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Hans Angry
Caldari AirHawk Alliance Ministry Of Amarrian Secret Service
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Posted - 2008.02.22 06:32:00 -
[31]
Edited by: Hans Angry on 22/02/2008 06:32:42 /signed for the second post in the thread, and the main one too
yeah, i was going to train up to use a pretty sick tempest, then i noticed that gallente did far more damage and well, guess where i am now Sig removed, lacks Eve-related content. And it was ten times too big :p If you would like further details please mail [email protected] - Cortes
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Corstaad
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Posted - 2008.02.22 06:35:00 -
[32]
Rolling Minny I knew there BS's aren't king crap(:/). That said they have tyhpoon, the sp mobile. Tempest a solid fleet ship. The maelstrom the tweak ship. Minnys have a rp/ingame value to them which happens to be there balance.
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Stork DK
Synthetic Frontiers
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Posted - 2008.02.22 07:46:00 -
[33]
Not too sure about another turret slot, but it definatly need either a Med or a Low slot. Your epeen is too large. Please resize it to a maximum of 24" with the mass size not exceeding 24000 kilograms. If you would like to know how please mail [email protected] |

Shardrael
Caldari AWE Corporation Intrepid Crossing
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Posted - 2008.02.22 08:29:00 -
[34]
Originally by: Xequecal
Originally by: IamBen for the price, its fine as is. Its damage output is already outstanding, i think 7 turrets would definitely make it overpowering. (I have BS 5 in every race so dont call me a minmatar hater, i love them )
Outstanding? It does less DPS than every other battleship in the game, (I just know some smartass is going to mention the Scorpion here) including the Typhoon.
umm I am pretty sure it outdamages an apoc in close range stuff
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Corstaad
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Posted - 2008.02.22 08:44:00 -
[35]
Alot of this sounds abit like amarr gripes .
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kessah
Blood Corsair's Blood Blind
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Posted - 2008.02.22 09:17:00 -
[36]
a general boost in stats would be better, a 7th turret slot is prolly to overpowered.
More cap, armour/shield HP, larger drone bay? just a couple suggestions...
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Testpilot XY
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Posted - 2008.02.22 10:20:00 -
[37]
Give the Tempest another turret and it will do more Turret damage than any other ship
compare weapon damage (without drones):
all ships with 3 x damage mods
Tempest: 7x 800mm autocannons (Hail) 970 DPS; (Barrage) 760 DPS Raven: T2 siege launcher (rage) 990 DPS; (Javellin) 697 DPS Megathron: 7 x neutron blasers (void): 949 DPS; (Null) 745 DPS Abaddon: 8x mega pulses (conflag): 929 DPS; (Scorch) 730 DPS
...this would be way overpowert for capless weapons!
and this:
New Tempest: 7x 1400mm Artillery (Tremor): 369 DPS; 3800 alpha strike Rokh: 8x 425mm railguns (spike): 285 DPS; 1597 alpha strike Megathron: 7x 425mm rails (spike): 312 DPS; 1747 alpha strike Apoc: 8x Tachyons (Aurora): 357 DPS; 2600 alpha strike
all ships with 2 damage mods
I think the "new" tempest would be overpowert with arties too (more damage than most fleet ships; no cap use, best alpha)
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NateX
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2008.02.22 11:08:00 -
[38]
Originally by: Testpilot XY Give the Tempest another turret and it will do more Turret damage than any other ship
compare weapon damage (without drones):
all ships with 3 x damage mods
Tempest: 7x 800mm autocannons (Hail) 970 DPS; (Barrage) 760 DPS Raven: T2 siege launcher (rage) 990 DPS; (Javellin) 697 DPS Megathron: 7 x neutron blasers (void): 949 DPS; (Null) 745 DPS Abaddon: 8x mega pulses (conflag): 929 DPS; (Scorch) 730 DPS
...this would be way overpowert for capless weapons!
aahhhhh okay, thats why they changed the siege launchers to use cap right??
R0ADKILL-killboard | Give the tempest 7 turret slots! |

Jeetah
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Posted - 2008.02.22 11:22:00 -
[39]
/signed the OP (at least the Fleet issue needs it badly) |

Testpilot XY
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Posted - 2008.02.22 11:29:00 -
[40]
Originally by: NateX
Originally by: Testpilot XY Give the Tempest another turret and it will do more Turret damage than any other ship
compare weapon damage (without drones):
all ships with 3 x damage mods
Tempest: 7x 800mm autocannons (Hail) 970 DPS; (Barrage) 760 DPS Raven: T2 siege launcher (rage) 990 DPS; (Javellin) 697 DPS Megathron: 7 x neutron blasers (void): 949 DPS; (Null) 745 DPS Abaddon: 8x mega pulses (conflag): 929 DPS; (Scorch) 730 DPS
...this would be way overpowert for capless weapons!
aahhhhh okay, thats why they changed the siege launchers to use cap right??
hmm.. Torpedos need target painters for full damage autocannons NOT (even against BS: 450m expl. radius for T1; and 540m for rage torps)
fitting autocannos on a tempest is much easier than fitting siege launchers an a Raven... and yes passive tanked ravens are overpowert but that¦s no reason to do the same with the tempest
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Spaced Skunk
9omH
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Posted - 2008.02.22 11:38:00 -
[41]
Edited by: Spaced Skunk on 22/02/2008 11:39:04 I fly Minmatar and from first impressions and long term impressions of the ship, it doesnt need a 7th turret point.
I can fit a shield tanked gank Tempest and (just throwing up my setup on EFT) I do 1207 dps, which when compared to the other tier 2 battleships, its about right.
Now I think here in lies the problem, when you try to include a tank, electronics and weaponary on the ship. With only 6 lows its tank isnt too good, and it doesnt leave room for just a single gyro, and when compared to its other close range counterpart the megathron its outclassed in every single way apart from its speed.
My suggestions to boost the ship:
- Bigger drone bay (Possibly 125m3 bandwidth?) - More armour HP - Some more CPU
I completely disagree with the 7 turrets, this suggestion is dream world material tbh, this would overpower it, and would make a MONSTER fleet ship.
To Spawny, a great guy, a great laugh. Rest in peace buddy.
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Julio Torres
Phantom Squad Insurgency
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Posted - 2008.02.22 12:08:00 -
[42]
7th turret on pest would make it overpowered with a good margin.
Scan Resolution and Agility boost, would fit it perfectly. Make it the perfect BS for piracy/roaming
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DennoTheHunter
Caldari Kernkraft 400 R-I-P
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Posted - 2008.02.22 12:21:00 -
[43]
Following EFT with max skills, using 800mm ac's with hail and siege launchers with Caldari navy torps, and fitting 4x gyros, the dps gain in replacing a siege launcher with an ac is only 75 dps. Hardly overpowered... _____________________
If I am in a fair fight.... Something went wrong! |

Leandro Salazar
The Blackguard Wolves Black Star Alliance
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Posted - 2008.02.22 12:21:00 -
[44]
Nothing wrong with the standard Tempest imho. But the fleet one definitely should get that 7th turret.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Drek Grapper
Minmatar
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Posted - 2008.02.22 12:34:00 -
[45]
So basically we are all agreed that the Pest needs some sort of buff...just not a 7th Turret. I can live with that. There have been some good tweaks suggested in the thread...i like the agility or an extra low or med slot myself.
Lets see if we can come up with something that everyone can agree on and see if it gets us anywhere with the Devs. 
--------- I had something important to put here but CCP decided in thier infinite wisdom to keep this space as small as possible. Thanks. |

Twin blade
Minmatar The Triangle Exa Nation
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Posted - 2008.02.22 12:44:00 -
[46]
I hardly think it been the most powerfull turret battleship would make it overpowerd given how its got a weaker tank.
Then you need to take in to account it will be in fall off around 95% of the time and so losing a fair ammout of damage i belive it would be balanced. Death is great rember where all dying to get there. |

Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2008.02.22 12:44:00 -
[47]
Agility and Scan resolution!!!
That is all we need! Would make tempest the prime pirate and roaming battleship. Something that would be great to add, sine we need to rescue the old times when we had roaming battleships, not only nano ships.
Please CCP, this is ultra simple to do, 100% safe from creating any unbalance, and would make so many people happy.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2008.02.22 12:59:00 -
[48]
Well, it's not a horrible ship. But it can't compete with the other battleships in the tank/gank role. I kinda like the Tempest as it is. It's got those nifty utility slots and the room to fit em. Like the swiss army knife of gang warfare.
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The crablitt
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Posted - 2008.02.22 13:07:00 -
[49]
OK see heres what I think, the problem with DPS lies in with the actual autocannons.
For instance compare all tier 2 battleships in relevance to thier theoretical gun/missile ammount (level 5 BS). With BS 5: Raven - 7.5 Apoc - 8 Megathron - 8.75 Tempest - 9.375
And there you have it, Tempest has the highest, now take drone bay into condideration, all but the Mega have 75m3 bandwitdt, so lets add slightly more to that mega gun ammount, say 9. However the tempest unlike the raven/mega has a very feasable ability to add launchers to its last highs (I hardly ever see ravens with guns in the last 2 highs, and I never see a mega with a launcher in the last high).
Thus this Tempest argument should be switched to a large autocannons need boosting thread, because in my eyes it clearly not the ship.
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Trojanman190
Yultani Advanced Research and Reproduction
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Posted - 2008.02.22 14:54:00 -
[50]
Originally by: The crablitt OK see heres what I think, the problem with DPS lies in with the actual autocannons.
For instance compare all tier 2 battleships in relevance to thier theoretical gun/missile ammount (level 5 BS). With BS 5: Raven - 7.5 Apoc - 8 Megathron - 8.75 Tempest - 9.375
And there you have it, Tempest has the highest, now take drone bay into condideration, all but the Mega have 75m3 bandwitdt, so lets add slightly more to that mega gun ammount, say 9. However the tempest unlike the raven/mega has a very feasable ability to add launchers to its last highs (I hardly ever see ravens with guns in the last 2 highs, and I never see a mega with a launcher in the last high).
Thus this Tempest argument should be switched to a large autocannons need boosting thread, because in my eyes it clearly not the ship.
Tiz what I've been saying. How can a ship with two damage abilities on it not even come close to the dps of a ship like a mega? It should NOT do more dps, it has capless weapons (although wtf is the point with our crapy cap?) but it should do a very similar amount of dps.
Maybe the issue is with 800mm cannons. They give barely any dps advantage over 650s but are harder to fit and have cruddy tracking. We fight in falloff so maybe not change the damage on 800s but give them a +25 - 50% falloff bonus for using them. And I also have a problem with the 'we fight in falloff' bit. Battleships are just to heavy to kite our oponents successfully, especially when its a gang engagement and you are tackled. Staying at 25km on a target just is not as feasible as people make it sound on the forums.
Also, we aren't remembering artillery. A good fleet setup for a pest gets about 160km optimal with about 45km fallof. Every other race has a ship that gets its optimal to around 190km. That means in the majority of fleet engagements these days a good fleet will be warping in at a range that makes the t2 fit, end-game, fleet sniper tempest completely obsolete. It has shorter targeting range so it needs to fit 3 sensor boosters that end up giving it a range far greater than its guns are even effective at and the mighty alpha that it once had is not only worthless with the hp buffs, but isn't even the best alpha anymore in the face some amarr ships.
Again, we supposedly fight in fall off, so make the falloff on artillery twice what it is now so we can effectively compete in fleet battles without being laughed at for our cruddy range.
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whoyoulookingat
Caldari School of Applied Knowledge
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Posted - 2008.02.22 16:10:00 -
[51]
Just change the current 5% Large projectile damage per BS level to:
5% Large Artillery Damage & 8% Large AC damage per BS level
Stops the Arties from being overpowered & brings the AC's up to par. As we fight in falloff we never get the true DPS out of the AC guns that all the EFT warriors seem to keep spouting on about anyway ! _____________________________________
Someone's swiped my avatar!!!
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Leandro Salazar
The Blackguard Wolves Black Star Alliance
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Posted - 2008.02.22 16:14:00 -
[52]
This is funny actually. With ACs, the dps isn't even that bad, considering it is a capless weapon with some decent range potential (New torps notwithstanding, but I for one didn't ask for that boost and would not mind at all if they took it back). But with Arties, the dps is truely horrible, even for capless weapons. If anything needs a boost, it is large arties!
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Pavlinka
Minmatar
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Posted - 2008.02.22 16:25:00 -
[53]
Wtih bosting Large ammo we will get boost to both. Arties and AC's too. So let's boost them just a bit and damage multiplier/rof on large arties...  Pavlinka & Pavlinecka
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Trojanman190
Yultani Advanced Research and Reproduction
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Posted - 2008.02.22 16:38:00 -
[54]
Edited by: Trojanman190 on 22/02/2008 16:41:57 Ugh I don't understand why everyone is throwing the capless arguement every which way. Most peeps use cap boosters these days and ways AND minmatar ships have less overall capacitor BECAUSE the weapons don't use cap. What does this mean? We don't have enough cap to tank. Our guns' capless firing is balanced at the ship level by our ships having cruddy capacitors, why are they doubly balanced by having cruddy damage? Wait wait, another balance, we fight in falloff so we rarely ever even max out that crap damage anyways.
So, our weapons get a perk and are balanced with three negatives? How is that fair?
Lets suppose our weapons took cap. Would boosting all minmatar ships capacitors solve the problem? Nope. They still do awful damage now for seemingly no apparent reason. The fact that the guns are capless is more of a gimmick than actually 'omg you have such an advantage' benefit.
Blasters = insane damage (and decent damage AND range with null) Pulse Lasers = optimal optimal optimal (45km without optimal bonuses!) Autocannons = uh, they don't need cap?
Also, have you seen that joke of an ammo hail? Our guns don't need cap? To bad that LOWERS OUR CAP RECHARGE. So wouldn't that equate to the ammo taking cap? I'm not even going to mention the 3km optimal and 10km falloff of that joke of an ammuniton.
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Pavlinka
Minmatar
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Posted - 2008.02.22 17:29:00 -
[55]
Originally by: Trojanman190 ...
QFT Pavlinka & Pavlinecka
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.02.22 23:22:00 -
[56]
Originally by: whoyoulookingat
As we fight in falloff we never get the true DPS out of the AC guns that all the EFT warriors seem to keep spouting on about anyway !
You know your fall off is already taken into consideration while determining AC dps balance. You know why you cant have exact same performance as lasers? BECAUSE ACS DONT USE CAP. Its balanced. -------------------------------------- The Inquisition III - Relentless Retaliation |

Happster
Polaris Project
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Posted - 2008.02.22 23:24:00 -
[57]
Originally by: Testpilot XY Give the Tempest another turret and it will do more Turret damage than any other ship
compare weapon damage (without drones):
all ships with 3 x damage mods
Tempest: 7x 800mm autocannons (Hail) 970 DPS; (Barrage) 760 DPS Raven: T2 siege launcher (rage) 990 DPS; (Javellin) 697 DPS Megathron: 7 x neutron blasers (void): 949 DPS; (Null) 745 DPS Abaddon: 8x mega pulses (conflag): 929 DPS; (Scorch) 730 DPS
...this would be way overpowert for capless weapons!
This is wrong info! AC with Hail is not a capless weapon!
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.02.22 23:32:00 -
[58]
Originally by: Happster
Originally by: Lyria Skydancer
Originally by: Happster
This is wrong info! AC with Hail is not a capless weapon!
excuse me? what?
I sugest you read up on the penalties on the Hail Ammo 
1. No one uses hail
2. Just because youre using Hail doesnt mean that your weapons can cap you out, wich can be the case for lasers and blasters: So no, AC HAIL DOESNT USE CAP. -------------------------------------- The Inquisition III - Relentless Retaliation |

Happster
Polaris Project
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Posted - 2008.02.22 23:38:00 -
[59]
Originally by: Lyria Skydancer
Originally by: Happster
Originally by: Lyria Skydancer
Originally by: Happster
This is wrong info! AC with Hail is not a capless weapon!
excuse me? what?
I sugest you read up on the penalties on the Hail Ammo 
1. No one uses hail
2. Just because youre using Hail doesnt mean that your weapons can cap you out, wich can be the case for lasers and blasters: So no, AC HAIL DOESNT USE CAP.
If no one use Hail, why use Hail as the mesurment on how much dps the AC do Maybe theres a reason why ppl dont use Hail? uh?
If Hail do affect your cap, it do turn AC's in to cap guns. I know, its not the same as with blasters nor lasers. But still, to say it use nor affect Cap at all is flat out lie.
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.02.22 23:45:00 -
[60]
Originally by: Happster
If no one use Hail, why use Hail as the mesurment on how much dps the AC do Maybe theres a reason why ppl dont use Hail? uh?
If Hail do affect your cap, it do turn AC's in to cap guns. I know, its not the same as with blasters nor lasers. But still, to say it use nor affect Cap at all is flat out lie.
Lasers dont really use conflag and blasters dont use void, what else is new. Youre not the only race with crap T2 ammo. Thats no argument.
Its still a capless weapon. If you get neutralized it doesnt matter if youre cap recharge is 1 cap per 1 year you can still fire your guns. Anywhere outside fantasy land that is a CAPLESS WEAPON. -------------------------------------- The Inquisition III - Relentless Retaliation |
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