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Ruddger
Minmatar Brutor tribe
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Posted - 2008.01.14 17:20:00 -
[1]
Its that time of the month again. The time where we remind ourselves that some ships will go unloved forever.
Heavy Interdictors - Hictors or Hactors if you prefer.
They can operate in low sec using the signal focusing script.
This script gives an infinite (100) lock strength.
A broadsword with the pertinent skills to 5 can fit 2 sensor booster IIs with speed scripts and achieve a scan resolution of 745.5 and still tank sentry guns.
A prowler has a sig of 133.77.
That is a lock speed of 2.4 seconds.
A prowler with 2 Istabs IIs in the lows can warp in 3.5 seconds.
I'm not a carebear nor do I advocate safety in any region of EvE, high low or null. But I don't like it when the game is stacked against you either. I don't like that we got jump freighters before medium freighters. I don't like that blockade runners cant run blockades. I don't like that the solution to low sec capital ships wasn't an anti capital mod but a universal one.
I don't want to turn this into a low sec rant but they have become the wastelands of some post apocalyptic nightmare too dangerous to traverse with out a wagon train 5 miles long.
Blockade runners need bonus to ECM burst range and strength instead of a tanking bonus, or immunity to the sphere launcher, or a further reduced sig, or something.
Don't mind my corp, I'm just between jobs atm. And don't tell me to suck it up or leave, I've already left, but I'll be back when they have fixed the mechanics to the point where undocking outside of highsec isn't playing a game of Russian roulette.
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ry ry
StateCorp Veritas Immortalis
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Posted - 2008.01.14 17:23:00 -
[2]
Edited by: ry ry on 14/01/2008 17:23:27
my scout alt aligns in < 2.5 seconds.
that said, i do like the idea of an ECM burst bonus on t2 indys.
*again. |

Karash Amerius
Evolution Band of Brothers
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Posted - 2008.01.14 17:49:00 -
[3]
ECM burst bonus is stupid as you would most likely hit the gate/billboard and be aggressed, which obviously doesn't allow you to jump out. Being aggressed is pretty bad for a blockade runner no?
"Fighting Broke" - An Ex-Merc Blog |

Susa Ou
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Posted - 2008.01.14 17:58:00 -
[4]
they just need to be able to warp before any ship can lock them - of course there is the MWD/Cloak/warp method. . .but all blockade runners need is a massive sig reduction or an agility boost.
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Nidus
Caldari The JORG Corporation Terra Incognita.
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Posted - 2008.01.14 18:01:00 -
[5]
If you add polycarbon I's to the prowler and keep sticking to EFT numbers then the warp speed is down to 2.6s, and chances are that it is worth rigging a blockade runner for its purpose (getting past camps).
At this point it should be close to practically impossible to catch your ship with a warp scrambler that requires a target lock, but just throw on a t2 cloak and align+speed up while using it and you can even get a normal drake past a HIC in low-sec before it got a chance to lock you (~10sec EFT warp time) ------------------- (::) - This is a cookie with chocolate chips, and it's mine! If you disagree; these are my teeth ';..;' (E6750 C2D@2,67GHz, 3gb@667Mhz, 1950Pro 512MB)
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The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. The Dawn of Darkness
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Posted - 2008.01.14 18:01:00 -
[6]
Edited by: The Djego on 14/01/2008 18:01:42 I still feel preaty save in my Blockade Runner. The MWD will bring you back to the Gate or out of Scram Range in a few seconds. Also you can use MWD + Cloak.
HICs are very overated against Blockade runners and still far less common that anybody likes to think. ---- Nerf Tank - Boost Gank!
Originally by: Jonny JoJo
425 II In PVE? Surely hybrid users use Blaster in PvE.
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Gunner Cid
The Carebear Stare Blood Blind
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Posted - 2008.01.14 18:09:00 -
[7]
Some people play what I call EvE "Special Edition"
they jump their scout into the system before their hauler right?
they look at pilots in local right?
they scan for ships right?
they see multiple hostiles in local plus ships on close scan, one of those ships is a heavy dictor...the ONE SHIP that can reliably stand a CHANCE when in a gang to tackle their blockade runner...
they then proceed to jump into said system with their blockade runner.
Blockade runners are already near impossible to catch in empire, my alt is in a Viator and when fitted to run camps you simply cant catch them. Even a remote sensor boosted heavy dictor with 1.5k ish scan res has a lot of trouble catching one. Your math looks good on paper but when you factor in the game enviroment/lag/module delay you wont lock one down with less than mid 4 digit scan res and a little luck, to even achieve this you need a gang.
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Caffeine Junkie
Celestial Frontier Inc Celestial Frontier
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Posted - 2008.01.14 18:11:00 -
[8]
Covops cloak ?
lol
Quote: If you need a reminder of the deterrent effect of CONCORD, just remember the number of ships you pass in highsec that don't frag you on sight.
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Caffeine Junkie
Celestial Frontier Inc Celestial Frontier
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Posted - 2008.01.14 18:13:00 -
[9]
Originally by: Ruddger
Blockade runners need bonus to ECM burst range and strength instead of a tanking bonus, or immunity to the sphere launcher, or a further reduced sig, or something.
I have to admit the tanking bonus on T2 indy's is fairly pointless except against NPCs, i've caught both Transport ships and blockade runners and once you've got them, the tank isn't going to help at all.
Quote: If you need a reminder of the deterrent effect of CONCORD, just remember the number of ships you pass in highsec that don't frag you on sight.
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Exlegion
Caldari New Light Hydra Alliance
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Posted - 2008.01.14 18:23:00 -
[10]
Originally by: Gunner Cid Some people play what I call EvE "Special Edition"
they jump their scout into the system before their hauler right?
they look at pilots in local right?
they scan for ships right?
they see multiple hostiles in local plus ships on close scan, one of those ships is a heavy dictor...the ONE SHIP that can reliably stand a CHANCE when in a gang to tackle their blockade runner...
they then proceed to jump into said system with their blockade runner.
Blockade runners are already near impossible to catch in empire, my alt is in a Viator and when fitted to run camps you simply cant catch them. Even a remote sensor boosted heavy dictor with 1.5k ish scan res has a lot of trouble catching one. Your math looks good on paper but when you factor in the game enviroment/lag/module delay you wont lock one down with less than mid 4 digit scan res and a little luck, to even achieve this you need a gang.
This "special edition" of yours is also known as meta-gaming and isn't healthy for the game.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Gunner Cid
The Carebear Stare Blood Blind
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Posted - 2008.01.14 18:30:00 -
[11]
Originally by: Exlegion This "special edition" of yours is also known as meta-gaming and isn't healthy for the game.
No, the spec ed guy is the one that jumps. Meta-gaming may be unhealthy but all it does is simulate a friend. My point was that the camper(s) have to use teamwork to accomplish a tackle on your ship, you need to use teamwork to avoid getting tackled.
A scout alt simply allows people who can manage two acconts to simulate a friend. I for one am happy my pals in game use their own scouts and that I dont have to hop into a shuttle and scout gates for them while they move high value items around low/no sec.
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Agent Li
Caldari Galactic Defence Consortium BLACKHAWK FEDERATION
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Posted - 2008.01.14 18:33:00 -
[12]
Originally by: Gunner Cid Some people play what I call EvE "Special Edition"
they jump their scout into the system before their hauler right?
they look at pilots in local right?
they scan for ships right?
they see multiple hostiles in local plus ships on close scan, one of those ships is a heavy dictor...the ONE SHIP that can reliably stand a CHANCE when in a gang to tackle their blockade runner...
they then proceed to jump into said system with their blockade runner.
Blockade runners are already near impossible to catch in empire, my alt is in a Viator and when fitted to run camps you simply cant catch them. Even a remote sensor boosted heavy dictor with 1.5k ish scan res has a lot of trouble catching one. Your math looks good on paper but when you factor in the game enviroment/lag/module delay you wont lock one down with less than mid 4 digit scan res and a little luck, to even achieve this you need a gang.
At least for low sec gates, it takes a well-run camp to lock and scram me. And I'm in a Crane.
Most low sec gates aren't camped in any case, and those that are are seldom camped by sufficient compentent pilots.
Hats off to those that have been able to lock and scram me - most of the time, there's a lot of WTF in local when I warp away.
As far as bubbles go, there is the importance of scouts, and having someone clear the camp from the other side. Otherwise, it's certain death. ------------------
Please note: No Windows System files were harmed during the creation or deployment of this patch. |

Exlegion
Caldari New Light Hydra Alliance
|
Posted - 2008.01.14 18:36:00 -
[13]
Edited by: Exlegion on 14/01/2008 18:44:16
Originally by: Gunner Cid No, the spec ed guy is the one that jumps. Meta-gaming may be unhealthy but all it does is simulate a friend. My point was that the camper(s) have to use teamwork to accomplish a tackle on your ship, you need to use teamwork to avoid getting tackled.
A scout alt simply allows people who can manage two acconts to simulate a friend. I for one am happy my pals in game use their own scouts and that I dont have to hop into a shuttle and scout gates for them while they move high value items around low/no sec.
The problem is that your simulated "friend" has nothing to lose in this game. After all, it's really just a dummy alt. If it gets killed, nothing is lost. But information is gained. Now if a real character is being used to scout obviously that isn't meta-gaming. But using dummies with really nothing or little to lose isn't within the spirit of the game. But it's almost a moot point, given that alts are close to a necessity to beat some of the mechanics for which there aren't alternative counters to, unfortunately.
One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru |

Megan Maynard
Minmatar Clearspace Operations Carpe Diem.
|
Posted - 2008.01.14 18:39:00 -
[14]
Originally by: Ruddger Its that time of the month again. The time where we remind ourselves that some ships will go unloved forever.
Heavy Interdictors - Hictors or Hactors if you prefer.
They can operate in low sec using the signal focusing script.
This script gives an infinite (100) lock strength.
A broadsword with the pertinent skills to 5 can fit 2 sensor booster IIs with speed scripts and achieve a scan resolution of 745.5 and still tank sentry guns.
A prowler has a sig of 133.77.
That is a lock speed of 2.4 seconds.
A prowler with 2 Istabs IIs in the lows can warp in 3.5 seconds.
I'm not a carebear nor do I advocate safety in any region of EvE, high low or null. But I don't like it when the game is stacked against you either. I don't like that we got jump freighters before medium freighters. I don't like that blockade runners cant run blockades. I don't like that the solution to low sec capital ships wasn't an anti capital mod but a universal one.
I don't want to turn this into a low sec rant but they have become the wastelands of some post apocalyptic nightmare too dangerous to traverse with out a wagon train 5 miles long.
Blockade runners need bonus to ECM burst range and strength instead of a tanking bonus, or immunity to the sphere launcher, or a further reduced sig, or something.
Don't mind my corp, I'm just between jobs atm. And don't tell me to suck it up or leave, I've already left, but I'll be back when they have fixed the mechanics to the point where undocking outside of highsec isn't playing a game of Russian roulette.
Quit *****ing, learn to fly ships not just f1-f8 everything. Oh and if you are worried, fit a cloak. Heavy dictors are SLOW.
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Gunner Cid
The Carebear Stare Blood Blind
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Posted - 2008.01.14 18:46:00 -
[15]
Well we could argue this all day, I have 3 accounts 2 @ 30m sp 1 @25m sp, when I scout with any of them its in a cov ops so if it gets killed something is lost. I do agree that it isnt healthy for the game but it is necessary if you want accomplish multiple goals in a short amount of time.
Without derailing the topic further, my point is that it takes teamwork to tackle and kill a blockade runner (unless ofc the pilot is a fool) so you in turn need to use teamwork(via your alt or friend) to avoid getting killed, it is a MMO after all.
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Ulstan
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Posted - 2008.01.14 20:08:00 -
[16]
Quote: Blockade runners are already near impossible to catch in empire, my alt is in a Viator and when fitted to run camps you simply cant catch them.
And a crane...?
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Gunner Cid
The Carebear Stare Blood Blind
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Posted - 2008.01.14 20:18:00 -
[17]
Edited by: Gunner Cid on 14/01/2008 20:20:35 I have never flown a crane.
Originally by: Agent Li
At least for low sec gates, it takes a well-run camp to lock and scram me. And I'm in a Crane.
Evidently it works fine for him.
If you need me to EFT warrior you a fit here you go
Mwd
1 Nano II 1 Istab II
2 low friction rigs
Agility Implant
2.8 sec align and warp time according to EFT, hope this helps you.
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Riho
Drop of Blood
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Posted - 2008.01.14 20:22:00 -
[18]
Originally by: Ulstan
Quote: Blockade runners are already near impossible to catch in empire, my alt is in a Viator and when fitted to run camps you simply cant catch them.
And a crane...?
crane sucks.... i trained that first on my alt and used it for 3 weeks.... excatly the time it took me to train amarr industrial 5 :P
Prorator is the pwnage whit 4 lows :) ---------------------------------- Seems that there's a new game that seems to be very popular whit whiners these days. Its called EFT Online.
dont listen those people.. as they dont have a clue |

Ruddger
Minmatar Brutor tribe
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Posted - 2008.01.14 21:16:00 -
[19]
So general consensus so far:
1. Use an alt.
I don't care if you call this meta gaming or not, if you like it or not, or anything else for that matter. Using an alt negates the whole point of even having a blockade runner. Why buy that ship if you could just fly a normal hauler and use an alt scout.
2. Cloak/MWD.
Cloak has the same problem as an alt scout. Blockade runners have no more ability or benefit than any other indy ship if the solution is running a cloak. MWD is the same boat, and quite frankly when I hit a gate camp MWDs don't always cut it especially if I have fit for agility not speed. Tack on to that the gate lag we have all encountered giving you a very nice message about session changes already in progress while your hull melts away.
3. Add more agility stuff, specifically rigs. Ok, fair enough, but then what is the point of the T2 tanking bonus and the +2 pt role bonus? If the blockade runners ability is a high agility than make that the bonus and make it competitive.
I'm not saying that Heavy Dictors have broken blockade runners, blockade runners were already broken. But now they are broken and have an anti role counterpart. As for ECM causing gate agro, perfect. If I have to sacrifice 15 min flying around a system making safes and never standing still, I think that is great. I am an advocate of pilots actually having to pilot their ships and consequences for powerful abilities, but right now Blockade runners have no abilities.
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Kroma BaSyl
Amarr Snickers Inc
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Posted - 2008.01.14 21:41:00 -
[20]
Originally by: Ruddger So general consensus so far:
2. Cloak/MWD.
Cloak has the same problem as an alt scout. Blockade runners have no more ability or benefit than any other indy ship if the solution is running a cloak. MWD is the same boat, and quite frankly when I hit a gate camp MWDs don't always cut it especially if I have fit for agility not speed. Tack on to that the gate lag we have all encountered giving you a very nice message about session changes already in progress while your hull melts away.
You aren't doing it right then. It is MWD then cloak, when MWD cycle ends uncloak and insta warp. T2 haulers are still pretty much invulnerable in low sec with this method. HICs haven't changed this at all.
That said BRs still have worthless bonuses.
Kroma BaSyl CEO - Snickers Inc
Don't hate me because I am beautiful! |

Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.01.14 21:46:00 -
[21]
Can we stop reposting the same thread over and over?
This has been discussed for a few months now (well before trinity even frickin launched), and everything points to the BR pilot sucking.
Cloak + mwd trick still works.
The hic will need multiple gang mates to kill you (a webber, a remote booster, a HIC obviously, a dpser) just to have a chance at catching a BR that isn't stupid enough to load up on cargo expanders.
Not to mention having a pod alt or friend will make you invicible. But of course, using tactics isn't for idiots that complain about their ships being blue instead of black, or in this case a ship that does its role perfectly.
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Ruddger
Minmatar Brutor tribe
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Posted - 2008.01.14 21:47:00 -
[22]
Edited by: Ruddger on 14/01/2008 21:54:49
Originally by: Kroma BaSyl
You aren't doing it right then. It is MWD then cloak, when MWD cycle ends uncloak and insta warp. T2 haulers are still pretty much invulnerable in low sec with this method. HICs haven't changed this at all.
That said BRs still have worthless bonuses.
What ship cant I do that with? Cloaking there is no role bonus, I could do it with a standard hauler, including the "insta warp." MWDing I'm referring to when you have to burn back to the gate because they are already on you, be it from targeting, decloaking, or smartbombing, or even 0.0 bubbles. If anything 0.0 camps are real blockades and BRs are definitely worthless there.
Originally by: Atsuko Ratu Can we stop reposting the same thread over and over?
This has been discussed for a few months now (well before trinity even frickin launched), and everything points to the BR pilot sucking.
Cloak + mwd trick still works.
The hic will need multiple gang mates to kill you (a webber, a remote booster, a HIC obviously, a dpser) just to have a chance at catching a BR that isn't stupid enough to load up on cargo expanders.
Not to mention having a pod alt or friend will make you invicible. But of course, using tactics isn't for idiots that complain about their ships being blue instead of black, or in this case a ship that does its role perfectly.
Yes, they suck. That is why we talk about it. That is why even when it is swept under the rug we bring it back. This isn't a matter of opinions that will die out after a month or two, I think there is a general consensus that BRs have no role, no reason to exist. And has CCP ever fixed something that the community hasn't talked about? The MD forums don't get nearly as much action as S&M and they are still waiting for any changes to happen to market mechanics.
Also we are not talking 1v1 here. Of course there are is a whole gang at the gate. And the HIC isn't the main problem, its just a new one to add to the list.
This is also a case of read before you post. Please address issue of alts negating the whole role of BRs if you want to use that argument.
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.01.14 22:02:00 -
[23]
Originally by: Ruddger Edited by: Ruddger on 14/01/2008 21:54:49
Originally by: Kroma BaSyl
You aren't doing it right then. It is MWD then cloak, when MWD cycle ends uncloak and insta warp. T2 haulers are still pretty much invulnerable in low sec with this method. HICs haven't changed this at all.
That said BRs still have worthless bonuses.
What ship cant I do that with? Cloaking there is no role bonus, I could do it with a standard hauler, including the "insta warp." MWDing I'm referring to when you have to burn back to the gate because they are already on you, be it from targeting, decloaking, or smartbombing, or even 0.0 bubbles. If anything 0.0 camps are real blockades and BRs are definitely worthless there.
Originally by: Atsuko Ratu Can we stop reposting the same thread over and over?
This has been discussed for a few months now (well before trinity even frickin launched), and everything points to the BR pilot sucking.
Cloak + mwd trick still works.
The hic will need multiple gang mates to kill you (a webber, a remote booster, a HIC obviously, a dpser) just to have a chance at catching a BR that isn't stupid enough to load up on cargo expanders.
Not to mention having a pod alt or friend will make you invicible. But of course, using tactics isn't for idiots that complain about their ships being blue instead of black, or in this case a ship that does its role perfectly.
Yes, they suck. That is why we talk about it. That is why even when it is swept under the rug we bring it back. This isn't a matter of opinions that will die out after a month or two, I think there is a general consensus that BRs have no role, no reason to exist. And has CCP ever fixed something that the community hasn't talked about? The MD forums don't get nearly as much action as S&M and they are still waiting for any changes to happen to market mechanics.
Also we are not talking 1v1 here. Of course there are is a whole gang at the gate. And the HIC isn't the main problem, its just a new one to add to the list.
This is also a case of read before you post. Please address issue of alts negating the whole role of BRs if you want to use that argument.
Uh? How would an alt negate the role of a BR? Your alt sees a gang on the gate. You see no pilot that can tackle your BR, so it jumps in.
You think that you could do that with a regular hauler. Incorrect. If you saw that same gang, you would not be able to pass through it with a normal industrial.
The alt tells you wether or not your BR can pass the camp. An industrial would only be able to pass a 1-2 man gate camp if it had a full wrack of warp core stabs.
A t1 industrial can't do the mwd+cloak trick, because it takes a minute or two before it even hits max speed.
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Max Essen
Gallente Serenity Engineering and Transport Company deadspace society
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Posted - 2008.01.14 22:14:00 -
[24]
Interesting ... someone mentioned a "Medium Freighter" idea .... Is that on the drawing boards or just a wish?
Real Men Structure-Tank
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.01.14 22:17:00 -
[25]
Originally by: Max Essen Interesting ... someone mentioned a "Medium Freighter" idea .... Is that on the drawing boards or just a wish?
Someone who wants the game to be more linear and less logical.
For reference, itty 5 is probably the medium freighter. 50k cargo bay.
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Frater Patroabo
Gallente Old Home Fill-Em-Up and Keep On Truckin
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Posted - 2008.01.14 22:20:00 -
[26]
Originally by: Ruddger I don't like that we got jump freighters before medium freighters. I don't like that blockade runners cant run blockades.
Hear hear!! As a professional truck driver, I have choices between two extremes: a Viator with maybe one or two expanders which might get me to 8,000m3 and still have a chance to stay alive; an Occator that I can max out to maybe 18,000 or 20,000 and have the speed of a squashed armadillo, or an Itty V maxed out with expanders at 25,000 m3 but naked as a baby -- anyone in a newbie ship could take me out if I am not paying attention.
Then on the other extreme we have freighters, which can carry the entire bull**** output of the Gallente Legislature at once, but cost more than it costs to bribe the same legislature.
There are no durable ships in the 25,000 - 50,000 m3 range. And that annoys me. |

James Lyrus
Lyrus Associates Enuma Elish.
|
Posted - 2008.01.14 22:20:00 -
[27]
Crane needs 4 more powergrid.
All the transport ships need a bit more thought as to a 'useful' bonus on transport ships skill.
Otherwise though, blockade runners are ok. -- Crane needs more grid 249km locking? |

Frater Patroabo
Gallente Old Home Fill-Em-Up and Keep On Truckin
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Posted - 2008.01.14 22:25:00 -
[28]
Edited by: Frater Patroabo on 14/01/2008 22:26:25
Originally by: Atsuko Ratu
Originally by: Max Essen For reference, itty 5 is probably the medium freighter. 50k cargo bay.
So who do I have to bl... I mean, what do I need to do to get my itty 5 up to 50K? Best I can do now, even with TII extenders is 26K and a little bit. What skills, implants, rigs, or bribes am I missing?
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.01.14 22:27:00 -
[29]
Originally by: Frater Patroabo
Originally by: Ruddger I don't like that we got jump freighters before medium freighters. I don't like that blockade runners cant run blockades.
Hear hear!! As a professional truck driver, I have choices between two extremes: a Viator with maybe one or two expanders which might get me to 8,000m3 and still have a chance to stay alive; an Occator that I can max out to maybe 18,000 or 20,000 and have the speed of a squashed armadillo, or an Itty V maxed out with expanders at 25,000 m3 but naked as a baby -- anyone in a newbie ship could take me out if I am not paying attention.
Then on the other extreme we have freighters, which can carry the entire bull**** output of the Gallente Legislature at once, but cost more than it costs to bribe the same legislature.
There are no durable ships in the 25,000 - 50,000 m3 range. And that annoys me.
Itty 5 with all cargo 2s, rigs, and secure containers will give it about a 50,000m3 bay. And it is still probably more durable than a medium freighter would be.
Back on topic, BRs are fine. If you put a cargo expander on it, you arn't flying it currectly.
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Zo5o
Gallente Longcat is Long
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Posted - 2008.01.14 23:03:00 -
[30]
Quote: A t1 industrial can't do the mwd+cloak trick, because it takes a minute or two before it even hits max speed.
This is incorrect. MWD+cloak trick works for me in an Itty 5 with several expanders.
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Atsuko Ratu
Caldari VSP Corp.
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Posted - 2008.01.15 00:12:00 -
[31]
Originally by: Zo5o Edited by: Zo5o on 14/01/2008 23:14:00
Quote: A t1 industrial can't do the mwd+cloak trick, because it takes a minute or two before it even hits max speed.
If you're talking about the align>mwd>cloak>mwdoff>instawarp trick, this is incorrect. MWD+cloak trick works for me in an Itty 5 with several expanders. It only takes a single istab to get its align time under the 10 seconds that the mwd runs for, and a 1 mn mwd ii gets it going more than fast enough to warp when it shuts off.
You speak of madness. No industrial pilot is smart enough to fit anything but expanders. 
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Wet Ferret
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Posted - 2008.01.15 01:06:00 -
[32]
Originally by: Atsuko Ratu
Back on topic, BRs are fine. If you put a cargo expander on it, you arn't flying it currectly.
Do you sincerely feel that the transport ship skill bonuses are fine? I'm quite positive I've never seen a BR survive once caught.
Otherwise I agree they are useful ships, and easy to train for.. albeit a bit pricey.
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Ebusitanus
Segunda Fundacion
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Posted - 2008.01.15 10:17:00 -
[33]
I just started with transports. I did get the Crane though.
How does the "mwd trick" work in detail? Is there some player guide as to make hauling a good business? ------------------------------------------------ "Stop quoting laws, we carry weapons!"
Pompey the Great to the defenders of a besieged city who were crying outrage. |

Zo5o
Gallente Longcat is Long
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Posted - 2008.01.15 10:40:00 -
[34]
Quote: How does the "mwd trick" work in detail?
Double-click in space right next to the gate/station you want to warp to to align to it. IMMEDIATELY follow this by activating your MWD, and IMMEDIATELY follow this by activating your cloak. Your MWD will run for the duration of its cycle, after which it will automatically shut off because of the cloak. When the mwd shuts off (you have to time this correctly), deactivate your cloak and immediately warp. When the mwd shuts off, you should be going past your max speed (max speed with mwd off) and already aligned, so when you uncloak and warp, you instawarp.
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Caffeine Junkie
Celestial Frontier Inc Celestial Frontier
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Posted - 2008.01.15 13:43:00 -
[35]
Use a rorqual with expanders and jump.
Its a bucketload cheaper than a jump freighter and the skills are much lower. The only draw back is that you have to do one jump into low-sec before you can fill it. I'll take that risk for the 4.5bil I saved buying it.
Quote: If you need a reminder of the deterrent effect of CONCORD, just remember the number of ships you pass in highsec that don't frag you on sight.
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Night Tripper
Es and Whizz
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Posted - 2008.01.15 14:19:00 -
[36]
We need a new forum EFT Top Trumps 
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.01.15 15:31:00 -
[37]
Summary: HICtors in lowsec are broken.
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Wet Ferret
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Posted - 2008.01.15 15:32:00 -
[38]
Originally by: Atsuko Ratu
Originally by: Zo5o Edited by: Zo5o on 14/01/2008 23:14:00
Quote: A t1 industrial can't do the mwd+cloak trick, because it takes a minute or two before it even hits max speed.
If you're talking about the align>mwd>cloak>mwdoff>instawarp trick, this is incorrect. MWD+cloak trick works for me in an Itty 5 with several expanders. It only takes a single istab to get its align time under the 10 seconds that the mwd runs for, and a 1 mn mwd ii gets it going more than fast enough to warp when it shuts off.
You speak of madness. No industrial pilot is smart enough to fit anything but expanders. 
An itty V with an MWD doesn't seem very practical. Not with expanders, anyway. Wouldn't nanofibers make more sense? And how many fitting mods / rigs does it take to actually fit it?
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Ulstan
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Posted - 2008.01.15 15:55:00 -
[39]
Quote: That said BRs still have worthless bonuses.
I think everyone can agree on that. BR's bonuses are completely useless. Whether or not a BR gets through a gatecamp or not is wholly independent of the stats modified by the bonuses.
I'd love to see some decent bonuses for BR's and transports, and the Crane needs to be upgraded from the lolsuck blockade runner.
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Kroma BaSyl
Amarr Snickers Inc
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Posted - 2008.01.15 16:05:00 -
[40]
Originally by: Atsuko Ratu
What ship cant I do that with? Cloaking there is no role bonus, I could do it with a standard hauler, including the "insta warp." MWDing I'm referring to when you have to burn back to the gate because they are already on you, be it from targeting, decloaking, or smartbombing, or even 0.0 bubbles. If anything 0.0 camps are real blockades and BRs are definitely worthless there.
It works in any T2 hauler, BR or otherwise. Fully expanded or agility fitted. In low sec a properly flown T2 hauler with MWD and cloak (no special skills needed) is basically invulnerable. In 0.0 HICs haven't changed anything as there were already bubbles and Interdictors. In 0.0 you need a scout, plain and simple, and as it should be.
Kroma BaSyl CEO - Snickers Inc
Don't hate me because I am beautiful! |

Kroma BaSyl
Amarr Snickers Inc
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Posted - 2008.01.15 16:09:00 -
[41]
Originally by: Zo5o
Quote: How does the "mwd trick" work in detail?
Double-click in space right next to the gate/station you want to warp to to align to it. IMMEDIATELY follow this by activating your MWD, and IMMEDIATELY follow this by activating your cloak. Your MWD will run for the duration of its cycle, after which it will automatically shut off because of the cloak. When the mwd shuts off (you have to time this correctly), deactivate your cloak and immediately warp. When the mwd shuts off, you should be going past your max speed (max speed with mwd off) and already aligned, so when you uncloak and warp, you instawarp.
Yup, that is basically it. I would add that it helps to make your MWD F1 and the Cloak F2. That way you just click to align, F1, F2, then F2 agina after MWD cycle completes, click the warp to button.
Kroma BaSyl CEO - Snickers Inc
Don't hate me because I am beautiful! |

Zo5o
Gallente Longcat is Long
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Posted - 2008.01.15 23:12:00 -
[42]
Originally by: Wet Ferret
Originally by: Atsuko Ratu
Originally by: Zo5o Edited by: Zo5o on 14/01/2008 23:14:00
Quote: A t1 industrial can't do the mwd+cloak trick, because it takes a minute or two before it even hits max speed.
If you're talking about the align>mwd>cloak>mwdoff>instawarp trick, this is incorrect. MWD+cloak trick works for me in an Itty 5 with several expanders. It only takes a single istab to get its align time under the 10 seconds that the mwd runs for, and a 1 mn mwd ii gets it going more than fast enough to warp when it shuts off.
You speak of madness. No industrial pilot is smart enough to fit anything but expanders. 
An itty V with an MWD doesn't seem very practical. Not with expanders, anyway. Wouldn't nanofibers make more sense? And how many fitting mods / rigs does it take to actually fit it?
1mn mwd fits with no problem, and gets it up to speed more than enough to warp.
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Frater Patroabo
Gallente Old Home Fill-Em-Up and Keep On Truckin
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Posted - 2008.01.16 06:21:00 -
[43]
Originally by: Ebusitanus
Is there some player guide as to make hauling a good business?
I don't know of a written hauling guide but if there is, I'd love to see it also.
I started hauling about 2 weeks ago after I finally figured out I am not a great PvP pilot (except maybe for kamikaze attacks). Between open contracts, trading, and a couple of contracts with other corps, I'm doing better than I was ratting and mining. Evemail me if you want more.
FP Industries is pleased to announce that R&D on its two radical new weapons, the Tech II Slingshot (the "Wrist rocket and the Tech II Duct Tape Launcher "("the Postal Dispenser") is proceeding on sch |

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.16 06:30:00 -
[44]
Originally by: Zo5o
1mn mwd fits with no problem, and gets it up to speed more than enough to warp.
I'm going to call bull**** on this. A 10mn ab isnt enough for the trick to work, and a 1mn ab on an itty 5 will provide less than half the speed increase than a 10mn mwd.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.01.16 06:59:00 -
[45]
How does I scout gate?
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Angel DeMorphis
Gallente
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Posted - 2008.01.16 14:47:00 -
[46]
Originally by: Gamesguy
Originally by: Zo5o
1mn mwd fits with no problem, and gets it up to speed more than enough to warp.
I'm going to call bull**** on this. A 10mn ab isnt enough for the trick to work, and a 1mn ab on an itty 5 will provide less than half the speed increase than a 10mn mwd.
Train reading up another level or two, and realize that he wrote MWD, not AB. Totally different things, if you haven't noticed.
And in my experience, a 1 MN MWD works pretty good for this trick.
[IMAGE REMOVED] My sig taken from this site, so thoroughly explains the people I speak with on the forums |

Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2008.01.16 15:32:00 -
[47]
I have been blockade running for a very long time, and have been very successful at it. Few things I wanted to bring up:
1. How do you fit a 10MN MWD to an Itty 5 and still be able to fit "several expanders"?
2. I lost a prowler last week to a Phobos. It was an expanded prowler (cargohold optimization rigs and expanded cargohold II's fitted). Cant say I was surprised. I tried the mwd+cloak trick that always works, but I was lagged and the mwd did not turn on when it was supposed to.
3. Lots of people keep suggesting polycarb rigs? I am fairly certain these only reduce mass, which is only beneficial when you have your mwd on. I have always used Low friction Nozzle joints on my other prowler and it has never been caught. Am I using the better rig here or am I simply lucky? -------------------
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Gunner Cid
The Carebear Stare Blood Blind
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Posted - 2008.01.16 15:35:00 -
[48]
Polycarbs reduce your mass IIRC so that in turn helps you align faster. That said I use low frictions on my alts viator, much cheaper similar effect.
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Aridante Lemure
VIRTUAL LIFE VANGUARD Te-Ka
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Posted - 2008.01.16 18:20:00 -
[49]
Well i was reading this and debating about lock times and the how fast the blocade runner actually warps off and truthfully the damn thing warps off so fast the they have to be right on top of you and have the quickest reflexes to even start locking you let alone get you. I have been flying them for a very long time and if anything the new patch to them has really made them invulnerable to gettng caught. With the proper rigging and modes in the lows even a bug gate camp has problems catching you. Now i fly a Prorator and the extra lows make a huge diffrence if you really wnat to get away from everything. I have variations on all my setups including a slower vertion to carry 3 GSC for droping in remote places but the unstopable one and one that i have never been caught in is:
High: Improved covert Ops Cloak
Mids: Microwwarp Drive II, Med Shield Booster II
Lows: 1 Interia Stabilizer, 2 Nano Fiber II's, 1 Warp Core Stabilizer
Rig Slots: 2 Low Friction Nozzel Joints
Even if you warp into a bubble you are able to turn around and warp away before they have a chance to get 3 points on you. Also just normal precautions causes them not to think about where you are comming form in terms of direction you might hit a camp. Never warp gate to gate always come in form a odd angle where they are not expecting you to come from. Just use common sense when flying one and you will be fine. When i run the same camped gate 5 or 6 times in a row the campers eventually just give up and not even try and target me or even leave in frustration best way to get ride of them. |

deadman67
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Posted - 2008.01.16 18:39:00 -
[50]
Originally by: Jacque Custeau 2. I lost a prowler last week to a Phobos. It was an expanded prowler (cargohold optimization rigs and expanded cargohold II's fitted). Cant say I was surprised. I tried the mwd+cloak trick that always works, but I was lagged and the mwd did not turn on when it was supposed to.
Well you can't blame BRs or HICs for that then. Lag can kill anyone.
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Wet Ferret
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Posted - 2008.01.16 20:00:00 -
[51]
Originally by: Angel DeMorphis
Train reading up another level or two, and realize that he wrote MWD, not AB. Totally different things, if you haven't noticed.
And in my experience, a 1 MN MWD works pretty good for this trick.
Considering a 1MN MWD doesn't provide as much boost as a 10MN AB it was reasonable to assume that he meant 10MN. Anyway... I've tried this and the ship simply drops in velocity too much by the time the cycle ends with a 1MN MWD. I'm just not seeing how it's possible.
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