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L70Rogue
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Posted - 2008.02.03 21:34:00 -
[31]
Originally by: Volzir Sarcastic Troll is Sarcastic.
Lasers are the absolute worst weapons in the game. The zealot changes and the Deimos changes have absolutely nothing to do with that though. Until the Zealot/Omen sees the Dev's actually fix what's wrong with it then it'll still be nearly useless.
This
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Taguchi Hiroko
Deadly Addiction
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Posted - 2008.02.03 21:41:00 -
[32]
Originally by: Durethia Edited by: Durethia on 03/02/2008 18:59:01 First, the Zealot. The only people who complain about the zealot, are n00bs with poor gunnery skills. There was never anything wrong with lasers, and the Zealot was a strong second place to the most damaging HAC in game, only under the Deimos itself.
With nearly 90% resists on EM and Thermal, Pulse lasers (assuming the pilot has decent Gunnery skills) will still smoothly eat the armor or shields as though there were no resists using any other weapons. I don't know WHY CCP thinks lasers or any ships using lasers need a boost. Lasers are too damn powerful as it is, with decent Gunnery skills. They are the only weapons that don't seem to be much affected by resistance tanking... and this is a fact. And, lowering the EM resistance of all armor tankers? Welcome to Amarr Online now, why fly anything else? It wasn't enough that 80% EM resistance was virtually no tank at all for lasers, now it's going to be even lower!!!! BTW, if this is to encourage people to fit EM hardeners, I never fit hardeners period, and this won't make me think otherwise.
The Deimos. One less low slot? Who ever thought this was a good idea? The Deimos is consistantly primaried among HACs, even back when the ship was thought to generally suck. It is a SUPPORT vessel, as ALL Gallente gun boats are. The Extra Mid slot will only gimp this ship, who NEEDS as much of a tank as possible just to survive the abuse it often takes during engagements. Why have an extra mid slot? Cap booster? Train up your Engineering skills... jeez. This change truely sucks.
CCP both of these changes really sucks, and makes no sense. No one was whining about the Deimos after you guys "fixed" it. Why touch it now? The only people who cried like a baby about lasers were those with only 2 million sp in Gunnery. The ones with nearly 10 mil, always had a smile on their face as nothing could effectively tank lasers....
Please, these changes need to be reconsidered. The Deimos will suck balls, the Zealot will be an uber solo pwn mobile.... it's senseless!!!
Oh, and I wonder, are you guys going to shift the lessened point value for EM resistance and put that on Explosive damage for the Armor guys? Probably not, as none of this makes sense anyways....
totally agree. please don't change them CCP.
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HoeMaster
Conniving Opportunist
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Posted - 2008.02.03 21:46:00 -
[33]
I think that if they're going to do those changes they shouldn't take away that low slot but the 6th high slot.
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Grimpak
Gallente Trinity Nova
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Posted - 2008.02.03 21:46:00 -
[34]
Originally by: L70Rogue being devil's advocate here now.
the vaga does that DPS at what range? and compare that to the zealot's range.
while I welcome the changes to the zealot, I must say that DPS figures are just a part of the argument, and not the whole.
Actually a Vagbond's DPS is MUCH higher: 536 DPS with Republican Fleet EMP, one heavy assault launcher, 2x gyrostab at 6100 m/s
The zealot sucks in comparison even with a 5th turret.
again range.
you will do that damage at 1.5km range from your target.
at ranges of 20km you'll do pretty much some 20-30% of that, not adding the fact that you'll be hard pressed to hit anything at those speeds.
however, goumindong has it right:
Originally by: Goumindong A vagabond with 2 ambit extensions, 180mm AC's, 0 damage mods, and Barrage, does 215 DPS at 31.4km. At 17km it will do 298 dps with the same.
A zealot did 221 with 0 damage mods to 34km with Heavy Pulse Lasers and scorch
Adding damage mods benefit the Zealot more, but a Vagabond was still out-damaging it to about 20km.
and there you have it, the damage diference between both is that the vaga needs to be inside the 20km range, pretty much inside neutralizer range.
the zealot however can go up to 34km and maintain the same damage, a range where the vaga will struggle to do that kind of damage, even with falloff rigs added. wich means that the point of DPS not being the only number, still stands.
balanced? yes. ---
planetary interaction idea! |
Aramendel
Amarr North Face Force
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Posted - 2008.02.03 21:55:00 -
[35]
Originally by: Grimpak the zealot however can go up to 34km and maintain the same damage, a range where the vaga will struggle to do that kind of damage, even with falloff rigs added. wich means that the point of DPS not being the only number, still stands.
Exept both ships will need to be within scram range unless they like looking at empty space.
The high range of the zealot is largely pointless with pulse laser outfits.
And it is also ignoring the other benefits of the vaga, especially his far higher survivability.
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Steakkbone
Helios Incorporated Insurgency
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Posted - 2008.02.03 21:57:00 -
[36]
Originally by: Durethia Edited by: Durethia on 03/02/2008 18:59:01 First, the Zealot. The only people who complain about the zealot, are n00bs with poor gunnery skills.
Stopped reading here.
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Grimpak
Gallente Trinity Nova
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Posted - 2008.02.03 21:57:00 -
[37]
Originally by: Aramendel
Originally by: Grimpak the zealot however can go up to 34km and maintain the same damage, a range where the vaga will struggle to do that kind of damage, even with falloff rigs added. wich means that the point of DPS not being the only number, still stands.
Exept both ships will need to be within scram range unless they like looking at empty space.
The high range of the zealot is largely pointless with pulse laser outfits.
And it is also ignoring the other benefits of the vaga, especially his far higher survivability.
well just use a tackler then.
and no, you're not the only race that is faced with that problem.
people need to see that solo-pvp is not the only thing, and that are better ships in the amarr fleet for solo work. ---
planetary interaction idea! |
Lil Mule
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Posted - 2008.02.03 21:58:00 -
[38]
Originally by: Durethia
Originally by: Goumindong Edited by: Goumindong on 03/02/2008 19:05:30 The Zealot was the second least damagning Hac in the game.
You're trolling.
Let's not claim who's trolling based off of your own lack of experience. The Zealot was never the second least damaging HAC in this game. The Vagabond was, before the changes to the Sacrilege were made. After that change, well, the Vagabond is the least damaging HAC now. Zealot nowhere near the bottom, never was. In a Deimos, you can permanently and indefinately tank an assault of two highly skilled Vagabonds ( I do it all the time, and if you doubt me I'll show you. ); which with the same fit can not perform as such with any other pair of HACs in game, including the Zealot with poor gunnery skills. A solo Zealot, can beat the tank, with relative ease and swiftness, so there's your gank with EM and Thermal both being above 80%.
The Zealot isn't so much a "Gank" ship, not when compared to other Gank ships like the Deimos. The Zealot is supposed to provide considerable DPS at mid-range. And it does fill that role very well. It's because of this characteristic, that many have traditionally considered the Zealot as a better gang support ship than the Deimos. Because it can deliver almost as much damage at a safer distance away from target.
What kind of ***** is this guy on? The Zealot is one of the lowest damaging HAC's in the game, that has been prove time and again by many posts. The Vaga is NOT the lowest, in fact the Vaga is higher than the Zealot.
Lets also count the number of people that use Vaga's vs those that use Zealots. Do you think this is an effective means of measuring which ship is more useful/desired/needed in combat? Of course not because you already know the outcome of that little poll, and Im sure you'll have a rediculous excuse to back up why it shouldnt be counted. But Ill do it anyways. The Vaga is arguably the MOST used HAC in the game. It might be a toss up between the Vaga and the Ishtar, but Im willing to get its pretty damn close. How often do you see Zealots being used in gangs? or solo? or in doubles? Slim to none. Thank you for your ******** post, its clear that your a moron. NEXT. -----------------------------------------------
People enjoy flying Amarr for the same reason they like being tied up in leather, whipped and called names
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Aramendel
Amarr North Face Force
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Posted - 2008.02.03 21:59:00 -
[39]
Originally by: Grimpak well just use a tackler then.
Which is immune to neuts how exactly?
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Julius Romanus
Amarr Blood Corsair's Blood Blind
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Posted - 2008.02.03 22:01:00 -
[40]
Originally by: Aramendel
Originally by: Grimpak well just use a tackler then.
Which is immune to neuts how exactly?
Malediction/Raptor/Ares/Stiletto, 24km scram = 28km = Immune unless you're bringing faction or a curse.
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Grimpak
Gallente Trinity Nova
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Posted - 2008.02.03 22:06:00 -
[41]
Originally by: Julius Romanus
Originally by: Aramendel
Originally by: Grimpak well just use a tackler then.
Which is immune to neuts how exactly?
Malediction/Raptor/Ares/Stiletto, 24km scram = 28km = Immune unless you're bringing faction or a curse.
wich with the changes on TD's would mean that you couldn't do jack to a curse even if you were in a vaga anyways ---
planetary interaction idea! |
Julius Romanus
Amarr Blood Corsair's Blood Blind
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Posted - 2008.02.03 22:09:00 -
[42]
Edited by: Julius Romanus on 03/02/2008 22:09:51 Edited by: Julius Romanus on 03/02/2008 22:09:33
Originally by: Grimpak
Originally by: Julius Romanus
Originally by: Aramendel
Originally by: Grimpak well just use a tackler then.
Which is immune to neuts how exactly?
Malediction/Raptor/Ares/Stiletto, 24km scram = 28km = Immune unless you're bringing faction or a curse.
Good, cant do much to a rook with a vaga either.
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goodby4u
Logistic Technologies Incorporated
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Posted - 2008.02.03 22:24:00 -
[43]
Originally by: Grimpak Edited by: Grimpak on 03/02/2008 21:02:10
Originally by: goodby4u
Originally by: Durethia
Originally by: Goumindong Edited by: Goumindong on 03/02/2008 19:05:30 The Zealot was the second least damagning Hac in the game.
You're trolling.
Let's not claim who's trolling based off of your own lack of experience. The Zealot was never the second least damaging HAC in this game. The Vagabond was, before the changes to the Sacrilege were made. After that change, well, the Vagabond is the least damaging HAC now. Zealot nowhere near the bottom, never was. In a Deimos, you can permanently and indefinately tank an assault of two highly skilled Vagabonds ( I do it all the time, and if you doubt me I'll show you. ); which with the same fit can not perform as such with any other pair of HACs in game, including the Zealot with poor gunnery skills. A solo Zealot, can beat the tank, with relative ease and swiftness, so there's your gank with EM and Thermal both being above 80%.
The Zealot isn't so much a "Gank" ship, not when compared to other Gank ships like the Deimos. The Zealot is supposed to provide considerable DPS at mid-range. And it does fill that role very well. It's because of this characteristic, that many have traditionally considered the Zealot as a better gang support ship than the Deimos. Because it can deliver almost as much damage at a safer distance away from target.
A vagabond with 5x 220s(barrage)1x heavy missile(dg havoc or lesser faction doesnt matter)vs zealot with 4x mega pulse turrets(conflag)and the vaga has 5x hobgoblins=
vaga=365. zealot=345.
This is LONGRANGE vaga ammo vs SHORTRANGE zealot ammo and the zealot even has a heatsink..Please get your numbers right in the future.
being devil's advocate here now.
the vaga does that DPS at what range? and compare that to the zealot's range.
while I welcome the changes to the zealot, I must say that DPS figures are just a part of the argument, and not the whole.
With barrage 2km,but with falloff 24km...And if your at about 10km with it you probably will match the dps...The zealot has a 10km range with conflag
This is what happens when a kestrel with thermal missiles declares war on earth |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.02.03 22:31:00 -
[44]
Originally by: Grimpak
and there you have it, the damage diference between both is that the vaga needs to be inside the 20km range, pretty much inside neutralizer range.
the zealot however can go up to 34km and maintain the same damage, a range where the vaga will struggle to do that kind of damage, even with falloff rigs added. wich means that the point of DPS not being the only number, still stands.
balanced? yes.
Inside heavy neutralizers range, kinda. Keep in mind the Vagabond is 35% faster than the Zealot and that adds up.
Not to mention the HAM cerberus[500 dps to 30km]
The Zealot was at a point where it had no area of expertise. At longer ranges it was worse than the Muninn. At shorter ranges it was worse than the vagabond. At middle ranges it was worse than the cerberus. It served no role.
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Grimpak
Gallente Trinity Nova
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Posted - 2008.02.03 22:35:00 -
[45]
Originally by: Goumindong
Originally by: Grimpak
and there you have it, the damage diference between both is that the vaga needs to be inside the 20km range, pretty much inside neutralizer range.
the zealot however can go up to 34km and maintain the same damage, a range where the vaga will struggle to do that kind of damage, even with falloff rigs added. wich means that the point of DPS not being the only number, still stands.
balanced? yes.
Inside heavy neutralizers range, kinda. Keep in mind the Vagabond is 35% faster than the Zealot and that adds up.
Not to mention the HAM cerberus[500 dps to 30km]
The Zealot was at a point where it had no area of expertise. At longer ranges it was worse than the Muninn. At shorter ranges it was worse than the vagabond. At middle ranges it was worse than the cerberus. It served no role.
indeed. have to say that after the stacking changes, it lost the spot it shared with the deimos as gank machine ---
planetary interaction idea! |
Kairg
Caldari Caldari State Operations
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Posted - 2008.02.03 22:44:00 -
[46]
Originally by: Durethia The Deimos. One less low slot?
What NOOOOOOOOOO! The Deimos is my favourite ship of all time! _____________________________________________________
Under construction |
Twilight Mourning
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Posted - 2008.02.03 22:46:00 -
[47]
Originally by: Taguchi Hiroko
Originally by: Durethia Edited by: Durethia on 03/02/2008 18:59:01 First, the Zealot. The only people who complain about the zealot, are n00bs with poor gunnery skills. There was never anything wrong with lasers, and the Zealot was a strong second place to the most damaging HAC in game, only under the Deimos itself.
With nearly 90% resists on EM and Thermal, Pulse lasers (assuming the pilot has decent Gunnery skills) will still smoothly eat the armor or shields as though there were no resists using any other weapons. I don't know WHY CCP thinks lasers or any ships using lasers need a boost. Lasers are too damn powerful as it is, with decent Gunnery skills. They are the only weapons that don't seem to be much affected by resistance tanking... and this is a fact. And, lowering the EM resistance of all armor tankers? Welcome to Amarr Online now, why fly anything else? It wasn't enough that 80% EM resistance was virtually no tank at all for lasers, now it's going to be even lower!!!! BTW, if this is to encourage people to fit EM hardeners, I never fit hardeners period, and this won't make me think otherwise.
The Deimos. One less low slot? Who ever thought this was a good idea? The Deimos is consistantly primaried among HACs, even back when the ship was thought to generally suck. It is a SUPPORT vessel, as ALL Gallente gun boats are. The Extra Mid slot will only gimp this ship, who NEEDS as much of a tank as possible just to survive the abuse it often takes during engagements. Why have an extra mid slot? Cap booster? Train up your Engineering skills... jeez. This change truely sucks.
CCP both of these changes really sucks, and makes no sense. No one was whining about the Deimos after you guys "fixed" it. Why touch it now? The only people who cried like a baby about lasers were those with only 2 million sp in Gunnery. The ones with nearly 10 mil, always had a smile on their face as nothing could effectively tank lasers....
Please, these changes need to be reconsidered. The Deimos will suck balls, the Zealot will be an uber solo pwn mobile.... it's senseless!!!
Oh, and I wonder, are you guys going to shift the lessened point value for EM resistance and put that on Explosive damage for the Armor guys? Probably not, as none of this makes sense anyways....
totally agree. please don't change them CCP.
Troll JR in the house. Learn before you post. Think before you post. For the love of god.... sober up before you post!
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Durethia
Momentum. The Reckoning.
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Posted - 2008.02.04 05:43:00 -
[48]
Edited by: Durethia on 04/02/2008 05:45:37
Originally by: Lil Mule
Lets also count the number of people that use Vaga's vs those that use Zealots. Do you think this is an effective means of measuring which ship is more useful/desired/needed in combat?
Oh, let's do!
First off, the main advantage to flying around in a Vagabond is that a pilot often has the option of running away. Which, 9 times out of 10, is what the Vagabond ends up doing anyways if he's solo. The DPS has nothing to do with the choice of using a Vagabond, it's the ability to attack and run... which, is it's primary role to begin with.
The success ratio of being able to run away from most of your targets makes it rather desirable for solo and small gang roaming. Which is the primary reason so many people fly these ships, they figure they are invincible even if they can't actually kill anything. After attacking and running away so many times, they are bound to hit a crap fit BS or a n00b in some other ship.
Originally by: Lil Mule How often do you see Zealots being used in gangs? or solo? or in doubles? Slim to none.
I don't see very man solo Deimos pilots either... hmmm, maybe it sucks too? It certainly will with the upcoming changes. The Zealot is a gang ship, like the Deimos. So no, I don't see a whole lot of solo Zealots running around.
But I do see a fair number of them used in 0.0 gangs. And they do very well.
Originally by: Lil Mule Thank you for your ******** post, its clear that your a moron. NEXT.
Apparently, you haven't been playing this game very long, nor have you actually PvP'ed very much. Keep looking at your little spreadsheet of fudged numbers... I'm going off years of experience and what people really fly around in. Not some fantasy fit in Quick Fit... Quick Fit is not EVE.
And speaking of what people actually use, when it matters. The Vagabond you run into, will not have +500DPS. It will not happen.
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Derek Sigres
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Posted - 2008.02.04 05:55:00 -
[49]
I'd say that the Zealot, and lasers in general for that matter, needed SOMETHING. In a game that people primarily armor tanked, the high natural EM resists for armor combined with the EANM's popularity means that Amarr have a very hard time being relevent in this day and age (Not saying it's impossible mind you)
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Durethia
Momentum. The Reckoning.
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Posted - 2008.02.04 05:58:00 -
[50]
All in all, the only negative comments are those regarding the disagreement to adding another turret to the Zealot.
No one challanged any other complaints, such as
The Deimos change sucking The lower EM resists for armor tankers...
And it's hard to ignore most of the "troll" accusations were coming from Amarr pilots... which, I suppose I don't blame them. If they were to give the Deimos an extra turret slot, I wouldn't complain either.
CCP, please review these changes.
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Wardeneo
Gallente N.E.O NEW EVE ORDER Knights Of Syndicate
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Posted - 2008.02.04 09:14:00 -
[51]
Originally by: Durethia Edited by: Durethia on 03/02/2008 18:59:01 The Deimos. One less low slot? Who ever thought this was a good idea? The Deimos is consistantly primaried among HACs, even back when the ship was thought to generally suck. It is a SUPPORT vessel, as ALL Gallente gun boats are. The Extra Mid slot will only gimp this ship, who NEEDS as much of a tank as possible just to survive the abuse it often takes during engagements. Why have an extra mid slot? Cap booster? Train up your Engineering skills... jeez. This change truely sucks.
CCP both of these changes really sucks, and makes no sense. No one was whining about the Deimos after you guys "fixed" it. Why touch it now? The only people who cried like a baby about lasers were those with only 2 million sp in Gunnery. The ones with nearly 10 mil, always had a smile on their face as nothing could effectively tank lasers....
Please, these changes need to be reconsidered. The Deimos will suck balls
WTF, i totally agree with this, the no 1 whines about the deimos so y change it, ccp needs 2 rethink the change 2 the diemmos, secondly, as for the zealot, i dont really care , i dont fly 1
wardeneo
If brute force doesn't work..... your not using enough :) |
Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2008.02.04 09:56:00 -
[52]
well, the zealot and omen get no extra fitting with which to fit this extra turret.
Given the omens fitting problems with 4 turrets, the 5th turret is just lol.
the zealot will be able to fit the turret, but at expense of tank (which would be expect with a gank ship)
so I dont know...zealot v vaga will be a stalemate just like it is now unless zealot has a web and gets lucky. Vaga is more survivable. meh, maybe I will actually see some zealots flying around after this, but prolly will still be just vagas.
Originally by: Meridius Dex I could actually fit a Thorax WITH LASERS and get better DPS, better speed, better tank and - wait for it - better cap stability
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Amira Shadowsong
Caldari
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Posted - 2008.02.04 10:44:00 -
[53]
Originally by: Grimpak
and there you have it, the damage diference between both is that the vaga needs to be inside the 20km range, pretty much inside neutralizer range.
the zealot however can go up to 34km and maintain the same damage, a range where the vaga will struggle to do that kind of damage, even with falloff rigs added. wich means that the point of DPS not being the only number, still stands.
balanced? yes.
Uhm, disruptors only go to 24km. To use ranges above that wich you imply zealot can do youll need to be in a gang and if you are battleship neuts arent a big issue.
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Dristra
Amarr Shadows of the Dead The Dawn of Darkness
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Posted - 2008.02.04 10:57:00 -
[54]
Seeing this anti-Amarr(for some reason)troll bomb, i become so happy to know CCP don't listen to senseless whines like this, and instead boost Amarr like they should.
Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |
Kieran Jarnush
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Posted - 2008.02.04 11:07:00 -
[55]
Originally by: Durethia
and the damn Deimos certainly doesn't need a Mid slot at a sacrifice of a low slot.
qft
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Amira Shadowsong
Caldari
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Posted - 2008.02.04 11:14:00 -
[56]
Edited by: Amira Shadowsong on 04/02/2008 11:14:09
Originally by: Dristra Seeing this anti-Amarr(for some reason)troll bomb, i become so happy to know CCP don't listen to senseless whines like this, and instead boost Amarr like they should.
Its all those race/ship jumpers that are whining now. The people that always fly/train for the BEST ship even if its better with 1% marginal.
Now they are like "oh noes apoc is a tiny bit better then my wtfpwn do it all mega" "Oh noes my overpowered fall off rigs can now be affected by TDs" "Oh noes zealot has more range then my blaster deimos"
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Durethia
Momentum. The Reckoning.
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Posted - 2008.02.04 11:15:00 -
[57]
Edited by: Durethia on 04/02/2008 11:15:31
Originally by: J Valkor Edited by: J Valkor on 03/02/2008 19:43:44 Highs - 5x Ion Blaster 2's. 1x Named Nos Mids - 1x Cap Recharger 2, 1x Named Web, 1x MWD 2 Lows - 4x EANM 2's. 1x Medium Repper 2, 1x DC 2. Rigs - 1x CCC, 1x Semi-conductor Memory Cell
Huh. That is interesting. How does this (Durethia's) fit compare to the typical Deimos set up? Would he be correct in saying that in this setup a Zealot would indeed be better than his ship?
That's not my fit. Close, but the tank is off. Take another look at the killboards. It's two Energized Reactives, and two Energized Adaptives.
Lowest resistance, EM at about 81%.
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Wizzkidy
Demonic Retribution Pure.
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Posted - 2008.02.04 11:20:00 -
[58]
The only time the Zealot was over powered was before they sorted out that stacking issue with heat sink 2's, this was when the zealot was feared.
Now with omni tanking even WITH the EM resis changes (and I have tested this)
The zealot if slightly better but you still can't fit a full rack of heavy dmg beams without being gimped so I really don't see your point.
Amarr NEEDED something! can you not let us have SOMETHING instead of moaning like a little ****
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Jonny JoJo
Amarr The Imperial Guards
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Posted - 2008.02.04 11:29:00 -
[59]
Originally by: Grimpak
Originally by: Aramendel
Originally by: Grimpak the zealot however can go up to 34km and maintain the same damage, a range where the vaga will struggle to do that kind of damage, even with falloff rigs added. wich means that the point of DPS not being the only number, still stands.
Exept both ships will need to be within scram range unless they like looking at empty space.
The high range of the zealot is largely pointless with pulse laser outfits.
And it is also ignoring the other benefits of the vaga, especially his far higher survivability.
well just use a tackler then.
and no, you're not the only race that is faced with that problem.
people need to see that solo-pvp is not the only thing, and that are better ships in the amarr fleet for solo work.
The "just use a tackler" argument is broken, since the "just use a tackler killer" card comes into play.
Therefore they both are remove from play and you are still left with amarr locking up empty space.
Next, amarr jumps in and engages a ship. He is 15km away from uncloak, and by the time they both lock each other both are within optimal due to a mwd burst or whatever. Now whats a tackler going to do? Sit and loog pretty? Sig locked, lack of Eve content |
Durethia
Momentum. The Reckoning.
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Posted - 2008.02.04 11:33:00 -
[60]
Originally by: Wizzkidy The only time the Zealot was over powered was before they sorted out that stacking issue with heat sink 2's, this was when the zealot was feared.
Now with omni tanking even WITH the EM resis changes (and I have tested this)
The zealot if slightly better but you still can't fit a full rack of heavy dmg beams without being gimped so I really don't see your point.
Amarr NEEDED something! can you not let us have SOMETHING instead of moaning like a little ****
I'll embrace the changes to the Zealot, if CCP refrains from the armor EM resitance changes and most importantly, the insane changes to the Deimos.
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