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Thread Statistics | Show CCP posts - 5 post(s) |

banannagirl
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Posted - 2008.04.03 11:15:00 -
[1]
Can anyone highlight the future of exploration to me please.
Eve you have the greatest thing youve ever brought into the game but please could you highlight where its going...?
I had an idea the other day after getting a log drop in the rats - why not implement in some way the log drops as a part of exploration - rarer and perhaps leading to new exploration content.
This I pray is an ongoing developing area of the game as it is probably the best part of the game upto now BY FAR.
The secrets type unknown aspect is always some of the most successfuil content that any game developer can add to any game as it is able to hold excitement within it.
I implore you EVE to keep expanding on content within exploration.
One great way might be to randomise gravimetric sites as opposed to sec related results - why not being able to find crokite or even arkanon in high sec space....?
regards JF
regards JF
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

MotherMoon
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Posted - 2008.04.03 11:18:00 -
[2]
well on one hand we've had two blogs about moving all belts to exploration and making belts systemwide, as they should be.
Also they have talked about merging the scanner the the on-borad scanner, and maybe even throwing both away and having a whole new system!
Basicly quick answer to your post, yes, oh god es CCP love the exploration route and they are running with it.
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RuleoftheBone
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Posted - 2008.04.03 11:21:00 -
[3]
Edited by: RuleoftheBone on 03/04/2008 11:26:45 Analyze
zzzzzzzzzzzzzz
Analyze
zzzzzzzzzzzzzz
Analyze
zzzzzzzzzzzzzz
Analyze
zzzzzzzzzzzzzz
Oh goody...a hit...now to drop the shorter range probe.
Analyze
zzzzzzzzzzzzzz
Rinse Lather Repeat.
The future is now sadly .
The ONLY worthwhile fix to my mind within the current mechanics is to just allow the probes to run continuously until signal is aquired or probe expires. With a timer to let you know how long til expected result.
Or is staring at the blank WWII sonar display eagerly awaiting a result (LOL...no signatures found try again) while pondering the glory of the scan bubbles visible on the F10 map supposed to be fun?
"You have 27 minutes until a signature return is possible. Please adjourn to the galley for a cuppa in the meantime. Ships computer out".
There...I even justified it for the back story .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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CCP Greyscale

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Posted - 2008.04.03 11:29:00 -
[4]
I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
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Tamia Clant
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Posted - 2008.04.03 11:34:00 -
[5]
Originally by: RuleoftheBone "You have 27 minutes until a signature return is possible. Please adjourn to the galley for a cuppa in the meantime. Ships computer out".
That would be awesome, there's not really anything else you can do while exploring other than chatting, being able to take a small break from EVE while the scanning is in progress would make exploration a much more user-friendly experience. Though maybe the estimate should be just an approximate value, to give you an idea of when you'll have a result but not so precisely you come back 2 seconds before it hits.
Looking for queue-free research slots? Click here! http://tinyurl.com/2nh6h2 Please visit your user settings to re-enable images.[/url] |

RuleoftheBone
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Posted - 2008.04.03 11:35:00 -
[6]
Originally by: MotherMoon well on one hand we've had two blogs about moving all belts to exploration and making belts systemwide, as they should be.
Also they have talked about merging the scanner the the on-borad scanner, and maybe even throwing both away and having a whole new system!
Basicly quick answer to your post, yes, oh god es CCP love the exploration route and they are running with it.
If the belts are moved to exploration...bye bye traditional belt combat unless there is an equal hit to local as an intelligence tool. I am aware that this has been done to death elsewhere but needs stating as a counterpoint.
Throwing out the current system and implementng a scanner system that resembles something interesting, futuristic, and useful as opposed to the current retro-sonar thing would be a fine place to start.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Frygok
M. Corp Mostly Harmless
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Posted - 2008.04.03 11:37:00 -
[7]
I have a question, and I bet it is something that will make me immensly unhappy with fellow 0.0 dwellers.
But, to me (and others I assume) the great thing about exploration is just that, finding something unknown. However, by now it seems that every moon has been scanned, and the amount of regions holding what rare moon mins is known.
Do you have any ideas as to how to make moon scanning more exploration-minded? I doubt that you will dare reseeding the the whole thing, however what about slowly having moons changing what mins they have. Like some moons will run dry, while others will have new ores of minerals. That way moon exploration will become a continuing proces rather than a "finished" one.
I know this will be an annoyance for those who have set up moon mining POS's, but frankly, they earn enough as it is on the moons. Also, there was a thread in another part of the forum talking about the inequality of the moon minerals, ie dysp and prom moons being much better than the other rarest moon mins. Have you thought about changing this a bit?
Thank you!
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banannagirl
The U-B-H-C
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Posted - 2008.04.03 11:38:00 -
[8]
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
Ty greyscale .. a dev reply ... my first ...
A link would have been really nice though ... he he he ...
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

banannagirl
The U-B-H-C
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Posted - 2008.04.03 11:39:00 -
[9]
Originally by: Frygok I have a question, and I bet it is something that will make me immensly unhappy with fellow 0.0 dwellers.
But, to me (and others I assume) the great thing about exploration is just that, finding something unknown. However, by now it seems that every moon has been scanned, and the amount of regions holding what rare moon mins is known.
Do you have any ideas as to how to make moon scanning more exploration-minded? I doubt that you will dare reseeding the the whole thing, however what about slowly having moons changing what mins they have. Like some moons will run dry, while others will have new ores of minerals. That way moon exploration will become a continuing proces rather than a "finished" one.
I know this will be an annoyance for those who have set up moon mining POS's, but frankly, they earn enough as it is on the moons. Also, there was a thread in another part of the forum talking about the inequality of the moon minerals, ie dysp and prom moons being much better than the other rarest moon mins. Have you thought about changing this a bit?
Thank you!
secret moons .. now there is an idea and a half ....!
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Tnam
Mortis Angelus The Church.
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Posted - 2008.04.03 11:40:00 -
[10]
Originally by: banannagirl
Originally by: Frygok I have a question, and I bet it is something that will make me immensly unhappy with fellow 0.0 dwellers.
But, to me (and others I assume) the great thing about exploration is just that, finding something unknown. However, by now it seems that every moon has been scanned, and the amount of regions holding what rare moon mins is known.
Do you have any ideas as to how to make moon scanning more exploration-minded? I doubt that you will dare reseeding the the whole thing, however what about slowly having moons changing what mins they have. Like some moons will run dry, while others will have new ores of minerals. That way moon exploration will become a continuing proces rather than a "finished" one.
I know this will be an annoyance for those who have set up moon mining POS's, but frankly, they earn enough as it is on the moons. Also, there was a thread in another part of the forum talking about the inequality of the moon minerals, ie dysp and prom moons being much better than the other rarest moon mins. Have you thought about changing this a bit?
Thank you!
secret moons .. now there is an idea and a half ....!
regards BG
Secret stargates :D!
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Robacz
Essence Trade Essence Enterprises
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Posted - 2008.04.03 11:41:00 -
[11]
Originally by: banannagirl
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
Ty greyscale .. a dev reply ... my first ...
A link would have been really nice though ... he he he ...
regards BG
Your link.
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RuleoftheBone
Veto. Veto Corp
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Posted - 2008.04.03 11:45:00 -
[12]
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
OK...I'll bite:
1-Are the belts going to be moved to exploration-only?
2-If item one is going to happen...how does CCP feel it will affect piracy?
3-What specific ideas have you folks come up with to revamp the utterly out-of-place sonar display and which ones do you feel can be realistically implemented with current technology?
4-What plans are in place for changes to the current probe mechanisms? I mean concrete plans? Is a countdown timer too much to ask?
5-Have there been any concrete ideas for making exploration fun? Perhaps adapting the "can-opener...errr....hacking" skill to something more player combat oriented? Anything?
6-Is there any realistic timeframe for any of the above? Or for any of the changes you are proposing?
That would do for starters. Cheers for any answers that don't involve the word "soon" or "CSM input" .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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banannagirl
The U-B-H-C
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Posted - 2008.04.03 11:58:00 -
[13]
The very Abstract Greyscale ...lol
hey dudes (CCP) the method of scanning etc in explo is really good as it is ... ok picking up gravi signals with radar is a bit annoying but apart from that its A1 as is. IM rather worried about the aforementinned plans in the blog man.
More content i would be like yippppeeee - more probes etc ... the probes as are are really good different probes for different distances etc etc its a really good aspect of the game ... CONTENT is where you should be heading imho not changing - EVE always changes everything thats good it really annoys me.
We dont need cloaking probe ships tbh - a covert ops is more than capable .. you drop your probe and you cloak is how it works .. and between 0metres and 2000 metres no recon or person can probe down your ship whilst your searching for sites anywhere in the game no matter how many people are looking for you.
ALL that is needed is to return to the system later on in the game when there are less people in the system with the site your after.
Content is NEEDED though ...
hidden moons perhaps ... 0.0 sec belts in high sec secret outposts would be groovy implement the secret stargates - ie hunt them down get a key that fits like an implant.ship module and you can travel into secret space. Die the key is lost - podding npc's would be good here. This would deem that no one really could set up bases without some difficulty as your gonna lose your keys if you get podded and getting another key isnt going to be easy - they will drop from say normal npc's in the belts. You find a key your gonna have to know where the gate is to use it.
COSMOS sites also need to be in exploration i still have a load of BP's from cosmos that i want to amke using yan jung technology. The archepo sites should drop these but don't.
Just some ideas ... but please leave the scanning as is ... including the onboard scanner - it works well as is just picking up cosmic anomalies and allows players to get an idea of scanning for plexes etc.
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Zarch AlDain
Hematite Rose Bionic Dawn
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Posted - 2008.04.03 12:01:00 -
[14]
Edited by: Zarch AlDain on 03/04/2008 12:01:05
Originally by: Robacz
Originally by: banannagirl
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
Ty greyscale .. a dev reply ... my first ...
A link would have been really nice though ... he he he ...
regards BG
Your link.
Or for a text summary: http://eve-tribune.com/index.php?no=3_12&page=1
Zarch AlDain ---- My corp is recruiting. See the recruitment thread here.
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banannagirl
The U-B-H-C
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Posted - 2008.04.03 12:09:00 -
[15]
Perhaps a tech two covert ops cloak (allow them inventors to actually charge us back for the stuff we supply them with and make something for us instead of making or inventing stuff that makes our lives more difficult)
The 'tech two' covert ops cloak may allow probing whilst cloaked kinda like wht was suggested in the dev blogg.
The idea of building up player skills ie per site found may have a future possibility within it but for what i couldnt say and maybe it would be from a faction .. so for eg .. you find special personal effects(belongings like the overseers) and hand them in you get player points in regards to explo ... perhaps enough sites to get a ranking and you can scan for secret and hidden moons etc etc.
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |
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CCP Greyscale
C C P

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Posted - 2008.04.03 12:17:00 -
[16]
Edited by: CCP Greyscale on 03/04/2008 12:17:57
Originally by: RuleoftheBone
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
OK...I'll bite:
1-Are the belts going to be moved to exploration-only?
2-If item one is going to happen...how does CCP feel it will affect piracy?
3-What specific ideas have you folks come up with to revamp the utterly out-of-place sonar display and which ones do you feel can be realistically implemented with current technology?
4-What plans are in place for changes to the current probe mechanisms? I mean concrete plans? Is a countdown timer too much to ask?
5-Have there been any concrete ideas for making exploration fun? Perhaps adapting the "can-opener...errr....hacking" skill to something more player combat oriented? Anything?
6-Is there any realistic timeframe for any of the above? Or for any of the changes you are proposing?
That would do for starters. Cheers for any answers that don't involve the word "soon" or "CSM input" .
1) Maybe? 2) Depends on how we implement it, really. It's something we're considering as part of any changes in this area though 3) We have ideas but I'm afraid we're not ready to talk about them yet - see 6) 4) It doesn't make sense in terms of resource allocation to do any substansive alterations to the current system when we have plans to significantly overhaul it 5) Yes 6) No timeframe details that we can share at this time, sorry
Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked
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Tippia
School of Applied Knowledge
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Posted - 2008.04.03 12:19:00 -
[17]
Originally by: banannagirl secret moons .. now there is an idea and a half ....!
regards BG
That's no moon...
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banannagirl
The U-B-H-C
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Posted - 2008.04.03 12:23:00 -
[18]
'Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked...'
You dastardly fiends ...!
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Woofsie
Brutor tribe
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Posted - 2008.04.03 12:43:00 -
[19]
Originally by: CCP Greyscale
5-Have there been any concrete ideas for making exploration fun? Perhaps adapting the "can-opener...errr....hacking" skill to something more player combat oriented? Anything?
5) Yes


 __ This post is wholly representative of the views of both my corp and my alliance.
Fnord. |

Tarminic
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Posted - 2008.04.03 13:15:00 -
[20]
If you're still listening Greyscale, an idea that occurred to me to make exploration a bit more interesting would be to cut the general payout of exploration complexes in half, but double the number of complexes and reduce the time required to find them by 50%. This gives people who don't have multiple hours of free time the ability to hunt down good complexes without affecting the overall profitability of exploration in general.
Of course, if I've thought of this idea you probably have too, but just a suggestion.  ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |

Barzam
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Posted - 2008.04.03 13:22:00 -
[21]
Originally by: Tarminic If you're still listening Greyscale, an idea that occurred to me to make exploration a bit more interesting would be to cut the general payout of exploration complexes in half, but double the number of complexes and reduce the time required to find them by 50%. This gives people who don't have multiple hours of free time the ability to hunt down good complexes without affecting the overall profitability of exploration in general.
Of course, if I've thought of this idea you probably have too, but just a suggestion. 
If anything payout should be raised, and time to find them slashed.
I love plexing, but I can mostly make a lot more money just mindnumbingly going from belt to belt ratting in 0.0 mostly, with rare exceptions when you get that sexy deadspace faction rat.
The ship-scan plexes are even worse in terms of isk/hr but they are still a lot more painless to find than the deepspace probe plexes are which is why I mostly do the ship-scan ones when I'm bored.
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Soyemia
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Posted - 2008.04.03 13:22:00 -
[22]
Originally by: Tarminic If you're still listening Greyscale, an idea that occurred to me to make exploration a bit more interesting would be to cut the general payout of exploration complexes in half, but double the number of complexes and reduce the time required to find them by 50%. This gives people who don't have multiple hours of free time the ability to hunt down good complexes without affecting the overall profitability of exploration in general.
Of course, if I've thought of this idea you probably have too, but just a suggestion. 
Thats one of the best ideas this far!! I endorse this idea. Official BoB fanboy. Called Stabemia. Corp hopper. |

Soyemia
Art of War
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Posted - 2008.04.03 13:27:00 -
[23]
Oh one thing:
What about making exploration really exploration like some kind of randomness in the plexes. Like they appear slighly differently so tou can really discover something cool. And like 2x accel gates and when you take another the another one closes down and you have to make choices. They gate names should give kind of hint what will be behind it etc.
Would really be fun. Official BoB fanboy. Called Stabemia. Corp hopper. |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.03 13:30:00 -
[24]
Originally by: Barzam If anything payout should be raised, and time to find them slashed.
I love plexing, but I can mostly make a lot more money just mindnumbingly going from belt to belt ratting in 0.0 mostly, with rare exceptions when you get that sexy deadspace faction rat.
The ship-scan plexes are even worse in terms of isk/hr but they are still a lot more painless to find than the deepspace probe plexes are which is why I mostly do the ship-scan ones when I'm bored.
Right.
I can't comment on exploration recently, I haven't done it in about a month or so and I don't really know what the ISK/hour is, but my biggest problem with scanning down all real exploration sites is that it takes a long damn time to find anything unless you get lucky - I generally just don't have 3-4 hours to dedicate to hunting down a single site. I think that the devs should manipulate the time required to find a site and the number of sites to both makes exploration doable in shorter a timespan and at the same time maintain or set the reward/time ratio that they prefer. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |

Alz Shado
Ever Flow
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Posted - 2008.04.03 14:31:00 -
[25]
Dear CCP,
Whatever you decide to do, please do us players a favor and DOCUMENT IT. Officially, as in walkthrough and tutorial. Please don't depend on your forum warriors to do your job for you, especially with something this important. And This is a lousy excuse for documentation.
As it stands, I have no interest in exploration because 1) It's complicated 2) It doesn't sound very fun 3) It doesn't sound very rewarding for the effort involved
Don't even get me started about crap like COSMOS. What the hell's the point of putting all the work into developing content when nobody knows how to use it, and those that do figure it out either don't have accurate data to share or aren't going to **** away their cash cow for the sake of everyone else.
//// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Alora Venoda
GalTech Giant Space Amoeba
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Posted - 2008.04.03 15:14:00 -
[26]
i saw something earlier about new comets that could be discovered and mined for resources, and there was even a screen shot.
new things like that make me happy inside. i would love to have new industrial mechanics, even if they yield the same old resources we all know and love. personally, i think there are a bunch of resources that are currently only available from NPC's that would be perfect for a new industrial venue.
for example, you find some new cool comets or magic roids and they yield some fancy new materials... you run them through a new kind of factory at a POS, perhaps along with some other stuff, and produce good old Robotics or Coolant. or maybe you harvest some kind of Uranium ore, and after processing at a POS you produce your own Enriched Uranium.
or heck, why not give us some kinds of moon minerals out of some new fancy resources such as comets or maybe even black dwarf stars. a harvestable black hole would be quite interesting... well probably more like somehow harvesting the stuff going into the black hole... heh
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

RuleoftheBone
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Posted - 2008.04.03 16:44:00 -
[27]
Originally by: CCP Greyscale Edited by: CCP Greyscale on 03/04/2008 12:17:57
Originally by: RuleoftheBone
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
OK...I'll bite:
1-Are the belts going to be moved to exploration-only?
2-If item one is going to happen...how does CCP feel it will affect piracy?
3-What specific ideas have you folks come up with to revamp the utterly out-of-place sonar display and which ones do you feel can be realistically implemented with current technology?
4-What plans are in place for changes to the current probe mechanisms? I mean concrete plans? Is a countdown timer too much to ask?
5-Have there been any concrete ideas for making exploration fun? Perhaps adapting the "can-opener...errr....hacking" skill to something more player combat oriented? Anything?
6-Is there any realistic timeframe for any of the above? Or for any of the changes you are proposing?
That would do for starters. Cheers for any answers that don't involve the word "soon" or "CSM input" .
1) Maybe? 2) Depends on how we implement it, really. It's something we're considering as part of any changes in this area though 3) We have ideas but I'm afraid we're not ready to talk about them yet - see 6) 4) It doesn't make sense in terms of resource allocation to do any substansive alterations to the current system when we have plans to significantly overhaul it 5) Yes 6) No timeframe details that we can share at this time, sorry
Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked
Cheers for the response..errr...sort of .
I'm not trying to be funny....but why talk about things without a timeframe?
And gee whiz thanks a bunch for chucking this out there:
"Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked"
Without clarifying what happens to Covops/Recons .
I eagerly anticipate your response on that gem. Touchy subject and vague ain't gonna cut it here. Seriously...are we talking non-cloak-bonussed ships or all ships? I'm sure you can at least comment one way or the other-please?
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
Please visit your user settings to re-enable images. |
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CCP Greyscale
C C P

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Posted - 2008.04.03 17:14:00 -
[28]
Edited by: CCP Greyscale on 03/04/2008 17:15:14
Originally by: RuleoftheBone Cheers for the response..errr...sort of .
I'm not trying to be funny....but why talk about things without a timeframe?
And gee whiz thanks a bunch for chucking this out there:
"Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked"
Without clarifying what happens to Covops/Recons .
I eagerly anticipate your response on that gem. Touchy subject and vague ain't gonna cut it here. Seriously...are we talking non-cloak-bonussed ships or all ships? I'm sure you can at least comment one way or the other-please?
Discussing timeframes generally does not work out well for all parties involved, as any changes to the schedule lead to disappointed players and flamed devs.
As to the second point, it's merely a clarification for banannagirl, who seems to have misunderstood what we're talking about. Our current position is that ships with a cloaking bonus will likely be treated differently to ships without a cloaking bonus 
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2008.04.03 17:16:00 -
[29]
Originally by: CCP Greyscale 1) Maybe? 2) Depends on how we implement it, really. It's something we're considering as part of any changes in this area though 3) We have ideas but I'm afraid we're not ready to talk about them yet - see 6) 4) It doesn't make sense in terms of resource allocation to do any substansive alterations to the current system when we have plans to significantly overhaul it 5) Yes 6) No timeframe details that we can share at this time, sorry
I appreciate this information, but here's what I really want to know:
Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
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CCP Greyscale

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Posted - 2008.04.03 17:25:00 -
[30]
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
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