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Thread Statistics | Show CCP posts - 5 post(s) |

banannagirl
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Posted - 2008.04.03 11:15:00 -
[1]
Can anyone highlight the future of exploration to me please.
Eve you have the greatest thing youve ever brought into the game but please could you highlight where its going...?
I had an idea the other day after getting a log drop in the rats - why not implement in some way the log drops as a part of exploration - rarer and perhaps leading to new exploration content.
This I pray is an ongoing developing area of the game as it is probably the best part of the game upto now BY FAR.
The secrets type unknown aspect is always some of the most successfuil content that any game developer can add to any game as it is able to hold excitement within it.
I implore you EVE to keep expanding on content within exploration.
One great way might be to randomise gravimetric sites as opposed to sec related results - why not being able to find crokite or even arkanon in high sec space....?
regards JF
regards JF
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

MotherMoon
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Posted - 2008.04.03 11:18:00 -
[2]
well on one hand we've had two blogs about moving all belts to exploration and making belts systemwide, as they should be.
Also they have talked about merging the scanner the the on-borad scanner, and maybe even throwing both away and having a whole new system!
Basicly quick answer to your post, yes, oh god es CCP love the exploration route and they are running with it.
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RuleoftheBone
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Posted - 2008.04.03 11:21:00 -
[3]
Edited by: RuleoftheBone on 03/04/2008 11:26:45 Analyze
zzzzzzzzzzzzzz
Analyze
zzzzzzzzzzzzzz
Analyze
zzzzzzzzzzzzzz
Analyze
zzzzzzzzzzzzzz
Oh goody...a hit...now to drop the shorter range probe.
Analyze
zzzzzzzzzzzzzz
Rinse Lather Repeat.
The future is now sadly .
The ONLY worthwhile fix to my mind within the current mechanics is to just allow the probes to run continuously until signal is aquired or probe expires. With a timer to let you know how long til expected result.
Or is staring at the blank WWII sonar display eagerly awaiting a result (LOL...no signatures found try again) while pondering the glory of the scan bubbles visible on the F10 map supposed to be fun?
"You have 27 minutes until a signature return is possible. Please adjourn to the galley for a cuppa in the meantime. Ships computer out".
There...I even justified it for the back story .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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CCP Greyscale

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Posted - 2008.04.03 11:29:00 -
[4]
I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
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Tamia Clant
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Posted - 2008.04.03 11:34:00 -
[5]
Originally by: RuleoftheBone "You have 27 minutes until a signature return is possible. Please adjourn to the galley for a cuppa in the meantime. Ships computer out".
That would be awesome, there's not really anything else you can do while exploring other than chatting, being able to take a small break from EVE while the scanning is in progress would make exploration a much more user-friendly experience. Though maybe the estimate should be just an approximate value, to give you an idea of when you'll have a result but not so precisely you come back 2 seconds before it hits.
Looking for queue-free research slots? Click here! http://tinyurl.com/2nh6h2 Please visit your user settings to re-enable images.[/url] |

RuleoftheBone
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Posted - 2008.04.03 11:35:00 -
[6]
Originally by: MotherMoon well on one hand we've had two blogs about moving all belts to exploration and making belts systemwide, as they should be.
Also they have talked about merging the scanner the the on-borad scanner, and maybe even throwing both away and having a whole new system!
Basicly quick answer to your post, yes, oh god es CCP love the exploration route and they are running with it.
If the belts are moved to exploration...bye bye traditional belt combat unless there is an equal hit to local as an intelligence tool. I am aware that this has been done to death elsewhere but needs stating as a counterpoint.
Throwing out the current system and implementng a scanner system that resembles something interesting, futuristic, and useful as opposed to the current retro-sonar thing would be a fine place to start.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Frygok
M. Corp Mostly Harmless
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Posted - 2008.04.03 11:37:00 -
[7]
I have a question, and I bet it is something that will make me immensly unhappy with fellow 0.0 dwellers.
But, to me (and others I assume) the great thing about exploration is just that, finding something unknown. However, by now it seems that every moon has been scanned, and the amount of regions holding what rare moon mins is known.
Do you have any ideas as to how to make moon scanning more exploration-minded? I doubt that you will dare reseeding the the whole thing, however what about slowly having moons changing what mins they have. Like some moons will run dry, while others will have new ores of minerals. That way moon exploration will become a continuing proces rather than a "finished" one.
I know this will be an annoyance for those who have set up moon mining POS's, but frankly, they earn enough as it is on the moons. Also, there was a thread in another part of the forum talking about the inequality of the moon minerals, ie dysp and prom moons being much better than the other rarest moon mins. Have you thought about changing this a bit?
Thank you!
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banannagirl
The U-B-H-C
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Posted - 2008.04.03 11:38:00 -
[8]
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
Ty greyscale .. a dev reply ... my first ...
A link would have been really nice though ... he he he ...
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

banannagirl
The U-B-H-C
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Posted - 2008.04.03 11:39:00 -
[9]
Originally by: Frygok I have a question, and I bet it is something that will make me immensly unhappy with fellow 0.0 dwellers.
But, to me (and others I assume) the great thing about exploration is just that, finding something unknown. However, by now it seems that every moon has been scanned, and the amount of regions holding what rare moon mins is known.
Do you have any ideas as to how to make moon scanning more exploration-minded? I doubt that you will dare reseeding the the whole thing, however what about slowly having moons changing what mins they have. Like some moons will run dry, while others will have new ores of minerals. That way moon exploration will become a continuing proces rather than a "finished" one.
I know this will be an annoyance for those who have set up moon mining POS's, but frankly, they earn enough as it is on the moons. Also, there was a thread in another part of the forum talking about the inequality of the moon minerals, ie dysp and prom moons being much better than the other rarest moon mins. Have you thought about changing this a bit?
Thank you!
secret moons .. now there is an idea and a half ....!
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Tnam
Mortis Angelus The Church.
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Posted - 2008.04.03 11:40:00 -
[10]
Originally by: banannagirl
Originally by: Frygok I have a question, and I bet it is something that will make me immensly unhappy with fellow 0.0 dwellers.
But, to me (and others I assume) the great thing about exploration is just that, finding something unknown. However, by now it seems that every moon has been scanned, and the amount of regions holding what rare moon mins is known.
Do you have any ideas as to how to make moon scanning more exploration-minded? I doubt that you will dare reseeding the the whole thing, however what about slowly having moons changing what mins they have. Like some moons will run dry, while others will have new ores of minerals. That way moon exploration will become a continuing proces rather than a "finished" one.
I know this will be an annoyance for those who have set up moon mining POS's, but frankly, they earn enough as it is on the moons. Also, there was a thread in another part of the forum talking about the inequality of the moon minerals, ie dysp and prom moons being much better than the other rarest moon mins. Have you thought about changing this a bit?
Thank you!
secret moons .. now there is an idea and a half ....!
regards BG
Secret stargates :D!
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Robacz
Essence Trade Essence Enterprises
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Posted - 2008.04.03 11:41:00 -
[11]
Originally by: banannagirl
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
Ty greyscale .. a dev reply ... my first ...
A link would have been really nice though ... he he he ...
regards BG
Your link.
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RuleoftheBone
Veto. Veto Corp
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Posted - 2008.04.03 11:45:00 -
[12]
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
OK...I'll bite:
1-Are the belts going to be moved to exploration-only?
2-If item one is going to happen...how does CCP feel it will affect piracy?
3-What specific ideas have you folks come up with to revamp the utterly out-of-place sonar display and which ones do you feel can be realistically implemented with current technology?
4-What plans are in place for changes to the current probe mechanisms? I mean concrete plans? Is a countdown timer too much to ask?
5-Have there been any concrete ideas for making exploration fun? Perhaps adapting the "can-opener...errr....hacking" skill to something more player combat oriented? Anything?
6-Is there any realistic timeframe for any of the above? Or for any of the changes you are proposing?
That would do for starters. Cheers for any answers that don't involve the word "soon" or "CSM input" .
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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banannagirl
The U-B-H-C
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Posted - 2008.04.03 11:58:00 -
[13]
The very Abstract Greyscale ...lol
hey dudes (CCP) the method of scanning etc in explo is really good as it is ... ok picking up gravi signals with radar is a bit annoying but apart from that its A1 as is. IM rather worried about the aforementinned plans in the blog man.
More content i would be like yippppeeee - more probes etc ... the probes as are are really good different probes for different distances etc etc its a really good aspect of the game ... CONTENT is where you should be heading imho not changing - EVE always changes everything thats good it really annoys me.
We dont need cloaking probe ships tbh - a covert ops is more than capable .. you drop your probe and you cloak is how it works .. and between 0metres and 2000 metres no recon or person can probe down your ship whilst your searching for sites anywhere in the game no matter how many people are looking for you.
ALL that is needed is to return to the system later on in the game when there are less people in the system with the site your after.
Content is NEEDED though ...
hidden moons perhaps ... 0.0 sec belts in high sec secret outposts would be groovy implement the secret stargates - ie hunt them down get a key that fits like an implant.ship module and you can travel into secret space. Die the key is lost - podding npc's would be good here. This would deem that no one really could set up bases without some difficulty as your gonna lose your keys if you get podded and getting another key isnt going to be easy - they will drop from say normal npc's in the belts. You find a key your gonna have to know where the gate is to use it.
COSMOS sites also need to be in exploration i still have a load of BP's from cosmos that i want to amke using yan jung technology. The archepo sites should drop these but don't.
Just some ideas ... but please leave the scanning as is ... including the onboard scanner - it works well as is just picking up cosmic anomalies and allows players to get an idea of scanning for plexes etc.
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Zarch AlDain
Hematite Rose Bionic Dawn
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Posted - 2008.04.03 12:01:00 -
[14]
Edited by: Zarch AlDain on 03/04/2008 12:01:05
Originally by: Robacz
Originally by: banannagirl
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
Ty greyscale .. a dev reply ... my first ...
A link would have been really nice though ... he he he ...
regards BG
Your link.
Or for a text summary: http://eve-tribune.com/index.php?no=3_12&page=1
Zarch AlDain ---- My corp is recruiting. See the recruitment thread here.
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banannagirl
The U-B-H-C
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Posted - 2008.04.03 12:09:00 -
[15]
Perhaps a tech two covert ops cloak (allow them inventors to actually charge us back for the stuff we supply them with and make something for us instead of making or inventing stuff that makes our lives more difficult)
The 'tech two' covert ops cloak may allow probing whilst cloaked kinda like wht was suggested in the dev blogg.
The idea of building up player skills ie per site found may have a future possibility within it but for what i couldnt say and maybe it would be from a faction .. so for eg .. you find special personal effects(belongings like the overseers) and hand them in you get player points in regards to explo ... perhaps enough sites to get a ranking and you can scan for secret and hidden moons etc etc.
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |
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CCP Greyscale
C C P

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Posted - 2008.04.03 12:17:00 -
[16]
Edited by: CCP Greyscale on 03/04/2008 12:17:57
Originally by: RuleoftheBone
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
OK...I'll bite:
1-Are the belts going to be moved to exploration-only?
2-If item one is going to happen...how does CCP feel it will affect piracy?
3-What specific ideas have you folks come up with to revamp the utterly out-of-place sonar display and which ones do you feel can be realistically implemented with current technology?
4-What plans are in place for changes to the current probe mechanisms? I mean concrete plans? Is a countdown timer too much to ask?
5-Have there been any concrete ideas for making exploration fun? Perhaps adapting the "can-opener...errr....hacking" skill to something more player combat oriented? Anything?
6-Is there any realistic timeframe for any of the above? Or for any of the changes you are proposing?
That would do for starters. Cheers for any answers that don't involve the word "soon" or "CSM input" .
1) Maybe? 2) Depends on how we implement it, really. It's something we're considering as part of any changes in this area though 3) We have ideas but I'm afraid we're not ready to talk about them yet - see 6) 4) It doesn't make sense in terms of resource allocation to do any substansive alterations to the current system when we have plans to significantly overhaul it 5) Yes 6) No timeframe details that we can share at this time, sorry
Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked
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Tippia
School of Applied Knowledge
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Posted - 2008.04.03 12:19:00 -
[17]
Originally by: banannagirl secret moons .. now there is an idea and a half ....!
regards BG
That's no moon...
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banannagirl
The U-B-H-C
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Posted - 2008.04.03 12:23:00 -
[18]
'Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked...'
You dastardly fiends ...!
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |

Woofsie
Brutor tribe
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Posted - 2008.04.03 12:43:00 -
[19]
Originally by: CCP Greyscale
5-Have there been any concrete ideas for making exploration fun? Perhaps adapting the "can-opener...errr....hacking" skill to something more player combat oriented? Anything?
5) Yes


 __ This post is wholly representative of the views of both my corp and my alliance.
Fnord. |

Tarminic
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Posted - 2008.04.03 13:15:00 -
[20]
If you're still listening Greyscale, an idea that occurred to me to make exploration a bit more interesting would be to cut the general payout of exploration complexes in half, but double the number of complexes and reduce the time required to find them by 50%. This gives people who don't have multiple hours of free time the ability to hunt down good complexes without affecting the overall profitability of exploration in general.
Of course, if I've thought of this idea you probably have too, but just a suggestion.  ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |

Barzam
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Posted - 2008.04.03 13:22:00 -
[21]
Originally by: Tarminic If you're still listening Greyscale, an idea that occurred to me to make exploration a bit more interesting would be to cut the general payout of exploration complexes in half, but double the number of complexes and reduce the time required to find them by 50%. This gives people who don't have multiple hours of free time the ability to hunt down good complexes without affecting the overall profitability of exploration in general.
Of course, if I've thought of this idea you probably have too, but just a suggestion. 
If anything payout should be raised, and time to find them slashed.
I love plexing, but I can mostly make a lot more money just mindnumbingly going from belt to belt ratting in 0.0 mostly, with rare exceptions when you get that sexy deadspace faction rat.
The ship-scan plexes are even worse in terms of isk/hr but they are still a lot more painless to find than the deepspace probe plexes are which is why I mostly do the ship-scan ones when I'm bored.
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Soyemia
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Posted - 2008.04.03 13:22:00 -
[22]
Originally by: Tarminic If you're still listening Greyscale, an idea that occurred to me to make exploration a bit more interesting would be to cut the general payout of exploration complexes in half, but double the number of complexes and reduce the time required to find them by 50%. This gives people who don't have multiple hours of free time the ability to hunt down good complexes without affecting the overall profitability of exploration in general.
Of course, if I've thought of this idea you probably have too, but just a suggestion. 
Thats one of the best ideas this far!! I endorse this idea. Official BoB fanboy. Called Stabemia. Corp hopper. |

Soyemia
Art of War
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Posted - 2008.04.03 13:27:00 -
[23]
Oh one thing:
What about making exploration really exploration like some kind of randomness in the plexes. Like they appear slighly differently so tou can really discover something cool. And like 2x accel gates and when you take another the another one closes down and you have to make choices. They gate names should give kind of hint what will be behind it etc.
Would really be fun. Official BoB fanboy. Called Stabemia. Corp hopper. |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.03 13:30:00 -
[24]
Originally by: Barzam If anything payout should be raised, and time to find them slashed.
I love plexing, but I can mostly make a lot more money just mindnumbingly going from belt to belt ratting in 0.0 mostly, with rare exceptions when you get that sexy deadspace faction rat.
The ship-scan plexes are even worse in terms of isk/hr but they are still a lot more painless to find than the deepspace probe plexes are which is why I mostly do the ship-scan ones when I'm bored.
Right.
I can't comment on exploration recently, I haven't done it in about a month or so and I don't really know what the ISK/hour is, but my biggest problem with scanning down all real exploration sites is that it takes a long damn time to find anything unless you get lucky - I generally just don't have 3-4 hours to dedicate to hunting down a single site. I think that the devs should manipulate the time required to find a site and the number of sites to both makes exploration doable in shorter a timespan and at the same time maintain or set the reward/time ratio that they prefer. ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |

Alz Shado
Ever Flow
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Posted - 2008.04.03 14:31:00 -
[25]
Dear CCP,
Whatever you decide to do, please do us players a favor and DOCUMENT IT. Officially, as in walkthrough and tutorial. Please don't depend on your forum warriors to do your job for you, especially with something this important. And This is a lousy excuse for documentation.
As it stands, I have no interest in exploration because 1) It's complicated 2) It doesn't sound very fun 3) It doesn't sound very rewarding for the effort involved
Don't even get me started about crap like COSMOS. What the hell's the point of putting all the work into developing content when nobody knows how to use it, and those that do figure it out either don't have accurate data to share or aren't going to **** away their cash cow for the sake of everyone else.
//// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Alora Venoda
GalTech Giant Space Amoeba
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Posted - 2008.04.03 15:14:00 -
[26]
i saw something earlier about new comets that could be discovered and mined for resources, and there was even a screen shot.
new things like that make me happy inside. i would love to have new industrial mechanics, even if they yield the same old resources we all know and love. personally, i think there are a bunch of resources that are currently only available from NPC's that would be perfect for a new industrial venue.
for example, you find some new cool comets or magic roids and they yield some fancy new materials... you run them through a new kind of factory at a POS, perhaps along with some other stuff, and produce good old Robotics or Coolant. or maybe you harvest some kind of Uranium ore, and after processing at a POS you produce your own Enriched Uranium.
or heck, why not give us some kinds of moon minerals out of some new fancy resources such as comets or maybe even black dwarf stars. a harvestable black hole would be quite interesting... well probably more like somehow harvesting the stuff going into the black hole... heh
~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

RuleoftheBone
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Posted - 2008.04.03 16:44:00 -
[27]
Originally by: CCP Greyscale Edited by: CCP Greyscale on 03/04/2008 12:17:57
Originally by: RuleoftheBone
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
OK...I'll bite:
1-Are the belts going to be moved to exploration-only?
2-If item one is going to happen...how does CCP feel it will affect piracy?
3-What specific ideas have you folks come up with to revamp the utterly out-of-place sonar display and which ones do you feel can be realistically implemented with current technology?
4-What plans are in place for changes to the current probe mechanisms? I mean concrete plans? Is a countdown timer too much to ask?
5-Have there been any concrete ideas for making exploration fun? Perhaps adapting the "can-opener...errr....hacking" skill to something more player combat oriented? Anything?
6-Is there any realistic timeframe for any of the above? Or for any of the changes you are proposing?
That would do for starters. Cheers for any answers that don't involve the word "soon" or "CSM input" .
1) Maybe? 2) Depends on how we implement it, really. It's something we're considering as part of any changes in this area though 3) We have ideas but I'm afraid we're not ready to talk about them yet - see 6) 4) It doesn't make sense in terms of resource allocation to do any substansive alterations to the current system when we have plans to significantly overhaul it 5) Yes 6) No timeframe details that we can share at this time, sorry
Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked
Cheers for the response..errr...sort of .
I'm not trying to be funny....but why talk about things without a timeframe?
And gee whiz thanks a bunch for chucking this out there:
"Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked"
Without clarifying what happens to Covops/Recons .
I eagerly anticipate your response on that gem. Touchy subject and vague ain't gonna cut it here. Seriously...are we talking non-cloak-bonussed ships or all ships? I'm sure you can at least comment one way or the other-please?
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
Please visit your user settings to re-enable images. |
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CCP Greyscale
C C P

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Posted - 2008.04.03 17:14:00 -
[28]
Edited by: CCP Greyscale on 03/04/2008 17:15:14
Originally by: RuleoftheBone Cheers for the response..errr...sort of .
I'm not trying to be funny....but why talk about things without a timeframe?
And gee whiz thanks a bunch for chucking this out there:
"Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked"
Without clarifying what happens to Covops/Recons .
I eagerly anticipate your response on that gem. Touchy subject and vague ain't gonna cut it here. Seriously...are we talking non-cloak-bonussed ships or all ships? I'm sure you can at least comment one way or the other-please?
Discussing timeframes generally does not work out well for all parties involved, as any changes to the schedule lead to disappointed players and flamed devs.
As to the second point, it's merely a clarification for banannagirl, who seems to have misunderstood what we're talking about. Our current position is that ships with a cloaking bonus will likely be treated differently to ships without a cloaking bonus 
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2008.04.03 17:16:00 -
[29]
Originally by: CCP Greyscale 1) Maybe? 2) Depends on how we implement it, really. It's something we're considering as part of any changes in this area though 3) We have ideas but I'm afraid we're not ready to talk about them yet - see 6) 4) It doesn't make sense in terms of resource allocation to do any substansive alterations to the current system when we have plans to significantly overhaul it 5) Yes 6) No timeframe details that we can share at this time, sorry
I appreciate this information, but here's what I really want to know:
Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
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CCP Greyscale

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Posted - 2008.04.03 17:25:00 -
[30]
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
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Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2008.04.03 17:37:00 -
[31]
Originally by: CCP Greyscale
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
Theorizing time!
Translation: addition of gang-related scanning skills, and implementation of d20 system vs current d6 one.
:D
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.03 17:38:00 -
[32]
Originally by: CCP Greyscale
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
Do you have any concrete ideas you can share at this point? ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |

Phyrr
The Gosimer and Scarab
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Posted - 2008.04.03 17:40:00 -
[33]
Edited by: Phyrr on 03/04/2008 17:43:53 BG.
No to 0.0 sec ores in highsec it's anti eve.
As for content regarding exploration, I would like to see many of the ideas greyscale mentioned in the live dev blog, aswell as the some of the ideas mentioned in the myriad of threads like this one.
TBH I would like to see the following implemented.
1) New resources for t3 being exploration only. 2) Exploration specific vessels that can't cloak, but are far more efficient at scanning. 3) Tactical environments being trailed in exploration including static locations that are only located via bookmark/scanning. 4) The removal of local with a scanner overhaul at the same time to balance it's removal. 5) Exploration content in which capitals can be used as the preferred and/or necessary ship for completion. 6) Tech 2 probes/launchers and more faction probes (sisters pursuits, combs and sifts). 7) More profession modules (faction, named, t2) with a more active role in hacking/arch. 8) More arch content. I mean there is nothing really cool to find in arch sites atm, sure they make ok isk, but I don't feel like their content is inline with archeology. The old race tech's need to feature in these sites, maybe new npc's like drones/cosmos like npc treasure hunters/automated ancient tech rats left behind by these ancient cultures. 9) Comets, with high yield ice.
In short I want more stuff
Join us ingame channel Exploration.
The odds on me being here are rather slim evolutionary speaking, yet in the infinite bounds of probability my being here is a certainty. |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.03 17:41:00 -
[34]
Originally by: Winterblink Translation: addition of gang-related scanning skills, and implementation of d20 system vs current d6 one.
Hrm.... Scanner Linking Array 1 Description: Complex CPU systems aimed at coordinating and integrating celestial data from two source ships. Any two ships in the same squad fitting this device will be able to utilize any probes dropped by the other player for scanning.
 ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |

Winterblink
Body Count Inc. Mercenary Coalition
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Posted - 2008.04.03 17:44:00 -
[35]
Originally by: Tarminic
Originally by: Winterblink Translation: addition of gang-related scanning skills, and implementation of d20 system vs current d6 one.
Hrm.... Scanner Linking Array 1 Description: Complex CPU systems aimed at coordinating and integrating celestial data from two source ships. Any two ships in the same squad fitting this device will be able to utilize any probes dropped by the other player for scanning.

Add a third ship and call it Triangulation Linking Array and you've got a winner. :)
While you're at it, add a Tachyon Linking Array for cloak detection. You know it works, it's been done before. mwa-ha-ha!
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CCP Greyscale
C C P

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Posted - 2008.04.03 17:51:00 -
[36]
Originally by: Tarminic
Originally by: CCP Greyscale
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
Do you have any concrete ideas you can share at this point?
No 
In general terms, as discussed in the live blog, what I'd like to see is scanning becoming more difficult (in terms of player skill) and less tedious (in terms of pressing buttons and waiting). What it's aimed at is an overall reduction in scanning time, but requiring that the player pays attention for the majority of the period.
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Vitrael
Jericho Fraction The Star Fraction
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Posted - 2008.04.03 17:54:00 -
[37]
Originally by: CCP Greyscale
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
<3
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Black Scorpio
Impending Doom Inc. The Crimson Federation
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Posted - 2008.04.03 17:56:00 -
[38]
Originally by: CCP Greyscale
Originally by: Tarminic
Originally by: CCP Greyscale
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
Do you have any concrete ideas you can share at this point?
No 
In general terms, as discussed in the live blog, what I'd like to see is scanning becoming more difficult (in terms of player skill) and less tedious (in terms of pressing buttons and waiting). What it's aimed at is an overall reduction in scanning time, but requiring that the player pays attention for the majority of the period.
Good, now if we make this increase in difficulty worth the wile for the casual player as well as for the die hard one, that'll be great!
Cheers!
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.04.03 17:58:00 -
[39]
Originally by: CCP Greyscale In general terms, as discussed in the live blog, what I'd like to see is scanning becoming more difficult (in terms of player skill) and less tedious (in terms of pressing buttons and waiting). What it's aimed at is an overall reduction in scanning time, but requiring that the player pays attention for the majority of the period.
Hrm, interesting...
I'm going to think about how you guys can implement this and give you some feedback later on.  ---------------- Tarminic - 34 Million SP in Forum Warfare Play EVE: Downtime Madness v0.79.5 (Updated 4/2) |

MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.04.03 17:58:00 -
[40]
Originally by: CCP Greyscale Edited by: CCP Greyscale on 03/04/2008 17:15:14
Originally by: RuleoftheBone Cheers for the response..errr...sort of .
I'm not trying to be funny....but why talk about things without a timeframe?
And gee whiz thanks a bunch for chucking this out there:
"Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked"
Without clarifying what happens to Covops/Recons .
I eagerly anticipate your response on that gem. Touchy subject and vague ain't gonna cut it here. Seriously...are we talking non-cloak-bonussed ships or all ships? I'm sure you can at least comment one way or the other-please?
Discussing timeframes generally does not work out well for all parties involved, as any changes to the schedule lead to disappointed players and flamed devs.

where's my factional warfare! YARR YARR YARR! I blame mindy!
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Turin
Eternity INC. Mercenary Coalition
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Posted - 2008.04.03 18:07:00 -
[41]
Originally by: CCP Greyscale Edited by: CCP Greyscale on 03/04/2008 12:17:57
Originally by: RuleoftheBone
Originally by: CCP Greyscale I did ramble about this extensively in the last live dev blog - it might be worth listening to that. If you have any other questions let me know and I'll see what I can do about answering :)
OK...I'll bite:
1-Are the belts going to be moved to exploration-only?
2-If item one is going to happen...how does CCP feel it will affect piracy?
3-What specific ideas have you folks come up with to revamp the utterly out-of-place sonar display and which ones do you feel can be realistically implemented with current technology?
4-What plans are in place for changes to the current probe mechanisms? I mean concrete plans? Is a countdown timer too much to ask?
5-Have there been any concrete ideas for making exploration fun? Perhaps adapting the "can-opener...errr....hacking" skill to something more player combat oriented? Anything?
6-Is there any realistic timeframe for any of the above? Or for any of the changes you are proposing?
That would do for starters. Cheers for any answers that don't involve the word "soon" or "CSM input" .
1) Maybe? 2) Depends on how we implement it, really. It's something we're considering as part of any changes in this area though 3) We have ideas but I'm afraid we're not ready to talk about them yet - see 6) 4) It doesn't make sense in terms of resource allocation to do any substansive alterations to the current system when we have plans to significantly overhaul it 5) Yes 6) No timeframe details that we can share at this time, sorry
Also, when we talk about probing cloaked ships we mean probing down ships that are cloaked, not running probes while cloaked
While we certainly appriciate feedback from Devs and GM's, can you please put some effort into giving us usefull information? Your post answers not a single one of the questions asked.
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RuleoftheBone
Veto. Veto Corp
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Posted - 2008.04.03 18:55:00 -
[42]
Originally by: CCP Greyscale
Originally by: Tarminic
Originally by: CCP Greyscale
Originally by: Vitrael Are there any plans for an exploration system that involves more player involvement and less dice rolling to find sites?
Yes.
Do you have any concrete ideas you can share at this point?
No 
In general terms, as discussed in the live blog, what I'd like to see is scanning becoming more difficult (in terms of player skill) and less tedious (in terms of pressing buttons and waiting). What it's aimed at is an overall reduction in scanning time, but requiring that the player pays attention for the majority of the period.
Cheers for the answers earlier. I know I was pushing a bit for timescales .
Thats gonna be a tough one there. I hope your not thinking of making those pilots who already shoved effort into Covops V/Probe skills IV-V have to train still more stuff in order to do the same "job" function. Anyone who has put the effort in skill training-wise is going to know how to use system knowledge to get the best probe results (time sinks like mid ss's etc). The exploration bit just needs a more interesting and useful interface that does....something other than count down the probe cycle.
In terms of paying attention...there is a big difference between looking for a cosmic signature and a player-piloted ship! Believe me...going after mission runners and what have you....a good covops pilot will have pinned the mark to 5 degrees directional and seeing the drones (if out) and comparing the location to hits from the probe every 20-30 seconds. I'd say it does require a fair bit of attention already.
-Maybe have the probes capable of transmitting useful ship/pilot data?
-Oooo....I just thought of an awesome one. Dude...you will love this:
Let recon probes launchers be capable of dumping a disruption field. Oh HELL YEAH .
And a pony. I'll stop there. I am not trying to give you a wish list. But the scanner/probe functions simply need to be made more intuitive (they are on a starship after all) and more interactive.
And please-seriously consider turning the hacking/archeology skills into something useful for player combat. Can opening=boring.
Haha...the key to server lag and the blob is right here:
Allow POS's, cyno jammers, and conquerable stations...heck even losec/nullsec gates be capable of being hacked in some fashion. Or allow certain archeological finds to lead to...dun dun dun....secret jump gates .
Keep us posted there Mr Greyscale. Cheers for the time.
"Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
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Space Wanderer
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Posted - 2008.04.03 19:14:00 -
[43]
Originally by: CCP Greyscale In general terms, as discussed in the live blog, what I'd like to see is scanning becoming more difficult (in terms of player skill) and less tedious (in terms of pressing buttons and waiting). What it's aimed at is an overall reduction in scanning time, but requiring that the player pays attention for the majority of the period.
Well, I find that good news, both the fact that it turns more difficult in terms of player skill and that it gets more interactive.
Also new content is good. Most people here gave you nice suggestions, I just want to add another: currently exploration has content that may appeal to many professions. Combat pilots, salvagers, archeology/hackers, miners. That is somewhat lacking for traders. Why not putting some hidden stations/outposts which offer a _limited_ supply of some goods at good prices? Or buy them at good prices?
Also, it would be nice for the hidden stargates to lead to some other systems, maybe even a connected one, in a similar fashion of privateer, where jumpholes were often used to avoid public stargates, i.e. for contraband.
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Lars Lodar
Blood Corsair's Blood Blind
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Posted - 2008.04.03 21:21:00 -
[44]
Hopefully there will be more variation and increased income from low sec exploration.
As it stands, It's not very rewarding in terms of time spent, isk earned, constant risk, and fun. Low sec can arguably more dangerous then most of 0.0 with a small fraction of the rewards. Well, thats just about every aspect of low in general...
Anyway, I think it's crazy to spend up to a couple hours to find a site or two just to have someone probe you out in a couple of minutes. Then you have to warp out and loose your site that you've spent a couple hours looking for, loosing the meager 10-15 million isk if you're lucky...
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Princess Jodi
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Posted - 2008.04.03 21:44:00 -
[45]
I certainly hope the Radar sites in the Drone regions get fixed soon. No one does exploration there anymore.
Its also unfair that we have NO complexes in the Drone Regions. Since the static ones were not in existence they were not converted to exploration.
I had dreams of finding the Drone Queen (Orphex?), which would be some uber 15/10 mission that rotated around all the Drone Regions. Sadly, a fablous backstory did not translate into game programming.
I've dreamt of having a Mom to do exploration. We'd wander the stars, scanning for fun things to do, and having the big guns clone jump into the Mom when things were found.
Sadly, like everything (and I mean literally EVERYTHING) else in the Drone Regions, exploration is totally broken.
Please hurry with your upgrades and changes. The profession shows much promise, but anyone who ever tried it out here has long since given up.
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Faife
Blackrain Solutions Twilight Trade Cartel
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Posted - 2008.04.03 22:38:00 -
[46]
Originally by: Princess Jodi
I've dreamt of having a Mom to do exploration. We'd wander the stars, scanning for fun things to do, and having the big guns clone jump into the Mom when things were found.
way too freudian for me. i'm only calling them t2 carriers from now on.
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Chelone
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Posted - 2008.04.03 23:04:00 -
[47]
Originally by: Alora Venoda a harvestable black hole would be quite interesting... well probably more like somehow harvesting the stuff going into the black hole... heh
Kind of like the gankers outside Jita?
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