4. Crystal set...unfair Advantage for Shield Tanks? - in EVE General Discussion [original thread]
Edited by: Edelhonk on 11/01/2008 14:03:10 Edited by: Edelhonk on 11/01/2008 14:01:06 Originally by: Malcanis Sure. Give me a web and scram that can fit in a high slot and you can have your implants. Contract at Jita 4-4 pls. ...
- by Edelhonk - at 2008.01.11 13:59:00
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5. Crystal set...unfair Advantage for Shield Tanks? - in EVE General Discussion [original thread]
lets see Slave set gives you what...arround 55% more HP so you can stay in fight for 30 sec more Crystal Set....OMFG 55% more shield boost so i can tan tank 55% more damage for the same amount of time i know wich one i would take
- by Edelhonk - at 2008.01.11 13:24:00
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6. Crystal set...unfair Advantage for Shield Tanks? - in EVE General Discussion [original thread]
Only a few thoughts about it There is only a Implant Set for Shieldtanks, not for Armortanks. Why? Shield tanks have many Advantages (passiv Tanking possible, faster Boost, when shield is down armor is still there to protect the hull for a time)....
- by Edelhonk - at 2008.01.11 13:12:00
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7. 30% to shield boost bonus?!?!?!?!??!?!?! - in EVE General Discussion [original thread]
Edited by: Edelhonk on 14/12/2007 08:20:46 Originally by: Final Requiem i'll admit i hate armor tanking simply because you use low slots, meaning no slots for weapon upgrades unless you part with some of your tanking ability. HOWEVER, ...
- by Edelhonk - at 2007.12.14 08:18:00
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8. Eve Parodies: Volume 1 - in My EVE [original thread]
i did was laughing tears while hearing the songs Great work and i hope for more songs
- by Edelhonk - at 2007.12.13 16:47:00
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9. High Sec Piracy - It's what makes Eve worth playing - in EVE General Discussion [original thread]
I have nothing against high sec piracy but the Insurance shouldnt pay for a ship, destroyed by CONCORDE Its nearly no risk for the ganker (the security standing loss is a joke tbh, 1 or 2 hours of rat hunting and tata...im back to my old standing...
- by Edelhonk - at 2007.12.10 17:55:00
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10. Urgent game changes required concerning the so called suicide ganking - in EVE General Discussion [original thread]
Originally by: Crumplecorn Removing the reward for suicide gankers would also fix a great deal. Stop moving valuables in T1 haulers and shuttles! seems you are not up to date...atm suizide gankers hunting even Freigters so you argume...
- by Edelhonk - at 2007.12.10 08:52:00
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11. Urgent game changes required concerning the so called suicide ganking - in EVE General Discussion [original thread]
Edited by: Edelhonk on 10/12/2007 08:46:57 Edited by: Edelhonk on 10/12/2007 08:45:36 jupp...the Insurance is the main problem here. It nearly no risk for the ganker (the security standing loss is a joke tbh, 1 or 2 hours of rat hunting a...
- by Edelhonk - at 2007.12.10 08:44:00
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12. Concord and the Insurance - in Player Features and Ideas Discussion [original thread]
the mainproblem is that Insurance pay for a ship destroyed by CONCORDE This way the risk for suizide gankers is arround 0 and (the security status loss is a joke...1 hour of killing rats and it back to the old standing) and a target with cargo wo...
- by Edelhonk - at 2007.12.09 11:13:00
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13. Vargur vs Maelstrom - in Test Server Feedback [original thread]
Edited by: Edelhonk on 04/12/2007 19:31:02 Originally by: Hatch Originally by: Edelhonk Originally by: Ina Mina Originally by: Edelhonk tbh...the whole comparsion only show how horrible overpowered the Maelstrom...
- by Edelhonk - at 2007.12.04 19:29:00
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14. Turret Animation bug and rail accuracy - in Test Server Feedback [original thread]
Edited by: Edelhonk on 04/12/2007 19:12:09 Originally by: Natalie Jax Dude, they have substantially changed the base stats on the tracking modules!!! Without a script loaded they are literally half as effective. With a script loaded...
- by Edelhonk - at 2007.12.04 19:11:00
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15. Turret Animation bug and rail accuracy - in Test Server Feedback [original thread]
Edited by: Edelhonk on 04/12/2007 18:46:22 Originally by: petergriffen Originally by: Edelhonk sry this wasnt a range issue i was starting to shot on the first BS at a range of 60 km wich is in my optimal+falloff (with my skil...
- by Edelhonk - at 2007.12.04 18:45:00
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16. Turret Animation bug and rail accuracy - in Test Server Feedback [original thread]
sry this wasnt a range issue i was starting to shot on the first BS at a range of 60 km wich is in my optimal+falloff (with my skills and fit i have a optimal of 36 km (40km with the Tracking Comp online) + 32 km Falloff). The target BS was closi...
- by Edelhonk - at 2007.12.04 18:34:00
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17. Turret Animation bug and rail accuracy - in Test Server Feedback [original thread]
Edited by: Edelhonk on 04/12/2007 17:59:42 but why i have a better tracking when my target runs with high transversal speed arround me then when it nearly stand still or has a very low transversal speed????? normaly higher transversal Speed =...
- by Edelhonk - at 2007.12.04 17:58:00
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18. Turret Animation bug and rail accuracy - in Test Server Feedback [original thread]
no script, normal tracking Comp II
- by Edelhonk - at 2007.12.04 17:24:00
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19. Are the turret effects gonna be fixed for tomorrow? - in Test Server Feedback [original thread]
looks like they fixed the animations with the last patch but it seems that the stats of the Railguns are brocken wich is a much bigger problem then the missing animations imo
- by Edelhonk - at 2007.12.04 16:58:00
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20. Turret Animation bug and rail accuracy - in Test Server Feedback [original thread]
lol at CCP...i didnt know what they did, but it looks like the brock the railgun stats was tasting again few min ago My fitting: Hyperion 8 x 425mm Railgun II Tracking computer II all gunnery skills on 5 (Trajector Analysis on 4) Target: Batt...
- by Edelhonk - at 2007.12.04 16:52:00
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