| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Dessau
36
|
Posted - 2012.02.16 18:24:00 -
[1] - Quote
Let me begin by saying that, as someone who flies frigates almost exclusively, I am not in favor of T3 frigates.
First, there is already a wealth of frigates which can be fit to excel in a number of highly specialized roles. T1s can be fit as throwaway DPS, decoys, boosters, pursuit, tackle, painters, dampers, jammers, and then there are specialized EAFs, Assault Ships, Covert Ops, Stealth Bombers, Interceptors.
What role(s) are you looking for a T3 to fill that existing ships don't already?
Second, assuming for the time being that T3 frigates would use subsystems, frigate models are small. I am having a hard time visualizing a frigate-sized ship with 5 sets of interchangeable, modular hull components that does not look like an absolute mess.
How would you reconcile the T3 frigate visual design with the existing T3 Strat Cruiser designs? Would you take T3 design (either in terms of visuals, game mechanics, or both) in a different direction when it comes to frigates?
For those who back the idea of T3 frigates, I'm interested in hearing your reasoning on the topic. Perhaps they are a good idea and I simply have not seen the light.
Also, posting this in General Discussion like a ******* so I can get more responses. |

Micheal Dietrich
Standards and Practices
93
|
Posted - 2012.02.16 18:25:00 -
[2] - Quote
Cause T3 is a higher number than T2 |

Skydell
Space Mermaids Somethin Awfull Forums
154
|
Posted - 2012.02.16 18:27:00 -
[3] - Quote
T3 = T2 with 3 rigs. |

Nova Fox
Novafox Shipyards
3151
|
Posted - 2012.02.16 19:09:00 -
[4] - Quote
tech 3 frigates would be much more affordable for the tech 3 experince.
|

Jack Traynor
Deep Core Mining Inc. Caldari State
41
|
Posted - 2012.02.16 19:19:00 -
[5] - Quote
Because the game needs yet another lolwtfpwnmobile ship to become the Flavor of the Month.
There should be code in the system where for one calendar day only T1 fit noob ships can be flown. 1337 becomes "fail"... :) |

Hainnz
Imperial Academy Amarr Empire
89
|
Posted - 2012.02.16 19:31:00 -
[6] - Quote
I still use my Hawk, Buzzard, and Manticore quite often, and like going for extended trips to different areas of the map. Would be nice to load up a Blockade runner with just one ship and a handful of modules and subsystems.
That would be my argument in favor of T3 frigates, anyway. |

Reilly Duvolle
Hydra Squadron
363
|
Posted - 2012.02.16 19:32:00 -
[7] - Quote
Well, if you look at the cruiser class, when T3s were introduced there already existed a lot of very specialized cruisers. The T3s haven't replaced any of these. A Rapier still have longer webrange than a webbing Loki.
The T3s brings two things to the table:
One, they bring configuration flexibility of course, the ability to swap out subsystems and reconfigure the ships for a diffrent role. What limits this flexibility is rigs - so it is a limited form of flexibility when it boils down to practical use.
Two - and much more importantly - T3s can be configured to be good at several things simultaneously. A webbing loki will have a shorter webrange than a Rapier sure, but it can tank and dish out damage while doing so on a scale never possible with a Rapier.
This is where the T3s shine. Thus, T3 frigates will not replace existing specialized T2 frigs, but they will take different T2 frigate capabilities, scale them down a bit sacrificing some speciality, but combine them into a more awesome package.
T3 cruisers also pick up the warfare link capabilities from commandships, so this could indicate that a T3 frigate sub could be a interdictor capability picked up from the destroyer class. |

Hikaru Kuroda
Shimai of New Eden
34
|
Posted - 2012.02.16 19:41:00 -
[8] - Quote
Variety is always a good thing in EVE, and frigates needs a lot of development love. |

Paragon Renegade
Wyvern Operations
270
|
Posted - 2012.02.16 19:42:00 -
[9] - Quote
Frigates and battleships should have T3 variants, with the T3 ship being capable of doing everything well, but nothing as perfectly as the specialty (T2) ship. I would be fine with that, helps solo gameplay The pie is a tautology |

Joe Skellington
Scientific Nano Technologies Institute The Foundation To Protect Endangered CareBears
41
|
Posted - 2012.02.16 20:04:00 -
[10] - Quote
Dessau wrote:Let me begin by saying that, as someone who flies frigates almost exclusively, I am not in favor of T3 frigates.
First, there is already a wealth of frigates which can be fit to excel in a number of highly specialized roles. T1s can be fit as throwaway DPS, decoys, boosters, pursuit, tackle, painters, dampers, jammers
and cynos. -á-á |\__/|-á -á/ @ @ \ -á-á -á( > -¦ < )-á -á`-+-+x-½-½-¦ -á-á / O \ |

Sprite Can
37
|
Posted - 2012.02.16 20:05:00 -
[11] - Quote
What role did T3 cruisers fill? Refreshing Lemon-Lime~ |

Cathy Drall
Royal Amarr Institute Amarr Empire
228
|
Posted - 2012.02.16 20:06:00 -
[12] - Quote
I don't want T3 frigates.
CCP should really stop introducing new ships that render old ones redundant. |

Karl Planck
131
|
Posted - 2012.02.16 20:07:00 -
[13] - Quote
Dessau wrote:Let me begin by saying that, as someone who flies frigates almost exclusively,
lol, really? |

Dessau
36
|
Posted - 2012.02.16 20:13:00 -
[14] - Quote
Well, yes that was an RvB themed roam, but I'm referring more to my hours logged than my pathetic losses.
Thanks for the responses, all. |

Riley Moore
Sentinum Research
328
|
Posted - 2012.02.16 20:15:00 -
[15] - Quote
I would love a T3 Travel/scout frigate.
T3 subsystems focusing on travel. Real nano, as in, close to a km a sec without weapon systems and very fast warp speeds. Large volumes of highly researched Ammo, drones, charges and ship bpo's. Biggest BPO store in EVE! https://forums.eveonline.com/default.aspx?g=posts&m=445524#post445524 |

Rath Kelbore
The Six-Pack Syndicate EVE Animal Control
21
|
Posted - 2012.02.16 20:17:00 -
[16] - Quote
Sprite Can wrote:What role did T3 cruisers fill?
Making command ships useless perhaps??? Is that a role? IDK. Off grid boosting needs a look at IMO but whatever.
I agree with the OP. Why bring in more ships when we have so many that are useless as it is? Either remove them from the game or make them useful, then after achieving that(yeah right), look at bringing more ships into the game perhaps.
Eve's been around for a long time. We need new stuff to make things exciting or whatever. New ships are good in that respect, but how about if you make a new ship that obsoletes and old ship, take the old ship out of the game as far as NPC orders for bpo's and what not.
You don't see ford still pumping out the model T.
Change can be good, new ships can be good, a bunch of useless clutter can be bad.
Seriously, what good is an imicus, or a condor, and many others?
|

Neoexecutor
Skynet Technologies
2
|
Posted - 2012.02.16 20:17:00 -
[17] - Quote
I want T3 frigs to be in game, because i believe that CCP can figure out those roles you were talking about. |

Karl Planck
132
|
Posted - 2012.02.16 20:18:00 -
[18] - Quote
Dessau wrote:Well, yes that was an RvB themed roam, but I'm referring more to my hours logged than my pathetic losses. Thanks for the responses, all.
I am laughing at your age and record, not the loss. As someone with zero kills in a frig, and more importantly zero losses, you DO NOT EXCLUSIVELY FLY FRIGS. |

Dessau
36
|
Posted - 2012.02.16 20:23:00 -
[19] - Quote
Dessau wrote:...as someone who flies frigates almost exclusively... I also have a natural talent for running away from BC gangs, which are the bulk of what I happen to find out there.
Another curious point, can someone who popped me elect not to generate a KM? |

highonpop
Void.Tech BLACK-MARK
4
|
Posted - 2012.02.16 20:31:00 -
[20] - Quote
Karl Planck wrote:Dessau wrote:Well, yes that was an RvB themed roam, but I'm referring more to my hours logged than my pathetic losses. Thanks for the responses, all. I am laughing at your age and record, not the loss. As someone with zero kills in a frig, and more importantly zero losses, you DO NOT EXCLUSIVELY FLY FRIGS.
Or he just doesnt post to battleclinic. |

Akirei Scytale
Test Alliance Please Ignore
872
|
Posted - 2012.02.16 20:32:00 -
[21] - Quote
highonpop wrote:Karl Planck wrote:Dessau wrote:Well, yes that was an RvB themed roam, but I'm referring more to my hours logged than my pathetic losses. Thanks for the responses, all. I am laughing at your age and record, not the loss. As someone with zero kills in a frig, and more importantly zero losses, you DO NOT EXCLUSIVELY FLY FRIGS. Or he just doesnt post to battleclinic.
This, pretty much.
Why do people assume everyone uses KBs?  A vote for Akirei is a vote for Awesome! |

Nova Fox
Novafox Shipyards
3153
|
Posted - 2012.02.16 20:36:00 -
[22] - Quote
I have been trying to dispute a non api verified kill on battleclinic for the longest time, it originally stated I killed a guy with my tier 2 destroyer that is clearly not in the game yet.
|

War Kitten
Panda McLegion
538
|
Posted - 2012.02.16 20:38:00 -
[23] - Quote
I want a T3 frigate so I can have the speed and tackle range of an inty, launch bombs, warp cloaked and have the tank of a cruiser.
It should also be immune to bubbles, and what the heck, let it probe down other cloaked ships.
As a tradeoff, it could lose one of those abilities and have the DPS of a dramiel or drone bay of an ishkur.
amidoinitrite? This is my signature.-á There are many others like it, but this one is mine. |

Paragon Renegade
Wyvern Operations
271
|
Posted - 2012.02.16 20:45:00 -
[24] - Quote
War Kitten wrote:I want a T3 frigate so I can have the speed and tackle range of an inty, launch bombs, warp cloaked and have the tank of a cruiser.
It should also be immune to bubbles, and what the heck, let it probe down other cloaked ships.
As a tradeoff, it could lose one of those abilities and have the DPS of a dramiel or drone bay of an ishkur.
amidoinitrite?
And it would cost hundreds of times more than the other ships :P The pie is a tautology |

Xorv
Questionable Acquisitions
96
|
Posted - 2012.02.16 22:02:00 -
[25] - Quote
T3 cruisers pretty much obsolete all other cruisers, aside from the cost factor, and I really dislike the idea that cost becomes a major factor in balance. I'd much rather see all T3s go away and CCP fix existing T1 and T2 ships than add T3 frigs. |

Jack Traynor
Deep Core Mining Inc. Caldari State
43
|
Posted - 2012.02.16 22:39:00 -
[26] - Quote
Rather than a T3 frigate, how about a hull that's a dedicated Science ship for those of us that aren't 24x7 knuckle-draggers? Great scanning/probing ship, maybe dedicated hacking/codebreaking scanner that doesn't need modules, no turrets, etc... Take the Noctis one step further for the non-pewpew... |

Lord Wamphyri
Starside Lost
111
|
Posted - 2012.02.16 22:41:00 -
[27] - Quote
Two words: Interdiction Nullifier.
I would imagine that a highly agile frigate that can warp while cloaked and can't be stopped by bubbles would be the biggest reason a lot of people would want them.
|

Atticus Lowa
Lowa Corp Industries and Security
12
|
Posted - 2012.02.16 23:43:00 -
[28] - Quote
T3 Frigs would act the exact SAME way they do as cruisers, they would be highly customizable and at its heart they act like the assualt frigs, and otherwise fill a variety of needs, they would also be very ISK inefficent (but i own a tengu with fittings so whatever)
anyways... yeh lets balance other ships first, at least ships in their own class ( i mean yes a battleship will kill a frigate eventually, maybe not a cruiser but you get the idea).
but hey it gives an excuse to make t3 cruisers harder to get into, and gives a low-cost solution, perhaps weaker but still. |

Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
73
|
Posted - 2012.02.17 00:49:00 -
[29] - Quote
Would much rather have T3 Battleships, but im all for any type of new ship really. |

Diablo Ex
Perkone Caldari State
0
|
Posted - 2012.02.17 03:41:00 -
[30] - Quote
I'm all for having T3 Frigates, especially if they are as flexible as the T3 Cruisers. MULTI-ROLE and personalized should be the direction to take T3 ships.
The Cruiser has 5 subsystems, so the Frigate might only be able to fit 3. Choices will be more limited on a Frigate because of size limitations.
Don't worry about what niche role that they might fill, give them the flexibility to be not awesome, but satisfactory in all roles. AFK Psy Ops Command Cyno-Cloaky Brings it to you - Any Time - Hot and Fresh |

Ines Tegator
Towels R Us
135
|
Posted - 2012.02.17 04:00:00 -
[31] - Quote
Tech 3 Frigates should be a cheap way to get the t3 experience, and a way for hardcore frigate pilots to use their speedy boats in PVE. Cause that's where the current lineup suffers. Kinda like marauders are for L4, gear them towards chaining l3 missions really amazingly fast. Lowsec exploration and ratting would be a shoe in as well. Let's say 50m for the hull, 3 subsystems (no need for 5 on a frig), and some kind of hideous weakness to pvp. We really don't need uber frigates breaking the pvp balance atm, which is delicate enough as it is. |

ClusterFook
Science and Trade Institute Caldari State
17
|
Posted - 2012.02.17 07:00:00 -
[32] - Quote
Xorv wrote: I really dislike the idea that cost becomes a major factor in balance. .
I got a huge kick out of that statement. Cost has always been a balancing factor and is what drives ALL conflict in EVE. Why else would poeple fight over isk... so they can buy the expensive shinys and caps. This is why you see 10x more drakes than Tengus even though the Tengu is vastly superoir. If cost was not a balancing factor everyone would be in T3's, super caps and cyno ships. Everything would be Officer fitted and the game would boring as hell.
|

Vaal Erit
Science and Trade Institute Caldari State
4
|
Posted - 2012.02.17 07:12:00 -
[33] - Quote
Cov ops Cloak + Bubble immune cruisers are annoying enough and very hard to catch. Now you want to make a frig that does that?
WTB bubbles that actually stop ships from warping.
Also, T3 frigates are a horrible idea just like EAF ships were a horrible idea. But everyone wanted them and quickly found out how horrible they are and now they are non-existent.
We have plenty of frigates to cover every role. We need T2 versions of all of the BS and BC ships, maybe a T2 Maelstrom that can use 8x XL guns and wreck capitals. Something new with a different role that you have to actually risk on the battlefield. |

HELIC0N ONE
GoonWaffe Goonswarm Federation
150
|
Posted - 2012.02.17 07:35:00 -
[34] - Quote
There are 60+ frigates already in game and at least two thirds of them are worthless. The last thing we need is more of them. |

Ciar Meara
Virtus Vindice
524
|
Posted - 2012.02.17 10:44:00 -
[35] - Quote
ISK sink Industry boost Something fun to train for (again and again) Shiny (as in oooh, that shiny and shiny, lets be bad guys) Snazzyness Tech III guns (small, later medium, oh joy!) Tech III modules Evolution General humour
oh and someone said:
Interdiction nullifier
Saying there are already 60 frigs in game and 2/3's are useless, is saying there are only 20 frigs in game and only a few are worth wild, so basicly we need more. - [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow] |

Brunmunde Hildegaard
The Green Machine
6
|
Posted - 2012.02.17 10:46:00 -
[36] - Quote
Xorv wrote: I really dislike the idea that cost becomes a major factor in balance. . So ships should all be free, no one should need to farm isk to have them, and the only balance factor should be the easily offline trainable skillsets to use them, amidoinitrite?
http://i.qkme.me/35d9dm.jpg "Sings me a dances of wolfs, who smells fear and slays the coward. Sings me a dances of mans, who smells gold and slays his brother." |

Lexmana
Imperial Stout
215
|
Posted - 2012.02.17 11:03:00 -
[37] - Quote
Why not introduce a T4 ship instead? Same as flexibility as T3 but also possibility to be frigate, cruiser or battleship size.
|

Lexmana
Imperial Stout
215
|
Posted - 2012.02.17 11:10:00 -
[38] - Quote
T5 is the real winner though. Modelled after the T4 ships it can choose between four different racial core systems of different turrets/launcher/drones/ewar and tank fitting and bonuses.
Why obsolete a handful of ships when you could do it to dussins or even hundreds? |

Bischopt
Ice Fire Warriors Late Night Alliance
71
|
Posted - 2012.02.17 11:18:00 -
[39] - Quote
As someone who flies and loses frigates almost exclusively (yes really, go check my killboard) , I would like to have T3 frigs in eve.
I imagine them being just like T3 cruisers, just frig sized. Customizable, unpredictable, able to travel deep into nullsec relatively safely. Do I want to see a new dramiel, something so overpowered it's the only thing anyone's ever going to use? No, I do not. Losing a dramiel was simple because it was only a T1 frigate. With T3 frigates I assume there would be SP loss involved with the destruction of the ship. It's also quite safe to assume that T3 frigs would be expensive which should limit their use in pvp especially. I live in a fairly busy part of lowsec and I must say that the only T3 cruisers I see are probing alts and mission runners. There aren't many of them around actually doing pvp so I think the same would go for T3 frigs as well.
The most important thing to remember is that they're just frigs after all. frigs cant withstand medium or heavy neuts (except maybe the cruor) and they cant survive great alpha or gate guns. Frigs are thin, have horrible cap and they die. Same would go for the T3 frigs.
So... Some nullsec peeps will get annoyed when they cant catch everything with a bubble? Even more reason to get some T3 frigs.
Personally even if the T3 frigs cannot fit interdiction nullifiers I would want one because of the customizability and flexibility. Right now the only question when fighting a frigate is whether they're short range or long range which you can usually see just by looking at their guns. Because frigs have very limited amounts of slots available they must be fit in a specific way. ofc there's usually a choice between kity and brawly fits but most of the time you dont get to choose if it's shield or armor fit, for example. You dont get to choose the ewar either because there's no room for it. I'm hoping T3 frigs could change this and give more frigs the advantage of unpredictability.
Having said all that, I do hope that if CCP actually does T3 frigs they do it carefully. The risk of having one must be great enough considering the reward so every belt and planet in eve doesnt become dominated by overpowered frigates.
But that's just me.
TL;DR T3 frigs are still only frigs and done right their only "downside" is that they would annoy people who are too lazy to catch stuff with an actual point. For frig pilots they would be very exciting. |

Rek Seven
Probe Patrol Project Wildfire
156
|
Posted - 2012.02.17 11:31:00 -
[40] - Quote
Dessau wrote:Let me begin by saying that, as someone who flies frigates almost exclusively, I am not in favor of T3 frigates.
First, there is already a wealth of frigates which can be fit to excel in a number of highly specialized roles. T1s can be fit as throwaway DPS, decoys, boosters, pursuit, tackle, painters, dampers, jammers, and then there are specialized EAFs, Assault Ships, Covert Ops, Stealth Bombers, Interceptors.
What role(s) are you looking for a T3 to fill that existing ships don't already?
Second, assuming for the time being that T3 frigates would use subsystems, frigate models are small. I am having a hard time visualizing a frigate-sized ship with 5 sets of interchangeable, modular hull components that does not look like an absolute mess.
How would you reconcile the T3 frigate visual design with the existing T3 Strat Cruiser designs? Would you take T3 design (either in terms of visuals, game mechanics, or both) in a different direction when it comes to frigates?
For those who back the idea of T3 frigates, I'm interested in hearing your reasoning on the topic. Perhaps they are a good idea and I simply have not seen the light.
Also, posting this in General Discussion like a ******* so I can get more responses.
I want T3 frigates for the same reason i fly T3 cruisers. They are more versitile in that they can fill multiple roles but you can also fit them specific if you want.
T3 cruisers generally have a better tank and dps that HAC's and they can use one of the specialized abilities of T2 cruisers like how the Proteus uses the Arazu's long point range, so it's not out of the question to expect T3 frigates to be better that some T2 ships.
I want to make a frigate gun boat that can cloak and do around 350-400 dps instead of using a stealth bomber, as i never fit a launcher to my bomber anyway.
|

Kalpel
KBM
1
|
Posted - 2012.02.17 11:37:00 -
[41] - Quote
Hikaru Kuroda wrote:Variety is always a good thing in EVE, and frigates needs a lot of development love.
QFT 
You failed to target nothing!-áGëívGëí online |

Sunviking
The Shining Knights
13
|
Posted - 2012.02.17 11:44:00 -
[42] - Quote
I see a greater need for Tech3 Mining/Industrial ships than Frigates.
There are few places where Mining is a safe profession now. |

Buzzmong
Aliastra Gallente Federation
137
|
Posted - 2012.02.17 11:47:00 -
[43] - Quote
Rek Seven wrote: I want T3 frigates for the same reason i fly T3 cruisers. They are more versitile in that they can fill multiple roles but you can also fit them specific if you want.
T3 cruisers generally have a better tank and dps that HAC's and they can use one of the specialized abilities of T2 cruisers like how the Proteus uses the Arazu's long point range, so it's not out of the question to expect T3 frigates to be better that some T2 ships.
You're not serious right?
Surely you see how and why the current T3's are rather broken and rather do upset the balance of the game?
T3's were meant be more versatile, they were never meant to out DPS HACS or obsolete CS's, yet they pretty much have because they're not just "jack of all trades, master of none" they're "jack of all, master of all".
Hell, I've just set a Legion up for exploration and it's better than a dedicated T2 scanning ship! (Electronic Subsystem V is 4 days vs ~21 for Cov Ops V).
We really don't need T3 Frigates if CCP do the same as they've done with the Strategic cruisers. |

Roll Sizzle Beef
35
|
Posted - 2012.02.17 12:36:00 -
[44] - Quote
Would rather have Strategic Destroyers. Larger sig than frigates. Not modifiable into interceptor speeds with ABs. As would happen if they kept bonuses in parallel of strategic cruiser subsystems. 3 subsystems. At minimum 1x skill speed would keep it under the time requirements of the cruisers. Defensive & Electronics Propulsion & Engineering Offensive Some might think 3 subs would lead to fewer options. Yet the vast majority only use t3 cruiser in three main rolls as it is. Explorer, dps (counting pvp and pve), booster. Smaller t3 would definitely not boost. nor will they be big enough to help in a hole larger than c1 or c2. Apart from scanning purely to scout, you are looking at a pvp ship, despite someone rigging it up to run lvl3s or some such nonsense. Unique to this class are several options. I could see this t3 built to:
- Find cloaks
- Bubble the unbubbleable. a t3 counter to other t3s.
- Mine (the explosive variety) ship.
- Fleet point-defense vs bomb and missile attacks. (fixed defender missile system)
Apart from run and gun, you would have multiple support rolls not filled by any other ship. New rolls, more chances someone will get killed. |

Rek Seven
Probe Patrol Project Wildfire
158
|
Posted - 2012.02.17 12:56:00 -
[45] - Quote
Buzzmong wrote:Rek Seven wrote: I want T3 frigates for the same reason i fly T3 cruisers. They are more versitile in that they can fill multiple roles but you can also fit them specific if you want.
T3 cruisers generally have a better tank and dps that HAC's and they can use one of the specialized abilities of T2 cruisers like how the Proteus uses the Arazu's long point range, so it's not out of the question to expect T3 frigates to be better that some T2 ships.
You're not serious right? Surely you see how and why the current T3's are rather broken and rather do upset the balance of the game? T3's were meant be more versatile, they were never meant to out DPS HACS or obsolete CS's, yet they pretty much have because they're not just "jack of all trades, master of none" they're "jack of all, master of all". Hell, I've just set a Legion up for exploration and it's better than a dedicated T2 scanning ship! (Electronic Subsystem V is 4 days vs ~21 for Cov Ops V). We really don't need T3 Frigates if CCP do the same as they've done with the Strategic cruisers.
OMG a 500+ million isk ship is better at scanning that a 25 million is frigate... Who would have though it?!
That's the balance that a lot of ppl for get. I'm much more willing to use a HAC in PVP than i am using T3's because it's not as devastating to my wallet if i lose one and i don't lose any skill points. |

Varesk
Carried Hate
36
|
Posted - 2012.02.17 13:07:00 -
[46] - Quote
They need to finish the T3 cruisers first. Still waiting on the 5th subsystem. |

Buzzmong
Aliastra Gallente Federation
137
|
Posted - 2012.02.17 13:11:00 -
[47] - Quote
Rek Seven wrote:OMG a 500+ million isk ship is better at scanning that a 25 million is frigate... Who would have though it?!
That's the balance that a lot of ppl for get. I'm much more willing to use a HAC in PVP than i am using T3's because it's not as devastating to my wallet if i lose one and i don't lose any skill points.
So, by your logic, a multiple billion Titan should be able to wtfpwn every other ship in Eve barring fellow Titans?
After all, it's the most expensive.
|

Lexmana
Imperial Stout
216
|
Posted - 2012.02.17 13:36:00 -
[48] - Quote
Rek Seven wrote:OMG a 500+ million isk ship is better at scanning that a 25 million is frigate... Who would have though it?!
That's the balance that a lot of ppl for get. I'm much more willing to use a HAC in PVP than i am using T3's because it's not as devastating to my wallet if i lose one and i don't lose any skill points. Some of us wants variety in this game where the choice of ship depends on the role it is supposed to fill and not just on available ISK. |

Cathy Drall
Royal Amarr Institute Amarr Empire
232
|
Posted - 2012.02.17 14:07:00 -
[49] - Quote
HELIC0N ONE wrote:There are 60+ frigates already in game and at least two thirds of them are worthless. The last thing we need is more of them. +1
I wonder what's the use of new ships if 75% of the old ones are never used anyway and will even be used less because of newer, better ships ..... I'd rather have them balance the existing ships!! |

Borascus
Hole Diggers
29
|
Posted - 2012.02.17 14:37:00 -
[50] - Quote
The implementation of Tech-3 Frigates (and all other ship classes) could cause the PvE problem. If you have an indestructible ship, that can rinse ISK out of NPC's it might create the PVE problem.
The PVE Problem
Factor in the speciality of T2 vs the survivability of the T3 Frigate - roams of 10 T3 frigates, have less losses. Then you complain about ISK Faucets and redundant in-game technology.
|

Fierceshot
Tribal Liberation Force Minmatar Republic
1
|
Posted - 2012.02.17 14:40:00 -
[51] - Quote
I would much rather have a T3 destroyer.
Game needs a larger variety of destroyers imo. |

Wacktopia
Noir.
188
|
Posted - 2012.02.17 14:54:00 -
[52] - Quote
Sunviking wrote:I see a greater need for Tech3 Mining/Industrial ships than Frigates.
There are few places where Mining is a safe profession now.
Yeah industrial and exploration T3 would be interesting.
And....
There are few places where Mining is a safe profession now. There are few places where PI is a safe profession now. There are few places where Hauling is a safe profession now. There are few places where Pirating is a safe profession now. There are few places where Bounty Hunting is a safe profession now. There are few places where PVEing is a safe profession now.
Vote Alekseyev Karrde for CSM7. -áhttps://forums.eveonline.com/default.aspx?g=posts&t=67574 Get War Decs, Sov, Low Sec that works.-á |

Rek Seven
Probe Patrol Project Wildfire
158
|
Posted - 2012.02.17 15:15:00 -
[53] - Quote
Sunviking wrote:I see a greater need for Tech3 Mining/Industrial ships than Frigates.
There are few places where Mining is a safe profession now.
I agree. I could take T3 frigs or leave them but T3 industrial ships could drastically improve the industrial side of the game, especially for the miners out there.
|

Skippermonkey
Tactical Knightmare
660
|
Posted - 2012.02.17 15:43:00 -
[54] - Quote
T3's were only introduced to give people a reason to live in wormholes
pay no attention to them being better and cheaper and easier to fly than their T2 bretheren
JUST SAY NO TO T3 FRIGATES (or anymore T3 anything)
|

Diablo Ex
Perkone Caldari State
0
|
Posted - 2012.02.17 16:58:00 -
[55] - Quote
Vaal Erit wrote: ..."a horrible idea just like EAF ships were a horrible idea. But everyone wanted them and quickly found out how horrible they are and now they are non-existent."
Excuse me?
My Kitzune is a very popular item with my FC while doing small fleet roams in lowsec. AFK Psy Ops Command Cyno-Cloaky Brings it to you - Any Time - Hot and Fresh |

Petrus Blackshell
Rifterlings
491
|
Posted - 2012.02.17 16:59:00 -
[56] - Quote
I, too, fly a lot of frigates. The variety (particularly among T2 ones) is rather astounding. However, frigates do not usually thrive on minmaxing attributes. Some of the best examples of frigates -- the Rifter, the new Harpy, the Dramiel -- owe their usefulness to the fact that they are "all around good". Often the way you describe a frigate is "it's very good at ~insert thing here~ but it sucks at ~insert thing here~." The Kitsune is very good at jamming, but it sucks at staying alive. The Punisher is very good at tanking, but sucks at dealing damage.
I have never flown a T3 cruiser, but from what I understand, T3s are designed to be all around good at the role they are playing. If T3 frigates are implemented in the same way, that would result in omgwtfbbqpwn frigates.
Personally, I would love to fly something like that. I would spend giant piles of ISK for it, too. It might even turn out to be good for wormholes, for creating more demand for sleeper gear. However, stepping back, I'm not sure the frigate PvP scene needs T3 frigs... at least, not at this juncture.
Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Ranger 1
Ranger Corp
1014
|
Posted - 2012.02.17 17:22:00 -
[57] - Quote
I would be more interested in a T3 destroyer hull with 3 subsystems. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Xorv
Questionable Acquisitions
99
|
Posted - 2012.02.17 21:11:00 -
[58] - Quote
Brunmunde Hildegaard wrote:Xorv wrote: I really dislike the idea that cost becomes a major factor in balance. . So ships should all be free, no one should need to farm isk to have them, and the only balance factor should be the easily offline trainable skillsets to use them, amidoinitrite?
No you would be doing it wrong. You overlooked the part where I said major factor, for I did not say it shouldn't be a factor at all.
Then again I wouldn't mind a new ship, perhaps a frigate with bomber DPS and cloak, AF tank, Interceptor speed, that interdiction nulifier, oh some ewar bonuses.. and large drone bay on top.. I like drones.. nearly forget probe bonus as well please. We can make it cost a billion or so ISK, that's way more than any other frigate so that's balanced right?  |

Petrus Blackshell
Rifterlings
508
|
Posted - 2012.02.17 21:14:00 -
[59] - Quote
Xorv wrote:Then again I wouldn't mind a new ship, perhaps a frigate with bomber DPS and cloak, AF tank, Interceptor speed, that interdiction nulifier, oh some ewar bonuses.. and large drone bay on top.. I like drones.. nearly forget probe bonus as well please. We can make it cost a billion or so ISK, that's way more than any other frigate so that's balanced right?  Here, have a Machariel. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Valei Khurelem
330
|
Posted - 2012.02.17 21:18:00 -
[60] - Quote
If they just stuck with Tech 1 ships and items only CCP MIGHT have had a chance at keeping this game balanced, but no, they had to go with the ph4t l3wt side of gaming to keep idiots addicted to piling as much as they can into their item bays until they finally get bored and leave.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |

Kestrix
Industrial Renaissance MinTek Conglomerate
7
|
Posted - 2012.02.17 22:28:00 -
[61] - Quote
No... T3 frigates are no good to me, what I really want are T3 battle cruisers! |

Dark Drifter
Sardaukar Merc Guild General Tso's Alliance
24
|
Posted - 2012.02.17 22:48:00 -
[62] - Quote
why is everyone assuming that a T3 Frig would be able to do everything all the T2 Frigs to at the same time.
T3 cruiser cant do this:
-i personaly would never take my T3 boosting setup in to a mission, it would melt. however my damnation is perfect for a DPS sink while still providing much needed boosts.
-i would not take my T3 neut legion against a curse or a pilgrim. again i would die. i may last longer but i wont have the DPS to kill them
T3 ships will do well in any 2 given roles..
the protious dose not make the all gallente T2 hulls obsolite. it just compliments them the tengu is not a majure will/loss factor in PVP, the rook/falcon is the loki cant decide what kind of tank it is, the vaga speed tanks, broadsword shield tanks, munin is buffer armor the legion is only good for WH PVE and fleet pvp, other amarr hulls are good for solo and fleet use
finaly a T3 is only a WTFPOWNMOBILE if it is faction/dead-space/officer fitted . otherwise ist just a T2 tank with extended EW capabilitys and average DPS for its hull size |

Petrus Blackshell
Rifterlings
511
|
Posted - 2012.02.17 22:56:00 -
[63] - Quote
Dark Drifter wrote:why is everyone assuming that a T3 Frig would be able to do everything all the T2 Frigs to at the same time.
Because with a minimal amount of faction fittings, a Loki can offer all 3 skirmish boosts (T2), be cloaky, be probey, be hard to probe out (have ECCM), be interdiction-nullified, still have 35k EHP, and even have a salvager and target painter on top of that.
I EFTed that up last night and passed a brick. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |

Shukuzen Kiraa
47-Ronin Outer Ring Excavations Syndicate
74
|
Posted - 2012.02.18 00:17:00 -
[64] - Quote
Sunviking wrote:I see a greater need for Tech3 Mining/Industrial ships than Frigates.
There are few places where Mining is a safe profession now.
This ^^ |

HELIC0N ONE
GoonWaffe Goonswarm Federation
155
|
Posted - 2012.02.18 00:44:00 -
[65] - Quote
Varesk wrote:They need to finish the T3 cruisers first. Still waiting on the 5th subsystem.
5th subsystems and a good rebalancing session with the existing ones. |

jedi'master yoda
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.02.18 02:40:00 -
[66] - Quote
Tech 3 Battle Hauler |

Mocam
EVE University Ivy League
113
|
Posted - 2012.02.18 05:17:00 -
[67] - Quote
Roll Sizzle Beef wrote:Would rather have Strategic Destroyers. Larger sig than frigates. Not modifiable into interceptor speeds with ABs. As would happen if they kept bonuses in parallel of strategic cruiser subsystems. 3 subsystems. At minimum 1x skill speed would keep it under the time requirements of the cruisers. Defensive & Electronics Propulsion & Engineering Offensive Some might think 3 subs would lead to fewer options. Yet the vast majority only use t3 cruiser in three main rolls as it is. Explorer, dps (counting pvp and pve), booster. Smaller t3 would definitely not boost. nor will they be big enough to help in a hole larger than c1 or c2. Apart from scanning purely to scout, you are looking at a pvp ship, despite someone rigging it up to run lvl3s or some such nonsense. Unique to this class are several options. I could see this t3 built to:
- Find cloaks or narrow down location to (xx)km. Smart bomb hunt for Red October action.
- Better cyno: can drop a cyno generator beacon (+ anchor time, so not a hot drop option) and leave scene so you don't always have to use some suicide alt. Would overall cost more than the suicide option yet less hassle.
- Bubble the unbubbleable. a t3 counter to other t3s.
- Web bubble to compliment dictors or to help group warp faster
- Mine (the explosive variety) ship.
- Fleet point-defense vs bomb and missile attacks. (fixed defender missile system, perhaps quick auto-target bombs but not auto-destroy like missiles; as the hard human part is to actually target the buggers within the 10 seconds.)
Apart from run and gun, you would have multiple support rolls not filled by any other ship. New rolls, more chances of a prolonged fight and not just a loldps roll.
- "hunt cloakies" has been beaten on for a long time. The problem with the idea is anything that can be used to find them in deep-space, can and will also find them at a gate camp entering a system. The loss of that functionality would simply feed those cloaked ships to campers in ever increasing numbers, eliminating the value of that module. That is why many who look at this back a variant of the "fuel bay" style solution more regularly than "hunting them".
- "better cyno" - so the bonus to the recon cruisers should be junk? That ship already exists. Smaller versions aren't needed.
- "Bubble immunity" - cruisers on down already get by camps with fair frequency. So now the pilots can be even sloppier to get around? Bigger needs help with these, not smaller.
- "Web bubble" - so all nullsec gate camps will now have 2 different bubbles up so they can be even lazier about their camping? No thanks. Bubbles are very lazy-mode already. Adding a web version to the mix? Hell, even a single capital with your "web bubble deployer" could lock and pop smaller ships with such a mix.
- "Mines". Those were removed from the game. You can still find the BPC's and BPO's up for sale at times out of Jita and the like. iirc - it had something to do with AFK PvP -- something that a fair portion of the game frowns upon -- though it does have its advocates that would LOVE to log in and find 5-10 killmails for doing absolutely nothing after deploying. After all, those killboards are the "real" EVE so numbers there mean far more than actual fighting, right?
- "fleet point defense vs bombs and missiles" -- forget it. The suggestions like this tend to be "afk alt" parked there - like fleet boosters of today. I've seen a rookie ship survive being bombed. Only an idiot who hits their MWD will get popped by a bomb or 2 and missiles? ... Even without that "afk", fielding a small batch of these would eliminate caldari from PvP. You can setup smartbomb ships.
That "firewall" tends to require keeping them in line between the source and target but it works. It is a rather costly option just for anti-missile protection and requires rather large ships to pull it off but elimination of several dozen ships as viable in PvP should be rather limited.
I may not like the lack of skills for using missiles but complete nullification of their functions would be even more ******** than the current ECM systems.
IMO - not smaller than cruiser - larger: Battleship T3's.
The reasons are simple: - Smaller ships can already go places that larger ones can't. The OP nature of T3's we see is already an issue and squeezing in T3's in already packed areas will obsolete other ships.
- T3 frigates... They will step on something. So will T3 destroyers as we've already seen with the T3 cruisers.
- There is a healthy gap between sub capitals and capitals - T3 battleships have a lot of "slack" that they could fill up in that gap without stepping on other ships.
- Also a T3 battleship can qualify with modules for non-combat purposes such as mining and hauling, giving the industrialists something to think about as well. The hull is large enough to support such a concept - vs cruisers or frigates.
So more T3's? Introduce them at a point where there is room to play with the design, without stepping on other ships and that is at the Battleship level where there is a lot of gap between it and the next step up -- capitals.
At this point, they could be "over powered" and still not approach what a capital can do and avoidance of what the T2's specialize in would leave the T2's as valuable and viable -- there are only 2 T2's in that class.
|

Roll Sizzle Beef
37
|
Posted - 2012.02.18 08:13:00 -
[68] - Quote
Mocam wrote: - "hunt cloakies" has been beaten on for a long time. The problem with the idea is anything that can be used to find them in deep-space, can and will also find them at a gate camp entering a system. The loss of that functionality would simply feed those cloaked ships to campers in ever increasing numbers, eliminating the value of that module. That is why many who look at this back a variant of the "fuel bay" style solution more regularly than "hunting them".
- "better cyno" - so the bonus to the recon cruisers should be junk? That ship already exists. Smaller versions aren't needed.
- "Bubble immunity" - cruisers on down already get by camps with fair frequency. So now the pilots can be even sloppier to get around? Bigger needs help with these, not smaller.
- "Web bubble" - so all nullsec gate camps will now have 2 different bubbles up so they can be even lazier about their camping? No thanks. Bubbles are very lazy-mode already. Adding a web version to the mix? Hell, even a single capital with your "web bubble deployer" could lock and pop smaller ships with such a mix.
- "Mines". Those were removed from the game. You can still find the BPC's and BPO's up for sale at times out of Jita and the like. iirc - it had something to do with AFK PvP -- something that a fair portion of the game frowns upon -- though it does have its advocates that would LOVE to log in and find 5-10 killmails for doing absolutely nothing after deploying. After all, those killboards are the "real" EVE so numbers there mean far more than actual fighting, right?
- "fleet point defense vs bombs and missiles" -- forget it. The suggestions like this tend to be "afk alt" parked there - like fleet boosters of today. I've seen a rookie ship survive being bombed. Only an idiot who hits their MWD will get popped by a bomb or 2 and missiles? ... Even without that "afk", fielding a small batch of these would eliminate caldari from PvP. You can setup smartbomb ships.
ce of what the T2's specialize in would leave the T2's as valuable and viable -- there are only 2 T2's in that class. Hunt cloakies within (xx)km is not proposing a mechanic that can instantly find a covert jumping through a gate. Any scanning method currently built into the game such as probes would give ample time for Mr covert to jump away from a gate before said scan comes back with the following data: "hey there was a cloaked ship within 25km derp" merely a method to keep cloaks from parking in the same place too long. Its no more tedious in evasion than combat probes, just more vague, and still have target immunity when they at least find your general location on a grid. For someone against lazy playing such as campers, figured you'd be all about those lazy afk cloakers.
Covert Cyno was also not what I was proposing. A normal cyno generator, everyone can jump to, anchored so the t3 can leave. The generator is of course poppable. And since its an anchor. it cant be bum rushed in and hot dropped.
I'm not sure if you got this idea straight. The idea was to let destroyer t3 actually super bubble nullified t3. Seems fair enough a counter to a t3 is another t3.
Fine web bubbles may be too lazy.
I thought mines were originally cancelled due to mass amount of objects in space. same reason drone numbers were cut down I believe in the same time period. As with anything that didn't work the first time, it just needs some refining.
"I've seen a rookie ship survive being bombed" Well obviously it was a poor drop. Bombs can be a ideal threat and no disco party will maneuver into position in time to stop them even if you had them. -A- has been seeing good use of bombs lately. And as for voiding missile fleets, that's the same reason I said it's for a defender system overhaul anyway. If they actually ever want to fix it so its viable to use to begin with, they would also have to make it kinda fair with any multitude of mechanics not even in the game yet. Much like the whole idea of a smaller t3. |

Rei Seiji
Production N Destruction INC. The Last Chancers.
3
|
Posted - 2012.02.18 08:52:00 -
[69] - Quote
Petrus Blackshell wrote:Dark Drifter wrote:why is everyone assuming that a T3 Frig would be able to do everything all the T2 Frigs to at the same time.
Because with a minimal amount of faction fittings, a Loki can offer all 3 skirmish boosts (T2), be cloaky, be probey, be hard to probe out (have ECCM), be interdiction-nullified, still have 35k EHP, and even have a salvager and target painter on top of that. I EFTed that up last night and passed a brick.
Before or after you looked at how much it would cost you? |

Eternus8lux8lucis
Whack-A-Mole
68
|
Posted - 2012.02.18 09:57:00 -
[70] - Quote
Reilly Duvolle wrote:Well, if you look at the cruiser class, when T3s were introduced there already existed a lot of very specialized cruisers. The T3s haven't replaced any of these. A Rapier still have longer webrange than a webbing Loki.
The T3s brings two things to the table:
One, they bring configuration flexibility of course, the ability to swap out subsystems and reconfigure the ships for a diffrent role. What limits this flexibility is rigs - so it is a limited form of flexibility when it boils down to practical use.
Two - and much more importantly - T3s can be configured to be good at several things simultaneously. A webbing loki will have a shorter webrange than a Rapier sure, but it can tank and dish out damage while doing so on a scale never possible with a Rapier.
This is where the T3s shine. Thus, T3 frigates will not replace existing specialized T2 frigs, but they will take different T2 frigate capabilities, scale them down a bit sacrificing some speciality, but combine them into a more awesome package.
T3 cruisers also pick up the warfare link capabilities from commandships, so this could indicate that a T3 frigate sub could be a interdictor capability picked up from the destroyer class. I agree here.
Id like to see modular or modules designed specifically to mimic but not replace existing T2 hulls, require T2 ships in the production of EACH T3. So a racial CovOps, Inty, Ewar frig to build either the ship itself or the sub system its designed upon in addition to the standard T3 parts and reverse engineering with a hull thats dropped only by sanshas in incursions. Such a production chain would require ALL ares of Eve to be forced to trade or play together so to speak and not make only one area of space profit from the new system exclusively.
So youd be basically able to merge two of the frigate classes into a single ship with slightly reduced bonuses to each or make a nicely slightly more powerful, more expensive version of a T2 ship.
I would greatly reduce firepower in favor of much greater tank simply so that its not a WTFPWNMOBILE and let thoae be the pirate faction frigates instead.
My only addition would be that the racial skill be done in such a way as to be limitless in terms of time. And that a random function be present over time that might give a very low % chance of improvement to the skill and the ship, most of it going to the ship and only a portion to the players skill (80/20 split perhaps), in a large number of categories. These increases would stay with the ship and become a marketable portion of the ship, creating truly unique ships that have required player training time to build. This process could take weeks, months or years. Any increase might be in a category thats useless to the ship or very functional and useful.
The ship would be selected much like insurance and any time then banked onto that ship much like RPs do currently. The time bank could be changed at any time or would be stopped immediately when another skill is trained. Upon ship destruction all is destroyed but what is accrued to the player which can be then used on any other ship of its class within the same race. Ships can be traded, bought or sold. So if you might have gotten bonuses to speed lets say and you see a ship on market that also has ship bonuses to speed this would make it a very highly prized ship for you. But to another person not so much. So value now would be taken away from just sum market value of components to personal player intrinsic value based on playing style, ship role usage and bonuses accrued over time to both ship and player.
And since you cannot specifically know what skill bonuses that player might have accrued or know what ship skills that particular ship has accrued you would never truly know what exactly you are facing. So only upon destruction will you know what ship skills it had, but not player skills. It then would make a ship class that is completely out of the cookie cutter mold of standardized fits and would make a TRUE challenge for players as you just dont know how it will be in combat until your engaged with it. Strength isnt measured in numbers but in force of will. For if one motived willful individual stands many will fall around him that are weak.
http://tinyurl.com/YarrFace |

Petrus Blackshell
Rifterlings
517
|
Posted - 2012.02.18 21:29:00 -
[71] - Quote
Rei Seiji wrote:Petrus Blackshell wrote:Dark Drifter wrote:why is everyone assuming that a T3 Frig would be able to do everything all the T2 Frigs to at the same time.
Because with a minimal amount of faction fittings, a Loki can offer all 3 skirmish boosts (T2), be cloaky, be probey, be hard to probe out (have ECCM), be interdiction-nullified, still have 35k EHP, and even have a salvager and target painter on top of that. I EFTed that up last night and passed a brick. Before or after you looked at how much it would cost you?
About 1 bil, actually. Not as much as most uberpimped T3s.
I did not pass a brick about the price, in other words. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers. US Timezone veterans and newbies alike are welcome to join us. Come chat in the "we fly rifters" in-game channel. |
| |
|
| Pages: 1 2 3 :: [one page] |