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Jonny MoJo
Amarr
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Posted - 2008.02.19 19:04:00 -
[1]
Edited by: Jonny MoJo on 19/02/2008 19:06:03 I was thinking perhaps a general discussion is in order over what ship Amarr pilots should use for lvl5's. Lvl5's have respawning neut towers, meaning no capacetor. Trinity now menas neut towers change targets in addition to OMG Neut tower respawn so lvl5's are now broken for Amarr pilots. Gallente Passive tanked, or Caldari Passive tanked or even Minmatar have ships for lvl5's. Amarr do not.
Killing neut tower is useless. It respawns. Having a cap booster is obsolete
Amarr ships do not passive tank or have capless weapons, so what ships are a pro-amarr gang going to use?
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Nova Fox
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Posted - 2008.02.19 19:06:00 -
[2]
Uhm smarts and teamwork?
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Joe Starbreaker
Starbreaker Spaceways
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Posted - 2008.02.19 19:08:00 -
[3]
Most amarr ships have no laser bonuses, so just fit projectiles!
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Julius Romanus
Blood Corsair's Blood Blind
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Posted - 2008.02.19 19:08:00 -
[4]
Archon
Fighters dont use cap ^_^
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Jonny MoJo
Amarr
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Posted - 2008.02.19 19:10:00 -
[5]
Originally by: Julius Romanus Archon
Fighters dont use cap ^_^
No Carriers allowed though jumpgate :(
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.02.19 19:10:00 -
[6]
I've never done a lvl5, but i'm fairley sure a passive shield tanked ship will die quite swiftley once its cap is neuted dry and its hardeners go offline, its not just a question of race, ship, or fitting, its...
Originally by: Nova Fox Uhm smarts and teamwork?
This. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Jonny MoJo
Amarr
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Posted - 2008.02.19 19:14:00 -
[7]
Edited by: Jonny MoJo on 19/02/2008 19:16:55 Edited by: Jonny MoJo on 19/02/2008 19:14:55
Originally by: Alski I've never done a lvl5, but i'm fairley sure a passive shield tanked ship will die quite swiftley once its cap is neuted dry and its hardeners go offline, its not just a question of race, ship, or fitting, its...
Originally by: Nova Fox Uhm smarts and teamwork?
This.
I think you lack smarts. A passive tanked ship uses 0 cap and can recharge as much as gist-x xl booster quite easaly. Even more recharge if you go more expensive than t2 passive tanked drake.
If it is teamwork - I am asking the bloody question in the first post if people whold read it - What amarr ships for lvl5's should a pro-amarr gang use now that respawning neut towers change targets at will?
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Nova Fox
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Posted - 2008.02.19 19:16:00 -
[8]
The neut towers where supposed to be there to prevent solers and yes alot of the passive tanks shield ships do require cap for thier hardeners but they got some amarrdamned slow cap skills, give them a cap buddy they never belly up though, however I doubt a good faction fit drake could handel it.
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.02.19 19:18:00 -
[9]
Originally by: Jonny MoJo Edited by: Jonny MoJo on 19/02/2008 19:14:55
Originally by: Alski I've never done a lvl5, but i'm fairley sure a passive shield tanked ship will die quite swiftley once its cap is neuted dry and its hardeners go offline, its not just a question of race, ship, or fitting, its...
Originally by: Nova Fox Uhm smarts and teamwork?
This.
I think you lack smarts. A passive tanked ship uses 0 cap and can recharge as much as gist-x xl booster quite easaly. Even more recharge if you go more expensive than t2 passive tanked drake.
If it is teamwork - I am asking the bloody question - What amarr ships for lvl5's should a pro-amarr gang use now that respawning neut towers change targets at will?
Mmmmm... is that a 32 cap useage per cycle i see there? -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Jonny MoJo
Amarr
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Posted - 2008.02.19 19:19:00 -
[10]
Originally by: Nova Fox The neut towers where supposed to be there to prevent solers and yes alot of the passive tanks shield ships do require cap for thier hardeners but they got some amarrdamned slow cap skills, give them a cap buddy they never belly up though, however I doubt a good faction fit drake could handel it.
I can tank lvl5 in drake with 0 cap passive fit. I can also tank in passive gallente droneship. I can also passive tank in minmatar ship.
I cannot do in Amarr ship and logistics gets nutered in seconds.
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Jonny MoJo
Amarr
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Posted - 2008.02.19 19:21:00 -
[11]
Edited by: Jonny MoJo on 19/02/2008 19:24:21
Originally by: Alski
Originally by: Jonny MoJo Edited by: Jonny MoJo on 19/02/2008 19:14:55
I think you lack smarts. A passive tanked ship uses 0 cap and can recharge as much as gist-x xl booster quite easaly. Even more recharge if you go more expensive than t2 passive tanked drake.
If it is teamwork - I am asking the bloody question - What amarr ships for lvl5's should a pro-amarr gang use now that respawning neut towers change targets at will?
Mmmmm... is that a 32 cap useage per cycle i see there?
I think you again prove you lack smarts. You do know what a passive hardner is? Ever trained up those passive shield hardner skills to get extra resist out of already decent handers?
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.02.19 19:24:00 -
[12]
Originally by: Jonny MoJo
Originally by: Alski
Originally by: Jonny MoJo Edited by: Jonny MoJo on 19/02/2008 19:14:55
I think you lack smarts. A passive tanked ship uses 0 cap and can recharge as much as gist-x xl booster quite easaly. Even more recharge if you go more expensive than t2 passive tanked drake.
If it is teamwork - I am asking the bloody question - What amarr ships for lvl5's should a pro-amarr gang use now that respawning neut towers change targets at will?
Mmmmm... is that a 32 cap useage per cycle i see there?
I think you again prove you lack smarts. You do know what a passive hardner is?
Shockingly, yes I do, would you like to share this passively hardened (LOL) drake setup that will tank a level 5 mission? Cos I’d really like to see it.  -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Jonny MoJo
Amarr
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Posted - 2008.02.19 19:26:00 -
[13]
Edited by: Jonny MoJo on 19/02/2008 19:27:17
Originally by: Alski Shockingly, yes I do, would you like to share this passively hardened (LOL) drake setup that will tank a level 5 mission? Cos IĈd really like to see it. 
You dont know much about lvl5's, now do you? Have you ever done a post patch lvl5? Pleae tell us with your "smarts" what Amarr gang of ships should use in lvl5?
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Nova Fox
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Posted - 2008.02.19 19:27:00 -
[14]
Edited by: Nova Fox on 19/02/2008 19:28:00 Edited by: Nova Fox on 19/02/2008 19:27:19 active hadeners > passive reinforcers any day of the week the passives are so low even with maxed out skill its barely enough handle lvl4s
Im quite sure stupidity isnt going to complete lvl 5s either jojo
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motomysz
GalMatar Body Politic
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Posted - 2008.02.19 19:32:00 -
[15]
Originally by: Alski
Originally by: Jonny MoJo
Originally by: Alski
Originally by: Jonny MoJo Edited by: Jonny MoJo on 19/02/2008 19:14:55
I think you lack smarts. A passive tanked ship uses 0 cap and can recharge as much as gist-x xl booster quite easaly. Even more recharge if you go more expensive than t2 passive tanked drake.
If it is teamwork - I am asking the bloody question - What amarr ships for lvl5's should a pro-amarr gang use now that respawning neut towers change targets at will?
Mmmmm... is that a 32 cap useage per cycle i see there?
I think you again prove you lack smarts. You do know what a passive hardner is?
Shockingly, yes I do, would you like to share this passively hardened (LOL) drake setup that will tank a level 5 mission? Cos IĈd really like to see it. 
Not everything has to be goddamned solo. Jesus H. Christ. This is an MMO.
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Matalino
Gallente Ki Tech Industries
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Posted - 2008.02.19 19:33:00 -
[16]
Originally by: Jonny MoJo Trinity now menas neut towers change targets in addition to OMG Neut tower respawn so lvl5's are now broken for Amarr pilots.
Was this a stealth change made for lvl5 mission Neut towers, because all the NPC's I have been fighting in level 4 missions work just the same as before. Their first target is their only target.
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Nova Fox
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Posted - 2008.02.19 19:34:00 -
[17]
you know? i dont see an active tanking drake surviving a lvl 5 without help. Max skill Vulture with the shield reist warfare and link implant would make it possible to keep the drake alive provided you sick alot of logistics drones on it. then force the drake to get the attention fo the towers and keep it there. Rest of the fleet goes up and about whiping out the other hostiles.
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.02.19 19:37:00 -
[18]
Originally by: Jonny MoJo Edited by: Jonny MoJo on 19/02/2008 19:27:17
Originally by: Alski Shockingly, yes I do, would you like to share this passively hardened (LOL) drake setup that will tank a level 5 mission? Cos I’d really like to see it. 
You dont know much about lvl5's, now do you? Have you ever done a post patch lvl5? Pleae tell us with your "smarts" what Amarr gang of ships should use in lvl5?
As I said, I’ve never done a level 5, what i have done however is an untold number of 0.0 exploration sites and DED plexs, many of which have respawning neuts, citadel torps and other nastyies, there are plenty of out-of-the-box ways of completing them with just 2 people + 1 alt, usually involving remote repping, passive speed tanking AFs, and probaley lots of warp outs, but for those neut batteries that switch up targets the easyest way is just bring a 4 or more of any races battleships, cap boosters, remote reps and rep drones, and remote energy transfers, its hardly rocket science. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Nova Fox
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Posted - 2008.02.19 19:40:00 -
[19]
Yeah the new deadspaces are instane.
/me Jutters at the Shot taken by a Seige Cannon... 4572 hit, went bbq in 2 vollies.
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Mark Lucius
Kinetic Vector Black Star Alliance
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Posted - 2008.02.19 19:40:00 -
[20]
Originally by: Jonny MoJo Amarr ships do not passive tank or have capless weapons, so what ships are a pro-amarr gang going to use?
Easy.
Amarr gang's best friend. ---
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2008.02.19 19:42:00 -
[21]
Originally by: Jonny MoJo
Originally by: Julius Romanus Archon
Fighters dont use cap ^_^
No Carriers allowed though jumpgate :(
Don't accept the mission if it sends you to high-sec then. Level 5 missions are meant to be done by capital ships, or with coordinated groups of players. If you can do the entire mission solo with a fully-passive drake (which I doubt, I'd like to see your setup), well that's great for you, which brings me to my other point:
If you can fly a drake that can tank level 5 missions, why did you even started this thread anyway? Because you can do the mission in a caldari ship and not in an amarr one? Welcome to EVE. Caldari are (and will probably always be) the best race to run missions in, that's just how it is. Each race has their strong and weak points, Amarr just happen to be weak against energy neutralizers. Either deal with it or train for another race. (which you seemed to have done already)
Looking for queue-free research slots? Click here!
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Nova Fox
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Posted - 2008.02.19 19:44:00 -
[22]
takes about a year to fully specc out a drake, then to have the dps to solo a carrier and her 10 fighters? I dont think so.
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Jonny MoJo
Amarr
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Posted - 2008.02.19 19:46:00 -
[23]
Originally by: Alski
Originally by: Jonny MoJo Edited by: Jonny MoJo on 19/02/2008 19:27:17
Originally by: Alski Shockingly, yes I do, would you like to share this passively hardened (LOL) drake setup that will tank a level 5 mission? Cos IĈd really like to see it. 
You dont know much about lvl5's, now do you? Have you ever done a post patch lvl5? Pleae tell us with your "smarts" what Amarr gang of ships should use in lvl5?
As I said, IĈve never done a level 5, what i have done however is an untold number of 0.0 exploration sites and DED plexs, many of which have respawning neuts, citadel torps and other nastyies, there are plenty of out-of-the-box ways of completing them with just 2 people + 1 alt, usually involving remote repping, passive speed tanking AFs, and probaley lots of warp outs, but for those neut batteries that switch up targets the easyest way is just bring a 4 or more of any races battleships, cap boosters, remote reps and rep drones, and remote energy transfers, its hardly rocket science.
I get 230+/sec recharge on 85% (lowest resist 70% to enemy damagetype) resist to enemy damage type in my 0 cap passive drake with passive hardners. My drake gang can do lvl5's just fine.
I know what i am talking about. And I am saying that Amarr have no lvl5 viable ships. Other races do and either this is a amarr problem or its a lvl5 problem.
Its Amarr ships that I am talking about - You guys think that lvl4 and 0.0 logic applies to lvl5's. It does not and thats why people dont do lvl5's - because the design of them is horribly borked.
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Jonny MoJo
Amarr
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Posted - 2008.02.19 19:48:00 -
[24]
Originally by: Mark Lucius
Originally by: Jonny MoJo Amarr ships do not passive tank or have capless weapons, so what ships are a pro-amarr gang going to use?
Easy.
Amarr gang's best friend.
Uses cap. Perhaps you never read that post patch neut towers cycle at random. I tried to do Amarr lvl5 with one and bang - neut towers change targets after 10 sec to logistics etc. This is post patch behavior.
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.02.19 19:49:00 -
[25]
Really? I was under the impression it was because the rewards suck.  -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
|

Jonny MoJo
Amarr
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Posted - 2008.02.19 19:51:00 -
[26]
Originally by: Tamia Clant
Originally by: Jonny MoJo
Originally by: Julius Romanus Archon
Fighters dont use cap ^_^
No Carriers allowed though jumpgate :(
Don't accept the mission if it sends you to high-sec then. Level 5 missions are meant to be done by capital ships, or with coordinated groups of players. If you can do the entire mission solo with a fully-passive drake (which I doubt, I'd like to see your setup), well that's great for you, which brings me to my other point:
If you can fly a drake that can tank level 5 missions, why did you even started this thread anyway? Because you can do the mission in a caldari ship and not in an amarr one? Welcome to EVE. Caldari are (and will probably always be) the best race to run missions in, that's just how it is. Each race has their strong and weak points, Amarr just happen to be weak against energy neutralizers. Either deal with it or train for another race. (which you seemed to have done already)
Lvl5's dont let captials though mission gates just like lvl4's. I tried it at first so thats why I dont bother.
Now I can do Caldari lvl5's in candari ships. That is not the issue
I am asking how do I do Amarr lvl5's in amarr ships?
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Mark Lucius
Kinetic Vector Black Star Alliance
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Posted - 2008.02.19 19:59:00 -
[27]
Edited by: Mark Lucius on 19/02/2008 19:59:24
Originally by: Jonny MoJo Uses cap.
Use two.
Originally by: Jonny MoJo Perhaps you never read that post patch neut towers cycle at random. I tried to do Amarr lvl5 with one and bang - neut towers change targets after 10 sec to logistics etc. This is post patch behavior.
Finally. Semi-smart AI ---
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Nova Fox
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Posted - 2008.02.19 20:00:00 -
[28]
Bring a Jammer, so if they cycle targets you can prevent a complete drain on the partner or you can sensor dampen them to heck and keep out of range?
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Mark Lucius
Kinetic Vector Black Star Alliance
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Posted - 2008.02.19 20:23:00 -
[29]
Use more friends till you can complete the mission. It's not rocket science. ---
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Jonny MoJo
Amarr
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Posted - 2008.02.19 20:29:00 -
[30]
Originally by: Mark Lucius Use more friends till you can complete the mission. It's not rocket science.
its not rocket science but you prove that you perhaps need brain surgery.
I have already saud I have no problems doing lvl5's with Caldari, Minmatar or Gallente. I am asking how the hec are you ment to do Amarr Lvl5's with Amarr ships?
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