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Reilly Duvolle
Hydra Squadron
301
|
Posted - 2012.02.14 19:36:00 -
[1] - Quote
I debated whether or not I should write this, as it gives the lobbyists on each side of the titan debate another thread to sperg in, but on the other hand I havenGÇÖt really seen a thread that tries an impassionate look at the issue from a game design perspective. What we have got instead is threads filled with people that wants titans removed/nerfed into oblivion, and people that think titans are fine because they are expensive/hard to build/hard to train into. What destroys the Titan debate is that super capitals GÇô and titans in particular GÇô translate to in-game political power. Thus, most commentators on each side speak not from a game design perspective but really from an in-game political perspective, using the forums as an alternate arena for PVP.
Now GÇô in nullsec today there exist a strategic discrepancy between Goonswarm and allies on the one side, and XDeath/Raiden/PL/NC. on the other. Goonswarm and allies typically have a blob mentality to warfare GÇô which dates back to their roots 6 years ago GÇô while most of the alliances on the other side is comprised of a smaller number of highly skilled characters (what the goons with obvious contempt describes as GÇ£elite PVPGÇ¥). This concept is not new; it dates back to at least the heyday of Mercenary Coalition which was employed by Band of Brothers to spearhead their offensives. This strategic discrepancy obviously reflects in fleet doctrines employed by either side. The goons prefer massive fleets of tech 1 battleships or battle cruisers, and see super caps mainly as heavy hitters in the sovereignty game GÇô structure bashing being their main role, and titans as GÇ£flagshipsGÇ¥. The GÇ£elite PVPGÇ¥ers see titans as just another combat ship in its arsenal, preferably to be used en-masse to turn the tide of battles. The elite PVP side enjoys a numerical superiority in Titans, while Goons and allies enjoy a numerical superiority in players. This is the strategic situation.
It will come as no surprise that forum commentators that see the situation from the Goon perspective prefer removal or nerfing of titans into oblivion. That will free the blob to once again advance and overwhelm their enemies with sheer numbers. Equally, it will come as no surprise that forum commentators from the other side think the Goons are just crybabies that donGÇÖt want to make a real effort, and that the titan isnGÇÖt overpowered.
The thing is, the titan as a ship isnGÇÖt really overpowered. It does more DPS than a dreadnought, as it should GÇô while sharing the same weapon size and -properties. It has a stiffer buffertank too, which it should. In addition it has some supercap only/titan only capabilities, but those arenGÇÖt really debated, especially after the Doomsday nerf that prevents it from DDing subcapitals.
The problem with titans is that they scale badly with numbers. Ship for ship, Titans is where they ought to be. But used en-masse, they become an unstoppable rapetrain. Why does this happen? Well, it is a combination of 1) EWAR invulnerability and 2) very stiff tanks. Since they are immune to EWAR, killing them is the only way to neutralize them. Tank and gankwise, the titan is heavily tank-oriented, but it still dish out enough DPS to **** whatever is thrown their way before any of them really gets into trouble.
So why canGÇÖt we just take away a big portion of their tank? This could definitely work against the titan blob. The problem with it is even more effective against the lone titan, which would become very vulnerable to even a smallish sub capital gang. And since they are 80 billion a ship, people tend to not take too many risks. Nerfing their tank significantly would therefore encourage blobbing even more, and discourage smaller entities from acquiring them at all, leaving the game GÇô titan wise GÇô at status quo, eternally divided between the haves and the have-nots.
Well then, what about taking away their EWAR immunity? Again, this could definitely work against the titan blob. But again GÇô a lone titan would become as useful as a paperweight when encountering a 3 month old pilot flying a Crucifier frigate with 2 bonused tracking disruptors.
And then there is the question of tactics and fleet doctrine. Should numerical superiority be the only way to win null sec sovereignty conflict? Or should there exist a quality based alternative to quantity like it has been for most of EVEGÇÖs history?
Lastly we have the training issue. 5 years of training will put a player above 100 million skill points, which is enough to fly any sub capital PVP ship in EVE with near perfect skills. At that point the choice is between stop training or train into capitals. EVE is now 10 years old. The game design issue here is obviously the choice between a skill point GÇ£capGÇ¥ which essentially means that after a certain time you just have to stop training, or evolving the game with its aging player base, giving it new things to train for as the years go by. The thing is, EVE depends on its veterans unlike any other game in existence. CCP provides the games PVE content. But industry, markets and above all PVP is player driven. This is especially true for this games main signature feature GÇô null sec sovereignty wars involving tens of thousands of players fighting epic battles over influence and resources. Who drives this content? Yep, the veterans. Veterans that would drop the game in an instant if deprived of the opportunity to evolve and improve their characters. So, unless CCP really wants old-time players to leave once they reach a theoretical skill cap, they have no option but to evolve the game with its players. Introducing new stuff as the game matures. |

Reilly Duvolle
Hydra Squadron
301
|
Posted - 2012.02.14 19:36:00 -
[2] - Quote
The discussion however does not revolve around these issues in any great detail. Instead it revolves around titan tracking. Many commentators GÇô again mostly holding the goon perspective GÇô feel that XL guns shouldnGÇÖt really be able to hit sub capitals at all. The thing is, due to the properties of EVE gun tracking formula, any gun in the game can theoretically hit any target, but the chances increase with a correlation of the guns signature resolution and the targets signature radius. That is GÇô big guns will hit bigger targets more consistently than small targets. Also, with enough ships shooting, any target will be hit eventually regardless of that correlation. Nerfing the XL gun will also nerf the dreadnought (at least the 3 that uses guns), and I see very little forum whining about how overpowered dreads are after they lost their drone bay back in December.
TL;DR
So this is the situation. If CCP does nothing, the situation will worsen and the titan blob will claim more and more attention, ultimately driving players away from nullsec altogether. If CCP guts titans as combat ships, it will only free the blob to roam nullsec and prevent a quality based doctrine any chance of success. If CCP removes supercaps from the game it will introduce a skillcap that thousands of players have already reached, and GÇô with no option to evolve and improve GÇô will see veteran players leave EVE by the thousands.
Therefore, I believe that the only way forward is to introduce a more diverse capital battlefield, comprised of new low-entry capital ships (price/training wise) with different capabilities which will introduce titans and other capital ships to a true rock-paper-scissors environment. Capital electronic warfare ships, XL gun wielding glass cannon type ships (maybe a tier 4 battleship similar to the tier 3 battlecruisers), maybe capital death ray ships (think a GÇ£lightGÇ¥ doomsday weapon on a dreadnought that require it going into siege to fire) capital mines with properties that will hurt capitals primarily, supported by capital minelayers and capital minesweepers, heavily tanked capital interdictors with multiple long range infinipoints. Carriers with improved remote tanking capabilities. I am sure people can think of even better alternatives. The object however is to provide tools to counter titans without resorting to more titans. |

Angela Constantine
Appetite 4 Destruction
3
|
Posted - 2012.02.14 19:37:00 -
[3] - Quote
Why reserve the 1st and second posts? Why not just post the fecking content to the first post and then post after that reserving the second?
No one will reply until they have read your drivel anyway giving you time to post and reserve the second post. |

Jas Dor
Republic University Minmatar Republic
60
|
Posted - 2012.02.14 19:37:00 -
[4] - Quote
Reilly Duvolle wrote:reserved
Two reserved posts, super long wall of text incoming I fear. |

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1334
|
Posted - 2012.02.14 19:37:00 -
[5] - Quote
I like your thinking.. nothing else needs to be said.
Reserved is all this topic needs. to be honest. |

Skydell
Space Mermaids Somethin Awfull Forums
152
|
Posted - 2012.02.14 19:52:00 -
[6] - Quote
Caps and Super caps should have a Warp to 200 km option. So should T2 battleships. They should also act as a bonus to Sov. If a small alliance claims a system, gets a TCU and an I-Hub up, there is a sequence to follow in order to take Sov from that alliance. Add a Titan and a Super Carrier to the list of things you need to kill. (forcing it to log out is as good in effect)
But Goons have 50 titans and can hold system sov forever? Good, they earned it, same for -A- and other entities. his would reassign Supers as Sov weapons and if a small alliance owns one, they can use it to hold thier Sov the way it should be. It wouls also obligate people to log thier titans in every now and then. |

MeBiatch
Republic University Minmatar Republic
166
|
Posted - 2012.02.14 20:14:00 -
[7] - Quote
while i do argree more cap ships... i think a simple fix for titan tracking could be in the damage applied formula...
sure the chance to hit formula might make it so you should do damage... but the damage applied formula could make it so its negligible at best...
example make x two different variable based on if the value is 0 or 1... 0 being a sub cap and 1 being a cap ship
if 0 is true then x = 0.75 to 1.0
if 1 is true then x = 0.01 to 1.0
what this will do is make it a once in a blue moon shot that even that double webbed/scrammed/ TP bs will never be hit by a titan...
tdlr: nerf the damage applied formula not the chance to hit... |

ElQuirko
Gravit Negotii
375
|
Posted - 2012.02.14 20:37:00 -
[8] - Quote
As you've said, titans themselves are fine as they are.
Why not, instead of nerfing damage or tank, nerf availability? A titan is a very desirable ship, as shown by the massive numbers of them brought to the battlefield. Currently, big alliances can press the "I win" button and drop fourty titans onto a battlefield, winning instantly.
Why not make it so the cost of those fourty titans can only build one titan? Delete 99 in every 100 titans, compensate the current owners with the material cost of the titans at that time and stash the fittings in Jita 4-4. After this, make titans 40x (or even 100 if you're feeling Shari'ah-ic) more costly to build.
Problem solved.
*Dusts off hands and walks away*
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |

baltec1
607
|
Posted - 2012.02.14 20:46:00 -
[9] - Quote
ElQuirko wrote:As you've said, titans themselves are fine as they are.
Why not, instead of nerfing damage or tank, nerf availability? A titan is a very desirable ship, as shown by the massive numbers of them brought to the battlefield. Currently, big alliances can press the "I win" button and drop fourty titans onto a battlefield, winning instantly.
Why not make it so the cost of those fourty titans can only build one titan? Delete 99 in every 100 titans, compensate the current owners with the material cost of the titans at that time and stash the fittings in Jita 4-4. After this, make titans 40x (or even 100 if you're feeling Shari'ah-ic) more costly to build.
Problem solved.
*Dusts off hands and walks away*
Cost is never a barrier. It was originally thought there would be very few titans when they came out. |

Velvet Eva
GoonWaffe Goonswarm Federation
1
|
Posted - 2012.02.14 20:47:00 -
[10] - Quote
ElQuirko wrote:Delete 99 in every 100 titans, compensate the current owners with the material cost of the titans at that time and stash the fittings in Jita 4-4.
Being realistic here - this is the part that will never happen. It's too much, and would cause a huge outrage.
|

Reilly Duvolle
Hydra Squadron
302
|
Posted - 2012.02.14 20:52:00 -
[11] - Quote
ElQuirko wrote:As you've said, titans themselves are fine as they are.
Why not, instead of nerfing damage or tank, nerf availability? A titan is a very desirable ship, as shown by the massive numbers of them brought to the battlefield. Currently, big alliances can press the "I win" button and drop fourty titans onto a battlefield, winning instantly.
Why not make it so the cost of those fourty titans can only build one titan? Delete 99 in every 100 titans, compensate the current owners with the material cost of the titans at that time and stash the fittings in Jita 4-4. After this, make titans 40x (or even 100 if you're feeling Shari'ah-ic) more costly to build.
Problem solved.
*Dusts off hands and walks away*
Let me first say: Titans add to the game. Epic tales of epic battles need epic ships and epic losses. Titans provides this property to nullsec warfare. But history has shown that an increased price tag would have no effect. Unless ofc the price is so ludicrous that they are not worth it, and thus relegating them to the scrapheap. Which would be bad for EVEs epicness.
What strikes me though, is that the main reason you dont see massive titan battles is that the price for loosing an entire fleet of them is so large that it could topple alliances and destroy empires. So maybe - if titans were ships you could afford to loose even in large numbers - things would even itself out :) But im however not sure if I am really serious about that.  |

Jooce McNasty
Islefive Consulting
62
|
Posted - 2012.02.14 21:10:00 -
[12] - Quote
Here is my outsiders view on titans and supercaps.
What I see as a issue with titans is the +1 problem. If one side drops 20 titans on field for the other side to hold the field they need to either drop a huge number of sub caps or come back with more then 20 titans.
I don't believe the root of the problem is the titan in its self. I see the root of the problem being the way that they are deployed to the field in a hot drop style.
If there was a way to counter titans before they got onto the field this could allow groups to stop the escalation to titans and supers while still having a superior subcap fleet.
My suggestion would be change the way that they are brought onto the field by changing the cyno mechanics.
1. 1 or 2 titans max per cyno. This stops the small throw away ship from dropping the cyno for a brief amount of time while 40 jump in.
2. Spin up time of cyno and jump drive. There should be a certain amount of time required to bring a titan onto the field. This way instead of just hot dropping you would need to have a solid hold on the field. Larger ships would be dropping the cyno's with reps on them while the cyno is up. This would give fleets the ability to stop the titans from getting on the field.
Personally with these 2 changes Titans and Supers remain a massive defensive force but when on offense they lose the ability to hotdrop on fleets. Slowing the escalation of combat. Making attacking forces bring in larger ships such as carriers and dred's first to make sure they hold the field. Before trying to commit titans.
1 other suggestion I would make is give dred's another style of guns. Give dred's dual guns allowing them to counter battleship blobs. Basically 2 large guns on 1 XL turret. Also I would potentially give the siege mod on dreds a script function where either you can load a massive damage buff script or a tracking script depending on the fleet your facing.
Jooce |

None ofthe Above
61
|
Posted - 2012.02.14 21:14:00 -
[13] - Quote
Enough with the nerfbat whack-a-mole game.
What Titans need is a new counter-measure.
The empires should be working to create a sub-cap or cap titan buster. Perhaps a smart bomb with a huge radius that does tremendous damage to anything as large as a titan. Or ECM linking to blast and override the Titan's ECM invulnerability. Bothan spies uncover a secret weakness... something on that order.
Tired of the current CSM? Vote for me, I am None ofthe Above! https://forums.eveonline.com/default.aspx?g=posts&m=795254
|

5p4c3 M4n
Perkone Caldari State
6
|
Posted - 2012.02.14 21:16:00 -
[14] - Quote
ElQuirko wrote:As you've said, titans themselves are fine as they are.
Why not, instead of nerfing damage or tank, nerf availability? A titan is a very desirable ship, as shown by the massive numbers of them brought to the battlefield. Currently, big alliances can press the "I win" button and drop fourty titans onto a battlefield, winning instantly.
Why not make it so the cost of those fourty titans can only build one titan? Delete 99 in every 100 titans, compensate the current owners with the material cost of the titans at that time and stash the fittings in Jita 4-4. After this, make titans 40x (or even 100 if you're feeling Shari'ah-ic) more costly to build.
Problem solved.
*Dusts off hands and walks away*
Agreed. This would "balance" a lot of things in 0.0.
Also Sov in 0.0 needs to be reset to a limit per alliance. Maybe a limit of 5 constellations or something to that effect.
Too many of the titans and too much Sov was built/taken using previous exploits. Something has to be done to reset things and penalize exploiters.
|

Reilly Duvolle
Hydra Squadron
303
|
Posted - 2012.02.14 21:17:00 -
[15] - Quote
Jooce McNasty wrote:Personally with these 2 changes Titans and Supers remain a massive defensive force but when on offense they lose the ability to hotdrop on fleets. Jooce
Yes.
The problem with this however, is that it will give the defender a massive advantage over the attacker, probably to a level were it would be futile to try an attack in the first place. So, the Titan blob shifts from a offensive weapon to a defensive weapon, making it impossible to eject alliances from space they allready hold.
This would be bad. After all, we want to promote conflict, not restrain it. |

Xolve
The Suicide Kings Test Alliance Please Ignore
876
|
Posted - 2012.02.14 21:19:00 -
[16] - Quote
ElQuirko wrote:As you've said, titans themselves are fine as they are.
Why not, instead of nerfing damage or tank, nerf availability? A titan is a very desirable ship, as shown by the massive numbers of them brought to the battlefield. Currently, big alliances can press the "I win" button and drop fourty titans onto a battlefield, winning instantly.
Why not make it so the cost of those fourty titans can only build one titan? Delete 99 in every 100 titans, compensate the current owners with the material cost of the titans at that time and stash the fittings in Jita 4-4. After this, make titans 40x (or even 100 if you're feeling Shari'ah-ic) more costly to build.
Problem solved.
*Dusts off hands and walks away*
There really isn't a way to do this properly. If you limit the production of Titans (with exception to the point of rediculous costs) the people with the most will stay in a comfortable relative state of absolute power and the small alliances won't have a chance at competing against them.
If you remove CSAA's from the game, and stop production of titans, the same thing will happen.
If you completely remove a Titan's combat capabilities, then its effectively reduced to a really expensive jump bridge to system of choice.
The only way to 'limit' the super cap blob would be to nerf its maneuverability, and implement a 'cooldown' or some sort of aspect limiting the actual movement of Titans. All it takes now (aside from heaps of fuel) is 5 minutes and a pre-arranged alt army of cyno lighting kestrels. PL has demonstrated time and time again that they can deploy their supers literally in minutes to just about anywhere in the game. Shadoo has even commented on the price of hiring PL service's being expensive because "25b won't even cover the fuel" (not an exact quote).
I don't think Titans should lose their turrets, I don't think they should lose their tank. For 60b ISK they should be a power house ship, but maybe limited in some other way.The only idea I have is to either make them Sov dependant (which will still cause alot of crying) or limit their movement under some lore-based "massive engines take heat damage jumping extreme distances" fluff reasoning.
Inappropriate signature removed. Navigator. |

5p4c3 M4n
Perkone Caldari State
6
|
Posted - 2012.02.14 21:20:00 -
[17] - Quote
None ofthe Above wrote: The empires should be working to create a sub-cap or cap titan buster. Perhaps a smart bomb with a huge radius that does tremendous damage to anything as large as a titan. Or ECM linking to blast and override the Titan's ECM invulnerability. Bothan spies uncover a secret weakness... something on that order.
This is something I have never understood about eve.. ccp designed the game to be a sandbox (close to real life) which basically made it self policing in game.
The thing I see is eve has a problem with real life actions. In real life something would have been done long ago about how to defend against Titan's or how to defend against cloaky afk'ers etc.
So why does ccp limit what is done in game by allowing exploits and then the spoils of exploits after they're fixed??
|

ElQuirko
Gravit Negotii
377
|
Posted - 2012.02.14 21:22:00 -
[18] - Quote
Reilly Duvolle wrote:What strikes me though, is that the main reason you dont see massive titan battles is that the price for loosing an entire fleet of them is so large that it could topple alliances and destroy empires. So maybe - if titans were ships you could afford to loose even in large numbers - things would even itself out :) I am however not sure if I am really serious about that. 
Titans are fielded in massive enough numbers to prove that they're too cheap right now.
Why not make them fubarexpensive? They're meant to be rare - the big alliances would have one or two, while the smaller ones would make do with that mainstay of anti-supercap combat: normal capitals.
Also nerf tech moons and rogue drones.
If we distribute pictures of people, does that mean God can file copyright claims under SOPA? |

Tore Vest
208
|
Posted - 2012.02.14 21:27:00 -
[19] - Quote
Nerf drakes  Highsec carebear... and proud of it |

Jooce McNasty
Islefive Consulting
62
|
Posted - 2012.02.14 21:29:00 -
[20] - Quote
Reilly Duvolle wrote:Jooce McNasty wrote:Personally with these 2 changes Titans and Supers remain a massive defensive force but when on offense they lose the ability to hotdrop on fleets. Jooce Yes. The problem with this however, is that it will give the defender a massive advantage over the attacker, probably to a level were it would be futile to try an attack in the first place. So, the Titan blob shifts from a offensive weapon to a defensive weapon, making it impossible to eject alliances from space they allready hold. This would be bad. After all, we want to promote conflict, not restrain it.
It could but then if they have all their titans in one place, attack somewhere else. Also Titans and Supers can be **** caged in poses.
Putting all your eggs in one basket is a problem in itself.
It also might be a good idea to give a reason to attack two systems at once or three systems instead of focusing on one.
it's not a perfect solution but I view it as one of the major problems of super caps. |

Akirei Scytale
Test Alliance Please Ignore
798
|
Posted - 2012.02.14 21:36:00 -
[21] - Quote
MFW A vote for Akirei is a vote for Awesome! |

Akirei Scytale
Test Alliance Please Ignore
798
|
Posted - 2012.02.14 21:36:00 -
[22] - Quote
Ok, back to super-serious mode. I'm used to this line of thinking, and have this sort of discussion rather frequently, as my roommate is a professional MMO developer - generally when his friends visit thats the topic of conversation, as it comes up when we're just shooting the ****.
You're analyzing this like a developer, but you still have some bias apparent. The way I see it, it is safe to hurt the viability of the "lone titan" simply because a titan will never be alone, and if it is, it deserves to die. All supercaps should require strong subcap support to be fielded with any shot at surviving. The alternative is just silly. CCP seems to agree, as the direction of their recent nerfs suggests.
The way I see it, Carriers are the only capital with a clearly defined role. The rest don't have one - the old roles they were intended to fill are all obsolete or no longer applicable due to the way the game has evolved. Right now, we have carriers serving as excellent support and logistics (both varieties) ships, dreads not doing much except sieging structures, supercarriers acting as a force multiplier, and titans raping anything that looks at them wrong. These roles are muddled and imbalanced as hell.
What needs to be done is a clear definition of roles for each ship class. Carriers are working well as is, if anything I would extend their role to be the bridge between the rest of the capitals and subcaps - they would be the counter to massive supcap fleets you cannot match. Obviously this would require some tweaks, but as they are vulnerable to battleship alpha and doomsdays, they should be the middle of the road combat capital here. Let them be the flexible anti-subcap / support ships that can be killed by either subs or supers, depending on how the engagement goes.
Dreads are just screwed right now. No one wants an expensive ship to shoot structures in all day, and this is in large part due to the way siege works and the small buffer relative to supers. They tend to just be a liability. It would be interesting to see dreads retooled to be the capital supercap counter - which would likely involve a significant boost to their EHP, among a few other tweaks. This would mean that capitals of the non super variety have two clearly defined roles, and can fight both uphill and downhill battles without super support. Both should require subcap support in order to operate "safely" however.
Now for the supercaps. Right now, they are a little ridiculous. And by a little I mean what the ****. Taking the capital roles defined before, they could be expanded upwards, with Supercarriers being the anti-capital supercap (as they really are right now, honestly). However The nerfs to supers were a little overwrought, they cannot even fit two full flights of bombers / fighters now. Annoyances like that should be looked at, what we have now is a half-thought through half-measure. Basically, unacceptable. Supercarriers should be very vulnerable without support, however, and if caught alone by a subcap fleet, should die unless rescued.
Now for titans. The ludicrous ships of EVE. In my humble opinion, titans should never be able to engage subcaps. Period. They are far too large and far too effective at murdering capitals for this to be even remotely balanced. They should be the superweapons of EVE - a hard counter to massive capital / supercarrier fleets, extremely effective at this role, but completely vulnerable without heavy cap / subcap support. They should NOT make up 50% of a fleet's composition and sit back, annihilating everything in sight, down to the damn frigates.
If it were up to me, Titans would be unmatched at removing caps / supercarriers / structures from the picture. They would be an alliance's primary form of power projection, the "big guns" if you will, which you bring out to swat someone else's big guns out of the sky or remove their claim to a system. And that's it. Giving them the ability to fight with minimalistic subcap support breaks the big picture - it turns them into omnitools as opposed to specialized jackhammers. Something FUNDAMENTALLY incompatible with good game design - you never give a player an omnitool. A vote for Akirei is a vote for Awesome! |

Reilly Duvolle
Hydra Squadron
305
|
Posted - 2012.02.14 21:38:00 -
[23] - Quote
Jooce McNasty wrote: It could but then if they have all their titans in one place, attack somewhere else. Also Titans and Supers can be **** caged in poses.
Putting all your eggs in one basket is a problem in itself.
It also might be a good idea to give a reason to attack two systems at once or three systems instead of focusing on one.
it's not a perfect solution but I view it as one of the major problems of super caps.
This would work in real life, but not in EVE. You see, you cant really choose to attack somewhere else. Because EVE is divided into timezones, CCP has implemented a system where an alliance cant take over systems in one go. You have to give the defender a chance to respond. So, to prevent timezone wars, a system of RF timers are in place to ensure "proper battles" betwen attacker an defender. Once you commit to an attack, you reinforce the system, and then you must come back later to finish the job. |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
951
|
Posted - 2012.02.14 22:07:00 -
[24] - Quote
MeBiatch wrote:while i do argree more cap ships... i think a simple fix for titan tracking could be in the damage applied formula...
OR rather, nerf the signature resolution of XL weapons. At present, XL guns have a resolution of 1000m, meaning that a painted battleship will take full damage. If XL guns were adjusted to a resolution of 3000m, they would still do full damage to structures, capital ships and super capitals with no other changes being necessary. The same adjustment could be made to doomsday weapons, allowing the "only usable against capitals" special case.
In addition, it might be worth nerfing the tracking of XL weapons and adjusting dreadnought siege mode to improve the tracking and signature resolution of XL weapons, thus allowing dreadnoughts to fight off hubcap ships while in siege mode.
I'd also like to see super caps either become immune to all EWAR such as tracking links and remote sensor boosters, or become vulnerable to all EWAR including tracking disruptors and target dampers.
The first measure would result in no changes to the mechanics of combat (i.e.: no special cases for "is the target a hubcap"). The second measure would increase the utility of dreadnoughts. The third case would allow high-tracking titans IFF the enemy can damp their tracking.
This is, of course, assuming that the design intent was that super capital ships shouldn't be able to fend off swarms of cruisers on their own.
|

Cormallin
K.A.R.E.N The Forsaken.
4
|
Posted - 2012.02.14 22:59:00 -
[25] - Quote
The forum ate my well thought out universe shattering post and I cant be arsed to type it all out again, so... in other news "CCP gives every player a free Titan!" problem solved lol. |

Reilly Duvolle
Hydra Squadron
305
|
Posted - 2012.02.14 23:12:00 -
[26] - Quote
Akirei Scytale wrote:You're analyzing this like a developer, but you still have some bias apparent Heh. I try to remain neutral in this issue, and based on your post I think the bias maybe at least as strong in you 
Allthough I agree with most of what you write, I think you misunderstand what i mean with lone titans. Lone titans - as in unsupported titans - should indeed die horribly. What I am talking about here however is lone supported titans - as in smaller alliances using them, not only the massive nullsec powerhouses. Used to tip the their (smaller) battles in their favor as a proper flagship should do.
Further on, you say that
Akirei Scytale wrote:In my humble opinion, titans should never be able to engage subcaps. Period. They are far too large and far too effective at murdering capitals for this to be even remotely balanced. They should be the superweapons of EVE - a hard counter to massive capital / supercarrier fleets, extremely effective at this role, but completely vulnerable without heavy cap / subcap support. This basically means that the only alliances using titans in the foreseeable future would be confined to the established nullsec powerhouses allready using them. There is no room for lone supported titans or even a small group of titans. In your world, titans should be used in a massive blob and only that, and only against other capitals. There is no room in this view for a lone or small group of titans to turn the scale of battles like it has done since 2005.
Also, in your world, the only effective counter to a massive blob of titans would be an even more massive blob of titans, which is exactly what we have today. So basically you woudnt improve the game that much, only free the subcapital blob to roam with impunity.
Needless to say, I disagree with this view.
I want to democratize titans, making them useful and even desirable for most serious nullsec entities. I dont want to see a nullsec continuing as a stalemate between the old established haves and the new aspiring have-nots. Which is also why I want to see counters to titan blobs which does not consist of titans but rather other capital ships providing both hard- and softkill capabilities. |

Akirei Scytale
Test Alliance Please Ignore
801
|
Posted - 2012.02.14 23:22:00 -
[27] - Quote
Reilly Duvolle wrote: This basically means that the only alliances using titans in the foreseeable future would be confined to the established nullsec powerhouses allready using them. There is no room for lone supported titans or even a small group of titans. In your world, titans should be used in a massive blob and only that, and only against other capitals. The is no room in this view for a lone or small group of titans to turn the scale of battles like it has done since 2005.
Also, in your world, the only effective counter to a massive blob of titans would be an even more massive blob of titans, which is exactly what we have today. So basically you woudnt improve the game that much, only free the subcapital blob to roam with impunity.
Needless to say, I disagree with this view.
I want to democratize titans, making them useful and even desirable for most serious nullsec entities. I dont want to see a nullsec continuing as a stalemate between the old established haves and the new aspiring have-nots. Which is also why I want to see counters to titan blobs which does not consist of titans but rather other capital ships providing both hard- and softkill capabilities.
Well, that's what the dreadnought retooling is for. They would be able to engage Titans resource efficiently. Maybe not win a battle, but do more damage than they take in the ISK department.
There really is no way to prevent titan blobs from happening. The alliances that can field 40 titans will field 40 titans when they are applicable, and there isn't much you can do to prevent that. They are there, and whatever niche they get placed into, they will continue to blob into. The key is limiting their role - they need to be specialized.
Also, alliances incapable of matching Titan numbers are perfectly capable of fighting them off in the right situation. Hell, last time a blob of titans tried to headshot VFK, things didn't go so well for them. That is impossible right now, as titan turrets eliminate subcaps at a much higher rate than doomsdays ever did.
I feel my implementation makes life much easier for smaller alliances. If a capital fleet wants to kill a subcap fleet, they bring carriers en masse. Large subcap fleets vs carriers with support is a fight that can go either way. Bringing Supers to said fight would result in dead supers, or battlefield ornaments. What the titans would do is prevent the alliance incapable of matching the capital fleet from warping in what they have - if the subcap-focused smaller alliance dropped a dozen carriers, the titans would pop in and remove them from the picture. Otherwise, the titans do their job indirectly - the threat of their presence makes escalation a risk.
And if an alliance can't even match supcap numbers, then they really shouldn't be winning the fight, now should they? The whole problem with supers as they are now is they allow 100 people to hold off 1000, something not even remotely balanced. A vote for Akirei is a vote for Awesome! |

foxnod
BOAE INC GIANTSBANE.
29
|
Posted - 2012.02.14 23:39:00 -
[28] - Quote
I tend to agree with the OP that the real problem with capital and supercap warfare is that there's not enough content to make a true rock, paper, scissers scenario. Introducing some new content along the lines of tier 4 bs's, and capital ewar ships would go a long way towards bringing balance to the game.
Years ago motherships(aka predomion supercarriers) were used by pirates to solo gatecamp lowsec pipes because they were effectivelly untacklable in lowsec. CCP balanced them by introducing the HIC with the scripted Warp disrupt field gen. That brought alot of balance to the situation, not by nerfing anyones toys directly, but by expanding the sandbox. |

Akirei Scytale
Test Alliance Please Ignore
801
|
Posted - 2012.02.14 23:45:00 -
[29] - Quote
foxnod wrote:I tend to agree with the OP that the real problem with capital and supercap warfare is that there's not enough content to make a true rock, paper, scissers scenario. Introducing some new content along the lines of tier 4 bs's, and capital ewar ships would go a long way towards bringing balance to the game.
Years ago motherships(aka predomion supercarriers) were used by pirates to solo gatecamp lowsec pipes because they were effectivelly untacklable in lowsec. CCP balanced them by introducing the HIC with the scripted Warp disrupt field gen. That brought alot of balance to the situation, not by nerfing anyones toys directly, but by expanding the sandbox.
You literally made my roommate laugh :P
His words:
"Adding **** to a game is the exact opposite of improving balance." A vote for Akirei is a vote for Awesome! |

Reilly Duvolle
Hydra Squadron
307
|
Posted - 2012.02.14 23:46:00 -
[30] - Quote
Akirei Scytale wrote: There really is no way to prevent titan blobs from happening. The alliances that can field 40 titans will field 40 titans when they are applicable, and there isn't much you can do to prevent that.
I disagree. There is no good way to prevent alliances from aquring massive amounts of titans in a sandbox game. But there are certainly ways to influence how to best employ them in the field. Which is why I'd like to see soft-kill and area denial mechanics implemented as well as hardkill mechanics.
Akirei Scytale wrote: The key is limiting their role - they need to be specialized.
Titans is the "battleship" of the capital class, and as such they are not specialized, they are generalized. I think they should continue to be so, because it would provide a massive boost to any fleet big or small using them. What needs to be done is introducing more specialized ways to break up blobs of them without killing their viability as smaller entity hammers.
Akirei Scytale wrote: Also, alliances incapable of matching Titan numbers are perfectly capable of fighting them off in the right situation.
What you are proposing is a one dimensional tank vs DPS calculation, instead of full spectrum counters. Imagine how dull sub-capital pvp would be of tank and dps were the only considerations. I want to see that complexity introduced on the capital level as well.
Akirei Scytale wrote: I feel my implementation makes life much easier for smaller alliances.
Yes, if you mean that they only have to watch as the titan blob enters the field killing every capship they have while having absolutely no possibility of doing anything about it, you are right. It is indeed easy. |

Headerman
Quovis Shadow of xXDEATHXx
633
|
Posted - 2012.02.14 23:50:00 -
[31] - Quote
I'm afraid Winter has come and gone. No further changes should be done to titans. The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

foxnod
BOAE INC GIANTSBANE.
31
|
Posted - 2012.02.14 23:53:00 -
[32] - Quote
Akirei Scytale wrote:foxnod wrote:I tend to agree with the OP that the real problem with capital and supercap warfare is that there's not enough content to make a true rock, paper, scissers scenario. Introducing some new content along the lines of tier 4 bs's, and capital ewar ships would go a long way towards bringing balance to the game.
Years ago motherships(aka predomion supercarriers) were used by pirates to solo gatecamp lowsec pipes because they were effectivelly untacklable in lowsec. CCP balanced them by introducing the HIC with the scripted Warp disrupt field gen. That brought alot of balance to the situation, not by nerfing anyones toys directly, but by expanding the sandbox. You literally made my roommate laugh :P His words: "Adding **** to a game is the exact opposite of improving balance."
Actually it did in the example I mentioned. |

Akirei Scytale
Test Alliance Please Ignore
802
|
Posted - 2012.02.14 23:56:00 -
[33] - Quote
Reilly Duvolle wrote: I disagree. There is no good way to prevent alliances from aquring massive amounts of titans in a sandbox game. But there are certainly ways to influence how to best employ them in the field. Which is why I'd like to see soft-kill and area denial mechanics implemented as well as hardkill mechanics.
Debateable, but valid point. I feel adding to the game will only add to the problems though.
Reilly Duvolle wrote: Titans is the "battleship" of the capital class, and as such they are not specialized, they are generalized. I think they should continue to be so, because it would provide a massive boost to any fleet big or small using them. What needs to be done is introducing more specialized ways to break up blobs of them without killing their viability as smaller entity hammers.
Interesting example, as battleships have extremely limited means to deal with frigates or well-flown cruisers, are extremely inflexible, and only operate at their best in very specific roles. Bombers are a fantastic way to break up subcap blobs, but there is no such analog for capitals. Introducing one would be interesting, and would not be far off from my dreadnought suggestions.
Reilly Duvolle wrote: What you are proposing is a one dimensional tank vs DPS calculation, instead of full spectrum counters. Imagine how dull sub-capital pvp would be of tank and dps were the only considerations. I want to see that complexity introduced on the capital level as well.
Hardly, I'm talking about specialization, not DPS vs tank.
Reilly Duvolle wrote: Yes, if you mean that they only have to watch as the titan blob enters the field killing every capship they have while having absolutely no possibility of doing anything about it, you are right. It is indeed easy.
Assuming my suggestions are all being applied:
If a capital heavy fleet has a large carrier contingent, they can deal with subcaps.
If a subcapital heavy fleet wins the fight against said carriers, they win the fight against every single dread, supercarrier and titan on the field.
Titans are killable utilizing only subcaps, but in order to kill them in a timely manner (before reinforcements), dropping dreads once supercarriers were eliminated would be necessary.
A smaller force only has to worry about subcaps and carriers.
The group bringing the right tools to the fight gets the advantage, as opposed to the one bringing the titan blob or the subcap blob. A vote for Akirei is a vote for Awesome! |

Akirei Scytale
Test Alliance Please Ignore
802
|
Posted - 2012.02.14 23:58:00 -
[34] - Quote
foxnod wrote: Actually it did in the example I mentioned.
You're forgetting that when something is added, you have to account not only for its intended role, but its relation to everything else in the game, and the inevitable unforseen applications players devise.
Adding anything to a game hurts balance, and things need to be re-balanced in the aftermath once most of the influences become apparent. Its a part of the development pipeline, and it is unavoidable. Don't be shortsighted. A vote for Akirei is a vote for Awesome! |

Messoroz
AQUILA INC 0ccupational Hazzard
153
|
Posted - 2012.02.15 00:00:00 -
[35] - Quote
Akirei Scytale wrote:dreads not doing much except sieging structures,
They are used for everything in wspace and are deployed often from hole collasping, jewing and pvping other caps.
It's funny how balanced the game is in space where supers aren't allowed  |

foxnod
BOAE INC GIANTSBANE.
31
|
Posted - 2012.02.15 00:02:00 -
[36] - Quote
Akirei Scytale wrote:foxnod wrote: Actually it did in the example I mentioned.
You're forgetting that when something is added, you have to account not only for its intended role, but its relation to everything else in the game, and the inevitable unforseen applications players devise. Adding anything to a game hurts balance, and things need to be re-balanced in the aftermath once most of the influences become apparent. Its a part of the development pipeline, and it is unavoidable. Don't be shortsighted.
So your saying HICs are unbalanced? |

Reilly Duvolle
Hydra Squadron
307
|
Posted - 2012.02.15 00:03:00 -
[37] - Quote
foxnod wrote:Akirei Scytale wrote:
"Adding **** to a game is the exact opposite of improving balance."
Actually it did in the example I mentioned.
Indeed it did. The old motherships could be used in lowsec with impunity because of a combination of no bubbles + EWAR immunity. Introducing the HIC added to the game, and stopped this flawed gameplay. That came with Trinity I think, 2007. |

foxnod
BOAE INC GIANTSBANE.
31
|
Posted - 2012.02.15 00:10:00 -
[38] - Quote
Reilly Duvolle wrote:foxnod wrote:Akirei Scytale wrote:
"Adding **** to a game is the exact opposite of improving balance."
Actually it did in the example I mentioned. Indeed it did. The old motherships could be used in lowsec with impunity because of a combination of no bubbles + EWAR immunity. Introducing the HIC added to the game, and stopped this flawed gameplay. That came with Trinity I think, 2007.
Along with Blackops, Marauders, and EAF's.
With subcaps, there's a gradual escalation in skillreqs and and performance from frigates up to battleships. That stops at bs's. From Bs's to caps there's a sudden skyrocketing in cost, skillreqs, performance, which repeats itself in the caps to supercaps jump.
If the only subcaps in the game were frigates and bs's, you'd have the same problems as you do today with supercaps. You'd have blobs of bs's pwning the frigs and frig pilots raging about balance and they'd be right. |

Akirei Scytale
Test Alliance Please Ignore
802
|
Posted - 2012.02.15 00:11:00 -
[39] - Quote
Reilly Duvolle wrote:foxnod wrote:Akirei Scytale wrote:
"Adding **** to a game is the exact opposite of improving balance."
Actually it did in the example I mentioned. Indeed it did. The old motherships could be used in lowsec with impunity because of a combination of no bubbles + EWAR immunity. Introducing the HIC added to the game, and stopped this flawed gameplay. That came with Trinity I think, 2007.
All HICs prove is that specialization is how you solve these sorts of problems. It is an extremely risky move to balance a game by introducing new content, however. Just look at the track record of nearly any heavily supported game, from RTSes to MMOs. New things get introduced, or expansions added, and everything is broken for a few months.
CCP got lucky that their solution was so focused. Pushing said luck is not the optimal way to solve said problems, and I have heard CCP devs say much the same in interviews when asked about introducing new ships in the past. A vote for Akirei is a vote for Awesome! |

Reilly Duvolle
Hydra Squadron
307
|
Posted - 2012.02.15 00:14:00 -
[40] - Quote
Akirei Scytale wrote:
All HICs prove is that specialization is how you solve these sorts of problems.
In this case it solved a problem with a generalized capital ship (the mothership) used in ways never intended, with a specialized counter - the HIC. Not unlike what I propose to do with new specialized capital ships countering generalized titans. |

foxnod
BOAE INC GIANTSBANE.
31
|
Posted - 2012.02.15 00:15:00 -
[41] - Quote
Akirei Scytale wrote:Reilly Duvolle wrote:foxnod wrote:Akirei Scytale wrote:
"Adding **** to a game is the exact opposite of improving balance."
Actually it did in the example I mentioned. Indeed it did. The old motherships could be used in lowsec with impunity because of a combination of no bubbles + EWAR immunity. Introducing the HIC added to the game, and stopped this flawed gameplay. That came with Trinity I think, 2007. All HICs prove is that specialization is how you solve these sorts of problems. It is an extremely risky move to balance a game by introducing new content, however. Just look at the track record of nearly any heavily supported game, from RTSes to MMOs. New things get introduced, or expansions added, and everything is broken for a few months. CCP got lucky that their solution was so focused. Pushing said luck is not the optimal way to solve said problems, and I have heard CCP devs say much the same in interviews when asked about introducing new ships in the past.
Unfortunatly all the other options I've seen are going to **** off 1000's of players on either side of the debate and probably cause mass ragequits. CCP could've probably smacked supers with the nerfbat really hard 4 or 5 years ago and gotten away with it because they were so rare. The "HIC" option is probably going to be the only one I see that would keep most people happy.
|

Akirei Scytale
Test Alliance Please Ignore
813
|
Posted - 2012.02.15 00:15:00 -
[42] - Quote
Reilly Duvolle wrote:Akirei Scytale wrote:
All HICs prove is that specialization is how you solve these sorts of problems.
In this case it solved a problem with a generalized capital ship (the mothership) used in ways never intended, with a specialized counter - the HIC. Not unlike what I propose to to with new specialized capital ships countering generalized titans.
The problem is more elegantly fixed by treating the source, not applying a bandaid to the symptom. A vote for Akirei is a vote for Awesome! |

Akirei Scytale
Test Alliance Please Ignore
813
|
Posted - 2012.02.15 00:17:00 -
[43] - Quote
foxnod wrote:
Unfortunatly all the other options I've seen are going to **** off 1000's of players on either side of the debate and probably cause mass ragequits. CCP could've probably smacked supers with the nerfbat really hard 4 or 5 years ago and gotten away with it because they were so rare. The "HIC" option is probably going to be the only one I see that would keep most people happy.
Valid point. But sometimes tears are necessary if you want to fix your game in the long term. A vote for Akirei is a vote for Awesome! |

Reilly Duvolle
Hydra Squadron
309
|
Posted - 2012.02.15 00:18:00 -
[44] - Quote
Akirei Scytale wrote:
The problem is more elegantly fixed by treating the source, not applying a bandaid to the symptom.
That statement is either so deep it would take a lifetime to fully comprehend every particle of its meaning, or it is a load of absolute tosh.
Which is it, I wonder?
|

Akirei Scytale
Test Alliance Please Ignore
813
|
Posted - 2012.02.15 00:20:00 -
[45] - Quote
Reilly Duvolle wrote:Akirei Scytale wrote:
The problem is more elegantly fixed by treating the source, not applying a bandaid to the symptom.
That statement is either so deep it would take a lifetime to fully comprehend every particle of its meaning, or it is a load of absolute tosh. Which is it, I wonder?
Problem: Titans **** everything.
Solution A: Retool titans.
Solution B: Introduce something new in order to **** Titans, then re-balance once the dust settles months down the line.
Tell me, which sounds more elegant to you? The problem here is not far removed from the problems which arise when you introduce a new predator to an ecosystem in order to combat a pest. A vote for Akirei is a vote for Awesome! |

Reilly Duvolle
Hydra Squadron
309
|
Posted - 2012.02.15 00:22:00 -
[46] - Quote
Akirei Scytale wrote: Problem: Titans **** everything we do with our subcap blob.
Solution A: Retool titans so our blob is free to roam.
Solution B: Introduce something new in order to introduce a true-rock-paper-scissors game at the capital level., then re-balance as required.
Tell me, which sounds more elegant to you?
FYP |

Akirei Scytale
Test Alliance Please Ignore
813
|
Posted - 2012.02.15 00:25:00 -
[47] - Quote
Reilly Duvolle wrote:
Solution A: Retool titans so our blob is free to roam.
Solution B: Introduce something new in order to introduce a true-rock-paper-scissors game at the capital level., then re-balance as required.
Tell me, which sounds more elegant to you?
Are you reading my suggestions, or dismissing them offhand because of my alliance?
Genuinely curious, because you're being excessively hostile, while I'm trying to hold a debate here. You also obviously haven't been reading what i have to say, as the "anti subcap" focus would shift from Titans (accessible only to a handful of old alliances) to Carriers (more disposable, accessible to any alliance or even individual, flexible, and capable of both winning or losing against subcaps in an engagement).
I want balance, you seem to want to give everyone omnitools.
I'd also like to point out that your solution doesn't fix the fact that some capitals do nearly nothing, while others do everything, while mine is introducing rock-paper-scissors balance literally by definition.
Please read my posts before commenting on them. A vote for Akirei is a vote for Awesome! |

Pink Marshmellow
Caucasian Culture Club Narwhals Ate My Duck
16
|
Posted - 2012.02.15 00:26:00 -
[48] - Quote
What i'm thinking would be an idea based off what CCP proposed.
A ship that has the ability to affect Supercapitals with ewar.
Each race will have its specialty:
Caldari: ECM that has a high chance of jamming supercapital ships.
Gallente: Sensor Dampening the supercaps to the point where they cannot target above 40km or take 2 minutes to lock a capital ship. Supercapitals unable to warp or jump.
Minmatar: Making Supercaps move very slow and a special target painter than increases the damage dealt to the target.
Amarr: Tracking disruption that totally ruins tracking and turret titans, now you will experience worse than sieged dread tracking or very short range.
To balance it, these ships cannot use their ewar effects on subcapitals with the exception of energy Neutralizers. They also do not have an affect on triage carriers or siege dreads.
Perhaps this ability should be granted to Black ops ships, making them anti-supercaps in a sense. |

Reilly Duvolle
Hydra Squadron
309
|
Posted - 2012.02.15 00:30:00 -
[49] - Quote
Akirei Scytale wrote:
Are you reading my suggestions, or dismissing them offhand because of my alliance?
Genuinely curious, because you're being excessively hostile, while I'm trying to hold a debate here. You also obviously haven't been reading what i have to say, as the "anti subcap" focus would shift from Titans (accessible only to a handful of old alliances) to Carriers (more disposable, accessible to any alliance or even individual, flexible, and capable of both winning or losing against subcaps in an engagement).
I am, although you beeing a testie I attribute the typical Goon view to you. Which incidentally, you have said nothing to make me change my mind about.
As for your solutions, no I dont think it will work. I think it will only push titans off the sub-cap field (making your side of this debate very happy), while preserving the titan blobs in the old established alliances as the only ones who have them, and where the only effective counter to a titan blob would be a bigger titan blob.
All of which is pretty much exactly the opposite of what I want to see. I dont belive there should be artificial barriers between ship classes. I dont belive the capital game today is nearly complex enough. And I dont think countering a blob with more of the same blob is very good gameplay. |

Reilly Duvolle
Hydra Squadron
309
|
Posted - 2012.02.15 00:33:00 -
[50] - Quote
Pink Marshmellow wrote:What i'm thinking would be an idea based off what CCP proposed.
A ship that has the ability to affect Supercapitals with ewar.
yes, this is basically what I mean when i say I want to see capital sized EWAR ships. because it would be ****** up if a 3 month old player in a t1 frigate could keep a titan out of play. A capital sized verison of said frigate however, I am all for. |

Akirei Scytale
Test Alliance Please Ignore
813
|
Posted - 2012.02.15 00:34:00 -
[51] - Quote
Reilly Duvolle wrote:
I am, although you beeing a testie I attribute the typical Goon view to you. Which incidentally, you have said nothing to make me change my mind about.
As for your solutions, no I dont think it will work. I think it will only push titans off the sub-cap field (making your side of this debate very happy), while preserving the titan blobs in the old established alliances as the only ones who have them, and where the only effective counter to a titan blob would be a bigger titan blob.
All of which is pretty much exactly the opposite of what I want to see. I dont belive there should be artificial barriers between ship classes. I dont belive the capital game today is nearly complex enough. And I dont think countering a blob with more of the same blob is very good gameplay.
The issue here is not "the blob", it is the Titan. And I also brought up the problem of the Supercarrier's overnerf, and the Dreadnought's marginal role.
The titan is not specialized, and capable in any situation with minimal support. In numbers, it is unstoppable. They should not be used as anti-supcap ships, as they themselves are nearly immune to subcaps once a critical mass is reached. That critical mass is extremely low. The counter should be farther down the capital chain - in my suggestion, Carriers. This allows for fights where the better coordinated fleet wins, not the one with Titans. A vote for Akirei is a vote for Awesome! |

Pink Marshmellow
Caucasian Culture Club Narwhals Ate My Duck
16
|
Posted - 2012.02.15 00:36:00 -
[52] - Quote
Reilly Duvolle wrote:Pink Marshmellow wrote:What i'm thinking would be an idea based off what CCP proposed.
A ship that has the ability to affect Supercapitals with ewar.
yes, this is basically what I mean when i say I want to see capital sized EWAR ships. because it would be ****** up if a 3 month old player in a t1 frigate could keep a titan out of play. A capital sized verison of said frigate however, I am all for.
Exactly, it would be rather ridiculous if you could simply get any ship with a tracking disruptor to ruin a supercap.
This will give Black Ops a real niche.
They would be perfect ships when dealing against stronghold systems that are cynojammed.
Cynojammers have no effect on covert cynos, allow you to bring a bunch of these into the fight with no one noticing. |

Keen Fallsword
Billionaires Club BLACK-MARK
30
|
Posted - 2012.02.15 00:36:00 -
[53] - Quote
The best solution is to just add titan size weapon. And problem solved. Clear and simple ;) |

foxnod
BOAE INC GIANTSBANE.
31
|
Posted - 2012.02.15 00:43:00 -
[54] - Quote
Why not capital warp disrupters that can effect supercaps. That way the carriers and dreads can take part in pinning down the supercap fleet. |

Pink Marshmellow
Caucasian Culture Club Narwhals Ate My Duck
16
|
Posted - 2012.02.15 00:45:00 -
[55] - Quote
foxnod wrote:Why not capital warp disrupters that can effect supercaps. That way the carriers and dreads can take part in pinning down the supercap fleet.
The problem with that is that it overlaps with the focused point of HIC's. |

Akirei Scytale
Test Alliance Please Ignore
813
|
Posted - 2012.02.15 00:45:00 -
[56] - Quote
foxnod wrote:Why not capital warp disrupters that can effect supercaps. That way the carriers and dreads can take part in pinning down the supercap fleet.
The problem with that lies in the fact that once supers land, caps evaporate.
capitals aren't as big a problem as the one-sided nature of the subcap vs titan battle. this is also extremely inconsistent with EVE's overarching design philosophy, where a frigate can basically shut down a battleship, but a battleship will stomp a battlecruiser. A vote for Akirei is a vote for Awesome! |

Reilly Duvolle
Hydra Squadron
313
|
Posted - 2012.02.15 00:56:00 -
[57] - Quote
Akirei Scytale wrote:
The issue here is not "the blob", it is the Titan. And I also brought up the problem of the Supercarrier's overnerf, and the Dreadnought's marginal role.
The titan is not specialized, and capable in any situation with minimal support. In numbers, it is unstoppable. They should not be used as anti-supcap ships, as they themselves are nearly immune to subcaps once a critical mass is reached. That critical mass is extremely low. The counter should be farther down the capital chain - in my suggestion, Carriers. This allows for fights where the better coordinated fleet wins, not the one with Titans.
Oh the issue here is definitly about the blob as well as the titans. For years, the subcap blob ruled the north. Due to a combination of cluster limitations and the fact that titans werent nearly as numerous as they are today, the old NC managed to hold the north against several invasion attempts.
Enter the fight on lag with its server improvments, massive titan production and the banding together of "elite PVP" alliances fielding massive amounts of titans. The NC no longer had the numbers to employ nodecrashing tactics with the server improvements, and lost subcap after subcap battle in face of highly trained elite PVP fleets. Geminate fell without supers beeing fielded much at all. By the time of the siege of TVN-FM, NC resolve had been all but spent, but they tried one last massive effort. Which was countered by massive amounts of Titans. Losing Vale, the NC prepared to defend Tribute, the Goons got involved and the outcome once again went up in the air. The Tribute campaign however, saw more and more use of the Titan blob, which effectively countered the massive subcap fleets thrown into the meatgrinder. So, after 4 years, the elite PVP forces had finally found the counter to massive subcap fleets.
And here we are. Massive Titan fleets today represent the quality alternative to nullsec warfare, while the subcap blob still represent the quantity alternative. These two opposing strategies are two sides of the same problem. Now, we both ackowledge that the titan blob is OP compared to the subcap blob - and this is not how it should be. However - I think that a return to the subcap blob as the only viable strategy would remove the quality alternative to nullsec warfare, which I think should be preserved. The issue is to balance the gameplay without breaking it. |

Akirei Scytale
Test Alliance Please Ignore
813
|
Posted - 2012.02.15 01:04:00 -
[58] - Quote
Reilly Duvolle wrote:Akirei Scytale wrote:
The issue here is not "the blob", it is the Titan. And I also brought up the problem of the Supercarrier's overnerf, and the Dreadnought's marginal role.
The titan is not specialized, and capable in any situation with minimal support. In numbers, it is unstoppable. They should not be used as anti-supcap ships, as they themselves are nearly immune to subcaps once a critical mass is reached. That critical mass is extremely low. The counter should be farther down the capital chain - in my suggestion, Carriers. This allows for fights where the better coordinated fleet wins, not the one with Titans.
Oh the issue here is definitly about the blob as well as the titans. For years, the subcap blob ruled the north. Due to a combination of cluster limitations and the fact that titans werent nearly as numerous as they are today, the old NC managed to hold the north against several invasion attempts. Enter the fight on lag with its server improvments, massive titan production and the banding together of "elite PVP" alliances fielding massive amounts of titans. The NC no longer had the numbers to employ nodecrashing tactics with the server improvements, and lost subcap after subcap battle in face of highly trained elite PVP fleets. Geminate fell without supers beeing fielded much at all. By the time of the siege of TVN-FM, NC resolve had been all but spent, but they tried one last massive effort. Which was countered by massive amounts of Titans. Losing Vale, the NC prepared to defend Tribute, the Goons got involved and the outcome once again went up in the air. The Tribute campaign however, saw more and more use of the Titan blob, which effectively countered the massive subcap fleets thrown into the meatgrinder. So, after 4 years, the elite PVP forces had finally found the counter to massive subcap fleets. And here we are. Massive Titan fleets today represent the quality alternative to nullsec warfare, while the subcap blob still represent the quantity alternative. These two opposing strategies are two sides of the same problem. Now, we both ackowledge that the titan blob is OP compared to the subcap blob - and this is not how it should be. However - I think that a return to the subcap blob as the only viable strategy would remove the quality alternative to nullsec warfare, which I think should be preserved. The issue is to balance the gameplay without breaking it.
We definately agree on several points. Two things however:
The NC did not die because their tactics were outdated. They died because they refused to cooperate with allies. On multiple occasions, we (we meaning the CFC) fielded fleets to support them with. We'd get to our rendezvous point and wait for word, so we could coordinate. Pretty much every single time, the NC FCs had gotten impatient and welped themselves while we were just a bridge away, without notifying us. They killed themselves through lack of coordination and effort. Its why we (TEST) reset them halfway through that war, and wiped their attempts at sov elsewhere off the map afterwards. Just offering insight, I was there after all.
I don't want either the supcap or supercap fleet to dominate, that is the entire base of my suggestion. Its why I chose carriers as the bridge between subcaps and caps, and the counter to subcaps - it is easy to get a large number of carriers compared to titans, making the counter more accessible. It fixes the titan problem, while maintaining a role for them. And it ensures that the resulting fights are good ones. Well coordinated subcap fleets vs well coordinated carrier-heavy fleets could go either way - subcaps are entirely capable of taking out carriers in a fleet setting, while the thought of attempting to take out a Titan in said setting is pretty much laughable. A vote for Akirei is a vote for Awesome! |

Aqriue
Center for Advanced Studies Gallente Federation
469
|
Posted - 2012.02.15 01:21:00 -
[59] - Quote
Titans are fine as is.
Origionally they were anti-ship with an AoE DD. Very few in existence is how it was supposed to be, they could never be anti-cap only so you would assume they hit everything on the field.
Then it became single target, repurposing the Titan to anti-cap ships.
Then the single target no longer shoots smaller ships
Then they lost their drones
Then they lost 20% of their hitpoints
And they still whine they are over powered because they are difficult to kill with their rifters cause it was cool since it worked for Luke Skywalker and they fail to bring cap ships of their own to counter the glass cannons fit with multiple tracking enhancers.
NEWSFLASH! You fly sub cap ships, you would win because the giant behemonths can't do **** and can't even become hangar queens since they don't dock making the ship entirely useless (Hello Mothership 2.0). But it wouldn't matter to you, because your lazy ass can't be bothered to train for a titan, your alliance can't bother to build them or make friends with people to obtain your own, you fail to even put the effort forward to try to get into cap ships because you don't liked them. Hey, the longer you don't try to topple these monsters the more they are being built...because you just can't be bothered to attack and only see yourself losing but it has to be the guy driving titan's fault.
I am against anything further being done to a titan, because alone it couldn't hit anything unless the target was webbed multiple times (to counter, get another titan FFS!). Nerf it so it can't hit smaller targets, nerf smaller ships to hit only things in their weight class then to balance it out (since you can't shoot vulnerable 2m thermal vents and its just a giant object with a huge buffer, then one would assume by game mechanics your 250mm auto cannon rounds and 425mm railguns are bouncing off armor plates the size of an american football field while Tachyon lasers are just warming them).
Balance other ships (Dreads!) to take out cap ships, just because you stop and half ass it to fly smaller ships since larger ships take so long to fly doesn't mean you get the advantage to screw over other pilots with more SP that dedicated to fly caps since you choose to half ass your training time for those smaller ships so you take smaller losses. |

Akirei Scytale
Test Alliance Please Ignore
813
|
Posted - 2012.02.15 01:23:00 -
[60] - Quote
Aqriue wrote:Titans are fine as is.
No, they aren't. Everyone acknowledges this.
One ship that can handle every situation is broken. Omnitools obsolete everything else. Exactly the opposite of what you want in a sandbox MMO. A vote for Akirei is a vote for Awesome! |

Reilly Duvolle
Hydra Squadron
344
|
Posted - 2012.02.15 01:25:00 -
[61] - Quote
Aqriue wrote:Titans are fine as is.
And thank you for a prime example of the "elite PVP" school of thougt in this thread as well.
Edit: A bit harsh maybe, but not seeing the massive titan blob a problem is rather colorblind mate. As I have said, titans are fine ship for ship, massive titan blobs are not because there is no effective counter. As for your suggestions, yes, having other ships than titans to counter them is within my basic idea as well. How this should be done effectively however, is debatable. |

Lili Lu
175
|
Posted - 2012.02.15 02:04:00 -
[62] - Quote
Akirei Scytale wrote:Reilly Duvolle wrote:Akirei Scytale wrote:
The problem is more elegantly fixed by treating the source, not applying a bandaid to the symptom.
That statement is either so deep it would take a lifetime to fully comprehend every particle of its meaning, or it is a load of absolute tosh. Which is it, I wonder? Problem: Titans **** everything. Solution A: Retool titans. Solution B: Introduce something new in order to **** Titans, then re-balance once the dust settles months down the line. Tell me, which sounds more elegant to you? The problem here is not far removed from the problems which arise when you introduce a new predator to an ecosystem in order to combat a pest.
Akrei, you solution though essentially is asking titans to be totally ineffective against subcaps. That is analogous to the extinction of a predator. I think this is what Reilly is trying to point out. Removing Titans as a predator will only create an overpopulation of you as current prey and leave you to quickly evolve into an overpopulation of predator to take the titans place.
Neither strategy should have the upperhand. Currently the titan blob can be dropped to end the subcap fight if it is going badly for team tech. You don't like that. But it would not be any better if team tech's titan blob was totally neutered.
Reilly's something new to **** titans does not need to create new ecological problems (to continue the metaphor) if done right. The new ewar capital could be crafted to require lots of new skills that aren't necessarilly based on existing capital skills (such would only benefit team tech anyway). If based on an extension of the recon tree or whatever else subcap it would be accessible to alliances of all sizes, and could be used by all to even out the supercap imbalance. While the ewar could be made as ineffective v subcaps these ships could be given some defense to subcaps and thus is not rendering them wholly vulnerable against all subcaps but definitely making them dependant on assistance from other ship classes.
Some other possibly good suggestions from this thread are the sig resolution nerf to capital weapons. Making siege necessary to restore some measure of sig resoution on the x-large guns for both ship classes that use them, titans and dreads (and gaining some capital ewar resistance as well). Maybe decreases in the jump distance of supercaps again to make collection and projection of the titan blob more of a headache. Reilly's idea of capital only affecting ewar ships is a good addition which could be added along with the retooling approaches earlier in this paragraph. Both solution A and solution B can be used, they are not an either/or.
There was one post itt about the new ewar being simply extension of the existing subcap ewar. This however, would be a mistake. It would simply set up a situation of ecm superiority and everyone would be training the new caldari capital ecm ships whatever it was called.
Have to say, this is a good thread, OP, and discussion by pretty much all involved and seems to have not attracted the simplistic trolls, yet.  |

Reilly Duvolle
Hydra Squadron
344
|
Posted - 2012.02.15 02:06:00 -
[63] - Quote
Akirei Scytale wrote: The NC did not die because their tactics were outdated. They died because they refused to cooperate with allies.
This certainly sped things up. However, I doubt the outcome would have been very different.
Akirei Scytale wrote: I don't want either the supcap or supercap fleet to dominate, that is the entire base of my suggestion. Its why I chose carriers as the bridge between subcaps and caps, and the counter to subcaps - it is easy to get a large number of carriers compared to titans, making the counter more accessible. It fixes the titan problem, while maintaining a role for them. And it ensures that the resulting fights are good ones. Well coordinated subcap fleets vs well coordinated carrier-heavy fleets could go either way - subcaps are entirely capable of taking out carriers in a fleet setting, while the thought of attempting to take out a Titan in said setting is pretty much laughable.
What I would like is more details about your proposed carrier. Because today carriers are not primarily offensive platforms, while absolutely owning as logistic ships. |

Akirei Scytale
Test Alliance Please Ignore
815
|
Posted - 2012.02.15 02:09:00 -
[64] - Quote
It's not obsolescence I'm asking for, though. Titans would still maintain superiority over capitals, and would be a presence that has to be dealt with in some way, as a Titan heavy fleet can just roam around reinforcing structures at will otherwise. They still would have extreme strategic value.
All I'm suggesting is shifting the "subcap murderer" role down to carriers, so the fight is two-sided as opposed to one-sided. No one likes to be murdered without any chance of fighting back, and players like me don't like to murder without any real fight to get the blood pumping. Titans would be far from obsolete, IMO, through my suggestions. What would become obsolete is the "IWIN Drop". A vote for Akirei is a vote for Awesome! |

Akirei Scytale
Test Alliance Please Ignore
815
|
Posted - 2012.02.15 02:15:00 -
[65] - Quote
Reilly Duvolle wrote: This certainly sped things up. However, I doubt the outcome would have been very different.
The CFC used subcap-focused tactics in order to force the exact same fleets that annihilated the NC to fight on our terms, and we won.
Reilly Duvolle wrote: What I would like is more details about your proposed carrier. Because today carriers are not primarily offensive platforms, while absolutely owning as logistic ships.
What I'm thinking is a module similar to triage in the sense that it is activated, and impossible to fit alongside a triage module. This would boost the effectiveness of drones significantly, or another method of increasing the ship's combat effectiveness. I'd also want to see fighters become capable of severely hurting subcaps, at the very least specializing in killing battleships while being capable of hurting (not optimally) cruisers. It would be important to keep the subcap killer and triage carriers as distinct entities, to prevent hilarious overpoweredness, if an approach like this were to work.
One downside to this is the fact that carriers can refit - I'm not sure how to prevent the on-the-fly refit off the top of my head, but I'm sure a method could be devised. A vote for Akirei is a vote for Awesome! |

Reilly Duvolle
Hydra Squadron
344
|
Posted - 2012.02.15 02:21:00 -
[66] - Quote
Akirei Scytale wrote: What I'm thinking is a module similar to triage in the sense that it is activated, and impossible to fit alongside a triage module. This would boost the effectiveness of drones significantly, or another method of increasing the ship's combat effectiveness. I'd also want to see fighters become capable of severely hurting subcaps, at the very least specializing in killing battleships while being capable of hurting (not optimally) cruisers. It would be important to keep the subcap killer and triage carriers as distinct entities, to prevent hilarious overpoweredness, if an approach like this were to work.
So what would stop me from fielding 40 drone enhanced subcapital owning carriers, supported by another 40 triage carriers? And how would that differ from todays titan blob? |

Akirei Scytale
Test Alliance Please Ignore
815
|
Posted - 2012.02.15 02:23:00 -
[67] - Quote
Reilly Duvolle wrote: So what would stop me from fielding 40 drone enhanced subcapital owning carriers, supported by another 40 triage carriers? And how would that differ from todays titan blob?
Simple - apply the exact same penalty to the drone enhancement module as the triage. A vote for Akirei is a vote for Awesome! |

Hroya
14
|
Posted - 2012.02.15 02:26:00 -
[68] - Quote
Any chance someone could give a quick list of changes made to titans over the years in order to "ballance" them out ? They are afterall 8 years old.
Quite a long time to get a ship in line with the overall gameplay dont you think ?
|

Akirei Scytale
Test Alliance Please Ignore
824
|
Posted - 2012.02.15 02:29:00 -
[69] - Quote
Hroya wrote:Any chance someone could give a quick list of changes made to titans over the years in order to "ballance" them out ? They are afterall 8 years old.
Quite a long time to get a ship in line with the overall gameplay dont you think ?
Balance ain't easy, especially when the ship in question was designed with one or two being the maximum an alliance ever got in mind. A vote for Akirei is a vote for Awesome! |

Reilly Duvolle
Hydra Squadron
345
|
Posted - 2012.02.15 02:33:00 -
[70] - Quote
Akirei Scytale wrote:Reilly Duvolle wrote: So what would stop me from fielding 40 drone enhanced subcapital owning carriers, supported by another 40 triage carriers? And how would that differ from todays titan blob?
Simple - apply the exact same penalty to the drone enhancement module as the triage.
That could work - at least in isolation from other capitals. But alpha would pretty much be the lone subcap counter, otherwise there is the issue of cycling triage/offensive mods and cyclerepping. I'm not happy with that. I think we need more tools and more complexity. |

Akirei Scytale
Test Alliance Please Ignore
824
|
Posted - 2012.02.15 02:42:00 -
[71] - Quote
Reilly Duvolle wrote:
That could work - at least in isolation from other capitals. But alpha would pretty much be the lone subcap counter, otherwise there is the issue of cycling triage/offensive mods and cyclerepping. I'm not happy with that. I think we need more tools and more complexity.
You know how I feel about introducing too much, but multiple options isn't a bad thing.
What I want to see is 500 subcaps vs 50 carriers and 150-200 subcaps being an even fight, and the rest of the capitals playing the bigger picture game. Titans as the big red button and the mobile fleet deciding where and when fights happen via easy reinforcement of structures, Dreads fighting off carriers and keeping Titans a little hesitant to drop, and Supercarriers countering dreads / carriers. A vote for Akirei is a vote for Awesome! |

Reilly Duvolle
Hydra Squadron
345
|
Posted - 2012.02.15 02:50:00 -
[72] - Quote
Akirei Scytale wrote:You know how I feel about introducing too much, but multiple options isn't a bad thing.
Yeah. What I really dont like with todays capital battelefiled is the one-dimensional tank vs dps aspect of it. There are no Soft-kill options, there is no area denial options and it frankly restricts capital tactics to rather mundane considerations once they jump in.
Besides, it would be rather easy to come up with multiple niche roles for diffrent classes of capital ships (unlike subcaps), expanding the game, shaking up old pre-conceptions and of course give the vets new exiting stuff to train for. |

sakurako
The Circle
1
|
Posted - 2012.02.15 03:42:00 -
[73] - Quote
Akirei Scytale wrote:All I'm suggesting is shifting the "subcap murderer" role down to carriers, so the fight is two-sided as opposed to one-sided. No one likes to be murdered without any chance of fighting back, and players like me don't like to murder without any real fight to get the blood pumping. Titans would be far from obsolete, IMO, through my suggestions. What would become obsolete is the "IWIN Drop".
sure lets get it to be carriers i mean goons and test can just alpha a carrier. what your asking for id the 1 sided murdering.
the titan atm is the only thing stopping goons/test from taking over null more so goons than test
|

Akirei Scytale
Test Alliance Please Ignore
827
|
Posted - 2012.02.15 03:46:00 -
[74] - Quote
sakurako wrote:Akirei Scytale wrote:All I'm suggesting is shifting the "subcap murderer" role down to carriers, so the fight is two-sided as opposed to one-sided. No one likes to be murdered without any chance of fighting back, and players like me don't like to murder without any real fight to get the blood pumping. Titans would be far from obsolete, IMO, through my suggestions. What would become obsolete is the "IWIN Drop". sure lets get it to be carriers i mean goons and test can just alpha a carrier. what your asking for id the 1 sided murdering. the titan atm is the only thing stopping goons/test from taking over null more so goons than test
under optimal conditions, it can happen. when said carriers are popping battleships left and right, things would be going quite differently. not to mention the fact that a carrier can engage a fleet from off grid. A vote for Akirei is a vote for Awesome! |

rodyas
Tie Fighters Inc
370
|
Posted - 2012.02.15 04:20:00 -
[75] - Quote
Titans go PEw. Signature removed, CCP Phantom |

Asuka Solo
Stark Fujikawa Stark Enterprises
1177
|
Posted - 2012.02.15 04:48:00 -
[76] - Quote
Reilly Duvolle wrote: TL;DR
So this is the situation. If CCP does nothing, the situation will worsen and the titan blob will claim more and more attention, ultimately driving players away from nullsec altogether. If CCP guts titans as combat ships, it will only free the blob to roam nullsec and prevent a quality based doctrine any chance of success. If CCP removes supercaps from the game it will introduce a skillcap that thousands of players have already reached, and GÇô with no option to evolve and improve GÇô will see veteran players leave EVE by the thousands.
Therefore, I believe that the only way forward is to introduce a more diverse capital battlefield, comprised of new low-entry capital ships (price/training wise) with different capabilities which will introduce titans and other capital ships to a true rock-paper-scissors environment. Capital electronic warfare ships, XL gun wielding glass cannon type ships (maybe a tier 4 battleship similar to the tier 3 battlecruisers), maybe capital death ray ships (think a GÇ£lightGÇ¥ doomsday weapon on a dreadnought that require it going into siege to fire) capital mines with properties that will hurt capitals primarily, supported by capital minelayers and capital minesweepers, heavily tanked capital interdictors with multiple long range infinipoints. Captial cyno jamming ships. Maybe capital cyno generator ships holding special "titan cynos". Carriers with improved remote tanking capabilities. I am sure people can think of even better alternatives. The object however is to provide tools to counter titans without resorting to more titans.
You sir, are awesome.
Thank you for this post.
I wholeheartedly agree with this point of view, with the exception perhaps of that XL gun BS platform abomination.
I would perhaps also like to add we should consider the notion of preventing super capitals from targeting sub caps and vice versa, while boosting our mid range capital hulls to be both effective and vulnerable against both sub caps and supers.
t2 capital EWAR dreads that could warpscram, web, jam, damp / [insert your poison here] supers and capitals with ease would be a welcome addition. Let sub capital ewar effect only sub caps and caps. Let capital ewar lock down big ships.
Introduce some anti-sub capital weapons for capital ships and t2 capital ships and we should start to see light at the end of the tunnel. |

Alavaria Fera
GoonWaffe Goonswarm Federation
123
|
Posted - 2012.02.15 04:50:00 -
[77] - Quote
sakurako wrote:the titan atm is the only thing stopping goons/test from taking over null more so goons than test Ahaha, just you wait and see.
The problem with hoping for that to continue is that there's a lot of isk around here (no The Mittani doesn't eat tech, our taxes are not 100%) and you can guess what will happen.
I don't imagine that in the year it takes to make a new Titan character that I'll have 100 billion isk for its Titan, but we'll see ... |

OmniBeton
OmniBeton Metatech
4
|
Posted - 2012.02.15 09:03:00 -
[78] - Quote
Reilly Duvolle wrote: The problem with titans is that they scale badly with numbers. Ship for ship, Titans is where they ought to be. But used en-masse, they become an unstoppable rapetrain.
Correct. That's why your idea is wrong. It is not titans that need to be nerfed, but their numbers. |

Akirei Scytale
Test Alliance Please Ignore
832
|
Posted - 2012.02.15 09:06:00 -
[79] - Quote
OmniBeton wrote:Reilly Duvolle wrote: The problem with titans is that they scale badly with numbers. Ship for ship, Titans is where they ought to be. But used en-masse, they become an unstoppable rapetrain.
Correct. That's why your idea is wrong. It is not titans that need to be nerfed, but their numbers.
You can't nerf their numbers, nor prevent them from remassing.
When a ship scales poorly, it is improperly designed. A vote for Akirei is a vote for Awesome! |

Steve Celeste
Wolfsbrigade
32
|
Posted - 2012.02.15 09:13:00 -
[80] - Quote
Reilly Duvolle wrote:The thing is, the titan as a ship isnGÇÖt really overpowered. It does more DPS than a dreadnought, as it should GÇô while sharing the same weapon size and -properties. Less dps than a moros and about the same as a revelation. But nice try. |

Riley Moore
Sentinum Research
325
|
Posted - 2012.02.15 09:17:00 -
[81] - Quote
Any additional* titan on the same grid reduces all capital class ships electronics by 33%. Stacking without penalty.
3* titans on grid = no locking capabilities from ALL capital ships (including supercaps) on the same grid. This simulates the vast electronic interference a titan produces. Bases on standing or somesuch. Or just make a hardcap of 4 titans per grid, any more = useless capital fleet.
Now you can use your 30 titans to attack 15-30* odd targets at the same time on different grids/systems.
* Numbers are open for balance discussion Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

Shadowsword
The Scope Gallente Federation
115
|
Posted - 2012.02.15 09:29:00 -
[82] - Quote
Reilly Duvolle wrote: If CCP guts titans as combat ships, it will only free the blob to roam nullsec and prevent a quality based doctrine any chance of success.
Are are assuming that first, the side with most supercaps doesn't blob just as hard as they can afford to, like the side with most numbers. Second, that the side with most numbers is made of low-sp, low-isks characters, and that there is a signifiant difference in combat efficiency between the average goon and the average death/whatever member.
Both assumptions are wrong.
Balance the supercaps, and the side with most numbers (as is, the side that make the biggest effort) get an edge. Why should it be different? |

Reilly Duvolle
Hydra Squadron
349
|
Posted - 2012.02.15 10:21:00 -
[83] - Quote
Shadowsword wrote: Are are assuming that first, the side with most supercaps doesn't blob just as hard as they can afford to, like the side with most numbers. Second, that the side with most numbers is made of low-sp, low-isks characters, and that there is a signifiant difference in combat efficiency between the average goon and the average death/whatever member.
Both assumptions are wrong.
Balance the supercaps, and the side with most numbers (as is, the side that make the biggest effort) get an edge. Why should it be different?
I dont assume anything. It is a fact that the CFC enjoys a numerical superiority over team tech, about 3:1 I think is close to reality. It is a fact that alliances like PL consists for all intents and purposes purely very higly skilled characters. Last I checked, their average SP was around 100 million. Alliances like Goonswarm and Test isnt even close. Finally it is a fact that team tech holds a numerical superiority in Titans.
What I am saying however, is that QUANTITY (The blob) should NOT be the only viable doctrine in nullsec warfare. For most of its existence, EVE has had smaller QUALITY ("elite PVP") alliances that have won battles, campaigns and even wars. I dont want to see that gone in favor of the return to the blob only.
So lets just agree to disagree on that particular issue. |

baltec1
611
|
Posted - 2012.02.15 10:37:00 -
[84] - Quote
Reilly Duvolle wrote:
I dont assume anything. It is a fact that the CFC enjoys a numerical superiority over team tech, about 3:1 I think is close to reality. It is a fact that alliances like PL consists for all intents and purposes purely very higly skilled characters. Last I checked, their average SP was around 100 million. Alliances like Goonswarm and Test isnt even close. Finally it is a fact that team tech holds a numerical superiority in Titans.
What I am saying however, is that QUANTITY (The blob) should NOT be the only viable doctrine in nullsec warfare. For most of its existence, EVE has had smaller QUALITY ("elite PVP") alliances that have won battles, campaigns and even wars. I dont want to see that gone in favor of the return to the blob only.
So lets just agree to disagree on that particular issue.
The problem with your argument is that the blob has always been there and has a long history of being defeated. Titans are causeing the very thing you want to avoid. |

Reilly Duvolle
Hydra Squadron
349
|
Posted - 2012.02.15 10:49:00 -
[85] - Quote
baltec1 wrote:
The problem with your argument is that the blob has always been there and has a long history of being defeated. Titans are causeing the very thing you want to avoid.
I think you will find that numerical superiority has been rather succesful in EVEs 10 year old history. Its not like they have "a long history of beeing defeated" - quite the opposite in fact.
Right now titans > blob, which makes the game unbalanced on the strategic level. But I dont want to see blob > everything either. |

baltec1
611
|
Posted - 2012.02.15 10:54:00 -
[86] - Quote
Reilly Duvolle wrote:baltec1 wrote:
The problem with your argument is that the blob has always been there and has a long history of being defeated. Titans are causeing the very thing you want to avoid.
I think you will find that numerical superiority has been rather succesful in EVEs 10 year old history. Its not like they have "a long history of beeing defeated" - quite the opposite in fact. Right now titans > blob, which makes the game unbalanced on the strategic level. But I dont want to see blob > everything either.
This is why all of the massive alliances of the past havent fallen...
Yes blobs work but they do get countered and now that nodes dont burst into flames in these massive fights people stand a good chance of winning. The fights we have seen over the past year are dwarfed by one that happened in the past. |

Akirei Scytale
Test Alliance Please Ignore
832
|
Posted - 2012.02.15 11:05:00 -
[87] - Quote
Reilly Duvolle wrote:
What I am saying however, is that QUANTITY (The blob) should NOT be the only viable doctrine in nullsec warfare. For most of its existence, EVE has had smaller QUALITY ("elite PVP") alliances that have won battles, campaigns and even wars. I dont want to see that gone in favor of the return to the blob only.
So lets just agree to disagree on that particular issue.
It isn't and never really has been.
And on multiple occasions the CFC has been outnumbered but still emerged victorious, just as an FYI. Mr. Vee is the goddamn man. I've never seen an FC remotely as skilled, and I've flown with quite a few. A vote for Akirei is a vote for Awesome! |

Thread Trollington
Imperial Shipment Amarr Empire
0
|
Posted - 2012.02.15 11:07:00 -
[88] - Quote
There were talks about redesigning black ops for anti-capital role, and something about anti-capital bombers, both sound badass, and great.
CCP somehow forgot about both. |

Lexmana
Imperial Stout
211
|
Posted - 2012.02.15 11:19:00 -
[89] - Quote
Reilly Duvolle wrote:What I am saying however, is that QUANTITY (The blob) should NOT be the only viable doctrine in nullsec warfare. For most of its existence, EVE has had smaller QUALITY ("elite PVP") alliances that have won battles, campaigns and even wars. I dont want to see that gone in favor of the return to the blob only.
When quality is defined as more SP and ISK to put into ships I would say it is just another quantity. Quality with respect to "Elite PvP", in my book at least, would be more related to strategy, tactics and fleet composition.
When titans > blob, titans is just another blob. All you need is to bring more (quantity) and you will win.
|

Reilly Duvolle
Hydra Squadron
350
|
Posted - 2012.02.15 11:34:00 -
[90] - Quote
In PVP, there is usually a 100% correlation between an alliance comprised of purely high skilled characters and an alliance that employs inovative tactics and good strategy. I aplologize for not stating that in big bold letters for you.
The titans is currently the tool of choice for the elite PVP alliances. And no, when i talk of blob I talk about numerical superiority - as in more players. Quantity is better ships, better tactics. Titans are better ships. |

Tore Vest
211
|
Posted - 2012.02.15 11:39:00 -
[91] - Quote
Some CEO's (mittens) should be fired for not paying attention when supercap arms race started . 
Now... they want CCP to help them
Highsec carebear... and proud of it |

baltec1
611
|
Posted - 2012.02.15 11:48:00 -
[92] - Quote
Reilly Duvolle wrote:In PVP, there is usually a 100% correlation between an alliance comprised of very high skilled characters and an alliance that employs inovative tactics and good strategy. I aplologize for not staing that in big bold letters for you.
The titans is currently the tool of choice for the elite PVP alliances. And no, when i talk of blob I talk about numerical superiority - as in more players. Quantity is better ships, better tactics. Titans are better ships.
I assume you ment quality there.
Titans are blobed. There is no special tactic involved they just arrive and kill everything in front of them in utter safety, elite PVP alliances are just as boned as everyone else because there are no tactics or better ships that can confront them. Just bigger blobs of titans.
Blobs have always happened and always will. What makes it different now is that there is a blob you cannot counter. You continue to say that the CFC would have an unfair advantage if titans got nerfed but would you be saying that if the CFC were the ones with the titan advantage? The argument that titans should not be nerfed because of blobs is abserd. EVE history is full of examples of the blob being beaten by a smaller, better force. Blobs much larger than the CFC.
There are times for making new ships to provide a counter for something and times when it is just best to nerf something to be in line with everything else. Like ECM titans require that nerf, as they have in the past. But it is important to make sure they do have a roll to play in a fleet rather nerf them into the ground. They should be the last word in capital killers, they should provide a fleet with support like a being a fleet wide command ship (flagship if you will). So they need to be both nerfed and buffed to make them right. |

Lexmana
Imperial Stout
211
|
Posted - 2012.02.15 11:54:00 -
[93] - Quote
Reilly Duvolle wrote:In PVP, there is usually a 100% correlation between an alliance comprised of purely high skilled characters and an alliance that employs inovative tactics and good strategy. I aplologize for not staing that in big bold letters for you.
The titans is currently the tool of choice for the elite PVP alliances. And no, when i talk of blob I talk about numerical superiority - as in more players. Quantity is better ships, better tactics. Titans are better ships.
Right, I understand that. But it doesn't change the fact that the best tactics seems to be to one of quantity - i.e. more titans or a bigger blob. And that would never change unless mechanisms that favor synergy among ship types are strengthen and I think that was basically what you did discuss in your OP - but only as a counter against titan blobs. More titans would probably still be the best strategy if you had the means to deploy them.
Another way would ofc be to target the blob itself, cap or subcap, by introducing mechanisms that would limit deployment (e.g. spool up timers), decreasing the efficiency (electronic interference) or increasing vulnerability (AOE).
|

Reilly Duvolle
Hydra Squadron
355
|
Posted - 2012.02.15 12:00:00 -
[94] - Quote
baltec1 wrote:You continue to say that the CFC would have an unfair advantage if titans got nerfed but would you be saying that if the CFC were the ones with the titan advantage?.
Yes Baltec, as the matter of fact I would, because unlike you, I have a game design perspective when I post. I dont belong to any powerblock, and my nullsec characters are in alliances with zero titans.
That said, had the roles been reversed I suspect that the CFC propaganda - and by extension you - would have taken the opposite view of what you hold now. If you had them, titanblobs would be "fine".
Speaking of which - I dont intend to fill another thread with you sperging propaganda like a god damn parrot on autorepeat, so consider this my last answer to any of your posts in this thread. Go sperg somewhere else, preferably start your own thread. |

baltec1
611
|
Posted - 2012.02.15 12:08:00 -
[95] - Quote
Reilly Duvolle wrote:baltec1 wrote:You continue to say that the CFC would have an unfair advantage if titans got nerfed but would you be saying that if the CFC were the ones with the titan advantage?. Yes Baltec, as the matter of fact I would, because unlike you, I have a game design perspective when I post. I dont belong to any powerblock, and my nullsec characters are in alliances with zero titans. That said, had the roles been reversed I suspect that the CFC propaganda - and by extension you - would have taken the opposite view of what you hold now. If you had them, titanblobs would be "fine". Speaking of which - I dont intend to fill another thread with you sperging propaganda like a god damn parrot on autorepeat, so consider this my last answer to any of your posts in this thread. Go sperg somewhere else, preferably start your own thread.
This is why the CFC openly says tech should be nerfed.
Dismissing an argument based upon what alliance I am in is no way to discuss something. |

Reilly Duvolle
Hydra Squadron
355
|
Posted - 2012.02.15 12:24:00 -
[96] - Quote
Lexmana wrote: Right, I understand that. But it doesn't change the fact that the best tactics seems to be to one of quantity - i.e. more titans or a bigger blob. And that would never change unless mechanisms that favor synergy among ship types are strengthen and I think that was basically what you did discuss in your OP - but only as a counter against titan blobs. More titans would probably still be the best strategy if you had the means to deploy them.
Well there is blob and there is blob. Strategically speaking the CFC has the numerical superiority in players, while team tech has fewer players but are better skilled, trainend and equipped (with among other things titans). Tactically, dropping 40 titans in a battle is certainly a titan blob, but when i refer to blob vs titans or quantity vs quality i speak about the strategic level. |

Glarealot
Native Freshfood Minmatar Republic
18
|
Posted - 2012.02.15 13:19:00 -
[97] - Quote
0.0 combat is borked. Just stay out of 0.0 and do FW in highsec. BAM, winner! |

Shadowsword
The Scope Gallente Federation
115
|
Posted - 2012.02.15 13:30:00 -
[98] - Quote
Reilly Duvolle wrote:I dont assume anything. It is a fact that the CFC enjoys a numerical superiority over team tech, about 3:1 I think is close to reality.
I've seen the Death/XXX bring 700+ members into a solar system, so implying they don't themselves blob is dishonnest. But that's really besides the point.
I missed the part where you said that the temporary and fleeting numbers of one coalition or another was pertinent to discuss ship balancing. But I'd be interested to see you backing up that theory.
Quote: It is a fact that alliances like PL consists for all intents and purposes purely very higly skilled characters. Last I checked, their average SP was around 100 million. Alliances like Goonswarm and Test isnt even close. Finally it is a fact that team tech holds a numerical superiority in Titans.
You missed what I said.
Is there a SIGNIFIANT difference in combat power between a guy with, say, 30M SP, and another with 100M? Sure, that other guy might do 3% more damage, will use 5% less cap on it's MWD, has a borader choice in racial ship and recycle better. Big deal.
It's not SP amount that define sovereignty. It's willpower, and that willpower translate in large part into the number of pilots you can mobilise.
Quote: What I am saying however, is that QUANTITY (The blob) should NOT be the only viable doctrine in nullsec warfare. For most of its existence, EVE has had smaller QUALITY ("elite PVP") alliances that have won battles, campaigns and even wars. I dont want to see that gone in favor of the return to the blob only.
So lets just agree to disagree on that particular issue.
Don't try to paint the world in only black and white. The two coaltions we discuss have BOTH quality and quantity. The only difference is that one of them has an edge in number (collective willpower), while the other is heavily relying on a flaw of the game design (supercaps when in large numbers). |

Reilly Duvolle
Hydra Squadron
355
|
Posted - 2012.02.15 14:17:00 -
[99] - Quote
Shadowsword wrote: Don't try to paint the world in only black and white. The two coaltions we discuss have BOTH quality and quantity. The only difference is that one of them has an edge in number (collective willpower), while the other is heavily relying on a flaw of the game design (supercaps when in large numbers).
And with that you told me everything I need to know abouth where you come from. ktxbye |

Vaffel Junior
Resilience.
83
|
Posted - 2012.02.15 14:22:00 -
[100] - Quote
Those alliances that failed joining supercap arms race can just pack their bags and move to npc space  Dont blame CCP ... Blame your leaders |

Lexmana
Imperial Stout
211
|
Posted - 2012.02.15 14:23:00 -
[101] - Quote
Reilly Duvolle wrote:Well there is blob and there is blob. Strategically speaking the CFC has the numerical superiority in players, while team tech has fewer players but are better skilled, trainend and equipped (with among other things titans). Tactically, dropping 40 titans in a battle is certainly a titan blob, but when i refer to blob vs titans or quantity vs quality i speak about the strategic level.
I agree that a smaller group of experienced players should be able to beat a much larger crowd in battle by superior planning, tactics, co-ordination and individual skill. That is just good game design.
But from what I can see from your reasoning you think that should not apply as soon as you (and your alliance) are able to fly and afford titans. At that level of game play only quantity should matter - i.e. more titans. And that is the strategy you name: "Elite PvP".
What is so "Elite" with having SP and ISK? It can be bought straight off the market and character bazar with your daddy's credit card before you have even finished the tutorials.
Now, EVE is an ultra capitalistic game so it might fit perfectly within the game (and meta game) that a certain amount of SP and ISK, even if it is bought with $$ from the market, should enable you to steamroll those who have less. But I personally think it just reflects lack of creativity from game designers and points towards a very dull and boring "end-game" of titan blob online.
|

Reilly Duvolle
Hydra Squadron
355
|
Posted - 2012.02.15 14:35:00 -
[102] - Quote
Shadowsword wrote:[Don't try to paint the world in only black and white. The two coaltions we discuss have BOTH quality and quantity. The only difference is that one of them has an edge in number (collective willpower), while the other is heavily relying on a flaw of the game design (supercaps when in large numbers).
Vaffel Junior wrote:Those alliances that failed joining supercap arms race can just pack their bags and move to npc space  Dont blame CCP ... Blame your leaders
Lexmana wrote:What is so "Elite" with having SP and ISK? It can be bought straight off the market and character bazar with your daddy's credit card before you have even finished the tutorials.
You know, I really dont care. This thread is about probably the biggest game design issue that faces CCP currrently, namely how to create a counter to the titan blob, withouth killing the titan as a combat ship
It is NOT a thread about discussing the relative merits of either side of the conflict. To be honest I couldnt ******* care less. You can continue to finger f***k me with the finer points of the relative strenght and weaknesses of the warring parties or definitions provided as part of the bacground, or you can stop beeing f**king useless spergelords and stick to the god damned topic. |

Asuka Solo
Stark Fujikawa Stark Enterprises
1179
|
Posted - 2012.02.15 14:49:00 -
[103] - Quote
Riley Moore wrote:Any additional* titan on the same grid reduces all capital class ships electronics by 33%. Stacking without penalty.
3* titans on grid = no locking capabilities from ALL capital ships (including supercaps) on the same grid. This simulates the vast electronic interference a titan produces. Bases on standing or somesuch. Or just make a hardcap of 4 titans per grid, any more = useless capital fleet.
Now you can use your 30 titans to attack 15-30* odd targets at the same time on different grids/systems.
* Numbers are open for balance discussion
You know... I can live with that.
+ 1
|

Riley Moore
Sentinum Research
327
|
Posted - 2012.02.15 14:51:00 -
[104] - Quote
Asuka Solo wrote:Riley Moore wrote:Any additional* titan on the same grid reduces all capital class ships electronics by 33%. Stacking without penalty.
3* titans on grid = no locking capabilities from ALL capital ships (including supercaps) on the same grid. This simulates the vast electronic interference a titan produces. Bases on standing or somesuch. Or just make a hardcap of 4 titans per grid, any more = useless capital fleet.
Now you can use your 30 titans to attack 15-30* odd targets at the same time on different grids/systems.
* Numbers are open for balance discussion You know... I can live with that. + 1
I worked it out a bit in the scc-lounge
Riley Moore > 4+ titans on same grid = so much electronic interference from the vast systems on the titans rendering all capital and super capitals on the same grid unable to lock anything
Riley Moore > lets add in more negative effects: 200% increase in time to warp, cap recharge -50%, resistances -50%
Riley Moore > the super carriers could be like 20 on grid, any more = penalties across grid on all supercaps
Riley Moore > 200 carriers max, same penalties Riley Moore > then you're forced to split to different grids
Riley Moore > it does fit into the scifi stuff though, large ships do create so much electronic "noise" Riley Moore > you can explain it that way (lore wise) Riley Moore > too much electronic noise from other ships causing electronic's failures across vast systems on titans, capitals and supers carriers Riley Moore > subcaps are small enough to not be effected by it Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

Asuka Solo
Stark Fujikawa Stark Enterprises
1179
|
Posted - 2012.02.15 14:58:00 -
[105] - Quote
Riley Moore wrote:Asuka Solo wrote:Riley Moore wrote:Any additional* titan on the same grid reduces all capital class ships electronics by 33%. Stacking without penalty.
3* titans on grid = no locking capabilities from ALL capital ships (including supercaps) on the same grid. This simulates the vast electronic interference a titan produces. Bases on standing or somesuch. Or just make a hardcap of 4 titans per grid, any more = useless capital fleet.
Now you can use your 30 titans to attack 15-30* odd targets at the same time on different grids/systems.
* Numbers are open for balance discussion You know... I can live with that. + 1 I worked it out a bit in the scc-lounge Riley Moore > 4+ titans on same grid = so much electronic interference from the vast systems on the titans rendering all capital and super capitals on the same grid unable to lock anything Riley Moore > lets add in more negative effects: 200% increase in time to warp, cap recharge -50%, resistances -50% Riley Moore > the super carriers could be like 20 on grid, any more = penalties across grid on all supercaps Riley Moore > 200 carriers max, same penalties Riley Moore > then you're forced to split to different grids Riley Moore > it does fit into the scifi stuff though, large ships do create so much electronic "noise" Riley Moore > you can explain it that way (lore wise) Riley Moore > too much electronic noise from other ships causing electronic's failures across vast systems on titans, capitals and supers carriers Riley Moore > subcaps are small enough to not be effected by it
I think you should perhaps look at basing that per x-amount of supers per fleet as opposed to per grid.
Also, sub caps should be effected as well.
I'm not 100% behind your figures, but I approve of the idea behind it. It will not be something that prevents you from spamming a titan/sc/cap/sub cap blob on the grid, but it will have its side effects that will definitely not make you or your brosefs happy pandas. |

Riley Moore
Sentinum Research
327
|
Posted - 2012.02.15 15:02:00 -
[106] - Quote
Asuka Solo wrote:
I think you should perhaps look at basing that per x-amount of supers per fleet as opposed to per grid.
Also, sub caps should be effected as well.
I'm not 100% behind your figures, but I approve of the idea behind it. It will not be something that prevents you from spamming a titan/sc/cap/sub cap blob on the grid, but it will have its side effects that will definitely not make you or your brosefs happy pandas.
Can't put them per corp, or per fleet or per alliance, you need to have the penalties per grid. Otherwise you'll end up with 30+ fleets all blue to each other each contraining X titans/supers. Same with corp or alliances.
Sub caps need to not be effected so they can actually take out the bigger ships if they blob.
I know it's not an elegant solution, but it's the best I can come up with to counter the more=better problem. Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

Andski
GoonWaffe Goonswarm Federation
2070
|
Posted - 2012.02.15 15:05:00 -
[107] - Quote
so you basically have a race, whoever is the first to bring 30 titans on grid (i.e. log them in and jump) is victorious
no thanks! yeah no i'm not actually running for csm7
got you lol!!!!!!!!!!!!! |

Reilly Duvolle
Hydra Squadron
359
|
Posted - 2012.02.15 15:11:00 -
[108] - Quote
Andski wrote:so you basically have a race, whoever is the first to bring 30 titans on grid (i.e. log them in and jump) is victorious
no thanks!
Yeah... Andski is right here. I have yet to read a hard-capping proposal that doesnt run into this problem tbh. |

Alavaria Fera
GoonWaffe Goonswarm Federation
123
|
Posted - 2012.02.15 15:14:00 -
[109] - Quote
Lexmana wrote:At that level of game play only quantity should matter - i.e. more titans. And that is the strategy you name: "Elite PvP".
What is so "Elite" with having SP and ISK? It can be bought straight off the market and character bazar with your daddy's credit card before you have even finished the tutorials. Oh my, people are figuring out why we call people ~elite pvp~.
The secret is out. |

Mocam
EVE University Ivy League
109
|
Posted - 2012.02.15 15:16:00 -
[110] - Quote
Jooce McNasty wrote:Reilly Duvolle wrote:Jooce McNasty wrote:Personally with these 2 changes Titans and Supers remain a massive defensive force but when on offense they lose the ability to hotdrop on fleets. Jooce Yes. The problem with this however, is that it will give the defender a massive advantage over the attacker, probably to a level were it would be futile to try an attack in the first place. So, the Titan blob shifts from a offensive weapon to a defensive weapon, making it impossible to eject alliances from space they allready hold. This would be bad. After all, we want to promote conflict, not restrain it. It could but then if they have all their titans in one place, attack somewhere else. Also Titans and Supers can be **** caged in poses. Putting all your eggs in one basket is a problem in itself. It also might be a good idea to give a reason to attack two systems at once or three systems instead of focusing on one. it's not a perfect solution but I view it as one of the major problems of super caps.
Enough of the nerfs.
Just lock them out of the rest of space. Set them to SOV claimable space only and restore their use of bridges, etc.
That would leave battleships as the biggest combat ships in highsec, capitals for WH, low and NPC null, with SOV having the super capitals - which leaves them for use, where they can be built. Just remove the current "I win" factor from when they pick fights outside of SOV lands.
This way the rest of the game can go on with it's battles and if they wish to participate outside of SOV wars, they can bring something that is the right size for the fight and "allowed" in that space.
There are a lot of problems in the game that could use fixing and I don't think investing huge amounts of time trying to nerf supers into something, those who cannot build them can fight, is really worth the time and effort - better to just limit where they can go/what they can do and leave them alone.
IMO - This beats the hell out of trying to nerf those beasts into something that can be faced by those who cannot build them and bring them to the fights.
SOV lands are already "owned space" with easy intel and the "I win" ships. As such, you can't challenge there from outside so why the hell try to nerf those ships? Join up with the SOV holders if you want and be part of the super caps movement or find other parts of the game to play in where you have a shot at fighting and winning -- right now this isn't possible so just fix that part and go on to the next issue. |

5p4c3 M4n
Perkone Caldari State
7
|
Posted - 2012.02.15 15:20:00 -
[111] - Quote
Akirei Scytale wrote:
You literally made my roommate laugh :P
His words:
"Adding **** to a game is the exact opposite of improving balance."
This is exactly why devs get so many complaints about their game. Sometimes or actually a lot of the time, adding stuff to game is a perfect way to balance and also makes the game tremendously more interesting for the people paying them to live. Most devs have that stupid God complex that makes them think they know everything just because "it's their game". Maybe if devs would pull their heads out and listen to the people that spend hours and days in game living with stupid dev mistakes then things would be MUCH MORE BALANCED!!!
Tell your roommate to try listening and give up the arrogance, then he/she might be amazed at what they can accomplish and how many more subscribers "suddenly" find their game more fun than anything else. |

Tore Vest
219
|
Posted - 2012.02.15 15:21:00 -
[112] - Quote
Supers and titans are just fine... enough nerfed.... Now... Its up to ppl... alliances... CEO's... to adapt..... Leave CCP and the nerf hammer out of this... This is just stupid Highsec carebear... and proud of it |

Riley Moore
Sentinum Research
327
|
Posted - 2012.02.15 15:26:00 -
[113] - Quote
Andski wrote:so you basically have a race, whoever is the first to bring 30 titans on grid (i.e. log them in and jump) is victorious
no thanks!
Until you use your grey mass and realise if the enemy has 30 titans on the grid, they'll be useless. Thats an expensive wall you're bringing.
Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

baltec1
612
|
Posted - 2012.02.15 15:27:00 -
[114] - Quote
Tore Vest wrote:Supers and titans are just fine... enough nerfed.... Now... Its up to ppl... alliances... CEO's... to adapt..... Leave CCP and the nerf hammer out of this... This is just stupid
Name a counter to a titan blob other than more titans. |

Tore Vest
219
|
Posted - 2012.02.15 15:30:00 -
[115] - Quote
baltec1 wrote:
Name a counter to a titan blob other than more titans.
Build more titans then.... and pick your figths.... Dont sit here and cry 
Highsec carebear... and proud of it |

Lexmana
Imperial Stout
211
|
Posted - 2012.02.15 15:40:00 -
[116] - Quote
Reilly Duvolle wrote:You know, I really dont care. This thread is about probably the biggest game design issue that faces CCP currrently, namely how to create a counter to the titan blob, withouth killing the titan as a combat ship
There would not need to be a counter to the titan blob if it would make no sense blobing with titans.
For example, if titans received bonuses from the proximity of other ships in the fleet there would be no titan blobs and the ship would still be very viable for combat. It would also benefit those who bring mixed fleets and protect their own:
frigates = + tracking cruisers= + range battleships = +damage capitals = +hp titans = - all of the above |

Leana Akachi
State War Academy Caldari State
0
|
Posted - 2012.02.15 16:04:00 -
[117] - Quote
So the point is that titans need to be nerfed (again) since if the other side doesn't have same or superior number of titans to drop in the fight, they cant win?
Lets say CCP nerfs titans...(again), so they have 50% less hp, and 50% less tracking. What would happen? Nothing, the titan blob would continue to rise. If 30 titans is not enough, drop 60....in reality it just doubled the number of guns and the chance of them hitting something. If you nerf them below the SC level, somebody will just drop 500 Nyx in a system.
As the end game ship, its supposed to be a monster in its own class. Funny thing is, less titans would be hot dropped to fight if they still had AoE DD, some older players can remember how much titans were in fights with AoEs.
Right now this thread looks like a whine with pros and cons about titans. Can alliances in 0.0 build titans - yes. Can you buy a titan in-game - yes. Can they afford titans - yes. Can they train/buy chars capable of flying titans - yes. What is stopping a null sec superpower alliance to own 50+ titans - nothing.
Titans are owning right now, true. A blob of welpcanes (dont remember the number, sorry) also owned a sub-cap fleet and raped 2 SC (hel and wyvren IIRC), and nobody called for cane nerf. I get a feeling somebody would cry for a nerf if 500 rifters couldn't kill a titan. |

Reilly Duvolle
Hydra Squadron
359
|
Posted - 2012.02.15 16:16:00 -
[118] - Quote
Leana Akachi wrote:So the point is that titans need to be nerfed (again) since if the other side doesn't have same or superior number of titans to drop in the fight, they cant win?
No.
the point is to find good counters to the titan blob without nerfing the titan itself. As I have said in the OP, ship for ship the titans are where they ought to be. the problem is that they scale badly with numbers, becoming unstoppable rapetrains when used en-masse. Right now, the only counter to a titan blob is a bigger titan blob. This thread is about what other posibilities there is (or should be). |

Alavaria Fera
GoonWaffe Goonswarm Federation
124
|
Posted - 2012.02.15 16:24:00 -
[119] - Quote
Depending on the relative costs of Dreadnaughts vs Titans (how many times is it?) you could bring a "cluster flock" of dreads. But if you were to say outnumber them 10x, 30 titans would mean you take in 300 dreads, which is pretty damn lot.
And I think the time ratio it takes to make a dread: titan is not as favorable as the cost. Anyone know the cost and time to make a dread/titan?
There's also interesting mechanics with subcap fleets and cynojammers. But titans should be nerfed (I mean this seriously). Having a thousand over people tiptoing around because of 30 ~elite pvp~ fellows in massive capital ego booster. Oh well. |

Captain Torgo
The Geedunk Expedition
12
|
Posted - 2012.02.15 16:36:00 -
[120] - Quote
ElQuirko wrote:As you've said, titans themselves are fine as they are.
Why not, instead of nerfing damage or tank, nerf availability? A titan is a very desirable ship, as shown by the massive numbers of them brought to the battlefield. Currently, big alliances can press the "I win" button and drop fourty titans onto a battlefield, winning instantly.
Why not make it so the cost of those fourty titans can only build one titan? Delete 99 in every 100 titans, compensate the current owners with the material cost of the titans at that time and stash the fittings in Jita 4-4. After this, make titans 40x (or even 100 if you're feeling Shari'ah-ic) more costly to build.
Problem solved.
*Dusts off hands and walks away* Unfortunately you dusted your hands and waked away with the problem unsolved.
I fully agree that increasing the build costs dramatically will help solve the cap problem, forcefully removing titans will only cause problems. Who's do we delete and who do we allow to keep theirs? Some alliances only have one whereas others have 40+ to toss around. The forced removal will dramatically shift power and players will cry foul and CCP favoritism.
CCP needs to address the real problem with caps. In small numbers, they're reasonably balanced. However with large cap blobs they're severely overpowered with no counter.
So, why are there so many caps on the field? Simple, EvE has an overabundance of minerals? Where did the massive quantities of minerals come from? They came from the rampant and unchecked botter infestation mining 23/7/365. The botting infestation that CCP is neglecting again.
If the material cost for cap production was dramatically increased, then the cap blob warfare would eventually thin out over time due to insufficient materials and/or cost. However since bots are pumping in minerals at an alarming rate, alliances can easily afford to pump out caps at equally alarming rates.
TL;DR summary - deal with the bots and dramatically increase cap ship production costs. Then the problem will sort itself out on its own over time.
|

Akirei Scytale
Test Alliance Please Ignore
845
|
Posted - 2012.02.15 16:41:00 -
[121] - Quote
Reilly Duvolle wrote:In PVP, there is usually a 100% correlation between an alliance comprised of purely high skilled characters and an alliance that employs inovative tactics and good strategy. I aplologize for not stating that in big bold letters for you.
The titans is currently the tool of choice for the elite PVP alliances. And no, when i talk of blob I talk about numerical superiority - as in more players. Quantity is better ships, better tactics. Titans are better ships.
I have yet to see those "elite PvP" alliances control a fleet like Mr Vee does, with the constant relocation / warpins / probedowns at a dizzying rate. Seriously, on a good Vee fleet it feels like we're spending 50% our time in warp and always landing perfectly for several good kills, warping off right before the opposing fleet has time to react. A vote for Akirei is a vote for Awesome! |

Akirei Scytale
Test Alliance Please Ignore
845
|
Posted - 2012.02.15 16:48:00 -
[122] - Quote
5p4c3 M4n wrote:Akirei Scytale wrote:
You literally made my roommate laugh :P
His words:
"Adding **** to a game is the exact opposite of improving balance."
This is exactly why devs get so many complaints about their game. Sometimes or actually a lot of the time, adding stuff to game is a perfect way to balance and also makes the game tremendously more interesting for the people paying them to live. Most devs have that stupid God complex that makes them think they know everything just because "it's their game". Maybe if devs would pull their heads out and listen to the people that spend hours and days in game living with stupid dev mistakes then things would be MUCH MORE BALANCED!!! Tell your roommate to try listening and give up the arrogance, then he/she might be amazed at what they can accomplish and how many more subscribers "suddenly" find their game more fun than anything else.
the difference between you and him is that he has seen firsthand what happens when you start introducing tons of new content to what was previously a balanced system. multiple times.
its even messier when said system is unbalanced. A vote for Akirei is a vote for Awesome! |

Reilly Duvolle
Hydra Squadron
359
|
Posted - 2012.02.15 17:07:00 -
[123] - Quote
Akirei Scytale wrote:I have yet to see those "elite PvP" alliances control a fleet like Mr Vee does, with the constant relocation / warpins / probedowns at a dizzying rate. Seriously, on a good Vee fleet it feels like we're spending 50% our time in warp and always landing perfectly for several good kills, warping off right before the opposing fleet has time to react.
Although I am sure mr Vee has many fine qualities as a fleet commander, it is about as relevant to the topic in this thread as the question of the meaning of life. Please stay on topic. |

Akirei Scytale
Test Alliance Please Ignore
845
|
Posted - 2012.02.15 17:16:00 -
[124] - Quote
Reilly Duvolle wrote:Akirei Scytale wrote:I have yet to see those "elite PvP" alliances control a fleet like Mr Vee does, with the constant relocation / warpins / probedowns at a dizzying rate. Seriously, on a good Vee fleet it feels like we're spending 50% our time in warp and always landing perfectly for several good kills, warping off right before the opposing fleet has time to react. Although I am sure mr Vee has many fine qualities as a fleet commander, it is about as relevant to the topic in this thread as the question of the meaning of life. Please stay on topic.
Its relevant when continuously insisting that the ~elitepvp~ alliances rely on quality, experience says otherwise. they rely on total SP number, not player skill.
Every alliance has their amazing players, good players, average joes, and terrible stragglers. Every single one. Some alliances like to bring tons of people, some like to bring tons of SP. "Quality" doesn't really factor into the equation at this point. A vote for Akirei is a vote for Awesome! |

Reilly Duvolle
Hydra Squadron
359
|
Posted - 2012.02.15 17:19:00 -
[125] - Quote
Akirei Scytale wrote:
Its relevant when continuously insisting that the ~elitepvp~ alliances rely on quality, experience says otherwise. they rely on total SP number, not player skill.
Every alliance has their amazing players, good players, average joes, and terrible stragglers. Every single one. Some alliances like to bring tons of people, some like to bring tons of SP. "Quality" doesn't really factor into the equation at this point.
Again, the topic is about titans. Specifically its about ways to counter the titan blob without resorting to more titans or gutting the titan as a combat ship. I dont ******* care what you think about mr Vee or Elite PVP. Now stop sperging useless trivia and stay on topic. |

Shadowsword
The Scope Gallente Federation
116
|
Posted - 2012.02.15 17:24:00 -
[126] - Quote
Reilly Duvolle wrote: And with that you told me everything I need to know abouth where you come from. ktxbye
If you're implying that I'm affiliated with Goonswarm or one or it's allies... wrong guess. 
I note that you avoid replying to my points, however. Running out of arguments? |

Reilly Duvolle
Hydra Squadron
359
|
Posted - 2012.02.15 17:27:00 -
[127] - Quote
Shadowsword wrote:Reilly Duvolle wrote: And with that you told me everything I need to know abouth where you come from. ktxbye
If you're implying that I'm affiliated with Goonswarm or one or it's allies... wrong guess.  I note that you avoid replying to my points, however. Running out of arguments?
There are posts that deserve an honest answer. And there are posts that dont. Guess which category yours fell into. |

Leana Akachi
State War Academy Caldari State
0
|
Posted - 2012.02.15 17:27:00 -
[128] - Quote
Reilly Duvolle wrote:Leana Akachi wrote:So the point is that titans need to be nerfed (again) since if the other side doesn't have same or superior number of titans to drop in the fight, they cant win? No. the point is to find good counters to the titan blob without nerfing the titan itself. As I have said in the OP, ship for ship the titans are where they ought to be. the problem is that they scale badly with numbers, becoming unstoppable rapetrains when used en-masse. Right now, the only counter to a titan blob is a bigger titan blob. This thread is about what other posibilities there is (or should be).
Aside deploying more titans to the field, everything else from tracking, limiting number of titans on the grid, penalties and so on is a titan nerf. Problem is, there are no anti super-cap weapons to level the field.
30-40 dreads are in titan price range, deploying 30-40 dreads for each titan is almost crazy, for 10 titans on field, even if there was no support, that's 300-400 dreads. For 30 titan blob the other side deploys 1000 dreads....its insane.
On the other hand, the situation is out of control, titans were rebalanced in the past, and nerfed on every occasion. After all these years its normal for the economy to get to a point that having a titan is not a big deal anymore. IIRC first BS that got built in eve was a dominix and at that time it was a big deal, some people even self-destructed first BS to show how easy they can build more. I dont see a way to nerf the blob of smaller ships that would pawn a subcap group, or a way to completely allow subcaps to **** 30 titans just for fairness and balance.
So they can fix dreads to have a role aside shooting PoS, or introduce a new anti cap ship. Having in mind that requirements to fly that ship should be around capital level SP range. |

baltec1
616
|
Posted - 2012.02.15 17:59:00 -
[129] - Quote
Shadowsword wrote:Reilly Duvolle wrote: And with that you told me everything I need to know abouth where you come from. ktxbye
If you're implying that I'm affiliated with Goonswarm or one or it's allies... wrong guess.  I note that you avoid replying to my points, however. Running out of arguments?
This happened last time. Nerfing titans is all one big CFC conspiricy to take over all of 0.0 with the all mighty blob. Although if we talk about the blob, elite pvp or tactics we will be off topic dispite the OP originally brining up the subject. |

Reilly Duvolle
Hydra Squadron
359
|
Posted - 2012.02.16 00:05:00 -
[130] - Quote
baltec1 wrote: This happened last time. Nerfing titans is all one big CFC conspiricy to take over all of 0.0 with the all mighty blob. Although if we talk about the blob, elite pvp or tactics we will be off topic dispite the OP originally brining up the subject.
Oh I get that you dont acknowledge the basic premise of this thread. But since ignoring the premise of a discussion is the recipie for destruction of that discussion in the first place - as you bloody well know - I am concluding that it is in yours and your masters best interest to destroy discussions like this. Every thread on this subject you to try to twist into be about how the shining white knights of Deklein - defenders of EVEs goodness - is abused by de despicable, game abusing, probably exploiting forces af "elite pvp". Which enables you to ignore the topic and instead use the tread to sperg whatever propaganda your masters have told to to fill the forums with, like the good little monkey you are.
But I know at some point the spin doctors would take over. So be my guest. have fun sperging. |

Akirei Scytale
Test Alliance Please Ignore
846
|
Posted - 2012.02.16 00:13:00 -
[131] - Quote
welp, there went any hope of rational discussion.
GAS THE THREAD A vote for Akirei is a vote for Awesome! |

Reilly Duvolle
Hydra Squadron
359
|
Posted - 2012.02.16 00:29:00 -
[132] - Quote
This thread hasnt had any on topic discussion the last 2 pages anyway. as I have said before:
Reilly Duvolle wrote: What destroys the Titan debate is that super capitals GÇô and titans in particular GÇô translate to in-game political power. Thus, many commentators speak not from a game design perspective but really from an in-game political perspective, using the forums as an alternate arena for PVP.
But I dont play that game. So I am signing off. |

Mocam
EVE University Ivy League
110
|
Posted - 2012.02.16 02:04:00 -
[133] - Quote
baltec1 wrote:Tore Vest wrote:Supers and titans are just fine... enough nerfed.... Now... Its up to ppl... alliances... CEO's... to adapt..... Leave CCP and the nerf hammer out of this... This is just stupid Name a counter to a titan blob other than more titans.
Blob is a relative expression - 5 ships is a blob to a soloing pilot. 20 ships is a blob to 5 ships, etc. As such, lets put some numbers to it vs just "blob" because that could mean anything.
Name a counter to 8 SC's and 4 titans with 1 cyno alt. 13 pilots total there.
How many hundreds of pilots, flying what class of ships, would you need to field to beat that force? Nothing even close to this has ever been beaten without the use of super capital wielding opponents. No other ships in the game come in like this.
Now - how hard is it to get 13 pilots together for a roam?
"Adapt" is to leave and leaving NPC null and lowsec due to the inability to field your own versions of those ships... Again, only supers are like this in the game and they are "game breaking" outside of the areas that they can be made, where their opponents in that space also have the ability to field them.
That's why I go with just locking them into SOV space and calling that done. Then move on to other things... FW, Black ops, hot drops/cyno fixes, bounty hunter system, transitioning between space issues. There are a lot of things in this game that could use attention beyond just trying to nerf these ships to hell and gone so they "balance" with respect to the other ships.
Leaving them as they are and they will eventually gut both NPC nullsec and lowsec of gang/fleet PvP. Supers are a low-skill over gear-chase design like other MMO's have for their PvP and, as such, they need to be limited on where they can be used to keep the game playable across the spectrum of options it tries to present. |

Berke Negri
GoonWaffe Goonswarm Federation
12
|
Posted - 2012.02.16 02:28:00 -
[134] - Quote
Reilly Duvolle wrote:baltec1 wrote: This happened last time. Nerfing titans is all one big CFC conspiricy to take over all of 0.0 with the all mighty blob. Although if we talk about the blob, elite pvp or tactics we will be off topic dispite the OP originally brining up the subject.
Oh I get that you dont acknowledge the basic premise of this thread. But since ignoring the premise of a discussion is the recipie for destruction of that discussion in the first place - as you bloody well know - I am concluding that it is in yours and your masters best interest to destroy discussions like this. Every thread on this subject you to try to twist into be about how the shining white knights of Deklein - defenders of EVEs goodness - is abused by de despicable, game abusing, probably exploiting forces af "elite pvp". Which enables you to ignore the topic and instead use the tread to sperg whatever propaganda your masters have told to to fill the forums with, like the good little monkey you are. But I know at some point the spin doctors would take over. So be my guest. have fun sperging. confirming that GSF is the great white hope of EVE Online |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
346
|
Posted - 2012.02.16 03:54:00 -
[135] - Quote
OP, that was the best summary of caps in EvE I've ever read. I think you are dead-on.
Full marks.
|

GF07M8
Caldari State
3
|
Posted - 2012.02.16 04:23:00 -
[136] - Quote
I think you're grossly under-estimating how good capital turrets are now. If every XL weapon were as effective as a capital torp launcher, we'd be a lot closer to balance: ie. hitting targets smaller than a sluggish capital, supercap, or structure would be ineffective. That is how caps/supers should be balanced. The idea of supers being a "flagship," is correct; however, at present the game mechanics allow for capitals/supers with turrets to transcend that role and massare subcaps with nothing more than a couple recons toting faction webifiers and a t2 link loki.
It should take a HUGE number of subcaps (as it does already) to take down a super in a timely fashion, but allowing those supers with cap turrets to essentially mass up and blap their tiny opposition to death, without even commiting more than a token support fleet, is broken.
In terms of elitepvp vs. numbers, the weights are firmly tilted to the side of elitepvp at present. The only thing keeping elitepvp from absolutely shutting gsf and other subcap numbers alliances out of space is the incredible ease with which one can fight a defensive war with timers and sheer attrition. The only thing that keeps the super-heavy alliances from rolling into deklein right now is exellent political manuvering by CFC leadership, and the fact elitepvp is too impatient and their best attempt at it thus far has been a halariously failed "headshot," attempt on VFK.
I completely disagree with your insistance that more capitals are needed aswell. Firstly, the subcap metagame is already largely a deathmatch game. Sov is decided with supers and has been for years. Nobody rolls into a major sov holder's space with 500 subcaps and takes over, unless (hellow White NOise) those sov holders have already given up. Secondly, veterans no more drive this game than any other, and if you take a careful look at the movers and shakers in most top-tier alliances these days you will find fewer 2003-4 era vets than relative newcomers of the 2007-2010 age. Attempting to placate bitter vets by introducing more neigh-impossible-to-balance capital weapons is a recepie for disaster. If vets are unsatisfied after training for rank4 skills in every subcap (because you damn sure aren't going to haven an All-V's perfect subcap warrior in 5 years) then they need to find a new game. Eve has always been about the fact a newbie can focus his or her training to become 90% as effective as a vet in at least some narrow role. If you attempt to upset this with new capital roles you are doing nothing but further lengthening the time and alt count required to break into the nullsec sov. game, which is something newer alliances already struggle with.
tldr: Nerf XL turrets and hell no to new capital ships. |

Reban Daras
Hydra Squadron
0
|
Posted - 2012.02.20 18:44:00 -
[137] - Quote
I normally dont post on forums, but this post was really worth it (the last 2 pages of trolling aside). What puzzles me though, is that nobody except the op really touches upon the subject of player age. Almost 11.000 active characters with more than 100 million skillpoints surely must affect which solutions are feasible. And I agree. Stoppin to train skills is not an option 
Other than that, well done OP. |

M5 Tuttle
The Shadow Plague BLACK-MARK
30
|
Posted - 2012.02.20 23:38:00 -
[138] - Quote
I'm reading this thread wondering why it isn't obvious to everyone that Akirei Scytale is right about this. I'd love to see carriers and dreads have a real purpose in fleet battles instead of X supers vs X+1 supers or 500 maelstroms/abaddons vs 500 abaddons/maelstroms.
Based on the cool design philosophy and balance found in subcaps, where big ships and small ships generally need middle-sized ships to kill each other, so should capital ships.
Frigs -> cruisers -> BC's -> BS's Carriers -> Dreads -> SC's -> Titans
I'd like to see the bottom set scale in hp/dps/versatility in the same way as the top set, with carriers being to Titans what Frigates are to BS's. And the carriers/BS's bridge the gap.
This would make it so that instead of needing to counter a titan blob with X+1 titans, you could counter them with 2X Dreads or 1.5X SC's or 4X carriers. Seems like this would have two effects.
1) Smaller alliances who don't have supers could actually compete with supers by getting together a bunch of dread pilots (with subcap support of course). 2) Carriers/Dreads/SC's would be useful again even for the big alliances that HAVE titan blobs.
Granted, I'm not a super pilot or a game dev, so my opinion is that of an enthusiast only. |

Alavaria Fera
GoonWaffe Goonswarm Federation
137
|
Posted - 2012.02.20 23:53:00 -
[139] - Quote
M5 Tuttle wrote:This would make it so that instead of needing to counter a titan blob with X+1 titans, you could counter them with 2X Dreads or 1.5X SC's or 4X carriers. This would be hilarious, seeing 60 Titans die to just 120 Dreads. It would definitely favor the group able to spam dreads at everyone since you could lose all 120 dreads but kill 6 titans and come out about equal or so, let alone wasting 30 titans for the total loss of 120 dreads.
A fleet of say 100 Revelations tanked for doomsdays and 50 triaged & tanked Archons would be bloody hilarious to see. The first capital welpfleet for hunting supercaps. Of course you'd have to toss about 500 or so drakes into it, cause ~elite pvp~ titans always come with ~elite pvp~ tengus. |

M5 Tuttle
The Shadow Plague BLACK-MARK
30
|
Posted - 2012.02.21 00:07:00 -
[140] - Quote
Alavaria Fera wrote:M5 Tuttle wrote:This would make it so that instead of needing to counter a titan blob with X+1 titans, you could counter them with 2X Dreads or 1.5X SC's or 4X carriers. This would be hilarious, seeing 60 Titans die to just 120 Dreads. It would definitely favor the group able to spam dreads at everyone since you could lose all 120 dreads but kill 6 titans and come out about equal or so, let alone wasting 30 titans for the total loss of 120 dreads. A fleet of say 100 Revelations tanked for doomsdays and 50 triaged & tanked Archons would be bloody hilarious to see. The first capital welpfleet for hunting supercaps. Of course you'd have to toss about 500 or so drakes into it, cause ~elite pvp~ titans always come with ~elite pvp~ tengus.
Of course my 2x 1.5x stuff was just shooting from the hip, there. I'll leave it to the devs to balance using cost ratios, build times, etc.
But yeah, at least you have one type of ship beating a different type of ship, instead of having to counter apples with more apples all the time. Don't you think that seems more interesting and exciting? |

Alavaria Fera
GoonWaffe Goonswarm Federation
137
|
Posted - 2012.02.21 00:10:00 -
[141] - Quote
M5 Tuttle wrote:But yeah, at least you have one type of ship beating a different type of ship, instead of having to counter apples with apples all the time. Don't you think that seems more interesting and exciting? I haven't heard any news from our dreadnaughts, if they've been shooting Titans (instead of just say POSes) I've never heard of it.
When we get a Titan killmail with 100+ dreadnaughts on it or lossmails with 8 doomsdays on them I'm sure the Mittani will tell us all about it. There's some problem with ~elite pvp~ Titans not wanting to engage stuff that might kill them... |

Blade Ripley
Hydra Squadron
1
|
Posted - 2012.02.21 00:16:00 -
[142] - Quote
Alavaria Fera wrote:There's some problem with ~elite pvp~ Titans not wanting to engage stuff that might kill them...
To bad it isnt you guys that have all those titans then. Because if it was, I am sure you would gladly take huge risks with your 80 billion ship amirite? |

Alavaria Fera
GoonWaffe Goonswarm Federation
137
|
Posted - 2012.02.21 00:25:00 -
[143] - Quote
I don't rightly know, pretty much everything done with the supercaps is opsec. It's so SPAIs like us can't screw it up.
Even if I got a supercap I still wouldn't be able to tell you, for the same reason. You'll have to get in with a Titan to get such deliciously secret information, just asking on EVE-O forums (of an internet supercap blib game) won't get you that.
As a nonFC though, if it was reimbursable why not? They train people with hero rifters and drake battles for a reason.
Also I guess ~blueball erryday~~. Meatgrind erryday~, 10% TiDi erryday~ |

The Sardukar
State Protectorate Caldari State
0
|
Posted - 2012.02.21 00:32:00 -
[144] - Quote
Alavaria Fera wrote:
As a nonFC though, if it was reimbursable why not? They train people with hero rifters and drake battles for a reason.
Also I guess ~blueball erryday~~. Meatgrind erryday~, 10% TiDi erryday~
Reimbursing the odd titan here and there is one thing. Using them as you would with Drakes and Rifters, I'd say that even the deep pocckets of Goonsvarm would empty fast. Not to mention those things take 3 f***ing months to build. |

Terranid Meester
Tactical Assault and Recon Unit
10
|
Posted - 2012.02.21 00:35:00 -
[145] - Quote
Another way is to nerf cynosural fields somehow. So for example the distance a cap ship can jump is dependent on their mass, so instead of instant titans from halfway across the map it could be made, so it takes them 5 hours instead. You have cynosural jammers on pos's so why not include a cynosural jamming ship? A cap ship like the rorqual that tranforms into a cyno jammer. Increase cyno fuel costs for supercaps?
Or maybe even get rid of cynos as a way of transportation and make them use stargates like everything else? Its a major gameplay change more than anything that will balance supercaps. Twiddling with the numbers won't really do much imo. |

Alavaria Fera
GoonWaffe Goonswarm Federation
137
|
Posted - 2012.02.21 00:35:00 -
[146] - Quote
You'd have to try pretty hard to actually welp a titan fleet, certainly if you had 50 of them. Isn't that what the titan blob is all about?
Something about just needed more titans than the enemy, isn't it?
P.S. You're falling for something, and it ain't love.
Terranid Meester wrote:Another way is to nerf cynosural fields somehow. So for example the distance a cap ship can jump is dependent on their mass, so instead of instant titans from halfway across the map it could be made, so it takes them 5 hours instead. This would be so beautiful. Consider all the stuff that could be done in 5 hours! |

Blade Ripley
Hydra Squadron
1
|
Posted - 2012.02.21 00:41:00 -
[147] - Quote
Alavaria Fera wrote:You'd have to try pretty hard to actually welp a titan fleet, certainly if you had 50 of them. Isn't that what the titan blob is all about?
Amazing
First you crititize them for not taking risks with their titans.
Then I point out that in all probability, you wouldnt have either.
Then you say, if they are reimbursable why not?
Then someone point out the impractiability of reimburisng masive losses.
And then you go ahead and say sure, but we would blob so we wouldnt take those losses.
ROFL. Brilliant logic there my dear. |

M5 Tuttle
The Shadow Plague BLACK-MARK
30
|
Posted - 2012.02.21 00:46:00 -
[148] - Quote
Blade Ripley wrote:Alavaria Fera wrote:You'd have to try pretty hard to actually welp a titan fleet, certainly if you had 50 of them. Isn't that what the titan blob is all about? Amazing First you crititize them for not taking risks with their titans. Then I point out that in all probability, you wouldnt have either. Then you say, if they are reimbursable why not? Then someone point out the impractiability of reimburisng masive losses. And then you go ahead and say sure, but we would blob so we wouldnt take those losses. ROFL. Brilliant logic there my dear.
She was talking about risks as in NOT a huge blob, so when the person says "well in a huge blob the losses would be absurdly costly" and she says "well if you are in a huge blob you shouldn't lose them anyway."
Her logic seems pretty sound to me actually... |

Blade Ripley
Hydra Squadron
1
|
Posted - 2012.02.21 01:06:00 -
[149] - Quote
M5 Tuttle wrote: She was talking about risks as in NOT a huge blob, so when the person says "well in a huge blob the losses would be absurdly costly" and she says "well if you are in a huge blob you shouldn't lose them anyway."
Her logic seems pretty sound to me actually...
Lol. Her gripe with team tech is that they werent willing to take risks. So, naturally I asked her if she would indeed take risks. And she say sure, if it is reimbursable. The point is, that if you are willing to take risks, you are also willing to accept losses. Which is impractical in larger quantities when it comes to titans, even for the biggest alliances in the game.
Bottom line: You dont take huge risks with a titanfleet. Nobody does. Not even Goonswarm. |

jm24
CRICE Corp Goonswarm Federation
35
|
Posted - 2012.02.21 01:16:00 -
[150] - Quote
The solution to titans is to stop whining and build your own. You own tech, you own space, so stop reimbursing morons in roaming drakes and save up for a couple titans and be brave. |

Marlona Sky
EntroPraetorian Academy EntroPraetorian Aegis
455
|
Posted - 2012.02.21 01:27:00 -
[151] - Quote
There must be 50+ different things that all contribute to the super capital issue. Individually they are insignificant, but combined they turn into a major eye sore for null and low sec space. One must first identify all the contributing factors and address each individually while keeping an eye on the big picture.
Simply tossing out some blanket solution will not work.
|

Andski
GoonWaffe Goonswarm Federation
2123
|
Posted - 2012.02.21 01:32:00 -
[152] - Quote
jm24 wrote:The solution to titans is to stop whining and build your own. You own tech, you own space, so stop reimbursing morons in roaming drakes and save up for a couple titans and be brave.
cutting off reimbursement for delve losses was a good start yeah no i'm not actually running for csm7
got you lol!!!!!!!!!!!!! |

Ptraci
StoneWall Metals Productions Bloodbound.
334
|
Posted - 2012.02.21 01:58:00 -
[153] - Quote
Angela Constantine wrote: No one will... ...read your drivel anyway
Fixed that for you.
|

Alavaria Fera
GoonWaffe Goonswarm Federation
137
|
Posted - 2012.02.21 02:16:00 -
[154] - Quote
Andski wrote:jm24 wrote:The solution to titans is to stop whining and build your own. You own tech, you own space, so stop reimbursing morons in roaming drakes and save up for a couple titans and be brave. cutting off reimbursement for delve losses was a good start Tell me more about delve.
Anyway we like losing drakes, it's the next best thing to losing rifters.
No idea what CFC titan production numbers are, sure it's secret though :spai: |

Har Harrison
Amarrian Retribution
151
|
Posted - 2012.02.21 09:40:00 -
[155] - Quote
As someone who does not fly supers or even in high sec, I am going to post the following, but will take the criticism (if warrented).
The biggest issues with supers as I understand them are
- Titan tracking killing everything including sub-caps
- Supers (SC and titans) being able to rapidly move accross the galaxy, bringing OMGWTFBBQ firepower in next to no time (but at a high cost in fuel)
- Super carriers not being able to field a flight on fighters AND fighter bombers
- Supers EWAR making it hard for non-supers to counter
To me, the following is entirely reasonable fix
- Super carriers can field a flight of bombers AND fighters. The fighters will have a chance to apply some DPS to BS and maybe BC.
- Supers have a count down timer (e.g. 5 minutes) before thier engines allow them to jump again (even if they DO have the cap). Some sci-fi stuf such as engine XYZ needs to cool down etc...
- The ship class that we NEVER see fielded except at Alliance Torny time actually gets a proper role - Electronic Attack Frigates CAN apply their EWAR against supers.
Why do I say this?
Firstly, supers can't field drones. They are supposed to be the heavy hitters. They should be able to use fighters on smaller targets though.
Secondly, the cool down time to jump for supers would stop them being moved rapidly. It would give FCs with intel of what is around, a known window before super blobs can be dropped.
Lastly and most importantly - this ship class is never used in normal game use due to the cost vs benefits. If they can apply EWAR to supers however, they become useful. Since supers will not be able to shoot them effectively, it means the supers must be accompanied by smaller ships AS THEY SHOULD. A sub-cap fleet with EAF support would be able to kill unaccompanied supers. The EAF are very fragile being frigs, so drones, frigates, destroyers and cruisers etc... will be able to take them out, preventing them being a over powered vs supers.
By doing this, it limits how quickly power can be projected, requiring alliances to plan where to project their heavy hitters or limiting how quickly the bat phone can bring in support. It also grants an existing ship class a new role without having to create new cap ships to perform the same role AND forces them to bring sub-cap support.
Fix Faction Warfare CCP!!!
Vote Hans Jagerblitzen for CSM 7 |

Joseph Tokugawa
Chaos Theory Exploration
0
|
Posted - 2012.02.21 10:57:00 -
[156] - Quote
Well I'm not quite the elite PVPer by any means. Here's my thoughts. Titans & other Capitals don't really incur a significant cost after construction so they can be amassed over time. That's the issue. I imagine it takes quite a while to field Titan fleets of the scale we're referring to but yet no cost is incurred after construction except fuel. Why not simply add a maintenence fee per month or week or whatever to the corp/alliance that owns the super cap / capital. Apply a very inexpensive fee for Dread and Carriers while having a massive fee for super caps. Don't nerf them since they seem balanced in their role. The problem is that they numerically persist and grow. I imagine even as far in the future as eve is **** still breaks. Massive ships have a massive cost associated with them. I don't have enough information to recommend a valid cost / time figure but I'm sure someone can figure that in. Capital/Super Cap ships simply get a maintenence cost to upkeep the massive ship. Hurt a group's bottom line and those Super Caps will actually begin hurting the alliance/corp that owns them.
Individual groups will then have to decide how many they can afford to upkeep and how to deploy them. Even null sec needs to get their goods to markets right? Titans and Super Carriers can't just wander around escorting freighters. Super Caps continue to be an investment and symbol of strength while the intent of the game centered around sub-Cap and caps is maintained. Plus it gives an oppenent looking to hurt a group with a larger capital fleet a different means than hoping they can catch one or two alone or OUT capital the opponent.
Just my thoughts.
|

Headerman
Quovis Shadow of xXDEATHXx
641
|
Posted - 2012.02.21 11:06:00 -
[157] - Quote
Alavaria Fera wrote:[quote=M5 Tuttle]There's some problem with ~elite pvp~ Titans not wanting to engage stuff that might kill them...
Don't worry, that mentality is not limited to RDN/NC.
Really? 4 to 1 and you still can't win? The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Headerman
Quovis Shadow of xXDEATHXx
641
|
Posted - 2012.02.21 11:08:00 -
[158] - Quote
Joseph Tokugawa wrote:Well I'm not quite the elite PVPer by any means. Here's my thoughts. Titans & other Capitals don't really incur a significant cost after construction so they can be amassed over time. That's the issue. I imagine it takes quite a while to field Titan fleets of the scale we're referring to but yet no cost is incurred after construction except fuel. Why not simply add a maintenence fee per month or week or whatever to the corp/alliance that owns the super cap / capital. Apply a very inexpensive fee for Dread and Carriers while having a massive fee for super caps. Don't nerf them since they seem balanced in their role. The problem is that they numerically persist and grow. I imagine even as far in the future as eve is **** still breaks. Massive ships have a massive cost associated with them. I don't have enough information to recommend a valid cost / time figure but I'm sure someone can figure that in. Capital/Super Cap ships simply get a maintenence cost to upkeep the massive ship. Hurt a group's bottom line and those Super Caps will actually begin hurting the alliance/corp that owns them.
Individual groups will then have to decide how many they can afford to upkeep and how to deploy them. Even null sec needs to get their goods to markets right? Titans and Super Carriers can't just wander around escorting freighters. Super Caps continue to be an investment and symbol of strength while the intent of the game centered around sub-Cap and caps is maintained. Plus it gives an oppenent looking to hurt a group with a larger capital fleet a different means than hoping they can catch one or two alone or OUT capital the opponent.
Just my thoughts.
Na.
Open the door to this kinda thing and you will see people banging on about expanding it to other ship... Just like a titan nerf... The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Temuken Radzu
Bendebeukers Green Rhino
10
|
Posted - 2012.02.21 11:15:00 -
[159] - Quote
It would be a better idea to introduce a way to fight supercaps without the use of other caps. Unfortunately, captitals mostly immune to frigate class ships. I would like to see that frigates or only interceptors ships can destroy some of the subsystems of capitals, like repair systems, weapon systems and engines Think of the posibility''s... while frigates still lack the dps to actualy destroy capitals. They still contribute to the fleet to take down captal blobs quickly. lets keep capitals/supers a minor but inportant asset of the fleet, but very vulnerable in blobs if they encounter a large fleet of frigates. After the cap blob is completely paralyzed, the bigger ships can get in for the kill...  |

Ursula LeGuinn
139
|
Posted - 2012.02.21 23:29:00 -
[160] - Quote
Just give all supercaps exhaust vents and introduce Proton Torpedo Launcher III for frigates.
Done. "The EVE forums are intended to provide a warm, friendly atmosphere for the EVE community."-áGÇö-áEVElopedia |

Gizznitt Malikite
Agony Unleashed Agony Empire
207
|
Posted - 2012.02.22 01:01:00 -
[161] - Quote
They NEED to change the damage formula for CAPITAL SHIPS Weapons.... Essentially, a formula that scales damage like missiles, for all capital weapons, even XL turrets. This would put all capital ship weapons on par with each other. They could introduce new capital weapon enhancement skills that only work on capital weapons, and they could tweak the formula so capital weapons just don't work well on subcaps, especially fast moving and/or sub-BS sized ships.
This would make supercaps vulernable to subcaps... and then tweak dreads and carriers to be anti-supcap platforms. Hell, give sieged dreads a BONUS to killing BS sized vessels, and probably give carriers a few more penatlies (i.e. give fighters the 400mm turret sig like propsed, rather than their 125mm sig!!!) By forcing dreads to siege when engaging subcaps, and leaving assault carriers vulnerable to EWAR, the subcap-cap fights are more balanced, and supercaps essentially play anti-cap and anti-structure roles. If you feel that supercaps then are too limited and no longer have an appropriate role given the enormous player investment they represent, give supercaps nice bonuses to their Racial EWAR.
|

Har Harrison
Amarrian Retribution
151
|
Posted - 2012.02.22 02:40:00 -
[162] - Quote
Joseph Tokugawa wrote:Well I'm not quite the elite PVPer by any means. Here's my thoughts. Titans & other Capitals don't really incur a significant cost after construction so they can be amassed over time. That's the issue. I imagine it takes quite a while to field Titan fleets of the scale we're referring to but yet no cost is incurred after construction except fuel. Why not simply add a maintenence fee per month or week or whatever to the corp/alliance that owns the super cap / capital. Apply a very inexpensive fee for Dread and Carriers while having a massive fee for super caps. Don't nerf them since they seem balanced in their role. The problem is that they numerically persist and grow. I imagine even as far in the future as eve is **** still breaks. Massive ships have a massive cost associated with them. I don't have enough information to recommend a valid cost / time figure but I'm sure someone can figure that in. Capital/Super Cap ships simply get a maintenence cost to upkeep the massive ship. Hurt a group's bottom line and those Super Caps will actually begin hurting the alliance/corp that owns them.
Individual groups will then have to decide how many they can afford to upkeep and how to deploy them. Even null sec needs to get their goods to markets right? Titans and Super Carriers can't just wander around escorting freighters. Super Caps continue to be an investment and symbol of strength while the intent of the game centered around sub-Cap and caps is maintained. Plus it gives an oppenent looking to hurt a group with a larger capital fleet a different means than hoping they can catch one or two alone or OUT capital the opponent.
Just my thoughts.
This fails since you cannot impose the cost on a corp/alliance if a person is in an NPC corp. And people would move into them to avoid the fee. And you cannot impose a restriction that super pilots MUST be in a non-NPC corp otherwise moving corps gets more difficult or prevents a CEO from kicking a member. The ONLY way this could possibly work is if the cost was on the individual, which I am not convinced is a good idea.
Fix Faction Warfare CCP!!!
Vote Hans Jagerblitzen for CSM 7 |

BIGTEX123
Screaming War Eagles Incorporated
3
|
Posted - 2012.02.22 04:36:00 -
[163] - Quote
I believe the root of the problem here is that CCP did not design the ships with expansion of the player base in mind. They were designed for a very few to afford and pilot, after they had put in a large amount of time and effort into obtaining the ISK, materials, and skill points to own a titan, or even a super carrier (mother ship). It seems they did not take into consideration the expansion of their player base and the increased number of people who would eventually take on the task of owning their own capital ship. If they really wanted to fix the issues of all capitals in general they should really take into consideration a major revamp of what roles capitals ships should have and how they interact with each other and sub-capital ships. As well as future expansion of the player base and how the increased supply and demand they will bring to the game effects how capital ships are obtained and the abilities they would have because of that.
Yes titans are usually only flown by a select few of the entire EvE universe but it's simple numbers. 1% of 1,000 people is a lot smaller than 1% of 60,000. (Numbers are just examples)
Well that's my two cents to add at this moment.  |

Zhade Lezte
Merch Industrial Goonswarm Federation
4
|
Posted - 2012.02.22 20:24:00 -
[164] - Quote
Reilly Duvolle wrote:baltec1 wrote: This happened last time. Nerfing titans is all one big CFC conspiricy to take over all of 0.0 with the all mighty blob. Although if we talk about the blob, elite pvp or tactics we will be off topic dispite the OP originally brining up the subject.
Oh I get that you dont acknowledge the basic premise of this thread. But since ignoring the premise of a discussion is the recipie for destruction of that discussion in the first place - as you bloody well know - I am concluding that it is in yours and your masters best interest to destroy discussions like this. Every thread on this subject you to try to twist into be about how the shining white knights of Deklein - defenders of EVEs goodness - is abused by de despicable, game abusing, probably exploiting forces af "elite pvp". Which enables you to ignore the topic and instead use the tread to sperg whatever propaganda your masters have told to to fill the forums with, like the good little monkey you are. But I know at some point the spin doctors would take over. So be my guest. have fun sperging.
Speaking of biased players and ~spin doctors~
Reilly Duvolle wrote:+1 For Elise aka Wasp O'Ryan, for the highest number of kills using a Titan in 2011 :)
welp, you fooled me. |

Alavaria Fera
GoonWaffe Goonswarm Federation
140
|
Posted - 2012.02.22 20:54:00 -
[165] - Quote
Headerman wrote:Alavaria Fera wrote:There's some problem with ~elite pvp~ Titans not wanting to engage stuff that might kill them... Don't worry, that mentality is not limited to RDN/NC. Really? 4 to 1 and you still can't win? Hm. Oh well. Being blueballed by titan blobs is really odd though, there were cases where we were bloody sure they had supercaps, but they never jumped in to bash/defend POS. Maybe because they saw scouts they thought it was a bait?
If I was to try thinking seriously, my best bet is that they were worried about supercarriers or something jumping them after welpfleet/drakefleet ties them down. They like hotdropping, so I suppose they would be expecting something besides just endless drakes.
That or the threat of having dreadnaughts jump in the moment they were tackled. Which might be more reasonable expectations of our strategy.
EDIT: Wait, I was just supposed to be laughing about being blueballed by a titan blob, what the heck happened. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Reilly Duvolle
Hydra Squadron
410
|
Posted - 2012.02.23 08:40:00 -
[166] - Quote
Zhade Lezte wrote:Reilly Duvolle wrote:baltec1 wrote: This happened last time. Nerfing titans is all one big CFC conspiricy to take over all of 0.0 with the all mighty blob. Although if we talk about the blob, elite pvp or tactics we will be off topic dispite the OP originally brining up the subject.
Oh I get that you dont acknowledge the basic premise of this thread. But since ignoring the premise of a discussion is the recipie for destruction of that discussion in the first place - as you bloody well know - I am concluding that it is in yours and your masters best interest to destroy discussions like this. Every thread on this subject you to try to twist into be about how the shining white knights of Deklein - defenders of EVEs goodness - is abused by de despicable, game abusing, probably exploiting forces af "elite pvp". Which enables you to ignore the topic and instead use the tread to sperg whatever propaganda your masters have told to to fill the forums with, like the good little monkey you are. But I know at some point the spin doctors would take over. So be my guest. have fun sperging. Speaking of biased players and ~spin doctors~ Reilly Duvolle wrote:+1 For Elise aka Wasp O'Ryan, for the highest number of kills using a Titan in 2011 :) welp, you fooled me.
I think I have made very clear throughout this thread that I consider titans - ship for ship - absolutely fine as they are. So when I give Elise a well done for beeing an awesome PVPer in a titan, I dont think that breaks with anything that I have said previsosly. What I do not like, is the attempts made by your alliance mates in this thread to turn this discussion away from the topic - which is titans - into some sort of ideological debate of playstyles.
Did that help? |

baltec1
671
|
Posted - 2012.02.23 08:44:00 -
[167] - Quote
Reilly Duvolle wrote:
I think I have made very clear throughout this thread that I consider titans - ship for ship - absolutely fine as they are. So when I give Elise a well done for beeing an awesome PVPer in a titan, I dont think that breaks with anything that I have said previsosly. What I do not like, is the attempts made by your alliance mates in this thread to turn this discussion away from the topic - which is titans - into some sort of ideological debate of playstyles.
Did that help?
Yep, takes a lot of skill to get bridged in and not move at all while blapping anything and everything with no risk. |

Reilly Duvolle
Hydra Squadron
410
|
Posted - 2012.02.23 08:46:00 -
[168] - Quote
baltec1 wrote:Reilly Duvolle wrote:
I think I have made very clear throughout this thread that I consider titans - ship for ship - absolutely fine as they are. So when I give Elise a well done for beeing an awesome PVPer in a titan, I dont think that breaks with anything that I have said previsosly. What I do not like, is the attempts made by your alliance mates in this thread to turn this discussion away from the topic - which is titans - into some sort of ideological debate of playstyles.
Did that help?
Yep, takes a lot of skill to get bridged in and not move at all while blapping anything and everything with no risk.
Show me on the doll where the bad man touched you. |

Andski
GoonWaffe Goonswarm Federation
2154
|
Posted - 2012.02.23 08:52:00 -
[169] - Quote
stop arguing with reilly duvolle, he's an idiot yeah no i'm not actually running for csm7
got you lol!!!!!!!!!!!!! |

Akirei Scytale
Test Alliance Please Ignore
901
|
Posted - 2012.02.23 08:52:00 -
[170] - Quote
Headerman wrote:Alavaria Fera wrote:[quote=M5 Tuttle]There's some problem with ~elite pvp~ Titans not wanting to engage stuff that might kill them... Don't worry, that mentality is not limited to RDN/NC. Really? 4 to 1 and you still can't win?
Looks to me like they won the ISK war. Just because there are fewer baskets doesn't mean less eggs got crushed. A vote for Akirei is a vote for Awesome! |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
564
|
Posted - 2012.04.10 20:02:00 -
[171] - Quote
Hope we see some bold cap moves in Inferno... this thread is relevant. 
|

Reilly Duvolle
Hydra Squadron
456
|
Posted - 2012.04.11 13:46:00 -
[172] - Quote
Gogela wrote:Hope we see some bold cap moves in Inferno... this thread is relevant. 
Doesnt seem likely. They are applying band aid to the titan (see Greyscales latest thread) because they dont want to tackle the whole capital rebalancing issue now.
I guess they might do it as part of a general sov revamp which is on the horizon. I think they want to let Dust514 settle in nicely before they do that however, since Dust514 could potentially be used as the main sov mechanic for 0.0 space if it is successful.
Also, the whole ship rebalancing effort is starting at the bottom, working its way up, so it will take a while to reach the capitals.
Given this, I dont expect to see "Dominion 2.0" with a possible capital revamp until summer next year, possibly with a pos/indy/lowsec themed expansion for the winter release. |
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