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Claire Jacobs
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Posted - 2008.01.30 20:02:00 -
[1]
I would like to thank CCP for actually taking due time and course to actualy listen to the player base and improve the game.
As many are aware, in the new devblog.. All EM armor resistances have been reduced 10%, as well as all shield EXP resistances 10%. It's great to see a logical response to a growing problem.
Currently being tested on SISI |

Firkragg
Blue Labs Knights Of the Southerncross
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Posted - 2008.01.30 20:10:00 -
[2]
this is another amarr nerf. Now our armour is weaker against em damage. What about if we wanna run sansha missions. CCP really gotta stp screwing us over.
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Aem
White-Noise
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Posted - 2008.01.30 20:14:00 -
[3]
Originally by: Firkragg this is another amarr nerf. Now our armour is weaker against em damage. What about if we wanna run sansha missions. CCP really gotta stp screwing us over.
Seriously, all armour is the same. I personally see it as 10% less DPS mitigated to resistances, and high natural EM resistances with an EANM II or other.
Scorch S,M,L which primaries EM damage has a boost as well.
Think not of 10% less EM on your own ship, but 10% reduction on theirs.
What we doing tonight Brain? Same thing we do everynight Pinky. Trying to NERF Eve.
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Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2008.01.30 20:15:00 -
[4]
yeah...they should think things over better...hell a cap need reduction, an introduction of explo crystals and more grid on some ships would solve all problems...
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Julius Romanus
Amarr
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Posted - 2008.01.30 20:15:00 -
[5]
Originally by: Firkragg this is another amarr nerf. Now our armour is weaker against em damage. What about if we wanna run sansha missions. CCP really gotta stp screwing us over.
Some amarr players will whine about ANYTHING.
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Angelus Blackheart
M0NEY SH0T
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Posted - 2008.01.30 20:20:00 -
[6]
I dont understand the logic. Why nerf other races? why not just give Amarr a damage boost of some sort?
Am i the only one thinking about the knock on effects ie. missions, and shooting at POS and other things i cant think of right now.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.01.30 20:21:00 -
[7]
Originally by: Xanos Blackpaw yeah...they should think things over better...hell a cap need reduction, an introduction of explo crystals and more grid on some ships would solve all problems...
Erm... this is the equivalent of adding 20% more damage to your lasers in the form of explosive damage. That's not enough?
CONCORD provide consequences, not safety; only you can do that. |

ragewind
Caldari VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2008.01.30 20:22:00 -
[8]
nerfing eve to fix amarr is not a fix its just nerfing all tanks across eve this just mean even amar tank less but still do no more DPS ever other ship will still do more damage to you now you have weaker resistances
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.01.30 20:22:00 -
[9]
Originally by: Angelus Blackheart I dont understand the logic. Why nerf other races? why not just give Amarr a damage boost of some sort?
Am i the only one thinking about the knock on effects ie. missions, and shooting at POS and other things i cant think of right now.
"By simply changing damage types or increasing raw DPS doesn't really fix the issue that EM damage is pretty much useless against armor tanking ships due to high natural resistances and the popularity of omni-tanking. We would still have EM drones and EM missiles being less useful than others if we just changed damage types on crystals or increased the damage on energy turrets."
Do people read the blogs before complaining about them?
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Firkragg
Blue Labs Knights Of the Southerncross
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Posted - 2008.01.30 20:29:00 -
[10]
I may have been joking btw. I think this is a good starrt on fixing amarr. This fixes the problem with lasers. Some of the ships still need tweaking so they arent laughably bad anymore *cough*omen*cough*
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Alora Venoda
Caldari GalTech Giant Space Amoeba
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Posted - 2008.01.30 20:29:00 -
[11]
will this tanking nerf also apply to rats? does this mean amaar will do more damage to guristas too?
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

MenanceWhite
Amarr
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Posted - 2008.01.30 20:30:00 -
[12]
Does it matter that much? 2x 25% hp boosts are still there. ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2008.01.30 20:31:00 -
[13]
Originally by: An Anarchyyt
"By simply changing damage types or increasing raw DPS doesn't really fix the issue that EM damage is pretty much useless against armor tanking ships due to high natural resistances and the popularity of omni-tanking. We would still have EM drones and EM missiles being less useful than others if we just changed damage types on crystals or increased the damage on energy turrets."
Do people read the blogs before complaining about them?
A-HA! It's not an Amarr fix then. 
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Xanos Blackpaw
Amarr The Firestorm Cartel
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Posted - 2008.01.30 20:31:00 -
[14]
nope. amarr still suck against rats. oh both the omen and zealot needs boosting...the omen with grid mostly and the zealot with and extra turret. currently the omen do more damage than the zealot...
Playing minmatar is "like going down a flight of stairs in a office chair firing an Uzi". |

Riho
Mercenary Forces Exquisite Malevolence
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Posted - 2008.01.30 20:33:00 -
[15]
damn... my amarr char isnt going to be happy :( ---------------------------------- This is Me |

Alowishus
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.01.30 20:38:00 -
[16]
Did any of the people who whined actually spend any time on the test server before they complained?
/makes fart noise
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Marcus TheMartin
Gallente The Scope
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Posted - 2008.01.30 20:40:00 -
[17]
Originally by: Firkragg this is another amarr nerf. Now our armour is weaker against em damage. What about if we wanna run sansha missions. CCP really gotta stp screwing us over.
just log off if the sansha gets too hard thats the new cool thing to do these days 
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Adonis 4174
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Posted - 2008.01.30 20:46:00 -
[18]
No, I don't like it.
I hadn't planned ahead and bought explosive shield hardeners. ---- Anything less is wasted effort |

Seeing EyeDog
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Posted - 2008.01.30 20:48:00 -
[19]
Originally by: Claire Jacobs I would like to thank CCP for actually taking due time and course to actualy listen to the player base and improve the game.
As many are aware, in the new devblog.. All EM armor resistances have been reduced 10%, as well as all shield EXP resistances 10%. It's great to see a logical response to a growing problem.
Currently being tested on SISI
and reducing shield explosive resists by 10% buffs amarr how? _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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Angel DeMorphis
Gallente
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Posted - 2008.01.30 20:48:00 -
[20]
Originally by: ragewind nerfing eve to fix amarr is not a fix its just nerfing all tanks across eve this just mean even amar tank less but still do no more DPS ever other ship will still do more damage to you now you have weaker resistances
What you see: I fly Amarr, now my ship gets 10% less resist on EM, wtf?
What CCP sees: Hmm, the user base is complaining about Amarr not doing enough damage. They're stuck to EM and Thermal damage, which would explain it. PvP is a lot about armor tanking and armor has high EM resist. EM... hmm... Yeah, I've also noticed the user base saying EM drones are pretty worthless, because of the high EM resist for armor. EM missiles, too, are rarely used, and then only to tear through the shields so they can switch to another damage type for armor.
Let's try to solve all these thing with one, simple change. 10% less resist for EM on armor. That would make EM drones a little more useful. That would make EM missiles a little more useful. And that would give Amarr blasters a boost, too!
Stop thinking about your own darned self and look at the big picture. If that still doesn't do it for you, instead of making stupid whine posts after just reading the dev blog, take it to the test server and try things out yourself. See if it actually does make your blasters better. No, Amarr vs. Amarr with both tanking EM + Thermal won't do it. If you really care about "The Amarr Problem" try all kinds of tests. If you feel this change is wrong, prove it on the test server. Then come whine with your results.
My sig taken from this site. [IMAGE REMOVED] |

Angel DeMorphis
Gallente
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Posted - 2008.01.30 20:50:00 -
[21]
Originally by: Seeing EyeDog
Originally by: Claire Jacobs I would like to thank CCP for actually taking due time and course to actualy listen to the player base and improve the game.
As many are aware, in the new devblog.. All EM armor resistances have been reduced 10%, as well as all shield EXP resistances 10%. It's great to see a logical response to a growing problem.
Currently being tested on SISI
and reducing shield explosive resists by 10% buffs amarr how?
Read the dev blog, realize it's not only about buffing Amarr, and/or to make this proposed "Amarr buff" they don't also want to boost shield tanking too much at the same time, then come back to the thread, mkay?
My sig taken from this site. [IMAGE REMOVED] |

Seeing EyeDog
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Posted - 2008.01.30 20:52:00 -
[22]
Originally by: Angel DeMorphis
Originally by: Seeing EyeDog
Originally by: Claire Jacobs I would like to thank CCP for actually taking due time and course to actualy listen to the player base and improve the game.
As many are aware, in the new devblog.. All EM armor resistances have been reduced 10%, as well as all shield EXP resistances 10%. It's great to see a logical response to a growing problem.
Currently being tested on SISI
and reducing shield explosive resists by 10% buffs amarr how?
Read the dev blog, realize it's not only about buffing Amarr, and/or to make this proposed "Amarr buff" they don't also want to boost shield tanking too much at the same time, then come back to the thread, mkay?
ummm the op is thanking ccp for the "amarr buff"...is my point, jackhole _____________________
Originally by: Locus Bey Intelligence isn't a prequisite for being a Goon, in fact its a deficit.
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Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.01.30 20:54:00 -
[23]
Originally by: Seeing EyeDog
Originally by: Claire Jacobs I would like to thank CCP for actually taking due time and course to actualy listen to the player base and improve the game.
As many are aware, in the new devblog.. All EM armor resistances have been reduced 10%, as well as all shield EXP resistances 10%. It's great to see a logical response to a growing problem.
Currently being tested on SISI
and reducing shield explosive resists by 10% buffs amarr how?
maths is fun - try it some time.
CONCORD provide consequences, not safety; only you can do that. |

Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2008.01.30 20:55:00 -
[24]
Originally by: Seeing EyeDog
and reducing shield explosive resists by 10% buffs amarr how?
That was a needed "balance" fix because shield tanks were already so damn good that everyone used them in PvP. 
On a more serious note - who does explosive damage anyway? Who cares?
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.30 20:57:00 -
[25]
Finally. This is one step into the right direction. Lets keep it that way.
Amarr pvp Vids: Inq - I Inq - II |

Laila Eldgorn
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Posted - 2008.01.30 20:58:00 -
[26]
Solution for amarr problem: Lets make caldari suck even more than they already did at tanking and at the same time we make minmatar even better. How exciting. Now back to amarr problem...
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Angel DeMorphis
Gallente
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Posted - 2008.01.30 20:59:00 -
[27]
Originally by: Seeing EyeDog ummm the op is thanking ccp for the "amarr buff"...is my point, jackhole
Yes, and this solution for the "Amarr buff" also had to reduce Explosion resist for shields to keep things balanced at the same time... is my point, jackhole.
My sig taken from this site. [IMAGE REMOVED] |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.30 21:00:00 -
[28]
Originally by: Laila Eldgorn Solution for amarr problem: Lets make caldari suck even more than they already did at tanking and at the same time we make minmatar even better. How exciting. Now back to amarr problem...
I hear drakes and vultures tank pretty good. Amarr pvp Vids: Inq - I Inq - II |

Cpt Fina
Mutually Assured Distraction
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Posted - 2008.01.30 21:12:00 -
[29]
What the hell are you people talking about? Alot of shieldtanked ships outperforms armortanks in PvP. They are excellent at taking a ****load of damage for a shorter amount of time.
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Angel DeMorphis
Gallente
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Posted - 2008.01.30 21:19:00 -
[30]
Edited by: Angel DeMorphis on 30/01/2008 21:19:04
Originally by: Cpt Fina What the hell are you people talking about? Alot of shieldtanked ships outperforms armortanks in PvP. They are excellent at taking a ****load of damage for a shorter amount of time.
And is able to tackle the opponent at the same time? Yeah, shield tankers can fit well into groups, but armor tankers have mid slots free for PvP essentials like webber, jammer, AB/MWD, etc. (EDIT: without having to sacrifice their tank)
P.S. And you don't want to take a crapload of damage for a shorter amount of time, you want to take a crap load of damage for a longer amount of time. If for a shorter amount of time, you die faster.
My sig taken from this site. [IMAGE REMOVED] |

ragewind
Caldari VersaTech Interstellar Ltd. SMASH Alliance
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Posted - 2008.01.30 21:19:00 -
[31]
Originally by: Seeing EyeDog and reducing shield explosive resists by 10% buffs amarr how?
because when you are doing no more damage to its unchanged em/ther tank it will have all 4 damage times loaded and will respectivly to 10% more damage on your shield and armor for its respective ammo and then once all your armarr ships are dead you will forget about them and fly anything elses and stop shouting at ccp, they have feelings about how they fail to fix you and well now just wish you will go away
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.30 21:28:00 -
[32]
Originally by: Angel DeMorphis Edited by: Angel DeMorphis on 30/01/2008 21:19:04
Originally by: Cpt Fina What the hell are you people talking about? Alot of shieldtanked ships outperforms armortanks in PvP. They are excellent at taking a ****load of damage for a shorter amount of time.
And is able to tackle the opponent at the same time? Yeah, shield tankers can fit well into groups, but armor tankers have mid slots free for PvP essentials like webber, jammer, AB/MWD, etc. (EDIT: without having to sacrifice their tank)
P.S. And you don't want to take a crapload of damage for a shorter amount of time, you want to take a crap load of damage for a longer amount of time. If for a shorter amount of time, you die faster.
Do you solo alot in a sleipnir? It has a redicilously powerful active shield tank and can fit full gank + tank. I mean its not like youre fitting alot of tackle gear on a gang/fleet absolution. Shield tanking is fine. Amarr pvp Vids: Inq - I Inq - II |

Durao
Amarr
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Posted - 2008.01.30 21:30:00 -
[33]
This is a great move, ccp.
I'm looking forward to testing things out on singularity. |

nirana
Amarr Destructive Influence
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Posted - 2008.01.30 21:31:00 -
[34]
I like it :D
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Angel DeMorphis
Gallente
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Posted - 2008.01.30 21:32:00 -
[35]
Originally by: Lyria Skydancer Do you solo alot in a sleipnir? It has a redicilously powerful active shield tank and can fit full gank + tank. I mean its not like youre fitting alot of tackle gear on a gang/fleet absolution. Shield tanking is fine.
Like I said in my post you didn't read, shield tanks can fit well into groups (to a limited capacity), but you can't tank and tackle like armor tankers can, and you were never meant to.
My sig taken from this site. [IMAGE REMOVED] |

Ulstan
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Posted - 2008.01.30 21:33:00 -
[36]
I'm glad to see them addressing the issue. I look forward to their future devblogs where further ship specific changes are outlined.
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Cpt Fina
Mutually Assured Distraction
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Posted - 2008.01.30 21:33:00 -
[37]
Originally by: Angel DeMorphis Edited by: Angel DeMorphis on 30/01/2008 21:19:04
Originally by: Cpt Fina What the hell are you people talking about? Alot of shieldtanked ships outperforms armortanks in PvP. They are excellent at taking a ****load of damage for a shorter amount of time.
And is able to tackle the opponent at the same time? Yeah, shield tankers can fit well into groups, but armor tankers have mid slots free for PvP essentials like webber, jammer, AB/MWD, etc. (EDIT: without having to sacrifice their tank)
Yeah, shieldtankers fit very well into groups. Much so because of their impressive tank which doesn't nerf their damageoutput. In other words, very viable in PvP.
Originally by: Angel DeMorphis
P.S. And you don't want to take a crapload of damage for a shorter amount of time, you want to take a crap load of damage for a longer amount of time. If for a shorter amount of time, you die faster.
Active shieldtanks, which tankable dps outperforms most armourtanks, often lasts longer than 7-8 minutes with all mods active, which in most situations are much better than having an average tank that lasts forever.
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EglantinFinfleur
Northern Intelligence
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Posted - 2008.01.30 21:38:00 -
[38]
Excellent stealth minmatar buff.
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Alowishus
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.01.30 21:40:00 -
[39]
I feel sorry for anyone who runs across my Maelstrom thinking shield tanks don't work for PvP 
/makes fart noise
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Harall
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Posted - 2008.01.30 21:51:00 -
[40]
I'm afraid that the change would increase the popularity of EANMs and end up not much of a boost. As it is, it's not a problem fighting hardener tanked ships since EM is their weakest resist.
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Sebroth
Coordination Incorporated
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Posted - 2008.01.30 22:07:00 -
[41]
Originally by: Harall I'm afraid that the change would increase the popularity of EANMs and end up not much of a boost. As it is, it's not a problem fighting hardener tanked ships since EM is their weakest resist.
this
its not the basic res on the ships they need to change but the eanm and aktive hardners so we get more reason to use aktiv hardners on our armor tanking ships. sure it will be a boost for amarr ships vs eanm tanks but at the same time you make sure more people use eanm tank and in the end em will still be alot worse then exp vs eanm tanks
I will have less reason to change my ammo on my minmatar ships tho so I guess I should be happy ----- Never knock on Death's door; ring the doorbell and run (he hates that) |

Meridius Dex
Amarr Foundation R0ADKILL
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Posted - 2008.01.30 22:16:00 -
[42]
Let me also congratulate CCP for not only acknowledging the problem, but taking the first steps to remedy it. Reading that devblog gave me the first real hope I've had since I started playing this game. I had canceled my subscription back in December, allowing it to run out at the end of January, believing that no change would ever come. I have since restarted my sub and look forward to the other changes the devs indicated are coming down the pipe.
KUDOS! -- Meridius Dex --
Amarr = EVE on Hard setting |

Back Again
Caldari Caldari Provisions
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Posted - 2008.01.30 22:26:00 -
[43]
This is, yet, another Amarr and Caldari whining thread. In fact, some say that shield tanking is fine and use Minmatar ships as examples of good PvP ships.
What do you think CCP want us to do? Please, think before answering, as this is not that hard to discover - CROSSTRAINING to another race!!!
Do you know any 2yo player that fly only 1 race ships? If so, he must be flying Gallente or Minmatar, that for sure. And, OFC, I'd crosstrained from my initial caldari crap and, as long CCP don't nerf Gallente and drones I will be ok, for the ones that want to PvE, stick with your "awesome" missile boats.
No signature here, only the bright light of a ship exploding right in front of me. |

General StarScream
Borg Collective hive mind
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Posted - 2008.01.30 22:28:00 -
[44]
lol drones allready got a huge nerf, and hybrids suck cuse they only do kin/therm wich everyone has at 80% res anyway,. Please resize signature to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

Back Again
Caldari Caldari Provisions
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Posted - 2008.01.30 22:32:00 -
[45]
Originally by: General StarScream lol drones allready got a huge nerf, and hybrids suck cuse they only do kin/therm wich everyone has at 80% res anyway,.
So, I think you must be crosstraining for caldari then, isn't you?
 No signature here, only the bright light of a ship exploding right in front of me. |

Frug
Zenithal Harvest
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Posted - 2008.01.30 23:06:00 -
[46]
Originally by: Aem
Think not of 10% less EM on your own ship, but 10% reduction on theirs.
Great advice.
I will try to think of this while I'm being shot.

- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

ExcellciuM
Exair Holding Corporation
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Posted - 2008.01.30 23:12:00 -
[47]
As per usual CCP, instead of giving Amarr some CPU/Grid decide its best to nerf a completly different thing altogether and try to fob it off as an Amarr boost, All I see happening is them removing the HP buff they added by lowering resistances. And not that Minmatar need a boost but they are the ones benefiting from this as well.
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CCP Mitnal

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Posted - 2008.01.31 04:19:00 -
[48]
Locked
Please continue your discussion in the official thread provided, Here
Mitnal, Community Representative
EVE Online CCP Games Email/Netfang |
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