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Dr Gonzo999
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Posted - 2008.06.09 13:14:00 -
[1]
Hi, could somebody give me a rough idea of what kind of ship and what skill level I will need to obtain before I can confidently venture into 0.4 or less space and be able to hold my own. It's probably a hard question to answer so maybe an idea of what levels other people were at before they took the plunge could give me some idea.
Many Thanks.
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Dr Gonzo999
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Posted - 2008.06.09 13:14:00 -
[2]
Hi, could somebody give me a rough idea of what kind of ship and what skill level I will need to obtain before I can confidently venture into 0.4 or less space and be able to hold my own. It's probably a hard question to answer so maybe an idea of what levels other people were at before they took the plunge could give me some idea.
Many Thanks.
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The Hanz
Will It Blend
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Posted - 2008.06.09 13:16:00 -
[3]
Edited by: The Hanz on 09/06/2008 13:17:22 It's not a matter of skill points.
It's knowing when to fight and when not to fight. Situational awareness is required.
Don't go in with a ship you can't afford to lose. Take frigates or cruisers till you get used to your area.
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The Hanz
Will It Blend
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Posted - 2008.06.09 13:16:00 -
[4]
Edited by: The Hanz on 09/06/2008 13:17:22 It's not a matter of skill points.
It's knowing when to fight and when not to fight. Situational awareness is required.
Don't go in with a ship you can't afford to lose. Take frigates or cruisers till you get used to your area.
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Erotic Irony
0bsession
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Posted - 2008.06.09 13:18:00 -
[5]
You can kill .4 belt npcs in as little as a vexor--but really its just a question of being able to read local and check the direction scanner. ___ Eve Players are not very smart. Support Killmail Overhaul
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Erotic Irony
0bsession
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Posted - 2008.06.09 13:18:00 -
[6]
You can kill .4 belt npcs in as little as a vexor--but really its just a question of being able to read local and check the direction scanner. ___ Eve Players are not very smart. Support Killmail Overhaul
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Flesan
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Posted - 2008.06.09 13:26:00 -
[7]
a really difficult question to anwser. i think that what is required for low sec is more to do with the players abilities and understanding of the game more than skills required. while maxing out skills will make things a little easier, the ability to fit a cruiser with tech 2 is probably as far as you need to go to start with but even Tech 1 frigate fits can be alot of fun. The biggest thing about low sec is experience, with the same old mantra coming up 'DONT FLY WHAT YOU CANT AFFORD TO LOSE'. beyond that it is about learning how to spot a gate camp, what to do if your caught in one. how to use your scanner to check gate, look for probes etc, use of bookmarks, when to fight and when to run. the list is endless and there are always new things coming up.
so in conclusion, from my point of view, while good skills help they are more than offset by an experience player. and the other thing to add is 'have friends', corp mates, whatever but low sec is far safer in a gang than solo, especially when your starting out
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Flesan
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Posted - 2008.06.09 13:26:00 -
[8]
a really difficult question to anwser. i think that what is required for low sec is more to do with the players abilities and understanding of the game more than skills required. while maxing out skills will make things a little easier, the ability to fit a cruiser with tech 2 is probably as far as you need to go to start with but even Tech 1 frigate fits can be alot of fun. The biggest thing about low sec is experience, with the same old mantra coming up 'DONT FLY WHAT YOU CANT AFFORD TO LOSE'. beyond that it is about learning how to spot a gate camp, what to do if your caught in one. how to use your scanner to check gate, look for probes etc, use of bookmarks, when to fight and when to run. the list is endless and there are always new things coming up.
so in conclusion, from my point of view, while good skills help they are more than offset by an experience player. and the other thing to add is 'have friends', corp mates, whatever but low sec is far safer in a gang than solo, especially when your starting out
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Cpt Branko
Surge. NIght's Dawn
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Posted - 2008.06.09 13:34:00 -
[9]
Edited by: Cpt Branko on 09/06/2008 13:34:00 Edited by: Cpt Branko on 09/06/2008 13:33:49
Originally by: Erotic Irony You can kill .1-.4 belt npcs in as little as a vexor Rifter--but really its just a question of being able to read local and check the direction scanner.
That's what I did at the time. It's important to learn how to configure overview/read local/check scanner, you can rat in any old piece of crap.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |
Willy Eckerslike
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Posted - 2008.06.09 13:34:00 -
[10]
I joined a small corp which was part of a small alliance in low sec when I had around 1.2 million skill points, and I moved down into lowsec in a (poorly fitted) Rifter. I have been there ever since and now have around 6 million points (on my main, obviously).
I could do very little when I got there other than act as disposable tackle ship and have lost a few ships as a result. The corp replaced my ships and fittings as part of the teaching process. Now I fly a Rupture and Hurricane and take a more active part in our fleet ops and wars. I am still nervous about going solo more than a jump or two from our own doorstep, but gain more confidence as each day passes. I still lose the occasional ship to people who have far more skill points and far better ships than I do, but you take the hit and move on.
When I first got there I found I could keep the ISK rolling in by ratting to pay for bigger and better ships as my skills improved, while soaking up advice from the other alliance members. Don't make the mistake of thinking you need to be 'uber' to go there. A good corp/alliance will welcome you and develop you and make the whole EVE experience much more fun.
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d'hofren
Jericho Fraction The Star Fraction
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Posted - 2008.06.09 13:43:00 -
[11]
That and understanding that all space is little more than pixels.
When you begin to enjoy risking your ships. Only then are you beginning your grand voyage.
When you are wise enough to only fly ships which you can afford to loose, then you are truly on you way to enlightenment.
When you are able to laugh off a loss and bow to your opponent, then you are truly ready.
When you can walk the rice paper without tearing it, then your steps will not be heard.
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JeremyCrow
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Posted - 2008.06.09 14:46:00 -
[12]
Navigation and cap skills... this way you can try and run away when things are more than you can handle :)
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Dr Sheepbringer
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Posted - 2008.06.09 15:08:00 -
[13]
I haven't ventured into low sec that much, but the guidelines "they" gave me was: Don't think about what you can shoot down, think about what you can run out from :)
And yes, some people will shoot and pod you just for fun. Also, be sure you can afford to loose the implants...
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Spectre3353
The Python Cartel
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Posted - 2008.06.09 15:25:00 -
[14]
Edited by: Spectre3353 on 09/06/2008 15:26:07 Low SP or a small ship won't keep you out of lowsec. I have been solo'ing in lowsec in a frigate (and occasionally a T1 cruiser) for a while now and I do fine. What the low SP and frigate WILL do is limit your targets a bit. You just need to learn how to find and engage people even lower on the food chain than yourself.
Learn how to use your directional scanner and learn it WELL. Learn how to use the scanner in conjunction with player information in local to figure out who is flying what ship. Get into fights and win a few and lose a lot to figure out what you can and cannot handle. Don't fly what you can't afford to lose (same advice everyone else gives of course). Find a corp with some other newb's in frigs or small ships that you can gang with.
If you want some first hand experience in frig PvP or just some advice, feel free to hit me up in game. ----- http://evenewb.blogspot.com/
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Gimpb
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Posted - 2008.06.09 15:52:00 -
[15]
Originally by: Dr Sheepbringer I haven't ventured into low sec that much, but the guidelines "they" gave me was: Don't think about what you can shoot down, think about what you can run out from :)
And yes, some people will shoot and pod you just for fun. Also, be sure you can afford to loose the implants...
Losing implants in low sec should be fairly rare. If you have a nice rig and/or turn your settings down sufficiently, you should easily get out before they can lock your pod. You can also use auto pilot to quickly warp after losing a ship. An intie could beat you to your destination, but you'll be out of lag at that point and should probably make it into warp again easily enough.
What is kinda dangerous to pods is smart bomber BSs, but that's not an every-day thing.
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FT Diomedes
Ductus Exemplo
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Posted - 2008.06.09 16:02:00 -
[16]
Originally by: Dr Gonzo999 Hi, could somebody give me a rough idea of what kind of ship and what skill level I will need to obtain before I can confidently venture into 0.4 or less space and be able to hold my own. It's probably a hard question to answer so maybe an idea of what levels other people were at before they took the plunge could give me some idea.
Many Thanks.
I had some of my most fun in Eve with a two week old character in a Rifter - just playing around in low sec without any concerns. Now that character has lots of SP, lives in 0.0 and spends all his time on fleet ops and home defense gangs - but the skills I learned in low sec are the ones that keep me alive (some of the time). ------------
Improvize. Adapt. Overcome. |
Dr Gonzo999
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Posted - 2008.06.09 22:27:00 -
[17]
Thanks for all the advice. I think I will stick to what I know at the moment. Can't get my head around the directional scanner. The few time I have gone into lowsec space ive been caught by pirates with no way out in the blink of an eye. So much to learn.
It would be interesting to have an area of space that was purely simulation so you could test out your ship in combat against different people and gain some knowledge without losing everything.
Been playing a month now and I have accumulated 31,000,000 isk a thorax and 1,393,808 skill points. Suppose I should do some missions to make things more interesting.
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TimMc
Genos Occidere
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Posted - 2008.06.09 22:29:00 -
[18]
Originally by: The Hanz Edited by: The Hanz on 09/06/2008 13:17:22 It's not a matter of skill points.
It's knowing when to fight and when not to fight. Situational awareness is required.
Don't go in with a ship you can't afford to lose. Take frigates or cruisers till you get used to your area.
Better watch out, the poor newb will train Spatial Awareness V.
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Hannobaal
Shadow Forces Inc.
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Posted - 2008.06.10 01:00:00 -
[19]
Edited by: Hannobaal on 10/06/2008 01:00:46
Originally by: Cpt Branko Edited by: Cpt Branko on 09/06/2008 13:34:00 Edited by: Cpt Branko on 09/06/2008 13:33:49
Originally by: Erotic Irony You can kill .1-.4 belt npcs in as little as a vexor Rifter--but really its just a question of being able to read local and check the direction scanner.
That's what I did at the time. It's important to learn how to configure overview/read local/check scanner, you can rat in any old piece of crap.
Hell, you could do it in an Atron (Condor/Slasher/Executioner) even. At least the Serpentis ones.
With a Vexor you could kill even smaller battleship rats in 0.0.
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Dr Gonzo999
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Posted - 2008.06.10 20:35:00 -
[20]
Spatial awareness, not me. Ignorance is bliss.
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