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1. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
How many more years do we have to wait for you to change moms? Don't take me wrong, but I am glad you listened, and are not implementing the changes. Please do NOT take another 2 years to do something with this ship class.
- by Queldonus - at 2009.11.20 01:22:00
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2. Supercaps, Caps, Drones and Fighters, a New Zulupark Blog - in EVE Information Portal [original thread]
I will be doing the same thing as Emsigma is doing if I don't see this idea completely trashed. All 4 of my accounts will be cancelled! Why should we have to compromise since we actually pay to play this game! Why should everything be fair in life...
- by Queldonus - at 2007.10.22 16:37:00
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3. Supercaps, Caps, Drones and Fighters, a New Zulupark Blog - in EVE Information Portal [original thread]
I wonder why I would spend so much time training to max out skills to fly a mothership? I wonder why I would spend so much TIME and EFFORT in obtaining the isk to build a mothership? I wonder WHY CCP has to bring new people in with NERF bats to ma...
- by Queldonus - at 2007.10.22 15:57:00
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4. No cruise missiles or torpedoes on frigates - in Player Features and Ideas Discussion [original thread]
This topic has been beaten to death in the ships and modules forum, and I'd like to say the folks here did far less name calling and screaming and a lot more rational discussion. The way I see it, the problem is: Cruises have superior stats across...
- by Queldonus - at 2004.04.28 15:42:00
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5. Rupture Setups - in Ships and Modules [original thread]
Originally by: Numsie I know about the bonus to proj weapons. And yeah, I agree with what you say, but I found a named laser and besides I like the look of them. And they go "BEOAWWWWW"! It's not all about how quick you kill something, it...
- by Queldonus - at 2004.04.27 15:17:00
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6. Tracking speed and orbit, weird game mechanics - in Ships and Modules [original thread]
Edited by: Queldonus on 27/04/2004 15:28:07 Orbiting at 2km/s at a 1km radius would be a lot of G force. Like every other science fiction ship, these must have some way to reduce the effects of inertia. Without it your warp drive would turn yo...
- by Queldonus - at 2004.04.27 15:00:00
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7. Rupture Setups - in Ships and Modules [original thread]
Just an opinion, you should not be using lasers. Like all minimatar ships, rupture has a bonus to projectile weapons, so that should be the only turrent weapon you mount.
- by Queldonus - at 2004.04.27 14:48:00
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8. Titan - in Ships and Modules [original thread]
Originally by: Bsport My implants are a massive pain in the ass. 3 implants intel, mem, perc. I cant afford to lose them yet. They Stop me going after ppl in frigates and cursiers for fun That's the price you pay for the bonus you get ...
- by Queldonus - at 2004.04.27 14:39:00
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9. Broken? - in Ships and Modules [original thread]
And don't we all wish there was a weapon skill that decreased grid usage. I'd say it's not in the game for balance issues, but you can make a case for it's existance. Controlled bursts reduces the cap usage of guns when they fire. It's great for...
- by Queldonus - at 2004.04.27 14:33:00
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10. Shooting Haulers out of Sentry Range - in Ships and Modules [original thread]
Actually you're all mistaken. Sentries' range are down to 50km. Try it, you'll be fine. Use your most expensive ship too, you have nothing to fear and the extra power will come in handy.
- by Queldonus - at 2004.04.27 14:11:00
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11. New module/skill idea - in Ships and Modules [original thread]
Great idea for cargo pickups, but I see two problems. One is that it could be abused by ore thiefs, which are annoying enough as is. Two is that usage on other ships would not be fair, and for one simple reason. Swipe a ship's ammo and their guns ...
- by Queldonus - at 2004.04.23 14:26:00
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12. How to Escape? - in Ships and Modules [original thread]
Scorps have 8 low slots, so you can do an EW setup and stil keep a shield booster and maybe a hardner. I did a test run against a corp mate in a Scorpion, and he had me warp and target jammed easily. Scorps are something to watch out for.
- by Queldonus - at 2004.04.22 14:25:00
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13. Warp core stabs to good ?? - in Ships and Modules [original thread]
Originally by: Serret Originally by: Queldonus Boo f***ing hoo. Before you start screaming for nerfs, think about what you're asking. The problem is not warp core stabilizers, it's instant jump bookmarks. Instajumps, instadocks...
- by Queldonus - at 2004.04.21 15:28:00
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14. Warp core stabs to good ?? - in Ships and Modules [original thread]
Originally by: Serret Originally by: Queldonus Boo f***ing hoo. Before you start screaming for nerfs, think about what you're asking. The problem is not warp core stabilizers, it's instant jump bookmarks. Instajumps, instadocks...
- by Queldonus - at 2004.04.21 15:28:00
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15. idea new ship class - Life boats - in Ships and Modules [original thread]
People would pay a ransom to keep their implants, but it wouldn't be fair to be able to hold someone indefinately. As long as the pilot had a way to suicide it wouldn't be much different than getting podded.
- by Queldonus - at 2004.04.21 15:05:00
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16. How to Escape? - in Ships and Modules [original thread]
If you are working solo in pirate territory insurance is a must. You got lucky that you had one that stoped to ask for a ransom. Every one I've run into was simply trying to vape me.
- by Queldonus - at 2004.04.21 14:42:00
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17. Carriers - in Ships and Modules [original thread]
I think we can assume that in the time humans took to develop warp drives, find the EVE wormhole, and rebuild after its collapse, the usage of ship catagory names would have changed.
- by Queldonus - at 2004.04.21 14:21:00
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18. Why Minmatar frigates are better then others. - in Ships and Modules [original thread]
Originally by: Dust Puppy Originally by: Queldonus Let's not get started on kestrels. They can fling 4 cruises at once, which is IMO overpowered with the way missiles currently work. But that's getting off topic. Bottom line is, Mi...
- by Queldonus - at 2004.04.20 16:50:00
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19. Why Minmatar frigates are better then others. - in Ships and Modules [original thread]
Let's not get started on kestrels. They can fling 4 cruises at once, which is IMO overpowered with the way missiles currently work. But that's getting off topic. Bottom line is, Minimater frigs are suposed to be fast. You need that much speed, lea...
- by Queldonus - at 2004.04.20 14:56:00
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20. Warp core stabs to good ?? - in Ships and Modules [original thread]
Boo f***ing hoo. Before you start screaming for nerfs, think about what you're asking. The problem is not warp core stabilizers, it's instant jump bookmarks. Without instant jumps, people have to actually run the blockade. Problem solved. In fact ...
- by Queldonus - at 2004.04.20 14:24:00
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