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Lord Tlaloc
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Posted - 2008.02.13 17:06:00 -
[1]
I just got myself a lvl 4 agent and now I also need a new BS for it. I was thinking about the Abaddon and started playing with fittings And I got something like: Highs: 5x Tachyon modulated beams 1x cruise missile launcher Meds: 4x cap rechargers II Lows: 2x Lar II 3x EANM II 1x Damage control II 1x CPR II
3X CCC rigs and drones
I think this is a good permarun tank but I wonder if it has the damage output to do lvl 4 missions?
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Terianna Eri
Amarr
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Posted - 2008.02.13 17:18:00 -
[2]
Doesn't look too bad... except for the highslots...
Drop the cruise launcher and do whatever you can to fit a full rack of large beams. Dual heavies, megabeams, whatever.
Also use faction ammo - crystals last a long time and it's a free damage boost. __________________________________
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Idxx
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Posted - 2008.02.13 17:27:00 -
[3]
Youll want 8 weapons in the highs. Drop 1 of the beams, and fit 4 mega pulses, best named you have handy. You can mix and max crystals to equalize the range between the two weapon types up to 50k or so.
Swap the three eanm for 3-4 active hardeners, specific to the damage types of the pirates for the mission you're running. Drop the dcu2 - if you get close to hull, you should already be warping out.
You might want to consider swapping one or more of the ccc rigs for some armor rigs - nano pump or nanobot. Can't remember which is better.
make sure you read on on the missions before you go, and trash the scram/damp rats on incoming, then switch over to everything else.
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dying willow
SKots INdusTries
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Posted - 2008.02.13 17:33:00 -
[4]
I personally like using the apoc over the abbadon. Then that's my personal preference.
However, if I was to do abbadon I'd change the high slots. I'd run:
8x Dual Modulated Heavy Energy Beam I
4x Cap Recharger II
2x LAR II 1x DC II 3x EANM II 1x CPR II
3x CCC I's
5x Whatever med drones
With hammerhead I's your looking at 246 DPS with volley of 922. However, if you ran 2 ogre I, 2 hammerhead I, and 1 hobgoblin I your looking at 268 DPS with volley the same.
It looks like with that setup you can perma-run 1 repairer and toggle on the 2nd when you need it. If you'd like an apoc setup I can toss you one of those, but like I siad... just my choosing. ------------------- dying one day at a time. |

Flesan
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Posted - 2008.02.13 17:57:00 -
[5]
i current mission set up looks like:
high's 8 x Mega Pulse II (with Scorch/navy standard/navy multi)
mediums 1 x tracking comp (swap range/tracking scripts depending on target) 3 x cap recharger II
lows 1 x LAR II 4 x active hardners II to suit mission 1 x CRP II 1 x heat sink II (swap for a LAR if your having problems tanking)
rigs 3 x CCC
can perma run everything and if a 2nd LAR is fitted can perma run then with 3 lasers with standard crystals in. until recently was using named pulses, still ok but anything out at 45+ is hard to take down with radio crystals
hope it helps
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Balcura
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Posted - 2008.02.13 18:01:00 -
[6]
Edited by: Balcura on 13/02/2008 18:03:29 I am currently running: 8x mega mudulated energy beam I's (Amarr navy crystals) 4x cap recharger II's 1x Amarr navy armor rep, 2x CPR II's, 4x rat hardner 2x CCC II's 1x Aux nano pump II
Hammerhead II's and Hobgoblin II's
I can run this setup with everything on and multifreq's loaded as long as I don't get too many neut/nos ships on me during the missions. Then shut a few guns down and focus on the neut/nos ships.
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Kazuma Saruwatari
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Posted - 2008.02.13 18:06:00 -
[7]
you could also hop to the current Apocalypse and run missions there with less fuss over cap use regarding lasers. True its no armor-tanking god like the Abaddon (and indeed the difficulty in terms of mission survivability goes up), but at least you wont fess around too hard over laser cap use. -
Odd Pod Out, a blog of EVE Online |

Chainsaw Plankton
IDLE GUNS
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Posted - 2008.02.13 18:23:00 -
[8]
Originally by: Idxx Youll want 8 weapons in the highs. Drop 1 of the beams, and fit 4 mega pulses, best named you have handy. You can mix and max crystals to equalize the range between the two weapon types up to 50k or so.
Swap the three eanm for 3-4 active hardeners, specific to the damage types of the pirates for the mission you're running. Drop the dcu2 - if you get close to hull, you should already be warping out.
You might want to consider swapping one or more of the ccc rigs for some armor rigs - nano pump or nanobot. Can't remember which is better.
make sure you read on on the missions before you go, and trash the scram/damp rats on incoming, then switch over to everything else.
except you can only really get 6 tachs on with a dual rep setup
and heh apoc with t2 megapulse and scorch will be fantastic when it gets the 7.5% to optimal range boost
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Perfect Diamond
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Posted - 2008.02.13 18:28:00 -
[9]
Edited by: Perfect Diamond on 13/02/2008 18:28:14 No one has really emphasized what is wrong with that setup. You MUST use mission specific hardeners or or WILL die. I suggest you use a dual rep setup. Especially since you'll be just starting to learn the layout of lvl 4 missions. Good luck.
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Chainsaw Plankton
IDLE GUNS
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Posted - 2008.02.13 18:31:00 -
[10]
Originally by: Perfect Diamond Edited by: Perfect Diamond on 13/02/2008 18:28:14 No one has really emphasized what is wrong with that setup. You MUST use mission specific hardeners or or WILL die. I suggest you use a dual rep setup. Especially since you'll be just starting to learn the layout of lvl 4 missions. Good luck.
he is using a dual rep cap stable set up (unless his cap skills are crap, and if thats the case then ut oh)
although 3 eanmII and dcII should give a low resist of 70 on explosive.
2x primary hardeners 2x secondary hardeners is a good setup 1x primary 1x secondary, eanmII, dcII is another good setup.
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Lord Tlaloc
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Posted - 2008.02.13 19:10:00 -
[11]
Edited by: Lord Tlaloc on 13/02/2008 19:14:52 Edited by: Lord Tlaloc on 13/02/2008 19:13:59 Edited by: Lord Tlaloc on 13/02/2008 19:11:26 Well my cap skills are very good 
Just a small question are 8 megapulse I (no tech2 guns yet but working on it) better then 5 tachyon modulated. Because with 8 megapulse I was thinking like something: Highs: 8x Megapulse I (with either multi or faction multi) mids: 4 cap rechargers II Lows: 2x lars II 3x Mission specific hardeners 2x CPR II
2x CCC rigs 1x ?( with 2 ccc rigs I can run this perma and can put a armor rig or laser rig not sure) and drones
I think this fitting has at least or even a better tank the the apoc and according to EFT has a DPS of 256 (no drones because for each mission I use specific drones) and a volley damage of 1582 with normal multifequency.
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Idxx
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Posted - 2008.02.13 20:43:00 -
[12]
EFT will tell you the DPS of the setup, 5 vs 8. I'm putting money on 8 pulse.
and chainsaw - I mentioned to mix and match tach's and mega pulse to fit 8 guns, with the max amount of tach's. Thats what im doing right now.
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Lord Tlaloc
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Posted - 2008.02.13 21:31:00 -
[13]
well the dps of the pulses is higher but the volley damge of the tachs is higher so what is better: volley damage or DPS and whats the difference between them
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Mei Saango
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Posted - 2008.02.13 21:37:00 -
[14]
Edited by: Mei Saango on 13/02/2008 21:39:19 I'm using:
8 x Mega Pulse II
3 x CR II 1 x Shadow Serpentis Tracking Computer
1 x Amarr Navy LAR 2 x Armour Hardner II (Rat specific. 1 em, 1 therm usually, 2 x Amarr Navy EANM works well enough for drone missions, 2 x Kin Hardners if I'm forced into doing a Guristas mission.) 2 x Amarr Navy Heat Sink 1 x Domination Tracking Enhancer 1 x CPR
3 x CCC Rigs
The Faction stuff is all fairly cheap, can go more expensive but doesn't really need it. Will probably work fine with T2 instead.
Not enough tank to perm tank most mission groups, but the idea is to kill them before they can kill you. With my, not too good, skills it does ~800 (without drones) dps on the stuff you can use MF on with some implants and around 650 (again, without drones) dps with scorch.
edit: the cap doesn't last forever either (about 6 mins according to EFT). I've never run out of cap though
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Ban Shui
Eve University Ivy League
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Posted - 2008.02.14 04:41:00 -
[15]
I tend to use only one large armor repper, 3 hardeners and a two heatsinks in my lows (plus one cpr).
I find that even in some of the high damage missions that I could not permatank I can kill enough to get to the permatanking point before my tank breaks.
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Idxx
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Posted - 2008.02.14 17:34:00 -
[16]
Originally by: Lord Tlaloc well the dps of the pulses is higher but the volley damge of the tachs is higher so what is better: volley damage or DPS and whats the difference between them
Volley is how much you hit for when all your guns fire one time.
DPS is all of that damage over a period of time, divided by that period of time (damage per second = dps).
DPS is probably more important, unless your goal is to surprise a group that is remote repping your target, to one shot frigs, or just to show some cool logs.
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Xin Wen
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Posted - 2008.02.14 20:44:00 -
[17]
I so wanted to use the Abaddon to run missions but I didn't have any luck with it. I would be out of cap very quickly and would have to warp out. It seems like I was running 8 Tachyon Modulated beams though so maybe that was my problem.
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Rialtor
Amarr Yarrrateers Knights Of Syndicate
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Posted - 2008.02.14 20:52:00 -
[18]
Edited by: Rialtor on 14/02/2008 20:55:24 Edited by: Rialtor on 14/02/2008 20:52:41
Originally by: Lord Tlaloc I just got myself a lvl 4 agent and now I also need a new BS for it. I was thinking about the Abaddon and started playing with fittings And I got something like: Highs: 5x Tachyon modulated beams 1x cruise missile launcher Meds: 4x cap rechargers II Lows: 2x Lar II 3x EANM II 1x Damage control II 1x CPR II
3X CCC rigs and drones
I think this is a good permarun tank but I wonder if it has the damage output to do lvl 4 missions?
How much SP do you have? It would help me gauge your skillset better and I'd be better able to recommend a build for you.
And also, can you use t2 pulses? and how are you cap skills? And do you have Advanced Weapon Up.? if so what level?
---- sig ----
Never doubt that a small group of thoughtful, committed citizens can change the world... Indeed, it's the only thing that ever has. |

Lord Tlaloc
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Posted - 2008.02.14 22:14:00 -
[19]
Originally by: Rialtor Edited by: Rialtor on 14/02/2008 20:55:24 Edited by: Rialtor on 14/02/2008 20:52:41
Originally by: Lord Tlaloc I just got myself a lvl 4 agent and now I also need a new BS for it. I was thinking about the Abaddon and started playing with fittings And I got something like: Highs: 5x Tachyon modulated beams 1x cruise missile launcher Meds: 4x cap rechargers II Lows: 2x Lar II 3x EANM II 1x Damage control II 1x CPR II
3X CCC rigs and drones
I think this is a good permarun tank but I wonder if it has the damage output to do lvl 4 missions?
How much SP do you have? It would help me gauge your skillset better and I'd be better able to recommend a build for you.
And also, can you use t2 pulses? and how are you cap skills? And do you have Advanced Weapon Up.? if so what level?
well here are my skills: total around 15 mill, amarr BS: lvl 4 gun skills: controlled burst, motion prediction, rapid firing, sharpshooter,surgical strike, trajectory analyses are all lvl 4, Large energy turret is lvl 3. weapons upgrades is lvl 4 but atm learning it to lvl 5 which will take 7 days.
engineering skills: energy managament lvl 4 engineering 5
Was now going to train AWU at least to lvl 3 and then was going for t2 pulses
So that are my skills, not the best ones I know but not finished learning yet
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Chelone
Stone Shadow Syndicate
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Posted - 2008.02.14 23:10:00 -
[20]
There's no way you should ever run less guns or empty slots because you want to run huge ones like Tachyons, etc. Forget Tachyons for missions. Always utilize your highslots. Mega Modulated Beam is excellent for Abaddon because it squeezes on nicely in the following setup:
8xMega Modulated Beam (Xray / Microwave)
4xCap II
1xLAR II 2xHeat Sink II 4xT2 Mission-specific Hardeners (2 primary, 2 secondary)
Drones: I run a set of 5xMed and a set of 5xLight. Mission-specific type if you want.
You will have 20 grid free with Engineering 5 and AWU4 (required.) If you feel particularly terrified about your tanking ability, you could always switch a heat sink for a DC II for a larger safety net. This is the L4 setup that was recommended to me on forums, it is a very nice setup which combines very strong damage with a strong tank, but _I_ have not run it on L4 yet - basically I am too lazy to learn every L4 mission in advance to know hardener type and strategy.
The idea with Abaddon is not to permatank with dual rep, but rather to have a strong tank AND also the ability to obliterate enemy ships at the same time. With any L4, learn the mission beforehand. Probably only a faction-fitted CNR could blunder in blindly to any L4 without problems...
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Dahak2150
Chaos Monkeys
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Posted - 2008.02.14 23:41:00 -
[21]
Edited by: Dahak2150 on 14/02/2008 23:41:15 Rather simple.
125km optimal with Aurora L, take the lock speed script out of the sensor booster to get 130km lock range, with a sensor res that's still somewhat boosted. Lock range script isn't necessary.
Edit: Note the tank is set for Sansha/Bloods. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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Chelone
Stone Shadow Syndicate
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Posted - 2008.02.15 00:00:00 -
[22]
2 hardeners? I think I will stick with mine. And how many L4 missions do you get the option of fighting at 125km?
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Rialtor
Amarr Yarrrateers Knights Of Syndicate
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Posted - 2008.02.15 00:22:00 -
[23]
Edited by: Rialtor on 15/02/2008 00:23:10
Originally by: Chelone
As far as I know, you can't fit 8x Mega Mod beams without AWU IV
Ok, so I have a bit of advice for you Tlaloc.
Run Amarr Missions Once you commit to the abaddon as a mission ship, you're basically saying you're running blood raider & sansha primarily if not exclusively. You can run other mob types if they come up, but I tend to skip them if I have a skip availible. (Somoene correct me if I'm wrong, but as far as I know you can turn down a mission every 4 hours)
So you need an Amarrian agent if you don't have one already, preferably an agent from Amarr Navy.
Setup Ok, now that you're commited to Blood Raider & Sansha missions you should know that the BSes tend to orbit at around 40-50km. So Pulse Is aren't really an option, so without Pulse IIs you're going to have to work with Beams.
Beams have a bit of cap issues, especially in the Abaddon so you'll need to fill your mids with Rechargers, and all CCC rigs.
Highs Fit as many Mega Mod Beams as possible, then Fit Dual Heavy Beams in the rest of the slots. You want 8xLasers, so make them fit in some configuration.
Mid 4xCap Recharger IIs
Low LAR II, 1xEM Hardener II, 2x Therm Hardener, 3xHeatsink II
Rigs 3xCCC
Drones 5x Hammer and Hobs
Strategy Since you already have high EM resists you can get away with 3 hardeners since you'll be running Blood Raider, and Sansha missions. For all other mobs use 4 slots for resistance like Chelone mentioned, and drop to 2 Heatsinks. I run every mission on 1 LAR II. The theory behind mission running with the Abaddon is to kill enemies quickly enough that you reduce the dps to a tankable level. You should not be perma runing your rep, you'll find yourself out of cap with constant guns and repping. Use it wisely, don't be afraid to fall to like 25%-50% armor. Just keep destroying things as quickly as possible with sporadic rep cycles, till you reach a point where you're gaining armor as the dps continues to come in. Save small targets for drones and destroy BCs, and BSs 1st. Also you can save some time by picking off long distance frigs as they fly in, put 4 guns on each and you'll 1 to 2 volley them, but use drones up close.
Just remember cap is mroe important than Armor...if push came to shove if you have enough rep to overcome the dps, you can shut off your guns to rep up a bit. Don't fall below 30% cap.
Also if you don't already, use a good mission site.
---- sig ----
Never doubt that a small group of thoughtful, committed citizens can change the world... Indeed, it's the only thing that ever has. |

Dahak2150
Chaos Monkeys
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Posted - 2008.02.15 01:26:00 -
[24]
Originally by: Chelone 2 hardeners? I think I will stick with mine. And how many L4 missions do you get the option of fighting at 125km?
Whatever works. I've never had any "Ohcrap" issues. Distance tanking is extremely underrated. Additionally you don't need to go to 125, that's just the maximum. Anything beyond AN Standard L (69km in this case) is Aurora range as AN Infrared L only does .2 more damage per crystal, doesn't offer nearly the range boost, and the other +% range crystals do less damage for less range. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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Chelone
Stone Shadow Syndicate
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Posted - 2008.02.15 02:42:00 -
[25]
Edited by: Chelone on 15/02/2008 02:43:30
Originally by: Rialtor
Originally by: Chelone
As far as I know, you can't fit 8x Mega Mod beams without AWU IV
What's with the fake quote? I guess you were trying to paraphrase, but it really changed what I said. There's no uncertainty involved. You CANNOT fit 8xMega Beam without AWU4 - unless you run no LAR at all, which isn't even a relevant fitting. (Though you can run a grid rig I GUESS...)
That said, I agree with pretty much all of your fitting alternations. He is going to have to compromise until he gets AWU4, and fitting some DHBs is a good option. Mixing them will require a larger variety of crystals, to keep all his guns in the same general range.
I also agree that 3 hardeners would be fine for Sansha... but really a LOT of missions are non-Sansha missions nowadays for an Amarr agent. 1 refusal every 4 hours is available, and after that he'd have to fit the 4th hardener in place of a heatsink, or change agents. And I really don't think a 3rd heatsink is required anyway. This ship BURNS THINGS. I suppose it's always fun to burn them 13% faster, but a safety margin is nice too.
Dahak -- don't forget the massive tracking hit using Aurora. Not sure those other high range crystals would be totally useless, given that fact. I still think MB II is too unkind on the grid, but I do like the ancillary current router as a way to get around it. Lowslots are too valuable to justify MB II in my opinion, but rig slots are slightly less powerful...
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Dahak2150
Chaos Monkeys
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Posted - 2008.02.15 03:10:00 -
[26]
Agreed, the tracking penalty is bad, but given that I'd only be firing at targets 70km or farther away, that's never been an issue.
But yeah, there's multiple ways to get something done, I use what I find works best for me, you all do likewise. ----------------
Originally by: "Cyberus" cause its has no sence anyway your brains is simply wont accept that anyway.
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