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Norath84
Shadows of the Dead The Dawn of Darkness
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Posted - 2008.01.27 16:40:00 -
[1]
Minmatar / amarr
range: both are medium range so both of them would like web range, only minmatar has it.
TP/TD
Amarr guns have optimal>falloff Minmatar guns have optimal<falloff
Amarr ship are normal size for there class Minmatar ship are small size for there class
So logically the Amarr empire would make tp ship and Minmatar would make TD ships...?
Gallente / Caldari
Range: Gallente are short range so the web bonus the kronos has fits well. Caldari are long range and if they were to get a ship with a longer web bonus than Amarr/Minmatar it would need to have a strength penalty.
ECM / Damps
ECM is luck based and works at any range. Damps has no random factors and protect you from hostiles that are far away.
the way I see the 2 races Gallente: Chaotic and free spirited Caldari: Orderly and strict
So i can easily see a Gallente charging his enemy and hoping the "dice" favors him and tips the scale to his favor.
and I see the Caldari being at long range skillfully managing damps with no internal randomness.
Warp disruption: with Gallente being the short range race they are I have no clue why they have a range bonus on it, Caldari are the ones that need it.
I think thats it... so am I insane or am I onto something here
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Norath84
Shadows of the Dead The Dawn of Darkness
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Posted - 2008.01.27 16:41:00 -
[2]
Reserved
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Franga
NQX Innovations
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Posted - 2008.01.27 16:42:00 -
[3]
It's you.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
General Aesthetics Changes Thread |

Falkus Widowmaker
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Posted - 2008.01.27 16:47:00 -
[4]
Caldari vs Gallente Long range vs short range Gallente = short range Dampers + long range = short range Dampers = gallente.
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Shinori
GoonFleet
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Posted - 2008.01.27 16:49:00 -
[5]
The way you're thinking would overpower gallente.
Web range bonus on the most dps and drone boat ships?
Yikes!
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Norath84
Shadows of the Dead The Dawn of Darkness
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Posted - 2008.01.27 16:52:00 -
[6]
Originally by: Shinori The way you're thinking would overpower gallente.
Web range bonus on the most dps and drone boat ships?
Yikes!
I never implied gallente with long range webs....
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Franga
NQX Innovations
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Posted - 2008.01.27 16:56:00 -
[7]
But you did imply that they were chaotic - in effect, saying that they are immature little sprites with no sense of order. Highly inappropriate.
/me gets out his pokemon cards.
My pokemans ... let me show you them.
Originally by: Rachel Vend ... with 100% reliability in most cases ...
General Aesthetics Changes Thread |

Jenny Spitfire
Caldari SIVAKASI
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Posted - 2008.01.27 17:16:00 -
[8]
I have just done some reading on the item database and role playing guide. I see that Gallente hates Caldari and Amarr hates Minmatar so why not the electronic warfare are based on racial hatred?
Amarr hates Minmatar and Minmatar is about more speed and small size so Amarr has web and target painting bonuses electronic warfare. Minatar hates Amarr and Amarr is about more capacitor so Minmatar has enery drain electronic warfare.
Gallente hates Caldari because Caldari likes to shoot missiles and they always hit so Gallente's electronic warfare is jamming. Cladari hates Gallente and Gallente is about short range warfare so Cadari electronic warfare is tracking disruptor and snesor dampener. Snesor dampening because it would force Gallente to approahc nearer to a Caldari before they could start to locke and shoot. --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.27 18:39:00 -
[9]
ECM is the longest ranged kind of EW by far, at least on the specialized ships (and ECM is close to unusable on anything but specialized ships).
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |

Norath84
Shadows of the Dead The Dawn of Darkness
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Posted - 2008.01.27 18:47:00 -
[10]
Originally by: Ishina Fel ECM is the longest ranged kind of EW by far, at least on the specialized ships (and ECM is close to unusable on anything but specialized ships).
Only because the ships that use them atm normally have a range bonus to make them long range T1 ecm 30 opt + 15 fall T1 damp 25 opt + 50 fall
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Dristra
Amarr Shadows of the Dead The Dawn of Darkness
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Posted - 2008.01.27 18:56:00 -
[11]
I Totally agree with the TP\TD switch, target painting is even laser based, so it fits with amarr alot.
It's great being Amarr isn't it.
Support the introduction of Blaze M crystals for Amarr!
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Haurian Commando
Gallente Cursed Souls Axiom Empire
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Posted - 2008.01.27 19:34:00 -
[12]
I support the TP+nos+neut/TD+web switch, because some of Minmatar ships are speed tankers, hoping they can outrun turret's tracking (helped by the TDs), and want to deplete Ammar ships' capacitor so they cant fire, but Amarr want to slow down the Matari ships (so their lasers can track them), and also make them "bigger" and easier to hit.
However, I think that the ECM/damp order is right as it is at the moment, because gallente are close range, meaning that using damps forces the enemy close if they want to shoot you (hopefully inside blaster range =D), but Caldari want to prevent you from shooting you at any range, since missiles dont care how far away you are, as long as they can hit you. --- My Mod autograph collection. Mods, please sign here! --- |

Gazghkull
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Posted - 2008.01.27 19:52:00 -
[13]
in a perfect world the amarr will only ever shoot at the minmitar and the caldari will only ever shoot at the gals but in reality you can fly any ship you want, if you wanna play about with damps train gal if you think nos is cool train amarr.
there is nothing stopping you putting damps on a amarr ship and nos on a minmitar ship!
if you look its often the case that a races EW systems are most effective againt there own race however they also of set some weakness in the ship, nos helps the amarr run there mods webs help arty guns hit damps help gal get into range and ecm helps with caldaris poor missile/rail dps.
No change needed! if you want a 40+km web on your curse? well sorry train for a Minmitar its what we have to do if we minmitar wanna 40+km nos.
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Norath84
Shadows of the Dead The Dawn of Darkness
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Posted - 2008.01.27 20:24:00 -
[14]
I don't believe I ever stated taking web away from minmatar just adding it to amarr as both are medium range
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Gazghkull
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Posted - 2008.01.27 20:28:00 -
[15]
Originally by: Norath84 I don't believe I ever stated taking web away from minmatar just adding it to amarr as both are medium range
i agree the amarr need some loveing there electronic attack frigate is pants but giving amarr web range bonuses will make them to deadly.
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Taedrin
Gallente Royal Hiigaran Navy
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Posted - 2008.01.27 20:35:00 -
[16]
Originally by: Dristra I Totally agree with the TP\TD switch, target painting is even laser based, so it fits with amarr alot.
But target painters don't actually really DO anything for Amarr weapons. Amarr don't need another nerf. (TBH, target painters don't really have a purpose, except to boost torp damage on Caldari ships)
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MenanceWhite
Amarr
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Posted - 2008.01.27 21:53:00 -
[17]
Only thing atm is that whenever nanos are mentioned, rapier/muminn/sabres are also mentioned.
Kind of silly that minmatar ships are secondary counter after neuts vs nanos, since minmatar are supposed to be the fast ones. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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James Lyrus
Lyrus Associates Enuma Elish.
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Posted - 2008.01.27 21:57:00 -
[18]
Damps force someone to come close to lock you.
Sounds idea for a blaster ship. -- Crane needs more grid 249km locking? |

Norath84
Shadows of the Dead The Dawn of Darkness
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Posted - 2008.01.27 21:58:00 -
[19]
Originally by: James Lyrus Damps force someone to come close to lock you.
Sounds idea for a blaster ship.
but once your there they are useless..
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.27 22:02:00 -
[20]
Originally by: Franga It's you.
No he's right. Every race has ew that kills their own ships most effectively. Ofcourse the logic in this can be debated. Amarr pvp Vids: Inq - I Inq - II |

James Lyrus
Lyrus Associates Enuma Elish.
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Posted - 2008.01.27 22:05:00 -
[21]
Originally by: Norath84
Originally by: James Lyrus Damps force someone to come close to lock you.
Sounds idea for a blaster ship.
but once your there they are useless..
Good thing you have blasters then, isn't it? -- Crane needs more grid 249km locking? |

Norath84
Shadows of the Dead The Dawn of Darkness
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Posted - 2008.01.28 02:32:00 -
[22]
Originally by: James Lyrus Good thing you have blasters then, isn't it?
blasters would be better with ECM than damps
blaster/ecm Celestis vrs blaster/rails damp Celestis
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.01.28 04:10:00 -
[23]
i have been wondering why amarr gets tds and nos/neuts, when minmatar has webs/tps
amarr has big heavy slow ships that are vulnerable to capping out, where as minmatar has fast ships with smaller sig radius
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Letias
Caldari Teikoku Trade Conglomerate Visions of Warfare
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Posted - 2008.01.28 04:15:00 -
[24]
Originally by: Norath84
ECM is luck based and works at any range.
Proof or STFU _____________________________
Originally by: Damini Frostmane Sex isn't sex unless one of you is crying afterwards :-)
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MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.28 04:28:00 -
[25]
hmmm well drones have a range of 35km about right?
so damps make sense.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.01.28 05:06:00 -
[26]
Originally by: MotherMoon hmmm well drones have a range of 35km about right?
so damps make sense.
5km per level of scoutdrone interfacing, and 3km/level with ewar drone interfacing
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KISOGOKU
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Posted - 2008.01.28 05:09:00 -
[27]
60km with maxed skills 
Originally by: MotherMoon hmmm well drones have a range of 35km about right?
so damps make sense.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2008.01.28 09:00:00 -
[28]
It would seem that the empires came across their EW preferences before they met each other, and have yet to figure out the full workings of the opposing factions more advanced EW boats.
Amarr TDs/Nos/Neuts are ideal for taking out other Amarr ships, and before they had to encountered everyone else, that would have been what they fought with most of the time. Civil and other such intra-empire wars would only reinforce the reliance on TDs. They're also stodgy enough to keep using them against the minmatar, who have much less TD-vulnerable weapons.
Caldari fighting amongst themselves need long range ECM to deal with the long range ships the other Caldari factions use, and FOFs would have been developed to counter this very tactic (the fact that they work with damps too being a happy coincidence).
Gallentean damps seem to be useful for forcing opponents to get in range to be toasted with blasters or keeping then from replying at rail ranges. Sure, the Caldari can work outside of damp range, but Gallente ships (before the advent of T2 rails and Spike) would have a hard time, especially without Battleship support.
Minmatar Republic was birthed in fire fighting the Amarrians, and their advanced TP/web technologies were probably later developments. They in all likelihood simply stole Amarrian turret disruptors to use in their revolution, and the web tech came later. Perhaps not even during an active fight, maybe just as 'just in case' countermeasures. Not sure how well the tribes get along with each other, but I doubt relationships would be so cordial if they didn't have a common enemy in the Amarrians. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.28 09:03:00 -
[29]
Originally by: KISOGOKU 60km with maxed skills 
Originally by: MotherMoon hmmm well drones have a range of 35km about right?
so damps make sense.
seems like a huge range then lol. perfect for damps.
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Knoppaz
Rens Nursing Home
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Posted - 2008.01.28 10:54:00 -
[30]
Edited by: Knoppaz on 28/01/2008 10:55:02 Imo the Amarr/Minmatar swap would make sense.
Minmatar ships have the lowest sig and are fastest, so the Amarr would try to slow them down and increase their sig to hit them better.
Minmatar autos track better than lasers so they would try to use their speed and tracking to their advantage while disrupting tracking of the Amarr ships and sucking their cap to overcome their tank.
Very good point made by OP on this one. Leave Gallente and Caldari alone tho.
Edit: Typo
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