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Nova Fox
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Posted - 2008.02.22 13:11:00 -
[61]
Are you going to install a cargo module between the tail section and the two forward holds?
Im also just wondering if you seen my thread on destoryers artwork.
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Phoenicia
Black Sea Industries Insurgency
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Posted - 2008.02.22 13:18:00 -
[62]
Originally by: Plutonian
Originally by: Phoenicia The ship designer is called Plutonian.
Wasn't Pluto a roman version of some greek God?
I'd considered that, but felt it was a bit prideful to use my own character's name. But since you mentioned it, I'm now free to throw it in the hat with the other names. \o/ 
Cheers!
I submitted Plutus btw, not Pluto 
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Plutonian
Plutonian Shore
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Posted - 2008.02.22 13:26:00 -
[63]
Originally by: Nova Fox Are you going to install a cargo module between the tail section and the two forward holds?
Im also just wondering if you seen my thread on destoryers artwork.
I don't expect to have another cargo module between the engine module and the main ship... I want to keep the lines more graceful and tapering in that area. But it does need something. Currently it is too delicate and fragile-looking.
I've followed your destroyer artwork thread with interest. Very nice sketches there, and I'm quite envious. My sketching skills have atrophied horribly since taking up modeling. 
Link: Nova Fox's Destroyer Sketches
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Tajidan
Mortis Angelus The Church.
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Posted - 2008.02.22 13:44:00 -
[64]
Edited by: Tajidan on 22/02/2008 13:44:52 Caldari Variant 
What bothers me atm a wee bit is that the rear engine module looks similar to the two cargopods on the side. maybe take a look at the Navitas, it has a very elegant end and might be just the thing for yours? another option would be to cross reference between the Iterons and the Obelisk. Maybe it doesnt need a tail at all?
Another good approach would be to not just design it to be "pretty" but to try to do a technical approach. Like, what is this good for, why place the engine so far from its energy core, where is the energy core best placed, where does it load/unload its goods, how should they be unloaded/loaded, will it be armored or more of a nanofreighter, etc.. i think if you ask yourself all those questions you gonna get a pretty good vision of what to place where and how it should look, even before you model it. For me this helps me alot, otherwise i'd be on it an tingle around with no end in sight. just my 2 cents
http://www.eve-gfx.com |

Louis DelaBlanche
Cosmic Odyssey Cosmic Anomalies
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Posted - 2008.02.22 13:49:00 -
[65]
thats pretty kewl looking. First thing it reminded me of was the Orca from C&C, just more spacey. nice job
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Shurikane
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Posted - 2008.02.22 14:31:00 -
[66]
If the big one is called the Obelisk, the small one has to be called the Asterisk.
It's only natural.
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Louis DelaBlanche
Cosmic Odyssey Cosmic Anomalies
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Posted - 2008.02.22 18:02:00 -
[67]
Originally by: Shurikane If the big one is called the Obelisk, the small one has to be called the Asterisk.
It's only natural.
then the highsec OREbarge could be called dogmatix \o/
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Jessamine
wncc1701ps home
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Posted - 2008.02.22 18:29:00 -
[68]
Lookie, it's Serenity!
Custom Corporations for Hi-Sec POS Anchoring - All Empires Available!
inEvE Stats |

Plutonian
Plutonian Shore
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Posted - 2008.02.22 23:45:00 -
[69]
Originally by: Tajidan Another good approach would be to not just design it to be "pretty" but to try to do a technical approach. Like, what is this good for, why place the engine so far from its energy core, where is the energy core best placed, where does it load/unload its goods, how should they be unloaded/loaded, will it be armored or more of a nanofreighter, etc.. i think if you ask yourself all those questions you gonna get a pretty good vision of what to place where and how it should look, even before you model it. For me this helps me alot, otherwise i'd be on it an tingle around with no end in sight. just my 2 cents
I've created models in this manner before, and enjoy those 'hard-science' projects far more than the casual ones. It's fun to actually design the spacecraft instead of just focusing upon the visual details. However, it requires a highly technical and well detailed universe to pull it off, or you're stuck making up 'fluff' off the top of your head.
While Eve certainly isn't the softest sci-fi out there, I do not feel it has enough detail to create a 'realistic' model. For instance, I cannot point to any specific bulge on the Domi and say "that's the shield generator grid" or "that's the Mk1 Hans-Bellings Powerplant". Ships here are designed more for looks than according to any strict subset of rules.
Previously, I created models from the Independence War series (by Particle Systems). With such a highly detailed science underlying the models, I can easily build a new ship type since I know what it will require; a specific thrust-to-mass ratio (which determines the rear thruster size and configuration), the required agility determined placement and number of maneuvering thrusters, which determined whether the craft would utilize fixed weapons or turrets, and so on.
But Eve, to my knowledge, lacks those hard technical details.
Originally by: Tajidan What bothers me atm a wee bit is that the rear engine module looks similar to the two cargopods on the side. maybe take a look at the Navitas, it has a very elegant end and might be just the thing for yours? another option would be to cross reference between the Iterons and the Obelisk. Maybe it doesnt need a tail at all?
I must admit, I like the engine module the least of any part of the model. It just doesn't feel right. Which is why I'm detailing other parts first; sort of letting it stew on the back burner until inspiration arrives. I do believe it needs a tail of some sort, not to mention some fairly powerful thrusters to control the mass of the ship + full cargo holds.
I love the Navitas (and still own my original one... the first ship I bought in this game), and you're right, it might be an excellent source for inspiration.
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DigitalCommunist
Obsidian Core
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Posted - 2008.02.23 00:14:00 -
[70]
Nice model, but there isn't room for such a ship in EVE. There isn't room for any more classes in general.. _______________________________ http://epicwords.net/ |

Plutonian
Plutonian Shore
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Posted - 2008.02.23 01:12:00 -
[71]
Originally by: DigitalCommunist Nice model, but there isn't room for such a ship in EVE. There isn't room for any more classes in general..
Thanks. As mentioned in a previous post; just doing this for fun.
Or rather...
Doing this because a year and half ago, while waiting for my brand new Lightwave 9.0 to arrive, I tried out a 14-day Eve Online trial. As you can imagine, I didn't get much modeling done... and it's time to change that. 
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Nova Fox
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Posted - 2008.02.23 03:49:00 -
[72]
Edited by: Nova Fox on 23/02/2008 03:54:25
Oh dont worry about my sketches alot of professionals call it horrible then again I never went to art school like they have. I definetly would love to be able to digitially paint and do low poly 3d modeling to enhance accuracy of my digital paintings for other angles.
About the sensible design of eve ships, Ive drawn plenty of my own ships but when friends asked to try tossing some dice at the eve online ships I started to have to throw some rules out the window and pick a few new ones up.
Even in space there is not atmo or friction there is till overall structure stress and some of these ships still should snap in half or apart pulling some high speed turns. However its eve its a game its a sci fi ill let these things fly.
And as you can see with my destoyers they dont look half bad, so just saying you dont have to stick with being sensible with design however some reasonability between the forward section and tail section is needed.
You dont have too take my suggesionts but im sharing some of my perspectives on what makes gallente style thier unique design theme.
Thier designs are not pure organic per sey but mechanical to accomodate for something organic within. Vexor oreinios thorax hulls clearly show this
Thier trinity designs have more of a knightly style to thier looks with layered plates in various areas this however can be also interpetied as fishlike with gills and the sort. Malus Incursus Vexor Tristan and Megathron
And thier last design aspect seems to be based on what you get when you pour motlen metal into a liquid or around an object thats in that liquid atron, brutix, dominix, eberus, moros are heavily styled in this manner.
Then there are the hybrid mixups but only the newer ships have this the hyperion and mymidon are 3/4ths knight style and 1/4 blob style.
well thats all i have for now.
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Kuzya Morozov
Gallente Organized Combat Consortium Fang Alliance
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Posted - 2008.02.23 05:42:00 -
[73]
looks like something from C&C or some other RTS i played...anyway i like it
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.02.23 07:10:00 -
[74]
It's hard to say what it'd look like textured, but I think that a tiny bit more detail on the wings could go a long way. Not suprisingly the Galaxy from Planetside had this same issue and it made it look quite bland, especially with the skin it had 
Still it looks quite nice imo. I've tried modelling a few times but I usually just end up getting bored/frustrated with it 
Vote Dynamic Tax! |

Plutonian
Plutonian Shore
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Posted - 2008.02.23 15:35:00 -
[75]
Originally by: Rawr Cristina It's hard to say what it'd look like textured, but I think that a tiny bit more detail on the wings could go a long way. Not suprisingly the Galaxy from Planetside had this same issue and it made it look quite bland, especially with the skin it had 
Since Gallente ships are so reflective, they pull a great deal of their character from the environment. However, the images in my progress reports are just screen-grabs from Lightwave's Modeler program, which doesn't show reflections. So much of that 'Gallente-charm' is missing in them, but will be present when the texture and reflection maps are applied, and true renders are done.
Most certainly the wings are going to get some lovin'. Here's my current design direction.
Last two nights I've opted for sleep over modeling. (Bad modeler!! Bad! ) But hope to make more progress over the weekend.
Cheers
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Nova Fox
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Posted - 2008.02.23 15:46:00 -
[76]
Hey i havent drawn in two days but take breaks often on fun stuff or it will make you sick of it.
I see your ship is well inspired though I did not use reference pictures though I might me able to get it closer to the styled race with my destroyers. I do have several more additional ship classes i sketched out such as landers and juggernaughts.
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Erim Solfara
Amarr House of Solfara
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Posted - 2008.02.24 01:03:00 -
[77]
Posting in here to say nice work so far! And to get it into my recent posts list so I can find it again without needing to bookmark it!
A new tool in the fight for balance? |

Siddy
Minmatar Evolution Band of Brothers
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Posted - 2008.02.24 01:11:00 -
[78]
Rather classic traditional balanced design.
Nothing wrong in general, has lots of influence from many popular scifi crafts but its not EVEish.
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Rawr Cristina
Caldari Cult of Rawr
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Posted - 2008.02.24 02:51:00 -
[79]
Bah this is making me want to attempt to model again Curse you!
Vote Dynamic Tax! |

Plutonian
Plutonian Shore
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Posted - 2008.02.27 05:52:00 -
[80]
Quick status update: still here, and still working on the model... but headed in a new direction.
I'd played around with the new tail section, as suggested using the Navitas as a source, and eventually ended up with this. Ironically, right back where I began with the dragonfly. 
Making a ship which resembles a dragonfly is neat (if one does not go overboard; spaceship always takes precedence over animal). But, as others have pointed out, not really 'Eve-ish'. A bit too whimsical for this game.
I've decided to put this design aside for the time being. I'm building a new version which is pure Gallente from the start... and more suited for the Eve universe. Updates as progress occurs.
Cheers!
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