| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Bellum Eternus
Gallente Death of Virtue Sex Panthers
|
Posted - 2008.01.12 21:57:00 -
[31]
Originally by: NightmareX
Originally by: AstroPhobic Does anyone know what the DPS would be for a full gank setup? 3 MFS II, yadda yadda. 
4x Neutron Blaster Cannon II with Dread Guristas Antimatter L ammo + 3x MFS II. And with a +5% damage to all turret implant and a +5% to large hybrid turret implant you will do 1546 DPS if you have all blaster skills maxed and the Marauders skill at level 5.
You will get 1731 DPS if you overload all of the guns then .
Come on NightmareX, you put in DG antimatter, which is almost impossible to get, and you don't use some faction magstabs for your DPS calcs? 
EFT ftl.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

moola
Band Of Frogs
|
Posted - 2008.01.12 21:57:00 -
[32]
Edited by: moola on 12/01/2008 21:58:26 With heat, neutrons, 5% Large hybrid dmg imp and 5% all turrets dmg, CN ammo and all L5 skills you get over 1500 dps with 3 T2 mag stabs, with faction mags you get 1600 odd dps.
Low grade snakes and 1 1600mm rolled tungsten plate, trimarks, u get 25k armour tank and 134k effective hp.
gah beaten to it.
|

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.01.12 21:59:00 -
[33]
Edited by: Ishina Fel on 12/01/2008 22:01:33 Well, if we're talking paper DPS...
Continuing with Dread Guristas faction ammo (more base damage than Void, none of the drawbacks), 3 magstabs gives you 1115 dps with neutron II's and all skills, no implants. With +5% large hybrid damage and +7% turret RoF implants, we're at 1259. Using Shadow Serpentis magstabs instead, 1331.
Three Ogre II's add another 190. A fourth faction magstab would add another 89, but that would really leave your tank wide open.
Still, that's over 1500 dps (over 1600 with 4 magstabs) in a not entirely unrealistic setup for a billion isk ship. Granted, few people would actually take a paper thin billion isk ship into actual combat unless they had a logistics friend with them.
EDIT: Oi, beaten to it. Oh well, I'll just go and overload all those for 1824 dps including drones... at least I have the highest number, which means I have the biggest EFT-peen! 
|

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.12 22:01:00 -
[34]
Edited by: NightmareX on 12/01/2008 22:04:14 Bellum Eternus, you have a point on the T2 rigs though, i think it's much better to put in half a bill isk on nice faction / officer stuffs instead of having those t2 rigs
And yeah, as long you don't get jammed, do not underestimate the power of the Kronos .
CCP, fix my forum portrait FFS |

AstroPhobic
Minmatar Port Royal Independent Kontractors
|
Posted - 2008.01.12 22:18:00 -
[35]
Originally by: Ishina Fel Edited by: Ishina Fel on 12/01/2008 22:01:33 Well, if we're talking paper DPS...
Continuing with Dread Guristas faction ammo (more base damage than Void, none of the drawbacks), 3 magstabs gives you 1115 dps with neutron II's and all skills, no implants. With +5% large hybrid damage and +7% turret RoF implants, we're at 1259. Using Shadow Serpentis magstabs instead, 1331.
Three Ogre II's add another 190. A fourth faction magstab would add another 89, but that would really leave your tank wide open.
Still, that's over 1500 dps (over 1600 with 4 magstabs) in a not entirely unrealistic setup for a billion isk ship. Granted, few people would actually take a paper thin billion isk ship into actual combat unless they had a logistics friend with them.
EDIT: Oi, beaten to it. Oh well, I'll just go and overload all those for 1824 dps including drones... at least I have the highest number, which means I have the biggest EFT-peen! 
1824 DPS is sick. That would kill an un-tanked battleship in 20 seconds(if not less) 
|

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.01.12 22:31:00 -
[36]
20 seconds should be enough for the modules to survive in overheated status. 
You might actually get over 2000 paper dps with a full officer fit... but seriously, such a ship would never exist.
My previous example, though, I can actually see coupled with an Oneiros and a heavy dictor of your choice. It would take a gang almost twice as heavy to break that gate camp, unless they were similarly organized. Yeah, probably three battleships could do it, if they were good and knew what was coming. Four or more battleships if they were hit unprepared 
|

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.12 22:50:00 -
[37]
Uhm, someone was telling me that you could overload longer if you have 4x Large Smartbombs offline on your Kronos, because the Large Smartbomb would last longer than the Medium Neuts when you overload.
Any comment on that?
CCP, fix my forum portrait FFS |

Osric Wuscfrea
Gallente Icarus' Wings Daedalus Hegemony
|
Posted - 2008.01.12 23:20:00 -
[38]
Originally by: lofty29 Contradicted myself? Where 
Void has less effective range, more optimal. Faction ammo has more falloff than void, and the tracking vs cruisers / bc's helps a whole load.
I miss old null though, with 25% improved tracking and a whole load of falloff. You could hit destroyers with neutrons 
Tell us how you use T2 ammo in a T1 gun again...
Everyone seems to be missing the Achilles heel of this ship, it gets jammed easier than a kids face at lucntime... -- Rgds Mike
Dead-Fish, Deep Sea Daddies...
|

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.12 23:34:00 -
[39]
Originally by: Osric Wuscfrea
Originally by: lofty29 Contradicted myself? Where 
Void has less effective range, more optimal. Faction ammo has more falloff than void, and the tracking vs cruisers / bc's helps a whole load.
I miss old null though, with 25% improved tracking and a whole load of falloff. You could hit destroyers with neutrons 
Tell us how you use T2 ammo in a T1 gun again...
Everyone seems to be missing the Achilles heel of this ship, it gets jammed easier than a kids face at lucntime...
Where did lofty say T1 gun?
He was talking about faction ammos in the T2 guns.
Oh btw, the Dread Guristas Antimatter L ammo actually does more damage than Void L. So use the faction ammo instead then .
CCP, fix my forum portrait FFS |

Xequecal
|
Posted - 2008.01.12 23:44:00 -
[40]
Kronos with 3 offlined highslots fitted can overload for like 3 minutes before guns start burning out.
|

Bellum Eternus
Gallente Death of Virtue Sex Panthers
|
Posted - 2008.01.12 23:47:00 -
[41]
Originally by: NightmareX Uhm, someone was telling me that you could overload longer if you have 4x Large Smartbombs offline on your Kronos, because the Large Smartbomb would last longer than the Medium Neuts when you overload.
Any comment on that?
All modules have 40 HP. Regardless of T1 or T2 or large or small etc. So it doesn't matter what you have in the in-between slots, as long as you have something. Now whether or not they work better when they're offlined or online, I am still experimenting with.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Adonai RisenStar
Gallente Deathwatch Inc.
|
Posted - 2008.01.13 02:56:00 -
[42]
how about a sniping kronos setup? [center] Risen's Art for ISK - Custom made images, sigs, logos, etc. tailor made to your specification! Competative pricing and absolute |

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.13 12:46:00 -
[43]
Originally by: Adonai RisenStar how about a sniping kronos setup?
I'm not doing any sniping anylonger, i have stopped to do it long time ago, so i'l guess someone that does sniping have to tell you a setup, because they know alot better on what's a good setup is than i do lol .
CCP, fix my forum portrait FFS |

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.15 11:32:00 -
[44]
Any more close range setups to share?
CCP, fix my forum portrait FFS |

kurg
Amarr Science Production And NuKing Dark Matter Coalition
|
Posted - 2008.01.15 13:08:00 -
[45]
I love DPS EFT posts on ships, everyone gets all yabba dabba doo about DPS numbers on EFT and then get their @$$'s handed to them in real PvP since they never factored server lag, tracking and To-Hit ratio's and ofcourse personal PvP knowledge.
Too funny, keep up the good posts so i can continue to get a good chuckle in this morning...
|

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.15 13:17:00 -
[46]
Originally by: kurg I love DPS EFT posts on ships, everyone gets all yabba dabba doo about DPS numbers on EFT and then get their @$$'s handed to them in real PvP since they never factored server lag, tracking and To-Hit ratio's and ofcourse personal PvP knowledge.
Too funny, keep up the good posts so i can continue to get a good chuckle in this morning...
LOL. Does it matter if we have written the DPS or not?, someone would probably ask for the DPS anyways, so why not just write it down right when you are writing the setups down here.
CCP, fix my forum portrait FFS |

Trevor Warps
|
Posted - 2008.01.15 15:24:00 -
[47]
Originally by: Bellum Eternus
Originally by: NightmareX Uhm, someone was telling me that you could overload longer if you have 4x Large Smartbombs offline on your Kronos, because the Large Smartbomb would last longer than the Medium Neuts when you overload.
Any comment on that?
All modules have 40 HP. Regardless of T1 or T2 or large or small etc. So it doesn't matter what you have in the in-between slots, as long as you have something. Now whether or not they work better when they're offlined or online, I am still experimenting with.
I've read in some devblog that the meta level (or something) effects the burnage of the mods. Like a T2 is less resilient than a plain T1, because it as all these fancy wires that melts easily.
You can deposit directly in my wallet for this precious info. Tks.
|

Corp Leader
|
Posted - 2008.01.16 06:53:00 -
[48]
Gasp using marauder without being about to use t2 Large Blasters
|

Bellum Eternus
Gallente Death of Virtue Sex Panthers
|
Posted - 2008.01.16 07:07:00 -
[49]
Originally by: Trevor Warps
Originally by: Bellum Eternus
Originally by: NightmareX Uhm, someone was telling me that you could overload longer if you have 4x Large Smartbombs offline on your Kronos, because the Large Smartbomb would last longer than the Medium Neuts when you overload.
Any comment on that?
All modules have 40 HP. Regardless of T1 or T2 or large or small etc. So it doesn't matter what you have in the in-between slots, as long as you have something. Now whether or not they work better when they're offlined or online, I am still experimenting with.
I've read in some devblog that the meta level (or something) effects the burnage of the mods. Like a T2 is less resilient than a plain T1, because it as all these fancy wires that melts easily.
You can deposit directly in my wallet for this precious info. Tks.
Yes, I've researched what the Devs have had to say quite a bit.
I'm simply getting my info from actual testing. So far from what I've experienced personally, it doesn't make a difference if the modules are T1, T2, large, small, offline or online. It *does* make a difference in cost to repair, but not in overhheating performance.
I'll do some more testing on sisi and see if I can really pick apart the performance differences, but IMO it's going to end up being so close that it won't be a large enough difference for it to matter.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.22 17:43:00 -
[50]
Bump (Boink)
CCP, fix my forum portrait FFS |

kessah
Blood Corsair's Blood Blind
|
Posted - 2008.01.22 21:00:00 -
[51]
Cant afford the ship, and tbh id rather use the Paladin or Vargnor, BUT the one thing i see on all the setups posted thats missing is ECCM, fair enough on a regular ship you can afford not to have it but i couldnt bare being jammed by light ecm drones because tbh thats all it will take to jam this ship.
imho think you want to drop a MFS II for something more supporting, extra 100-200 dps or so wont mean a thing if your buggered by ecm drones.
Your all about squeezing 10million dps out of the ship and i dont think once your past 1000dps its going to make much of a difference.
Like you said you can overload, so start acting like that is your dmg mod and buff up your defences more on a ship like this.
Again just my opinion!
|

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.30 23:02:00 -
[52]
Edited by: NightmareX on 30/01/2008 23:05:10 Ok, i know someone faction / officer fit a Kronos, so a nice officer fit would be nice to have here then.
4x Cormack's Modified Ion Blaster Cannon, Dread Guristas Antimatter Charge L 3x Medium Energy Neutralizer II (Offline those if you want to overload the guns longer)
1x Gist X-Type 100MN MicroWarpdrive 1x Domination Warp Disruptor 1x Domination Stasis Webifier 1x Draclira's Modified Heavy Capacitor Booster, Cap Booster 800
2x Corpus X-Type Large Armor Repairer 2x Cormack's Modified Energized Adaptive Nano Membrane 1x Cormack's Modified Armor Explosive Hardener 1x Damage Control II 1x Cormack's Modified Magnetic Field Stabilizer
Ancillary Current Router II Auxiliary Nano Pump II
Ogre II x5 (3 of them in space)
It does 1287 DPS and tanks 2352 DPS. Overloded it does 1432 DPS and tanks 3300 DPS .
This setup is using 624.6 out of 687.5 CPU and it's using 17087 out of 17250 powergrid.
Remember that this stats is with implants that does this:
Grants a 5% bonus to turret tracking speed. Grants a 5% bonus to all turret Damages. 5% reduction in repair systems duration. A neural Interface upgrade that lowers turret CPU needs. Also -5% here.
This setup is well EXPENSIVE AS HELL. But if you have the money to buy a setup like that and to lose it to, then why not.
CCP, fix my forum portrait FFS |

Re Mi
Caldari Funshine Unlimited
|
Posted - 2008.01.31 01:32:00 -
[53]
I assume you are looking at the Kronos?
You could buy and fit 5 megathrons with a decent setup for the same price, and they could be insured. Thats the problem with this ship. I don't do fleet combat, but I bet you would be among the first to get primaried. With that kind of cost to DPS you might as well buy a carrier or dread, the cost is in the same area and the DPS is better. This is not a fleet ship for that reason. You also don't need data cores and all that crap to build capitals. Your build cost is like 700 million isk if you us T2 rigs on a marauder. Buy a carrier instead, it can survive being primaried.
Funshine Unlimited - An Industrial Services Corporation |

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.02.01 04:53:00 -
[54]
Ok, all of my posts where i had a setup in has been updated, since i had taken the DPS stats with 5x T2 Heavy Drones, so i had to deactivate 2 of them so i could get the right DPS when i use 3x T2 Heavy Drones.
CCP, fix my forum portrait FFS |

Tasko Pal
Heron Corporation
|
Posted - 2008.02.01 20:44:00 -
[55]
What would the roles of this ship be? It's not solo pvp, at least the fittings listed here. A blackbird cruiser can jam and neut the kronos, rendering it eventually completely defenseless (once the kronos runs out of cap boosters). Hmmm, maybe the kronos can have enough cap that it can passively cap tank the blackbird *and* run an armor rep. Still strikes me as a surprisingly weak ship on its own. So I gather it's going to work in some sort of gang or fleet.
|

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.02.01 23:35:00 -
[56]
Originally by: Tasko Pal What would the roles of this ship be? It's not solo pvp, at least the fittings listed here. A blackbird cruiser can jam and neut the kronos, rendering it eventually completely defenseless (once the kronos runs out of cap boosters). Hmmm, maybe the kronos can have enough cap that it can passively cap tank the blackbird *and* run an armor rep. Still strikes me as a surprisingly weak ship on its own. So I gather it's going to work in some sort of gang or fleet.
The Kronos is good as a solo pvp ship as long you KNOW what your gonna fight.
I know ECM things can be scary for a Kronos pilot, but as long you don't get jammed, you can do alot of damages with a Kronos.
But yeah, Kronos is nice in gangs .
CCP, fix my forum portrait FFS |

Ceyna Lakise
|
Posted - 2008.02.29 19:34:00 -
[57]
I've tested with ship with different blaster loadouts and high energy dest/Nos in the highs as much as what is available on SiSi. In some setups I barely took out a heavily tanked Hype, in others I wasted a Raven with little effort, and yet again a megathron ate it handily. I still don't have a solid win/loss idea of how and why.
As for the ECCM, you gimp the tackle to give the ship at least 25 pts of sensor so your at least on average when you get perma jammed. W/O the booster it's a hopeless situation if your on your own and didn't get the first shot.
I'm still testing the boat but honestly it really does seem like an expensive paperweight and yeah, someone said the cost of it being 5 megas or something? Might be a better way to play it right now.
|

Atsuko Yamamoto
Caldari The Nietzian Way Hydra Alliance
|
Posted - 2008.03.03 09:06:00 -
[58]
Is this boat worth it over a Navy Mega? Theory fitting shows the damage to be about the same, Kronos a little higher on defense, but less hp than the N.Mega, and the N.Mega has a larger drone bandwitdth and on avg sensor strength.
Yeah the Kronos has to seriously consider it's targets, but what about ECM drones? And is it weak to even a not-so-EWar boat using a jammer? In that case it's gonna be a strictly gang boat which imo doesn't seem to fit the description it's given.
The ability to use NOS/Neuts with the guns is a bonus, but is that enough to make the boat viable? Lot of people I have bounced ideas off of said leave it the mission runners... ____________________________________ "MONKEY!!"-Gir |

XrayZ
Rionnag Alba Triumvirate.
|
Posted - 2008.03.03 09:54:00 -
[59]
and then came the 20k t1 frig...
... mighty kronos got pwned.
 --------------------------------------
|

VaderDSL
Caldari Personal Vendetta Reavers.
|
Posted - 2008.03.03 12:18:00 -
[60]
Originally by: NightmareX Edited by: NightmareX on 01/02/2008 04:55:37 Ok, i know someone faction / officer fit a Kronos, so a nice officer fit would be nice to have here then.
4x Cormack's Modified Ion Blaster Cannon, Dread Guristas Antimatter Charge L 3x Dark Blood Medium Energy Neutralizer (Offline those if you want to overload the guns longer)
1x Gist X-Type 100MN MicroWarpdrive 1x Domination Warp Disruptor 1x Domination Stasis Webifier 1x Draclira's Modified Heavy Capacitor Booster, Cap Booster 800
2x Corpus X-Type Large Armor Repairer 2x Cormack's Modified Energized Adaptive Nano Membrane 1x Cormack's Modified Armor Explosive Hardener 1x Damage Control II 1x Cormack's Modified Magnetic Field Stabilizer
Ancillary Current Router II Auxiliary Nano Pump II
Ogre II x5 (3 of them in space)
It does 1233 DPS and tanks 2234 DPS. Overloded it does 1389 DPS and tanks 3135 DPS .
This setup is using 573 out of 687.5 CPU and it's using 16487 out of 17250 powergrid with the 3x Dark Blood Medium Energy Neutralizer offlined. And you can also online all of them to on this setup. Then the ship will use 525 more Powergrid and 60 more CPU.
Remember that those stats is with the same implants that are in my first post in this topic.
This setup is well EXPENSIVE AS HELL. But if you have the money to buy a setup like that and to lose it to, then why not.
Nice, but gutting when you get jammed by a Griffin 
|
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |