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Munen
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Posted - 2008.02.18 19:06:00 -
[1]
While toying around with Evemon I noticed that ships have a stat called inertia modifier. Is this supposed to represent the factor by which how hard it is to stop a ship in motion? People have mentioned before in nanoship threads that ships with bigger mass have higher inertia which I perfectly understand but the bigger ships in Evemon have lower interia mods. I thought it would be the other way around.
The other questions is why does multipsectrum ECCM even exist? Each race only uses one type of sensor system so why did the devs even make it?
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Haurian Commando
Gallente Cursed Souls Axiom Empire
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Posted - 2008.02.18 19:14:00 -
[2]
not sure about the inertia question, but about the multispec ECM - they are used for EWAR pilots so that when they don't know the exact setup of an enemy fleet, they have a better chance of jamming ships than the wrong kind of ECM. also used to fill up spare midslots on ECM boats --- My Mod autograph collection. Mods, please sign here! --- Please transfer the agreed amount to my Swiss bank account - Mitnal |

Munen
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Posted - 2008.02.18 19:28:00 -
[3]
Not ECM, ECCM. ECCM boost your sensor strength but each ship only has one sensor type whether it be radar, gravimetric, ladar or whatever the fourth one is. I didn't look at all ships but I looked at a lot across all playable factions so I don't get why they bothered clutterring up market space with it.
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Haurian Commando
Gallente Cursed Souls Axiom Empire
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Posted - 2008.02.18 19:34:00 -
[4]
/me fails at reading
use in fleets consisting of multiple race ships? so you can remote ECCM whoever is getting jammed, regardless of race (at less effect each, yeah, but 4 multispecs is better than one of each racial, right?) --- My Mod autograph collection. Mods, please sign here! --- Please transfer the agreed amount to my Swiss bank account - Mitnal |

Merakys
Sebiestor tribe
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Posted - 2008.02.18 20:07:00 -
[5]
Quote: eople have mentioned before in nanoship threads that ships with bigger mass have higher inertia which I perfectly understand but the bigger ships in Evemon have lower interia mods. I thought it would be the other way around.
It's a modifier, rather than a flat value.
Larger modifier = speed up/slow down faster Smaller modifier = speed up/slow down slower
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Haurian Commando
Gallente Cursed Souls Axiom Empire
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Posted - 2008.02.18 20:10:00 -
[6]
im sure ingame it's refered to as the agility modifier, which makes sense with smaller ships having higher values --- My Mod autograph collection. Mods, please sign here! --- Please transfer the agreed amount to my Swiss bank account - Mitnal |

ZerKar
Caldari Zen'Tar
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Posted - 2008.02.18 22:07:00 -
[7]
Edited by: ZerKar on 18/02/2008 22:07:07 As far as I am aware there is no Multispectrum ECCM but you really would not need one. You just need to boost 1 of your sensor strengths beyound what the ECM is negating. Preferably the one that is already highest on the ship in question. Does not matter if the ECM Jams Graviton six ways from Sunday if you have super high Ladder. +++++++++++++++ [center]For the LAST time... [purple]Keep your UGLY Typhoon off my SEXY Hurricane |

Horchan
Gallente
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Posted - 2008.02.18 22:28:00 -
[8]
Multispec ECCM is a legacy item from when all ships had all four sensor types, with their racial sensor type being the strongest. When that was changed so ships only have their racial sensor type, the use of multispec ECCM's disappeared. ---
DesuSigs |

Marine HK4861
Caldari Radical Technologies
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Posted - 2008.02.18 22:31:00 -
[9]
Originally by: ZerKar Edited by: ZerKar on 18/02/2008 22:07:07 As far as I am aware there is no Multispectrum ECCM but you really would not need one. You just need to boost 1 of your sensor strengths beyound what the ECM is negating. Preferably the one that is already highest on the ship in question. Does not matter if the ECM Jams Graviton six ways from Sunday if you have super high Ladder.
Omni ECCM.
Your assumption about increasing your LADAR strength on a Caldari ship to beat a gravimetric jammer also appears to be incorrect. According to the ingame attributes, the module increases your signal strength by a percentage. Since any ship's sensor strength other than the target's is 0, no matter what the ECCM module, your ship will still only use the one racial type.
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Cipher7
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Posted - 2008.02.18 22:32:00 -
[10]
Multispec ECCM has no use AFAIK.
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Secluse
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Posted - 2008.02.18 23:21:00 -
[11]
With regards to your inertia question, you cannot look at the value in isolation, you need to take the mass of the object into account as well. I cannot remember the exact specifics if it were a multiplier or divide, but if you look at an inti mass/inertia vs a battleship mass/inertia, it should make more sense.
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Rodj Blake
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.02.19 11:48:00 -
[12]
Omni ECCM used to have a use, but then CCP went and completely changed the way ECM works.
The new system is in many ways better, but the changes left Omni ECCMs completely worthless.
Dulce et decorum est pro imperium mori.
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Izumein
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Posted - 2008.02.19 18:33:00 -
[13]
Originally by: Secluse With regards to your inertia question, you cannot look at the value in isolation, you need to take the mass of the object into account as well. I cannot remember the exact specifics if it were a multiplier or divide, but if you look at an inti mass/inertia vs a battleship mass/inertia, it should make more sense.
I don't totally get inertia in this game either, but this.
It's not just the modifier but the total mass. If you look at the caldari industrial and blockade runner as an example the mass numbers are pretty close, but the modifiers are x1 and x.55.
It may not be strictly correct, but I've read it as somebody set the mass for every ship based on what you'd expect the mass to be if it were a real ship. Then somebody else came along and fiddled with the modifier to get each ship to do what they wanted it to do in game. In this case Industrials are supposed to be slow pigs which they are with the mass they were given so they keep a modifier of x1, but the blockade runner is supposed to be a lot faster turning so it's modifier was set as x.55. The example doesn't really prove out as the other transport was just set as a double the mass with a x1 modifier, but oh well. 
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Munen
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Posted - 2008.02.20 15:13:00 -
[14]
That clears up everything. Thank you for the responses everyone.
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