| Pages: [1] |
1. Abaddon for Lvl4s....help? - in Ships and Modules [original thread]
i think your tank is the main issue. you need to dump the EANM's for mission specific hardners. this will improve your resistances and make tanking alot easier. for your lows i'd be looking for something like 1x LAR II 2x Hardener, mission primar...
- by Flesan - at 2010.05.26 14:45:00
|
2. Modules all bugged. - in Issues, Workarounds & Localization [original thread]
i also suffered this problem after jumpcloning. after serveral efforts, including relogging, clearing cache's etc and not getting anywhere i gave up till now. symptoms are exactly the same as Jbobj's but i was going to wait till after downtime to ...
- by Flesan - at 2009.01.10 11:31:00
|
3. Lvl III Harbinger Rig: Encountering difficulty - in Ships and Modules [original thread]
its been a long time since i ran level 3 missions but thought id fire up EFT and suggest a very basic fitting based on very low skill points as an idea to point you in the right direction. lots of people have made suggestions but i find a complete...
- by Flesan - at 2009.01.04 11:12:00
|
4. Absolution vs Abaddon - in Ships and Modules [original thread]
Never tried the Absolution as i cant fly it but as for the Abaddon i found this setup suited me best. With my skills, it gave me enough tank and gank to make most missions reasonably easy. although just a note that i use light drones for frigs and...
- by Flesan - at 2009.01.02 17:44:00
|
5. Ship/skills level to go into 0.4 or less - in Ships and Modules [original thread]
a really difficult question to anwser. i think that what is required for low sec is more to do with the players abilities and understanding of the game more than skills required. while maxing out skills will make things a little easier, the abilit...
- by Flesan - at 2008.06.09 13:26:00
|
6. Ship/skills level to go into 0.4 or less - in Ships and Modules [original thread]
a really difficult question to anwser. i think that what is required for low sec is more to do with the players abilities and understanding of the game more than skills required. while maxing out skills will make things a little easier, the abilit...
- by Flesan - at 2008.06.09 13:26:00
|
7. Lvl 4 Missions - in Ships and Modules [original thread]
from an amarr point of view (asuming your amarr bias due to flying a harby) the main lvl 4 mission runner is the abbadon. HAC's are possible in lvl 4's but require high skill points the make them effective. if i where you id aim for a BS, apoc to ...
- by Flesan - at 2008.04.02 17:10:00
|
8. My job as a Salvager - in Missions & Complexes [original thread]
my 2 pence worth loot from a kill is considered stealing because it is considered valuable. Salvaging now makes the wreak itself valuable, sometimes more than the loot itself. so i feel that if you made the wreak you should be able to claim it fo...
- by Flesan - at 2008.03.10 15:49:00
|
9. Abaddon for lvl 4 missions - in Ships and Modules [original thread]
i current mission set up looks like: high's 8 x Mega Pulse II (with Scorch/navy standard/navy multi) mediums 1 x tracking comp (swap range/tracking scripts depending on target) 3 x cap recharger II lows 1 x LAR II 4 x active hardners II to suit...
- by Flesan - at 2008.02.13 17:57:00
|
10. abbadon setup for lvl 4 missions - in Ships and Modules [original thread]
depending on the rest of your skills you can play with this set up bit but my base missioning setup goes like this Highs: 8 x Mega Modulated Pulse Med: 1 x webber 3 x Cap recharger II Low: 2 x LAR II 4 x active hardeners tech II 1 x CPR Rigs...
- by Flesan - at 2008.01.02 17:02:00
|
| Pages: [1] |
| First page | Previous page | Next page | Last page |