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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 11:29:00 -
[1]
Edited by: NightmareX on 12/01/2008 11:30:19 Hey \☺
I think this PVP monster of a ship deserve an own topic for PVP setups.
I have tested the ship out alot on sisi, and i have found the ship pretty good for PVP, so i'm gonna post the setup i mean is good.
I can't use T2 Blasters yet, so i'm using T1 named guns on sisi, but on TQ i just need to train the Large Hybrid Turret skill from level 4 to level 5, + some other few skills to be able to use T2 Blasters.
Anyways, here is the setup i will use on the ship the day i get the Kronos.
High-Slots: 4x Ion Blaster Cannon II (Dread Guristas Antimatter L) 2x Medium Energy Neutralizer II
Med-Slots: 1x 100MN MicroWarpdrive II 1x Warp Disruptor II 1x Stasis Webifier II 1x Heavy Capacitor Booster II
Low-Slots: 2x Large Armor Repairer II 1x Armor Explosive Hardener II 1x Armor Kinetic Hardener II 1x Armor Thermal Hardener II 1x Energized Adaptive Nano Membrane II 1x Magnetic Field Stabilizer II
Rig-Slots:
2x Auxilary Nano Pump II
After what EFT is saying i can do 1086 DPS with all of the Blaster skills maxed + the Marauder skill at level 5 on this setup, and that's with 5x T2 heavy drones. And i can tank 1114 DPS to.
This setup is using 672.6 out of 687.5 CPU + 14923.9 out of 15000 Powergrid.
And for those who says this is not a PVP ship, you really need to test out the ship and PVP before you say anything about the ship.
So would be nice with some more setups to this ship. if you have, then please post them here.
CCP, fix my forum portrait FFS |

lofty29
Reikoku Band of Brothers
|
Posted - 2008.01.12 11:31:00 -
[2]
Edited by: lofty29 on 12/01/2008 11:33:29 Caldari Navy ammo > Guristas (edit - Nope, I lie. Guristas > CN)
Looks like a solid setup, even if the DPS seems a tad low  族---族
Latest Video : FAT- Camp |

scorpion007
Black-Sun Ministry Of Amarrian Secret Service
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Posted - 2008.01.12 11:32:00 -
[3]
Looks like a nice and tight setup ..
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Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
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Posted - 2008.01.12 11:34:00 -
[4]
Why the hell aren't you using void?
Faction ammo is indeed speldipidous, but on LARGE guns it doesn't hold a candle to void. _________________ Burn. |

lofty29
Reikoku Band of Brothers
|
Posted - 2008.01.12 11:36:00 -
[5]
Originally by: Siigari Kitawa Why the hell aren't you using void?
Faction ammo is indeed speldipidous, but on LARGE guns it doesn't hold a candle to void.
Less cap use, more range. More tracking.
Those alone give it a level on-par with void. BS v BS I do prefer void though. For everything else, faction ammo is teh win. 族---族
Latest Video : FAT- Camp |

Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
|
Posted - 2008.01.12 11:37:00 -
[6]
Edited by: Siigari Kitawa on 12/01/2008 11:39:45
Originally by: lofty29
Originally by: Siigari Kitawa Why the hell aren't you using void?
Faction ammo is indeed speldipidous, but on LARGE guns it doesn't hold a candle to void.
Less cap use, more range. More tracking.
Those alone give it a level on-par with void. BS v BS I do prefer void though. For everything else, faction ammo is teh win.
Dude lofty I love you dude but you just contradicted yourself in that single post.
Also, ninja edit: because the turrets do double damage you can take into account the cap usage is halfed for the damage output. Even though it is a marginally higher dps output with Void, it is still something to consider because Void has a longer effective range. _________________ Burn. |

lofty29
Reikoku Band of Brothers
|
Posted - 2008.01.12 11:44:00 -
[7]
Contradicted myself? Where 
Void has less effective range, more optimal. Faction ammo has more falloff than void, and the tracking vs cruisers / bc's helps a whole load.
I miss old null though, with 25% improved tracking and a whole load of falloff. You could hit destroyers with neutrons  族---族
Latest Video : FAT- Camp |

Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
|
Posted - 2008.01.12 11:53:00 -
[8]
Originally by: lofty29 Contradicted myself? Where 
Void has less effective range, more optimal. Faction ammo has more falloff than void, and the tracking vs cruisers / bc's helps a whole load.
I miss old null though, with 25% improved tracking and a whole load of falloff. You could hit destroyers with neutrons 
*ponders* _________________ Burn. |

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.12 12:19:00 -
[9]
Edited by: NightmareX on 12/01/2008 12:25:58 Well i just found out that this Low-Slot setup is a little better:
Low-Slots: 2x Large Armor Repairer II 3x Energized Adaptive Nano Membrane II 1x Armor Explosive Hardener II 1x Magnetic Field Stabilizer II
The Low-Slot setup i had in my first post tanks 1114 DPS while this here tanks 1118 DPS heh
And with EANM's, you will have more cap to the LAR's .
LOL, i think it's time to change out the Machariel in my forum signature for a Kronos now .
CCP, fix my forum portrait FFS |

lofty29
Reikoku Band of Brothers
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Posted - 2008.01.12 12:26:00 -
[10]
yey, more cap!  族---族
Latest Video : FAT- Camp |

Rexthor Hammerfists
Eternity INC. Mercenary Coalition
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Posted - 2008.01.12 12:39:00 -
[11]
id say remove the 2 medium neuts and leave the highslots empty, so you can overheat the guns on a 1v1 for a way longer time. -
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 12:42:00 -
[12]
Originally by: Rexthor Hammerfists id say remove the 2 medium neuts and leave the highslots empty, so you can overheat the guns on a 1v1 for a way longer time.
I just updated the topic with that in my first post.
CCP, fix my forum portrait FFS |

Shinnen
Caldari Northern Intelligence The Reckoning.
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Posted - 2008.01.12 15:14:00 -
[13]
Originally by: NightmareX Edited by: NightmareX on 12/01/2008 12:54:50
Originally by: Rexthor Hammerfists id say remove the 2 medium neuts and leave the highslots empty, so you can overheat the guns on a 1v1 for a way longer time.
I just updated the topic with that in my first post.
Oh by the way, can someone calculate out how many DPS i get if i overload the guns on the setup i have posted?
You can do that on EFT by right clicking the green V (the one that denotes an active module) next to the gun. It will come up with a little flames icon. -- Banned since 2005, back by popular demand! They said it wouldn't happen!! |

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.12 15:25:00 -
[14]
Originally by: Shinnen
Originally by: NightmareX Edited by: NightmareX on 12/01/2008 12:54:50
Originally by: Rexthor Hammerfists id say remove the 2 medium neuts and leave the highslots empty, so you can overheat the guns on a 1v1 for a way longer time.
I just updated the topic with that in my first post.
Oh by the way, can someone calculate out how many DPS i get if i overload the guns on the setup i have posted?
You can do that on EFT by right clicking the green V (the one that denotes an active module) next to the gun. It will come up with a little flames icon.
Yeah just found it out .
With all 4 guns overloaded, i will do 1255 DPS .
CCP, fix my forum portrait FFS |

CptEagle
Gallente Genius Inc.
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Posted - 2008.01.12 16:15:00 -
[15]
Originally by: NightmareX
After what EFT is saying i can do 1126 DPS with all of the Blaster skills maxed + the Marauder skill at level 5 on this setup, and that's with 5x T2 heavy drones.
Except the Kronos only has 75 Mbit drone bandwith. Are you really fitting tech II rigs? And tbh such an expensive ships needs some faction modules.
I'd use 3x EANM and 1 DC instead of what you are using.
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Fuglife
Celestial Apocalypse Insurgency
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Posted - 2008.01.12 16:17:00 -
[16]
Drop a EANM for a DCU ?
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 16:29:00 -
[17]
Edited by: NightmareX on 12/01/2008 16:29:13
Originally by: Fuglife Drop a EANM for a DCU ?
Done .
Low-Slots: 2x Large Armor Repairer II 2x Energized Adaptive Nano Membrane II 1x Armor Explosive Hardener II 1x Damage Control II 1x Magnetic Field Stabilizer II
The 2nd Low-Slot setup i had did tank 1118 DPS while this here tanks 1151 DPS heh.
So yeah, a DCU II is a good idea to have .
CCP, fix my forum portrait FFS |

arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.01.12 16:36:00 -
[18]
How about this for tanking (cant run eft right now):
2x LAR II 3x Kin/therm/expl Hardener II 1x DCU II 1x MFS II Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.12 17:49:00 -
[19]
Originally by: arbalesttom How about this for tanking (cant run eft right now):
2x LAR II 3x Kin/therm/expl Hardener II 1x DCU II 1x MFS II
You only tank 1012 DPS with that.
CCP, fix my forum portrait FFS |

Segmentor
Wreckless Abandon
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Posted - 2008.01.12 18:48:00 -
[20]
2x LAR II 1x Armor EX II 1x Armor Kin II 1x Armor Therm II 1x EANM II 1x DCU II
Gets you the best resists and makes use of the last 6 tf you had left on that setup. I like it tight. :D
Now, some critics. t2 Neuts = Pointless t2 Web = Pointless t2 MWD = Pretty pointless if you want to focus on your cap performance. A BS usually needs to do over 2-3 MWD cycles to feel the speed difference between named and t2 MWDs. That means mwding over long distances, wich is just pointless and only wastes your cap. t2 Rigs = Do not pay off with the performance over t1 rigs. EFT all level 5 = Stupid.
Advice? Try a passive tank with slaves and neutrons on this baby. Then add a single LAR II and 4 offline smartbombs as heatsinks for your guns.
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 19:48:00 -
[21]
Edited by: NightmareX on 12/01/2008 19:48:47
Originally by: Segmentor 2x LAR II 1x Armor EX II 1x Armor Kin II 1x Armor Therm II 1x EANM II 1x DCU II
Gets you the best resists and makes use of the last 6 tf you had left on that setup. I like it tight. :D
Now, some critics. t2 Neuts = Pointless t2 Web = Pointless t2 MWD = Pretty pointless if you want to focus on your cap performance. A BS usually needs to do over 2-3 MWD cycles to feel the speed difference between named and t2 MWDs. That means mwding over long distances, wich is just pointless and only wastes your cap. t2 Rigs = Do not pay off with the performance over t1 rigs. EFT all level 5 = Stupid.
Advice? Try a passive tank with slaves and neutrons on this baby. Then add a single LAR II and 4 offline smartbombs as heatsinks for your guns.
Uhm. First of all, if you want to do some damage, then you need at least one Magnetic Field Stabilizer II fitted.
And it's not pointless by fitting T2 stuffs like you said over that was pointless, because t2 stuffs tend to be cheaper than t1 named stuffs.
CCP, fix my forum portrait FFS |

Atama Cardel
GoonFleet GoonSwarm
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Posted - 2008.01.12 20:08:00 -
[22]
Originally by: NightmareX
And it's not pointless by fitting T2 stuffs like you said over that was pointless, because t2 stuffs tend to be cheaper than t1 named stuffs.
You're already using a 700+ mil isk ship, I don't think that a few mil will make much a difference fitting it.
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moola
Band Of Frogs
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Posted - 2008.01.12 20:20:00 -
[23]
Hi slot
4 T2 ions/CN anti matter. 3 med nos or what ever.
Meds.
100mn mwd T2 or not. Heavy electorchem cap injector/800 caps. Fleeting web. T2 disruptor.
Lows.
Core A type large rep. 2x True Sansha EANM. 2x Mag stab T2 Damage control T2. 1600mm rolled Tungsten plate.
Rigs. 2x Nanobot acc T1.
Drones. 2x Ogre T2, 2x hammerhead T2,1 Hobgoblin T2.
Im not using dmg implants and no slave set, 90k effective hit points, 508 SDE, 1032 DPS.
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ArmyOfMe
Exotic Dancers Club
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Posted - 2008.01.12 20:34:00 -
[24]
umm, quick question nightmare, you say you have used this ship a lot on sisi, so how come you havnt noticed that it cant use 5 heavy drones?
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ingalo
Brutor tribe
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Posted - 2008.01.12 20:36:00 -
[25]
Originally by: ArmyOfMe umm, quick question nightmare, you say you have used this ship a lot on sisi, so how come you havnt noticed that it cant use 5 heavy drones?
pwnt 
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 20:45:00 -
[26]
Originally by: ArmyOfMe umm, quick question nightmare, you say you have used this ship a lot on sisi, so how come you havnt noticed that it cant use 5 heavy drones?
Read my first topic again, where i have written about the drones .
Your not stupid and i'm sure you guys are aware of that it's 5 drones totally in the drone bay, and not 5 drones to use in space at the same time .
CCP, fix my forum portrait FFS |

Segmentor
Wreckless Abandon
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Posted - 2008.01.12 20:46:00 -
[27]
Originally by: NightmareX Edited by: NightmareX on 12/01/2008 19:48:47 And it's not pointless by fitting T2 stuffs like you said over that was pointless, because t2 stuffs tend to be cheaper than t1 named stuffs.
That's not the point. The point is if you fitted it with named or even few faction mods, it could be lots more cap efficient and maybe even allow you to upgrade some of your other modules.
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 21:25:00 -
[28]
Edited by: NightmareX on 12/01/2008 21:26:31
Originally by: Segmentor
Originally by: NightmareX Edited by: NightmareX on 12/01/2008 19:48:47 And it's not pointless by fitting T2 stuffs like you said over that was pointless, because t2 stuffs tend to be cheaper than t1 named stuffs.
That's not the point. The point is if you fitted it with named or even few faction mods, it could be lots more cap efficient and maybe even allow you to upgrade some of your other modules.
100MN MWD II = 550% standard speed bonus.
Quad Lif MWD ? 525% standard speed bonus.
T1 named still better than the T2 one?
Well that was T1 vs T2 though. And if we are going to faction stuffs, then i agree that faction stuffs are better.
CCP, fix my forum portrait FFS |

AstroPhobic
Minmatar Port Royal Independent Kontractors
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Posted - 2008.01.12 21:36:00 -
[29]
Does anyone know what the DPS would be for a full gank setup? 3 MFS II, yadda yadda. 
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.01.12 21:52:00 -
[30]
I think all the conjecture and theory in this thread is amusing. Go out and fly a Kronos for a bit and then start posting about it. Some of the stuff in this thread is just LOL.
Peak DPS with a gank setup: It's going to be the same as a Hype, with respect to gun DPS. The Kronos has less total drone DPS than either the Hype or the Mega, due to it's bandwidth, so theoretically it has less peak DPS than either of them.
Modules: Putting all T2 mods on, and then spending half a bill in rigs is just silly. Cheap faction mods, like MWDs, reps, eanms etc., for 30-40m each will have a MUCH larger payoff in performance than getting another 5-10% out of a rig or two.
The high slots: I'm still experimenting on whether or not offlined modules perform better as heatsinks vs. onlined modules, but It's looking like there's no difference at the moment. I think the most important thing is to space the modules out instead of grouping them together.
The Kronos is fine until you get ECMed. So you had better plan on not letting that happen if you're going to fly this ship. Otherwise it's just a really expensive paperweight.
The neat thing about the Kronos isn't that it does more peak DPS than other ships. It doesn't. What it's able to do is put out high DPS while having a better tank, and do it more efficiently with respect to cap use. And the additional cargo allows for something like 80-90% more cap charges as well, lending further endurance.
All that being said, the other three Marauders are just simply amazing in their own rights, but people just haven't figured that out yet. I'm really liking the Paladin, and the Vargur has some pretty impressive DPS and range, while the Golem has one of the sickest tanks on the planet, bar none.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.01.12 21:57:00 -
[31]
Originally by: NightmareX
Originally by: AstroPhobic Does anyone know what the DPS would be for a full gank setup? 3 MFS II, yadda yadda. 
4x Neutron Blaster Cannon II with Dread Guristas Antimatter L ammo + 3x MFS II. And with a +5% damage to all turret implant and a +5% to large hybrid turret implant you will do 1546 DPS if you have all blaster skills maxed and the Marauders skill at level 5.
You will get 1731 DPS if you overload all of the guns then .
Come on NightmareX, you put in DG antimatter, which is almost impossible to get, and you don't use some faction magstabs for your DPS calcs? 
EFT ftl.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

moola
Band Of Frogs
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Posted - 2008.01.12 21:57:00 -
[32]
Edited by: moola on 12/01/2008 21:58:26 With heat, neutrons, 5% Large hybrid dmg imp and 5% all turrets dmg, CN ammo and all L5 skills you get over 1500 dps with 3 T2 mag stabs, with faction mags you get 1600 odd dps.
Low grade snakes and 1 1600mm rolled tungsten plate, trimarks, u get 25k armour tank and 134k effective hp.
gah beaten to it.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.12 21:59:00 -
[33]
Edited by: Ishina Fel on 12/01/2008 22:01:33 Well, if we're talking paper DPS...
Continuing with Dread Guristas faction ammo (more base damage than Void, none of the drawbacks), 3 magstabs gives you 1115 dps with neutron II's and all skills, no implants. With +5% large hybrid damage and +7% turret RoF implants, we're at 1259. Using Shadow Serpentis magstabs instead, 1331.
Three Ogre II's add another 190. A fourth faction magstab would add another 89, but that would really leave your tank wide open.
Still, that's over 1500 dps (over 1600 with 4 magstabs) in a not entirely unrealistic setup for a billion isk ship. Granted, few people would actually take a paper thin billion isk ship into actual combat unless they had a logistics friend with them.
EDIT: Oi, beaten to it. Oh well, I'll just go and overload all those for 1824 dps including drones... at least I have the highest number, which means I have the biggest EFT-peen! 
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 22:01:00 -
[34]
Edited by: NightmareX on 12/01/2008 22:04:14 Bellum Eternus, you have a point on the T2 rigs though, i think it's much better to put in half a bill isk on nice faction / officer stuffs instead of having those t2 rigs
And yeah, as long you don't get jammed, do not underestimate the power of the Kronos .
CCP, fix my forum portrait FFS |

AstroPhobic
Minmatar Port Royal Independent Kontractors
|
Posted - 2008.01.12 22:18:00 -
[35]
Originally by: Ishina Fel Edited by: Ishina Fel on 12/01/2008 22:01:33 Well, if we're talking paper DPS...
Continuing with Dread Guristas faction ammo (more base damage than Void, none of the drawbacks), 3 magstabs gives you 1115 dps with neutron II's and all skills, no implants. With +5% large hybrid damage and +7% turret RoF implants, we're at 1259. Using Shadow Serpentis magstabs instead, 1331.
Three Ogre II's add another 190. A fourth faction magstab would add another 89, but that would really leave your tank wide open.
Still, that's over 1500 dps (over 1600 with 4 magstabs) in a not entirely unrealistic setup for a billion isk ship. Granted, few people would actually take a paper thin billion isk ship into actual combat unless they had a logistics friend with them.
EDIT: Oi, beaten to it. Oh well, I'll just go and overload all those for 1824 dps including drones... at least I have the highest number, which means I have the biggest EFT-peen! 
1824 DPS is sick. That would kill an un-tanked battleship in 20 seconds(if not less) 
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.12 22:31:00 -
[36]
20 seconds should be enough for the modules to survive in overheated status. 
You might actually get over 2000 paper dps with a full officer fit... but seriously, such a ship would never exist.
My previous example, though, I can actually see coupled with an Oneiros and a heavy dictor of your choice. It would take a gang almost twice as heavy to break that gate camp, unless they were similarly organized. Yeah, probably three battleships could do it, if they were good and knew what was coming. Four or more battleships if they were hit unprepared 
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 22:50:00 -
[37]
Uhm, someone was telling me that you could overload longer if you have 4x Large Smartbombs offline on your Kronos, because the Large Smartbomb would last longer than the Medium Neuts when you overload.
Any comment on that?
CCP, fix my forum portrait FFS |

Osric Wuscfrea
Gallente Icarus' Wings Daedalus Hegemony
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Posted - 2008.01.12 23:20:00 -
[38]
Originally by: lofty29 Contradicted myself? Where 
Void has less effective range, more optimal. Faction ammo has more falloff than void, and the tracking vs cruisers / bc's helps a whole load.
I miss old null though, with 25% improved tracking and a whole load of falloff. You could hit destroyers with neutrons 
Tell us how you use T2 ammo in a T1 gun again...
Everyone seems to be missing the Achilles heel of this ship, it gets jammed easier than a kids face at lucntime... -- Rgds Mike
Dead-Fish, Deep Sea Daddies...
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NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.12 23:34:00 -
[39]
Originally by: Osric Wuscfrea
Originally by: lofty29 Contradicted myself? Where 
Void has less effective range, more optimal. Faction ammo has more falloff than void, and the tracking vs cruisers / bc's helps a whole load.
I miss old null though, with 25% improved tracking and a whole load of falloff. You could hit destroyers with neutrons 
Tell us how you use T2 ammo in a T1 gun again...
Everyone seems to be missing the Achilles heel of this ship, it gets jammed easier than a kids face at lucntime...
Where did lofty say T1 gun?
He was talking about faction ammos in the T2 guns.
Oh btw, the Dread Guristas Antimatter L ammo actually does more damage than Void L. So use the faction ammo instead then .
CCP, fix my forum portrait FFS |

Xequecal
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Posted - 2008.01.12 23:44:00 -
[40]
Kronos with 3 offlined highslots fitted can overload for like 3 minutes before guns start burning out.
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.01.12 23:47:00 -
[41]
Originally by: NightmareX Uhm, someone was telling me that you could overload longer if you have 4x Large Smartbombs offline on your Kronos, because the Large Smartbomb would last longer than the Medium Neuts when you overload.
Any comment on that?
All modules have 40 HP. Regardless of T1 or T2 or large or small etc. So it doesn't matter what you have in the in-between slots, as long as you have something. Now whether or not they work better when they're offlined or online, I am still experimenting with.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

Adonai RisenStar
Gallente Deathwatch Inc.
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Posted - 2008.01.13 02:56:00 -
[42]
how about a sniping kronos setup? [center] Risen's Art for ISK - Custom made images, sigs, logos, etc. tailor made to your specification! Competative pricing and absolute |

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.13 12:46:00 -
[43]
Originally by: Adonai RisenStar how about a sniping kronos setup?
I'm not doing any sniping anylonger, i have stopped to do it long time ago, so i'l guess someone that does sniping have to tell you a setup, because they know alot better on what's a good setup is than i do lol .
CCP, fix my forum portrait FFS |

NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.15 11:32:00 -
[44]
Any more close range setups to share?
CCP, fix my forum portrait FFS |

kurg
Amarr Science Production And NuKing Dark Matter Coalition
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Posted - 2008.01.15 13:08:00 -
[45]
I love DPS EFT posts on ships, everyone gets all yabba dabba doo about DPS numbers on EFT and then get their @$$'s handed to them in real PvP since they never factored server lag, tracking and To-Hit ratio's and ofcourse personal PvP knowledge.
Too funny, keep up the good posts so i can continue to get a good chuckle in this morning...
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.15 13:17:00 -
[46]
Originally by: kurg I love DPS EFT posts on ships, everyone gets all yabba dabba doo about DPS numbers on EFT and then get their @$$'s handed to them in real PvP since they never factored server lag, tracking and To-Hit ratio's and ofcourse personal PvP knowledge.
Too funny, keep up the good posts so i can continue to get a good chuckle in this morning...
LOL. Does it matter if we have written the DPS or not?, someone would probably ask for the DPS anyways, so why not just write it down right when you are writing the setups down here.
CCP, fix my forum portrait FFS |

Trevor Warps
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Posted - 2008.01.15 15:24:00 -
[47]
Originally by: Bellum Eternus
Originally by: NightmareX Uhm, someone was telling me that you could overload longer if you have 4x Large Smartbombs offline on your Kronos, because the Large Smartbomb would last longer than the Medium Neuts when you overload.
Any comment on that?
All modules have 40 HP. Regardless of T1 or T2 or large or small etc. So it doesn't matter what you have in the in-between slots, as long as you have something. Now whether or not they work better when they're offlined or online, I am still experimenting with.
I've read in some devblog that the meta level (or something) effects the burnage of the mods. Like a T2 is less resilient than a plain T1, because it as all these fancy wires that melts easily.
You can deposit directly in my wallet for this precious info. Tks.
|

Corp Leader
|
Posted - 2008.01.16 06:53:00 -
[48]
Gasp using marauder without being about to use t2 Large Blasters
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
|
Posted - 2008.01.16 07:07:00 -
[49]
Originally by: Trevor Warps
Originally by: Bellum Eternus
Originally by: NightmareX Uhm, someone was telling me that you could overload longer if you have 4x Large Smartbombs offline on your Kronos, because the Large Smartbomb would last longer than the Medium Neuts when you overload.
Any comment on that?
All modules have 40 HP. Regardless of T1 or T2 or large or small etc. So it doesn't matter what you have in the in-between slots, as long as you have something. Now whether or not they work better when they're offlined or online, I am still experimenting with.
I've read in some devblog that the meta level (or something) effects the burnage of the mods. Like a T2 is less resilient than a plain T1, because it as all these fancy wires that melts easily.
You can deposit directly in my wallet for this precious info. Tks.
Yes, I've researched what the Devs have had to say quite a bit.
I'm simply getting my info from actual testing. So far from what I've experienced personally, it doesn't make a difference if the modules are T1, T2, large, small, offline or online. It *does* make a difference in cost to repair, but not in overhheating performance.
I'll do some more testing on sisi and see if I can really pick apart the performance differences, but IMO it's going to end up being so close that it won't be a large enough difference for it to matter.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.22 17:43:00 -
[50]
Bump (Boink)
CCP, fix my forum portrait FFS |

kessah
Blood Corsair's Blood Blind
|
Posted - 2008.01.22 21:00:00 -
[51]
Cant afford the ship, and tbh id rather use the Paladin or Vargnor, BUT the one thing i see on all the setups posted thats missing is ECCM, fair enough on a regular ship you can afford not to have it but i couldnt bare being jammed by light ecm drones because tbh thats all it will take to jam this ship.
imho think you want to drop a MFS II for something more supporting, extra 100-200 dps or so wont mean a thing if your buggered by ecm drones.
Your all about squeezing 10million dps out of the ship and i dont think once your past 1000dps its going to make much of a difference.
Like you said you can overload, so start acting like that is your dmg mod and buff up your defences more on a ship like this.
Again just my opinion!
|

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.30 23:02:00 -
[52]
Edited by: NightmareX on 30/01/2008 23:05:10 Ok, i know someone faction / officer fit a Kronos, so a nice officer fit would be nice to have here then.
4x Cormack's Modified Ion Blaster Cannon, Dread Guristas Antimatter Charge L 3x Medium Energy Neutralizer II (Offline those if you want to overload the guns longer)
1x Gist X-Type 100MN MicroWarpdrive 1x Domination Warp Disruptor 1x Domination Stasis Webifier 1x Draclira's Modified Heavy Capacitor Booster, Cap Booster 800
2x Corpus X-Type Large Armor Repairer 2x Cormack's Modified Energized Adaptive Nano Membrane 1x Cormack's Modified Armor Explosive Hardener 1x Damage Control II 1x Cormack's Modified Magnetic Field Stabilizer
Ancillary Current Router II Auxiliary Nano Pump II
Ogre II x5 (3 of them in space)
It does 1287 DPS and tanks 2352 DPS. Overloded it does 1432 DPS and tanks 3300 DPS .
This setup is using 624.6 out of 687.5 CPU and it's using 17087 out of 17250 powergrid.
Remember that this stats is with implants that does this:
Grants a 5% bonus to turret tracking speed. Grants a 5% bonus to all turret Damages. 5% reduction in repair systems duration. A neural Interface upgrade that lowers turret CPU needs. Also -5% here.
This setup is well EXPENSIVE AS HELL. But if you have the money to buy a setup like that and to lose it to, then why not.
CCP, fix my forum portrait FFS |

Re Mi
Caldari Funshine Unlimited
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Posted - 2008.01.31 01:32:00 -
[53]
I assume you are looking at the Kronos?
You could buy and fit 5 megathrons with a decent setup for the same price, and they could be insured. Thats the problem with this ship. I don't do fleet combat, but I bet you would be among the first to get primaried. With that kind of cost to DPS you might as well buy a carrier or dread, the cost is in the same area and the DPS is better. This is not a fleet ship for that reason. You also don't need data cores and all that crap to build capitals. Your build cost is like 700 million isk if you us T2 rigs on a marauder. Buy a carrier instead, it can survive being primaried.
Funshine Unlimited - An Industrial Services Corporation |

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.02.01 04:53:00 -
[54]
Ok, all of my posts where i had a setup in has been updated, since i had taken the DPS stats with 5x T2 Heavy Drones, so i had to deactivate 2 of them so i could get the right DPS when i use 3x T2 Heavy Drones.
CCP, fix my forum portrait FFS |

Tasko Pal
Heron Corporation
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Posted - 2008.02.01 20:44:00 -
[55]
What would the roles of this ship be? It's not solo pvp, at least the fittings listed here. A blackbird cruiser can jam and neut the kronos, rendering it eventually completely defenseless (once the kronos runs out of cap boosters). Hmmm, maybe the kronos can have enough cap that it can passively cap tank the blackbird *and* run an armor rep. Still strikes me as a surprisingly weak ship on its own. So I gather it's going to work in some sort of gang or fleet.
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.02.01 23:35:00 -
[56]
Originally by: Tasko Pal What would the roles of this ship be? It's not solo pvp, at least the fittings listed here. A blackbird cruiser can jam and neut the kronos, rendering it eventually completely defenseless (once the kronos runs out of cap boosters). Hmmm, maybe the kronos can have enough cap that it can passively cap tank the blackbird *and* run an armor rep. Still strikes me as a surprisingly weak ship on its own. So I gather it's going to work in some sort of gang or fleet.
The Kronos is good as a solo pvp ship as long you KNOW what your gonna fight.
I know ECM things can be scary for a Kronos pilot, but as long you don't get jammed, you can do alot of damages with a Kronos.
But yeah, Kronos is nice in gangs .
CCP, fix my forum portrait FFS |

Ceyna Lakise
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Posted - 2008.02.29 19:34:00 -
[57]
I've tested with ship with different blaster loadouts and high energy dest/Nos in the highs as much as what is available on SiSi. In some setups I barely took out a heavily tanked Hype, in others I wasted a Raven with little effort, and yet again a megathron ate it handily. I still don't have a solid win/loss idea of how and why.
As for the ECCM, you gimp the tackle to give the ship at least 25 pts of sensor so your at least on average when you get perma jammed. W/O the booster it's a hopeless situation if your on your own and didn't get the first shot.
I'm still testing the boat but honestly it really does seem like an expensive paperweight and yeah, someone said the cost of it being 5 megas or something? Might be a better way to play it right now.
|

Atsuko Yamamoto
Caldari The Nietzian Way Hydra Alliance
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Posted - 2008.03.03 09:06:00 -
[58]
Is this boat worth it over a Navy Mega? Theory fitting shows the damage to be about the same, Kronos a little higher on defense, but less hp than the N.Mega, and the N.Mega has a larger drone bandwitdth and on avg sensor strength.
Yeah the Kronos has to seriously consider it's targets, but what about ECM drones? And is it weak to even a not-so-EWar boat using a jammer? In that case it's gonna be a strictly gang boat which imo doesn't seem to fit the description it's given.
The ability to use NOS/Neuts with the guns is a bonus, but is that enough to make the boat viable? Lot of people I have bounced ideas off of said leave it the mission runners... ____________________________________ "MONKEY!!"-Gir |

XrayZ
Rionnag Alba Triumvirate.
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Posted - 2008.03.03 09:54:00 -
[59]
and then came the 20k t1 frig...
... mighty kronos got pwned.
 --------------------------------------
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VaderDSL
Caldari Personal Vendetta Reavers.
|
Posted - 2008.03.03 12:18:00 -
[60]
Originally by: NightmareX Edited by: NightmareX on 01/02/2008 04:55:37 Ok, i know someone faction / officer fit a Kronos, so a nice officer fit would be nice to have here then.
4x Cormack's Modified Ion Blaster Cannon, Dread Guristas Antimatter Charge L 3x Dark Blood Medium Energy Neutralizer (Offline those if you want to overload the guns longer)
1x Gist X-Type 100MN MicroWarpdrive 1x Domination Warp Disruptor 1x Domination Stasis Webifier 1x Draclira's Modified Heavy Capacitor Booster, Cap Booster 800
2x Corpus X-Type Large Armor Repairer 2x Cormack's Modified Energized Adaptive Nano Membrane 1x Cormack's Modified Armor Explosive Hardener 1x Damage Control II 1x Cormack's Modified Magnetic Field Stabilizer
Ancillary Current Router II Auxiliary Nano Pump II
Ogre II x5 (3 of them in space)
It does 1233 DPS and tanks 2234 DPS. Overloded it does 1389 DPS and tanks 3135 DPS .
This setup is using 573 out of 687.5 CPU and it's using 16487 out of 17250 powergrid with the 3x Dark Blood Medium Energy Neutralizer offlined. And you can also online all of them to on this setup. Then the ship will use 525 more Powergrid and 60 more CPU.
Remember that those stats is with the same implants that are in my first post in this topic.
This setup is well EXPENSIVE AS HELL. But if you have the money to buy a setup like that and to lose it to, then why not.
Nice, but gutting when you get jammed by a Griffin 
|

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.04.10 18:04:00 -
[61]
Originally by: VaderDSL
Originally by: NightmareX Edited by: NightmareX on 01/02/2008 04:55:37 Ok, i know someone faction / officer fit a Kronos, so a nice officer fit would be nice to have here then.
4x Cormack's Modified Ion Blaster Cannon, Dread Guristas Antimatter Charge L 3x Dark Blood Medium Energy Neutralizer (Offline those if you want to overload the guns longer)
1x Gist X-Type 100MN MicroWarpdrive 1x Domination Warp Disruptor 1x Domination Stasis Webifier 1x Draclira's Modified Heavy Capacitor Booster, Cap Booster 800
2x Corpus X-Type Large Armor Repairer 2x Cormack's Modified Energized Adaptive Nano Membrane 1x Cormack's Modified Armor Explosive Hardener 1x Damage Control II 1x Cormack's Modified Magnetic Field Stabilizer
Ancillary Current Router II Auxiliary Nano Pump II
Ogre II x5 (3 of them in space)
It does 1233 DPS and tanks 2234 DPS. Overloded it does 1389 DPS and tanks 3135 DPS .
This setup is using 573 out of 687.5 CPU and it's using 16487 out of 17250 powergrid with the 3x Dark Blood Medium Energy Neutralizer offlined. And you can also online all of them to on this setup. Then the ship will use 525 more Powergrid and 60 more CPU.
Remember that those stats is with the same implants that are in my first post in this topic.
This setup is well EXPENSIVE AS HELL. But if you have the money to buy a setup like that and to lose it to, then why not.
Nice, but gutting when you get jammed by a Griffin 
Kinda late reply, but yeah, it sucks to get insta jammed by a frig lol .
Oh by the way, i can use t2 Large Blasters now .
|

kitcatty
|
Posted - 2008.04.11 11:55:00 -
[62]
dont u guys think a navy thron is a better cal for pvp? with 3 ss mfs and 7 neut b t2 and 5 ogres t2 it can do almost the same dps (not overheated) that kronos can do, but navy mega has a lot more buff tank. and of course it cant be jammed by a frig .any touhgts? |

Car Wars
O.W.N. Corp United Freemen Alliance
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Posted - 2008.04.11 13:35:00 -
[63]
Originally by: NightmareX Edited by: NightmareX on 10/04/2008 21:03:10 This setup is now updated
It does 1221 DPS with the Smartbomb and tanks 2120 DPS. Overloded it does 1367 DPS with the Smartbomb and tanks 2963 DPS .
eh, dps with smartbomb, did you take into account the loss of dps of your drones, as you will be losing those to the smartbomb (blaster ships tend to be right on top of their drones). Another EFT not seen feature ftw....
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Plave Okice
Universal Securities
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Posted - 2008.04.11 13:46:00 -
[64]
In theory great ship, in reality meh, I've played around with the Kronos quite a lot (all gallente sp, 11 mill in hybrids, 5 mill in drones). Yeah you can play with EFT and get some awesome numbers, I've found the reality nowhere near as impressive.
A few ECM drones (quite common now everywhere you go), or any of the caldari jammers (just a Griffin or Kitsune) will completely and utterly ruin your day, sure you can tank and have a huge amount of cap boosters but you're just delaying the inevitable, they are way too easy to jam and given the cost the Navy Thron is a superior blaster ship.
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NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.04.11 13:47:00 -
[65]
Edited by: NightmareX on 11/04/2008 13:52:35
Originally by: Car Wars
Originally by: NightmareX Edited by: NightmareX on 10/04/2008 21:03:10 This setup is now updated
It does 1221 DPS with the Smartbomb and tanks 2120 DPS. Overloded it does 1367 DPS with the Smartbomb and tanks 2963 DPS .
eh, dps with smartbomb, did you take into account the loss of dps of your drones, as you will be losing those to the smartbomb (blaster ships tend to be right on top of their drones). Another EFT not seen feature ftw....
Well yeah, you will kill your own drones if you are within 5000m from them.
But you can still hit for descent damage at 7 km from the target with Ion Blaster Cannon II.
The Smartbomb is there for one reason though, to kill ECM drones .
It's a pain in the ass to get jammed by those in a Kronos.
|

Pteranodon
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Posted - 2008.04.11 14:11:00 -
[66]
Edited by: Pteranodon on 11/04/2008 14:12:05 A little off topic I know but I could not resist-I would never PVP in this ship-it is too much of a loose it quick concern. I just use mine for mission salvaging. I don't need to worry much about a fancy fit-its a great ship for salvaging & in that respect has no equal. I know all the arguements about get a Catalyst at 100 hundredth of the price but hey salvaging feels good in a pimp ship-so I'm happy & I get to keep it longer.
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Death Merchant
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2008.04.11 16:52:00 -
[67]
Maruaders are so insanely easy to ecm I just feel like their only use is mission/ratting. Just my opinion.
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Erotic Irony
0bsession
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Posted - 2008.04.11 17:23:00 -
[68]
That AAA guy & bellum are right, who cares about tech two MWDs and webs when everything should be devoted to protecting and tanking this billion isk lossmail.
All that energy spent on ridiculous tech two rigs and cosmos implants and no ECCM, it will die unspectacularly like this.
___ Eve Players are not very smart. Support Killmail Overhaul
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NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.04.11 17:39:00 -
[69]
Originally by: Erotic Irony That AAA guy & bellum are right, who cares about tech two MWDs and webs when everything should be devoted to protecting and tanking this billion isk lossmail.
All that energy spent on ridiculous tech two rigs and cosmos implants and no ECCM, it will die unspectacularly like this.
You can fit ECCM on a Kronos / Navy Mega, but you make the ship even more useless then.
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Erotic Irony
0bsession
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Posted - 2008.04.11 17:48:00 -
[70]
Originally by: NightmareX
Originally by: Erotic Irony That AAA guy & bellum are right, who cares about tech two MWDs and webs when everything should be devoted to protecting and tanking this billion isk lossmail.
All that energy spent on ridiculous tech two rigs and cosmos implants and no ECCM, it will die unspectacularly like this.
You can fit ECCM on a Kronos / Navy Mega, but you make the ship even more useless then.
Ok. ___ Eve Players are not very smart. Support Killmail Overhaul
|

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.04.11 18:07:00 -
[71]
Edited by: NightmareX on 11/04/2008 18:14:29
Originally by: Erotic Irony
Originally by: NightmareX
Originally by: Erotic Irony That AAA guy & bellum are right, who cares about tech two MWDs and webs when everything should be devoted to protecting and tanking this billion isk lossmail.
All that energy spent on ridiculous tech two rigs and cosmos implants and no ECCM, it will die unspectacularly like this.
You can fit ECCM on a Kronos / Navy Mega, but you make the ship even more useless then.
Ok.
Well the reason you make it kinda useless with an ECCM is because:
Remove the MWD = How are you gonna catch someone without one?. Remove the Disruptor = Who the hell are you gonna kill if your alone?. Remove the Webber = You wanna hit the targets or what?. Remove the Cap Injector = I'll guess you want to live longer than 1 min.
Ok, choose what you would change out for an ECCM.
|

Erotic Irony
0bsession
|
Posted - 2008.04.11 18:17:00 -
[72]
Originally by: NightmareX
Originally by: Erotic Irony
Originally by: NightmareX
Originally by: Erotic Irony That AAA guy & bellum are right, who cares about tech two MWDs and webs when everything should be devoted to protecting and tanking this billion isk lossmail.
All that energy spent on ridiculous tech two rigs and cosmos implants and no ECCM, it will die unspectacularly like this.
You can fit ECCM on a Kronos / Navy Mega, but you make the ship even more useless then.
Ok.
Well the reason you make it kinda useless with an ECCM is because:
Remove the MWD = How are you gonna catch someone without one?. Remove the Disruptor = Who the hell are you gonna kill if your alone?. Remove the Webber = You wanna hit the targets or?. Remove the Cap Injector = I'll guess you want to live longer than 1 min.
Ok, choose what you would change out for an ECCM.
Best case scenario I would get dedicated tacklers and remote logistics to compromise, as there is absolutely no sense in soloing. But that's the reality of pvp, you can never get everything you want and lag and instinct are definitely a part of it. And this incidentally was my point with the ECCM. You don't become "useless," you either play in such a way to ameliorate your weakness or you gamble the entire ship sans ECCM by just flying it like a regular mega, and die to a bait drake in lowsec. ___ Eve Players are not very smart. Support Killmail Overhaul
|

Dearest Wish
State War Academy
|
Posted - 2008.04.11 18:20:00 -
[73]
Originally by: NightmareX Edited by: NightmareX on 11/04/2008 18:14:29
Originally by: Erotic Irony
Originally by: NightmareX
Originally by: Erotic Irony That AAA guy & bellum are right, who cares about tech two MWDs and webs when everything should be devoted to protecting and tanking this billion isk lossmail.
All that energy spent on ridiculous tech two rigs and cosmos implants and no ECCM, it will die unspectacularly like this.
You can fit ECCM on a Kronos / Navy Mega, but you make the ship even more useless then.
Ok.
Well the reason you make it kinda useless with an ECCM is because:
Remove the MWD = How are you gonna catch someone without one?. Remove the Disruptor = Who the hell are you gonna kill if your alone?. Remove the Webber = You wanna hit the targets or what?. Remove the Cap Injector = I'll guess you want to live longer than 1 min.
Ok, choose what you would change out for an ECCM.
You're an embarrassment. Fitting the Kronos for any type of PvP without an ECCM is pathetic to say the least. Maur's are simply bad at solo PvP. It's a gang ship. So remove the web and the WD and replace with with 2x Medium Jector and 1x ECCM
|

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.04.11 18:37:00 -
[74]
Edited by: NightmareX on 11/04/2008 18:39:45 Lets say you are in a 4 vs 4 fight. We are me in a Kronos, one in a Mega and one in a Vagabond and one in a Rook / Falcon. And then we are going up against a Mega, one Hurricane, one Astarte and one Rook / Falcon.
When we attack them, who do you think our Recon ship (Rook / Falcon) would lock and jam first?, yes he will jam the hell out of the other Recon ship we are fighting as long he get the locks on him first.
But then, if you don't have a Recon ship in your gang, it can be kinda scary.
And tbh, i would never use a Kronos in PVP if i know that i can't have a Recon ship with me. Or i would be crazy as hell if i would use it solo, but you never know .
|

Daraxia
|
Posted - 2008.04.12 22:50:00 -
[75]
Edited by: Daraxia on 12/04/2008 22:51:08 Kronos is NOT a pvp ship..........
U guys talk about officer's stuff, but you and me know that you are not able to afford them. Only High PVE carbear in retired 0.0 who warp and delog in a safe when one rookie ship enters the local got that kind of modules. (or maybe CeO cause they can take money from big corps).
If u want to pvp SOlo in a big ship, then use a hype, u will lose the tracking and stasis bonus, but its much cheaper, and still very powerful, and it cant Be jAMMED as a big ****.
I have only one thing to say : plz if u go out with ur kronos, even with ur T2 Stuff, to pvp solo, tell me where, u can be sure i will be there with my main to dps you and my alt in a blackbird, to jamm u.
Anyway Solo in eve is dead :(. Only a few ship can pvp solo (like absolution, Myrmidon, machariel maybe if u like big ones).
|

Chr0nosX
Ore Mongers Black Hand.
|
Posted - 2008.04.12 23:06:00 -
[76]
Tbh I wouldn't bother trying to PvP in this. The sensor strength is so low a falcon, blackbird hell even a griffin (if hes lucky) will permajam you then you will just die to a T1 BS + jamming ship. Everybody and their dog has a falcon alt now anyway.
|

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.04.12 23:06:00 -
[77]
Originally by: Daraxia Edited by: Daraxia on 12/04/2008 22:51:08 Kronos is NOT a pvp ship..........
Anyway Solo in eve is dead :(. Only a few ship can pvp solo (like absolution, Myrmidon, machariel maybe if u like big ones).
Kronos not a PVP ship?, LOL just LOL. To bad i didn't fraps the awesome fight i had in my Kronos yesterday against 4 bs'es and 1 HAC on sisi. Yes it was only on sisi . But oh well, it was uber fun anyways.
I tanked them all while i slowly killed most of them. 1 BS and the HAC warped out though.
And saying solo PVP is dead is seriously wrong. You just need to find the right place / persons to fight, then all is cool.
|

Marlona Sky
Caldari D00M. Triumvirate.
|
Posted - 2008.04.13 04:04:00 -
[78]
Originally by: Rexthor Hammerfists id say remove the 2 medium neuts and leave the highslots empty, so you can overheat the guns on a 1v1 for a way longer time.
That is a really good idea actually.
Guns in the odd slots and offlined T1 mods in the even ones.
Then simply drag and drop your 4 guns to the F1,F2,F3,F4 keys or whatever for uber pwnage. CONCORD provide consequences, not safety; only you and... scouts, logistic ships, people to web you, alts with bonuses, not fitting nice gear, avoiding trafic hubs, etc... easy right?? |

evoli rehathe
The Blackstone Group Brutally Clever Empire
|
Posted - 2008.04.23 10:18:00 -
[79]
replace your t2 EANM with at least a Amarr EANM i think it's just a bit better overall resists/fittings and they are pretty cheap these days. (25mil)
awaiting the holy grail of sigs...
|

Temp Boi
D00M. Triumvirate.
|
Posted - 2008.07.10 09:08:00 -
[80]
[Kronos, New Setup 7] Centus X-Type Large Armor Repairer Corpum A-Type Energized Adaptive Nano Membrane Corpum A-Type Energized Adaptive Nano Membrane Damage Control II Brynn's Modified Magnetic Field Stabilizer Brynn's Modified Magnetic Field Stabilizer Brynn's Modified Magnetic Field Stabilizer
Gist X-Type 100MN MicroWarpdrive Domination Warp Disruptor Domination Stasis Webifier Raysere's Modified Heavy Capacitor Booster, Cap Booster 800
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Medium Energy Neutralizer II (Offline) Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Medium Energy Neutralizer II (Offline) Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Medium Energy Neutralizer II (Offline) Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Nanobot Accelerator II Nanobot Accelerator II
Ogre II x2 Hammerhead II x2 Hobgoblin II x1
Resists: EM: 81% THM: 78.4% KIN: 81.5% EXP: 66% DPS Tanked: 1031 (1334 Overloaded)
Total DPS: 1507 (1701 Overloaded)
/thread tbh
|

MarkusBarak
Gallente Phantom Squad G00DFELLAS
|
Posted - 2008.07.10 09:56:00 -
[81]
Edited by: MarkusBarak on 10/07/2008 09:57:02 Ok I currently cannot log into eve because I am underway on a submarine right now but this is my kronos setup that I can remember.
hi 2 neutrons II 2 ions II 2 unstable nuets (not offlined) 1 tractor mids 1 named MWD 1 fleeting webber jammer II heavycap booster II lows 1 LARII 2 1600mm plates 1 magstab II EANMII DCII faction exp hardner
rigs two power rigs this setup eats alot of power so I had to throw those on I would have rather had trimarks so if you can think of some low cost faction mods *100m or less* that could help with that.... thinking of using an ammar navy LAR and if using faction ammo only would faction guns be better??????
|

Temp Boi
D00M. Triumvirate.
|
Posted - 2008.07.11 23:21:00 -
[82]
Originally by: MarkusBarak Edited by: MarkusBarak on 10/07/2008 09:57:02 Ok I currently cannot log into eve because I am underway on a submarine right now but this is my kronos setup that I can remember.
hi 2 neutrons II 2 ions II 2 unstable nuets (not offlined) 1 tractor mids 1 named MWD 1 fleeting webber jammer II heavycap booster II lows 1 LARII 2 1600mm plates 1 magstab II EANMII DCII faction exp hardner
rigs two power rigs this setup eats alot of power so I had to throw those on I would have rather had trimarks so if you can think of some low cost faction mods *100m or less* that could help with that.... thinking of using an ammar navy LAR and if using faction ammo only would faction guns be better??????
Don't..
Ever..
Use that..
The neuts are so incredibly unneccessary and also virtually pointless on a ship like the kronos. If you need to fit 2 grid rigs to a ship, you're generally doing something wrong.
1. Mixed guns: This is the least of your problems in that setup to be frank, but it's generally a bad idea to use guns with mixed ranges. It can be done, but having guns with equal stats in terms of range and tracking is a good idea.
2. Plates: Oh lord no, just no. This ship has a REP bonus, USE IT! Ditch the plates, fit either a dual rep setup with 2 EANMs and a damage control, or a single rep also with 2 EANMs and a damage control.
3. >2 magstabs: The kronos is a blaster ship, it doesn't have the 5 heavy drone capability of the Mega to pad its total dps. As such, it's best not to skimp on the damage aspect. If you love the gank, use the single rep fit mentioned above with 3 magstabs, if not, use the dual rep with 2 magstabs.
4. Rigs: One shouldn't use grid rigs on their ship unless their presence is absolutely required to field a functional setup. Using 2 on a kronos is absolutely ridiculous, if you have such a weak ability to fit your ships, you shouldn't be flying a ship of this caliber in the first place. For a dual rep setup, use a 2 Auxiliary Nano Pump or 1 Auxiliary Nano Pump, 1 Nanobot Accelerator setup to emphasize max dps tanked over cap sustainabiity. For the single rep setup, use 2 Nanobot Accelerators to maximize the dps tanked and take advantage of the halved cap usage to fuel your tank.
A tech 2 version of the setup I posted above is viable (not sure if its a CPU fit), although the more faction the better; especially when it comes to the tank and the lowslots in general.
I must restate though, that I do NOT think you're ready for a ship like this with the setup you posted. I realize you came here for help with the setup in the first place, but regardless, anyone with a half-decent ship fitting ability wouldn't make the majority of the mistakes you made with your setup. I suggest you stick with the Hype, which happens to be very similar to the kronos despite the hull difference, and work on your fitting ability. I wouldn't undock in your kronos until you're well and ready, both experience and skill-wise.
By the way, faction guns suck hard, don't bother with them. The only viable non-t2 guns are generally the officer ones, and even then only the top officer ones.
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NightmareX
MAFIA Pirate Coalition
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Posted - 2008.07.11 23:27:00 -
[83]
Edited by: NightmareX on 11/07/2008 23:29:05 I can say for sure that Temp boi's setup longer up is working good, even when i don't have tried that setup yet .
But yeah, using Heavy Neuts on a ship that have hard enought time to keep it's cap up and running to keep the tank running is a good enough reason to not use neuts on the Kronos.
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Waga
Infinite Improbability Inc Mostly Harmless
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Posted - 2008.07.12 11:34:00 -
[84]
Edited by: Waga on 12/07/2008 11:34:43
Originally by: NightmareX Edited by: NightmareX on 11/04/2008 18:14:29
Originally by: Erotic Irony
Originally by: NightmareX
Originally by: Erotic Irony That AAA guy & bellum are right, who cares about tech two MWDs and webs when everything should be devoted to protecting and tanking this billion isk lossmail.
All that energy spent on ridiculous tech two rigs and cosmos implants and no ECCM, it will die unspectacularly like this.
You can fit ECCM on a Kronos / Navy Mega, but you make the ship even more useless then.
Ok.
Well the reason you make it kinda useless with an ECCM is because:
Remove the MWD = How are you gonna catch someone without one?. Remove the Disruptor = Who the hell are you gonna kill if your alone?. Remove the Webber = You wanna hit the targets or what?. Remove the Cap Injector = I'll guess you want to live longer than 1 min.
Ok, choose what you would change out for an ECCM.
^^ true true true true ^^ BUT tbh i allways have a named eccm with me, nothing more anoying getting jammed and the targets warps off in hull .. ECCM is clever in solo and 1vs2 |

Seriya
Caldari State Protectorate
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Posted - 2008.07.12 12:39:00 -
[85]
What do you do when a Rapier uncloaks? Aside from sit there for as long as it takes for his mates to show up and gank you?
I'd fit a single faction Heavy Neut, even if it means fitting a RCU. Your survivability will go up dramatically.
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NightmareX
MAFIA Pirate Coalition
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Posted - 2008.07.12 13:39:00 -
[86]
Originally by: Seriya What do you do when a Rapier uncloaks? Aside from sit there for as long as it takes for his mates to show up and gank you?
I'd fit a single faction Heavy Neut, even if it means fitting a RCU. Your survivability will go up dramatically.
You have a point in that though. But on normal bs'es i would never use a neut, because it will most likely be wasted cap.
But against smaller ships it can be smart to have one fitted at least.
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Li Na
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Posted - 2008.07.19 04:32:00 -
[87]
I find that when using buffer tanks you have lots of cap leftover since your not using it for the reppers I like to fit heavy nuets. If the guy your after is using an active tank he is gonna be hurting pretty bad and every cycle of your nuet your killing his ability to rep back. For my Mega I fit 6 neutrons 2 heavy nuets with a pure buffer tank. On my ammar char I fit 7 heavy pulse one heavy nuet and a pure buffer. If doesnt work as well on other passive tanked ships but if it uses cap for guns by the end of the fight there useally out. The number one advantage about having the nuet I believe is taking out tackles kills the scram and there speed so you can either A. get away or B. Web and kill. Its not always about DPS
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