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Polonium 210
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Posted - 2008.01.25 11:14:00 -
[31]
Edited by: Polonium 210 on 25/01/2008 11:18:45 No, you don't need many wallets for non-cash money, as you don't have many credit cards in RL, one for $ another for Y third for E. Instead, there's an floating cross-rate of exchange and percent of commission. If someone don't want to pay this percent he need to (a) have cash and (b) don't move thru borders with large quantities of the cash, as there are customs regulations.
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RF Online has a universal currency and one currency for each of three specific races.
Interesting. I've never played RF. COuld you tell about RF mechanics of multiple currencies? Are rates floating or set? Is it possible to exchange currencies? Does RF have cash (like ingame object "gold" ) or electronic money?
Quote:
Most of the free-to-play-but-pay-for-frippery games have two currencies, one in-game and one that you buy with real money and spend on e-bling.
That's pure technical feature, introduced because of inflation of nonconvertable ingame currency, to make it easier to set prices.
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Hirokishi
Gallente Delta-Fr
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Posted - 2008.01.25 11:53:00 -
[32]
I don't think it would be a good idea to have currencies for each faction...
- the case of Jita : it is by far the biggest market in New-eden so the caldari currency would have a unfair advantage compared to the other factions so using another currency than caldari would mean you would actually lose purchasing power ?
- looking a bit further on the case of jita. as other currencies will be weaker, the people producing items would have one more reason of selling it in jita : why selling something for a lower price (because people have lost their purchasing power) outside caldari while they can sell it more expensive in caldari regions ? Isn't jita painful enough ?
- It would be an headache for many players to cope with this.
- One day you would have enough money to buy a specific item (a bs for example) and a few days later you can't anymore because the currency value you have put your money in has fallen ? I don't think many will like this... And I don't think it will work on the other side.
Don't expect things in a game work like real life. Those are completely different and constraints are not the same...
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.25 12:02:00 -
[33]
Originally by: Hirokishi Edited by: Hirokishi on 25/01/2008 11:58:32 I don't think it would be a good idea to have currencies for each faction...
- the case of Jita : it is by far the biggest market in New-eden so the caldari currency would have a unfair advantage compared to the other factions so using another currency than caldari would mean you would actually lose purchasing power ?
- looking a bit further on the case of jita. as other currencies will be weaker, the people producing items would have one more reason of selling it in jita : why selling something for a lower price (because people have lost their purchasing power) outside caldari while they can sell it more expensive in caldari regions ? Isn't jita painful enough ?
- It would be an headache for many players to cope with this.
- One day you would have enough money to buy a specific item (a bs for example) and a few days later you can't anymore because the currency value you have put your money in has fallen ? I don't think many will like this... And I don't think it will work on the other side.
Don't expect things in a game work like real life. Those are completely different and constraints are not the same... Eve-online the first MMO for currency traders : no way !
But for same reason, all the producers would start moving their productions to other faction space, where it is cheaper to make stuff, then haul the end products for sale in Jita.
What you'll get is kinda like Caldari = USA and other factions China. In the end all the shift in production could raise value of other factions and maybe even shift entire Jita tradehub to another region.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.25 12:05:00 -
[34]
Edited by: Ephemeron on 25/01/2008 12:05:41 also, faction war could play out in such a way as other factions gang up on Caldari and weaken its currency, which may result in Jita trade hub moving to another faction
With faction currency and faction warfare, what you can get is the war for the trade hub. Whoever is stronger gets the trade hub in their faction space. All by natural market forces.
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Amarria Black
Clan Anthraxx
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Posted - 2008.01.25 12:15:00 -
[35]
Originally by: Polonium 210 Interesting. I've never played RF. COuld you tell about RF mechanics of multiple currencies? Are rates floating or set? Is it possible to exchange currencies? Does RF have cash (like ingame object "gold" ) or electronic money?
As far as I can tell, there is no physical currency object. Currency of any type (and yes, it is possible to get a different race's currency through PvP) can be traded at the going exchange rate at a banker NPC. Rates fluctuate based upon demand / throughput of currency, and tax rates / NPC costs are affected by the amount of the fourth universal currency possessed by your race. I don't know all of the specifics, but it seems to behave much like a very simplified version of a standard currency market.
Originally by: Polonium 210
That's pure technical feature, introduced because of inflation of nonconvertable ingame currency, to make it easier to set prices.
Depends on the game. For instance, on some Yohoho! Puzzle Pirates servers, you can convert from the NPC drop currency (Pieces of Eight, or PoE) to the purchased currency (Doubloons) and back. Again, there's a very simple currency market with people listing buy / sell orders. You need Dubs to do just about all but the most basic things, but assuming you can keep up a steady income of PoE, you technically never need pay a cent for the game.
Originally by: Frug Your reputation has been entirely redeemed in my eyes. I now want your babies.
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Hirokishi
Gallente Delta-Fr
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Posted - 2008.01.25 12:28:00 -
[36]
Originally by: Ephemeron But for same reason, all the producers would start moving their productions to other faction space, where it is cheaper to make stuff, then haul the end products for sale in Jita.
What you'll get is kinda like Caldari = USA and other factions China. In the end all the shift in production could raise value of other factions and maybe even shift entire Jita tradehub to another region.
Yes but why won't people producing raw materials sell it in Jita as well ? Don't compare eve with real life, eve is much more opened economicaly speaking than real world. no taxes on import/export, players can produces their stuff wherever they want without much constraints. players are not attached to particular faction + there is no governement on eve with economical might. My opinion is that different currencies on eve won't work, it is nice on the paper but a pain when it comes true. You'll be bored soon of this, always caring about the currency rates, thinking you are losing money, having to change currency when you change from region... only real hardcore industrials, traders will find something nice about this, for the rest : swear words
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Asestorian
Domination.
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Posted - 2008.01.25 13:02:00 -
[37]
I think this is a pretty rubbish idea. First off, from an RP perspective it makes no sense. We as pod pilots are independent from the main empires, and even form our own. The reason we use ISK is because of that independence.
Secondly, it's just plain not needed, and for the vast majority of players it's not wanted either. It would be a complete waste of time, adding very little to the game, and creating many, many problems, a lot of them having been outlined in this thread already.
---
MOZO
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Tasha Voronina
Caldari Caldari Navy Reserve Force
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Posted - 2008.01.25 13:22:00 -
[38]
Edited by: Tasha Voronina on 25/01/2008 13:23:23 Just throwing an idea out there... there were plans to make faction-wide stores, right? Why not tie them to a faction currency only needed to get items from the abovementioned stores? (Make it an item instead of electronic currency, so the pirates and suicide gankers can rejoice )
edit: This is the only way I could see faction currency work, the reasons against other uses were already mentioned in previous posts. --- Sig will be updated shortly |

Valan
The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.01.25 14:25:00 -
[39]
Not that I'm qualified to comment but i've seen a few ideas on the forums in the years I've played and I think its one of the best I've heard. I can't figure out why I've not seen it mentioned before now.
Adds RP, complexity and possibly a new market.
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |

William Walker
Amarr
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Posted - 2008.01.25 14:29:00 -
[40]
Originally by: Asestorian I think this is a pretty rubbish idea. First off, from an RP perspective it makes no sense. We as pod pilots are independent from the main empires, and even form our own. The reason we use ISK is because of that independence.
Secondly, it's just plain not needed, and for the vast majority of players it's not wanted either. It would be a complete waste of time, adding very little to the game, and creating many, many problems, a lot of them having been outlined in this thread already.
Seconded. Too much hassle. Why make it more complicated than it is? There are more important things than the sign thats in front of my numbers. ________________________________________________
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Kyra Felann
Gallente Elite Storm Enterprises
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Posted - 2008.01.25 15:18:00 -
[41]
I'm sure they do all have their own currencies on their planets. However trade in space is done with ISK, which is a universal currency in space. It makes things simpler.
Now if you could actually trade in local/racial currency, that might be fun.
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voogru
Gallente Massive Damage
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Posted - 2008.01.25 15:38:00 -
[42]
The ISK farmers will raise hell though.
Now they would have to farm isk in 4 spots instead of 1 spot!!!
WE CANTHAVETHAT!!!
Hate Farmers? Click Here |

Alz Shado
Ever Flow Knights Of the Southerncross
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Posted - 2008.01.25 15:43:00 -
[43]
I'd imagine a lot of traders would probably switch to using something *else* as currency, such as Tritanium. Sure, you couldn't use it for station services or the like, but I could see a lot more Trade contracts being offered instead of auctions or sales posts.
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Maltitol
Gallente Tides of Silence Hydra Alliance
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Posted - 2008.01.25 15:43:00 -
[44]
consdiering some of the crappy setups ive seen on some ships, different currency would really complicate things for the average eve denizen, however i would love to do that as it opens the stock market up.. a whole new way of trading
Originally by: CCP Wrangler Well boohoo
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Spaceman Jack
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Posted - 2008.01.25 15:55:00 -
[45]
Edited by: Spaceman Jack on 25/01/2008 15:56:37
Factional currency would be a step backwards for commerce.
As much as these factions may hate each other, they still want to do business with each other. Why would they make it harder by fractioning their currency?
It would be "interesting" but not really logical, progressive or realistic. Considering the factions started out independent and separate, they have obviously made the step towards unifying the empires economy through ISKs, why would they regress?
To take, the OP point of the current real world market, currencies are fusing, not fractioning. Euro is an example, the Asian markets are toying with the idea of creating a regional market/currency, and there are even whispers of a North American currency in the theoreticals.
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James Swindle
Caldari Caldari Provisions
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Posted - 2008.01.25 15:56:00 -
[46]
This is a very cool idea. But like most cool ideas is propbably very complicated to implement. I know nothing about Economics and Bussiness Theory but i think if done well could really add to the game.
The only really bad idea would be if you were forced to use your racial currency.
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Hyakuchan
Earth Federation Space Force
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Posted - 2008.01.25 17:57:00 -
[47]
Edited by: Hyakuchan on 25/01/2008 18:03:33 Ok, this is an another attempt to put together a comprehensive plan for multiple currencies.
Start with four currencies, one for each empire. Wallets are redesigned to handle each type of money separately.
Regional money markets are created, where players buy and sell money, subject to taxation determined by skill level and reputation. In each region, an exchange rate is determined by examining the running averages of these trades. This exchange rate would update nightly, giving the value of each currency relative to 1 Concord ISK in that region.
For purposes of inter-region commerce, only Concord ISK would be allowed to cross regional boundaries "electronically", whereas empire money can only be spent in the same region your wallet happens to be in.
In order to purchase services, items, or money in other regions, your money would be converted into ISK according to the price at your location, and then converted back into the required money type on the other side according to that region's currency rates.
Thus, you'd have multiple wallets. Your "on your clone" wallet (since wallets like implants won't move in jump cloning), and a regional bank account, which could be reached by station services.
Agents and stations would pay out in the currency type of their own empire, adjusted up or down based on the price of that currency relative to the original amount of ISK that would have been payed. Insurance and Concord would pay in the currency of the user's character type. Station services would accept currency in the form of the station owner's nationality and he nation that has sovereignty, prices adjusted for the local rate.
Corporation tax would be payed in the form of the currency being taxed, and Corps and Alliances can choose the currency type they prefer for stations within their sovereignty, although corp choices are overridden by alliance choices.
Objects could be posted to buy and sell in a specific currency, but not isk. This would create demand to drive the money market.
It would be a disaster to manage. But interesting.
Realistically the game would collapse under the weight of money trading as people move money trying to create something from nothing by exploiting exchange rates.
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Bimjo
Caldari SKULLDOGS
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Posted - 2008.01.25 18:05:00 -
[48]
/Signed and /Not Signed I am not sure, good idea with possible complications, as mentioned in all the posts above
One thought though , if implemented make sure all conversions/costs are NPC handled, I don't like the idea of making rich Alliances richer ======================== XXX |

Westly Synpa
GoonFleet GoonSwarm
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Posted - 2008.01.25 18:09:00 -
[49]
I think its a bad idea to change this at this point in time even thou most of my characters are caldari and they would definitely have the highest factional currency because of jita and the sheer number of players that are caldari.
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Ezekiel Sulastin
Gallente Eve University
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Posted - 2008.01.25 18:19:00 -
[50]
No factional currencies, please.
The whole trading/economic/save isk bit is enough of a pain-in-the-ass for a non-speculator such as myself. The LAST thing I need is to have my corporate, live-in-one-area-work-in-another life screwed over so a couple traders can have fun screwing with the economy. It would be fine for the RPers I guess but the rest of us enjoy playing the game without needless, wasteful layers of complexity added for the hell of it.
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Tuschii
Filthy Scum The Church.
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Posted - 2008.01.25 18:25:00 -
[51]
This could be cool for Factional warfare, and bring some importance to faction in EVE. But, i fear the Kainophobiacs will start a threadnaught of whine.  ---
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Buyerr
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Posted - 2008.01.25 19:18:00 -
[52]
yer.. and it seems weird that pod pilots are the ones that drives the entire universe economic, i mean why again is it that npc's don't want to buy your stuf?! :P I declare war on stupidity |

Joe Starbreaker
Starbreaker Spaceways
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Posted - 2008.01.26 00:07:00 -
[53]
I think I proposed this on a different thread the other day. What I was thinking is, if factional warfare is implemented, certain things could only be legally built and sold in their relevant alliances. Rifters for example could only be built in Minmatar and Gallente stations, and the blueprints would only be available for Minmatar money. This would create a role for smugglers and for lowsec trade hubs.
Caldari money might be more plentiful due to Caldari mission runners, but it doesn't matter. Caldari pilots can buy caldari-specific items (e.g. railguns) inexpensively but other race's items would be expensive for them. Minmatar could buy Rifters cheaply but would have to shell out big money for Drakes.
Couple this with stronger differentiation of ore availability and you'll have a really interesting universe. Imagine if kernite was only available to Amarr, pyroxers only available to Gallente, and veldspar only available in 0.0!
Yes, I said veldspar only in nullsec!
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SiJira
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Posted - 2008.01.28 19:26:00 -
[54]
Originally by: Ephemeron I was thinking about the value of dollar going down relative to other major currencies and the next thing I'm wondering about is:
what if Amarr, Caldari, Minmatar, Gallente all had their own currency? That would simply couldn't put up a sell/buy order in Caldari space with non-Caldari isk.
Assume that devs put these 4 currencies in the game with equal value. How fast would the Caldari dollar rise? what would happen to Amarr dollar?
Who would benefit?
its natural for a universal economy to evolve towards a single currency instead of several dozen from the largest empires Trashed sig, Shark was here |

Gridwalker
Amarr
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Posted - 2008.01.28 21:53:00 -
[55]
Do keep in mind, that as pod pilots, we are an elite few in a universe with a population of trillions. What the rest of the universe does is largely irrelevant to us. Our currency is ISK, and if the rest of the universe wants to do business with us--and believe me, they do--then ISK is what they will use when dealing with us.
I'm sure that there are many hundreds of different currencies in the EVE universe, but ISK is a universal currency not tied to any particular race or faction, so it is ideal for us pod pilots to use.
Besides, since it is all computerized, all transactions would be converted to and from ISK automatically and seamlessly. Any exchange fees could easily be considered part of the station taxes when something is put on market. It's all behind the scenes, and I'm glad I don't have to worry about it.
Heck, even in the real world, every time I've been out of my country and used my credit card, the currency was automatically converted for me.
Not that I don't see the point of the OP! I just think trying to do something like that would be an unnecessary complication.
-Grid
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Miss CJB
Gallente In White Suits
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Posted - 2008.01.28 22:33:00 -
[56]
Edited by: Miss CJB on 28/01/2008 22:36:21 not sure if this has been said, havent read the whole thread but...
what if, every alliance, could create & control there own currancy. like the do in RL today. ofc alliances could shair currancys.
ignoring the implimentation issues, i think its a good idea.
could make eve a little more interesting.
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RedLion
Caldari Polaris Project Curatores Veritatis Alliance
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Posted - 2008.01.28 23:28:00 -
[57]
Definitly a nice idea from the thread starter. I hope CCP looks into this. I can't say if I support the idea or not, but a nice idea nevertheless!
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Protrade
Gallente University of Caille
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Posted - 2008.01.29 00:23:00 -
[58]
I like the idea... Base it off taxes... the more taxes that empire collects, the less their currency is worth. Caldari would be last and it would force alot of people to the other empires _____________________________________
I am the trading alt for a very wealthy industrial corporation. Billions of isk flow through my Jita 4-4 account every day and I never undock. I'm lovin it. |

RedLion
Caldari Polaris Project Curatores Veritatis Alliance
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Posted - 2008.01.29 00:29:00 -
[59]
Originally by: Protrade I like the idea... Base it off taxes... the more taxes that empire collects, the less their currency is worth. Caldari would be last and it would force alot of people to the other empires
L2economics lol
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |

Kirren D'marr
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Posted - 2008.01.29 00:51:00 -
[60]
I had a similar idea recently, based on what made sense to me from an RP perspective.
If ISK is an electronic currency, and as such, all transactions are handled by CONCORD, then doesn't it make sense that those who violate CONCORD law would lose access to ISK?
My idea is that once you drop below a certain security status, CONCORD considers your actions criminal enough that they freeze your accounts and refuse to facilitate your transactions.
This would require pirates and the like to then either a) resort to a barter system, b)create their own currency, or c)have a way to hack the CONCORD system and create accounts with fake identities. Any of these three, or a combination thereof, could add some interesting dimensions to gameplay. Of course, it would also make things more complicated, possibly too complicated.
It's just an idea though, thought I'd throw it out there.
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