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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.01.21 22:47:00 -
[121]
Originally by: Princess Jodi
6> Most of all, you are discounting the YEARS of training needed to be a good Carrier pilot, and forgetting that it can all crash down on you because of one Warp Scrambiling Frig.
Nerf training requirements then. This repeated arguement that someone has taken forever to get trained up for ship X, therefore CCP better not touch it is really disturbing. It's at least antithema to a well balanced MMO.
I rambled on about that specific topic here: http://oldforums.eveonline.com/?a=topic&threadID=623523
Short story being: CCP is screwing themselves by creating such long term training goals in that players will whine all the louder when it comes time to balance. Players are screwing themselves when they choose the long training path then think they can scream, "I trained for YEARS" when it comes time for balance.
You took a gamble when you decided to train "for YEARS" for a more powerful ship. Take responsibility for that and accept that you took a risk when considering you knew ahead of time that all things in the game get changed eventually.
So... carriers smerriers. I don't care if they get nerfed or not. But quit throwing that "I trained for YEARS" arguement out there.
Because if that's a valid arguement, then it can only mean that the current Eve skill training design is destined to unbalance the game due to players having too much sway over change decisions.
--- If you can make one heap of all your winnings, And risk it on one turn of pitch-and-toss, And lose, and start again at your beginnings, And never breathe a word about your loss -Rudyard Kipling |

XoPhyte
Black Nova Corp Band of Brothers
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Posted - 2008.01.22 00:20:00 -
[122]
Edited by: XoPhyte on 22/01/2008 00:25:30
Originally by: Roy Batty68
Originally by: Princess Jodi
6> Most of all, you are discounting the YEARS of training needed to be a good Carrier pilot, and forgetting that it can all crash down on you because of one Warp Scrambiling Frig.
Nerf training requirements then. This repeated arguement that someone has taken forever to get trained up for ship X, therefore CCP better not touch it is really disturbing. It's at least antithema to a well balanced MMO.
I rambled on about that specific topic here: http://oldforums.eveonline.com/?a=topic&threadID=623523
Short story being: CCP is screwing themselves by creating such long term training goals in that players will whine all the louder when it comes time to balance. Players are screwing themselves when they choose the long training path then think they can scream, "I trained for YEARS" when it comes time for balance.
You took a gamble when you decided to train "for YEARS" for a more powerful ship. Take responsibility for that and accept that you took a risk when considering you knew ahead of time that all things in the game get changed eventually.
So... carriers smerriers. I don't care if they get nerfed or not. But quit throwing that "I trained for YEARS" arguement out there.
Because if that's a valid arguement, then it can only mean that the current Eve skill training design is destined to unbalance the game due to players having too much sway over change decisions.
Sigh.
Thats not the way it was designed. When eve was released there were no battleships. The players who trained up their uber cruiser skills wanted something else, so the battleship was born.
Then players trained up battleships, got bored and then carriers were released as something else to keep older players occupied.
Not many MMO's (or any games) can keep players interested for YEARS on end. Eve accomplishes this by giving players something to strive for.
The day that there is nothing left to strive for is the day that the game loses interest and players leave. In most any company retention > sales.
It's not counterstrike where on day one everyone is equal.
And your whole argument regarding long training times is a risk that players take, and therefore can be screwed and players should just "accept it" is just ludicrous tbh. Yes there are needs to "balance" the game. If this impacts players that have spent over a year of their time working for that goal, and now that goal isn't worth squat, they absolutly have a right to complain and to use that point in their arguments.
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Gyle
Caldari Knights of Chaos Chaos Incarnate.
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Posted - 2008.01.22 17:16:00 -
[123]
Edited by: Gyle on 22/01/2008 17:19:34
Originally by: Verx Interis
What nerfing? So they can't haul anymore. That's all I can think of.
CCP is going to nerf them more, whether or not you like it. Someone has to figure out what would be the best way to do it ot everyone is going to be annoyed.
Dude you have no idea. First of all that is a massive nerf. ccp's issue with them was their "do all" ability. Now they have nearly knackered 0.0 logistics just to stick their nerf in. 0.0 is a much more logisticaly throttled place since the change and since a lot of peeps havent got their rouqual's yet many are making use of jumper dreads.
Sorry to Shatter your illusions about the future but it is highly unlikely they will be nerfed again, in any capacity, any time soon. I heard as much from zuluparks mouth at eve fest when i spoke to him at length. Their decision might have had somthing to do with the 400 page thread about it and the petition that i started with 71 pages of signatures.
Bottom line is man from a combat perspective they are perfectly balanced and ccp now understands this. The fact that you dont have one doesnt mean that their stregths are dispraportionate to their isk value and/or the training time it takes to pilot them. With the new dictors both carriers and motherships are dying at an expanaential rate and are incredably vulnerable if significant fleets do not acompany them. If anything motherships are in a desperate need of a boost.
Repost that if you like but please make no statemants about what you think ccp are going to do!
PS
If you think popular opinion is with you, check this out!!
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Xtreem
Gallente Knockaround Guys Inc. Privateer Alliance
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Posted - 2008.01.22 17:32:00 -
[124]
just check killboards, alot of carriers are lost each day, they are needed in eve and actually a good thing, if someone hot drops 10 carriers on ur 10 bs all the bs die then you are doing somthing like mining, becuase there easy to get away from, but alot harder for carriers to get away from support squads..
seriously you obviously dont have the FC to deal with the situation, i had a titan hot dropped on me while in a gang, most of us died, does not mean there overpowered its just there use, the carrier is designed to be as it is, and should stay as it is.
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Bane Glorious
GoonFleet GoonSwarm
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Posted - 2008.01.22 19:47:00 -
[125]
Originally by: Conrad Rock Dev already said they would nerf fighters by reducing their scan resolution so as to not make them useful against cruiser sized ships, maybe even remove auto the aggro feature.
Source for this? |
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