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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 11:29:00 -
[1]
Edited by: NightmareX on 12/01/2008 11:30:19 Hey \☺
I think this PVP monster of a ship deserve an own topic for PVP setups.
I have tested the ship out alot on sisi, and i have found the ship pretty good for PVP, so i'm gonna post the setup i mean is good.
I can't use T2 Blasters yet, so i'm using T1 named guns on sisi, but on TQ i just need to train the Large Hybrid Turret skill from level 4 to level 5, + some other few skills to be able to use T2 Blasters.
Anyways, here is the setup i will use on the ship the day i get the Kronos.
High-Slots: 4x Ion Blaster Cannon II (Dread Guristas Antimatter L) 2x Medium Energy Neutralizer II
Med-Slots: 1x 100MN MicroWarpdrive II 1x Warp Disruptor II 1x Stasis Webifier II 1x Heavy Capacitor Booster II
Low-Slots: 2x Large Armor Repairer II 1x Armor Explosive Hardener II 1x Armor Kinetic Hardener II 1x Armor Thermal Hardener II 1x Energized Adaptive Nano Membrane II 1x Magnetic Field Stabilizer II
Rig-Slots:
2x Auxilary Nano Pump II
After what EFT is saying i can do 1086 DPS with all of the Blaster skills maxed + the Marauder skill at level 5 on this setup, and that's with 5x T2 heavy drones. And i can tank 1114 DPS to.
This setup is using 672.6 out of 687.5 CPU + 14923.9 out of 15000 Powergrid.
And for those who says this is not a PVP ship, you really need to test out the ship and PVP before you say anything about the ship.
So would be nice with some more setups to this ship. if you have, then please post them here.
CCP, fix my forum portrait FFS |

lofty29
Reikoku Band of Brothers
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Posted - 2008.01.12 11:31:00 -
[2]
Edited by: lofty29 on 12/01/2008 11:33:29 Caldari Navy ammo > Guristas (edit - Nope, I lie. Guristas > CN)
Looks like a solid setup, even if the DPS seems a tad low  族---族
Latest Video : FAT- Camp |

scorpion007
Black-Sun Ministry Of Amarrian Secret Service
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Posted - 2008.01.12 11:32:00 -
[3]
Looks like a nice and tight setup ..
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Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
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Posted - 2008.01.12 11:34:00 -
[4]
Why the hell aren't you using void?
Faction ammo is indeed speldipidous, but on LARGE guns it doesn't hold a candle to void. _________________ Burn. |

lofty29
Reikoku Band of Brothers
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Posted - 2008.01.12 11:36:00 -
[5]
Originally by: Siigari Kitawa Why the hell aren't you using void?
Faction ammo is indeed speldipidous, but on LARGE guns it doesn't hold a candle to void.
Less cap use, more range. More tracking.
Those alone give it a level on-par with void. BS v BS I do prefer void though. For everything else, faction ammo is teh win. 族---族
Latest Video : FAT- Camp |

Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
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Posted - 2008.01.12 11:37:00 -
[6]
Edited by: Siigari Kitawa on 12/01/2008 11:39:45
Originally by: lofty29
Originally by: Siigari Kitawa Why the hell aren't you using void?
Faction ammo is indeed speldipidous, but on LARGE guns it doesn't hold a candle to void.
Less cap use, more range. More tracking.
Those alone give it a level on-par with void. BS v BS I do prefer void though. For everything else, faction ammo is teh win.
Dude lofty I love you dude but you just contradicted yourself in that single post.
Also, ninja edit: because the turrets do double damage you can take into account the cap usage is halfed for the damage output. Even though it is a marginally higher dps output with Void, it is still something to consider because Void has a longer effective range. _________________ Burn. |

lofty29
Reikoku Band of Brothers
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Posted - 2008.01.12 11:44:00 -
[7]
Contradicted myself? Where 
Void has less effective range, more optimal. Faction ammo has more falloff than void, and the tracking vs cruisers / bc's helps a whole load.
I miss old null though, with 25% improved tracking and a whole load of falloff. You could hit destroyers with neutrons  族---族
Latest Video : FAT- Camp |

Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
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Posted - 2008.01.12 11:53:00 -
[8]
Originally by: lofty29 Contradicted myself? Where 
Void has less effective range, more optimal. Faction ammo has more falloff than void, and the tracking vs cruisers / bc's helps a whole load.
I miss old null though, with 25% improved tracking and a whole load of falloff. You could hit destroyers with neutrons 
*ponders* _________________ Burn. |

NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 12:19:00 -
[9]
Edited by: NightmareX on 12/01/2008 12:25:58 Well i just found out that this Low-Slot setup is a little better:
Low-Slots: 2x Large Armor Repairer II 3x Energized Adaptive Nano Membrane II 1x Armor Explosive Hardener II 1x Magnetic Field Stabilizer II
The Low-Slot setup i had in my first post tanks 1114 DPS while this here tanks 1118 DPS heh
And with EANM's, you will have more cap to the LAR's .
LOL, i think it's time to change out the Machariel in my forum signature for a Kronos now .
CCP, fix my forum portrait FFS |

lofty29
Reikoku Band of Brothers
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Posted - 2008.01.12 12:26:00 -
[10]
yey, more cap!  族---族
Latest Video : FAT- Camp |

Rexthor Hammerfists
Eternity INC. Mercenary Coalition
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Posted - 2008.01.12 12:39:00 -
[11]
id say remove the 2 medium neuts and leave the highslots empty, so you can overheat the guns on a 1v1 for a way longer time. -
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 12:42:00 -
[12]
Originally by: Rexthor Hammerfists id say remove the 2 medium neuts and leave the highslots empty, so you can overheat the guns on a 1v1 for a way longer time.
I just updated the topic with that in my first post.
CCP, fix my forum portrait FFS |

Shinnen
Caldari Northern Intelligence The Reckoning.
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Posted - 2008.01.12 15:14:00 -
[13]
Originally by: NightmareX Edited by: NightmareX on 12/01/2008 12:54:50
Originally by: Rexthor Hammerfists id say remove the 2 medium neuts and leave the highslots empty, so you can overheat the guns on a 1v1 for a way longer time.
I just updated the topic with that in my first post.
Oh by the way, can someone calculate out how many DPS i get if i overload the guns on the setup i have posted?
You can do that on EFT by right clicking the green V (the one that denotes an active module) next to the gun. It will come up with a little flames icon. -- Banned since 2005, back by popular demand! They said it wouldn't happen!! |

NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 15:25:00 -
[14]
Originally by: Shinnen
Originally by: NightmareX Edited by: NightmareX on 12/01/2008 12:54:50
Originally by: Rexthor Hammerfists id say remove the 2 medium neuts and leave the highslots empty, so you can overheat the guns on a 1v1 for a way longer time.
I just updated the topic with that in my first post.
Oh by the way, can someone calculate out how many DPS i get if i overload the guns on the setup i have posted?
You can do that on EFT by right clicking the green V (the one that denotes an active module) next to the gun. It will come up with a little flames icon.
Yeah just found it out .
With all 4 guns overloaded, i will do 1255 DPS .
CCP, fix my forum portrait FFS |

CptEagle
Gallente Genius Inc.
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Posted - 2008.01.12 16:15:00 -
[15]
Originally by: NightmareX
After what EFT is saying i can do 1126 DPS with all of the Blaster skills maxed + the Marauder skill at level 5 on this setup, and that's with 5x T2 heavy drones.
Except the Kronos only has 75 Mbit drone bandwith. Are you really fitting tech II rigs? And tbh such an expensive ships needs some faction modules.
I'd use 3x EANM and 1 DC instead of what you are using.
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Fuglife
Celestial Apocalypse Insurgency
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Posted - 2008.01.12 16:17:00 -
[16]
Drop a EANM for a DCU ?
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 16:29:00 -
[17]
Edited by: NightmareX on 12/01/2008 16:29:13
Originally by: Fuglife Drop a EANM for a DCU ?
Done .
Low-Slots: 2x Large Armor Repairer II 2x Energized Adaptive Nano Membrane II 1x Armor Explosive Hardener II 1x Damage Control II 1x Magnetic Field Stabilizer II
The 2nd Low-Slot setup i had did tank 1118 DPS while this here tanks 1151 DPS heh.
So yeah, a DCU II is a good idea to have .
CCP, fix my forum portrait FFS |

arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.01.12 16:36:00 -
[18]
How about this for tanking (cant run eft right now):
2x LAR II 3x Kin/therm/expl Hardener II 1x DCU II 1x MFS II Nice hamster! - Mindstar Thanks! We wont touch this sig! - Cortes I lied - Cortes LIAR! |

NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 17:49:00 -
[19]
Originally by: arbalesttom How about this for tanking (cant run eft right now):
2x LAR II 3x Kin/therm/expl Hardener II 1x DCU II 1x MFS II
You only tank 1012 DPS with that.
CCP, fix my forum portrait FFS |

Segmentor
Wreckless Abandon
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Posted - 2008.01.12 18:48:00 -
[20]
2x LAR II 1x Armor EX II 1x Armor Kin II 1x Armor Therm II 1x EANM II 1x DCU II
Gets you the best resists and makes use of the last 6 tf you had left on that setup. I like it tight. :D
Now, some critics. t2 Neuts = Pointless t2 Web = Pointless t2 MWD = Pretty pointless if you want to focus on your cap performance. A BS usually needs to do over 2-3 MWD cycles to feel the speed difference between named and t2 MWDs. That means mwding over long distances, wich is just pointless and only wastes your cap. t2 Rigs = Do not pay off with the performance over t1 rigs. EFT all level 5 = Stupid.
Advice? Try a passive tank with slaves and neutrons on this baby. Then add a single LAR II and 4 offline smartbombs as heatsinks for your guns.
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 19:48:00 -
[21]
Edited by: NightmareX on 12/01/2008 19:48:47
Originally by: Segmentor 2x LAR II 1x Armor EX II 1x Armor Kin II 1x Armor Therm II 1x EANM II 1x DCU II
Gets you the best resists and makes use of the last 6 tf you had left on that setup. I like it tight. :D
Now, some critics. t2 Neuts = Pointless t2 Web = Pointless t2 MWD = Pretty pointless if you want to focus on your cap performance. A BS usually needs to do over 2-3 MWD cycles to feel the speed difference between named and t2 MWDs. That means mwding over long distances, wich is just pointless and only wastes your cap. t2 Rigs = Do not pay off with the performance over t1 rigs. EFT all level 5 = Stupid.
Advice? Try a passive tank with slaves and neutrons on this baby. Then add a single LAR II and 4 offline smartbombs as heatsinks for your guns.
Uhm. First of all, if you want to do some damage, then you need at least one Magnetic Field Stabilizer II fitted.
And it's not pointless by fitting T2 stuffs like you said over that was pointless, because t2 stuffs tend to be cheaper than t1 named stuffs.
CCP, fix my forum portrait FFS |

Atama Cardel
GoonFleet GoonSwarm
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Posted - 2008.01.12 20:08:00 -
[22]
Originally by: NightmareX
And it's not pointless by fitting T2 stuffs like you said over that was pointless, because t2 stuffs tend to be cheaper than t1 named stuffs.
You're already using a 700+ mil isk ship, I don't think that a few mil will make much a difference fitting it.
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moola
Band Of Frogs
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Posted - 2008.01.12 20:20:00 -
[23]
Hi slot
4 T2 ions/CN anti matter. 3 med nos or what ever.
Meds.
100mn mwd T2 or not. Heavy electorchem cap injector/800 caps. Fleeting web. T2 disruptor.
Lows.
Core A type large rep. 2x True Sansha EANM. 2x Mag stab T2 Damage control T2. 1600mm rolled Tungsten plate.
Rigs. 2x Nanobot acc T1.
Drones. 2x Ogre T2, 2x hammerhead T2,1 Hobgoblin T2.
Im not using dmg implants and no slave set, 90k effective hit points, 508 SDE, 1032 DPS.
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ArmyOfMe
Exotic Dancers Club
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Posted - 2008.01.12 20:34:00 -
[24]
umm, quick question nightmare, you say you have used this ship a lot on sisi, so how come you havnt noticed that it cant use 5 heavy drones?
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ingalo
Brutor tribe
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Posted - 2008.01.12 20:36:00 -
[25]
Originally by: ArmyOfMe umm, quick question nightmare, you say you have used this ship a lot on sisi, so how come you havnt noticed that it cant use 5 heavy drones?
pwnt 
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 20:45:00 -
[26]
Originally by: ArmyOfMe umm, quick question nightmare, you say you have used this ship a lot on sisi, so how come you havnt noticed that it cant use 5 heavy drones?
Read my first topic again, where i have written about the drones .
Your not stupid and i'm sure you guys are aware of that it's 5 drones totally in the drone bay, and not 5 drones to use in space at the same time .
CCP, fix my forum portrait FFS |

Segmentor
Wreckless Abandon
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Posted - 2008.01.12 20:46:00 -
[27]
Originally by: NightmareX Edited by: NightmareX on 12/01/2008 19:48:47 And it's not pointless by fitting T2 stuffs like you said over that was pointless, because t2 stuffs tend to be cheaper than t1 named stuffs.
That's not the point. The point is if you fitted it with named or even few faction mods, it could be lots more cap efficient and maybe even allow you to upgrade some of your other modules.
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.12 21:25:00 -
[28]
Edited by: NightmareX on 12/01/2008 21:26:31
Originally by: Segmentor
Originally by: NightmareX Edited by: NightmareX on 12/01/2008 19:48:47 And it's not pointless by fitting T2 stuffs like you said over that was pointless, because t2 stuffs tend to be cheaper than t1 named stuffs.
That's not the point. The point is if you fitted it with named or even few faction mods, it could be lots more cap efficient and maybe even allow you to upgrade some of your other modules.
100MN MWD II = 550% standard speed bonus.
Quad Lif MWD ? 525% standard speed bonus.
T1 named still better than the T2 one?
Well that was T1 vs T2 though. And if we are going to faction stuffs, then i agree that faction stuffs are better.
CCP, fix my forum portrait FFS |

AstroPhobic
Minmatar Port Royal Independent Kontractors
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Posted - 2008.01.12 21:36:00 -
[29]
Does anyone know what the DPS would be for a full gank setup? 3 MFS II, yadda yadda. 
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Bellum Eternus
Gallente Death of Virtue Sex Panthers
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Posted - 2008.01.12 21:52:00 -
[30]
I think all the conjecture and theory in this thread is amusing. Go out and fly a Kronos for a bit and then start posting about it. Some of the stuff in this thread is just LOL.
Peak DPS with a gank setup: It's going to be the same as a Hype, with respect to gun DPS. The Kronos has less total drone DPS than either the Hype or the Mega, due to it's bandwidth, so theoretically it has less peak DPS than either of them.
Modules: Putting all T2 mods on, and then spending half a bill in rigs is just silly. Cheap faction mods, like MWDs, reps, eanms etc., for 30-40m each will have a MUCH larger payoff in performance than getting another 5-10% out of a rig or two.
The high slots: I'm still experimenting on whether or not offlined modules perform better as heatsinks vs. onlined modules, but It's looking like there's no difference at the moment. I think the most important thing is to space the modules out instead of grouping them together.
The Kronos is fine until you get ECMed. So you had better plan on not letting that happen if you're going to fly this ship. Otherwise it's just a really expensive paperweight.
The neat thing about the Kronos isn't that it does more peak DPS than other ships. It doesn't. What it's able to do is put out high DPS while having a better tank, and do it more efficiently with respect to cap use. And the additional cargo allows for something like 80-90% more cap charges as well, lending further endurance.
All that being said, the other three Marauders are just simply amazing in their own rights, but people just haven't figured that out yet. I'm really liking the Paladin, and the Vargur has some pretty impressive DPS and range, while the Golem has one of the sickest tanks on the planet, bar none.
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |
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