Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
|

CCP Phantom
C C P C C P Alliance
984

|
Posted - 2012.02.14 16:11:00 -
[1] - Quote
Ready for Valentine's Day? Read CCP Vertias' newest devblog of how he and his Team Gridlock applied some love to our EVE Client.
Learn all about the resulting smooth client optimizations from this intense care in CCP Veritas' devblog here!
And of course, we love to hear all your feedback, replies and comments! CCP Phantom - German Community Coordinator |
|

Jack Paladin
Solar Storm The Forsaken.
114
|
Posted - 2012.02.14 16:13:00 -
[2] - Quote
First
And Roll on CCP! <3 |

Callic Veratar
Power of the Phoenix
150
|
Posted - 2012.02.14 16:16:00 -
[3] - Quote
The devblog's comments button links to itself and not here. |

Kubiq
7th Space Cavalry
5
|
Posted - 2012.02.14 16:19:00 -
[4] - Quote
Quote:the sorting of the overview will lock when you hover over it
Win! |

MidnightWyvern
Night Theifs Fatal Ascension
5
|
Posted - 2012.02.14 16:20:00 -
[5] - Quote
As someone who was present for that 1300+ man throw-down in 92D, I can not be more excited for this. |
|

CCP Phantom
C C P C C P Alliance
989

|
Posted - 2012.02.14 16:22:00 -
[6] - Quote
Callic Veratar wrote:The devblog's comments button links to itself and not here.
Edit:
Whoop, it does now, or my web browser was broken. Maybe both?
The comments link in the devblog always needs a few moments to update properly, until then it just links back onto the blog itself instead of this thread.
CCP Phantom - German Community Coordinator |
|

mechtech
Ice Liberation Army
134
|
Posted - 2012.02.14 16:25:00 -
[7] - Quote
Nice! |

Alara IonStorm
1573
|
Posted - 2012.02.14 16:27:00 -
[8] - Quote
How you are fighting the War against Lag, Balance and Stale Content and winning on every front, well...
I <3 New CCP So Much!
Keep on making me Smile my Glorious Internet Spaceship Overlords. o7 |
|

CCP Mindstar
CCP Eve Tv
15

|
Posted - 2012.02.14 16:28:00 -
[9] - Quote
CCP Veritas is an hero! |
|

BeanBagKing
Terra Incognita Intrepid Crossing
110
|
Posted - 2012.02.14 16:28:00 -
[10] - Quote
Faster overview? less overview lag? brackets got a boost as a side effect?
I love you CCP 
I'm not sure if I'll like the new lock overview on mouseover thing or not, that remains to be seen. This blog is bursting at the seams with win though. Good work! (and keep up the effort on brackets please).
Edit: Who gave you my Maelstrom fit! |
|
|

CCP Punkturis
C C P C C P Alliance
1220

|
Posted - 2012.02.14 16:30:00 -
[11] - Quote
GOOOOOOOOOOO TEAM!
Great changes  CCP Punkturis | EVE UI Developer | @katrinat |
|

Efraya
DEEP-SPACE CO-OP LTD Exhale.
75
|
Posted - 2012.02.14 16:30:00 -
[12] - Quote
This blog fills me with a warm fuzziness!
WSpace; Best space. |

M'pact
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.02.14 16:32:00 -
[13] - Quote
Woot! Faster overview and brackets equals better game. Awesome CCP! Hover-lock sounds cool too. |

Ammzi
Imperial Guardians The Aurora Shadow
816
|
Posted - 2012.02.14 16:33:00 -
[14] - Quote
YES YES YES!!!      quote CCP Spitfire
"Hello Im Blue,"
|

Bloodpetal
Mimidae Risk Solutions
432
|
Posted - 2012.02.14 16:35:00 -
[15] - Quote
The changes were awesome on SISI. There was some bugginess still that I hope they got out of the system - but warping onto a grid with a lot of brackets (hundreds of drones, etc, etc) was seamlessly smooth - where before we got an FPS drop while loading all o fthose little "x"s.
Who thought drawing little "x"s all over the place would cost so much CPU in the modern era ... o.o
And more information per second! Literally. I hope I can keep up with my overview now! lol.
All gone though! Great job.
Mimidae Risk Solutions Recruiting |

Razin
The xDEATHx Squadron Legion of xXDEATHXx
242
|
Posted - 2012.02.14 16:35:00 -
[16] - Quote
Wow! Those are some excellent improvements! Thank you! |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
1599
|
Posted - 2012.02.14 16:39:00 -
[17] - Quote
+1 for UI love. Re-Elect Trebor to the CSM - because I have not yet plumbed the depths of my inherent masochism!
My CSM Blog |

Ancy Denaries
Frontier Venture
134
|
Posted - 2012.02.14 16:42:00 -
[18] - Quote
So much win. "Shoot at anything that moves. If it doesn't move, shoot it anyway, it might move later."
"Do not be too positive. The light at the end of the tunnel could be a train." - Franz Kafka |

Komen
Capital Enrichment Services
57
|
Posted - 2012.02.14 16:44:00 -
[19] - Quote
Team Gridlock, Best Gridlock.
Also it's my birthday. No really, CCP, you didn't have to, but hey I'll take it. ;) |

Ajurna Jakar
Jian Products Engineering Group Nulli Secunda
6
|
Posted - 2012.02.14 16:48:00 -
[20] - Quote
i hope the overview updating still puts broadcasted targets to the top of the list while hovering |
|

Steve Ronuken
Fuzzwork Enterprises
228
|
Posted - 2012.02.14 16:49:00 -
[21] - Quote
Devblog as a valentine's day present. Novel, but I'll take is. Especially as it's a good one  FuzzWork Enterprises http://www.fuzzwork.co.uk/
Blueprint calculator and other 'useful' utilities. |

TheLostPenguin
Surreal Departure
16
|
Posted - 2012.02.14 16:52:00 -
[22] - Quote
Increasing the refresh rate is nice, and if it runs smoother for the occasions it used to hiccup[ thats awesome, BUT....
Quote:the sorting of the overview will lock when you hover over it.
This really needs to be (gasp horrible word coming) optional! I very often have my mouseover the overview for the bulk of the time in combat, it only leaves the overview briefly to change selected target (assuming I dont do so using the overview) or interact with a wreck/can. The rest of the time I tend to keep the cursor there as it's where it's likely to be next used, I can see there's no problem at all for people with diferent styles of using the ui but will really suck having to keep moving the cursor away from where it needs to be to get things to update.
On an related-but-unrelated note, have you fixed the actual functionality of the overview yet? I still routinely have no jaming notification icon(s) untill AFTER the jamming clears, would be nice to have those back and accurate (espcially with the higher refresh rate on the overview). |

Mechaet
Thunderwaffe Goonswarm Federation
0
|
Posted - 2012.02.14 16:54:00 -
[23] - Quote
I wonder about secondary side effects from this. Don't get me wrong, it's great that the overview and brackets are getting some performance upgrades. But what they said about upping the hertz on the refresh of the data... I wonder if that will result in more load on the servers, and if the optimization thus far on the server side has been enough to accommodate (what appears to be) a simple timer change. Or is it the same data rate it had before, you just SEE the data 2.5x faster? |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
30
|
Posted - 2012.02.14 16:57:00 -
[24] - Quote
seems pretty good, hope i'll see the difference :) |

TheLostPenguin
Surreal Departure
16
|
Posted - 2012.02.14 16:57:00 -
[25] - Quote
Mechaet wrote:I wonder about secondary side effects from this. Don't get me wrong, it's great that the overview and brackets are getting some performance upgrades. But what they said about upping the hertz on the refresh of the data... I wonder if that will result in more load on the servers, and if the optimization thus far on the server side has been enough to accommodate (what appears to be) a simple timer change. Or is it the same data rate it had before, you just SEE the data 2.5x faster?
Reads to me like they've just made the client considerably better at getting the data from the server onscreen, rather than actually changing anything about how/when data is sent. |
|

CCP Veritas
C C P C C P Alliance
344

|
Posted - 2012.02.14 16:57:00 -
[26] - Quote
Mechaet wrote:I wonder if that will result in more load on the servers, and if the optimization thus far on the server side has been enough to accommodate (what appears to be) a simple timer change. Or is it the same data rate it had before, you just SEE the data 2.5x faster? Yeah, it's the stuff at the end there. The protocol from client to server didn't change, just how fast the client updates the overview specifically. CCP Veritas - Senior Programmer - EVE Software |
|

Swooshie
USA Canada Private Corp
59
|
Posted - 2012.02.14 16:58:00 -
[27] - Quote
So far, in my book, possible side-effects of overview locking don't seem too much compared to the consequence of clicking on the wrong thing like it happens now. I guess we will see.
Unless there is a monster hidden in there, I'll learn to leave my mouse a little further to the side with pleasure! "It is when I think about meaning that I lose what I meant to say." -á-á-á -Swooshie |

Adam Reed
Aliastra Gallente Federation
5
|
Posted - 2012.02.14 16:59:00 -
[28] - Quote
Wow, we wait for weeks for a dev blog to come along and then one comes along all at once. And it's ****. Hooray. |

Mechaet
Thunderwaffe Goonswarm Federation
0
|
Posted - 2012.02.14 17:01:00 -
[29] - Quote
CCP Veritas wrote:Mechaet wrote:I wonder if that will result in more load on the servers, and if the optimization thus far on the server side has been enough to accommodate (what appears to be) a simple timer change. Or is it the same data rate it had before, you just SEE the data 2.5x faster? Yeah, it's the stuff at the end there. The protocol from client to server didn't change, just how fast the client updates the overview specifically. Awesome, rock on Team Gridlock! |

Bagehi
Association of Commonwealth Enterprises Test Friends Please Ignore
46
|
Posted - 2012.02.14 17:01:00 -
[30] - Quote
Veritas gets a beer at Fan Fest for this one! |
|

Two step
Aperture Harmonics K162
1092
|
Posted - 2012.02.14 17:03:00 -
[31] - Quote
CCP Veritas, will you be my valentine? Vote Two step for CSM 7 CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog |

Meissa Anunthiel
Redshift Industrial Rooks and Kings
607
|
Posted - 2012.02.14 17:03:00 -
[32] - Quote
As always, CCP Veritas and Team Gridlock are made of pure awesomesauce. Let's praise them with high praise. Member of CSM 2, 3, 4 and 5. Vice-Chairman of CSM 6 |

Sascha Valieri
Dissonance Corp BLACK-MARK
4
|
Posted - 2012.02.14 17:05:00 -
[33] - Quote
Quote:With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.
Does that mean, a new Target does not appear in the overview if I hover over it?
Imagine a Gate you are on one side and a nother player is jumping through. Does he appear on that overview after decloaking when I hover over the overview or not?
|

Salpun
Paramount Commerce Tactical Invader Syndicate
192
|
Posted - 2012.02.14 17:05:00 -
[34] - Quote
Yay improvements. They look great on Sisi.
Whats the issue with FPS drop and feeze when warping away from mining belts and fleet fights. Its up to twice per warp now.
It seams like its a clear overview bug like its waiting for conformation that you have left grid before it removes the info or a memory issue because the more clients I have open the more it happens.
Is this issue next on the list? |

Di Mulle
36
|
Posted - 2012.02.14 17:05:00 -
[35] - Quote
Awesome stuff. Real awesome. not :awesome:  CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |

Damien Smith
The Xenodus Initiative.
0
|
Posted - 2012.02.14 17:07:00 -
[36] - Quote
Just so long as 'lock' doesn't mean 'freeze'. Keeping targets in position for the duration your mouse is over it is good. Not updating the overview to show new targets is bad. Add new targets to the bottom of the list if possible so at least you know they're there without affecting the rest of the list.
Holding the mouse over the overview while holding ctrl is standard practice for instalocking a target after it decloaks to warp so the overview not refreshing in that situation could be bad. |
|

CCP Veritas
C C P C C P Alliance
344

|
Posted - 2012.02.14 17:08:00 -
[37] - Quote
Sascha Valieri wrote:Quote:With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.
Does that mean, a new Target does not appear in the overview if I hover over it? Imagine a Gate you are on one side and a nother player is jumping through. Does he appear on that overview after decloaking when I hover over the overview or not? New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default). CCP Veritas - Senior Programmer - EVE Software |
|

Damien Smith
The Xenodus Initiative.
0
|
Posted - 2012.02.14 17:11:00 -
[38] - Quote
CCP Veritas wrote:Sascha Valieri wrote:Quote:With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.
Does that mean, a new Target does not appear in the overview if I hover over it? Imagine a Gate you are on one side and a nother player is jumping through. Does he appear on that overview after decloaking when I hover over the overview or not? New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default).
Cool. Thanks for explaining. |

Sascha Valieri
Dissonance Corp BLACK-MARK
4
|
Posted - 2012.02.14 17:11:00 -
[39] - Quote
CCP Veritas wrote:Sascha Valieri wrote:Quote:With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.
Does that mean, a new Target does not appear in the overview if I hover over it? Imagine a Gate you are on one side and a nother player is jumping through. Does he appear on that overview after decloaking when I hover over the overview or not? New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default). Thx for those Infos.
|

Destination SkillQueue
Are We There Yet
1848
|
Posted - 2012.02.14 17:12:00 -
[40] - Quote
Damien Smith wrote:Just so long as 'lock' doesn't mean 'freeze'. Keeping targets in position for the duration your mouse is over it is good. Not updating the overview to show new targets is bad. Add new targets to the bottom of the list if possible so at least you know they're there without affecting the rest of the list.
Holding the mouse over the overview while holding ctrl is standard practice for instalocking a target after it decloaks to warp so the overview not refreshing in that situation could be bad.
This really. Lock is fine in my book, although locking it through ctrl has worked just fine so far, but not updating would be pants on head ********.
EDIT: CCP Veritas wrote: New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default).
Thanks for the quick response. |
|
|

CCP Veritas
C C P C C P Alliance
344

|
Posted - 2012.02.14 17:12:00 -
[41] - Quote
Salpun wrote:Whats the issue with FPS drop and feeze when warping away from mining belts and fleet fights. Its up to twice per warp now. There's a lot of setup and tear-down when new items enter/exit the grid. It's on the list to hammer at. CCP Veritas - Senior Programmer - EVE Software |
|

Sinooko
The Night Wardens Viro Mors Non Est
15
|
Posted - 2012.02.14 17:12:00 -
[42] - Quote
If i weren't married eve would be my valentine. |
|

CCP Habakuk
C C P C C P Alliance
177

|
Posted - 2012.02.14 17:15:00 -
[43] - Quote
Btw: We are running a mass test on our test-server Singularity today evening at 20:00 UTC (=evetime) with these improvements (including the change to the locking behavior). Feel free to join in if you want to try them out or want to help us with making sure, that we don't introduce new bugs. More information about the mass test can be found in this thread. CCP Habakuk | EVE Quality Assurance
|
|

Palovana
Inner Fire Inc.
106
|
Posted - 2012.02.14 17:15:00 -
[44] - Quote
CCP Veritas wrote:Sascha Valieri wrote:Quote:With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.
Does that mean, a new Target does not appear in the overview if I hover over it? Imagine a Gate you are on one side and a nother player is jumping through. Does he appear on that overview after decloaking when I hover over the overview or not? New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default).
Thanks for the clarification about new and no-longer-on-grid objects.
One more question as I can't test on Sisi right now - while the Overview is hover-locked, do the distance and various velocity columns still update every second? Please support: export of settings in editable format
Your stuff goes here. |

Bloodpetal
Mimidae Risk Solutions
433
|
Posted - 2012.02.14 17:17:00 -
[45] - Quote
CCP Veritas wrote: New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default).
I didn't notice this on SISI when i tried, not sure if it was because it was just that natural that I didn't notice - or didn't have the chance to notice between being blown to bits.
Now. The reason I'm not sure if I'm going to like it is simply if it's going to interfere with the idea that I am being FORCED to move my mouse off of the overview to get an update. It seems unnatural that I have to do that if I want a refresh. I'll just have to see it in action and see how I feel about it more.
Mimidae Risk Solutions Recruiting |

Vincent Athena
V.I.C.E. Comic Mischief
449
|
Posted - 2012.02.14 17:21:00 -
[46] - Quote
On the last Sisi test I had this issue where warping OFF grid would result in a several second pause in the screen updating. Has that going to get fixed?
Edit: just read up and saw CCP Veritas answered this. Thanks! I am running for the CSM https://forums.eveonline.com/default.aspx?g=posts&m=779668#post779668 |
|

CCP Veritas
C C P C C P Alliance
345

|
Posted - 2012.02.14 17:22:00 -
[47] - Quote
Palovana wrote:One more question as I can't test on Sisi right now - while the Overview is hover-locked, do the distance and various velocity columns still update every second? Yep, it's just the sorting that locks. CCP Veritas - Senior Programmer - EVE Software |
|

Bloodpetal
Mimidae Risk Solutions
433
|
Posted - 2012.02.14 17:23:00 -
[48] - Quote
CCP Habakuk wrote:Btw: We are running a mass test on our test-server Singularity today evening at 20:00 UTC (=evetime) with these improvements (including the change to the locking behavior). Feel free to join in if you want to try them out or want to help us with making sure, that we don't introduce new bugs. More information about the mass test can be found in this thread.
Shameless plug!  Mimidae Risk Solutions Recruiting |

Jas Dor
Republic University Minmatar Republic
57
|
Posted - 2012.02.14 17:24:00 -
[49] - Quote
Mechaet wrote:I wonder about secondary side effects from this. Don't get me wrong, it's great that the overview and brackets are getting some performance upgrades. But what they said about upping the hertz on the refresh of the data... I wonder if that will result in more load on the servers, and if the optimization thus far on the server side has been enough to accommodate (what appears to be) a simple timer change. Or is it the same data rate it had before, you just SEE the data 2.5x faster?
Probably going to result in more cloaking ships getting ganked. 2.5 second refresh + 2 second human lag = MWD + Cloak trick works. Not sure it will anymore. |

Tarsas Phage
Pain Delivery.
41
|
Posted - 2012.02.14 17:29:00 -
[50] - Quote
Thank you CCP Veritas!
Question - in the course of working on these fixes, have you fixed the bug where the overview occasionally fails to get or process a pilot's Alliance tag, therefore not applying the appropriate color tag and any filtering to his entry in the overview and ship bracket in space?
Example situation: You have an overview tab selected that has a profile set to show only reds.
1) Person who is red appears on grid. -10 standing color tag does appear next to his entry in Local list. 2) Person's ship does not show up on overview. Switching to an "all-ships" overview tab shows his ship as neutral, with his entry in the Alliance tag column empty.
This happens only very occasionally it would seem, but when it does (eg, a war target) man can it be bad.
/T |
|
|

CCP Veritas
C C P C C P Alliance
345

|
Posted - 2012.02.14 17:31:00 -
[51] - Quote
Tarsas Phage wrote:Thank you CCP Veritas!
Question - in the course of working on these fixes, have you fixed the bug where the overview occasionally fails to get or process a pilot's Alliance tag, therefore not applying the appropriate color tag and any filtering to his entry in the overview and ship bracket in space? Probably not. I'm aware of that one and have it in my head while I'm going through code. Hopefully at some point I stumble upon something that could cause that. Without a reliable reproduction (as you say, it's rare), that's all I can really do  CCP Veritas - Senior Programmer - EVE Software |
|

Alx Warlord
SUPERNOVA SOCIETY Tribal Conclave
65
|
Posted - 2012.02.14 17:34:00 -
[52] - Quote
NICE!!! That was needed!!! =D
keep the good work ccp!!!
BTW: I missed the devblogs these days.... |

Salpun
Paramount Commerce Tactical Invader Syndicate
192
|
Posted - 2012.02.14 17:36:00 -
[53] - Quote
Client size/ memery usage up or down?
 |

Dodona
EntroPrelatial Vanguard EntroPraetorian Aegis
9
|
Posted - 2012.02.14 17:39:00 -
[54] - Quote
You mean when I open a gazillion windows, Estamel will spawn endlessly for me, too?!
Deal! |
|

CCP Veritas
C C P C C P Alliance
345

|
Posted - 2012.02.14 17:40:00 -
[55] - Quote
Dodona wrote:You mean when I open a gazillion windows, Estamel will spawn endlessly for me, too?!
Deal! If it doesn't happen right away keep trying. CCP Veritas - Senior Programmer - EVE Software |
|
|

GM Karidor
Game Masters C C P Alliance
789

|
Posted - 2012.02.14 17:47:00 -
[56] - Quote
Salpun wrote:Client size/ memery usage up or down? 
Not sure about the client, but if the forums memery usage spikes, I know who to blame  GM Karidor | Senior Game Master |
|

Frank Pannon
Fearless Bandits Sk33t Fl33t
5
|
Posted - 2012.02.14 17:48:00 -
[57] - Quote
Performace tweaks are always greatly appreciated. It feels REALLY good to see such changes to my favourite game. Keep up the good work!
|

Besbin
Balderfrey Enterprises
6
|
Posted - 2012.02.14 17:49:00 -
[58] - Quote
Jas Dor wrote:Probably going to result in more cloaking ships getting ganked. 2.5 second refresh + 2 second human lag = MWD + Cloak trick works. Not sure it will anymore.
Possibly, but we're only talking a 0,75 second actual change here, so the effect shouldn't be that big.
(change from 2,5 sec to 1 sec = 1,5 sec faster...however we need to take arrival times into account, so on average the cloaky will show 0,75 secs faster assuming an even distribution) |

St Mio
Imperial Academy Amarr Empire
459
|
Posted - 2012.02.14 17:51:00 -
[59] - Quote
UI fixes best fixes <3 |
|

CCP Veritas
C C P C C P Alliance
345

|
Posted - 2012.02.14 17:57:00 -
[60] - Quote
Salpun wrote:Client size/ memery usage up or down?  We're not expecting any significant change in memory usage with these changes. CCP Veritas - Senior Programmer - EVE Software |
|
|

Rena Windor
Blue Dragon Enterprises
0
|
Posted - 2012.02.14 17:59:00 -
[61] - Quote
The only thing I can think of that would make the overview better is the ability to add more Tabs. Because sometimes there just arn't enough tabs. Those of us that used to go between combat and logi and other things going on when you have to worry about cap ships on the field and didn't want to have that tab off while trying to also do combat from time to time. Would be nice to have 10 tabs or something like that. The overview is the brain of the organization and the capacitor is the heart of the ship. Why can't it multitask better.
But overall, I love the plans and will have to check out SiSi tonight when I am not fakeing looking like I am working, when I am really parusing the intertubes looking at something way more awesome then tech documents. |

Bloodpetal
Mimidae Risk Solutions
434
|
Posted - 2012.02.14 18:01:00 -
[62] - Quote
Honestly, what I would REALLY like is the ability to split off overview tabs - so you can have 2 overviews to look at and keep certain information separate.
I'll keep dreaming though.
Mimidae Risk Solutions Recruiting |

SuperSpy00bob
North Eastern Swat Pandemic Legion
21
|
Posted - 2012.02.14 18:12:00 -
[63] - Quote
I'm not sold on the overview locking on mouse-over. I think it will end up getting in the way more than it comes in handy, especially when FC's are broadcasting targets, which normally will jump to the top, but now won't change as your mouse is already hovering over the overview (waiting for the broadcast to come up, of course).
It might be a good idea to make this a setting that can be disabled.  |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
919
|
Posted - 2012.02.14 18:18:00 -
[64] - Quote
Another absolutely stunning performance and usability upgrade from this crew. Even the required change to the overview lock mechanism has been noticed and altered to match it with new improved refresh speed. This shows that you people have actually tested the stuff you code and want to deliver something to be proud of. Plenty of respect and big thanks to entire team. Special thanks about the window optimizations. Those were really really welcome.
Get |

Palovana
Inner Fire Inc.
106
|
Posted - 2012.02.14 18:19:00 -
[65] - Quote
Bloodpetal wrote:Honestly, what I would REALLY like is the ability to split off overview tabs - so you can have 2 overviews to look at and keep certain information separate.
I'll keep dreaming though.
That is actually a good idea in theory but I'm thinking the client would have to be changed a LOT to handle it, like putting two engines into a motorcycle, if the frame isn't designed specifically for it there's no way to make it work.
I just know someone will produce a wikipedia link of a dual-engined motorbike now. Please support: export of settings in editable format
Your stuff goes here. |

Bloodpetal
Mimidae Risk Solutions
435
|
Posted - 2012.02.14 18:29:00 -
[66] - Quote
Palovana wrote:Bloodpetal wrote:Honestly, what I would REALLY like is the ability to split off overview tabs - so you can have 2 overviews to look at and keep certain information separate.
I'll keep dreaming though.
That is actually a good idea in theory but I'm thinking the client would have to be changed a LOT to handle it, like putting two engines into a motorcycle, if the frame isn't designed specifically for it there's no way to make it work. I just know someone will produce a wikipedia link of a dual-engined motorbike now.
I think I heard CCP say something about possibility of doing it once, but I'll leave the official commentary to the Rebel Prince of EVE, Veritas.
Mimidae Risk Solutions Recruiting |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
919
|
Posted - 2012.02.14 18:37:00 -
[67] - Quote
SuperSpy00bob wrote:I'm not sold on the overview locking on mouse-over. I think it will end up getting in the way more than it comes in handy, especially when FC's are broadcasting targets, which normally will jump to the top, but now won't change as your mouse is already hovering over the overview (waiting for the broadcast to come up, of course). It might be a good idea to make this a setting that can be disabled.  You can target broadcasted targets from broadcast history.... It is rather important that with improved refresh speed overview does lock before hitting the button to prevent miss-clicks and make browsing the target easier.
I do however agree that lock while hovering over with mouse has some disadvantages - but after the update - it is still better than not locking at all and definitely still faster than with old overview's refresh speed.
Get |

SuperSpy00bob
North Eastern Swat Pandemic Legion
21
|
Posted - 2012.02.14 18:50:00 -
[68] - Quote
Grey Stormshadow wrote:SuperSpy00bob wrote:I'm not sold on the overview locking on mouse-over. I think it will end up getting in the way more than it comes in handy, especially when FC's are broadcasting targets, which normally will jump to the top, but now won't change as your mouse is already hovering over the overview (waiting for the broadcast to come up, of course). It might be a good idea to make this a setting that can be disabled.  You can target broadcasted targets from broadcast history.... It is rather important that with improved refresh speed overview does lock before hitting the button to prevent miss-clicks and make browsing the target easier. I do however agree that lock while hovering over with mouse has some disadvantages - but after the update - it is still better than not locking at all and definitely still faster than with old overview's refresh speed.
I'm well aware you can lock directly from the broadcast window, however the broadcast window often lags in heavy fighting, sometimes broadcasts even get lost if the FC is calling too fast (donno if this is a bug or intentional throttling), at times it's a lot faster to search the overview as the name is called over comms than it is to wait for the broadcast to come through. |

Nova Fox
Novafox Shipyards
3113
|
Posted - 2012.02.14 19:00:00 -
[69] - Quote
Kubiq wrote:Quote:the sorting of the overview will lock when you hover over it Win!
super win
|

HELIC0N ONE
GoonWaffe Goonswarm Federation
129
|
Posted - 2012.02.14 19:06:00 -
[70] - Quote
devblog wrote:BONUS GOODNESS:
Since the overview and brackets share a lot of code, we made them a bit faster by accident.
Hell yes.
How much is 'a bit'? Is there more to come on bracket lag? Having to sacrifice massive amounts of situational awareness to get a playable framerate at present is supremely irritating. |
|

Salpun
Paramount Commerce Tactical Invader Syndicate
192
|
Posted - 2012.02.14 19:09:00 -
[71] - Quote
HELIC0N ONE wrote:devblog wrote:BONUS GOODNESS:
Since the overview and brackets share a lot of code, we made them a bit faster by accident. Hell yes. How much is 'a bit'? Is there more to come on bracket lag? Having to sacrifice massive amounts of situational awareness to get a playable framerate at present is supremely irritating. Seemed gone. First time I realized cap and rep requested actually show when brackets are on. Join the mass test and see for your self. |

Rixiu
North Star Networks The Kadeshi
99
|
Posted - 2012.02.14 19:16:00 -
[72] - Quote
CCP Veritas wrote:Sascha Valieri wrote:Quote:With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.
Does that mean, a new Target does not appear in the overview if I hover over it? Imagine a Gate you are on one side and a nother player is jumping through. Does he appear on that overview after decloaking when I hover over the overview or not? New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default).
Related question, what happens to the broadcasts when the window is locked? Will it still jump up as it does now or do I need to "unlock" the overview? |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
919
|
Posted - 2012.02.14 19:26:00 -
[73] - Quote
SuperSpy00bob wrote:Grey Stormshadow wrote:SuperSpy00bob wrote:I'm not sold on the overview locking on mouse-over. I think it will end up getting in the way more than it comes in handy, especially when FC's are broadcasting targets, which normally will jump to the top, but now won't change as your mouse is already hovering over the overview (waiting for the broadcast to come up, of course). It might be a good idea to make this a setting that can be disabled.  You can target broadcasted targets from broadcast history.... It is rather important that with improved refresh speed overview does lock before hitting the button to prevent miss-clicks and make browsing the target easier. I do however agree that lock while hovering over with mouse has some disadvantages - but after the update - it is still better than not locking at all and definitely still faster than with old overview's refresh speed. I'm well aware you can lock directly from the broadcast window, however the broadcast window often lags in heavy fighting, sometimes broadcasts even get lost if the FC is calling too fast (donno if this is a bug or intentional throttling), at times it's a lot faster to search the overview as the name is called over comms than it is to wait for the broadcast to come through.
Yep... and at least I feel that certain name from static list is faster than searching it from list which is bouncing up and down.
Only major downside I see here is that you can't keep your mouse cursor on top of the overview all the time any more. This mainly comes to question when waiting someone to appear from cloak. These "new" targets are something that might need second look. In other words... should new targets keep appearing to end of the list while overview is in "locked" state to keep information accurate. In yet other words... should overview lock "lock" only the sorting but keep actual target information update active? Would this be even possible?
edit: NM, apparently it is working just like this already so... there clearly shouldn't be any problem.
Get |

Liang Nuren
Heretic Army Heretic Nation
785
|
Posted - 2012.02.14 19:28:00 -
[74] - Quote
Veritas, were you drunk when you wrote this? ;-) Also, great blog post. The overview settings are a massive buff to my frigate PVP lifestyle. :hi5:
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|

Ranger 1
Ranger Corp
981
|
Posted - 2012.02.14 19:28:00 -
[75] - Quote
The hover lock feature is brilliant, yet simple. As others have said, it's behavior with broadcasts may need to be looked at.
This may not be in your area to look at, but I know a lot of people who would cry tears of joy for a simplified mechanic to correctly set up one's overview.
Obviously people eventually figure out (or are shown) one that works for sorting hostiles, etc in a manner that works well for what they are trying to do and where they are flying... but it's a pain if you ever have to set them up again (or learn how to do it to begin with).
Some may say this isn't necessary, but I believe a surprisingly large number of people turn away from PVP simply because they are embarrassed that they can't figure it out. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Obsidian Hawk
RONA Corporation RONA Directorate
756
|
Posted - 2012.02.14 19:32:00 -
[76] - Quote
AFter reading these last few blogs.
CCP Veritas and team KILL ALL LAG! I mean grid lock....
Well, they are going to get a lot of free beer and poon at fanfest this year.
Just sayin, great work like this needs to be well rewarded. |

Salpun
Paramount Commerce Tactical Invader Syndicate
192
|
Posted - 2012.02.14 19:33:00 -
[77] - Quote
IT goes back to usability if the 5 tabs where pre filled with the 5 standard templates that are now in game it would be a major win. Even make unlocking new tabs part of the NPE. If you know how, skip the training and save your own. Its another step in the learning process that can be used as a reward to a new player. |

Xercodo
Disturbed Friends Of Diazepam Dark Matter Coalition
884
|
Posted - 2012.02.14 19:36:00 -
[78] - Quote
He looks good in sunglasses doesn't he? The Drake is a Lie |

pmchem
GoonWaffe Goonswarm Federation
199
|
Posted - 2012.02.14 19:41:00 -
[79] - Quote
CCP Veritas wrote:Tarsas Phage wrote:Thank you CCP Veritas!
Question - in the course of working on these fixes, have you fixed the bug where the overview occasionally fails to get or process a pilot's Alliance tag, therefore not applying the appropriate color tag and any filtering to his entry in the overview and ship bracket in space? Probably not. I'm aware of that one and have it in my head while I'm going through code. Hopefully at some point I stumble upon something that could cause that. Without a reliable reproduction (as you say, it's rare), that's all I can really do 
next time CCP runs a fleet ingame, have it be a capfleet. the bug is common, not rare, with large capfleets cyno'ing around (especially if fights are involved at one end). |

SuperSpy00bob
North Eastern Swat Pandemic Legion
21
|
Posted - 2012.02.14 19:48:00 -
[80] - Quote
Grey Stormshadow wrote: Only major downside I see here is that you can't keep your mouse cursor on top of the overview all the time any more.
This is my point exactly, you now can't hold your mouse over the overview and expect it to update, where as before you could quickly toggle the lock button on and off and force the overview to pause when you wanted, and update normally when you wanted. |
|

Darth Sith
Grim Determination Nulli Secunda
13
|
Posted - 2012.02.14 19:50:00 -
[81] - Quote
Pure awesome sauce!
If I could make it to fanfest I would be buying Gridlock a series of rounds :)
In the mean time you'll just have to settle for a virtual, manly, totally heterosexual group hug with maybe an extra pat on the ass for Veritas cause he rules ! :)
|

Liang Nuren
Heretic Army Heretic Nation
786
|
Posted - 2012.02.14 19:52:00 -
[82] - Quote
SuperSpy00bob wrote:Grey Stormshadow wrote: Only major downside I see here is that you can't keep your mouse cursor on top of the overview all the time any more.
This is my point exactly, you now can't hold your mouse over the overview and expect it to update, where as before you could quickly toggle the lock button on and off and force the overview to pause when you wanted, and update normally when you wanted.
Conceptually, I find no problems with the new idea. It means when I'm going to click on the overview, it holds the **** still.
-Liang Normally on 5:00 -> 9-10:00 Eve (Aus TZ?) Blog: http://liangnuren.wordpress.com PVP Videos: http://vimeo.com/user9887127
Twitter: http://twitter.com/LiangNuren
|
|

Chribba
Otherworld Enterprises Otherworld Empire
2479
|
Posted - 2012.02.14 20:03:00 -
[83] - Quote
I'd like to see a text only client, a low-memory client for the chatty geeks hehe
Keep up the good work!
edit/Can you also PLEASE put back the option to MINIMIZE chat window requests. It's annoying that they cannot be minimized only closed, bc that makes people keep sending requests, minimize and all the requests pile up and can be accepted when I can take them rather than being in the way.
/c
|
|

Bloodpetal
Mimidae Risk Solutions
439
|
Posted - 2012.02.14 20:17:00 -
[84] - Quote
SuperSpy00bob wrote:Grey Stormshadow wrote: Only major downside I see here is that you can't keep your mouse cursor on top of the overview all the time any more.
This is my point exactly, you now can't hold your mouse over the overview and expect it to update, where as before you could quickly toggle the lock button on and off and force the overview to pause when you wanted, and update normally when you wanted.
I agree it's going to probably feel unnatural to be forced to move your mouse off the overview in some situations. How often do you keep your mouse over the overview? Always? I honestly don't even pay attention. SO I could keep my mouse over the overview at all times... and then this would be unhappy times. :( Mimidae Risk Solutions Recruiting |

Leopold Jakuard
Misfit Mining and Manufacturing
0
|
Posted - 2012.02.14 20:27:00 -
[85] - Quote
Refactoring old code? More of this please. |

Ranger 1
Ranger Corp
983
|
Posted - 2012.02.14 20:28:00 -
[86] - Quote
Quote:This is my point exactly, you now can't hold your mouse over the overview and expect it to update, where as before you could quickly toggle the lock button on and off and force the overview to pause when you wanted, and update normally when you wanted.
I don't think this is going to be a big issue.
Gate Camping: Keep your mouse at the bottom of what is listed on the overview. Your target will appear there as soon as he uncloaks, and sooner than he did before.
Broadcasts: This behavior could easily be made to work the same way, or better yet simply jump to the top of the overview as it does now. If it isn't like this yet, I doubt it would take much to make is so.
Other than those two situations your mouse goes constantly over to select your specific locked target, or activate modules, or any number of things anyway. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

HELIC0N ONE
GoonWaffe Goonswarm Federation
130
|
Posted - 2012.02.14 20:37:00 -
[87] - Quote
Ranger 1 wrote:Quote:This is my point exactly, you now can't hold your mouse over the overview and expect it to update, where as before you could quickly toggle the lock button on and off and force the overview to pause when you wanted, and update normally when you wanted. I don't think this is going to be a big issue. Gate Camping: Keep your mouse at the bottom of what is listed on the overview. Your target will appear there as soon as he uncloaks, and sooner than he did before. Broadcasts: This behavior could easily be made to work the same way, or better yet simply jump to the top of the overview as it does now. If it isn't like this yet, I doubt it would take much to make is so. Other than those two situations your mouse goes constantly over to select your specific locked target, or activate modules, or any number of things anyway.
It sounds like one of those things that will really irritate you for 10 minutes then you'll naturally adjust to it and never have to think about it again.
Being able to toggle the overview freeze option would be sensible though. |

SXYGeeK
Tera Incognita Rolling Thunder.
9
|
Posted - 2012.02.14 21:11:00 -
[88] - Quote
I'm going to mention something again in the client that has bothered me the most about combat.
ship locking around invulnerability events such as warping in, gate decloaking, ext..
When a target warps in, or decloaks from a gate (or some other things?) attempts to target them end in "target is invulnerable" this results in pilots spam clicking lock attempts on the target, often the target moves back to gate and jumps away, or aligns and warps out, all the while lock attempts result in "target is invulnerable"
I've heard all kinds of stories from other pilots about how network latency is involved, and how sitting on a good connection in the UK a tackler is much more effective.
It would be spectacular if we could "queue" targeting for any target on our overview, a target as it is leaving station, a target as it is warping in, a target just decloaking from gate.. ext... The targeting status would just "invulnerable" until the appropriate time, and then begin counting down to lock. network latency could be accounted for based on when the locking request was initiated and when the target became invulnerable. so a laggy client could see a target go jump from "invulnerable" to part way through the locking progress.
hotting up modules would be ready to engage the target resulting in more reliable (fair) tackling that is less dependent on network latency.
|

Infinion
Awesome Corp
31
|
Posted - 2012.02.14 21:20:00 -
[89] - Quote
CCP Colgate is best pony
|

Unbent John
Albidus Corvus Allianz Albidus Corvus
1
|
Posted - 2012.02.14 21:39:00 -
[90] - Quote
Sounds delicious!
Smoother gameplay is always good and locking the overview on hover is a fabulous idea. I hope this will as a side effect result in the market stopping to stutter once a second after loading new prices.
Very much looking forward to Crucible 1.2 now. |
|

Emmy Mnemonic
Loki's Marauders Dragoons.
4
|
Posted - 2012.02.14 21:43:00 -
[91] - Quote
Nice work CCP!
But now that you've made the client and UI gooder, when will you start making it cooler and more "sci-fi"!?
As it is now it's kind-of 80-s style on all the HMI (Human Machine Interface) presented to the capsuleer. Now the simulated 3D-world of EVE is extremely nicely done so don't misunderstand me! its the lists, menu-systems and all that which I find very old-fashioned. I mean - text lists...30000 years into the future...really!
A futuristic sci-fi tactical display overlay with combined sensor-data from the directional scanner and from the WVR (Within Visual Range - i.e. overview) would be nice!
And, for the SAKE OF GOD, if you ever do somthing in that direction, PLEASE keep the current old clunky 80-s style HMI as a configureable option for all those EVE-bittervetsGäó out there... |

Sarmatiko
530
|
Posted - 2012.02.14 21:51:00 -
[92] - Quote
Small lasers on Maelstrom? Seriously, CCP?  |

Tarsas Phage
Pain Delivery.
41
|
Posted - 2012.02.14 22:00:00 -
[93] - Quote
Chribba wrote:I'd like to see a text only client, a low-memory client for the chatty geeks hehe
I'd be all for that as long as it uses vi instead of emacs key bindings.
:wq!
/T |

Karia Sur
Quay Industries
12
|
Posted - 2012.02.14 22:10:00 -
[94] - Quote
Will any of the changes/improvements to the overview/ui result in our existing saved settings been reset? |

BeanBagKing
Terra Incognita Intrepid Crossing
110
|
Posted - 2012.02.14 22:22:00 -
[95] - Quote
Chribba wrote:I'd like to see a text only client, a low-memory client for the chatty geeks hehe There's already a text only client, but it's a hack you have to enable in the registry, here's a screenshot
http://i894.photobucket.com/albums/ac145/GarySqueak/26455760nn2.jpg |

Emmy Mnemonic
Loki's Marauders Dragoons.
4
|
Posted - 2012.02.14 22:31:00 -
[96] - Quote
Chribba probably classifies as an EVE-bittervetGäó ;-)
(In Swedish: Inget illa menat Chribba!)
|

Shade Millith
Caldari Provisions Caldari State
21
|
Posted - 2012.02.14 22:48:00 -
[97] - Quote
Quote:With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.
I'm hoping there's an option to disable this. As I know I will find it glaringly annoying. Constantly moving my mouse cursor off the overview just to get it to sort again is not a good change for me.
Seriously. Don't do changes like this without having an option to disable it. |

Vaerah Vahrokha
Vahrokh Consulting
272
|
Posted - 2012.02.14 22:49:00 -
[98] - Quote
Jas Dor wrote:Mechaet wrote:I wonder about secondary side effects from this. Don't get me wrong, it's great that the overview and brackets are getting some performance upgrades. But what they said about upping the hertz on the refresh of the data... I wonder if that will result in more load on the servers, and if the optimization thus far on the server side has been enough to accommodate (what appears to be) a simple timer change. Or is it the same data rate it had before, you just SEE the data 2.5x faster? Probably going to result in more cloaking ships getting ganked. 2.5 second refresh + 2 second human lag = MWD + Cloak trick works. Not sure it will anymore.
Actually it will enable bads to get more cloakies. The others did not use the overview to begin with (and so could instalock interceptors even before this patch).
Since bads are the huge majority, this change will result in massive outcry by the cloakies that now will be caught. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Rasz Lin
48
|
Posted - 2012.02.14 22:57:00 -
[99] - Quote
Currently Overview refresh triggers screen refresh/RMB focus lost ..erm, cant really put it into words.
Basically when I undock in Jita, click RMB in space and open Bookmarks menu it will VANISH after 2-5 resulting in me not clicking my bookmark in time and not warping. Happens everywhere, but is worst in places with a lot of people.
Now that you bumped refresh to 1Hz I suspect it will be impossible to use bookmarks in Jita :/
Did you by any chance fix ghost Overview readings? Like ships that stay on overview after you warped off grid and dissapear only after you change session or manually click Overview TAB triggering refresh?
Exciting news about UI windows. Does this mean they now use buffers and arent redrawn >50 times per second even when nothing changes in them?
How about Static hangar image? Any improvements there? Somehow it looks static, but eats 60% GPU, more than when Im undocked into 30 man grid. |

Vaerah Vahrokha
Vahrokh Consulting
272
|
Posted - 2012.02.14 23:00:00 -
[100] - Quote
SXYGeeK wrote:
I've heard all kinds of stories from other pilots about how network latency is involved, and how sitting on a good connection in the UK a tackler is much more effective.
They are somewhat true. I had a corpie being able to instalock everything (including inties), he had a super-extra-low latency connection close to the server farm.
Tarsas Phage wrote:Chribba wrote:I'd like to see a text only client, a low-memory client for the chatty geeks hehe
I'd be all for that as long as it uses vi instead of emacs key bindings. :wq! /T
I am more inclined to WordStar 4 / Joe (Unix) key bindings, but VI is still good enough.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

GKFC
F.R.E.E. Explorer EVE Animal Control
0
|
Posted - 2012.02.14 23:09:00 -
[101] - Quote
In this screenshot in the devblog:
http://cdn1.eveonline.com/www/newssystem/media/3122/3417/your_client_made_gooder_windowsset_5.png
What happens if you minimise all those windows with this patch? Will the Neocom have an aneurysm?
Because currently having everything minimise to the Neocom can be a pain... |

Ciar Meara
Virtus Vindice
522
|
Posted - 2012.02.14 23:10:00 -
[102] - Quote
faster brackets?
Faster brackets and faster overview with faster UI on top?
My god, my...god. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Celebris Nexterra
Lowsec Static
40
|
Posted - 2012.02.15 00:24:00 -
[103] - Quote
CCP Veritas for ******* World President!!! |

Katalin Eve
KC Eve
0
|
Posted - 2012.02.15 00:40:00 -
[104] - Quote
As a software developer, I'm actually interested in any gory details you could offer on how you improved things in the UI. EvE's UI shows a lot of data. Any fun war stories you can tell? |

Mioelnir
Cataclysm Enterprises Ev0ke
49
|
Posted - 2012.02.15 01:26:00 -
[105] - Quote
I will never get over those small laser Maelstroms the thin clients use in all the screenshots.
But awesome stuff. |

Richard Bong
GoonWaffe Goonswarm Federation
29
|
Posted - 2012.02.15 01:59:00 -
[106] - Quote
Awesome! [ASK] Me about drive by thread shitting! |

Fortune Foru
Science and Trade Institute Caldari State
0
|
Posted - 2012.02.15 03:23:00 -
[107] - Quote
I would love more elaboration of :
"Since the overview and brackets share a lot of code, we made them a bit faster by accident."
The word "accident" does make me a tad bit nervous. /me backups boot.ini file
Regardless, great job. Keep it coming! |

Xenoglossicist
Reaver Technologies Broken Chains Alliance
0
|
Posted - 2012.02.15 03:30:00 -
[108] - Quote
Fortune Foru wrote:I would love more elaboration of :
"Since the overview and brackets share a lot of code, we made them a bit faster by accident."
The word "accident" does make me a tad bit nervous. /me backups boot.ini file
Regardless, great job. Keep it coming!
It's simple code reuse - because Brackets use exactly the same methods and procedures as the Overview, by making Overview methods and procedures faster it makes Brackets faster too.
That said, it's never unwise keep backups - although it's usually when they DON'T say anything worrying that you need to be concerned.  |

Skippermonkey
Tactical Knightmare
645
|
Posted - 2012.02.15 04:03:00 -
[109] - Quote
Nice pix
So i see that you removed lots of spikes...
Can you please add them to the Sansha ships, because they are in dire need of a buff
|

Skippermonkey
Tactical Knightmare
645
|
Posted - 2012.02.15 04:05:00 -
[110] - Quote
/me looks at that cluttered CCP Overview
"You gonna finish those Estamel spawns?"
edit - I SEE WAT YOU DID THAR - YOU SNEAKED MONOCLES INTO A DEV BLOG POAST
|
|

Sri Nova
Sebiestor Tribe Minmatar Republic
36
|
Posted - 2012.02.15 04:06:00 -
[111] - Quote
with updates like these reaction time will now be a factor in large engagements !! |

Averyia
The Nephilims Tactical Nuke
20
|
Posted - 2012.02.15 04:59:00 -
[112] - Quote
When the overview locks on mouse-over does that mean it doesn't update or that it doesn't resort? The important difference is that if it doesn't refresh, tactics such as priming weapons to insta-lock and point a decloaking ship will be slightly more difficult if the overview doesn't add the ship to the overview. If it only doesn't resort, then it merely appears at the bottom of the list until the cursor moves. All warfare is based on deception and logistics. Battles and soldiers are secondary priorities. |

Salpun
Paramount Commerce Tactical Invader Syndicate
192
|
Posted - 2012.02.15 05:06:00 -
[113] - Quote
Averyia wrote:When the overview locks on mouse-over does that mean it doesn't update or that it doesn't resort? The important difference is that if it doesn't refresh, tactics such as priming weapons to insta-lock and point a decloaking ship will be slightly more difficult if the overview doesn't add the ship to the overview. If it only doesn't resort, then it merely appears at the bottom of the list until the cursor moves. Its been answered above resorting does not happen but the info does get updated. only thing that has not been confirmed in thread is where broadcast targets show up on the overview. New ships will show up at the bottom of the list. |

Andrea Griffin
115
|
Posted - 2012.02.15 06:00:00 -
[114] - Quote
Team Gridlock and Slow Code go together like Beer and Sodastreams.
Thanks a ton; your hard work is always appreciated and affects all of us, from the newbiest of newbs to the most bitter of the bittervets. <3 It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |

VonKolroth
Dreddit Test Alliance Please Ignore
7
|
Posted - 2012.02.15 07:04:00 -
[115] - Quote
These are exactly the kinds of improvements I've wished you guys would make all these years <3. |

Natasha Pertrovich Aihaken
Thunderwaffe Goonswarm Federation
0
|
Posted - 2012.02.15 07:50:00 -
[116] - Quote
leave it to CCP to fit lasers on a maelstrom |

Msgerbs
Imperial Assualt Guild
4
|
Posted - 2012.02.15 07:56:00 -
[117] - Quote
CCP Veritas wrote:Sascha Valieri wrote:Quote:With the increased update rate, we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. Previously it would freeze if you held your lock button, but with things moving around quicker it felt better to lock sooner than that.
Does that mean, a new Target does not appear in the overview if I hover over it? Imagine a Gate you are on one side and a nother player is jumping through. Does he appear on that overview after decloaking when I hover over the overview or not? New objects show up at the bottom of the list and objects that leave get greyed out while sorting is locked. Same behavior as exists on TQ today if you hold down your lock key (ctrl by default). I love you, CCP Veritas! Just one more teensy little question... If somebody on the overview changes status (IE, from "don't shoot yet" to "TIME TO DIE!") will that update? I'd also like to know how broadcasted targets are treated if it's not too much trouble ;) as several people have asked already.
I guess I did notice warping onto grids was much smoother on sisi, though I didn't really pay attention. Consider my attention gotten, in a very good way :D Will you be tackling page loads next? (Market, corp/player bios, etc?) |

Abdiel Kavash
Paladin Order Fidelas Constans
363
|
Posted - 2012.02.15 08:03:00 -
[118] - Quote
Quote:http://cdn1.eveonline.com/www/newssystem/media/3122/3417/your_client_made_gooder_windowsset_5.png Wait, you mean your UI doesn't look like this most of the time? What game are you playing?
I think I like the overview change. Sometimes you don't want to lock stuff, you just want to select something from a busy overview. Two use cases immediately come to my mind: 1) Warping off from Jita 4-4 undock to your destination stargate. 2) Assigning tags to many targets in PvE. Both are made an order of magnitude simpler by a still overview, and can't be done while holding the CTRL key.
However I would have made it a toggle in the options. [x] Freeze overview when hovering the cursor over it [ ] Freeze overview when a key is held [Configure key] |

Pinky Denmark
The Cursed Navy Important Internet Spaceship League
87
|
Posted - 2012.02.15 10:40:00 -
[119] - Quote
Okay this is damn epic - but plz don't lock the overview just because the mouse hoovers across it... Or at least make it an option to deselect? |

Lena Fischer
Nora Union
0
|
Posted - 2012.02.15 11:20:00 -
[120] - Quote
Nice to hear about these improvements. But please please don't focus too much on performance if you have a client team there already. There's so much (plus so much more) to be done in usability aspects. Better representing icons, window uniformity, visual window seperability, overview USABILITY (changing the settings is as counter-intutive, time-consuming and unnecessarily side-effect-loaded as it can get, while we're at it) to start with and so much more. |
|

Elvis Preslie
NRDS Securities Apocalypse Now.
10
|
Posted - 2012.02.15 11:40:00 -
[121] - Quote
Jack Paladin wrote:First
And Roll on CCP! <3
Are you kidding me? actually you are KID ing; only a damn kid would rush to say "first" in a thread. Does the fact you was first make up for your small member between your legs or your lack of a life?
If it meant anything at all I could say I was first to open a new page in the thread, ******.
stop spamming the threads; use them for PRODUCTIVITY, like fixing the damn **** you pay for.
And btw, this message was productive, before you say something childish back to me, because its telling you to productively stfu.
yeah, ive mentioned this to ccp in the ideas and features forum; i told them to make it act like windows7 taskbar and to fix the lame groups feature. You can create groups but you cant put anything you want in the groups. I have yet to right click on a neocom entry to get "move to group" as an option.
If you want to know why ccp sucks at programming, just look at the title of this thread.........gooder? this is the people we pay money to make crap, ok. |

Spugg Galdon
Mak Mining Corp
95
|
Posted - 2012.02.15 12:15:00 -
[122] - Quote
I don't think Elvis Preslie got a Valentines card this year.
Are you an unhappy little boy Elvis? |

Kimbeau Surveryor
Stapeley House
0
|
Posted - 2012.02.15 12:47:00 -
[123] - Quote
Ranger 1 wrote:This may not be in your area to look at, but I know a lot of people who would cry tears of joy for a simplified mechanic to correctly set up one's overview.
Obviously people eventually figure out (or are shown) one that works for sorting hostiles, etc in a manner that works well for what they are trying to do and where they are flying... but it's a pain if you ever have to set them up again (or learn how to do it to begin with).
Some may say this isn't necessary, but I believe a surprisingly large number of people turn away from PVP simply because they are embarrassed that they can't figure it out. Agreed. Muchly. I've thought for a long time that it would be great to have individual filters xml loadable. For example, have a directory into which [name].xml files could be dropped, and they appear in your "Load overview settings" list. Optionally these files could contain column info, bracket settings and/or tab name. Such files could easiliy be distributed, and used without screwing up all your existing tabs.
The file/directory paradigm is well understood, and would be far easier to understand than the existing arcane way of doing things.
Oh, and... Awsome Update! Much love to OP.
[And what clown thought that deleting all my input with a helpful "html not allowed" error just because I put a greater-than character in it was good plan? Converting to to ampersand gt colon too hard???] |

Bent Barrel
25
|
Posted - 2012.02.15 12:53:00 -
[124] - Quote
Can you PLEASE test it on Linux/Wine ? This seems like a change that can either boost our performance (noticably AMD cards under linux have problems with text/brackets in EVE) or it can make the game unplayable :)
I hope for the first to be true. |

Bent Barrel
25
|
Posted - 2012.02.15 12:55:00 -
[125] - Quote
Kimbeau Surveryor wrote:Ranger 1 wrote:This may not be in your area to look at, but I know a lot of people who would cry tears of joy for a simplified mechanic to correctly set up one's overview.
Obviously people eventually figure out (or are shown) one that works for sorting hostiles, etc in a manner that works well for what they are trying to do and where they are flying... but it's a pain if you ever have to set them up again (or learn how to do it to begin with).
Some may say this isn't necessary, but I believe a surprisingly large number of people turn away from PVP simply because they are embarrassed that they can't figure it out. Agreed. Muchly. I've thought for a long time that it would be great to have individual filters xml loadable. For example, have a directory into which [name].xml files could be dropped, and they appear in your "Load overview settings" list. Optionally these files could contain column info, bracket settings and/or tab name. Such files could easiliy be distributed, and used without screwing up all your existing tabs. The file/directory paradigm is well understood, and would be far easier to understand than the existing arcane way of doing things. Oh, and... Awsome Update! Much love to OP. [And what clown thought that deleting all my input with a helpful "html not allowed" error just because I put a greater-than character in it was good plan? Converting to to ampersand gt colon too hard???]
THIS PLEASE
|

Zagdul
Clan Shadow Wolf Fatal Ascension
378
|
Posted - 2012.02.15 13:01:00 -
[126] - Quote
CCP Veritas wrote:Salpun wrote:Whats the issue with FPS drop and feeze when warping away from mining belts and fleet fights. Its up to twice per warp now. There's a lot of setup and tear-down when new items enter/exit the grid. It's on the list to hammer at.
By chance, did you fix bracket profiles resetting on a session change?
It's not Rocket Surgery |

Bent Barrel
26
|
Posted - 2012.02.15 13:02:00 -
[127] - Quote
dblpost |

paik
Body Count Inc. Pandemic Legion
5
|
Posted - 2012.02.15 14:32:00 -
[128] - Quote
Dear Team Gridlock can I literally suck your ****? 0707070707070707 |

equincu ocha
The Tuskers
6
|
Posted - 2012.02.15 15:55:00 -
[129] - Quote
Good work on the overview, but to make it even better you could make us pirates and outlaws flashy red again.Everyone still calls us flashy red anyway, even people that weren't around before you nerfed us. I don't even know why we were nerfed in the first place. Baby seal walked into a club |

Faffywaffy
Fremen Sietch DarkSide.
1
|
Posted - 2012.02.15 18:06:00 -
[130] - Quote
The freeze-on-hover overview thing is going to be terribly annoying. The way it works right now is perfect - why change it? You still need to press ctrl (and click) to actually lock a target, so it doesn't make locking the target easier. Will CCP ever hire a competent UI designer? Mouse-over should never trigger any significant actions (the mouse-over drop-down menus on the website are terrible too, by the way).
It will only confuse people who don't know about this "feature" and force people who do to always remember to move their mouse away from the overview if they want the most-current sorting (which is often by distance, when it's extremely important to know quickly that targets are landing/approaching close to you). |
|

Willl Adama
Genos Occidere HYDRA RELOADED
134
|
Posted - 2012.02.15 19:32:00 -
[131] - Quote
This is ******* great guys, srsly good job Latest Video:-á-á Kill Will: Volume 4 |

Swooshie
USA Canada Private Corp
60
|
Posted - 2012.02.15 20:12:00 -
[132] - Quote
equincu ocha wrote:Good work on the overview, but to make it even better you could make us pirates and outlaws flashy red again.Everyone still calls us flashy red anyway, even people that weren't around before you nerfed us. I don't even know why we were nerfed in the first place.
Because you are supposed to be black. Maybe with a skull 'n bones if you feel glamorous, not red.
equincu ocha wrote:Baby seal walked into a club
^^^^ +1 "It is when I think about meaning that I lose what I meant to say." -á-á-á -Swooshie |

Swooshie
USA Canada Private Corp
60
|
Posted - 2012.02.15 20:17:00 -
[133] - Quote
Faffywaffy wrote:The freeze-on-hover overview thing is going to be terribly annoying. The way it works right now is perfect - why change it? You still need to press ctrl (and click) to actually lock a target, so it doesn't make locking the target easier. Will CCP ever hire a competent UI designer? Mouse-over should never trigger any significant actions (the mouse-over drop-down menus on the website are terrible too, by the way).
It will only confuse people who don't know about this "feature" and force people who do to always remember to move their mouse away from the overview if they want the most-current sorting (which is often by distance, when it's extremely important to know quickly that targets are landing/approaching close to you).
Looks to me like you are in a minority there, Most seem to like the change, might want to give it a chance? Either way, you'll survive, sweetheart. "It is when I think about meaning that I lose what I meant to say." -á-á-á -Swooshie |

equincu ocha
The Tuskers
8
|
Posted - 2012.02.15 20:41:00 -
[134] - Quote
Swooshie wrote:
Because you are supposed to be black. Maybe with a skull 'n bones if you feel glamorous, not red.
I like that idea too, flashy black with skull 'n bones on it, or just flashy black until you get to -10, then you get the skull 'n bones. Baby seal walked into a club |

Elyon Itari
The Restless Masquerade Hedonistic Imperative
0
|
Posted - 2012.02.15 22:24:00 -
[135] - Quote
Elvis Preslie wrote:yeah, ive mentioned this to ccp in the ideas and features forum; i told them to make it act like windows7 taskbar and to fix the lame groups feature. You can create groups but you cant put anything you want in the groups. I have yet to right click on a neocom entry to get "move to group" as an option. Maybe try creating a group, and then dragging any item to the group (you'll know you've succeeded when you see a white square around the group icon).
Et voil+á. It seems the only actual point from your post is now resolved. |

Megarom
Shiva Initiative Mercenaries
0
|
Posted - 2012.02.15 23:10:00 -
[136] - Quote
I'm totally reserving CCP Psyduck!
Just in case I somehow end up needing a CCP name and somepoint of my life. |

Sturmwolke
135
|
Posted - 2012.02.16 02:26:00 -
[137] - Quote
Now all these fixes, you wouldn't be (metaphorically) sweeping the floor clean and lifting the under carpet to hide the dust would you?  Take a look at the EVE client's local caching, please tell me if you've discovered an automated way to limit the diskpace used.
Manual or user written scripts don't apply. |

Skippermonkey
Tactical Knightmare
656
|
Posted - 2012.02.16 12:21:00 -
[138] - Quote
equincu ocha wrote:Good work on the overview, but to make it even better you could make us pirates and outlaws flashy red again.Everyone still calls us flashy red anyway, even people that weren't around before you nerfed us. I don't even know why we were nerfed in the first place. All the cool kids have you flashy orange
|

Dancul1001
North Eastern Swat Pandemic Legion
3
|
Posted - 2012.02.16 16:12:00 -
[139] - Quote
I can understand the new changes to "enhance" the game as ccp would put it. But the overview freezing when ever your mouse hovers over it is stupid IMO. I can understand if people like it but please at least give me an option to turn it off cause i think it is dumb as ****. |

Freelancer'Spb
Fremen Sietch DarkSide.
3
|
Posted - 2012.02.16 17:45:00 -
[140] - Quote
Good job CCP! I don't play much last months, but such blogs warms up my interest and desire to go back in game. All but this: Quote:we made one super tiny functional change which youGÇÖll probably notice and hopefully like GÇô the sorting of the overview will lock when you hover over it. It could be a good change for pve, and blobfests, but overall that's really bad idea. This simply reverse all your job on overview lag fighting(now it'll be a feature lol)
And just little example for those who don't understand: In pvp sorting by distance is default in most cases(exept blobfests), so while you're picking your targets you'll suddenly realise with this "new uper tiny functional change" that you're already webbed and scrambled by someone who was behind all the targets just a moment before. So please: make this feature optional, or automatically disabled with sorting by distance.
P.S. On the other hand - maybe more people would learn how to orient in space without overview, it's really good skill for pvp. |
|

Rasz Lin
49
|
Posted - 2012.02.17 05:27:00 -
[141] - Quote
Tried it, HATE forced overview lock when mouse is over it overview now looks like a mess with half being grey. If I wanted to have locked overview I would PRESS CTRL .... |

SillyWaif
3
|
Posted - 2012.02.17 20:37:00 -
[142] - Quote
blog wrote: BONUS GOODNESS:
Since the overview and brackets share a lot of code, we made them a bit faster by accident. I hope you donGÇÖt mind.
Unfortunately the opposite is true for me.  The overview is really sluggish. In missions the overview updates in seconds instead of 'instantly'. So the baddies which just died, turn grey, and a second or two later get removed from overview. Also the red blinking is a clear on - off - on - off as if someone is manually throwing a switch on and off 
Dunno if the second client update has anything to do with the that code as especially today its bad...
|

Chokichi Ozuwara
Lucky Dragon Convenience
3
|
Posted - 2012.02.17 22:04:00 -
[143] - Quote
The overview is much more sluggish now if you have your mouse over it. It's ridiculous for me, when I need to select a lot of wrecks quickly and cant because I have to mouse off the frakking overview each time to get an update of what is closest and what has been removed.
By the way Eve devs, when a wreck is salvaged, it is GONE not grey. It serves no useful purpose to leave it in the overview greyed out. This stuff pisses me off because it makes playing harder, and this game is already hard enough to play. |

Steve Ronuken
Fuzzwork Enterprises
235
|
Posted - 2012.02.18 00:14:00 -
[144] - Quote
Chokichi Ozuwara wrote:The overview is much more sluggish now if you have your mouse over it. It's ridiculous for me, when I need to select a lot of wrecks quickly and cant because I have to mouse off the frakking overview each time to get an update of what is closest and what has been removed.
By the way Eve devs, when a wreck is salvaged, it is GONE not grey. It serves no useful purpose to leave it in the overview greyed out. This stuff pisses me off because it makes playing harder, and this game is already hard enough to play.
If you read the dev blog, it's not sluggish. It's locked. FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |

Aineko Macx
Royal Amarr Institute Amarr Empire
140
|
Posted - 2012.02.18 08:42:00 -
[145] - Quote
Question to Veritas: It seems TiDi is capped at 10% minimum speed. What happens if the load is so great it would require even slower TiDi? Does it fall back to "traditional lag", i.e. Dogma running with higher priority than the other subsystems? |

Mia Trouble
Brutor Tribe Minmatar Republic
3
|
Posted - 2012.02.18 20:55:00 -
[146] - Quote
yay great i love the new overveiw feature,especially the way ships that have been destroyed still hang around for a few seconds after they have been destroyed. hope thats what you were aiming for because you have acheived it well. If i see nay other places that are bug free i shall point it out we want moar bugs  |

Bent Barrel
28
|
Posted - 2012.02.20 09:18:00 -
[147] - Quote
huge performance regression for me. got this with Crudible 1.0, then got my pef back with Crucible 1.1 ... now I am back to Crucible 1.0 crawl ....
also the mouseover locking is terrible.
one Q: why does ctrl activate locking on overview selected item ? I mean I click on somebody, then press CTRL and locking starts. THIS IS ******** !!!! I can lock people by accident this way ... |

Karia Sur
Quay Industries
13
|
Posted - 2012.02.20 12:15:00 -
[148] - Quote
Steve Ronuken wrote:Chokichi Ozuwara wrote:The overview is much more sluggish now if you have your mouse over it. It's ridiculous for me, when I need to select a lot of wrecks quickly and cant because I have to mouse off the frakking overview each time to get an update of what is closest and what has been removed.
By the way Eve devs, when a wreck is salvaged, it is GONE not grey. It serves no useful purpose to leave it in the overview greyed out. This stuff pisses me off because it makes playing harder, and this game is already hard enough to play. If you read the dev blog, it's not sluggish. It's locked.
no its not locked, its lag/delay. My mouse pointer is nowhere near the overview and any wrecks i salvage turn grey then after between 1 and 2 seconds, disappear. Its the biggest step backwards CCP have done in ages. |

vikari
Serenity Engineering and Transport Company Fatal Ascension
1
|
Posted - 2012.02.20 16:09:00 -
[149] - Quote
We do appreciate your work on the UI. Hands down it's outstanding. However if there was ever anything we really wanted it is to have customizable UI. We want to have community built addons that we can use. |
|

CCP Snorlax
C C P C C P Alliance
1

|
Posted - 2012.02.20 20:33:00 -
[150] - Quote
Bent Barrel wrote:huge performance regression for me. got this with Crudible 1.0, then got my pef back with Crucible 1.1 ... now I am back to Crucible 1.0 crawl ....
also the mouseover locking is terrible.
one Q: why does ctrl activate locking on overview selected item ? I mean I click on somebody, then press CTRL and locking starts. THIS IS ******** !!!! I can lock people by accident this way ... Bent Barrel, what sort of video card (and other specs) do you have? I'm curious about this performance regression. |
|
|

Dersen Lowery
Laurentson INC StructureDamage
0
|
Posted - 2012.02.21 03:15:00 -
[151] - Quote
Karia Sur wrote:no its not locked, its lag/delay. My mouse pointer is nowhere near the overview and any wrecks i salvage turn grey then after between 1 and 2 seconds, disappear. Its the biggest step backwards CCP have done in ages.
I love it, because it means that I can choose the next target(s) before they shift upward. It's especially nice when salvaging, because of the rate that a Noctis goes through wrecks.
But the real reason I'm posting is to thank the people who spiffed up the Mac client. It no longer crashes on warp. It no longer crashes on dock. It no longer crashes with the default graphics settings. It's rock solid, and EVE looks so much better now. Thank you. Thank you. Thank you. |

Fellblade
Octavian Vanguard
6
|
Posted - 2012.02.21 08:46:00 -
[152] - Quote
Since the patch with the new Overview performance enhancements, I've been getting a number of system crashes on my Q6600 / AMD 6970HD 2Gb system. |

Salpun
Paramount Commerce Tactical Invader Syndicate
196
|
Posted - 2012.02.21 09:16:00 -
[153] - Quote
Fellblade wrote:Since the patch with the new Overview performance enhancements, I've been getting a number of system crashes on my Q6600 / AMD 6970HD 2Gb system. AMD Radeon HD 6800 as well latest drivers |

sudobaal theblooded
Hard Rock Mining Co. Bloodbound.
0
|
Posted - 2012.02.21 11:29:00 -
[154] - Quote
yeah overview is bad now.. was way better before, now you get ships blow on haning for 1-2 seconds and keeps messing up my overview settings also.. =/
please roll back to the former overview. |

Mia Trouble
Brutor Tribe Minmatar Republic
3
|
Posted - 2012.02.21 19:21:00 -
[155] - Quote
Oh great now i can lock targets i dont want..? So no priming weapons before targeting anymore or concord are gonna have a field day. just gotta love the new EA approch to fixing things "hey thats working fine lets break it " didnt anyone ever tell you if its not borken leave it the F*** alone overview is practically unmanagable now. |
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |