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Checkinitout
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Posted - 2008.03.06 22:07:00 -
[1]
So yeah just started and I was just wonder what each of the races specialized in...
From what i understand Gallante = Drones Minmitar = Speed?
someone explain to me please =[
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Andrue
Amarr Federation Of Space Loonies Culture Shock Initiative
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Posted - 2008.03.06 22:11:00 -
[2]
Edited by: Andrue on 06/03/2008 22:12:59
Originally by: Checkinitout So yeah just started and I was just wonder what each of the races specialized in...
From what i understand Gallante = Drones Minmitar = Speed?
someone explain to me please =[
No race specialises in anything really. When you create a character the race determines where the initial skill points appear (ie;Amarr start off with skills to fly Amarrian frigates) but after that you are free to train any skill you want without penalty.
Race just gives you a bit of a leg up in a certain direction, that's all. -- (Sarcastic mission running veteran)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Checkinitout
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Posted - 2008.03.06 22:13:00 -
[3]
well obviously they have to specialize in somthing due to ship attributes yes? does it go any deeper than ship attributes?
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Andrue
Amarr Federation Of Space Loonies Culture Shock Initiative
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Posted - 2008.03.06 22:16:00 -
[4]
Edited by: Andrue on 06/03/2008 22:18:48
Originally by: Checkinitout well obviously they have to specialize in somthing due to ship attributes yes? does it go any deeper than ship attributes?
It doesn't even go that deep.
All that happens when you create a char is that you get to spend a certain number of skillpoints before you enter the game. The skills available at that time are different for each race. Once you've been 'born' you are free to train any skill from any shop and you'll get as much benefit from that skill as anyone else.
An Amarrian starts off with Amarr frigate skills so that gives them an advantage with amarrian ships compared to a Caldarian. But any pilot can train Amarrian frigates and Amarrian Frigate V gives everyone the same benefits.
I'm Amarrian but a couple of years ago I started training Caldari. I am now an expert in both race' ships and can fly either without any penalty. -- (Sarcastic mission running veteran)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Checkinitout
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Posted - 2008.03.06 22:18:00 -
[5]
i see.. thank you =]
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The Herrick
Gallente SniggWaffe
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Posted - 2008.03.06 22:20:00 -
[6]
Well individual characters only influence attributes and the first 800k sp in skills.
Ships however it's generally.
Gallente: Close range high damage blaster combat, armor tanking, drones, sensor dampening.
Caldari: Missiles and long range railguns, shield tank, ECM
Amarr: Lasers and close range missiles (khanid T2 only), capacitor warfare, SUPERB armor tanking, tracking disruptors.
Minmatar: Very fast ships, mixed damage from guns/drones/missiles, mixed shield and armor tanks, target painting
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff.
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Madla Mafia
The Dead Man's Hand
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Posted - 2008.03.06 22:49:00 -
[7]
Edited by: Madla Mafia on 06/03/2008 22:49:10 Let me fix it for you:
Originally by: The Herrick
Gallente: Close range high damage blaster combat, armor tanking, drones, sensor dampening.
Caldari: Missiles and long range railguns, shield tank, ECM
Amarr: 20% bonus to sucking on all ships per level.
Minmatar: Very fast ships, mixed damage from guns/drones/missiles, mixed shield and armor tanks, target painting
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Amarr - getting screwed since 2005. |

Alyth
Gallente The Scope
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Posted - 2008.03.06 23:08:00 -
[8]
Originally by: Madla Mafia Edited by: Madla Mafia on 06/03/2008 22:49:10 Let me fix it for you:
Originally by: The Herrick
Gallente: Close range high damage blaster combat, armor tanking, drones, sensor dampening.
Caldari: Missiles and long range railguns, shield tank, ECM
Amarr: Have no ships that actually suck, people who don't fly them just like to whine about them
Minmatar: Very fast ships, mixed damage from guns/drones/missiles, mixed shield and armor tanks, target painting
Fixed the fix. -------------------------------------------
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Sleepkevert
Rionnag Alba Triumvirate.
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Posted - 2008.03.06 23:23:00 -
[9]
Originally by: Alyth
Originally by: Madla Mafia Edited by: Madla Mafia on 06/03/2008 22:49:10 Let me fix it for you:
Originally by: The Herrick
Gallente: Close range high damage blaster combat, armor tanking, drones, sensor dampening.
Caldari: Missiles and long range railguns, shield tank, ECM
Amarr: Will have no ships that actually suck after trinity 1.1, people who don't fly them just like to whine about them
Minmatar: Very fast ships, mixed damage from guns/drones/missiles, mixed shield and armor tanks, target painting
Fixed the fix.
Fixed the fixed fix. _
Sign my sig! |

Malcanis
R.E.C.O.N. Black-Out
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Posted - 2008.03.06 23:32:00 -
[10]
Originally by: Sleepkevert
Originally by: Alyth
Originally by: Madla Mafia Edited by: Madla Mafia on 06/03/2008 22:49:10 Let me fix it for you:
Originally by: The Herrick
Gallente: Close range high damage blaster combat, armor tanking, drones, sensor dampening.
Caldari: Missiles and long range railguns, shield tank, ECM
Amarr: Will have no ships that actually suck after trinity 1.1, people who don't fly them just like to whine about them
Minmatar: Very fast ships, mixed damage from guns/drones/missiles, mixed shield and armor tanks, target painting
Fixed the fix.
Fixed the fixed fix.
Amarr BS are frightening if you're a shield tanker.
CONCORD provide consequences, not safety; only you can do that. |

Neddy Fox
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Posted - 2008.03.06 23:48:00 -
[11]
Edited by: Neddy Fox on 06/03/2008 23:48:50 it's technically not the race, but the ships that dictate specialisation.
if you're Gallente, you probably fly Gallente ships, and they armor tank and use hybrids because of the bonusses.
As stated above : If you are caldari, and train for a Gallente BS, your ship will give your bonusses, and it's wise to use them, and obviously train for those.
Cross training takes more time, and there you go : Every race takes (mostly) it's own ships, and trains to boost the bonusses the ships give.
Evemon is your friend in this : select a ship, look at it's bonusses, and you automatically see which race specializes, because of these bonusses.
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0raven0
Deep Core Mining Inc.
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Posted - 2008.03.06 23:52:00 -
[12]
Originally by: Malcanis
Amarr BS are frightening if you're a shield tanker.
Too bad most common PvP ships are armor tankers. With the exception of caldari recons really. ------
Quote: tuxford: AT LEAST ITS SPEELED CORRECTLY tuxford: spelled* Oveur: rofl
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The Herrick
Gallente SniggWaffe
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Posted - 2008.03.06 23:57:00 -
[13]
Also keep in some races frigates and cruisers field a ship of an alternative combat style.
The Amarr cruiser the Arbitrator for example is primarily a (incredibly good looking) drone boat with bonuses to drones and tracking disruptors.
Originally by: Tania Russ
Those of us who actually build stuff and accomplish something worthwhile in Eve, as opposed to pirates, who basically don't accomplish anything but stealing other people's stuff.
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Karyuudo Tydraad
Caldari Whiskey Pete's Drycleaning Services
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Posted - 2008.03.07 00:00:00 -
[14]
As an Amarr spec'd pilot, I don't particularly want anybody switching over to Amarr ships anyway. You have no idea how cheap some of our **** is.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.03.07 01:02:00 -
[15]
Originally by: 0raven0
Originally by: Malcanis
Amarr BS are frightening if you're a shield tanker.
Too bad most common PvP ships are armor tankers. With the exception of caldari recons really.
Makes them good for ganking Caldari mission runners, though. ------
Originally by: Dark Shikari The problem with killing Jesus is he always just respawns 3 days later anyways.
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Jones Maloy
Minmatar Unified Naval Command
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Posted - 2008.03.08 04:42:00 -
[16]
Edited by: Jones Maloy on 08/03/2008 04:44:50 caldari = cheese galente = drone spam minmatar = everything amarr = suck
too good to pass up
yes amarr suck. i have trouble tanking easy lvl 4's in my apoc. stop asking about my fit and skills, everyone is baffled how a good fit and decent skills don't manage to tank well. cemetary vote
Unofficial Official Jita Fubar Thread |

Grimpak
Gallente Trinity Nova Trinity Nova Alliance
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Posted - 2008.03.08 06:15:00 -
[17]
Originally by: 0raven0
Originally by: Malcanis
Amarr BS are frightening if you're a shield tanker.
Too bad most common PvP ships are armor tankers. With the exception of caldari recons really.
and then you meet LordChaos.
and then you will know that even if you're an armor tanker, it won't matter jack ---
Trinity Nova Mercenary Services Web Site - Nominated for the 2008 E-ON Magazine Awards |

Lardarz B'stard
Amarr Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.03.08 07:12:00 -
[18]
Amarr have traditionally specialised in whining. Now Gallente are doing a better job at that.
Originally by: Kindakrof there is no gravity in space
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ZerKar
Caldari Zen'Tar
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Posted - 2008.03.08 07:24:00 -
[19]
Caldari: Shield Tanking, Missile Usage, ECM Ewar. Good in Fleets, Especailly with their Recons and Ewar Frigs. So-So Small Gang PvP, Horrid Solo PvP. They are good at PvE but not as godly as some would tell you.
Gallente: Armor Tanking, Blasters, Drones, Sensor Dampener Ewar. Gallente are Uber all around. Best Solo PvP, Great Small Gang, Deadly Fleet PvP. Great at Mission Running. There is really nothing Gallente Cannot do better than anyone else, except run out of Cap, the Amarr are best at that.
Minmatar: Fast Ships, Projectile Cannons, Some Missile Usage, Webs and Painters for Ewar. Flexible ships, great for Solo and small gang PvP. Not so hot for Fleet Battles but not "Bad" either. Little ships with powerful target painters make more difference then you might think. These guys can put on a lot of hurt and still GTFO if things get ugly. Great smirmish fighters.
Amarr: Lasers, Armor Tanking to the Max, Nos & Neuts as well as Tracking Disrupters for Ewar. These guys are the Kings of Armor Tanking, they can really Tank it. They also deal some frightening damage with those Lasers. Big downside is that they are super Cap unstable. Usually they run out of Cap in 10 seconds or less but they are burning religious FURY during that time. Somewhat poor Solo PvP, Rather Vicious Small Gang PvP, Great for Fleets. +++++++++++++++ For the LAST time...
Keep your UGLY Typhoon off my SEXY Hurricane |

Rawr Cristina
Caldari Naqam
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Posted - 2008.03.08 07:25:00 -
[20]
Edited by: Rawr Cristina on 08/03/2008 07:25:53 The JoJo is strong in this thread.
Also, what Zerkar said ^^ ...
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Nasta443
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Posted - 2008.03.08 07:29:00 -
[21]
minmatar specialize in sucking and running around waving their hands in the air while screaming like a male prom queen
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cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2008.03.08 08:10:00 -
[22]
The races don't really specialize much. But the ships definitely do.
If you plan on flying the Gallente droneboats (Vexor, Myrmidon, Dominix) then you'll need to train drones, and if you plan on flying the Caldari missileboats (Caracal, Drake, Raven) then you'll need to train missiles. But both races have ships that primarily use hybrid weapons (for example, Gallente Megathron and Caldari Rokh).
A lot of Minmatar ships are, on average, faster than the other race ships of the same class. And Caldari have the most popular form of electronic warfare. But aside from that all the differences between ships cross racial boundaries. You find droneboats in the Amarr ship listings, you find missile-users amongst the Minmatar, Amarr and even the Gallente. The Caldari have a few surprisingly fast ships (or at least, fast ships that are very effective in combat), etc. ---
Join BH-DL Skills |

Dormuth Purifier
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Posted - 2008.03.08 08:18:00 -
[23]
Amarr ships truly sucks.Do not even touch them. And for the love of god, do not go to amarr space for missioning,its the worst, worst agents, worst reward...

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Reem Fairchild
Minmatar Military Industrial Research
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Posted - 2008.03.08 08:43:00 -
[24]
Originally by: ZerKar
Gallente: Armor Tanking, Blasters, Drones, Sensor Dampener Ewar. Gallente are Uber all around. Best Solo PvP, Great Small Gang, Deadly Fleet PvP.
Considering both drones and blasters are pretty much useless in fleet and sensor dampeners just don't have the range, how many fleet ships do the Gallente have? The Ares, Eris and Megathron? I mean:
Battleships: 1 good, 1 weak, and 1 useless Battlecruisers: 1 useless, and 1 weak (if fitted with railguns, otherwise just useless) Heavy assault ships: 1 useless, 1 weak (again would have to be fitted with railguns) Recons: were weak (range), and have become useless in fleet Logistics: the worst one all around Interdictor: very weak, but actually good in fleet. Interceptors: pretty good, especially the Ares
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Rawr Cristina
Caldari Naqam
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Posted - 2008.03.08 09:08:00 -
[25]
Gallente are incredibly overrated when it comes to 0.0 tbh. ...
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Zaqar
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Posted - 2008.03.08 09:21:00 -
[26]
Gallente = male grooming Amarr = whining Minmatar = running away Caldari = 'can I haz drake setup plz'
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Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.03.08 09:31:00 -
[27]
Originally by: Reem Fairchild
Originally by: ZerKar
Gallente: Armor Tanking, Blasters, Drones, Sensor Dampener Ewar. Gallente are Uber all around. Best Solo PvP, Great Small Gang, Deadly *snip* PvP.
Considering both drones and blasters are pretty much useless in fleet and sensor dampeners just don't have the range, how many fleet ships do the Gallente have? The Ares, Eris and Megathron? I mean:
Battleships: 1 good, 1 weak, and 1 useless Battlecruisers: 1 useless, and 1 weak (if fitted with railguns, otherwise just useless) Heavy assault ships: 1 useless, 1 weak (again would have to be fitted with railguns) Recons: were weak (range), and have become useless in fleet Logistics: the worst one all around Interdictor: very weak, but actually good in fleet. Interceptors: pretty good, especially the Ares
Lets remove the word Fleet there and see whats changed...
Battleships: neut-nos Domi is still evil, Hype indeed doesent bring anything new to fleet combat that the mega can't do, what it does do though is make a damn tough small gang BS, infact any of the tier 3 BS will probaley get target called last in any small gang rumble pureley because of the extra time it takes to kill em.
Battlecruisers: Myri is a decentley damageing, engage-at-any-range BC, nothing wrong with that at all, Brutix has allways been unpopuler, but when glass cannon fitted does HORRIFIC amounts of damage (near or over 700 DPS with decent skills) and is surpriseingley agile for a BC, it loses pureley because if you can fit and fly a brutix well, you can fit and fly a thorax which is 75% as good damage but is far more agile and has the awesome mwd bonus.
HACs: Deimos = balls to the wall in ya face death with green trails... what more do you want? Ishtar, again an engage at any range ship, works awesome as a nano-boat, reasonable tank though not the best... am i missing something?
Recons: agree with you here on the fleet combat side, and tbh you don't see as many of them these days since the damp nerf so... meh.
Logistics: *shrugs* wtf flys logistics in fleet combat anyway? for small gangs it is still very usefull.
Interdictor: only reason its good in fleet combat is because its the fastest and the cheepest and it will die, so cheepness is good has the worst slot layout, is missing a turret slot, gets out dps'ed by the sabre even when neutron fit, and i pritty much refuse to fly em anymore (sabre or heretic ftw)
Gallente Interceptors = Sex. That is all. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
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Del Narveux
Dukes of Hazard
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Posted - 2008.03.08 09:31:00 -
[28]
Originally by: Zaqar Gallente = male grooming Amarr = whining Minmatar = running away Caldari = 'can I haz drake setup plz'
qft _________________ [IMAGE REMOVED] -- aka Cpt Bogus -- Is that my torped sig cloaking your base?
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Rodj Blake
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.03.08 11:56:00 -
[29]
Originally by: Lardarz B'stard Amarr have traditionally specialised in whining. Now Gallente are doing a better job at that.
We're not even the best whiners any more.
Things really are bad 
Dulce et decorum est pro imperium mori.
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Euriti
Gallente Caritas Subsidium
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Posted - 2008.03.08 12:03:00 -
[30]
Originally by: Alski
Originally by: Reem Fairchild
Originally by: ZerKar
Gallente: Armor Tanking, Blasters, Drones, Sensor Dampener Ewar. Gallente are Uber all around. Best Solo PvP, Great Small Gang, Deadly *snip* PvP.
Considering both drones and blasters are pretty much useless in fleet and sensor dampeners just don't have the range, how many fleet ships do the Gallente have? The Ares, Eris and Megathron? I mean:
Battleships: 1 good, 1 weak, and 1 useless Battlecruisers: 1 useless, and 1 weak (if fitted with railguns, otherwise just useless) Heavy assault ships: 1 useless, 1 weak (again would have to be fitted with railguns) Recons: were weak (range), and have become useless in fleet Logistics: the worst one all around Interdictor: very weak, but actually good in fleet. Interceptors: pretty good, especially the Ares
Lets remove the word Fleet there and see whats changed...
Battleships: neut-nos Domi is still evil, Hype indeed doesent bring anything new to fleet combat that the mega can't do, what it does do though is make a damn tough small gang BS, infact any of the tier 3 BS will probaley get target called last in any small gang rumble pureley because of the extra time it takes to kill em.
Battlecruisers: Myri is a decentley damageing, engage-at-any-range BC, nothing wrong with that at all, Brutix has allways been unpopuler, but when glass cannon fitted does HORRIFIC amounts of damage (near or over 700 DPS with decent skills) and is surpriseingley agile for a BC, it loses pureley because if you can fit and fly a brutix well, you can fit and fly a thorax which is 75% as good damage but is far more agile and has the awesome mwd bonus.
HACs: Deimos = balls to the wall in ya face death with green trails... what more do you want? Ishtar, again an engage at any range ship, works awesome as a nano-boat, reasonable tank though not the best... am i missing something?
Recons: agree with you here on the fleet combat side, and tbh you don't see as many of them these days since the damp nerf so... meh.
Logistics: *shrugs* wtf flys logistics in fleet combat anyway? for small gangs it is still very usefull.
Interdictor: only reason its good in fleet combat is because its the fastest and the cheepest and it will die, so cheepness is good has the worst slot layout, is missing a turret slot, gets out dps'ed by the sabre even when neutron fit, and i pritty much refuse to fly em anymore (sabre or heretic ftw)
Gallente Interceptors = Sex. That is all.
I agree :D
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Agil TradeAlt
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Posted - 2008.03.08 12:08:00 -
[31]
Edited by: Agil TradeAlt on 08/03/2008 12:08:14
Originally by: 0raven0
Originally by: Malcanis
Amarr BS are frightening if you're a shield tanker.
Too bad most common PvP ships are armor tankers. With the exception of caldari recons really.
Also too bad that pvp shield tankers have em as second highist resist (2 x invul, 1 x em hardners), thus making them as hard to kill as armour tankers almost.
Originally by: CCP kieron ISK buying is a major contributor to the inflation in EVE's economy.
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cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2008.03.08 20:15:00 -
[32]
Edited by: cal nereus on 08/03/2008 20:15:22
For those who fly in large fleets, the Gallente race doesn't have an advantage. In fact, so many pilots fly Gallente that it makes fleets look very boring. I get excited whenever I see an Amarr ship flying with me. It's like discovering a rare endangered animal in your backyard. ---
Join BH-DL Skills |

Doppleganger
Minmatar Band of Builders Inc.
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Posted - 2008.03.08 20:42:00 -
[33]
I can't believe anyone hasn't mentioned this but Minmatar specialize in duct tape!!!
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Arac Nagul
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Posted - 2008.03.09 10:42:00 -
[34]
Originally by: Doppleganger I can't believe anyone hasn't mentioned this but Minmatar specialize in duct tape!!!
You have no idea what you're talking about. Duct tape is a polymer, which is more something those Gallente would use if it came in pastels. We Minmatar hold things together with hyperextruded macrofilament, or what you might know as 'fencing wire'.
All Minmatar ships come with a factory tool kit containing a roll of wire, a pair of pliers, a cold chisel and a hammer.
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Azirapheal
Amarr The Bastards
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Posted - 2008.03.09 10:54:00 -
[35]
Originally by: cal nereus Edited by: cal nereus on 08/03/2008 20:15:22
For those who fly in large fleets, the Gallente race doesn't have an advantage. In fact, so many pilots fly Gallente that it makes fleets look very boring. I get excited whenever I see an Amarr ship flying with me. It's like discovering a rare endangered animal in your backyard.
it was always funny watching the Fleet form up around my abaddon. since it was the only one in the damn 250 man fleet easy reference point for the FC
as an aside my own personal take on the races is as follows.
Minmatar - irritating coils of chickenwire that cant break my tank and move too frikking fast to hit. i always carry warriors to eat them gallente - fun in your face-rape caldari - bore the crap out of me amarr - moar golden hull kthx.
on a serious note lasers suck. highly skilled lasers EAT SH1+ lol
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