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XXSketchxx
Remote Soviet Industries
63
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Posted - 2011.10.27 02:29:00 -
[31] - Quote
Tanya Powers wrote:Excellent idea.
-not game breaking (you forgot to add ice cyble or amount bonus)
No ice mining from this thing.
I may revisit this but...meh ::effort::
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Tahna Rouspel
BWE Special Forces
8
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Posted - 2011.10.27 05:00:00 -
[32] - Quote
I don't understand the purpose of the cloaking delay. It's meant to be a defensive measure against ship that pop on grid. It's not a 100% effective defence. Someone could warp to you cloaked and sneak warp disrupt you or bump you.
The cloaking subsystem wouldn't be worth sacrificing yield if you can't use it defensively. You just don't mine if you know hostiles are around.
If this was implemented, I would like to see a transportation subsystem that is better than the the iteron V. This is a 400mil ship after all, it should be better than any cheaper ships by at least some margin. |

Burseg Sardaukar
Sardaukar Merc Guild General Tso's Alliance
53
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Posted - 2011.10.27 05:02:00 -
[33] - Quote
Emperor Salazar wrote:Harvesters Efficiency Optimizer GÇô 10% decreased duration of gas harvesters and +5,000 m3 gas chamber per level; 5/0/0 (5 turrets); 350m3 cargo ...
YES^
Emperor Salazar wrote:Rough numbers for max skilled mining setups: (Modified to reflect yield bonus changes) - Osprey = 656/min (3x MDCM II, T2 crystals)
- Retriever = 755/min (2x T2 strips and T2 crystals)
- T3 Covert Ops = 981m3/min (3x MDCM II, T2 crystals)
- Covetor = 1132m3/min (T2 strips and T2 crystals)
- T3 miner = 1226m3/min (5x MDCM II, T2 crystals)
- Hulk = 1302m3/min (T2 strips and T2 crystals)
Very awesome calculations to ensure it doesn't eclipse specialized crafts' roles.
I also like the idea of "Gas Chambers" and "Ore Holds." I think a lot more ships should have specialized holds like fuel bays, so regular cargo holds can be freed up. We have a blog, it is terrible. How to fix Bounty Hunting |

Hecatonis
Ascension Manufacturing
9
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Posted - 2011.10.27 07:40:00 -
[34] - Quote
really like the idea, well made.
+1 |

Taint
A Pack Of Wolfes
6
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Posted - 2011.10.27 09:06:00 -
[35] - Quote
In time it will properly come, however think ccp have more then plenty on their minds :) |

XXSketchxx
Remote Soviet Industries
65
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Posted - 2011.10.27 14:56:00 -
[36] - Quote
Tahna Rouspel wrote:I don't understand the purpose of the cloaking delay. It's meant to be a defensive measure against ship that pop on grid. It's not a 100% effective defence. Someone could warp to you cloaked and sneak warp disrupt you or bump you.
The cloaking subsystem wouldn't be worth sacrificing yield if you can't use it defensively. You just don't mine if you know hostiles are around.
Honestly only a silly miner or someone desperately after rare ore would actually mine in the cov ops subsystem fit. The cov ops primary use is to get you to where you want to be. Sure you can mine with it but....its pretty crappy yield (and for good reason).
The delay is there to deter people mining at range from an asteroid and simply cloaking when someone pops into local/comes on grid. Think of current T3. If they are being hunted while killing rats, they are likely already being targeted and thus cannot immediately cloak up. This serves to emulate that limitation.
Quote:If this was implemented, I would like to see a transportation subsystem that is better than the the iteron V. This is a 400mil ship after all, it should be better than any cheaper ships by at least some margin.
Yeah...no. The name of this ship I have given it is a bit of a misnomer. It is not by any means meant to be a "superior" hauler. It can haul certain things quite nicely with the proper fits, but as a dedicated hauler....other ships are better than it for a reason.
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Markus Reese
Debitum Naturae RED.Legion
2
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Posted - 2011.10.28 02:11:00 -
[37] - Quote
Don't want to take glory, but I had a proposal a bit ago, complete with concept art for the ship design contest.
Prospect T3 industrial
Lots of info, so don't want to reiterate it all, but heck, read it up. |

el alasar
The Scope Gallente Federation
52
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Posted - 2011.10.28 13:08:00 -
[38] - Quote
Markus Reese wrote:Don't want to take glory, but I had a proposal a bit ago, complete with concept art for the ship design contest. Prospect T3 industrialLots of info, so don't want to reiterate it all, but heck, read it up. uhm... sorry... but isnt this just a graphics mockup? i guess this is your suggestion you are referring to? let me put it here, too:
Markus Reese wrote:In order to remain competitive with the changing times. Ore is looking to reach out to the higher risk takers in industry. The "Prospect" proposal is to seek investors to make an industry ship focused entirely to the small industrial corps whom would prefer to gather the materials themselves rather than outsource their rare ore supplies.
The design is centered around survivability. While they may rival tech 2 counterparts, the overall yields will not exceed, but instead offer additional functionality in dangerous space. unfortunately, all this state of the art technology does come at additional costs.
Turrets would be side mounted instead of traditional ore top mounts to match the dual process line design.
Skill requirements for usage will be the similar to that of the Strategic cruisers. Difference will be barge instead of cruiser skill and the skill itself will be strategic industrial.
Strategic Industrial I Astrogeology V Spaceship Command III Mining Barge V Spaceship Command I Strategic Industrial Defensive Systems I Mechanic V Shield Operation III Engineering I Strategic Industrial Electronic Systems I Electronics V Strategic Industrial Engineering Systems I Engineering V Strategic Industrial Mining Systems I Mining V Drones III Strategic Industrial Propulsion Systems I Navigation V
I would like to have had some slight changes for the fitting slots. Unfortunately gas miners do not require a hardpoint. To keep it from being overpowered, I had to limit possible high slot combination maximums to 4. Exception is the locus setup which would not receive the gas mining bonus.
Edit: in game, had never used gas harvesters, and didn't realize that the info window for them doesn't say that they use turret hardpoint. Thanks to a friend for pointing that out, with that knowledge, the foreman subsystem could be tweaked to add a high slot instead.
Other issue would be that gathered resources would have to go straight to the resource bays, or the hull resource bay would need to become a regular cargo bay.
Primary focus was on getting a general function. Due to time, and the fact of having to make the assortment of subsystems, planning and testing different ways to assemble to prevent an overpower event, texture mapping was not possible, instead focusing on an appearance. This also includes exact calculations for areas such as mass, powergrid, etc. Attribute points.
Notes: The folder for this project, not including blender or outside used images is 583 mb. If the .bmp file format is included, 514 mb can be added to that. For you eve players in the know, must be a sign XD
Also note the little mark on the front of the scaling bar. Is a person for case of reference.
more little ideas that need your support: https://forums.eveonline.com/default.aspx?g=posts&m=261507#post261507 enjoying the order cancellation confirmation? sometimes CCP listens - there is hope after all :) www.eveonline.com/ingameboard.asp?a=topic&threadID=1431503 |

Markus Reese
Debitum Naturae RED.Legion
2
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Posted - 2011.10.29 01:13:00 -
[39] - Quote
el alasar wrote: uhm... sorry... but isnt this just a graphics mockup? i guess(bbc code for link error to the suggestion) you are referring to? let me put it here, too:
--bunch of stuff removed for readability--
actually, the image file isn't just a graphical mockup. the full size image is 9000x15000 and each subsystem on it comes with a description and the bonuses it does. Some use commonality of the T3 but most of it is specifically designed for an industrial. Also, that link was for my original deviant art contest, the link I put was my slightly improved version two for the ccp hosted one.
Essentially the rundown.
Electronics:
Ion Phase invertor: 20% gas harvester yield, 10% bonus Reinforced Auger assembly: 3% ice harvester duration bonus Emergent locus analyser: No changes from current Stereoscopic composition array: 20% mercoxit cloud reduction, 20% yield bonus non strip miners, 10% range bonus all harvesters
Defensive:
High output shield emitters: 7.5% booster effectiveness per level Foreman operations system: 5% bonus per level, 99% ganglink reduction for cpu Independent bulkhead framework: 5% bonus to damage control effectiveness Cargohold optimization network: +2000m3 ore bay per level
Engineering:
Power core isolation unit: +1 warp core stab Power transformer substations: 5% capacitor regen Twinned Antimatter reactor: 5% powergrid High Imedance capacitors: 5% Capacitor amount
Offensive (industrial):
Signal Neutralizer array: CPU cloak reduction, and 10% harvester range bonus Mass Extraction Centrifuge: 3% harvester duration reduction and can fit strip miners Drone Interface uplink: 10% bonus to drone damage and mining drone yields, 7.5% to drone hp Supplimental Processors: 35% duration penalty to ice, 5% yield to mining and gas, 10% ice bonus range
Propulsion: Interdiction Nullifier: Same old Vectored Thrusters: 5% sig reduction Quad Fusion Boosters: 5% agility Propulsion Realocation: +2000m3 ore bay
That was just the basic sum of it. I also give a description to explain the whys of the different subsystem bonus. Also, the pictures have the fittings that they offer in a general sense, as would need to do hard number crunching I don't care about. Now, I am not a miner, but I worked with a bunch and knew how there is no industry ship really for doing industrial work. Did it to make something different and complete for the contests. I am not much of an artist, so went for info instead. Believe was the largest submission for it as well.
Spent weeks test planning, etc to make sure there were no busted combinations I could think of and to be certain they would offer function without overpowering the current T2 versions. Essentially, if ccp makes more scannable industry sites, these ships would allow proper roaming industry fleets capable of surviving and moving around pirate space. The only two parts really specialized are the gas harvester module, and the ore bays. Outside of the orca's ore bays, there is no ships that specialize for this. |

Desudes
Pixelmoon The Star League
8
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Posted - 2011.10.29 03:39:00 -
[40] - Quote
I like this. Though I still think they should redo the t2 barges to be more like t2 haulers (tanky/cloaky) and give the t1s the current t2's mining stats, considering a rohk can out mine a retriever.
Depth in EVE industry ships? Whoa. FOR THE DESU!!! |
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Alain Kinsella
5
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Posted - 2011.10.29 11:51:00 -
[41] - Quote
Nice ship, I would consider flying it - and not just as a mining ship either. I see good potential for Orca pilots who trained the other combat boosts to benefit from this as well.
My only change is the subsystems should have a minimum of L4 in skill prereq, and perhaps Ore Industrial IV for the hull itself. That's not adding a lot to the training time (in comparison to everything else).
Other questions:
-> I assume the m3 amounts are for a solo miner. Have you considered the impact of the 'cycle time' reduction? The normal turret miner is a one minute cycle, but the strip miner is five minutes. That could put the edge toward this ship when in fleet.
-> Would your alliance allow such a ship to be used in Sov Null by your members, or their blues? If no, why not? Both Low and W-Space are mentioned when discussing these types of ships but I've not seen much endorsement for them in Sov Null.
I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
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Emperor Salazar
Dreddit Test Alliance Please Ignore
135
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Posted - 2011.10.29 15:18:00 -
[42] - Quote
Alain Kinsella wrote:
-> I assume the m3 amounts are for a solo miner. Have you considered the impact of the 'cycle time' reduction? The normal turret miner is a one minute cycle, but the strip miner is five minutes. That could put the edge toward this ship when in fleet.
I like this limitation. It means miners have to be more attentive and perhaps even cycle their miners.
Quote: -> Would your alliance allow such a ship to be used in Sov Null by your members, or their blues? If no, why not? Both Low and W-Space are mentioned when discussing these types of ships but I've not seen much endorsement for them in Sov Null.
I'm not sure what you are asking here. Are you referring to my alliance personally? Our blues can do w.e. they want in terms of pve and mining. I came across a 10 man ice mining op a couple days ago in some backwater system. |

Emperor Salazar
Dreddit Test Alliance Please Ignore
145
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Posted - 2011.11.08 12:25:00 -
[43] - Quote
Bump for miners. |

Jack Carrigan
Order of the Shadow The Revenant Order
191
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Posted - 2011.11.08 12:28:00 -
[44] - Quote
Bump for the sheep. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Jack Carrigan
Order of the Shadow The Revenant Order
202
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Posted - 2011.11.10 16:35:00 -
[45] - Quote
Bumping for the carebears, and their yet to be spilled tears.  "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Alain Kinsella
13
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Posted - 2011.12.26 04:49:00 -
[46] - Quote
Free bump for old answers, sorry on delay.
Emperor Salazar wrote:Alain Kinsella wrote: -> I assume the m3 amounts are for a solo miner. Have you considered the impact of the 'cycle time' reduction? The normal turret miner is a one minute cycle, but the strip miner is five minutes. That could put the edge toward this ship when in fleet.
I like this limitation. It means miners have to be more attentive and perhaps even cycle their miners.
Valid point, I've no issues then.
Quote:Quote:-> Would your alliance allow such a ship to be used in Sov Null by your members, or their blues? If no, why not? Both Low and W-Space are mentioned when discussing these types of ships but I've not seen much endorsement for them in Sov Null.
I'm not sure what you are asking here. Are you referring to my alliance personally? Our blues can do w.e. they want in terms of pve and mining. I came across a 10 man ice mining op a couple days ago in some backwater system.
To clarify, I meant both; I did not know what the SOPs are within CFC. Even better if other Sov Null entities endorsed the fit, but you've covered the bases enough that I'm going back now and putting in my +1.
This was pure interest btw, I actually have quite a bit of respect for GSF and their friends - spent my first years in SL helping the staff fight bored SA users. 
Also, what tears? *points to sig* I LIKE this ship, its the first T3 I'd consider losing SP over. I may have come here from Myst Online, but that does not make me any less bloodthirsty than the average Eve player.
Just more subtle.
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XXSketchxx
Dreddit Test Alliance Please Ignore
131
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Posted - 2012.01.24 13:56:00 -
[47] - Quote
Bumpin dis thread. |

XXSketchxx
Dreddit Test Alliance Please Ignore
209
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Posted - 2012.03.28 00:53:00 -
[48] - Quote
Bumpin this bitch.
Also, nerf ISD. |

Tarn Kugisa
Space Mongolian Pinked
48
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Posted - 2012.03.28 01:00:00 -
[49] - Quote
Cloaky Miner? DO WANT
Real Caldari Hull Tank (And Win doing so) Support https://forums.eveonline.com/default.aspx?g=posts&t=16580 |

Ghazbaran
Gravity Core
0
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Posted - 2012.03.28 02:38:00 -
[50] - Quote
BUMP |
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Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
63
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Posted - 2012.06.11 16:34:00 -
[51] - Quote
Bump. |

Robert Caldera
Caldera Trading and Investment
325
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Posted - 2012.06.11 16:35:00 -
[52] - Quote
no more interdiction nullifier crap supported. |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
63
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Posted - 2012.06.11 16:46:00 -
[53] - Quote
Robert Caldera wrote:no more interdiction nullifier crap supported.
competent and well set up camps can stop interdiction nullified ships, just sayin
all the subsystem allows you to do is travel relatively safely |

Robert Caldera
Caldera Trading and Investment
325
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Posted - 2012.06.11 16:49:00 -
[54] - Quote
Liliana Rahl wrote:Robert Caldera wrote:no more interdiction nullifier crap supported. competent and well set up camps can stop interdiction nullified ships, just sayin all the subsystem allows you to do is travel relatively safely
yeah, I guess you're about setting up 400 ships around the gate so he wont be able to cloak but not everyone is in TEST. Interduction nullified ships are nearly impossible to catch if fit for agility.
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Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
63
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Posted - 2012.06.11 16:57:00 -
[55] - Quote
Robert Caldera wrote: yeah, I guess you're about setting up 400 ships around the gate so he wont be able to cloak but not everyone is in TEST. Interduction nullified ships are nearly impossible to catch if fit for agility.
Confirming test camps all pipes on a 24/7 basis with 400 ships and 10,000 cans.
Also, you could always you know...hunt them down while they're mining? |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
63
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Posted - 2012.06.11 16:59:00 -
[56] - Quote
Protip: a dramiel burned in my direction once when I was in my tengu and decloaked me while I was still in bubble, probably just over a second from getting into warp. I was only able to get away because I had heard there was a camp up that way so I had fit warp core stabs. He was able to lock me and try to point. |

Pisov viet
Kaesong Kosmonauts Test Alliance Please Ignore
41
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Posted - 2012.06.11 17:12:00 -
[57] - Quote
Quote: Harvesters Efficiency Optimizer GÇô 10% decreased duration of gas harvesters and +5,000 m3 gas chamber per level; 5/0/0 (5 turrets); 350m3 cargo
While I entirely support a ship with bonus to gas harvesters, -10% duration per level would be insanely huge (it's equivalent to +100% yield at lvl 5. Also, a decrease of the risk of gas explosions would sounds nice (not very useful, but nice).
Also noticing no ice mining bonus, but w/e, bots are doing it anyway.
Good idea overall. But I feel bad when thinking of yet another ORE ship skill entirely dedicated to one and only one ship. |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
63
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Posted - 2012.06.11 17:21:00 -
[58] - Quote
I don't know if I addressed ice mining in this thread or the other thread, but it basically came down to ice mining involves 1. super long cycle times and 2. huge chunks of ice. The idea of this ship is to have short cycles and small cargo (thus requiring active mining to sift stuff over to the ore bays).
To accommodate ice mining, there would need to be "smaller" ice harvesters and subsequently smaller blocks of ice that had respectively smaller yields of topes. This wasn't really something I wanted to dive into. |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
63
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Posted - 2012.06.11 17:25:00 -
[59] - Quote
Also in regards to skills, note that it would be just like racial Tech 3 cruisers. You have specific subsystem skills that are rank 1, core skills required for those subsystems at level 5 and 3 and then a ship skill that is rank 5. Really not a bad train at all. |

MeBiatch
Republic University Minmatar Republic
380
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Posted - 2012.06.11 17:32:00 -
[60] - Quote
yes atlast someone put good thought into this idea! PLEX FOR PIZZA!
TECH III MINING SHIPS!
TECH III BATLESHIPS!!! |
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