Pages: [1] 2 3 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
|
CCP Wrangler
|
Posted - 2008.03.10 14:06:00 -
[1]
We're back for the monthly Live Dev blog and this time it's all about Game design. We will have pretty much the whole Game design department here answering your questions, and as usual Mindstar will join us and help us out. By the time we have this blog the Boost patch will already be deployed!
This will all take place in the "Live Dev Blog" in game channel this Thursday, 13 March, from 20:00 to 21:00 GMT. To participate you'll need EVE Voice active and then join the in game channel and join audio. A recording of the Live Dev Blog will be made available at a later date.
Please remember that the topic is Game design, other questions may not be answered.
Post your questions here!
Wrangler Community Manager CCP Games, EVE Online Email / Netfang
Hug-A-Wrangler! FanFest 2008
"The trouble with having an open mind, of course, is that people will insist on coming along and trying to put things in it." |
|
Sylthi
Minmatar Coreward Pan-Galactic
|
Posted - 2008.03.10 14:09:00 -
[2]
Edited by: Sylthi on 10/03/2008 14:19:08 So, when will it be part of "Game Design" to have the patch notes up more than 12 hours before patch DT?
Seriously though, whats the latest on Ambulation? The thread here and the written blog here seem kinda way out of date. And, we haven't heard anything on it from the devs in a few months.... or at least I haven't. So, how about some official latest on that?
Cheers.
*
* |
Montaire
Genbuku. Daisho Syndicate
|
Posted - 2008.03.10 14:22:00 -
[3]
Im getting my mining questions ready...
|
raWill
|
Posted - 2008.03.10 14:42:00 -
[4]
Originally by: Sylthi Edited by: Sylthi on 10/03/2008 14:19:08 So, when will it be part of "Game Design" to have the patch notes up more than 12 hours before patch DT?
Agreed.
|
Jameroz
Art of War
|
Posted - 2008.03.10 14:45:00 -
[5]
This will be very intresting. Design team always has the most intresting stuff.
|
Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.03.10 15:02:00 -
[6]
aaaaaassaaaaaault friiiiigs~~~~~
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |
Katana Seiko
Gallente
|
Posted - 2008.03.10 15:03:00 -
[7]
Edited by: Katana Seiko on 10/03/2008 15:06:06 +Will we see AntiAlias-Options in the game soonÖ? Such an option can enhance the graphics quite good. Up to now you have to tweak the drivers to enhance the graphic beauty of the game (and I have to say that EVE on SuperSampling 16xS is just gorgeous!)...
+Is it true that you are working on Premium Models for the Jovian ships?
+When will not simply pop out of existence anymore? It would certainly enhance game play experience (and mining experience) if they would crumble away when they are depleted... --- This is your Captain speaking. Thank you for flying with our spaceline. Please remain seated until the ship has completely burned out. Thank you. |
|
CCP Zulupark
|
Posted - 2008.03.10 15:06:00 -
[8]
Topics this blog is not about: Ambulation and patch deployments and procedures, marketing, programming... Pretty much anything that isn't game design area :)
What it is about is pretty much everything else; mining, missions, exploration, PVP, market, manufacturing (man, that's a lot of M-topics), balancing, ships, life, the universe and everything.
We also have a list of some topics that we want to discuss and pitch to the community and some future visions that the game design team has. So settle in and grab a drink, it's gonna be fun.
|
|
Monkey nut
Minmatar The Fallen Gingerbread Men Evolution Alliance
|
Posted - 2008.03.10 15:07:00 -
[9]
Edited by: Monkey nut on 10/03/2008 15:13:49 What changes/enhancements are being considered to the mining interface/process to help it become less 'macroable' (ie less repeative and predictable?
If your willing to endulge me with a second questions......... If you had to name one thing what would you consider to be 'The next big thing in industry'?
EDIT: thought of a second question :P
Thanks --------------------------------- Monkey Nut Helping noobs since 2005
|
Waxau
|
Posted - 2008.03.10 15:16:00 -
[10]
Black ops are currently role-less. Anything that they can do can either be done with cheaper, faster, more effective ships, bar from jump portals and cynos. And even then, their effectiveness doesnt warrant their use. Are there any plans to alter them? Suggestions so far have been decrease the fuel useage hugely (increasing cargo bay would increase hauling possibilities), or introduce a fuel bay.
Issues so far with them are:
1. Jump range/Jump Bridge range is too small for effective use. In scenarios where you require stealth and cunning, chances are you'll be detected by the time you're in range of your target system, and so all stealth and covert nature is lost.
2. The Widow in particular has all of its attributes against its role. Long long time, small ECM range, coupled with a high price. Any ECM boat tends to be primary, and having a 600 mil ship in close quarters (50km) tends to be rather suicidal.
3. Many consider they would benefit from covert ops cloaks, but ofcourse would have many overpowered tendancies. Are there any ways you can see around this? Or wishful thinking?
|
|
Helison
Gallente Times of Ancar Pure.
|
Posted - 2008.03.10 15:40:00 -
[11]
*) Exploration: What is planned for exploration for the next expansions? The scan-duration for most stuff is too long (not everybody can play 4+ hours per day) and the isk/hour ratio is quite bad for some exploration content. There are several threads around with improvements to the system - from complete rewrites to small changes.
more will follow....
|
Rodj Blake
Amarr PIE Inc. Praetoria Imperialis Excubitoris
|
Posted - 2008.03.10 15:44:00 -
[12]
I'd like more information on faction warfare.
Dulce et decorum est pro imperium mori.
|
Mianna Foreseer
|
Posted - 2008.03.10 15:45:00 -
[13]
Is there any hope that exploration would become more realistic and interesting in the future? Currently exploration is mainly like this. You found stuff that you need to shoot down and loot the goodies.
Where are mysterious ghost ships? Where are abandoned space stations? Strange artefacts? If human have travel in EVE universe for thousands of years there is pretty much REALLY interesting stuff that you could found floating in space that have forgotten history behind of them.
Why there are no black markets or other NPC space encounters what you can find and after you have found them it give other possibilities to interact them than shooting them to space debris. Like Black market hubs were you could have a chance to buy equipments or other information for money? You could acquire pirate hideout coordinationÆs? Buy maps that have known merchant trade routes? Illegal modified rigs, drones or ship designs?
Simple encounter like you find a ship that have lose its warp engine and it would require you help and its up to player to choose what he demand for its help or will he just shoot down the helpless ship is something you never encounter in EVE.
|
Jesho
Minmatar KDM Corp Firmus Ixion
|
Posted - 2008.03.10 15:51:00 -
[14]
Originally by: CCP Zulupark life, the universe and everything.
42
|
Threv Echandari
Caldari Dragons Of Redemption Triumvirate.
|
Posted - 2008.03.10 15:51:00 -
[15]
Edited by: Threv Echandari on 10/03/2008 15:51:51 Things that need luvin'
Assault Frigs-- What is their Role now? or "Whats a Hawk Good for anyway?"
Stealth Bombers-- Ok Realy the Bombs.. Still too Expensive adjust mineral costs so the price them more along the lines of Faction ammo if not why not?
Black ops-- See post above.
And my Personal favorite-- The UI. Can we get some more Keboard shortcuts like for Selecting Targets (Friend/Enemy/Closest) etc etc?
Happiness is a Wet Pod
|
Yoinx
Caldari
|
Posted - 2008.03.10 15:52:00 -
[16]
I have some pretty minor issues... However, I figured I'd post them anyway.
-When (if ever) will we start seeing shortcuts for things in hangars? For instance. I would like to see a shortcut to open the sell window for a selected item or open a repair item on the selected item.
-Is there any chance to ever have a bulk sell option. I (like most carebears) would love to be able to just select a bunch of loot, and choose sell to have it all automatically sell to the highest buy orders.
-Why is there no 'repair all' option in the first screen of the repair service window. It would be nice to have one there to just go ahead an repair anything that is yours in that station.
-Will Drones that are placed in a drone bay ever show updated stats as affected by your skills and ship bonus like ammunition does once it gets loaded?
BTW. Thanks for fixing the smartbomb sizes.
- I wish I had something witty to put in a signature. - |
Zarch AlDain
Hematite Rose Bionic Dawn
|
Posted - 2008.03.10 15:52:00 -
[17]
Got a load of questions for you...hopefully you will have time to answer them all :)
Invention is working reasonably well now but there is still the matter of the broken implant (which people payed hundreds of millions of isk for) that hasn't been sorted out. What are the plans for that implant?
The ME and PE of the input BPC to invention has no effect at all on that of the output BPO. Has any consideration been given to letting it modify the output? Even if you divided it by 10 and added it to the -4 base then that would help a lot and would reward the people prepared to put the time into upgrading their BPOs. This would also help reduce the cost of tech 2 battleships to the point where people are more likely to use them. BPO holders will still have an advantage due to the lack of invention costs.
Will the ideas Oveur talked about last year with it being possible to research BPCs as well as BPOs and increase the number of runs/ME/PE ever appear?
I see assault frigates have already been mentioned. What did you think about the idea of bonuses to afterburners and web resistance that was in the AF thread on the forums?
Things have been quiet since the carrier blog followed by Hactors crashed the price of motherships. Can we get an update on the plan for carriers and in particular for supercaps. A lot of mothership builders have lost tens of billions and are sat on ships and blueprints that you can't even get NPC price for.
Given that shields are less used for pvp than armour why was it seen as a good idea to reduce shields when reducing armour resistances?
Will NPC EM resistance be reduced as well or just player resists?
That's it for now, I'm sure I will think of more later tho!
Zarch AlDain ---- My corp is recruiting. See the recruitment thread here.
|
s73v3n2k
Caldari UK Corp
|
Posted - 2008.03.10 16:03:00 -
[18]
Jump freighters
This weeks patch see's and improvement in these new ships but there is pages and pages of negative feedback in the comments section of the changes blog which that would indicate maybe its not enough.
Jump freighters currently use 3 times more fuel than any other jump capable capital ship in game however other T1 capital ships not designed for logistics do a more efficient jump than it. Do you see the inbalance ?
People don't want to use them with gangs when doing logistics. surely trailing a gang behind a JF slows the logistcis process down alot and is the reason people wanted jump freighters in the first place.
Gangs = normal freighter usage
Insurance payout is 1.2bil (max insurance) for a 5-6bil ship ?
Can we have EW emunity like motherships because its stupid a frigate with a scambler can hold 5-6bils worth of ship without a JF being able to do anything about it. Aleast the imunity will give it a chance to jump away before reinforcements arrive.
POS's
Do you think people should be able to use fighters to kill off pos modules ? Its become a common tactic for people to assign fighters to small ships which a pos can't hit. Those ships warp to the pos and put the fighters on the pos modules then warp away and leave them to kill the modules while they stay out of harms way. Should this be a valid tactic ? especially when a pos won't shoot at fighters unless someone with the starbase defence skill is targeting them and even then small turrets don't dmg them much.
POS's seem to be unable to defend themselves very well without some sort of human intervention i.e. pilots with starbase defence maning the turrets. This creates a massive problem for defending alliances when the attacking alliances is most active in a different time zone - will we see any changes to pos defences soon ?
|
PsychoBitch
Playboy Enterprises Dark Taboo
|
Posted - 2008.03.10 16:14:00 -
[19]
When can we expect ambulation? What will be able to do? Boxing matches?
Psycho***** Chnnl: PLAYBOY
|
Jonus Rath
The Collective Against ALL Authorities
|
Posted - 2008.03.10 16:21:00 -
[20]
- Are there any plans on a major sound effects overhaul & engine update?
|
|
Orakkus
|
Posted - 2008.03.10 16:23:00 -
[21]
My questions:
Assault Frigates: I know you are currently looking at them, and that you are aware that they have no role, so I am curious regarding what the current thoughts are as to their purpose?
Minmatar Ship Development: The Amarr players have been putting this up for a while, so I understand if Minmatar love is still in the works, but what plans are there to improve ships like the Vargur and the Muninn, as well as classic ships like the Tempest to be more in-line with other races' ships? And if there is a boost, will it be based on a ship by ship improvement, or something more sweeping like upgrading of Artillery Weapons or greater manuverability(sp?)?
UI : One nice thing about some of the MMOs I've played is that the UI can be customized dramatically by 3rd parties. Is that something that is also on the slate?
Thank you again for your time in this, and I appreciate all the hard work you at CCP have done to make EVE a great game!
|
Frothgar
Caldari coracao ardente Triumvirate.
|
Posted - 2008.03.10 16:26:00 -
[22]
One of the topics that has come up a number of times is trying to encourage populations to move into lowsec and 0.0 space. Part of the issue seems to be perceived lack of security for too little perceived reward.
With the long awaited implementation of faction warfare, will alliances be allowed to seed agents for their declared faction in outposts that they have built?
What ideas are being mulled around to try to encourage players to migrate to low or null sec space?
|
Tokena
|
Posted - 2008.03.10 16:29:00 -
[23]
Edited by: Tokena on 10/03/2008 16:34:39 Speed Tanks
Do you consider the current state of speed tanking and using speed to choose your battles to be fine?
If yes, is it your intention that the vast majority of roaming gangs should use nano fits (nanofibers, overdrives, polycarbs) exclusively?
If no, what changes are you considering to make speed fits less of an "I can never lose" button?
Cloaking
Are there any plans to make AFK cloakes less of a nuisance? Shouldn't an alliance "owning" a part of space should have some means to hunt down pirates (enemies, whatever)? Currently being cloaked is 100% safe...
EDIT: Added cloaking question.
|
Bo Kantrel
|
Posted - 2008.03.10 16:36:00 -
[24]
Originally by: CCP Zulupark Topics this blog is not about: Ambulation and patch deployments and procedures, marketing, programming... Pretty much anything that isn't game design area :)
What it is about is pretty much everything else; mining, missions, exploration, PVP, market, manufacturing (man, that's a lot of M-topics), balancing, ships, life, the universe and everything.
We also have a list of some topics that we want to discuss and pitch to the community and some future visions that the game design team has. So settle in and grab a drink, it's gonna be fun.
Mining : Forthcoming DEV thoughts from the thread of suggestions such as new ores, comets, etc? http://oldforums.eveonline.com/?a=topic&threadID=692521
Missions : Any new types of missions upcoming? Some level 5's moved to empire? Other types of level 5's besides command? Level 6?
Exploration : Any enhancements such as as the Sisters Of Eve probes and launchers upcoming? Expedition enhancements?
Invention : Any ETA on the invention implants? Can the DEV's show the numbers on how skills affect the outcome?
Ships : Salvaging ship(s) with tractor beam bonus? Exploration cruiser(s)? Any DEV discussion on the "Orca"?
|
Takeshi Yamato
|
Posted - 2008.03.10 16:36:00 -
[25]
- Will Ambulation actually change or add to the gameplay or just exist for the immersion factor?
- What are the main differences between factional warfare and simply being in a corporation that is at war with another?
- Do you plan on making lowsec more profitable or accessible in general?
|
Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.03.10 16:49:00 -
[26]
Edited by: Ishina Fel on 10/03/2008 16:51:18 Before posting questions here, I advise everyone go to This EVE-TV Page, and on the flash player, choose the "Extras" tab. You can watch several interviews there, in which many questions - for example the balance of speed, or assault frigates - are addressed by game designers.
In response to these interviews, by the way, I'd like to throw in these few comments:
-A hard-hitting fleet focused tech 2 tier 3 battleship class, or "flagships", is briefly mentioned as a future possibility. To specialize ships for fleets, have you considered to focus them on alpha strike? Give the ships a penalty on RoF and a matching damage bonus, therefore maintaining the same DPS but gaining bigger alpha volleys, which are arguably more useful in fleets. But even better: A slower RoF means less calculations for the node CPU, therefore combating lag. (Not that we'll see whole fleets made out of tech2 battleships anyway, but hey... it's the idea that counts.)
-Regarding speed: The whole thing wouldn't be such a mess if polycarbon rigs weren't so ridiculously out of whack in terms on balance. Polycarbon rigs give a significantly higher mass reduction bonus than even tech2 nanofibers; whereas other rigs just about always give less, and in many cases even struggle to give half as much an advantage as basic tech 1 gear (damage/RoF rigs, I'm looking at you). If Polycarbons had their bonus cut back by, say, one third, then you'd have much less crazy speed setups. Please shift the focus back towards having to sacrifice (more) actual module slots.
-Game designers appear to like Heat. And while we're at the subject of rigs: How about a new rig that reduces module damage caused by overheating, and/or one that improves overheating bonuses? That way you could develop specialized setups that excel at using heat for extreme short-term performance, at the cost of long-term sustainability (i.e. the cookie-cutter CCC's).
-Regarding moving level 4 agents to lowsec: obviously not a popular idea with CCP, and in my opinion as well a too drastic move, but how about you moved only the top end ones? Say, all of Quality +16 or higher? Then people would have a choice between doing level 4's in highsec, or doing better level 4's in lowsec.
Further, I'd like our esteemed live bloggers to tell us more about scripts, and how they can be made more sensible and/or more varied.
Bored during Downtime? Why not try Billy Vs. SNAKEMAN! |
Ethaet
Gallente
|
Posted - 2008.03.10 16:55:00 -
[27]
-Did you consider with the resistance change that shield tanks are being made even less viable, especially for PVP? Shield tanks already suffer from the use of midslots and terrible cap efficiency, so removing resistances from them reduces their use even further - was this intended?
-Does the resistance change make EMP projectile ammo (kinetic, explosive and EM damage) overpowered? This change increases the damage it does to both shields and armour, giving it a much higher effective dps
-Will we ever see extended downtime during other hours (e.g. starting around midnight rather than midday), so as not to affect players in the same timezones every time?
|
Maaku
|
Posted - 2008.03.10 16:57:00 -
[28]
Are there any plans to add a capability to see what's outside a station before undocking from it? In parallel with this, are there any plans to inhibit a pilot's ability to undock and redock without becoming vulnerable to attack?
|
Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2008.03.10 17:03:00 -
[29]
CCP, one of your lead designer stated, long ago, that MWD were for approaching the enemy, or running, and afterburners were for speed-tanking. What are you going to do with the current nano proliferation? ------------------------------------------
|
Tokena
|
Posted - 2008.03.10 17:13:00 -
[30]
Originally by: Ishina Fel Edited by: Ishina Fel on 10/03/2008 16:51:18 Before posting questions here, I advise everyone go to This EVE-TV Page, and on the flash player, choose the "Extras" tab. You can watch several interviews there, in which many questions - for example the balance of speed, or assault frigates - are addressed by game designers.
Well, I was kinda hoping for something a bit more substantial than those interviews. And the fact that these questions come up again and again suggest that many people want answers, doesn't it? :)
So, give us a more up to date answer to speed, cloaking and pos warfare. Pretty please?
|
|
|
|
|
Pages: [1] 2 3 4 :: one page |
First page | Previous page | Next page | Last page |