Pages: 1 2 [3] 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Danel Tosh
EVE Protection Agency Intrepid Crossing
27
|
Posted - 2012.06.11 17:57:00 -
[61] - Quote
Love This Idea! +1 I really hope that CCP will take notice and implement this eventually.
this ship should add more versitility to the Industrial lineup and may help both thwart gankers and get more hisec carebears out into null space. |

MeBiatch
Republic University Minmatar Republic
381
|
Posted - 2012.06.11 20:03:00 -
[62] - Quote
i added this thread to my sig... hopefully ccp picks up on it as its epic... though with the new jesus feature enhanced modular poses this might take a while to make its way to eve online... PLEX FOR PIZZA!
tech III industrial ships! |

Danel Tosh
EVE Protection Agency Intrepid Crossing
27
|
Posted - 2012.06.12 01:28:00 -
[63] - Quote
BUmP!!
keep the discussion rolling so this idea gets the dev attention it deserves :) |

M Overlord
Mirai Yume The Dark Nation
5
|
Posted - 2012.06.12 03:59:00 -
[64] - Quote
I think this is great idea  |

Legion40k
Order of the Silver Dragons Silver Dragonz
1
|
Posted - 2012.06.12 04:00:00 -
[65] - Quote
Wow.. a well thought out concept that doesn't break the 'hulk will always be king' hierarchy and adds a new wave of diversity to dedicated miners
think of the killmails, me likey, this must happen
 |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
63
|
Posted - 2012.06.13 12:22:00 -
[66] - Quote
Stay on the front page. |

Dersen Lowery
Children of Armok Ushra'Khan
36
|
Posted - 2012.06.13 16:36:00 -
[67] - Quote
Supported. |

Forums Terrorist
GoonWaffe Goonswarm Federation
1
|
Posted - 2012.06.14 00:42:00 -
[68] - Quote
This is a fantastic idea, OP. |

Enna Bairelle
Lar Sara Nation
5
|
Posted - 2012.06.15 00:08:00 -
[69] - Quote
+1 to you. But Advanced Spaceship Command V is just too much for a cruisersize ship. Just make the required skills in line with other T3s. |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
82
|
Posted - 2012.06.15 02:24:00 -
[70] - Quote
Enna Bairelle wrote:+1 to you. But Advanced Spaceship Command V is just too much for a cruisersize ship. Just make the required skills in line with other T3s.
That is in line.
Racial cruiser: rank 5 skill Advanced Spaceship Command: rank 5 skill |
|

Jack Carrigan
Order of the Shadow The Revenant Order
681
|
Posted - 2012.06.15 05:22:00 -
[71] - Quote
Still supported!
Also, the Support Tug still needs love. "War is not measured in terms of who wins or loses, who is right or wrong.-á It is measured in terms of who survives." |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
85
|
Posted - 2012.06.16 13:58:00 -
[72] - Quote
Bump. |

MeBiatch
Republic University Minmatar Republic
419
|
Posted - 2012.06.17 19:59:00 -
[73] - Quote
bump... would be nice if a member of ccp or csm commented on this brilliant idea... PLEX FOR PIZZA!
tech III industrial ships! |

Reaver Glitterstim
Dromedaworks inc
147
|
Posted - 2012.06.18 06:38:00 -
[74] - Quote
For starters, this is a really cool post. I've been waiting to see something like this, and it's really neat that you went to the effort to put this all together. However, I have a few issues I'd like to address.
I'd like to see the other roles of industrials fleshed out more in this ship. It's primarily a mining ship, with almost no focus at all on hauling cargo. It does have an option to use mining foreman links, but there is nothing offering bonuses to salvaging, hacking, or archaeology.
Here's an example of possible options:
Industrial Subsystems:
Freight Storage Optimization - 15% increased cargo capacity per level
Covert Ops Reconfiguration - 30% bonus to mining laser yield and +3500m3 ore hold per level; 99.5% reduction in Cloaking Device CPU use; 90 second cloaking activation delay after deactivation of mining laser(s)
Deep Space Extraction - 7.5% reduction in cycle time of gas miners and deep core mining lasers and +2000m3 ore hold per level
Salvage Operations Reconfiguration - 25% bonus to range and towing speed of tractor beams and 5% bonus to salvager access difficulty per level
Defensive Subsystems:
Adaptive Shielding - 5% bonus to all shield resistances per level
Amplification Node - 10% bonus to shield booster effectiveness per level
Industrial Processor - 5% bonus to effectiveness of mining foreman gang links per level; 99% reduction in CPU need for Gang Link modules
Drone Defense Computer - 10% increase in drone hit points and +15m3 drone bay per level; 10% increase in drone damage when drones attack automatically per level (there is no damage bonus when you tell the drones what to attack) *drone bay size increase does not correspond to increased bandwidth
Engineering Subsystems:
Fitting Service Adaptation - 5% reduction in capacitor recharge time per level; can fit fitting service module (high slot) - fitting service module: 10 minute cycle time, ship becomes immobile, consumes liquid ozone, ship has fitting service while module is cycling
Power Core Multiplier - 5% bonus to power output per level
Industrial Field Optimization - 10% reduction in capacitor cost and increased range of mining lasers and gas miners per level
Reserve Power Storage - 5% reduction in capacitor cost of shield boosters and +500m3 capacitor booster charge storage bay per level; -75% powergrid cost to fit capacitor boosters (I imagine this would have much lower powergrid than a normal cruiser--this powergrid cost reduction is aimed at making it reasonable to fit a medium capacitor booster)
Electronic Subsystems:
Scanning Systems Optimization - 5% reduction in cycle time for all scanners per level (includes codebreakers, analyzers, ship scanners, cargo scanners, survey scanners, and the on-board scanner--but not probe scanners or salvagers)
Obfuscation Manifold - 15% bonus to ECM target jammer strength per level
Emergent Locus Analyzer - 10% increase to scan strength of probes per level
CPU Efficiency Gate - 5% increase in ship CPU output per level
Propulsion Subsystems:
Interdiction Nullifier - Immunity to non-targeted interdiction; 850m3 cargohold
Warp Core Magnifier - 10% reduction in penalties for fitting warp core stabilizers per level; +1 warp strength; 2750m3 cargohold
Intercalated Nanofibers GÇô 7.5% increased agility per level; 1875m3 cargohold
Thrust Optimization GÇô 20% bonus to max velocity per level; 50% reduced agility; 50% resistance to stasis webification effect; 3200m3 cargohold
I've made the choice of propulsion system determine the amount of base cargohold you get, with dramatic differences from one choice to the next. Technically you can fit for a large ore bay as well as a large cargohold, but it's probably only good for mining in highsec. And even then you can't mine quite as fast as a retriever--I reduced the mining output of the mining bonus subsystem. I don't think this should be a fast miner at all, at the fastest it should be close to a retriever but less. (I'm talking about the new upcoming retriever) It's real purpose is not as a mining barge but as a tactical miner. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
93
|
Posted - 2012.06.18 12:08:00 -
[75] - Quote
The name of this ship (T3 Industrial) is misleading because I hate how CCP has classified haulers as industrials.
The ship is a T3 miner and will continue to hold that role. I would love to see a line of exploration specialized ships produced by SoE and maybe even a T3, but that is not the purpose of this T3 miner, a ship produced by ORE. |

Reaver Glitterstim
Dromedaworks inc
149
|
Posted - 2012.06.18 17:51:00 -
[76] - Quote
Liliana Rahl wrote:I hate how CCP has classified haulers as industrials. What's wrong with that? I think of industrial ships as all industry-oriented ships, you know pretty much everything non-combat? There could be a much broader spectrum of exploration-oriented ships, but first CCP would have to make a broad spectrum of exploration.
CCP has classified ALL of the following ships as industrials, and rightfully so, as they are all industry ships: Industrials
ORE Industrials
ORE Frigates
Mining Barges
Exhumers
Industrial Command Ships
Capital Industrial Ships
[*] -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
94
|
Posted - 2012.06.18 18:56:00 -
[77] - Quote
Uh....no they haven't.
Notice the skill required for T1 "hauler" ships.
You misunderstood what I was saying. I mean that I dislike how CCP has designated "haulers" with the "racial industrial" skillbooks.
It should be "racial hauler" or something to that effect. Not racial industrial.
With all that said, my original point stands. This is meant to be a dedicated, adaptable mining ship. There are already T2 haulers and I don't really see how T3 haulers could fit to the "versatility" role that T3 is known for. Additionally, I don't really see exploration sort of things as "industrial" and thus are outside the scope of this ship. |

Reaver Glitterstim
Dromedaworks inc
150
|
Posted - 2012.06.18 19:37:00 -
[78] - Quote
Liliana Rahl wrote:It should be "racial hauler" or something to that effect. Not racial industrial. I can agree with that. Calling haulers industrials makes it sound as though industry in EVE is not the fleshed-out world that it is. I think perhaps a long time ago, industry in EVE was much simpler, and maybe the only ships used in industry were industrials and ships that chose to fit mining lasers. And since the latter weren't designed for mining, perhaps they chose to call the haulers industrials because they WERE the industrial ships...back then. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Alkaza Minin
Fractured Core Fatal Ascension
2
|
Posted - 2012.06.18 19:59:00 -
[79] - Quote
i like this idea. Its well thought out, i think it works since theres trade offs between the abilities of the ship, and you cant get the ship past the ore/min of the hulk. One thing that should be added to the trade-offs, which are already well done, is cargo. you have tank, ore yield, and what ill call slipperiness (cloak, interdiction nullifier), but i didnt notice much for the cargo. Add that in addition to what you already have and the ship would be golden, just need the CCP art team to make a ship for it WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

Jing Tian
Brothership Of EVE
0
|
Posted - 2012.06.18 20:12:00 -
[80] - Quote
Support +1 |
|

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
94
|
Posted - 2012.06.18 20:59:00 -
[81] - Quote
Reaver Glitterstim wrote:It just wouldn't be versatile if it was only a mining ship.
Allow me to point out why its a perfectly versatile mining ship.
*Good at general mining + dedicated ore bay *Cloaked miner with decent bonus *Mercoxit miner *Gas harvester *Can provide gang bonuses *Options for various defenses (active tank, buffer tank) *Electronics options (ECM, scanning, defense against jams) *Navigation options (nullifier to get into null sec, mass reduction useful for wormholes, speed and agility)
I'd say its pretty versatile as is without stepping on the toes of any T2 specialized ships (barring gas mining, as there is no T2 ship for gas mining right now). |

Reaver Glitterstim
Dromedaworks inc
150
|
Posted - 2012.06.18 22:16:00 -
[82] - Quote
Liliana Rahl wrote:a short, short list Small minds might think that's versatile. I can already do that many things with a tech 1 ship. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
94
|
Posted - 2012.06.18 23:11:00 -
[83] - Quote
Reaver Glitterstim wrote:Liliana Rahl wrote:a short, short list Small minds might think that's versatile. I can already do that many things with a tech 1 ship.
Please tell me the T1 ship that can do all of those things as well as this ship would be able to.
I'm terribly sorry that this ship doesn't also act as a mass hauler/explorer/ship hangar/Doomsday equipped/fighterbomber spewing salvage boat. |

Reaver Glitterstim
Dromedaworks inc
150
|
Posted - 2012.06.19 01:02:00 -
[84] - Quote
Liliana Rahl wrote:Reaver Glitterstim wrote:Liliana Rahl wrote:a short, short list Small minds might think that's versatile. I can already do that many things with a tech 1 ship. Please tell me the T1 ship that can do all of those things as well as this ship would be able to. I'm terribly sorry that this ship doesn't also act as a mass hauler/explorer/ship hangar/Doomsday equipped/fighterbomber spewing salvage boat.
I underlined what you missed, and I refuse to continue this discussion because it is beneath me. If you want to stop driving people away from debating with you, perhaps you should focus more energy on listening to what the person is saying, and less on trying to force your own ideas across. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Galphii
Sileo In Pacis THE SPACE P0LICE
49
|
Posted - 2012.06.19 02:08:00 -
[85] - Quote
I read this the first time it appeared, and it's no less awesome now. I loves it, it is my... preciousssss  |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
94
|
Posted - 2012.06.19 02:23:00 -
[86] - Quote
Reaver Glitterstim wrote: I underlined what you missed, and I refuse to continue this discussion because it is beneath me. If you want to stop driving people away from debating with you, perhaps you should focus more energy on listening to what the person is saying, and less on trying to force your own ideas across.
Good god you are not very bright are you?
|

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
98
|
Posted - 2012.06.20 13:41:00 -
[87] - Quote
Bump away. |

Labia Nabali
D0W 3O
2
|
Posted - 2012.06.20 21:44:00 -
[88] - Quote
Cliffs at bottom but please read the entirety of my post!
I like this idea a lot. Even carebears need some love, which they should be getting when they make the changes to the current mining barges in addition to the new mining frigate. However, there is one thing that I strongly disagree with and that is the Interdiction Nullifiier subsystem.
It is not because I think that these ships shouldn't be allowed to travel in relative comfort. In fact I think they should be allowed to travel through camps and anchored bubbles just like the other T3s already implemented into the game! (wait wtf is this guy talking about? Didn't he just contradict himself? What a nub!1!1! Gank him!) Well in a sense, but please, keep reading and I will explain why.
Mining ships are very different compared to PVE or PVP ships. A mining fit abaddon is not the same as a mission fit abaddon nor is it even close to a PVP fit abaddon.
Missioning ships for example travel to various systems to find their objective. Once the deadspace pocket is located, they then proceed to destroy mission objectives and return to the mission agent's home.
PVP ships fly around system looking for prey or travel through systems looking for targets to engage. In this sense, PVE and PVP ships are constantly active, flying around trying to accomplish goals. They are not sitting still, fapping to space rocks.
Once a mining ships has found its desired asteroid to consume, it cuts engines, initiates mining lasers, and then proceeds to press play on whatever pornographic video has been selected for that evening's entertainment.
Again, combat ships (whether it is against NPCs or players) are moving objects. Mining ships, are more or less stationary.
If you have every tried to tackle hulks inside a wormhole, then you probably know what I am about to say. Every single time I have gone after a hulk mining at a site inside a wormhole, they are usually fit with at least one Warp Core Stabilizer. I have even found that some have fitted two when looking upon their tangled remains. The only way to ensure that you will tackle hulks mining in a wormhole, is to warp an interdictor on top of them and bubble. If these T3s were immune to said bubbles, they would almost be impossible to catch, much like Captain Jack Sparrow's Black Pearl.
For this reason, I believe that these T3 mining ships, if introduced, should NOT be able to warp from interdictor or heavy interdictor bubbles.
They should be immune to anchored bubbles though, just like the current interdiction nullifier subsystem is.
Maybe rephrase the subsystem to anchored bubble immunity or something along those lines. Maybe even give it a low slot to balance out the fact that it can't warp when inside a interdictor's bubble. None of the interdiction nullifier subsystems have a low slot, so I feel this could help balance that aspect a bit.
If you blindly warp into a hostile system that has a camp AND interdictors, then you should be killed. These are not meant to give you freedom to the entirety of the EVE universe. Being immune to anchored bubbles will help you in a majority of cases, giving you that edge over current mining ships. It will give you the ability to travel more or less, in relative comfort. However, there should still be that risk factor, which is why they should not me immune to interdictors.
Please leave feedback on my thoughts. Fly safe o/
Cliff Notes: 1) +1 in favor of idea 2) Remove interdiction nullifier subsystem 3) Add anchored bubble immunity subsystem (also add 1 low slot) 4) I hope you fall and scrape your shin for not reading my entire post 5) If you did read my entire post, got lost or confused, and then went here for clarity, then I am sorry and I will pray to the loot gods for you on your next big kill |

Reaver Glitterstim
Dromedaworks inc
156
|
Posted - 2012.06.20 21:54:00 -
[89] - Quote
1 3 5 -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Liliana Rahl
Remote Soviet Industries Test Alliance Please Ignore
98
|
Posted - 2012.06.21 00:12:00 -
[90] - Quote
In all the times I've killed hulks in wh space, none have ever had warp core stabs. I disagree entirely that being able to bubble them would be the only way to kill them. You're assuming two things here: 1. that people fit WCS and 2. that people will use the interdiction subsystem when mining.
The interdiction subsystem is an essential component for the ship for those that wish to have a chance at bypassing entry level camps to 0.0, much like many T3 pilots use. |
|
|
|
|
Pages: 1 2 [3] 4 5 :: one page |
First page | Previous page | Next page | Last page |