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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.25 05:25:00 -
[1]
I was thinking about the value of dollar going down relative to other major currencies and the next thing I'm wondering about is:
what if Amarr, Caldari, Minmatar, Gallente all had their own currency? That would simply couldn't put up a sell/buy order in Caldari space with non-Caldari isk.
Assume that devs put these 4 currencies in the game with equal value. How fast would the Caldari dollar rise? what would happen to Amarr dollar?
Who would benefit?
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.25 05:29:00 -
[2]
Edited by: Ephemeron on 25/01/2008 05:31:07 I think factional warfare would have a lot more meaning if each faction had its own currency.
Just think about it, along with regular combat, you try economical warfare to improve value of your factional currency
If CCP did this, would EVE be the first major MMORPG to ever have more than 1 currency?
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2008.01.25 06:00:00 -
[3]
Interesting, but overtly complicated for most people. -- Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |

Wrayeth
Shiva Morsus Mihi
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Posted - 2008.01.25 06:03:00 -
[4]
Edited by: Wrayeth on 25/01/2008 06:04:44 You know, if the economy needs more ISK-sinks to counteract the faucets, this could be a useful idea. Different currencies which are only exchangable at an NPC station...for a nominal percentage, of course. 
EDIT: And the market and contracts in each Empire region only accepting the type of currency favored by that Empire. -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

Kredan Rasok
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Posted - 2008.01.25 06:24:00 -
[5]
Could be interesting but then everyone would need 5 wallets and each of the 7 divisional wallets in a corp would have to have 5 sections.
why 5 well look at it this wasy
ISK (Concord accepted isk) Caldari Credits Amarrian Aurics Gallente Glits Matarii Markkaa
and then you'd have to have an exchange rate lets say that Isk are a universal currency but you have to convert to local currency to pay for stuff.. lots of extra number crunching in there.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.25 06:32:00 -
[6]
I think if there was this split, ISK would have to be removed compeltely, otherwise everyone just keeps using isk and there's no real competetion
Seriously, such a change would be very radical and it would hurt a lot of people. But I'd live thru it
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Verone
Veto. Veto Corp
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Posted - 2008.01.25 06:32:00 -
[7]
Originally by: Kredan Rasok Could be interesting but then everyone would need 5 wallets and each of the 7 divisional wallets in a corp would have to have 5 sections.
No they wouldn't.
All they would need is a wallet that displays in the currency of their character's race, then they could implement a currency converter integrated into the market to sort out the mathematics and set options to display prices.
>>> THE LIFE OF AN OUTLAW - EVE FICTION <<<
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Brunswick2
coracao ardente Triumvirate.
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Posted - 2008.01.25 06:32:00 -
[8]
Would fit in very well with faction warfare.
In addition to low sec/0.0 corridors between the empires ofc. 
A man can dream
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2008.01.25 06:53:00 -
[9]
Originally by: Verone
Originally by: Kredan Rasok Could be interesting but then everyone would need 5 wallets and each of the 7 divisional wallets in a corp would have to have 5 sections.
No they wouldn't.
All they would need is a wallet that displays in the currency of their character's race, then they could implement a currency converter integrated into the market to sort out the mathematics and set options to display prices.
Who/What sets the conversion value? Is it determined by how much ISK faucet activity there was in Caldari space versus Ammar space, so all Caldari players are now screwed because of mission farmers in Motsu? I'm Caldari and only visit Caldari space once a month or so. I'd need to be able to secede or something.
Forcing currency based on race would lead to big problems, and basing on the region in which one were in, would lead to big problems as well. Each monetary note would need to have its own representation in order for a true free floating financial market to exist. Other wise it's just going to do more harm than good, once a spiral started, it would be very difficult to counter balance.
A wallet would be needed for each type of currency - or a trade good would have to represent different types of currency and you'd have to import/export your wallet to consume/create (convert) to wallet value and/or back to the trade good called "Caldari Crowns" or "Amarrian Pounds", etc.
Though problematic, whether it is done with multiple wallets or a trade good, having factional money would be interesting and could lead to some new market options in Eve. However, adding complexity may not be a good thing for the Eve economy, the Euro wasn't created because someone thought it would be cool.
The Real Space Initiative - V5 (Forum Link)
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Amarria Black
Clan Anthraxx
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Posted - 2008.01.25 06:58:00 -
[10]
Originally by: Ephemeron Edited by: Ephemeron on 25/01/2008 05:31:07 I think factional warfare would have a lot more meaning if each faction had its own currency.
Just think about it, along with regular combat, you try economical warfare to improve value of your factional currency
If CCP did this, would EVE be the first major MMORPG to ever have more than 1 currency?
RF Online has a universal currency and one currency for each of three specific races.
Most of the free-to-play-but-pay-for-frippery games have two currencies, one in-game and one that you buy with real money and spend on e-bling.
Originally by: Frug Your reputation has been entirely redeemed in my eyes. I now want your babies.
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Jorak Falconstar
Amarr
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Posted - 2008.01.25 07:06:00 -
[11]
Originally by: Adunh Slavy the Euro wasn't created because someone thought it would be cool.
Quite right.. infact was not the Euro created for the exact opposite of the situation were debating here (not a european resident)?
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Lord Evangelian
Gallente LEAP Corp
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Posted - 2008.01.25 07:08:00 -
[12]
It woudl stop ISK farmers thats for sure....:)
Think about it. No more peopel selling ISK, there woudl be alot more to do...even then they would only able to farm for 1 curency, meaning it woul donly apply to a certain percentage... --------------------
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Sythyss
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Posted - 2008.01.25 07:24:00 -
[13]
Edited by: Sythyss on 25/01/2008 07:24:00 Caldari credits would be worth 100 times as much as the other currencies.
The caldari have jita 
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.25 07:24:00 -
[14]
Single currency unifies people.
If we are serious about having more conflict in the game, some decent factional warfare, then we need to get rid of that unification factor by splitting the currencies.
Depends what people want - more peace and unity or more conflict? In real life, we all want unity, but this is a game, we kinda want conflict
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Sigma Six
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Posted - 2008.01.25 07:32:00 -
[15]
Would be neat to see different modules sold by different factions as well. Just like the way you need different tech2 production skills to make different modules, different modules will be sold by different factions. Trading would become a lot more common between factions and their space, raising the ability for producers, traders and pirates to make money.
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Kaivos
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Posted - 2008.01.25 07:42:00 -
[16]
What if NOT.
It would just make market transactions and playing more complicated meaning less fun.
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Rabbitgod
Gallente Celestial Horizon Corp. Valainaloce
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Posted - 2008.01.25 08:02:00 -
[17]
The moment you posted this some poor bastard dev who works with the in game db woke up out of a dead sleep screaming for his life. Now hes been sitting there in a cold sweat and he doesn't even know why. What he does know is that his life, no his very soul is grave danger.
In short, yes cool idea but it would be a nightmare to implement and maintain.
---{24th member of the 23}--- Where did all the cookies go?
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Fox Ogmo
Black Podding
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Posted - 2008.01.25 08:08:00 -
[18]
Well, doesn't CCP have an official research economist working for them now? This is surely something he could look into / provide good opinions on. Look here Mr. Economist! I'm not saying it would be a great idea, but their economist might like to at least think about it. Would be wicked nasty to implement of course, I'd pity the devs responsible for coding this into EVE. |

Jacob Holland
Gallente 19th Star Logistics
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Posted - 2008.01.25 08:23:00 -
[19]
The primary difficulties with multiple currencies would be bounties and 0.0 space.
Bounties are paid by CONCORD, they are standardised across the cluster, they would have to continue to be paid in ISK, especially as independent Capsuleer alliance space can't be tied to any of the four Empires. If bounties are paid in ISK and players buying from alliances use ISK and Jita, Oursulaert, Rens and Amarr therefore use ISK it becomes the de facto single currency. with only mission payments coming in empire cred and only base T1, BPs and LP store offers using empire cred it becomes a novelty rather than a necessity... --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Marcus Aurelius
Colossus Security Services
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Posted - 2008.01.25 08:39:00 -
[20]
A fixed or NPC controlled (automated) conversion rate wouldn't add that much to gameplay.
However, a freefloating player-determined conversion rate would add a monetary market to gameplay, which would be quite interesting I'd say.
However, indeed probably too complicated. It would benefit only those interested in currency speculation, and inconvenience everyone else. Ergo, not something CCP is likely to implement, sadly enough.
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MenanceWhite
Amarr
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Posted - 2008.01.25 08:54:00 -
[21]
No. It would'nt be ISK anylonger. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Jenny Spitfire
Caldari SIVAKASI
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Posted - 2008.01.25 08:57:00 -
[22]
Anything as long as there is no currency conversion tax. I hate tax.  --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

Sexiest Beast
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Posted - 2008.01.25 09:01:00 -
[23]
Caldari isk would have a huge XR due to the popularity of Jita trading
Matari would probably have no real isk but would revert to bartering
Gallente also wouldnt have any currency due to the constant trading in "favors"
Amarr notes wouldnt have a reigning monarch on them 
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Ris Dnalor
Minmatar Ama-gi
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Posted - 2008.01.25 09:02:00 -
[24]
I'd just as soon they make player corporation stock usable. I'm ready to play the market :) Actually even if they used only NPC corps it would still be an interesting option.... -- No love for the Matari |

Polonium 210
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Posted - 2008.01.25 09:07:00 -
[25]
hey, hey, hey, I was first who proposed it (http://oldforums.eveonline.com/?a=topic&threadID=687866&page=2#34), so everybody please send me some iskies while they haven't lost their worth ;)
I still think that it would be interesting idea, and EVE could be first MMOG with different currencies, but the community has to elaborate it, propose mechanisms of changing rates, how aspects of game could influence rates, how rates could be tied to amount of trade in empires etc etc etc before we could ask devs to implement it.
Would be nice to look onto some specific game features tied to multiple curencies instead of general idea.
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Amarria Black
Clan Anthraxx
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Posted - 2008.01.25 09:18:00 -
[26]
Originally by: Polonium 210 ...and EVE could be first MMOG with different currencies...
See above.
Originally by: Frug Your reputation has been entirely redeemed in my eyes. I now want your babies.
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Jayne Tamm
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Posted - 2008.01.25 09:21:00 -
[27]
i think it would be a great idea....a little complicateed to implement probably...but definately would add a whole new dimension to the game.
buying and selling currency would be a new career, factional warfare would be great in addition to this as you could start wars in certain regions to force strength of currency up....kinda like the way the war in the mid east affects oil prices...we could see t2 or t1 prices rise on certain items. obviously that would depend on whether t1 and t2 production was affected by a war in a certain region.
there are a lot of possibilities that something like this could open up....but the complexity of implementing it is something i would'nt know about as im not that great with pc's.
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Charlie Seriya
Gallente Eve Defence Force Insurgency
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Posted - 2008.01.25 10:02:00 -
[28]
Interesting idea in theory, but I feel that in practice it would add unnecessary irritation for most players on a daily basis. Besides, we're all pod pilots trading in space, there's a reason it's called the (I)nter(s)tellar Kredit!
There do already exist factors a bit like this (for example broker feers are lower if you have good standings in the station you're entering an order), personally I feel that multiple currencies would take more away than they would add. You could try for transparent implmentation (goods in Caldari space simply become 3% more expensive, Amarr 2% cheaper, etc) but this robs the idea of it's flavour. Personally I think this one is best left alone.
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Kwint Sommer
Incoherent Inc Otaku Invasion
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Posted - 2008.01.25 10:51:00 -
[29]
It would greatly complicate and frustrate all of our lives and just make Amarr high sec that much emptier.
5% Mining & Manufacturing Implants |

Mecinia Lua
Galactic Express Frontier Trade League
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Posted - 2008.01.25 11:01:00 -
[30]
It's an interesting idea.
Though for casual players it might make the game even that much harder to break into.
I'd do it by giving more wallets, one for each currency. It wouldn't take much coding.
Bounties in 0.0 are paid by ISK by Concord. Bounties within a specific Empire are paid in the denomination of that Empire. Agents allied with a particular Empire might offer pay in ISK or by their Empire...perhaps missions of both.
Office rents would then have to be paid in the currency accepted by the corp owning the station (so for NPC ones it would probably be ISK or the Racial Empire they are associated with). Player Outpost of course could set up whatever denomination they will accept.
The conversion rate would be set by some bank entity based upon the amount of a certain currency coming into the game and leaving the game. I'm sure that economist CCP has could come up with a realistic conversion formula.
It would add an additional element.
I lay odds on Amarr money being the most valuable and Caldari the least :) just based on observations of how much mission running goes on.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Polonium 210
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Posted - 2008.01.25 11:14:00 -
[31]
Edited by: Polonium 210 on 25/01/2008 11:18:45 No, you don't need many wallets for non-cash money, as you don't have many credit cards in RL, one for $ another for Y third for E. Instead, there's an floating cross-rate of exchange and percent of commission. If someone don't want to pay this percent he need to (a) have cash and (b) don't move thru borders with large quantities of the cash, as there are customs regulations.
Quote:
RF Online has a universal currency and one currency for each of three specific races.
Interesting. I've never played RF. COuld you tell about RF mechanics of multiple currencies? Are rates floating or set? Is it possible to exchange currencies? Does RF have cash (like ingame object "gold" ) or electronic money?
Quote:
Most of the free-to-play-but-pay-for-frippery games have two currencies, one in-game and one that you buy with real money and spend on e-bling.
That's pure technical feature, introduced because of inflation of nonconvertable ingame currency, to make it easier to set prices.
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Hirokishi
Gallente Delta-Fr
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Posted - 2008.01.25 11:53:00 -
[32]
I don't think it would be a good idea to have currencies for each faction...
- the case of Jita : it is by far the biggest market in New-eden so the caldari currency would have a unfair advantage compared to the other factions so using another currency than caldari would mean you would actually lose purchasing power ?
- looking a bit further on the case of jita. as other currencies will be weaker, the people producing items would have one more reason of selling it in jita : why selling something for a lower price (because people have lost their purchasing power) outside caldari while they can sell it more expensive in caldari regions ? Isn't jita painful enough ?
- It would be an headache for many players to cope with this.
- One day you would have enough money to buy a specific item (a bs for example) and a few days later you can't anymore because the currency value you have put your money in has fallen ? I don't think many will like this... And I don't think it will work on the other side.
Don't expect things in a game work like real life. Those are completely different and constraints are not the same...
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.25 12:02:00 -
[33]
Originally by: Hirokishi Edited by: Hirokishi on 25/01/2008 11:58:32 I don't think it would be a good idea to have currencies for each faction...
- the case of Jita : it is by far the biggest market in New-eden so the caldari currency would have a unfair advantage compared to the other factions so using another currency than caldari would mean you would actually lose purchasing power ?
- looking a bit further on the case of jita. as other currencies will be weaker, the people producing items would have one more reason of selling it in jita : why selling something for a lower price (because people have lost their purchasing power) outside caldari while they can sell it more expensive in caldari regions ? Isn't jita painful enough ?
- It would be an headache for many players to cope with this.
- One day you would have enough money to buy a specific item (a bs for example) and a few days later you can't anymore because the currency value you have put your money in has fallen ? I don't think many will like this... And I don't think it will work on the other side.
Don't expect things in a game work like real life. Those are completely different and constraints are not the same... Eve-online the first MMO for currency traders : no way !
But for same reason, all the producers would start moving their productions to other faction space, where it is cheaper to make stuff, then haul the end products for sale in Jita.
What you'll get is kinda like Caldari = USA and other factions China. In the end all the shift in production could raise value of other factions and maybe even shift entire Jita tradehub to another region.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.25 12:05:00 -
[34]
Edited by: Ephemeron on 25/01/2008 12:05:41 also, faction war could play out in such a way as other factions gang up on Caldari and weaken its currency, which may result in Jita trade hub moving to another faction
With faction currency and faction warfare, what you can get is the war for the trade hub. Whoever is stronger gets the trade hub in their faction space. All by natural market forces.
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Amarria Black
Clan Anthraxx
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Posted - 2008.01.25 12:15:00 -
[35]
Originally by: Polonium 210 Interesting. I've never played RF. COuld you tell about RF mechanics of multiple currencies? Are rates floating or set? Is it possible to exchange currencies? Does RF have cash (like ingame object "gold" ) or electronic money?
As far as I can tell, there is no physical currency object. Currency of any type (and yes, it is possible to get a different race's currency through PvP) can be traded at the going exchange rate at a banker NPC. Rates fluctuate based upon demand / throughput of currency, and tax rates / NPC costs are affected by the amount of the fourth universal currency possessed by your race. I don't know all of the specifics, but it seems to behave much like a very simplified version of a standard currency market.
Originally by: Polonium 210
That's pure technical feature, introduced because of inflation of nonconvertable ingame currency, to make it easier to set prices.
Depends on the game. For instance, on some Yohoho! Puzzle Pirates servers, you can convert from the NPC drop currency (Pieces of Eight, or PoE) to the purchased currency (Doubloons) and back. Again, there's a very simple currency market with people listing buy / sell orders. You need Dubs to do just about all but the most basic things, but assuming you can keep up a steady income of PoE, you technically never need pay a cent for the game.
Originally by: Frug Your reputation has been entirely redeemed in my eyes. I now want your babies.
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Hirokishi
Gallente Delta-Fr
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Posted - 2008.01.25 12:28:00 -
[36]
Originally by: Ephemeron But for same reason, all the producers would start moving their productions to other faction space, where it is cheaper to make stuff, then haul the end products for sale in Jita.
What you'll get is kinda like Caldari = USA and other factions China. In the end all the shift in production could raise value of other factions and maybe even shift entire Jita tradehub to another region.
Yes but why won't people producing raw materials sell it in Jita as well ? Don't compare eve with real life, eve is much more opened economicaly speaking than real world. no taxes on import/export, players can produces their stuff wherever they want without much constraints. players are not attached to particular faction + there is no governement on eve with economical might. My opinion is that different currencies on eve won't work, it is nice on the paper but a pain when it comes true. You'll be bored soon of this, always caring about the currency rates, thinking you are losing money, having to change currency when you change from region... only real hardcore industrials, traders will find something nice about this, for the rest : swear words
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Asestorian
Domination.
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Posted - 2008.01.25 13:02:00 -
[37]
I think this is a pretty rubbish idea. First off, from an RP perspective it makes no sense. We as pod pilots are independent from the main empires, and even form our own. The reason we use ISK is because of that independence.
Secondly, it's just plain not needed, and for the vast majority of players it's not wanted either. It would be a complete waste of time, adding very little to the game, and creating many, many problems, a lot of them having been outlined in this thread already.
---
MOZO
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Tasha Voronina
Caldari Caldari Navy Reserve Force
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Posted - 2008.01.25 13:22:00 -
[38]
Edited by: Tasha Voronina on 25/01/2008 13:23:23 Just throwing an idea out there... there were plans to make faction-wide stores, right? Why not tie them to a faction currency only needed to get items from the abovementioned stores? (Make it an item instead of electronic currency, so the pirates and suicide gankers can rejoice )
edit: This is the only way I could see faction currency work, the reasons against other uses were already mentioned in previous posts. --- Sig will be updated shortly |

Valan
The Fated Interstellar Alcohol Conglomerate
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Posted - 2008.01.25 14:25:00 -
[39]
Not that I'm qualified to comment but i've seen a few ideas on the forums in the years I've played and I think its one of the best I've heard. I can't figure out why I've not seen it mentioned before now.
Adds RP, complexity and possibly a new market.
/start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |

William Walker
Amarr
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Posted - 2008.01.25 14:29:00 -
[40]
Originally by: Asestorian I think this is a pretty rubbish idea. First off, from an RP perspective it makes no sense. We as pod pilots are independent from the main empires, and even form our own. The reason we use ISK is because of that independence.
Secondly, it's just plain not needed, and for the vast majority of players it's not wanted either. It would be a complete waste of time, adding very little to the game, and creating many, many problems, a lot of them having been outlined in this thread already.
Seconded. Too much hassle. Why make it more complicated than it is? There are more important things than the sign thats in front of my numbers. ________________________________________________
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Kyra Felann
Gallente Elite Storm Enterprises
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Posted - 2008.01.25 15:18:00 -
[41]
I'm sure they do all have their own currencies on their planets. However trade in space is done with ISK, which is a universal currency in space. It makes things simpler.
Now if you could actually trade in local/racial currency, that might be fun.
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voogru
Gallente Massive Damage
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Posted - 2008.01.25 15:38:00 -
[42]
The ISK farmers will raise hell though.
Now they would have to farm isk in 4 spots instead of 1 spot!!!
WE CANTHAVETHAT!!!
Hate Farmers? Click Here |

Alz Shado
Ever Flow Knights Of the Southerncross
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Posted - 2008.01.25 15:43:00 -
[43]
I'd imagine a lot of traders would probably switch to using something *else* as currency, such as Tritanium. Sure, you couldn't use it for station services or the like, but I could see a lot more Trade contracts being offered instead of auctions or sales posts.
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Maltitol
Gallente Tides of Silence Hydra Alliance
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Posted - 2008.01.25 15:43:00 -
[44]
consdiering some of the crappy setups ive seen on some ships, different currency would really complicate things for the average eve denizen, however i would love to do that as it opens the stock market up.. a whole new way of trading
Originally by: CCP Wrangler Well boohoo
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Spaceman Jack
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Posted - 2008.01.25 15:55:00 -
[45]
Edited by: Spaceman Jack on 25/01/2008 15:56:37
Factional currency would be a step backwards for commerce.
As much as these factions may hate each other, they still want to do business with each other. Why would they make it harder by fractioning their currency?
It would be "interesting" but not really logical, progressive or realistic. Considering the factions started out independent and separate, they have obviously made the step towards unifying the empires economy through ISKs, why would they regress?
To take, the OP point of the current real world market, currencies are fusing, not fractioning. Euro is an example, the Asian markets are toying with the idea of creating a regional market/currency, and there are even whispers of a North American currency in the theoreticals.
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James Swindle
Caldari Caldari Provisions
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Posted - 2008.01.25 15:56:00 -
[46]
This is a very cool idea. But like most cool ideas is propbably very complicated to implement. I know nothing about Economics and Bussiness Theory but i think if done well could really add to the game.
The only really bad idea would be if you were forced to use your racial currency.
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Hyakuchan
Earth Federation Space Force
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Posted - 2008.01.25 17:57:00 -
[47]
Edited by: Hyakuchan on 25/01/2008 18:03:33 Ok, this is an another attempt to put together a comprehensive plan for multiple currencies.
Start with four currencies, one for each empire. Wallets are redesigned to handle each type of money separately.
Regional money markets are created, where players buy and sell money, subject to taxation determined by skill level and reputation. In each region, an exchange rate is determined by examining the running averages of these trades. This exchange rate would update nightly, giving the value of each currency relative to 1 Concord ISK in that region.
For purposes of inter-region commerce, only Concord ISK would be allowed to cross regional boundaries "electronically", whereas empire money can only be spent in the same region your wallet happens to be in.
In order to purchase services, items, or money in other regions, your money would be converted into ISK according to the price at your location, and then converted back into the required money type on the other side according to that region's currency rates.
Thus, you'd have multiple wallets. Your "on your clone" wallet (since wallets like implants won't move in jump cloning), and a regional bank account, which could be reached by station services.
Agents and stations would pay out in the currency type of their own empire, adjusted up or down based on the price of that currency relative to the original amount of ISK that would have been payed. Insurance and Concord would pay in the currency of the user's character type. Station services would accept currency in the form of the station owner's nationality and he nation that has sovereignty, prices adjusted for the local rate.
Corporation tax would be payed in the form of the currency being taxed, and Corps and Alliances can choose the currency type they prefer for stations within their sovereignty, although corp choices are overridden by alliance choices.
Objects could be posted to buy and sell in a specific currency, but not isk. This would create demand to drive the money market.
It would be a disaster to manage. But interesting.
Realistically the game would collapse under the weight of money trading as people move money trying to create something from nothing by exploiting exchange rates.
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Bimjo
Caldari SKULLDOGS
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Posted - 2008.01.25 18:05:00 -
[48]
/Signed and /Not Signed I am not sure, good idea with possible complications, as mentioned in all the posts above
One thought though , if implemented make sure all conversions/costs are NPC handled, I don't like the idea of making rich Alliances richer ======================== XXX |

Westly Synpa
GoonFleet GoonSwarm
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Posted - 2008.01.25 18:09:00 -
[49]
I think its a bad idea to change this at this point in time even thou most of my characters are caldari and they would definitely have the highest factional currency because of jita and the sheer number of players that are caldari.
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Ezekiel Sulastin
Gallente Eve University
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Posted - 2008.01.25 18:19:00 -
[50]
No factional currencies, please.
The whole trading/economic/save isk bit is enough of a pain-in-the-ass for a non-speculator such as myself. The LAST thing I need is to have my corporate, live-in-one-area-work-in-another life screwed over so a couple traders can have fun screwing with the economy. It would be fine for the RPers I guess but the rest of us enjoy playing the game without needless, wasteful layers of complexity added for the hell of it.
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Tuschii
Filthy Scum The Church.
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Posted - 2008.01.25 18:25:00 -
[51]
This could be cool for Factional warfare, and bring some importance to faction in EVE. But, i fear the Kainophobiacs will start a threadnaught of whine.  ---
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Buyerr
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Posted - 2008.01.25 19:18:00 -
[52]
yer.. and it seems weird that pod pilots are the ones that drives the entire universe economic, i mean why again is it that npc's don't want to buy your stuf?! :P I declare war on stupidity |

Joe Starbreaker
Starbreaker Spaceways
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Posted - 2008.01.26 00:07:00 -
[53]
I think I proposed this on a different thread the other day. What I was thinking is, if factional warfare is implemented, certain things could only be legally built and sold in their relevant alliances. Rifters for example could only be built in Minmatar and Gallente stations, and the blueprints would only be available for Minmatar money. This would create a role for smugglers and for lowsec trade hubs.
Caldari money might be more plentiful due to Caldari mission runners, but it doesn't matter. Caldari pilots can buy caldari-specific items (e.g. railguns) inexpensively but other race's items would be expensive for them. Minmatar could buy Rifters cheaply but would have to shell out big money for Drakes.
Couple this with stronger differentiation of ore availability and you'll have a really interesting universe. Imagine if kernite was only available to Amarr, pyroxers only available to Gallente, and veldspar only available in 0.0!
Yes, I said veldspar only in nullsec!
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SiJira
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Posted - 2008.01.28 19:26:00 -
[54]
Originally by: Ephemeron I was thinking about the value of dollar going down relative to other major currencies and the next thing I'm wondering about is:
what if Amarr, Caldari, Minmatar, Gallente all had their own currency? That would simply couldn't put up a sell/buy order in Caldari space with non-Caldari isk.
Assume that devs put these 4 currencies in the game with equal value. How fast would the Caldari dollar rise? what would happen to Amarr dollar?
Who would benefit?
its natural for a universal economy to evolve towards a single currency instead of several dozen from the largest empires Trashed sig, Shark was here |

Gridwalker
Amarr
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Posted - 2008.01.28 21:53:00 -
[55]
Do keep in mind, that as pod pilots, we are an elite few in a universe with a population of trillions. What the rest of the universe does is largely irrelevant to us. Our currency is ISK, and if the rest of the universe wants to do business with us--and believe me, they do--then ISK is what they will use when dealing with us.
I'm sure that there are many hundreds of different currencies in the EVE universe, but ISK is a universal currency not tied to any particular race or faction, so it is ideal for us pod pilots to use.
Besides, since it is all computerized, all transactions would be converted to and from ISK automatically and seamlessly. Any exchange fees could easily be considered part of the station taxes when something is put on market. It's all behind the scenes, and I'm glad I don't have to worry about it.
Heck, even in the real world, every time I've been out of my country and used my credit card, the currency was automatically converted for me.
Not that I don't see the point of the OP! I just think trying to do something like that would be an unnecessary complication.
-Grid
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Miss CJB
Gallente In White Suits
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Posted - 2008.01.28 22:33:00 -
[56]
Edited by: Miss CJB on 28/01/2008 22:36:21 not sure if this has been said, havent read the whole thread but...
what if, every alliance, could create & control there own currancy. like the do in RL today. ofc alliances could shair currancys.
ignoring the implimentation issues, i think its a good idea.
could make eve a little more interesting.
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RedLion
Caldari Polaris Project Curatores Veritatis Alliance
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Posted - 2008.01.28 23:28:00 -
[57]
Definitly a nice idea from the thread starter. I hope CCP looks into this. I can't say if I support the idea or not, but a nice idea nevertheless!
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |

Protrade
Gallente University of Caille
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Posted - 2008.01.29 00:23:00 -
[58]
I like the idea... Base it off taxes... the more taxes that empire collects, the less their currency is worth. Caldari would be last and it would force alot of people to the other empires _____________________________________
I am the trading alt for a very wealthy industrial corporation. Billions of isk flow through my Jita 4-4 account every day and I never undock. I'm lovin it. |

RedLion
Caldari Polaris Project Curatores Veritatis Alliance
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Posted - 2008.01.29 00:29:00 -
[59]
Originally by: Protrade I like the idea... Base it off taxes... the more taxes that empire collects, the less their currency is worth. Caldari would be last and it would force alot of people to the other empires
L2economics lol
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |

Kirren D'marr
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Posted - 2008.01.29 00:51:00 -
[60]
I had a similar idea recently, based on what made sense to me from an RP perspective.
If ISK is an electronic currency, and as such, all transactions are handled by CONCORD, then doesn't it make sense that those who violate CONCORD law would lose access to ISK?
My idea is that once you drop below a certain security status, CONCORD considers your actions criminal enough that they freeze your accounts and refuse to facilitate your transactions.
This would require pirates and the like to then either a) resort to a barter system, b)create their own currency, or c)have a way to hack the CONCORD system and create accounts with fake identities. Any of these three, or a combination thereof, could add some interesting dimensions to gameplay. Of course, it would also make things more complicated, possibly too complicated.
It's just an idea though, thought I'd throw it out there.
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CrayC
Gallente CrayC Inc.
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Posted - 2008.01.29 01:08:00 -
[61]
Originally by: Ephemeron what if Amarr, Caldari, Minmatar, Gallente all had their own currency? That would simply couldn't put up a sell/buy order in Caldari space with non-Caldari isk.
I believe that the InterStellar Kredits were "invented" to AVOID this. Since travel became more common between the different races and their regions, ISK was needed so that nobody would have to have all 4 races' currency in order to do anything...
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Ho HsienKo
Delictum 23216
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Posted - 2008.01.29 01:17:00 -
[62]
Edited by: Ho HsienKo on 29/01/2008 01:23:56
Isk given out by concord, base value the average of all faction currency at time bounties collected.
Faction money value based on total value of goods sold in that factions space. (higher value currency will mean higher actual "Cost" for reserch/manufacturing/office rental)
At faction border crossings goods in cargo area are taxed 15% of market value to be paid by player, the faction area they are departing gaining that tax value as if goods sold in their space. (can be avoided via jump bridging or "Smuggling") (Hidden game mechanic increasing that value applied to the currency to a total of 50% market value applied to the faction whose space it is departing) Ammo up to 10,000 units Tax Exempt, Scripts up to 10 units Tax Exempt, BPC's Tax Exempt, Fitted Mods Tax Exempt.
Agent Rewards handed out act as a factor countering the Isk generation of that factions markets.
Example: High Volume of market sales = Faction Currency value Increases High Volume of Agent pay out = Faction Currency value Decreases High Volume of Manufactured goods Departing Faction space = Currency value Increases (15% from shipping player / 35% Hidden balance mechanism)
I think this would cause each faction to gain its own vibrant "Trade Hub" and give oppertunities for traders and smugglers to have more interesting game play and chances for profit.
Smuggling could be done by going through 0.0 space or could involve a ship mod and skill for high sec.
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Creed Richards
Minmatar Dark Centuri Inc.
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Posted - 2008.01.29 01:21:00 -
[63]
It would take some doing to do right and to have a somewhat realistic ebb and flow of relative value for each currency but the concept is excellent.
For one thing, it would help diversify the market and above all, help reduce the importance of mega market centers like Jita.
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Ho HsienKo
Delictum 23216
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Posted - 2008.01.29 03:11:00 -
[64]
bump
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SiJira
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Posted - 2008.01.29 19:49:00 -
[65]
Originally by: RedLion Definitly a nice idea from the thread starter. I hope CCP looks into this. I can't say if I support the idea or not, but a nice idea nevertheless!
i disagree Trashed sig, Shark was here |

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2008.01.29 21:09:00 -
[66]
Originally by: Sythyss Edited by: Sythyss on 25/01/2008 07:24:00 Caldari credits would be worth 100 times as much as the other currencies.
The caldari have jita 
Quite the opposite. The value of Caldari currency would crash and burn overnight. It would be the A number one most farmed currency by leaps and bounds, and the sheer volume of money in circulation would unleash hyperinflation on a scale that would make a Zimbabwean feel better about life.
In the event of an emergency, my ego may be used as a floatation device. |

Ho HsienKo
Delictum 23216
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Posted - 2008.01.31 04:30:00 -
[67]
Originally by: Janu Hull
The value of Caldari currency would crash and burn overnight. It would be the A number one most farmed currency by leaps and bounds, and the sheer volume of money in circulation would unleash hyperinflation on a scale that would make a Zimbabwean feel better about life.
Actualy if you look at my plan farming of the Caldari Space Kredit (CSK) would not crash it because of flow of mission loot from Caldari space (Where most of it is gained ATM) to other faction space. Same thing goes for Mods and ammo produced in Caldari space and shipped to other areas or sold there.
It should balance quite nicely after the initial fluctuations.
Perhaps for the first 3 or 4 months after putting the system in place the the actual volitility of each Factions Kredits could be buffered from the full weight of the formula and the Dev's can look at fine tuneing the formula before letting it take full effect.
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Karlemgne
Infinitus Odium The Church.
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Posted - 2008.01.31 10:33:00 -
[68]
Edited by: Karlemgne on 31/01/2008 10:33:48 No. First, its far too difficult to implement at this late stage in the game. Perhaps if the game and game economy was developed with this in mind, it might have worked, but I doubt it.
Its success would be dependent on the total inability for different factions to play, communicate, and trade with one another.
Additionally, what you suggest would overly complicate the game. Say what you want to say about EvE's "hardcore" nature, but in reality not everyone who plays this game is interested in a "hardcore" experience--its not fun for everyone.
And since, as we've seen, CCP is a capitalist entity dedicated to making more money by growing the player base, I seriously doubt CCP has plans to further complicate the already complicated game economy.
Part of this, would of course, be the fact that certain currency supplies would be in greater supply--Caldari.
In order for it to really work, for the sake of fairness, and because you don't want people to quit the game, you'd have to peg all of the currencies to the same value. This of course, would completely defeat your suggested intended purpose, not to mention cost CCP quite a bit developing a market UI and mechanism that won't be substantively different than what already exists.
And lets not forget, CCP has made it clear that nobody who doesn't want to has to participate in faction warfare. What you are suggesting might make faction warfare more "interesting," but it would also pretty much force everyone to participate.
-Karlemgne
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Ho HsienKo
Delictum 23216
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Posted - 2008.01.31 12:44:00 -
[69]
Originally by: Karlemgne Edited by: Karlemgne on 31/01/2008 10:33:48 No. First, its far too difficult to implement at this late stage in the game. Perhaps if the game and game economy was developed with this in mind, it might have worked, but I doubt it.
Its success would be dependent on the total inability for different factions to play, communicate, and trade with one another.
Additionally, what you suggest would overly complicate the game. Say what you want to say about EvE's "hardcore" nature, but in reality not everyone who plays this game is interested in a "hardcore" experience--its not fun for everyone.
And since, as we've seen, CCP is a capitalist entity dedicated to making more money by growing the player base, I seriously doubt CCP has plans to further complicate the already complicated game economy.
Part of this, would of course, be the fact that certain currency supplies would be in greater supply--Caldari.
In order for it to really work, for the sake of fairness, and because you don't want people to quit the game, you'd have to peg all of the currencies to the same value. This of course, would completely defeat your suggested intended purpose, not to mention cost CCP quite a bit developing a market UI and mechanism that won't be substantively different than what already exists.
And lets not forget, CCP has made it clear that nobody who doesn't want to has to participate in faction warfare. What you are suggesting might make faction warfare more "interesting," but it would also pretty much force everyone to participate.
-Karlemgne
I don't think it would be hard to impliment at all.
The new Kredits could each be listed in order or weighted value as you open wallet.
Prices in market could have a new colum for each Kredit arranged from most valued ATM to least in the price of each item and you would have the option of trading Kredits at each station between faction types.
As long as we didn't end up with a seperate wallet for each type it would be easy to use and make sound money decisions.
Don't think it will force people to participate in Faction Warefare.
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Karlemgne
Infinitus Odium The Church.
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Posted - 2008.01.31 18:21:00 -
[70]
Originally by: Ho HsienKo
I don't think it would be hard to impliment at all.
The new Kredits could each be listed in order or weighted value as you open wallet.
Prices in market could have a new colum for each Kredit arranged from most valued ATM to least in the price of each item and you would have the option of trading Kredits at each station between faction types.
As long as we didn't end up with a seperate wallet for each type it would be easy to use and make sound money decisions.
Don't think it will force people to participate in Faction Warefare.
Again, because more money is coming into the economy in certain places than others you'd have to peg the value of each racial currency to each other.
For instance, if you let the currencies "float," you'd be in big trouble. You have far more Caldari players than Amarr, and you'd end up with trillions in Caldari isk and only billions in Amarr isk.
Not a good idea, especially when Caldari mission runners realize that Amarr mission runners actually make twice what they do of off the same mission.
Unless you want to suggest that CCP adjusts mission rewards and rat bounties to the relative value of the particular agent/faction. In which case, you've just created an absolute nightmare for the developers.
Believe it or not CONSTANTLY balancing missions/agents/rats to the floating values of multiple in-game currencies would take a lot of work, time, and real money.
Lastly, I say that this would force people into faction warfare because of the following:
The way this "change" has been suggested, it seems like what many have in mind here is separate currencies for each faction so that factions can attack other factions economy as well as military.
Okay, fine. However if faction war is going to have an impact on the faction economies, and by default members of the faction, pretty much everyone has to suffer as a result of "optional" faction warfare.
-Karlemgne
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Ho HsienKo
Delictum 23216
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Posted - 2008.02.01 18:41:00 -
[71]
How about the Kredit values are recalculated at each down time and the value is in effect until next down time?
Will force people to be in Faction Warfare as much as it forces people in high sec to be in PVP in my opinion.
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Siona S'kar
Amarr Galactic Confederation ICARUS Alliance
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Posted - 2008.02.01 23:56:00 -
[72]
This is a very interesting idea and should seriously be considered by CCP as part of the factional warfare.
The Euro and ISK prevent warfare between nations since attacking one would **** up the strength of your own currency. Obviously prior to war a new currency would need to be setup to stop hyper-inflation.
Strength of one currency against another would be from the amount of money in one currency against another. Obviously this would mean Caldari's currency would be the strongest as most the playerbase is there. Some way of setting so all missions pay virtually the same value would need to be set, and skillbooks/shuttles would need to be set to a floating price based on currency strength.
In factional warfare, destroying alot of Caldari ships then selling the loot in Gallente space would buff the Gallente currency ever so slightly. Again very interesting mechanic, as people would be investing in sides currency who was winning. Almost gambling.
New ways of making money would be possible, buying and selling currency between them. Concord space I presume would accept all 4 currencies.
/signed for this idea, moar complexity!!!
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Siona S'kar
Amarr Galactic Confederation ICARUS Alliance
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Posted - 2008.02.02 00:02:00 -
[73]
Also thought I'd add that letting Alliances that own a complete region setup their own currency sounds like a cool idea, although not in the near future. Could get messy.
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