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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Nozh
C C P

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Posted - 2008.03.19 17:38:00 -
[1]
Quick update, I'm still taking a look at these stats. Unfortunately I won't have time to finish today. But, the current version, has the Estamel's version pushed up to -46 in line with the armor counterpart. Balance between the faction Shield Amplifiers will be more in-line with the Shield Boost Amplifiers / armor counterparts. Update after easter holidays or maybe during the weekend if I have time.
Ciao.
Nozh Game Designer CCP Games |
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zacuis
Great Big Research
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Posted - 2008.03.19 18:41:00 -
[2]
ok.....
what exactly is the armour counterpart of the sheild boost amp ??
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Damned Force
Republic Military School
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Posted - 2008.03.19 19:01:00 -
[3]
good to know.... but by your balance dont forget that:
base armor resist is higher armor tank is much more worth in pvp because let your mids free(so equal armor tank strenght is more lucrative)
So u should by balance make a bit shields more usable for the pvp part of eve too. that would help to amarr too, evn without to nerf other ships
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Castelo Branco
The Undertakers Brutally Clever Empire
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Posted - 2008.03.19 19:03:00 -
[4]
Please, as I born caldari, only fly caldari ships, and I¦m very pround of it, I really ask you to do not nerf more stuff.. People spend lots and lots of isk in faction gears that are now nerfed to "ordinary" stuff. Preaty please, do not do this again..
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Johnster
Mining Bytes Inc. Insurgency
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Posted - 2008.03.19 19:12:00 -
[5]
Great to see this is being looked into again.
This is maybe not the place for this, but since your looking into module changes, would it be possible to look at fixing missiles so that they move faster (200% to 500% or so) for less time (equal to the speed increase), so that in PVP, we (a) actually hit something before the fleet blows it up and (b) can at least hit nano ships (even though damage will still be extremely low when you do). This is a huge issue since the speed rigs were introduced. Note that this would also reduce lag in fleet battles as the missiles will not be active for as long.
You and your alliance will adapt to service us. Resistance is futile.
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Waxau
The Fated Odyssey.
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Posted - 2008.03.19 19:23:00 -
[6]
Originally by: zacuis ok.....
what exactly is the armour counterpart of the sheild boost amp ??
Shield Amplifiers and Shield Boost Amplifiers are different.
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Vrenth
White Shadow Imperium
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Posted - 2008.03.19 19:27:00 -
[7]
Originally by: Waxau
Originally by: zacuis ok.....
what exactly is the armour counterpart of the sheild boost amp ??
Shield Amplifiers and Shield Boost Amplifiers are different.
Yes, and shield resistance amplifiers are different from shield amplifiers, dev should have clerified  --------------------------------- Let's make CLONE VATS useful! |

Buyerr
Hedion University
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Posted - 2008.03.19 19:55:00 -
[8]
YOU ROCK!!! just for posting :D :D
nice to see that devs are alife on the forum ^^
and ty for the info :D I declare war on stupidity |

Willow Whisp
Sadist Faction
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Posted - 2008.03.19 20:05:00 -
[9]
Originally by: Vrenth
Originally by: Waxau
Originally by: zacuis ok.....
what exactly is the armour counterpart of the sheild boost amp ??
Shield Amplifiers and Shield Boost Amplifiers are different.
Yes, and shield resistance amplifiers are different from shield amplifiers, dev should have clerified 
This thread is a continuation of the following thread on General Discussion: Linkage
As such, what we are looking at is shield resistance amplifiers. It's pretty clear.
There is no "Shield Amplifiers" - there is "Shield Resistance Amplifiers" and "Shield Boost Amplifiers" - the particular "Shield Amplifiers" the CCP Nozh is refering to is the resistance amplifiers.
Nozh, I can't thank you enough for taking a second look at these. Take your time with it. :)
-Willow. -- My Sig got pwnt by Cortes :( |

Kelby
The Dharma Initiative
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Posted - 2008.03.19 20:18:00 -
[10]
Originally by: CCP Nozh Quick update, I'm still taking a look at these stats. Unfortunately I won't have time to finish today. But, the current version, has the Estamel's version pushed up to -46 in line with the armor counterpart. Balance between the faction Shield Amplifiers will be more in-line with the Shield Boost Amplifiers / armor counterparts. Update after easter holidays or maybe during the weekend if I have time.
Ciao.
Outstanding, thanks for looking into this.
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Hectaire Glade
Forum Jockey
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Posted - 2008.03.19 21:30:00 -
[11]
Very much agree, thanks for listening and taking a second look at this issue
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Pilk
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Posted - 2008.03.19 21:57:00 -
[12]
Here's an appropriate equivalence table. I'll use simple, whole numbers for CPU usage; they reflect relative CPU usage and are certainly NOT suggestions for actual CPU usage!
Domination/RF (1 CPU) = T2 (3 CPU) = 37.5% Gistum C-type (2 CPU) = Dread Guristas/CN (3 CPU) = 40% Gistum C-Type = 2 CPU, 40% Pithum C-Type (4 CPU) = Gistum B-type (3 CPU) = 41.5% Pithum B-Type (5 CPU) = Gistum A-type (4 CPU) = 43% Pithum A-Type (6 CPU) = Tobias (5 CPU) = 44.5% Estamel's (7 CPU) = 46%
Gistum C-type = Mizuro Gistum B-type = Hakim Gistum A-type = Gotan
Pithum C-type = Kaikka Pithum B-type = Thon Pithum A-type = Vepas
This is consistent with the pirate races' individual characteristics and resolves all current and former issues I have and had with the passive shield amps.
Originally by: zacuis ok.....
what exactly is the armour counterpart of the sheild boost amp ??
As the devs have said before, EANM. Of course, these days, armor tankers get both sides of the coin--an armor boost amp in the form of a rig, AND a passive universal hardener. Nice troll attempt.
--P
Please visit your user settings to re-enable images. Kosh: The avalanche has already started. It is too late for the pebbles to vote. Tyrrax's bet status: PAID! |

Dianeces
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Posted - 2008.03.19 22:02:00 -
[13]
Originally by: Pilk Nice troll attempt.
--P
I think my irony-meter just exploded.
Please visit your user settings to re-enable images.
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Back Again
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Posted - 2008.03.19 22:16:00 -
[14]
Thank you CCP Nozh.
Willow already clarified about what this topic is, I would like to add some more information:
Shield Resistance Amplifiers versus Energized Plating
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |

Pottsey
Enheduanni Foundation
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Posted - 2008.03.19 22:28:00 -
[15]
ItĘs great to see you taking another look and glad to hear about the Estamel change. I just hope you make it a little harder to fit as well as the resistance boost. Passive shield tanking guide click here |

zacuis
Great Big Research
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Posted - 2008.03.19 22:45:00 -
[16]
i wasnt trolling. the post was a little unclear is all.
i`d never troll a dev well unless he was wrong lol
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Pilk
Dirty Deeds Corp. Axiom Empire
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Posted - 2008.03.19 22:56:00 -
[17]
Originally by: zacuis i wasnt trolling. the post was a little unclear is all.
i`d never troll a dev well unless he was wrong lol
Oh, I understand what you were trying to say now! Sorry! I've updated my response to you, above.
--P
Kosh: The avalanche has already started. It is too late for the pebbles to vote. Tyrrax's bet status: PAID! |

Venkul Mul
Vikramaditya DO JAJA Alliance
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Posted - 2008.03.19 23:07:00 -
[18]
Originally by: Johnster Great to see this is being looked into again.
This is maybe not the place for this, but since your looking into module changes, would it be possible to look at fixing missiles so that they move faster (200% to 500% or so) for less time (equal to the speed increase), so that in PVP, we (a) actually hit something before the fleet blows it up and (b) can at least hit nano ships (even though damage will still be extremely low when you do). This is a huge issue since the speed rigs were introduced. Note that this would also reduce lag in fleet battles as the missiles will not be active for as long.
Then Drones will get x5 speed to keep up with missile speed?
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Johnster
Mining Bytes Inc. Insurgency
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Posted - 2008.03.20 04:02:00 -
[19]
Edited by: Johnster on 20/03/2008 04:03:34
Originally by: Venkul Mul Then Drones will get x5 speed to keep up with missile speed?
I would not be against a drone speed upgrade so that the light drones can catch nano ships with good skills. As long as the tracking at that speed has an effect equal to other turrets/missiles. Nano ships should not be an iwin button.
You and your alliance will adapt to service us. Resistance is futile.
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Jurgen Cartis
Interstellar Corporation of Exploration Nex Eternus
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Posted - 2008.03.20 06:28:00 -
[20]
Thank you for taking another look at this. I look forward to seeing the revised numbers, and hope they fit better with the patterns I'm used to seeing in other faction gear. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Dr Aryandi
Bloodstone Technologies
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Posted - 2008.03.20 08:41:00 -
[21]
Thanks for looking again. This change doesn't effect me directly but it's nice to see a good response to player feedback :)
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Durzel
State War Academy
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Posted - 2008.03.20 15:19:00 -
[22]
Edited by: Durzel on 20/03/2008 15:20:21 Just FYI Nozh, while you're on the prowl for meta-level irregularities...
Gist X-Type Shield Boost Amplifier is meta level 14 and has the same boost percentage, CPU and everything else as Vepas' Modified Shield Boost Amplifier - which is listed as meta level 13.
http://oldforums.eveonline.com/?a=topic&threadID=726045
Presumably the Gist X needs to be more like 43.5% or thereabouts?
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Willow Whisp
Sadist Faction
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Posted - 2008.03.20 16:52:00 -
[23]
Edited by: Willow Whisp on 20/03/2008 16:56:00
Originally by: Durzel Edited by: Durzel on 20/03/2008 15:20:21 Just FYI Nozh, while you're on the prowl for meta-level irregularities...
Gist X-Type Shield Boost Amplifier is meta level 14 and has the same boost percentage, CPU and everything else as Vepas' Modified Shield Boost Amplifier - which is listed as meta level 13.
http://oldforums.eveonline.com/?a=topic&threadID=726045
Presumably the Gist X needs to be more like 43.5% or thereabouts?
It's not an irregularity. Gist X is the highest meta level of the Gist complex variants, while Vepa's items are one level lower in the officer food chain, and therefore meta 13. Also, this thread is not about shield boost amplifiers, it's about shield resistance amplifiers.
Furthermore, Gist X will never be as high % as Pith X modules, because it's not a characteristic of Gist to be higher boost percentage. That falls into the Pith domain. What you get with Gist X is lower fitting requirements.
Therefore the Meta 14 Gist X and Meta 14 Pith X modules will be different, much like they are now (and rightfully so), while the officer line of modules run on a different meta level progression, because of the introduction of the top named officers like Tobias and Estamel. -- My Sig got pwnt by Cortes :( |

Durzel
State War Academy
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Posted - 2008.03.20 17:08:00 -
[24]
Thanks for the clarification - useful info!
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Ulstan
Caldari Provisions
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Posted - 2008.03.20 19:13:00 -
[25]
Quote: Quick update, I'm still taking a look at these stats. Unfortunately I won't have time to finish today. But, the current version, has the Estamel's version pushed up to -46 in line with the armor counterpart. Balance between the faction Shield Amplifiers will be more in-line with the Shield Boost Amplifiers / armor counterparts. Update after easter holidays or maybe during the weekend if I have time.
Ciao.
Thanks for looking into this for us. I must say, I thought the values pre patch were more or less ok and didn't understand the rebalancing of just the shield resistance amplifiers in a vacuum, when no other faction stuff got changed.
I hope after your second round of changes faction resist amplifiers will be back to being good alternatives to armor tanking, and will more or less be back, on average, to their previous power instead of being made weaker overall.
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Cordus
Advanced Combat Machines and Equipment Independent Faction
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Posted - 2008.03.21 04:35:00 -
[26]
It's tough to own up to mistakes sometimes, so we all appreciate someone taking another shot at this.
Many good points were raised in the earlier thread, though some of those posts were unkind and hysterical (not in the funny way). Some of the best things repeated here most concern the "flavor" of each faction's gear, which I think is a good point. However, the thing which concerns me most is that the effort required to attain faction gear may no longer be worth it.
Some modules, like faction shield hardeners, were never worthwhile to acquire. Therefore those modules have always been useless wastes of space within the loyalty point shops. In fact there are many such useless faction modules in Eve. Unless their primary benefit exceeds that of their tech two counterpart, they're going to be ignored in favor of the far cheaper and more easily accessible tech two option. (The -primary- benefit is what needs to be superior. Easier fitting is not a worthwhile benefit for the kinds of inconvenience that we endure to score a faction module.)
I think it makes far better sense to have faction loot that is desirable and superior. If anything is going to be completely redone with faction loot, then I would suggest redoing all of the faction loot items to give them a bonus which makes them worth having. Find the faction armor and shield hardeners and other such useless things and give them a modest, superior bonus so that they can become a part of the game instead of sitting on the sideline.
There are some good players in this forum, and they would be willing to assist you in identifying them.
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Back Again
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Posted - 2008.03.21 17:32:00 -
[27]
Originally by: Cordus There are some good players in this forum, and they would be willing to assist you in identifying them.
Willow Whisp for Technical Council (CSM)! Serious, we need someone that know the game mechanics out there, and someone that have and know how to use based arguments.
No signature here, only the bright light of a ship exploding right in front of me... Ohhh, wait, I'm in a pod!! It was my ship!!! |

namelessclone01
blackbox ops
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Posted - 2008.03.22 15:41:00 -
[28]
i wasn't particularly kind to CCP Nozh in that General Discussion thread, and i'd like to apologize for maybe some sharp words..
thanks for communicating with the players and for looking into the problem.
hopefully it will all end well and resist amps will be fixed the right way.
and then there is also hope that CN co-processors will be un-nerfed back to their previous bonus.. (or am i asking too much now?)
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Willow Whisp
Sadist Faction
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Posted - 2008.03.23 15:15:00 -
[29]
Originally by: Back Again
Willow Whisp for Technical Council (CSM)! Serious, we need someone that know the game mechanics out there, and someone that have and know how to use based arguments.
Off topic, but after seeing some of the current candidates, I may end up deciding to apply for the position. Still have to decide if it's really worthwhile doing though... -- My Sig got pwnt by Cortes :( |

Marlona Sky
D00M. Triumvirate.
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Posted - 2008.03.24 03:45:00 -
[30]
Originally by: Johnster Great to see this is being looked into again.
This is maybe not the place for this, but since your looking into module changes, would it be possible to look at fixing missiles so that they move faster (200% to 500% or so) for less time (equal to the speed increase), so that in PVP, we (a) actually hit something before the fleet blows it up and (b) can at least hit nano ships (even though damage will still be extremely low when you do). This is a huge issue since the speed rigs were introduced. Note that this would also reduce lag in fleet battles as the missiles will not be active for as long.
Go for secondary targets. 
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