| Pages: 1 2 [3] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

CrayC
Gallente CrayC Inc.
|
Posted - 2008.01.29 01:08:00 -
[61]
Originally by: Ephemeron what if Amarr, Caldari, Minmatar, Gallente all had their own currency? That would simply couldn't put up a sell/buy order in Caldari space with non-Caldari isk.
I believe that the InterStellar Kredits were "invented" to AVOID this. Since travel became more common between the different races and their regions, ISK was needed so that nobody would have to have all 4 races' currency in order to do anything...
|

Ho HsienKo
Delictum 23216
|
Posted - 2008.01.29 01:17:00 -
[62]
Edited by: Ho HsienKo on 29/01/2008 01:23:56
Isk given out by concord, base value the average of all faction currency at time bounties collected.
Faction money value based on total value of goods sold in that factions space. (higher value currency will mean higher actual "Cost" for reserch/manufacturing/office rental)
At faction border crossings goods in cargo area are taxed 15% of market value to be paid by player, the faction area they are departing gaining that tax value as if goods sold in their space. (can be avoided via jump bridging or "Smuggling") (Hidden game mechanic increasing that value applied to the currency to a total of 50% market value applied to the faction whose space it is departing) Ammo up to 10,000 units Tax Exempt, Scripts up to 10 units Tax Exempt, BPC's Tax Exempt, Fitted Mods Tax Exempt.
Agent Rewards handed out act as a factor countering the Isk generation of that factions markets.
Example: High Volume of market sales = Faction Currency value Increases High Volume of Agent pay out = Faction Currency value Decreases High Volume of Manufactured goods Departing Faction space = Currency value Increases (15% from shipping player / 35% Hidden balance mechanism)
I think this would cause each faction to gain its own vibrant "Trade Hub" and give oppertunities for traders and smugglers to have more interesting game play and chances for profit.
Smuggling could be done by going through 0.0 space or could involve a ship mod and skill for high sec.
|

Creed Richards
Minmatar Dark Centuri Inc.
|
Posted - 2008.01.29 01:21:00 -
[63]
It would take some doing to do right and to have a somewhat realistic ebb and flow of relative value for each currency but the concept is excellent.
For one thing, it would help diversify the market and above all, help reduce the importance of mega market centers like Jita.
|

Ho HsienKo
Delictum 23216
|
Posted - 2008.01.29 03:11:00 -
[64]
bump
|

SiJira
|
Posted - 2008.01.29 19:49:00 -
[65]
Originally by: RedLion Definitly a nice idea from the thread starter. I hope CCP looks into this. I can't say if I support the idea or not, but a nice idea nevertheless!
i disagree Trashed sig, Shark was here |

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2008.01.29 21:09:00 -
[66]
Originally by: Sythyss Edited by: Sythyss on 25/01/2008 07:24:00 Caldari credits would be worth 100 times as much as the other currencies.
The caldari have jita 
Quite the opposite. The value of Caldari currency would crash and burn overnight. It would be the A number one most farmed currency by leaps and bounds, and the sheer volume of money in circulation would unleash hyperinflation on a scale that would make a Zimbabwean feel better about life.
In the event of an emergency, my ego may be used as a floatation device. |

Ho HsienKo
Delictum 23216
|
Posted - 2008.01.31 04:30:00 -
[67]
Originally by: Janu Hull
The value of Caldari currency would crash and burn overnight. It would be the A number one most farmed currency by leaps and bounds, and the sheer volume of money in circulation would unleash hyperinflation on a scale that would make a Zimbabwean feel better about life.
Actualy if you look at my plan farming of the Caldari Space Kredit (CSK) would not crash it because of flow of mission loot from Caldari space (Where most of it is gained ATM) to other faction space. Same thing goes for Mods and ammo produced in Caldari space and shipped to other areas or sold there.
It should balance quite nicely after the initial fluctuations.
Perhaps for the first 3 or 4 months after putting the system in place the the actual volitility of each Factions Kredits could be buffered from the full weight of the formula and the Dev's can look at fine tuneing the formula before letting it take full effect.
|

Karlemgne
Infinitus Odium The Church.
|
Posted - 2008.01.31 10:33:00 -
[68]
Edited by: Karlemgne on 31/01/2008 10:33:48 No. First, its far too difficult to implement at this late stage in the game. Perhaps if the game and game economy was developed with this in mind, it might have worked, but I doubt it.
Its success would be dependent on the total inability for different factions to play, communicate, and trade with one another.
Additionally, what you suggest would overly complicate the game. Say what you want to say about EvE's "hardcore" nature, but in reality not everyone who plays this game is interested in a "hardcore" experience--its not fun for everyone.
And since, as we've seen, CCP is a capitalist entity dedicated to making more money by growing the player base, I seriously doubt CCP has plans to further complicate the already complicated game economy.
Part of this, would of course, be the fact that certain currency supplies would be in greater supply--Caldari.
In order for it to really work, for the sake of fairness, and because you don't want people to quit the game, you'd have to peg all of the currencies to the same value. This of course, would completely defeat your suggested intended purpose, not to mention cost CCP quite a bit developing a market UI and mechanism that won't be substantively different than what already exists.
And lets not forget, CCP has made it clear that nobody who doesn't want to has to participate in faction warfare. What you are suggesting might make faction warfare more "interesting," but it would also pretty much force everyone to participate.
-Karlemgne
|

Ho HsienKo
Delictum 23216
|
Posted - 2008.01.31 12:44:00 -
[69]
Originally by: Karlemgne Edited by: Karlemgne on 31/01/2008 10:33:48 No. First, its far too difficult to implement at this late stage in the game. Perhaps if the game and game economy was developed with this in mind, it might have worked, but I doubt it.
Its success would be dependent on the total inability for different factions to play, communicate, and trade with one another.
Additionally, what you suggest would overly complicate the game. Say what you want to say about EvE's "hardcore" nature, but in reality not everyone who plays this game is interested in a "hardcore" experience--its not fun for everyone.
And since, as we've seen, CCP is a capitalist entity dedicated to making more money by growing the player base, I seriously doubt CCP has plans to further complicate the already complicated game economy.
Part of this, would of course, be the fact that certain currency supplies would be in greater supply--Caldari.
In order for it to really work, for the sake of fairness, and because you don't want people to quit the game, you'd have to peg all of the currencies to the same value. This of course, would completely defeat your suggested intended purpose, not to mention cost CCP quite a bit developing a market UI and mechanism that won't be substantively different than what already exists.
And lets not forget, CCP has made it clear that nobody who doesn't want to has to participate in faction warfare. What you are suggesting might make faction warfare more "interesting," but it would also pretty much force everyone to participate.
-Karlemgne
I don't think it would be hard to impliment at all.
The new Kredits could each be listed in order or weighted value as you open wallet.
Prices in market could have a new colum for each Kredit arranged from most valued ATM to least in the price of each item and you would have the option of trading Kredits at each station between faction types.
As long as we didn't end up with a seperate wallet for each type it would be easy to use and make sound money decisions.
Don't think it will force people to participate in Faction Warefare.
|

Karlemgne
Infinitus Odium The Church.
|
Posted - 2008.01.31 18:21:00 -
[70]
Originally by: Ho HsienKo
I don't think it would be hard to impliment at all.
The new Kredits could each be listed in order or weighted value as you open wallet.
Prices in market could have a new colum for each Kredit arranged from most valued ATM to least in the price of each item and you would have the option of trading Kredits at each station between faction types.
As long as we didn't end up with a seperate wallet for each type it would be easy to use and make sound money decisions.
Don't think it will force people to participate in Faction Warefare.
Again, because more money is coming into the economy in certain places than others you'd have to peg the value of each racial currency to each other.
For instance, if you let the currencies "float," you'd be in big trouble. You have far more Caldari players than Amarr, and you'd end up with trillions in Caldari isk and only billions in Amarr isk.
Not a good idea, especially when Caldari mission runners realize that Amarr mission runners actually make twice what they do of off the same mission.
Unless you want to suggest that CCP adjusts mission rewards and rat bounties to the relative value of the particular agent/faction. In which case, you've just created an absolute nightmare for the developers.
Believe it or not CONSTANTLY balancing missions/agents/rats to the floating values of multiple in-game currencies would take a lot of work, time, and real money.
Lastly, I say that this would force people into faction warfare because of the following:
The way this "change" has been suggested, it seems like what many have in mind here is separate currencies for each faction so that factions can attack other factions economy as well as military.
Okay, fine. However if faction war is going to have an impact on the faction economies, and by default members of the faction, pretty much everyone has to suffer as a result of "optional" faction warfare.
-Karlemgne
|

Ho HsienKo
Delictum 23216
|
Posted - 2008.02.01 18:41:00 -
[71]
How about the Kredit values are recalculated at each down time and the value is in effect until next down time?
Will force people to be in Faction Warfare as much as it forces people in high sec to be in PVP in my opinion.
|

Siona S'kar
Amarr Galactic Confederation ICARUS Alliance
|
Posted - 2008.02.01 23:56:00 -
[72]
This is a very interesting idea and should seriously be considered by CCP as part of the factional warfare.
The Euro and ISK prevent warfare between nations since attacking one would **** up the strength of your own currency. Obviously prior to war a new currency would need to be setup to stop hyper-inflation.
Strength of one currency against another would be from the amount of money in one currency against another. Obviously this would mean Caldari's currency would be the strongest as most the playerbase is there. Some way of setting so all missions pay virtually the same value would need to be set, and skillbooks/shuttles would need to be set to a floating price based on currency strength.
In factional warfare, destroying alot of Caldari ships then selling the loot in Gallente space would buff the Gallente currency ever so slightly. Again very interesting mechanic, as people would be investing in sides currency who was winning. Almost gambling.
New ways of making money would be possible, buying and selling currency between them. Concord space I presume would accept all 4 currencies.
/signed for this idea, moar complexity!!!
|

Siona S'kar
Amarr Galactic Confederation ICARUS Alliance
|
Posted - 2008.02.02 00:02:00 -
[73]
Also thought I'd add that letting Alliances that own a complete region setup their own currency sounds like a cool idea, although not in the near future. Could get messy.
|
| |
|
| Pages: 1 2 [3] :: one page |
| First page | Previous page | Next page | Last page |