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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.25 05:25:00 -
[1]
I was thinking about the value of dollar going down relative to other major currencies and the next thing I'm wondering about is:
what if Amarr, Caldari, Minmatar, Gallente all had their own currency? That would simply couldn't put up a sell/buy order in Caldari space with non-Caldari isk.
Assume that devs put these 4 currencies in the game with equal value. How fast would the Caldari dollar rise? what would happen to Amarr dollar?
Who would benefit?
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.25 05:29:00 -
[2]
Edited by: Ephemeron on 25/01/2008 05:31:07 I think factional warfare would have a lot more meaning if each faction had its own currency.
Just think about it, along with regular combat, you try economical warfare to improve value of your factional currency
If CCP did this, would EVE be the first major MMORPG to ever have more than 1 currency?
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2008.01.25 06:00:00 -
[3]
Interesting, but overtly complicated for most people. -- Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |
Wrayeth
Shiva Morsus Mihi
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Posted - 2008.01.25 06:03:00 -
[4]
Edited by: Wrayeth on 25/01/2008 06:04:44 You know, if the economy needs more ISK-sinks to counteract the faucets, this could be a useful idea. Different currencies which are only exchangable at an NPC station...for a nominal percentage, of course.
EDIT: And the market and contracts in each Empire region only accepting the type of currency favored by that Empire. -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |
Kredan Rasok
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Posted - 2008.01.25 06:24:00 -
[5]
Could be interesting but then everyone would need 5 wallets and each of the 7 divisional wallets in a corp would have to have 5 sections.
why 5 well look at it this wasy
ISK (Concord accepted isk) Caldari Credits Amarrian Aurics Gallente Glits Matarii Markkaa
and then you'd have to have an exchange rate lets say that Isk are a universal currency but you have to convert to local currency to pay for stuff.. lots of extra number crunching in there.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.25 06:32:00 -
[6]
I think if there was this split, ISK would have to be removed compeltely, otherwise everyone just keeps using isk and there's no real competetion
Seriously, such a change would be very radical and it would hurt a lot of people. But I'd live thru it
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Verone
Veto. Veto Corp
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Posted - 2008.01.25 06:32:00 -
[7]
Originally by: Kredan Rasok Could be interesting but then everyone would need 5 wallets and each of the 7 divisional wallets in a corp would have to have 5 sections.
No they wouldn't.
All they would need is a wallet that displays in the currency of their character's race, then they could implement a currency converter integrated into the market to sort out the mathematics and set options to display prices.
>>> THE LIFE OF AN OUTLAW - EVE FICTION <<<
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Brunswick2
coracao ardente Triumvirate.
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Posted - 2008.01.25 06:32:00 -
[8]
Would fit in very well with faction warfare.
In addition to low sec/0.0 corridors between the empires ofc.
A man can dream
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.01.25 06:53:00 -
[9]
Originally by: Verone
Originally by: Kredan Rasok Could be interesting but then everyone would need 5 wallets and each of the 7 divisional wallets in a corp would have to have 5 sections.
No they wouldn't.
All they would need is a wallet that displays in the currency of their character's race, then they could implement a currency converter integrated into the market to sort out the mathematics and set options to display prices.
Who/What sets the conversion value? Is it determined by how much ISK faucet activity there was in Caldari space versus Ammar space, so all Caldari players are now screwed because of mission farmers in Motsu? I'm Caldari and only visit Caldari space once a month or so. I'd need to be able to secede or something.
Forcing currency based on race would lead to big problems, and basing on the region in which one were in, would lead to big problems as well. Each monetary note would need to have its own representation in order for a true free floating financial market to exist. Other wise it's just going to do more harm than good, once a spiral started, it would be very difficult to counter balance.
A wallet would be needed for each type of currency - or a trade good would have to represent different types of currency and you'd have to import/export your wallet to consume/create (convert) to wallet value and/or back to the trade good called "Caldari Crowns" or "Amarrian Pounds", etc.
Though problematic, whether it is done with multiple wallets or a trade good, having factional money would be interesting and could lead to some new market options in Eve. However, adding complexity may not be a good thing for the Eve economy, the Euro wasn't created because someone thought it would be cool.
The Real Space Initiative - V5 (Forum Link)
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Amarria Black
Clan Anthraxx
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Posted - 2008.01.25 06:58:00 -
[10]
Originally by: Ephemeron Edited by: Ephemeron on 25/01/2008 05:31:07 I think factional warfare would have a lot more meaning if each faction had its own currency.
Just think about it, along with regular combat, you try economical warfare to improve value of your factional currency
If CCP did this, would EVE be the first major MMORPG to ever have more than 1 currency?
RF Online has a universal currency and one currency for each of three specific races.
Most of the free-to-play-but-pay-for-frippery games have two currencies, one in-game and one that you buy with real money and spend on e-bling.
Originally by: Frug Your reputation has been entirely redeemed in my eyes. I now want your babies.
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Jorak Falconstar
Amarr
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Posted - 2008.01.25 07:06:00 -
[11]
Originally by: Adunh Slavy the Euro wasn't created because someone thought it would be cool.
Quite right.. infact was not the Euro created for the exact opposite of the situation were debating here (not a european resident)?
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Lord Evangelian
Gallente LEAP Corp
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Posted - 2008.01.25 07:08:00 -
[12]
It woudl stop ISK farmers thats for sure....:)
Think about it. No more peopel selling ISK, there woudl be alot more to do...even then they would only able to farm for 1 curency, meaning it woul donly apply to a certain percentage... --------------------
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Sythyss
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Posted - 2008.01.25 07:24:00 -
[13]
Edited by: Sythyss on 25/01/2008 07:24:00 Caldari credits would be worth 100 times as much as the other currencies.
The caldari have jita
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.25 07:24:00 -
[14]
Single currency unifies people.
If we are serious about having more conflict in the game, some decent factional warfare, then we need to get rid of that unification factor by splitting the currencies.
Depends what people want - more peace and unity or more conflict? In real life, we all want unity, but this is a game, we kinda want conflict
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Sigma Six
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Posted - 2008.01.25 07:32:00 -
[15]
Would be neat to see different modules sold by different factions as well. Just like the way you need different tech2 production skills to make different modules, different modules will be sold by different factions. Trading would become a lot more common between factions and their space, raising the ability for producers, traders and pirates to make money.
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Kaivos
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Posted - 2008.01.25 07:42:00 -
[16]
What if NOT.
It would just make market transactions and playing more complicated meaning less fun.
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Rabbitgod
Gallente Celestial Horizon Corp. Valainaloce
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Posted - 2008.01.25 08:02:00 -
[17]
The moment you posted this some poor bastard dev who works with the in game db woke up out of a dead sleep screaming for his life. Now hes been sitting there in a cold sweat and he doesn't even know why. What he does know is that his life, no his very soul is grave danger.
In short, yes cool idea but it would be a nightmare to implement and maintain.
---{24th member of the 23}--- Where did all the cookies go?
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Fox Ogmo
Black Podding
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Posted - 2008.01.25 08:08:00 -
[18]
Well, doesn't CCP have an official research economist working for them now? This is surely something he could look into / provide good opinions on. Look here Mr. Economist! I'm not saying it would be a great idea, but their economist might like to at least think about it. Would be wicked nasty to implement of course, I'd pity the devs responsible for coding this into EVE. |
Jacob Holland
Gallente 19th Star Logistics
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Posted - 2008.01.25 08:23:00 -
[19]
The primary difficulties with multiple currencies would be bounties and 0.0 space.
Bounties are paid by CONCORD, they are standardised across the cluster, they would have to continue to be paid in ISK, especially as independent Capsuleer alliance space can't be tied to any of the four Empires. If bounties are paid in ISK and players buying from alliances use ISK and Jita, Oursulaert, Rens and Amarr therefore use ISK it becomes the de facto single currency. with only mission payments coming in empire cred and only base T1, BPs and LP store offers using empire cred it becomes a novelty rather than a necessity... --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Marcus Aurelius
Colossus Security Services
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Posted - 2008.01.25 08:39:00 -
[20]
A fixed or NPC controlled (automated) conversion rate wouldn't add that much to gameplay.
However, a freefloating player-determined conversion rate would add a monetary market to gameplay, which would be quite interesting I'd say.
However, indeed probably too complicated. It would benefit only those interested in currency speculation, and inconvenience everyone else. Ergo, not something CCP is likely to implement, sadly enough.
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MenanceWhite
Amarr
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Posted - 2008.01.25 08:54:00 -
[21]
No. It would'nt be ISK anylonger. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Jenny Spitfire
Caldari SIVAKASI
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Posted - 2008.01.25 08:57:00 -
[22]
Anything as long as there is no currency conversion tax. I hate tax. --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |
Sexiest Beast
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Posted - 2008.01.25 09:01:00 -
[23]
Caldari isk would have a huge XR due to the popularity of Jita trading
Matari would probably have no real isk but would revert to bartering
Gallente also wouldnt have any currency due to the constant trading in "favors"
Amarr notes wouldnt have a reigning monarch on them
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Ris Dnalor
Minmatar Ama-gi
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Posted - 2008.01.25 09:02:00 -
[24]
I'd just as soon they make player corporation stock usable. I'm ready to play the market :) Actually even if they used only NPC corps it would still be an interesting option.... -- No love for the Matari |
Polonium 210
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Posted - 2008.01.25 09:07:00 -
[25]
hey, hey, hey, I was first who proposed it (http://oldforums.eveonline.com/?a=topic&threadID=687866&page=2#34), so everybody please send me some iskies while they haven't lost their worth ;)
I still think that it would be interesting idea, and EVE could be first MMOG with different currencies, but the community has to elaborate it, propose mechanisms of changing rates, how aspects of game could influence rates, how rates could be tied to amount of trade in empires etc etc etc before we could ask devs to implement it.
Would be nice to look onto some specific game features tied to multiple curencies instead of general idea.
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Amarria Black
Clan Anthraxx
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Posted - 2008.01.25 09:18:00 -
[26]
Originally by: Polonium 210 ...and EVE could be first MMOG with different currencies...
See above.
Originally by: Frug Your reputation has been entirely redeemed in my eyes. I now want your babies.
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Jayne Tamm
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Posted - 2008.01.25 09:21:00 -
[27]
i think it would be a great idea....a little complicateed to implement probably...but definately would add a whole new dimension to the game.
buying and selling currency would be a new career, factional warfare would be great in addition to this as you could start wars in certain regions to force strength of currency up....kinda like the way the war in the mid east affects oil prices...we could see t2 or t1 prices rise on certain items. obviously that would depend on whether t1 and t2 production was affected by a war in a certain region.
there are a lot of possibilities that something like this could open up....but the complexity of implementing it is something i would'nt know about as im not that great with pc's.
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Charlie Seriya
Gallente Eve Defence Force Insurgency
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Posted - 2008.01.25 10:02:00 -
[28]
Interesting idea in theory, but I feel that in practice it would add unnecessary irritation for most players on a daily basis. Besides, we're all pod pilots trading in space, there's a reason it's called the (I)nter(s)tellar Kredit!
There do already exist factors a bit like this (for example broker feers are lower if you have good standings in the station you're entering an order), personally I feel that multiple currencies would take more away than they would add. You could try for transparent implmentation (goods in Caldari space simply become 3% more expensive, Amarr 2% cheaper, etc) but this robs the idea of it's flavour. Personally I think this one is best left alone.
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2008.01.25 10:51:00 -
[29]
It would greatly complicate and frustrate all of our lives and just make Amarr high sec that much emptier.
5% Mining & Manufacturing Implants |
Mecinia Lua
Galactic Express Frontier Trade League
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Posted - 2008.01.25 11:01:00 -
[30]
It's an interesting idea.
Though for casual players it might make the game even that much harder to break into.
I'd do it by giving more wallets, one for each currency. It wouldn't take much coding.
Bounties in 0.0 are paid by ISK by Concord. Bounties within a specific Empire are paid in the denomination of that Empire. Agents allied with a particular Empire might offer pay in ISK or by their Empire...perhaps missions of both.
Office rents would then have to be paid in the currency accepted by the corp owning the station (so for NPC ones it would probably be ISK or the Racial Empire they are associated with). Player Outpost of course could set up whatever denomination they will accept.
The conversion rate would be set by some bank entity based upon the amount of a certain currency coming into the game and leaving the game. I'm sure that economist CCP has could come up with a realistic conversion formula.
It would add an additional element.
I lay odds on Amarr money being the most valuable and Caldari the least :) just based on observations of how much mission running goes on.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |
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