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Thread Statistics | Show CCP posts - 5 post(s) |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2008.04.03 17:37:00 -
[31]
Originally by: CCP Greyscale
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
Theorizing time!
Translation: addition of gang-related scanning skills, and implementation of d20 system vs current d6 one.
:D
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.03 17:38:00 -
[32]
Originally by: CCP Greyscale
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
Do you have any concrete ideas you can share at this point? ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |

Phyrr
The Gosimer and Scarab
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Posted - 2008.04.03 17:40:00 -
[33]
Edited by: Phyrr on 03/04/2008 17:43:53 BG.
No to 0.0 sec ores in highsec it's anti eve.
As for content regarding exploration, I would like to see many of the ideas greyscale mentioned in the live dev blog, aswell as the some of the ideas mentioned in the myriad of threads like this one.
TBH I would like to see the following implemented.
1) New resources for t3 being exploration only. 2) Exploration specific vessels that can't cloak, but are far more efficient at scanning. 3) Tactical environments being trailed in exploration including static locations that are only located via bookmark/scanning. 4) The removal of local with a scanner overhaul at the same time to balance it's removal. 5) Exploration content in which capitals can be used as the preferred and/or necessary ship for completion. 6) Tech 2 probes/launchers and more faction probes (sisters pursuits, combs and sifts). 7) More profession modules (faction, named, t2) with a more active role in hacking/arch. 8) More arch content. I mean there is nothing really cool to find in arch sites atm, sure they make ok isk, but I don't feel like their content is inline with archeology. The old race tech's need to feature in these sites, maybe new npc's like drones/cosmos like npc treasure hunters/automated ancient tech rats left behind by these ancient cultures. 9) Comets, with high yield ice.
In short I want more stuff
Join us ingame channel Exploration.
The odds on me being here are rather slim evolutionary speaking, yet in the infinite bounds of probability my being here is a certainty. |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.03 17:41:00 -
[34]
Originally by: Winterblink Translation: addition of gang-related scanning skills, and implementation of d20 system vs current d6 one.
Hrm.... Scanner Linking Array 1 Description: Complex CPU systems aimed at coordinating and integrating celestial data from two source ships. Any two ships in the same squad fitting this device will be able to utilize any probes dropped by the other player for scanning.
 ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2008.04.03 17:44:00 -
[35]
Originally by: Tarminic
Originally by: Winterblink Translation: addition of gang-related scanning skills, and implementation of d20 system vs current d6 one.
Hrm.... Scanner Linking Array 1 Description: Complex CPU systems aimed at coordinating and integrating celestial data from two source ships. Any two ships in the same squad fitting this device will be able to utilize any probes dropped by the other player for scanning.

Add a third ship and call it Triangulation Linking Array and you've got a winner. :)
While you're at it, add a Tachyon Linking Array for cloak detection. You know it works, it's been done before. mwa-ha-ha!
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CCP Greyscale
C C P

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Posted - 2008.04.03 17:51:00 -
[36]
Originally by: Tarminic
Originally by: CCP Greyscale
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
Do you have any concrete ideas you can share at this point?
No 
In general terms, as discussed in the live blog, what I'd like to see is scanning becoming more difficult (in terms of player skill) and less tedious (in terms of pressing buttons and waiting). What it's aimed at is an overall reduction in scanning time, but requiring that the player pays attention for the majority of the period.
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2008.04.03 17:54:00 -
[37]
Originally by: CCP Greyscale
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
<3
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Black Scorpio
Impending Doom Inc. The Crimson Federation
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Posted - 2008.04.03 17:56:00 -
[38]
Originally by: CCP Greyscale
Originally by: Tarminic
Originally by: CCP Greyscale
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
Do you have any concrete ideas you can share at this point?
No 
In general terms, as discussed in the live blog, what I'd like to see is scanning becoming more difficult (in terms of player skill) and less tedious (in terms of pressing buttons and waiting). What it's aimed at is an overall reduction in scanning time, but requiring that the player pays attention for the majority of the period.
Good, now if we make this increase in difficulty worth the wile for the casual player as well as for the die hard one, that'll be great!
Cheers!
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.03 17:58:00 -
[39]
Originally by: CCP Greyscale In general terms, as discussed in the live blog, what I'd like to see is scanning becoming more difficult (in terms of player skill) and less tedious (in terms of pressing buttons and waiting). What it's aimed at is an overall reduction in scanning time, but requiring that the player pays attention for the majority of the period.
Hrm, interesting...
I'm going to think about how you guys can implement this and give you some feedback later on.  ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |

MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.04.03 17:58:00 -
[40]
Originally by: CCP Greyscale Edited by: CCP Greyscale on 03/04/2008 17:15:14
Originally by: RuleoftheBone Cheers for the response..errr...sort of .
I'm not trying to be funny....but why talk about things without a timeframe?
And gee whiz thanks a bunch for chucking this out there:
"Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked"
Without clarifying what happens to Covops/Recons .
I eagerly anticipate your response on that gem. Touchy subject and vague ain't gonna cut it here. Seriously...are we talking non-cloak-bonussed ships or all ships? I'm sure you can at least comment one way or the other-please?
Discussing timeframes generally does not work out well for all parties involved, as any changes to the schedule lead to disappointed players and flamed devs.

where's my factional warfare! YARR YARR YARR! I blame mindy!
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Turin
Eternity INC. Mercenary Coalition
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Posted - 2008.04.03 18:07:00 -
[41]
Originally by: CCP Greyscale Edited by: CCP Greyscale on 03/04/2008 12:17:57
Originally by: RuleoftheBone
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
OK...I'll bite:
1-Are the belts going to be moved to exploration-only?
2-If item one is going to happen...how does CCP feel it will affect piracy?
3-What specific ideas have you folks come up with to revamp the utterly out-of-place sonar display and which ones do you feel can be realistically implemented with current technology?
4-What plans are in place for changes to the current probe mechanisms? I mean concrete plans? Is a countdown timer too much to ask?
5-Have there been any concrete ideas for making exploration fun? Perhaps adapting the "can-opener...errr....hacking" skill to something more player combat oriented? Anything?
6-Is there any realistic timeframe for any of the above? Or for any of the changes you are proposing?
That would do for starters. Cheers for any answers that don't involve the word "soon" or "CSM input" .
1) Maybe? 2) Depends on how we implement it, really. It's something we're considering as part of any changes in this area though 3) We have ideas but I'm afraid we're not ready to talk about them yet - see 6) 4) It doesn't make sense in terms of resource allocation to do any substansive alterations to the current system when we have plans to significantly overhaul it 5) Yes 6) No timeframe details that we can share at this time, sorry
Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked
While we certainly appriciate feedback from Devs and GM's, can you please put some effort into giving us usefull information? Your post answers not a single one of the questions asked.
_________________________________
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RuleoftheBone
Veto. Veto Corp
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Posted - 2008.04.03 18:55:00 -
[42]
Originally by: CCP Greyscale
Originally by: Tarminic
Originally by: CCP Greyscale
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
Do you have any concrete ideas you can share at this point?
No 
In general terms, as discussed in the live blog, what I'd like to see is scanning becoming more difficult (in terms of player skill) and less tedious (in terms of pressing buttons and waiting). What it's aimed at is an overall reduction in scanning time, but requiring that the player pays attention for the majority of the period.
Cheers for the answers earlier. I know I was pushing a bit for timescales .
Thats gonna be a tough one there. I hope your not thinking of making those pilots who already shoved effort into Covops V/Probe skills IV-V have to train still more stuff in order to do the same "job" function. Anyone who has put the effort in skill training-wise is going to know how to use system knowledge to get the best probe results (time sinks like mid ss's etc). The exploration bit just needs a more interesting and useful interface that does....something other than count down the probe cycle.
In terms of paying attention...there is a big difference between looking for a cosmic signature and a player-piloted ship! Believe me...going after mission runners and what have you....a good covops pilot will have pinned the mark to 5 degrees directional and seeing the drones (if out) and comparing the location to hits from the probe every 20-30 seconds. I'd say it does require a fair bit of attention already.
-Maybe have the probes capable of transmitting useful ship/pilot data?
-Oooo....I just thought of an awesome one. Dude...you will love this:
Let recon probes launchers be capable of dumping a disruption field. Oh HELL YEAH .
And a pony. I'll stop there. I am not trying to give you a wish list. But the scanner/probe functions simply need to be made more intuitive (they are on a starship after all) and more interactive.
And please-seriously consider turning the hacking/archeology skills into something useful for player combat. Can opening=boring.
Haha...the key to server lag and the blob is right here:
Allow POS's, cyno jammers, and conquerable stations...heck even losec/nullsec gates be capable of being hacked in some fashion. Or allow certain archeological finds to lead to...dun dun dun....secret jump gates .
Keep us posted there Mr Greyscale. Cheers for the time.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Space Wanderer
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Posted - 2008.04.03 19:14:00 -
[43]
Originally by: CCP Greyscale In general terms, as discussed in the live blog, what I'd like to see is scanning becoming more difficult (in terms of player skill) and less tedious (in terms of pressing buttons and waiting). What it's aimed at is an overall reduction in scanning time, but requiring that the player pays attention for the majority of the period.
Well, I find that good news, both the fact that it turns more difficult in terms of player skill and that it gets more interactive.
Also new content is good. Most people here gave you nice suggestions, I just want to add another: currently exploration has content that may appeal to many professions. Combat pilots, salvagers, archeology/hackers, miners. That is somewhat lacking for traders. Why not putting some hidden stations/outposts which offer a _limited_ supply of some goods at good prices? Or buy them at good prices?
Also, it would be nice for the hidden stargates to lead to some other systems, maybe even a connected one, in a similar fashion of privateer, where jumpholes were often used to avoid public stargates, i.e. for contraband.
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Lars Lodar
Blood Corsair's Blood Blind
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Posted - 2008.04.03 21:21:00 -
[44]
Hopefully there will be more variation and increased income from low sec exploration.
As it stands, It's not very rewarding in terms of time spent, isk earned, constant risk, and fun. Low sec can arguably more dangerous then most of 0.0 with a small fraction of the rewards. Well, thats just about every aspect of low in general...
Anyway, I think it's crazy to spend up to a couple hours to find a site or two just to have someone probe you out in a couple of minutes. Then you have to warp out and loose your site that you've spent a couple hours looking for, loosing the meager 10-15 million isk if you're lucky...
Join Blood Corsair's |

Princess Jodi
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Posted - 2008.04.03 21:44:00 -
[45]
I certainly hope the Radar sites in the Drone regions get fixed soon. No one does exploration there anymore.
Its also unfair that we have NO complexes in the Drone Regions. Since the static ones were not in existence they were not converted to exploration.
I had dreams of finding the Drone Queen (Orphex?), which would be some uber 15/10 mission that rotated around all the Drone Regions. Sadly, a fablous backstory did not translate into game programming.
I've dreamt of having a Mom to do exploration. We'd wander the stars, scanning for fun things to do, and having the big guns clone jump into the Mom when things were found.
Sadly, like everything (and I mean literally EVERYTHING) else in the Drone Regions, exploration is totally broken.
Please hurry with your upgrades and changes. The profession shows much promise, but anyone who ever tried it out here has long since given up.
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Faife
Blackrain Solutions Twilight Trade Cartel
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Posted - 2008.04.03 22:38:00 -
[46]
Originally by: Princess Jodi
I've dreamt of having a Mom to do exploration. We'd wander the stars, scanning for fun things to do, and having the big guns clone jump into the Mom when things were found.
way too freudian for me. i'm only calling them t2 carriers from now on.
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Chelone
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Posted - 2008.04.03 23:04:00 -
[47]
Originally by: Alora Venoda a harvestable black hole would be quite interesting... well probably more like somehow harvesting the stuff going into the black hole... heh
Kind of like the gankers outside Jita?
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