Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
muhadin
the united Negative Ten.
59
|
Posted - 2012.02.27 09:24:00 -
[1] - Quote
I'm proposing some sort of change/buff, not a nerf.
"Skill at using afterburners. 10% bonus to Afterburner duration per skill level."
Now, 10% duration does make it use less cap obviously. However it is a skill that is almost pointless to train to 5, or even above lv3 if you often fly duel prop ships which has now become a normal thing in solo and fleet fits.
The skill, as it is now it completely counter productive for certain fits, skills are supposed to make fits better, not worse. I mean it has to be one of the worst combat support skills you could ever train, cloaking 5 atleast does still give you an advantage with 10% targetting delay after uncloaking.
The Afterburner skill actually make duel prop fits worse, because it takes LONGER to switch from ab to mwd.
Some possible changes for this: -Remove Fuel Conservation skill, reimburse skillpoints, and change the afterburner skill to kind of replace fuel conservation but make it 5% per level better.
"Improved control over afterburner energy consumption. 15% reduction in afterburner capacitor needs per skill level. "(originally 10% changed to 15%).
Please feel free to post any possible changes for the afterburner skill, with, or without removing fuel conservation.
Thanks for reading o/ "Love the Life you Live, Live the Life you Love" |
Addrake
Origin. Nulli Secunda
12
|
Posted - 2012.02.27 09:40:00 -
[2] - Quote
+1
Valid points were made. It really does make dual prop fits worse, which is counter productive. |
Nalha Saldana
Eternity INC. Goonswarm Federation
136
|
Posted - 2012.02.27 09:46:00 -
[3] - Quote
There is multiple side of this but yes, there is many problems with longer cycles and it should be changed. |
Gerrick Palivorn
Caldari Provisions Caldari State
153
|
Posted - 2012.02.27 09:51:00 -
[4] - Quote
+1 An often overlooked but needed change |
James Amril-Kesh
Interstellar Faction 21
36
|
Posted - 2012.02.27 11:05:00 -
[5] - Quote
Agreed. Support showing T2 and faction frequency crystal damage in the info window! |
Hevlikn Ilunar
Dreddit Test Alliance Please Ignore
1
|
Posted - 2012.02.27 11:21:00 -
[6] - Quote
+1 Nuff said |
St Mio
Imperial Academy Amarr Empire
486
|
Posted - 2012.02.27 11:28:00 -
[7] - Quote
+1 |
Tekashi Kovacs
Golfclap Inc
8
|
Posted - 2012.02.27 11:34:00 -
[8] - Quote
muhadin wrote: -Remove Fuel Conservation skill, reimburse skillpoints, and change the afterburner skill to kind of replace fuel conservation but make it 5% per level better.
This, but backwards. Remove *afterburner*, reimburse SP and leave *fuel conservation* as it is.
Then we will have:
- one skill to reduce AB cap usage - one for MWD cap - one for AB+MWD speed boost
Makes sense. |
Meditril
T.R.I.A.D
24
|
Posted - 2012.02.27 11:39:00 -
[9] - Quote
When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted. |
Bubanni
SniggWaffe EVE Corporation 123566322353
108
|
Posted - 2012.02.27 11:59:00 -
[10] - Quote
Meditril wrote:When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted.
It makes sense to do it like this, instant switching between dual prop. at cost of "cap wasted" |
|
Red Nucleus
Origin. Nulli Secunda
5
|
Posted - 2012.02.27 12:24:00 -
[11] - Quote
Some sort of change needs to be made. |
Levo Harkonnen
EC Riders Alliance of Abandoned Cybernetic Rejects
6
|
Posted - 2012.02.27 12:28:00 -
[12] - Quote
Duel = two people having a skirmish of some sort.
Dual = double use of something. |
Lexmana
Imperial Stout
227
|
Posted - 2012.02.27 12:39:00 -
[13] - Quote
Meditril wrote:When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted. This is how it should be done! |
Lucius Thrawla
Origin. Nulli Secunda
2
|
Posted - 2012.02.27 12:58:00 -
[14] - Quote
+1 |
Velicitia
Open Designs
678
|
Posted - 2012.02.27 13:10:00 -
[15] - Quote
Lexmana wrote:Meditril wrote:When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted. This is how it should be done! +1 |
L4ST
Helios Alliance United Pod Service
1
|
Posted - 2012.02.27 13:26:00 -
[16] - Quote
remove dual fits anyone? |
muhadin
the united Negative Ten.
81
|
Posted - 2012.02.27 13:55:00 -
[17] - Quote
Meditril wrote:When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted.
Ive never really had this bother me and to be honest i would declare it a very minor loss in the overall aspect of the mechanics of ab and mwds on the same ship.
Tekashi Kovacs wrote:muhadin wrote: -Remove Fuel Conservation skill, reimburse skillpoints, and change the afterburner skill to kind of replace fuel conservation but make it 5% per level better.
This, but backwards. Remove *afterburner*, reimburse SP and leave *fuel conservation* as it is. Then we will have: - one skill to reduce AB cap usage - one for MWD cap - one for AB+MWD speed boost Makes sense.
He speaks truth. It makes alot of sense. "Love the Life you Live, Live the Life you Love" |
Robert Caldera
Caldera Trading and Investment
148
|
Posted - 2012.02.27 13:56:00 -
[18] - Quote
+1
skill doesnt benefit one in all cases. |
Andski
GoonWaffe Goonswarm Federation
2226
|
Posted - 2012.02.27 14:13:00 -
[19] - Quote
Meditril wrote:When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted.
I like this idea better. Doesn't screw up sig-tanking fits (t3s, ahacs, logis) that depend on permarunning ABs and leaves skills intact. "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |
Brotha Umad
Republic Military School Minmatar Republic
30
|
Posted - 2012.02.27 16:52:00 -
[20] - Quote
Tekashi Kovacs wrote:muhadin wrote: -Remove Fuel Conservation skill, reimburse skillpoints, and change the afterburner skill to kind of replace fuel conservation but make it 5% per level better.
This, but backwards. Remove *afterburner*, reimburse SP and leave *fuel conservation* as it is. Then we will have: - one skill to reduce AB cap usage - one for MWD cap - one for AB+MWD speed boost Makes sense.
Afterburner also unlocks various ABs (I think you need IV for all tech 2s). I'd prefer to have the skill named "Afterburner" anyways, there are more than enough skill whith confusing names already.
Also, even without dual-prop, the longer AB cycle can be annoying, because of the agility loss. Like, when you are not aligned and want to GTFO. |
|
Azual Skoll
Agony Unleashed Agony Empire
10
|
Posted - 2012.02.27 17:27:00 -
[21] - Quote
Definitely a good idea. I've known people go so far as seriously recommending newer players with AB 5 pod themselves in a non-updated clone just to get rid of the skill! Not all skills should be beneficial in all circumstances, but a skill which is actually detrimental in some is just odd! Eve Blogger at www.evealtruist.com Director of Agony Unleashed, and Head of PVP-University |
Nexus247
Avant-Garde Monastery Cascade Imminent
0
|
Posted - 2012.02.27 17:56:00 -
[22] - Quote
+1 |
Maria Blick
skeltari Corp
2
|
Posted - 2012.02.27 18:03:00 -
[23] - Quote
How about have the Afterburner skill REDUCE the cycle time of Afterburners and MicroWarpDrives by 10% per level? Change the Fuel Conservation skill so that it does not change the overall cap use.
This put Afterburners in line with most other eve skills that reduce cycle times of mods rather than increase them.
Fully aware that this will make prop mods more useful to align out faster, which would add another game mechanic. |
Scandalous Wench
Blue Republic RvB - BLUE Republic
0
|
Posted - 2012.02.27 18:05:00 -
[24] - Quote
yeah it really screws with my slign time when im using an ab too. i trained it when i was younger, its really a terrible thing to make me keep forever. |
Cern Tiamat
Origin. Nulli Secunda
0
|
Posted - 2012.02.27 18:54:00 -
[25] - Quote
+1 to removing it or making swapping prop mods instant. |
FloppieTheBanjoClown
The Skunkworks Petition Blizzard
1031
|
Posted - 2012.02.27 19:11:00 -
[26] - Quote
Meditril wrote:When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted. I agree with this. Just give us the ability to stop prop mods mid-cycle if we need to. There's a built-in cap penalty for doing so.
edit: You can stop strip miners mid-cycle, so we know it can be done. |
Ines Tegator
Towels R Us
142
|
Posted - 2012.02.27 19:37:00 -
[27] - Quote
+1
Dual prop aside, we should have more control over our ship regardless. Especially for frigate pilots, coasting around with crap turning until a long prop cycle finished sucks. |
Shade Millith
Caldari Provisions Caldari State
23
|
Posted - 2012.02.27 23:21:00 -
[28] - Quote
I have to agree.
It's the ONLY skill I've ever actually regret training, simply because there's nothing I can do about it. Something should change about it. |
Jesus Rambo
Massive PVPness EntroPraetorian Aegis
44
|
Posted - 2012.02.28 03:55:00 -
[29] - Quote
Velicitia wrote:Lexmana wrote:Meditril wrote:When you are flying under neutralizer then you are happy to have this long cycle time because it significantly reduces the probability to loose afterburner function due to cap issues. Therefore I would propose that switching from MWD to AB and back should be more instantly. For example if I have an AB running and after 4 secs I decide I need MWD then I should be able to just click on MWD to enable it which instantly would disable the AB. This naturally means that some of the cap I used to initiate AB is wasted. This is how it should be done! +1 +2 |
muhadin
the united Negative Ten.
103
|
Posted - 2012.02.28 08:03:00 -
[30] - Quote
Brotha Umad wrote:Tekashi Kovacs wrote:muhadin wrote: -Remove Fuel Conservation skill, reimburse skillpoints, and change the afterburner skill to kind of replace fuel conservation but make it 5% per level better.
This, but backwards. Remove *afterburner*, reimburse SP and leave *fuel conservation* as it is. Then we will have: - one skill to reduce AB cap usage - one for MWD cap - one for AB+MWD speed boost Makes sense. Afterburner also unlocks various ABs (I think you need IV for all tech 2s). I'd prefer to have the skill named "Afterburner" anyways, there are more than enough skill whith confusing names already. Also, even without dual-prop, the longer AB cycle can be annoying, because of the agility loss. Like, when you are not aligned and want to GTFO.
I agree with this as well. "Love the Life you Live, Live the Life you Love" |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |