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Cipher7
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Posted - 2008.03.03 12:28:00 -
[1]
Some practical advice.
Set Goonfleet to -5 standings, tweak your Overview so that ppl with -5 show up with a red minus in local.
Now. Keep local open. Scroll through periodically to scan for red minuses. Anytime local pop jumps, you scan for hostiles.
Don't mine from the warp-in point. Move to the edge and mine from there. That way if they warp in on you, they're at least 20-30 kliks out, so you have time to warp out, especially if you're...
Aligned. Align to a celestial object. A planet. A gate. A station. Anything. Align to it, so if necessary you can warp away.
If you're a miner you REALLY should consider joining a 0.0 entity, most of em would love to have you, the money's way better, and the physical risks are comparable to highsec mining.
Put it this way, you're already getting ganked in highsec for a crummy 3 mil an hour.
If you're gonna get ganked, do it for 25 mil an hour.
Ya dig?
Also wouldn't it be a form of poetic justice to end up supplying minerals to an alliance that's killing Goons?
The only reason they're coming after you is they're frustrated fighting BoB.
Its like the guy who gets whooped by another guy in a bar, and goes home to beat his wife.
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Cipher7
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Posted - 2008.03.03 17:40:00 -
[2]
Deny insurance claims for Concord kills.
Sucks we have to go down this path due to rampant abuse of hisec mechanics, but I really see no other option.
Hisec is not supposed to be more dangerous than 0.0, for that matter 0.0 is not supposed to be safer than 0.4, the risk/reward is supposed to scale, thats how we protect noobs in this game and ensure that everyone gets a level of risk they are comfortable with, corresponding to an appropriate reward for taking more risks.
Eve right now serves %10 of the players at the expense of the other %90.
I look forward to a little balance in the game mechanics.
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Cipher7
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Posted - 2008.03.03 18:15:00 -
[3]
Originally by: An Anarchyyt
Lets assume for a minute, that your ridiculous rabble is true, where exactly is it said that low-sec is not meant to be more dangrous than 0.0?
I dunno, maybe the words in the top left corner of the screen where it says, "SECURITY LEVEL"
So higher security is supposed to mean more dangerous right?
From the Official Eve Player Guide :
Space consists of star systems. Each of these is assigned a security rating, from 0.0 (Lawless) to 1.0 (Secure).
You could imagine the EVE galaxy as a flower, where the secure Empire space is the middle of the flower and the outer lawless regions are the leaves.
The ultimate goal in EVE is power. It can be power over the market, military dominance, financial power, or political power. These are all achievable in EVE at degrees varying from local system, regional level, or even universe-wide. EVE caters to many different play styles, ranging from the hard core combat commander to the patient miner
New Player Protection
New characters enter the EVE world in high security areas of space, heavily guarded by police ships and sentry guns.
Making Money
Mining
There are many forms of mining, ranging from solo prospecting to large scale strip mining by industrial corporations. The latter requires considerable planning and coordination, but solo mining does not require much skill or knowledge. That sounds like the perfect job for you! Don't worry; every dashing space hero and galactic corporate mogul had to start somewhere.
A suitable system for launching your new mining career should meet the following criteria:
* Be 1.0 to 0.8 security.
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Cipher7
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Posted - 2008.03.03 18:26:00 -
[4]
Edited by: Cipher7 on 03/03/2008 18:26:47 The core issue :
The ultimate goal in EVE is power. It can be power over the market, military dominance, financial power, or political power.
CCP claim to have a game for all playstyles, but really there is only 1 playstyle.
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Cipher7
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Posted - 2008.03.03 18:29:00 -
[5]
Originally by: flakeys
Lol just LOL ...
Yeah I lol'd too.
They should advertise the game with "b*tch we gonna gank you!" because that's really more accurate and honest than "Eve is a world where everybody can pursue their own playstyle blah blah blah."
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Cipher7
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Posted - 2008.03.03 18:53:00 -
[6]
Originally by: flakeys Why not make it all 0.0 then?
Bingo.
Lets cut out the cutesy "sandbox world where all playstyles are possible" crap.
Make the whole thing 0.0 and lets do away with the false advertising.
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Cipher7
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Posted - 2008.03.03 18:59:00 -
[7]
Originally by: Nasta443
Originally by: Cipher7
From the Official Eve Player Guide :
Hey can you post something about epic massive fleet battles too?
I will, just as soon as epic massive fleet battles become possible.
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Cipher7
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Posted - 2008.03.03 19:02:00 -
[8]
Originally by: Nasta443
Well then. If you don't have time to play the game you'd be better off canceling. Cuz 20 minutes in eve aint even foreplay.
Yeah you're right, I think %90 of Eve should just consider canceling.
Because if you're not unemployed and obese, you're just not hardcore enough to hang.
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Cipher7
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Posted - 2008.03.03 22:41:00 -
[9]
Remember when Privateers first came out and started abusing the wardec mechanics?
All the "hardcore 0.0 PvP'ers" started whining like children "boo hoo I cant get my hauler full of Zyd to Jita"
And what did CCP do, they tweaked it.
Same thing here.
If you are against what the Goons are doing, then do it yourself, do more of it, make it your mission in life to abuse the game mechanics, grief all the new customers out of the game, grab the economy by its nipels and squEEEEzzze.
CCP will take notice.
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Cipher7
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Posted - 2008.03.03 23:58:00 -
[10]
Originally by: Aprudena Gist
people who fly hulks are by no means new players.
If it can be done to a hulk it can be done to a bantam.
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Cipher7
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Posted - 2008.03.04 00:45:00 -
[11]
Originally by: Doonoo Boonoo
Originally by: Cipher7
Originally by: Aprudena Gist
people who fly hulks are by no means new players.
If it can be done to a hulk it can be done to a bantam.
Are GS ganking Bantams or BSs or Cruisers or Destroyers?
Its not like Bantams haven't been ganked before.
Who cares about GS, this post is about the disease not the symptom.
Put it this way, ppl say "Concord provides consequences, not safety"
Insurance pays out, so there is no consequence.
You lose your ship, so what, you go buy another one with insurance, it's like free rookieships.
Where's the Concord consequence? There is none.
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Cipher7
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Posted - 2008.03.04 00:50:00 -
[12]
Originally by: Spacy Tracy
Quote: And who cares if CCP loses customers.
It's all a matter of scale. Eventually, CCP will care. Then they have to start making hard choices. Again, I ask, when it becomes hard-choice time, would you rather have them making the game-mechanic-altering warhammer of a choice (ie, your Privateer example), or would you rather have them do a one-off that punishes a very specific instance?
A stitch in time saves nine.
There comes a point where a small problem becomes a big problem, there comes a point where 1000 subscriptions turns into 100,000 subscriptions.
The "I don't care" ideology works both ways, let Eve die then, I don't care either.
But guess who cares. CCP.
And I believe they will try to nip it in the bud.
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Cipher7
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Posted - 2008.03.05 03:09:00 -
[13]
Originally by: Zantrei Kordisin
I'm pretty certain that CONCORD is there to like, provide consequences to actions, not to prevent the actions from taking place. Else, it would have been designed differently.
Suicide ganking has no consequences.
Use T1 ship. Insurance pays you. You buy another.
No consequences.
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Cipher7
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Posted - 2008.03.05 03:41:00 -
[14]
Originally by: Sarakiel
By your logic flying a covetor has no consequences either.
If it was insurable that would be true.
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Cipher7
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Posted - 2008.03.05 03:43:00 -
[15]
Originally by: cal nereus More ships are destroyed in empire than in 0.0. So, I suspect more hulks are destroyed in empire than in 0.0 too. I'm calling it now. I have no facts or figures to back it up, but none of you cares about that, so I'm safe. 
Open your map.
Set it to "ships destroyed in last 24 hours"
See the giant red blob in the middle?
That's hisec.
Now look at 0.0
See how it's nice and clear?
0.0 is as safe or safer than "high sec."
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Cipher7
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Posted - 2008.03.06 19:22:00 -
[16]
Quotes from this article .
"The ability to inflict that huge amount of actual, real-life damage on someone is amazingly satisfying" says Houston. "The way that you win in EVE is you basically make life so miserable for someone else that they actually quit the game and don't come back."
"EVE is the only game I can think of in which morale is an actual quantifiable source of success," Houston says. "It's impossible to make another person stop playing or quit the game unless their spirit is, you know, crushed." And what makes the Goons' spirit ultimately uncrushable is knowing, in the end, that they're actually playing a different game altogether. As one GoonFleet member's online profile declared, "You may be playing EVE Online, but be warned: We are playing Something Awful."
Okay I don't practice the above viewpoints but I do %100 understand and respect it.
In a way yeah I guess it's "anti-civilization", but in a way it's also enlightened, I mean people shouldn't be taking a video game so seriously that they're emotionally crushed when their ship dies.
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Cipher7
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Posted - 2008.03.07 00:37:00 -
[17]
Originally by: Mith Dahn
Anything that is actually worth anything in real life provokes an emotional response. The increase in blood pressure and adrenaline you get from being griefed and or griefing is an emotional response, this is what CCP relies on for money, because its the only emotional response that they can exploit yet do not have to create.
A traditional PVE MMO has to PRODUCE content to make your blood pressure rise.
The limitation is that nobody can write a book faster than you can read it. Nobody can create a gorgeous dungeon with dragons and other cool stuff faster than a player can run that dungeon.
You do the dungeon once, twice, three times, its no longer entertainment.
They just can't keep up. 1 month after an expansion is out, people have already shredded it, so games like WoW have to increase the "grind" factor to slow people down, to make them farm keys, farm key fragments, farm rats bats cats to get the components needed to be teleported into the dungeon to play it.
That's why PvP is the wave of the future. You don't have to write content. You don't have to create a dungeon with dragons.
You just have to create a framework.
WoW is an amusement park.
Eve is a large warehouse with broken glass and cigarette butts on the floor, with gangs of european soccer hooligans running around carrying bats to beat the schit out of each other.
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Cipher7
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Posted - 2008.03.07 00:45:00 -
[18]
Originally by: MISERY MAKER
3) What is with the Allah propaganda? These guys are not Islam.........why the pushy religious aspect?
I'm sure Isiah Houston has accepted Allah in his heart.
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Cipher7
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Posted - 2008.03.07 11:32:00 -
[19]
Originally by: CopyCatz Edited by: CopyCatz on 07/03/2008 08:37:22
Originally by: Cipher7
Originally by: MISERY MAKER
3) What is with the Allah propaganda? These guys are not Islam.........why the pushy religious aspect?
I'm sure Isiah Houston has accepted Allah in his heart.
You know, with the state of the world today, all it needs is some link on a busy islamic forum about the fun that is made here of their religion, and suddenly we have real life suicide ganks at penn state... maybe it would also be "fun to force CCP's hand" on that?
I'll opine any way I like about any religion.
And any who would wish to do me violence for it are welcome to try.
I happen to like Islam. And I happen to think ganking miners in highsec jives closely with Jihad. Nothing wrong with it.
Carry on.
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Cipher7
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Posted - 2008.03.07 11:33:00 -
[20]
Originally by: Scrutt5 Edited by: Scrutt5 on 07/03/2008 11:24:59 Not frequenting high sec much I wasn't aware of the goons "Jihad" killboard.
Made me laugh.
Why shouldnt empire miners start wising up and start playing the game with an element of risk. Set standings and dock if they come into system. Eve has always been about risk v reward, you in a ship that can pull loads of ore (reward) looks like you now have an element of risk.
Edited: Poor typing
Risk in suicide ganking and receiving insurance?
None.
Carry on.
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Cipher7
Sebiestor tribe
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Posted - 2008.03.17 05:55:00 -
[21]
Arnold Schwartzeneggar in Kindergarten Cop voice : SHUT UUUUUUUUUUUUUUUUUUUUUP
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