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risall
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Posted - 2008.02.11 01:52:00 -
[1]
Why the hell, cant you guys at CCP give us a reliable service capable of handling the amount of players that you take monthly time money from????? Once again, a fleet battle ends up in lock ups and not able to get back on. This is a non provision of service and is illegal to the extent that you are taking money and not providing goods that are suitable for the use to which they are intended. Try putting some of the money back into the game in server upgrades (that are always promised but never materialise). Start upholding your end of the contract!!!!
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Kahega Amielden
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Posted - 2008.02.11 01:53:00 -
[2]
The game doesn't lag because the server is insufficient, the game lags because people ******* join the battle until it lags.
CCP is working on improving the servers.
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Jamie Freely
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Posted - 2008.02.11 01:54:00 -
[3]
I like this game, but if you don't then stop playing
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Sarkkon
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Posted - 2008.02.11 02:03:00 -
[4]
Blob untill cluster crashes and hope you oponents cant get back on faster then you can. Tactic working as intended. Maybe try something besides the 200 cap ship blob? Just a thought...
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Nicholas Barker
MASS Ministry Of Amarrian Secret Service
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Posted - 2008.02.11 02:08:00 -
[5]
Originally by: Sarkkon Blob untill cluster crashes and hope you oponents cant get back on faster then you can. Tactic working as intended. Maybe try something besides the 200 cap ship blob? Just a thought...
how about they change the game mechanics so they don't need people to do that?
how about make it so you have to attack multiple systems at the same time, that'll cut the cake up abit, and try to work it so the different places are on different nodes :p ---
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Sarkkon
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Posted - 2008.02.11 02:17:00 -
[6]
maybe players need to adjust our strategies as well...
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codex09
Minmatar Entropy Systems Mining Co. The Covenant Alliance
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Posted - 2008.02.11 02:18:00 -
[7]
I don't like the lag either and believe it MUST be fixed before they start worrying about walking in stations and EVE-voice, BUT as for what they are doing being illegal I am not so sure about that.
You need to have a very close read of the End User Agreement and in there you wil probably find that they cover them selves very well for the lag and other issues.
Now having said that I am not trying to say that they are right in what they are doing, in fact I truly believe that they are failing all of the players/customers by not at least making a bigger attempt to get the lag/desync to a playable level.
Now doing this is hard for many reasons but the main one is:
1). If they make it possible for 500 players to be in a fleet battle, 800 will very soon start turning up and the next thing you know the lag raises it's ugly head again. So maybe they need to look at some other sort of approach to this part of the problem. (I have no idea what can be done tat would help without it being used by one side or the other to win fights/systems/sov etc etc)
[URL=http://www.glitteryourway.com][/URL] |

Sarkkon
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Posted - 2008.02.11 02:25:00 -
[8]
maybe you can turn their blob agains t them, if the have 800 ships attacking one system (and you know they are comming) how many of their systems and statiosn are left unguarded? lose one of yours and fry many of theirs, couple rounds of this and they sti=op blobbin..lol
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Kahega Amielden
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Posted - 2008.02.11 02:44:00 -
[9]
Originally by: Sarkkon maybe you can turn their blob agains t them, if the have 800 ships attacking one system (and you know they are comming) how many of their systems and statiosn are left unguarded? lose one of yours and fry many of theirs, couple rounds of this and they sti=op blobbin..lol
Strategery? In my EVE? GTFO
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OwlManAtt
Gallente Yaasashii Syndicate
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Posted - 2008.02.11 02:55:00 -
[10]
Originally by: Kahega Amielden The game doesn't lag because the server is insufficient, the game lags because people ******* join the battle until it lags.
God forbid somebody fixes that problem. No, instead, let's just whine about people having large fleet battles and blame them for the game not being able to handle something that it allows them to do.
Quote: CCP is working on improving the servers.
This has been a problem that has gone on for a very long time. Where is the stop-gap fix until the real fix is ready? --- SVP OwlManAtt, Yasashii Syndicate |

Kil'Roy
Minmatar
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Posted - 2008.02.11 03:04:00 -
[11]
Originally by: Kahega Amielden The game doesn't lag because the server is insufficient, the game lags because people ******* join the battle until it lags.
CCP is working on improving the servers.
Yes, and if a node could support 2500 players lag free, 5500 would try to join, until they can't due to lag...
Kind like any crowded place. People will go, until it is too unconfortalbe to be there.
It's called Mob in rl or blob in game.
Honestly, the only ones who can prevent it are individual players themselves, and due to human nature, that will never happen. 
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Kahega Amielden
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Posted - 2008.02.11 03:33:00 -
[12]
Quote: This has been a problem that has gone on for a very long time. Where is the stop-gap fix until the real fix is ready?
They are, but as more and more people join EVE ,it becomes increasingly hard to fix.
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WarlockX
Amarr Free Trade Corp
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Posted - 2008.02.11 03:59:00 -
[13]
you know whats even more annoying? driving to work during rush hour.. why can't the government do something about the highways!? ----------------------------------------------- "I often quote myself. It adds spice to my conversation." |

Cipher7
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Posted - 2008.02.11 04:05:00 -
[14]
If the node can't support 400 people then don't let 400 people get on the node.
Hows that for a novel concept.
"You cannot enter this system, it is filled to capacity [300/300]"
Let the system accept the number of players it can actually SUPPORT.
People blob because the game encourages it by allowing them to. No amount of throwing server resources at the problem will fix it. There has to be deisgn changes to the mechanics to allow X number of people to parcitipate in combat, where X is the number of people that the hardware can actually support.
If it cant support it, dont let them in.
But don't just let everyone go anywhere willy nilly and then throw your hands up when it causes a node crash.
That's like having no doormen at a club, it has a capacity of 300 but 800 people come in and the dance floor collapses into the basement.
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Anna Avarice
Corp 1 Allstars Insurgency
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Posted - 2008.02.11 04:06:00 -
[15]
Originally by: Kahega Amielden
Yes, and if a node could support 2500 players lag free, 5500 would try to join
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Illyrinia
Caldari Friendly Hostility
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Posted - 2008.02.11 04:18:00 -
[16]
if more people would leave the 'safety' of high sec, and go out to low sec, and 0.0, and FIGHT to be there, less crowding would happen, more systems would be settled, and it would make it easier on everyone... high sec is for the weak.... *huddles in a station in .3*
You are trying to post to a locked thread CONCORD has been notified
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Kil'Roy
Minmatar
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Posted - 2008.02.11 04:26:00 -
[17]
Originally by: Cipher7
If the node can't support 400 people then don't let 400 people get on the node.
Hows that for a novel concept.
That would be quickly exploited by defending forces.
Any limiting mechanic, other than lag, could be exploited, and that is even exploited at times, like purposeful node crashes so you can get your forces waiting outside, in, before the defenders can log back on.
The super computer should fix it. 
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Dreadchain
Gallente
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Posted - 2008.02.11 06:14:00 -
[18]
Edited by: Dreadchain on 11/02/2008 06:15:01 Allow sov4 lock systems upto say, 100 hostiles? So the attackers would have to spread in each system for the constellation? 
Im just a newb when it comes to 0.0 war, don't have to take my ideas seriously, but feel free to comment 
----------------------------------------------- Your Carebarestare wrecks Evul Piwat for 891 veldspar damage. |

Dristra
Amarr Shadows of the Dead The Dawn of Darkness
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Posted - 2008.02.11 07:37:00 -
[19]
Originally by: Anna Avarice
Originally by: Kahega Amielden
Yes, and if a node could support 2500 players lag free, 5500 would try to join
This.
Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Mei Han
Gallente Mythos Corp RAZOR Alliance
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Posted - 2008.02.11 07:44:00 -
[20]
I don't see how a 400 local was not "predicted" by CCP. And to those that say "Do not blob"... Alliance is a part of game mechanics and alliance warefare should be handled smoothly. Because as it is right now, EVE is a PVE game and the player minority raid the "Server" which is a huge monster droping nodes and stuff.
Oh and BTW the new client sux. I expected the freezeups(while having 50fps) in combat to be fixed but yea....
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Ursula LeGuinn
Versus Gloria Omnis
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Posted - 2008.02.11 07:59:00 -
[21]
The only semi-reasonable solution I can even think of is limiting each alliance (or corporation, if said corporation is not in an alliance) to having 50-75 ships in the same system at the same time. Obviously, this would **** people off, and I'm not saying it's a good solution... just the best I can think of.
It may not even work due to the fact that multiple systems are on the same node all at once.
The fact is, though, that more ships means more firepower, support, etc. The more you have, the higher your chances of winning. Until something is implemented to alleviate that fact, blobbing will never go away, and neither will the lag. ________________
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Jakus Cemendur
Caldari The Graduates Brutally Clever Empire
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Posted - 2008.02.11 08:14:00 -
[22]
Originally by: OwlManAtt This has been a problem that has gone on for a very long time. Where is the stop-gap fix until the real fix is ready?
Probably becuase there is no stop-gap fix that will solve the problem until they do the upgrade using infiniband and other things. They've been constantly improving the hardware and improving the code over the years, but now it'll need a huge change to the server architechture to get results.
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risall
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Posted - 2008.02.11 08:19:00 -
[23]
Originally by: Kahega Amielden
Quote:
They are, but as more and more people join EVE ,it becomes increasingly hard to fix.
But yet.....they continue to take peoples money. which means they are saying "There is no problem, we can handle the extra traffic"
Yeah right.....as the title says...Grab the money!!!!
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risall
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Posted - 2008.02.11 08:21:00 -
[24]
Originally by: Jamie Freely I like this game, but if you don't then stop playing
I didnt say anything about not liking the game....or did you just want to post something, anything, useless or not??
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Riho
Mercenary Forces Exquisite Malevolence
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Posted - 2008.02.11 09:39:00 -
[25]
Originally by: risall Why the hell, cant you guys at CCP give us a reliable service capable of handling the amount of players that you take monthly time money from????? Once again, a fleet battle ends up in lock ups and not able to get back on. This is a non provision of service and is illegal to the extent that you are taking money and not providing goods that are suitable for the use to which they are intended. Try putting some of the money back into the game in server upgrades (that are always promised but never materialise). Start upholding your end of the contract!!!!
they are constantly upgrading servers.. but the lag thing and node crash will never go away.
wanna know why ?? because atm you cant have a 300vs300 fight... when they make it possible.... one side thinks.... okay... we dont want to do it and bring 600vs300 and hello... node crash. ccp upgrades and now you can have 600vs600.... ppl bring 1000 on one side and voila... node crash. there will allways be alliances/coalitions who will try and do that. ---------------------------------- This is Me |

Venkul Mul
Gallente
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Posted - 2008.02.11 09:49:00 -
[26]
Originally by: Cipher7
If the node can't support 400 people then don't let 400 people get on the node.
Hows that for a novel concept.
"You cannot enter this system, it is filled to capacity [300/300]"
Let the system accept the number of players it can actually SUPPORT.
People blob because the game encourages it by allowing them to. No amount of throwing server resources at the problem will fix it. There has to be deisgn changes to the mechanics to allow X number of people to parcitipate in combat, where X is the number of people that the hardware can actually support.
If it cant support it, dont let them in.
But don't just let everyone go anywhere willy nilly and then throw your hands up when it causes a node crash.
That's like having no doormen at a club, it has a capacity of 300 but 800 people come in and the dance floor collapses into the basement.
Give us a "fair" system to allocate ship to the two/more fleets in the combat and we can speak.
Your 300/300 example:
- 300 of the system owning alliance/300 other? Ops, the defender has put in space 200 noob alt in the NPC corporations so we can attack with only 100 ships
- 300 in each alliance? oops the attackers are in 3 alliances the defenders in 2, so the attackers have a 3 to 2 advantage;
- 600 total, first in get the space? Defender standing order would be to bring all the noob alt in system and log them when he main is not palying, so the system is already at saturation point.
Any mechanic limiting access to a system based on number of ships can be exploited.
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Venkul Mul
Gallente
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Posted - 2008.02.11 09:52:00 -
[27]
Originally by: Illyrinia if more people would leave the 'safety' of high sec, and go out to low sec, and 0.0, and FIGHT to be there, less crowding would happen, more systems would be settled, and it would make it easier on everyone... high sec is for the weak.... *huddles in a station in .3*
You have even read the argument there? Or you think that 300 vs 300 fleet fight happen in 1.0?
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Pan Crastus
Amarr
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Posted - 2008.02.11 10:48:00 -
[28]
Originally by: Jakus Cemendur
Originally by: OwlManAtt This has been a problem that has gone on for a very long time. Where is the stop-gap fix until the real fix is ready?
Probably becuase there is no stop-gap fix that will solve the problem until they do the upgrade using infiniband and other things. They've been constantly improving the hardware and improving the code over the years, but now it'll need a huge change to the server architechture to get results.
You forgot that they have also added a lot of dubious features over the years that greatly increased lag...
EVE Online: a cold, cruel world where (RL-)rich people replace their losses with GTCs sold to poor students who need to farm ISK to afford their play time ...
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baltec1
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Posted - 2008.02.11 10:54:00 -
[29]
People who whine and complain about laggy mega blobs need to give themselves a slap. Very few games will let 200 people fight it out without game stopping lag let alone 400-500.
Most of the lag is caused by crappy computers and bad connections on the players side. This is why I can wander around jita while others are crashing and getting stuck.
CCP have said they are working on it and no ammount of complaining and insults is going to make it go any faster.
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Liberator 1
Gallente Dhul Qarnayn
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Posted - 2008.02.11 11:08:00 -
[30]
Stop moaning and get on with it.
CCP are your friends, your cynical attitude is probably wrong, they aren't just sitting in the CCP office twiddling their thumbs, the management are paying people good money to fix stuff. They are a victim of their own success - have you any idea how tough it is to make a system run with the number of users in Eve? I think considering that fact its a miracle it works as well as it does. In fact, its a triumph of programming. Well done CCP. L1
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