| Pages: 1 [2] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Setec
|
Posted - 2003.06.12 15:06:00 -
[31]
Quote: Perhaps a mod can lock this thread as it is pointless and is from a corp that isn't as respected in the community?
I could write something long and intelligent to reply to that absurd statement, but it's not really worth the time--it'll suffice to just say that you're really stupid. ___________________________________________
Space Invaders website: http://www.si-corp.net |

Sykosys
|
Posted - 2003.06.12 15:13:00 -
[32]
This thread WAS constructive but as of now is not.
Too much flaiming for no reason.
Please close thread. _______________________
"She'll fly apart sir," "FLY HER APART THEN!!!" |

Wrangler
|
Posted - 2003.06.12 15:13:00 -
[33]
No, forum rules dictate what you can post.
[Read the Rules!] - [Email the Moderators] |

Tristan
|
Posted - 2003.06.12 15:25:00 -
[34]
Quote: You guys are understandably upset about the fact that you lost 15-20 cruisers to 4 of us,
Odd you get that figure as there was only 7 cruisers there.
But i understand you cant count.
And you dont consider docking and undocking over and over an Exploit inorder to keep your shields fully charged and capacitor too?
please define the word "Exploit" for me again to make sure im not going mad.
|

The Wretch
|
Posted - 2003.06.12 15:26:00 -
[35]
"Granted those that fell had mining lasers.. but at any rate."
So most of you had on mining lasers and you felt this was challenging enough for Omega corp to be worthy of a congradulations post? Sounds more like a jest to Omega corp.
Do you feel the outcome would of been the same if you were all fully geared for combat? If so then I will take this post as a congradulations post and not a "you were lucky" kind of post.
The Wretch Cyberdyne Systems CEO
The Wretch Cyberdyne Systems CEO
|

Eldon Tyrell
|
Posted - 2003.06.12 15:40:00 -
[36]
Axelay qoute: "Yup :)
This should be a good time for all.
The people we have been slaughtering will be happy that we finally lost some ships.
And we are happy that there is finally some worthy opponents out there to defend against. _____ m0o"
As soon as you start to lose badly to a corp after a battle, then you will whine like the best of them.
As long as the numbers fall in your favor after combat you will remain ahem..."gracious"
Nice try Axe but most people see through your "gracious comments"
|

Gauss
|
Posted - 2003.06.12 16:08:00 -
[37]
This is a momentous day for eve players. It's like the death star being destroyed in star wars IV (the first one!)... well, prepare for empire strikes back! And no return of the jedi! no!
Hahah
Anyway I hear the (valid) point being made that weapons are much stronger than armor. I made a point in an earlier thread that yeah, this is historically how it's always been. A modern tank can destroy another modern tank with a single well aimed shot. An aircraft carrier can be sunk with a single torpedo.
If you add armor/nerf weapons (essentially the same thing) you're only going to shift the advantage to larger ships. As someone mentioned, right now frigates are capable of mounting some pretty damaging weapons. Right now, a well piloted frigate can be scary to a cruiser, and 3-4 well piloted frigates can be scary to a battleship, especially if they make a surprise attack. If you nerf it the advantage shifts to large ships, because they are no longer vulnerable to suprise attacks. Then there really are no effective tactics available to smaller forces.
I think it's kind of silly that cruisers can can go faster than any frigate, because they can mount mwd's (yeah a frigate can mount a mwd if that's all they mount). I'd like to see a low-power mwd that works only on frigates to make them the fast/lightly armored/very manueverable ships they were probably meant to be. Then they'd have a real place in combat (get in under the range of the guns of the larger ships, etc.) In star wars, they sent in fighter ships against the death star, right? And the most skilled pilots were flying fighter ships, not the cruisers and battleships. (Sorry if I take star wars as an authoritative source on this, it's all we've got.)
I'd like to see better "keep at distance" and "orbit" controls. Who wants to orbit at 50m? Put a lot more options in there. Also, making some weapons directional/fixed would add alot to combat. There's alot of strategy in keeping your opponent at the right range for your weapons, but right now that's the only consideration in combat.
So in conclusion: No nerf weapons. Nerf weapons bad. Me want crush nerf weapons!
Nerfed weapons mean more effective large ships and less effective small ships.
gauss moo
ps. where's the powerful mines? mines that do serious damage would be awesome! |

Ivellios
|
Posted - 2003.06.12 16:41:00 -
[38]
CONGRATS to Omega on showing the world that even superman has kryptonite.
WELL DONE to m0o who accepted defeat with grace and dignity. A rare quality among homicidal killers :)
Edited by: Ivellios on 12/06/2003 16:42:51
When at last they discover the center of the universe there will be many people who will be dissapointed that they are not it. |

Thirdstorm
|
Posted - 2003.06.12 17:01:00 -
[39]
Ummm Hate to try and be a Glory Hog, But I was the one who got the first 2 kills, Thirdstorm of Solarwind.... and the M0o's were equiped for combat.... Angent Zero, sorry again if it was an unjust kill, no honor in killing someone who is hardlocked
|

Callas
|
Posted - 2003.06.12 17:03:00 -
[40]
Quote: Anyway I hear the (valid) point being made that weapons are much stronger than armor. I made a point in an earlier thread that yeah, this is historically how it's always been. A modern tank can destroy another modern tank with a single well aimed shot. An aircraft carrier can be sunk with a single torpedo.
Not *always*. The supremacy of the offensive weapon came about with the advent of gunpower.
-- Callas
|

Darkannis
|
Posted - 2003.06.12 17:05:00 -
[41]
edited out - cant believe im arguing with an eejit.
Edited by: Darkannis on 12/06/2003 17:06:42
|

The Wretch
|
Posted - 2003.06.12 17:18:00 -
[42]
"I'd like to see better "keep at distance" and "orbit" controls. Who wants to orbit at 50m? Put a lot more options in there."
This would make too much sense [;)] . It would be even better if we could program into our ships preset distances for different situations.
"Also, making some weapons directional/fixed would add alot to combat. There's alot of strategy in keeping your opponent at the right range for your weapons, but right now that's the only consideration in combat."
When using heavy missle deployment (I fly a caracal in our fleet) direction, agility, and speed mean the world. I do find it kind of hokie when a players turrets fire directly through their ship at times.
Plus there has to be a much more practical way of piloting the ship if we are ever going to get directional/fixed weapon systems in game. I don't know about you, but I would like something other then a point and click for this.
The Wretch Cyberdyne Systems CEO
The Wretch Cyberdyne Systems CEO
|

Harrow Wilkes
|
Posted - 2003.06.12 18:01:00 -
[43]
As being one of the members of the joint Omega Corp/Solar Wind M0O pirate bashing night, I'd like to put my 2 cents worth in.
Moo: You say you were equipped with miners? Do you really expect anyone to believe that? Especially since element and k3ll3m were sitting outside our station doing what...mining the sentry guns? please...for the most part you've shown dignity and (gasp) honor by admitting that you were destroyed. As was said before, OC nor SW started a post glorifying how we handed your hats to you. So please don't insult our intelligence.
to thirdstorm: I agree it hasn't been made abundantly clear that it was you that got the 2 kills against Moo. My hat's off to you and let it be known that you indeed were the one who destroyed element and agent zero. This was a successful joint effort between OC and SW and shows what can be accomplished when allies work together.
|

Mach
|
Posted - 2003.06.12 18:08:00 -
[44]
As usual, i rejoice at each time someone from moo is defeated, regardless of who it is who attacked them.
As for being equipped with mining lasers, don't make excuses. You've done far worse.
|

Archon Stormrage
|
Posted - 2003.06.12 18:10:00 -
[45]
Good fun at last.
Grats to my guy Hume of OC for kills and Thirdstorm of Solarwind.
Now that people see m0o aren't invincible get off yer bums and go hunt some. Be organised and you can succeed, this is one of the large things m0o does and one of many reasons they can kick many players.
Things might liven up now :) .
Edited by: Archon Stormrage on 12/06/2003 18:10:45
|

Void
|
Posted - 2003.06.12 20:50:00 -
[46]
I was also part of the OC team. Thirdstorm of Solarwind and Hume of OC were the heaviest hitters of the team and Thirdstorm of Solarwind was the one who got both Element and Agent_Xero. Thats all I care to say, but till next time good journeys to all.
|

Axelay
|
Posted - 2003.06.12 23:34:00 -
[47]
Hahaha _____ m0o
|

Kerago
|
Posted - 2003.06.13 00:19:00 -
[48]
"Not *always*. The supremacy of the offensive weapon came about with the advent of gunpower." -Callas
As Callas says, real world military combat wasn't always about instakills. Even today, where combat is really won and lost is in the battles of attrition and the control of supply lines. There is no logical reason why the game balancing cannot be tweaked at will, especially if the tweaking will make for a more enjoyable combat experience.
In a game that has no real skill element to combat, tactics should have primacy, not ship purely ship loadout and targeting time. There should be time for manevering, time to implement counter-tactics. Docking-insta refresh *has* to go. I've seen it used time and time again in another MMORPG, Jumpgate, and it was one of the most frustrating elements about combat. At least in that game it took skill and time to dock, and docking under fire gave your enemies a chance to finish you off. In this game all you are is a button click away.
Combat at the highest level needs to last much longer than 30-35 seconds. My reasoning for that is really quite simple: Balancing "work" and "fun".
For someone who likes combat and doesn't like mindless mining, or even mindless npc loot farming, getting a cruiser takes a very long time. This is the "work" portion. If owning that cruiser and fighting in it can last as little as 10 seconds, the "work" to "fun" ratio is vastly skewed.
________________________________________________
Ya Hya Chouhada, Long live the fighters. |

Van Halen
|
Posted - 2004.05.11 22:43:00 -
[49]
i'm rdy to fight mOo. not because i hate them cuz i want a good challeneg, but right now i'm in a tristan......i might as well give them my insurance money too while i' mat it. so when i get good enuff me and my corp will be there on the front lines
also this exploit crap is gettin annoying, if what they were doing was exploiting CCp would be after them by now, so shut up and stop whining cuz Moo handed ur butt on a plate, try again next time and u might win.
2004.09.10 01:59:13 ] (combat) <color=0xffbbbb00>Your Heavy Neutron Blaster I perfectly strikes Ater Draconis [MYT], wrecking for 361.2 damage. |

Kulach
|
Posted - 2004.05.11 22:50:00 -
[50]
Bumping old threads is against forums rules.
Please lock it mods.
Just because something is fixed doesn't mean you can't break it
|

Kiros Seagill
|
Posted - 2004.05.12 00:27:00 -
[51]
Perhaps to keep your enemies from docking during combat you could...not shoot first. That way its their hostile act. and they arent getting into any station... |

Wrangler
|
Posted - 2004.05.12 00:45:00 -
[52]
Ok, this was a bit old..
[Read the Rules!] - [Email the Moderators] |
| |
|
| Pages: 1 [2] :: one page |
| First page | Previous page | Next page | Last page |