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Zal'arok
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Posted - 2008.01.29 03:00:00 -
[1]
I've been using cruisers for some time now and am closing in on being skilled for a bc. What I'm wondering is what is a better hybrid ship: ferox, thorax, or a brutix?
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Ally Poo
ExoGeni
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Posted - 2008.01.29 03:06:00 -
[2]
thorax is a cruiser, ferox looks tuff but still a momma's boy so if you had to choose a BC for hybrids go for brutix. and if your caldari training hybrids, i hope you fly gallente, and if you dont, train missiles.
===============Sleep is for the Dead===============
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EyawNayr
Caldari MX3 Development
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Posted - 2008.01.29 03:19:00 -
[3]
Don't even bother with the ferox. I fly caldari, and the ship is great for missles; but it is not worth the investment for hybrids, even with the bonuses. Brutix is a damn good ship, as long as you can put time into some drones. Otherwise I suppose the Ferox could be somewhat of a stopgap, but don't consider it a long-term investment fitted with hybrids.
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Zal'arok
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Posted - 2008.01.29 03:20:00 -
[4]
ya, i was on a role with ships ending in "x", should have said myrmidon (as i fixed it to say)
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.01.29 03:41:00 -
[5]
ferox with t2 medium blasters and 2 ham launchers 
brutix is probably the best. although the myrmadon is also quite sexy.
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UGLYUGLY
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Posted - 2008.01.29 04:22:00 -
[6]
Since you asked for hybrid specifically, go with the brutix. Its bonuses makes it an excellent blaster boat.
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BlackMatrix
Gallente L-O-S-T
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Posted - 2008.01.29 09:16:00 -
[7]
Originally by: UGLYUGLY Since you asked for hybrid specifically, go with the brutix. Its bonuses makes it an excellent blaster boat.
I agree Brutix is excellent http://eve-lost.org.uk
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Ender Flagrante
Gallente
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Posted - 2008.01.29 10:06:00 -
[8]
Edited by: Ender Flagrante on 29/01/2008 10:06:24
Originally by: Zal'arok ya, i was on a role with ships ending in "x", should have said myrmidon (as i fixed it to say)
Nope. Myrmidon does not get a hybrid damage bonus. I would say the Brutix is what you are looking for. I have no experience flying the Caldari ships, so maybe they have something better.
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Sephra Star
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Posted - 2008.01.29 12:17:00 -
[9]
Before geting my Battle Cruiser I chose which Battleship I would eventually move to so that my skill training in the BC would compliment the move.
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Ancy Denaries
Caldari Under Heavy Fire
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Posted - 2008.01.29 12:58:00 -
[10]
Even though I love the Ferox I have to say go with the Brutix. The Ferox is, and remains, a piece of flying crap :(
Originally by: "GM Tacgnol" Oveur descended from the heavens (also known as the second floor) and beat us all with his nerfbat.
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Omarvelous
Destry's Lounge
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Posted - 2008.01.29 14:49:00 -
[11]
Simply put, the Brutix outclasses the Ferox in every way (more guns that hit harder, faster, and more drones).
You have some choices:
1) Stick with the ferox and the huge disappointment that it is, till you can fly a Rokh effectively. Solo is not an option - with your gang you could be a support ship (tank, or ewar, or even logistics - or limited damage at long range with rails).
2) Train up the Gallente Brutix.
I don't even fly Caldari medium hybrid snipers because of their disappointing performance for me (Harpy or Rokh however are well designed snipers). __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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AnKahn
Caldari Perkone
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Posted - 2008.01.29 15:09:00 -
[12]
I don't think you mentioned what you want to use the ships for.
I am Caldari currently crosstraining Gallente.
My general feeling is For PvE tech one Caldari is >> tech two everything else
For PvP tech one Gallente is >> tech 2 Caldari.
If you have Caldari skills already, keep training shields and missiles until you can do lvl 4s easily, unless you have another preferred way to make isk.
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TimMc
Gallente Vidar Fierd Mercenary Coalition
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Posted - 2008.01.29 16:29:00 -
[13]
Best PvP Sniper: Ferox
Best PvP (imo): Brutix
Best PvE: Myrmidon
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.29 16:38:00 -
[14]
Originally by: TimMc Best PvP Sniper: Ferox
...where "best" != "good", but rather "best" = "quite bad but the only option" 
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |

Xsag
Caldari SPECTRE Ops Cult of War
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Posted - 2008.01.29 16:45:00 -
[15]
ferox = craaaaaaaaaaaaaaaaaaaaaaaaaaap ferox fitted with launchers = craaaaaaaaaaaaaaaaaaaap ferox fitted with rails = craaaaaaaaaaaaaaaaaap
i hope my feelings on the ferox are clear :) i only fly caldari currently and its a waste of 20m
~n00b of all trades~ ~if im posting on here its cos im in work~ ~Now with a face!~
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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.01.29 17:17:00 -
[16]
Originally by: Ishina Fel ...where "best" != "good", but rather "best" = "quite bad but the only option" 
250mm rail brutix will massively outperform a 250mm rail ferox. The ferox might have 50% higher range at bc 5, but with cruiser guns, that's insignificant enough to make up for the 2 extra turrets, the damage bonus and the drones the brutix has.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.01.29 17:53:00 -
[17]
Sniping implies breaking 100km range.
A Brutix will indeed outperform a Ferox in just about every conceivable setup (maybe apart from missile fittign ability ), and will make a devastating midrange fighter with rails, but a sniper it is not.
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |

Derek Sigres
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Posted - 2008.01.29 17:56:00 -
[18]
Originally by: EyawNayr Don't even bother with the ferox. I fly caldari, and the ship is great for missles; but it is not worth the investment for hybrids, even with the bonuses. Brutix is a damn good ship, as long as you can put time into some drones. Otherwise I suppose the Ferox could be somewhat of a stopgap, but don't consider it a long-term investment fitted with hybrids.
I'd agree. The Ferrox is just a bland design altogether. Sure you get 50% extra range on your hybrids at BC V, but that equates to about 100 - 110 KM max range and at that point your basically not going to be hitting very hard at all. Plus, grid is so pitifully short on the ferrox that simply fitting 5 250mm rail II's is a pain, much less your two missile launchers (or whatever) and your tank and other components. With launchers, it becomes an okay ship but it's outclassed in every possible way by the Drake in this regard as well.
As a caldari pilot, you don't get too many options for using Hyrbrids. The Rokh is the king of the extreme range snipers, and the Harpy is one of the few AFRIGS with any arguable purpose in PvP. The Eagle may be good, but having never used on I can't really comment on it's capabilities. Every other hybrid using ship caldari has is generally outclassed by it's missile cousins in all but incredibly rare scenarios.
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cytomatrix
Caldari Cosmic Ev0lution
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Posted - 2008.01.29 17:57:00 -
[19]
Originally by: Xsag ferox = craaaaaaaaaaaaaaaaaaaaaaaaaaap ferox fitted with launchers = craaaaaaaaaaaaaaaaaaaap ferox fitted with rails = craaaaaaaaaaaaaaaaaap
i hope my feelings on the ferox are clear :) i only fly caldari currently and its a waste of 20m
I tried to sell my ferox to the locals, but nobody wanted it. Not even for 16mil. :( ______________________________________________________________
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Julius Romanus
Amarr
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Posted - 2008.01.29 18:17:00 -
[20]
With no tracking equiptment the ferox hits out to about 80km with 200's, and 110 with 250's. The unbonused heavys reach 84km with max skills no implants. Asuming you stay in heavy launcher range you end up doing about 180dps.
Thats with 3 dammage mods :(
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Omarvelous
Destry's Lounge
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Posted - 2008.01.29 18:46:00 -
[21]
Edited by: Omarvelous on 29/01/2008 18:47:00
Originally by: Ishina Fel Sniping implies breaking 100km range.
A Brutix will indeed outperform a Ferox in just about every conceivable setup (maybe apart from missile fittign ability ), and will make a devastating midrange fighter with rails, but a sniper it is not.
I thought about it - and you have a point. Sure a Brutix with 7 guns and a damage bonus sounds better than the Ferox with 5 non damage bonused guns - however I did not think about the advantages of range and ammo.
Max optimal range of a Brutix is in the neighborhood of 80-90 km with spike - go another 20-30 km and it DPS drops to 0.
The Ferox on the other hand hits out to about 130 km + 20-30 falloff - so you get 40 extra km in distance. That's significant advantage even if your damage output is low and with fewer guns.
I made comparisons with both ships setup to snipe AND tank (3x tracking computers each, and a medium armor/shield rep with cap injector).
Interestingly enough - from 100km to 40 km the damage output from both ships is comparable (fluctutaing abit, the Ferox having the advantage of firing harder hitting ammo at equal ranges of the Brutix - ie using lead while the brutix has to use tungsten).
At 40 km the Ferox with standard missile launchers (grid issue here) and antimatter does as much damage as a Brutix with Uranium ammo. Drones become an issue as the Brutix can use 5 hammerheads while the Ferox is using 5 hobgoblins.
Within 40 km, as the Brutix can switch to Antimatter, the tide turns and the Brutix comes out on top.
They're actually surprisingly balanced as snipers. Compare the following similarly tanked sniper BC.
Ferox:
Lows: Damage Control II 3x Magnetic Field Stabilizer
Mids: 3 x Tracking Computer II Medium Shield Booster II Medium Cap Injector with 400 cap charges
Highs: 5 x 250mm Railgun II 2 x Standard Missile Launcher II
Drones: 5 x Hobgoblin II
***VS***
Brutix:
Lows: Magnetic Field Stabilizer II Medium Armor Repairer II Damage Control II 2 x Reactor Control II
Mids: 3x tracking Computer II Medium Cap Injector with 400's
Highs: 7 x 250 mm Railgun II
Drones: 5 x Hobgoblin II
__________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Kakasheri
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Posted - 2008.01.29 19:38:00 -
[22]
Originally by: Ancy Denaries Even though I love the Ferox I have to say go with the Brutix. The Ferox is, and remains, a piece of flying crap :(
Craplover!
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Ulstan
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Posted - 2008.01.29 19:42:00 -
[23]
The ferox is terrible. You should never find yourself on the bridge of a ferox.
People apparently realize that it is terrible as a hybrid platform (Use the Brutix!) but then say that it's not so bad when fitted with missiles. What they fail to realize is that a missile Drake will outpeform a Ferox in every way.
Ferox does have a great model though. A gorgeous model, even. Too bad the ship is utter crap.
Basically a good rule of thumb is, the only t1 caldari ship worth using for rails is the Rokh. By and large they are crippled by too few turret slots and split weapons systems.
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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.01.29 20:11:00 -
[24]
Originally by: Ishina Fel Sniping implies breaking 100km range.
3 range mod brutix w/ 250s + spike hits to 91+15. As good as 100km. However, it also deals several times the dps of the ferox.
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Omarvelous
Destry's Lounge
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Posted - 2008.01.29 20:36:00 -
[25]
Originally by: Ivor Gunn
Originally by: Ishina Fel Sniping implies breaking 100km range.
3 range mod brutix w/ 250s + spike hits to 91+15. As good as 100km. However, it also deals several times the dps of the ferox.
Did you try the setups I mentioned above? Its really not that bad. A brutix to fit a tank and get range with 250 rails will have to use fitting mods - fittings mods that use up damage mod space. The Ferox can use more mag stabs and closes the gap nicely at 91km.
Also 91+15 does NOT equal 100km - at 100 km you're going to be missing roughly 20% - or 20% less DPS.
You can snipe with a Ferox up to 140 km - you can not do that with a Brutix. Infact you wont see a significant edge for the Brutix until you get within 40km.
The caveat is you are using tech 2 gear.
A Ferox is far more unforgiving of a tech 1 rail user than a Brutix is - simply because of the edge of spike ammo. Spike allows the Ferox to outrange by 40 km. The Brutix to hit 91 km is using spike - the Ferox can use Iridium ammo. Yes the Brutix is out damaging the Ferox for a bit here (50 dps), but that number will change as the ranges change (try 91km-40km in 10 km increments - you will be surprised). Remember your drones won't be in the equation at 91km (neither are teh Ferox's missiles or drones).
A T1 fit Ferox is a terrible ship (might be the worst in game) - because you are limited to tech 1 ammo. Spend time and some isk with tech 2 guns and the Ferox starts to shine. __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.01.29 20:52:00 -
[26]
Originally by: Omarvelous A brutix to fit a tank and get range with 250 rails will have to use fitting mods - fittings mods that use up damage mod space. The Ferox can use more mag stabs and closes the gap nicely at 91km.
PG implant or PG rig allows for easy fit of the brutix. The ferox lacks the slots to tank and snipe, just as the brutix does. Due to its resist bonus though , this is the only area it is superior to the brutix as an anti-support ship.
Quote: Also 91+15 does NOT equal 100km - at 100 km you're going to be missing roughly 20% - or 20% less DPS.
And you'll still be doing more than the ferox at 100km. There's a full 90dps difference, even when the ferox is utilising CN iridium.
Quote: You can snipe with a Ferox up to 140 km - you can not do that with a Brutix. Infact you wont see a significant edge for the Brutix until you get within 40km.
Correct, you can snipe to 140km, but you'll be doing 134dps and 499 volley. So the question should really be do you want to snipe from 140km? Also, bear in mind the ferox, to lock and shoot to 140km cannot fit a real fit. You'll be using all your mids and lows for SBs and range/tracking mods. No room for an MWD.
As for the significant difference... Under 60km, the ferox is useless. Too heavy and slow, and the drone DPS + ACTUAL damage bonus (rather than virtual damage bonus in the form of range bonus) from the brutix means the brutix massively outclasses it. Even past 60km, there is no way a brutix with a comparable fit will be outdamaged by the ferox until you're way beyond 120km. The ferox just does so little damage.
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Trevor Warps
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Posted - 2008.01.29 20:52:00 -
[27]
Originally by: Omarvelous Brutix vs Ferox
Yep.
I ran the numbers as well with similar setups and tanks (almost no tank, both 3x mag stabs), i dont remember the exact range but it is somewhere between 40 and 60km that the Brutix stops outdamaging the Ferox, especially that the drones range stops around there. After that sweet spot the Ferox does better and also can reach farther.
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Omarvelous
Destry's Lounge
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Posted - 2008.01.29 21:22:00 -
[28]
Edited by: Omarvelous on 29/01/2008 21:25:31 Edited by: Omarvelous on 29/01/2008 21:22:56
Originally by: Ivor Gunn
Originally by: Omarvelous A brutix to fit a tank and get range with 250 rails will have to use fitting mods - fittings mods that use up damage mod space. The Ferox can use more mag stabs and closes the gap nicely at 91km.
PG implant or PG rig allows for easy fit of the brutix. The ferox lacks the slots to tank and snipe, just as the brutix does. Due to its resist bonus though , this is the only area it is superior to the brutix as an anti-support ship.
Quote: Also 91+15 does NOT equal 100km - at 100 km you're going to be missing roughly 20% - or 20% less DPS.
And you'll still be doing more than the ferox at 100km. There's a full 90dps difference, even when the ferox is utilising CN iridium.
Quote: You can snipe with a Ferox up to 140 km - you can not do that with a Brutix. Infact you wont see a significant edge for the Brutix until you get within 40km.
Correct, you can snipe to 140km, but you'll be doing 134dps and 499 volley. So the question should really be do you want to snipe from 140km? Also, bear in mind the ferox, to lock and shoot to 140km cannot fit a real fit. You'll be using all your mids and lows for SBs and range/tracking mods. No room for an MWD.
As for the significant difference... Under 60km, the ferox is useless. Too heavy and slow, and the drone DPS + ACTUAL damage bonus (rather than virtual damage bonus in the form of range bonus) from the brutix means the brutix massively outclasses it. Even past 60km, there is no way a brutix with a comparable fit will be outdamaged by the ferox until you're way beyond 120km. The ferox just does so little damage.
If you're going to use a PG implant on your Brutix - do the same for the Ferox and fit a larger shield booster.
I agree at 91km-100km the Brutix with Spike does more than the Ferox with Iridium. Drop the ranges to 40km in 10 km incerments (start switching to higher damage ammo). Keep both ships firing at equal ranges - realizing the range bonus allows the Ferox 1-2 steps better damaging ammo than the brutix. Its pretty close.
140km yes you will need remote sensor boosting - or throw away your tank (not much of one in my setup anyways) and use your own sensor boosters to lock that far. 134 dps is still 134 dps - sure big ships can ignore it, but interceptors trying to close on you or ECM ships can't.
Believe me - I'm not a big fan of the Ferox - but its actually not as terrible in its role as a sniper with tech 2 weapons.
Would I love more turrets and less missile slots on this ship? Hell yes. That would boost this ship's damage in the 100km to 40km range significantly. Even still with 5 turrets with better ammo it can compete at medium/far ranges.
When the Brutix can finally switch to antimatter (under 30km), and use its larger drones is where it will completely dominate the Ferox. This is where a lot of small scale pvp occurs, hence people's dissapointment in the Ferox.
Also the Ferox is usually a Cadari pilot's first BC before they get a Drake. Their skills are usually limited, the Ferox is a far more skill intensive ship to fly as a sniper than a heavy missile spamming passive Drake. Hence the great disappointment in its damage output with tech 1 guns and tech 1 ammo (whereas the Brutix with tech 1 gear is still respectable). __________________________________________________ Sup brosef! Destry's Lounge is looking for a few good drunks - contact me in game.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.29 21:46:00 -
[29]
Originally by: Zal'arok Edited by: Zal''arok on 29/01/2008 03:19:29 I've been using cruisers for some time now and am closing in on being skilled for a bc. What I'm wondering is what is a better hybrid ship: ferox, myrmidon, or a brutix?
Brutix owns for a heavy hybrid gunnery pilot. Its a great ship. Myrm is more a drone ship. Amarr pvp Vids: Inq - I Inq - II |

Ivor Gunn
No One Expects The Spanish Inquisition
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Posted - 2008.01.29 22:13:00 -
[30]
Edited by: Ivor Gunn on 29/01/2008 22:14:37
Originally by: Omarvelous If you're going to use a PG implant on your Brutix - do the same for the Ferox and fit a larger shield booster.
Shield booster? You need 2x SB 2, 2x TC 2 and 1x MWD. There's no mids left.
Quote: Drop the ranges to 40km in 10 km incerments (start switching to higher damage ammo)...
2 damage mods, 3 range mods, all level 5, 250mm rails.
At no point under 90km does the ferox outdamage the brutix. Beyond that range, damage is too low and locking times too high to be of any practical use.
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