
Queldonus
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Posted - 2004.03.26 16:38:00 -
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Edited by: Queldonus on 26/03/2004 16:40:05 The other important thing we need to remember is that there is more than PvP to consider. Frigates should to be able to run blockades. Not everytime, but they should have a decent chance when properly configured. If the only way to get through a gate blockade is to take a battlefleet and blow up/drive off the defenders, then the only ones with access to high end minerals and the other good stuff in low security space will be larger corporations. Prices will go way up, and solo players/small corps will be hard pressed to get higher end gear. Some of you may like that but I think it would suck horribly. Getting off my worst case senario and back to the topic, this is what I'm afraid of: frigate A jumps in attempting to run blockade frigate A is locked by frigate B that is part of blockade frigate B fires salvo of cruise misiles frigate A dies in a large fireball, having no chance to avoid said missiles
Doesn't that sound boring? Anytime you have a relyable way to kill a ship instantly, something is broken. Do I know, beyond a shadow of a doubt, that the proposed changes will do this? No. In all honesty I have no idea what the changes will do, I don't know the mechanics behind the game that well. People are complaining because they are afraid stuff like this will happen. My opinion is that smaller missiles should be faster and more agile, and more likely to hit anything, especially smaller ships. Bigger missiles are slower, more powerful, and less agile, and easily avioded by something like a frigate. What I think needs changing most are what can load cruises and torps. Let frigates load torps, so they can still threaten battleships by making boming run style attacks. Don't let frigates load cruise missiles, leave them to cruisers and higher. Battleships that need to kill frigates shouldn't be able to fling a cruise missile at them and kill them, it should, however, make the frigate stop fighting and run to avoid it.
So in summery, I only suggest 3 changes instead of rewriting the whole system. Make small missiles a lot faster and maybe more agile. Make heavies a little faster. Swap cruises and torps loadability so frigates can't launch guided death at other, but still threaten larger ships with torps. |