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Thread Statistics | Show CCP posts - 0 post(s) |

Shintai
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Posted - 2003.06.13 11:36:00 -
[1]
quote from TomB(DEV):
The MWD now has a 50% penality to shield and 25% penalty to capacitor. This module was not suposed to be as popular as it currently is, players will now think twice before equipping it to their ship.
The MWD was making afterburners useless and the difference on ship speed was also not working as it should, specially for Minmatar.
:)
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Jequan
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Posted - 2003.06.13 11:38:00 -
[2]
Say this isn't true! I soo loved to speed around with 2k m/s. BAck to LiF fueled Boosters i fear. And my Cruiser has only 3 med slots. :(
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Shintai
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Posted - 2003.06.13 11:39:00 -
[3]
I bet you got another Med slot today too. So donŠt cry :p
Abstraction and Transcendence: Nature, Shintai, and Geometry |

KillerQuokka
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Posted - 2003.06.13 11:41:00 -
[4]
about time - they were way to popular and overused, and kinda totally removed the point of using a frigate for its speed.....
Nice one CCP :) ------------------------ "The direct use of force is such a poor solution to any problem, it is generally employed only by small children and large nations." ------------------------ |

StealthNet
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Posted - 2003.06.13 11:44:00 -
[5]
What about the named ones ? Are they affected too ? _______________________________________________
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Shintai
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Posted - 2003.06.13 11:46:00 -
[6]
Well..it didnŠt say. But I bet if not now. Then next time. I think they forgot to add penalty to the named ones in the start. But we find out when servers are up ;)
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Valeria
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Posted - 2003.06.13 12:04:00 -
[7]
Yes! Good decision, CCP. |

Rising Sin
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Posted - 2003.06.13 12:12:00 -
[8]
Sounds somewhat good; the penalty for MWD needed to be higher. On the other hand, it looks a little too high now, to the point that it may not be used much at all anymore. :/
-- "If they're shooting at you, you know you must be doing something right." |

Tri H'Dee
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Posted - 2003.06.13 12:14:00 -
[9]
I havent start training skills for MWD, good thing that i've waited :)
- afk |

drunkenmaster
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Posted - 2003.06.13 12:23:00 -
[10]
As long as they didn't penalise the speed, it shouldn't matter. Anyone going into battle should not be equipped with MWDs anyway.
It sucks with the 50% shield thing, but I guess it's fairer this way.
so If I equipped 2, would I only have 25% shields? .
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Shintai
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Posted - 2003.06.13 12:25:00 -
[11]
Yep...25% shield if 2. But MWDs are still useful as the sa***uard. Like for miners, indies, EW ships? etc etc.
But I think the pirate versions may have lower penalty if any.
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Archain
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Posted - 2003.06.13 12:28:00 -
[12]
Wasn't there something mentioned about being able to switch units to an offline status while in flight?
If that's the case can't you just put it online when doing a quick 30 jump trip and put it offline when you believe that there is a threat of entering combat? (This would remove it's use in combat pretty much, but it would still help out travel).
Space Invaders Movie Library - [SPVD]
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Rising Sin
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Posted - 2003.06.13 12:29:00 -
[13]
Hm, good points. Yeah, they probably still will be useful for some roles. Guess time will tell though.
-- "If they're shooting at you, you know you must be doing something right." |

Milk
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Posted - 2003.06.13 12:30:00 -
[14]
Yup, great to nerf this as Microwarp drives should be. However, it does annoy me that this was not done before in Beta.
I mean there seems to be no skill to Eve at all. Just learn skills and hope that the ones you do learn dont get nerfed.
________________________________________________ You know whats good for you.
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Archain
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Posted - 2003.06.13 12:36:00 -
[15]
I'm still hopelessly addicted to them now. There's still nothing like dropping straight out of warp at 1500 m/s (if you activate right before the warp is over). It definately makes travel alot easier on me and strengthens my will to live...though mining does take it's toll on that.
Space Invaders Movie Library - [SPVD]
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Aeolus
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Posted - 2003.06.13 12:58:00 -
[16]
If they allow MWD's to be turned off and on during flight they should not instantly replenish your shield and cap. Your shield and cap should have to recharge after enabling the MWD. |

Serem
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Posted - 2003.06.13 13:06:00 -
[17]
There is no posibility to switch on/off the MWD. I' ve just tried it on the test-server.
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Max Power
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Posted - 2003.06.13 13:41:00 -
[18]
50% shield penalty and 25% cap? That's a little severe isn't it?
Once a cruiser is moving I been using a MWD just to turn the thing around when warping - it took anything up to 30 seconds before then! My Badger turns way faster than the cruiser :(
Unless you are doing a skills/trade run through safe space what is now the point of a MWD?
From a lot of the m0o postings they said that they only usually "got" people who travelled without them, with half shields they might not be so lucky.
I wish they would at least give a hint about this sort of thing, wasting a million isk on skills and equipment and a few days worth of training is a little annoying.
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Elisebi
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Posted - 2003.06.13 14:01:00 -
[19]
Yep they've done screwed it all up all that time hunting for the pirate dropped mwd's and now there worthless except for a bit faster speed which isn't that big of deal...good going ccp anything that's good that drops off pirates are you gonna take that away to?
Watch out u ppl with Lif Rocket boosters since those will be used alot now they'll be taken away to in a week or so.
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Max Power
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Posted - 2003.06.13 14:06:00 -
[20]
I feel really sorry for anyone who went into microwarp production... ouch.
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Mitchman
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Posted - 2003.06.13 14:06:00 -
[21]
Of all the changes in the game, this one is the first that seriously makes we wonder if they know what they're doing. They've basically over-nerfed the only truly safe defensive means for people to escape pirates. They might aswell remove the item all-together. People, start filing those petitions!
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ShadowStrike
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Posted - 2003.06.13 14:23:00 -
[22]
Well, this does kind of make blockading a gate alot easier now. In the past the only thing that could get through was a cruiser with a MWD or 2. But now since its takes a very large hit from shields and cap, blocking the gates should be alot more simple now. Either a slow/ strong target or a fast/weak target. Expect cruiser fatalities to increase...
You currently have 157 skills and 26,183,909 Brain cells |

Shintai
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Posted - 2003.06.13 14:23:00 -
[23]
Jeesus. You all forgot the usage of MWD. For defence, yes its great. Well..with it, you most likely canŠt stay and whack your enemies or NPCs like before. But for the traders, explorers and miners its still great.
Today we use it for battle and anything. We want to be able to do all at once. Now it will make people think more. And give Minmatar their true value back.
ItŠs like addind cargo expanders or overdrives, You give some to get some. And when pirate versions had no penalty at all. It became standard gear. I know afterburners might become the same now. But atleast afterburners donŠt kill the usage of drones and missiles too.
In battle before, you had missiles or drones after you. it was oh..lol..wtf they want to do *click MWD* look fool. And start shooting with your guns from a new location. Now we just got 2 kinds of weapons back into this game.
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Shintai
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Posted - 2003.06.13 14:25:00 -
[24]
Blockades should be ALOT harder now. We got sentry guns at jumpgates. We got local police/navy/concord in battleships too. They have upped their capabilities aswell.
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Endyl
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Posted - 2003.06.13 14:28:00 -
[25]
IMHO mwd are still great casual items. But no more a must have, wich is good.
A good way to benchmark the ballance level of a mmorpg is the number of viable tactics you can use to reach the same level of efficiency.
If one configuration is the top notch and everything else is a loser choice, then your game is unballanced, and you'll see armies of clones spawning everywhere with the same ships and equipment -> no fun!
Now people need to choose : you still have the option to transform a cruiser in a fast frigate, but your cruiser BECOME a frigate in some means.
That is just right imho, good job.
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Max Power
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Posted - 2003.06.13 14:40:00 -
[26]
I just get sooooooooo bored jumping between systems - the MWD was a real pick me up :) It really is tedious travelling at 150m/s
I don't really care about using it to escape from missiles or any so called "cheating" - I just want to be able initiate a warp in less than 30 seconds and not spend hours trying to dock/approach jumpgates. Fix those boredom traps and I'll head up the "nerf MWDs" petition myself.
Having a MWD on an Osprey (my current steed) transforms it to a similar cap/shield as my Merlin. It was too dangerous to fly the Osprey into battle without one due to the lag. On a number of ocassions I've taken half shield damage and then hit the warp button and then the MWD and then hope that by the time the environment updated I would either be warping or at distance. But I guess the lag is a seperate issue - just one of the reasons I was chuffed with the MWD
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Lee X
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Posted - 2003.06.13 14:52:00 -
[27]
2.5 duration even with 3.5 duration from skills it never hits 700% of top speed - False Advertisement CCP!
im calling the better business bureau - hmmm!
is there one in iceland?
i'll sick a wild pack of penguins on ur butts then ;)
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ShadowStrike
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Posted - 2003.06.13 15:01:00 -
[28]
Shintai, I wasn't refering to empire gates. The majority of the future battles have and will take place in 0.0 systems. To my knowledge only empire gates have guns around them. Also... unless the guns are level 5 they might as well be pea shooters.
You currently have 157 skills and 26,183,909 Brain cells |

Faramir
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Posted - 2003.06.13 15:39:00 -
[29]
Before everyone freaks... i have a coldgas MWD... it says 50% shield penalty... but i have taken it off and on while undocking/leaving fittings menu and even rejoining and i have never seen any changes to my shield... the "penalty-info" is there... but no effects (as far as i can see)
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Varsuuk
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Posted - 2003.06.13 16:01:00 -
[30]
Bah lol... joke is on me!
I JUST bought a bunch of skills last night that I have been meaning to buy. One of them HSM... for the MWD.
Waste of 340k (for the moment... I can still use it for using my cruiser on agent missions but I wouldn't have bought it last night had that been the case - guess should have read the news...)
Someone mentioned Indies...if it were usable on Indies... I could see some decent use, but far as I could tell Indies don't have the powergrid. However, this is looking at a second tier Min Indy (Hoarder) so I could be wrong for other Indies.
If I recall, base 26 power on Hoarders - can't see skills/mods bringing it to 50 + booster/miner level power - anyone know?
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