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Zorael
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Posted - 2003.06.14 13:57:00 -
[61]
"good choice CCP, the MWD was never intended to be a combat-effective weapon."
How can you say that Bentguru ?
I'm a bit shocked with your statement, but maybe you have insider info right from the dev that says MWD is indeed not intended to be used at all? ;)
MWD is still a combat effective "weapon", as almost every other module in the game (except mining lasers and cargo expanders maybe...).
It all depends on your own combat tactics.
Some people prefer to burst right into combat with guns blazing. Those people mostly rely on strength and firepower.
Some prefer to use EW to render their opponents' firepower useless.
Some prefer to split and kill their opponents from a distance. Those people rely on their ability to control distance. And there, speed is a weapon, and a deadly one.
Etc...
- - - Lack of planning on your part doesn't constitute an emergency on my part |

Majin Buu
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Posted - 2003.06.14 14:13:00 -
[62]
-25% ap and -50% shield is to much. A couple more weeks of ccp "balancing" and the best ships ingame are gonna be noob frigates
BoB KillBoard |

Damageatrix
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Posted - 2003.06.15 12:06:00 -
[63]
Hmmm, I got MWD skill like 20minutes before they nerfed and personally I cant live without it after only what 2 days. Fantastic for combat, indispensible for long trips and the nearest thing to an Elite Docking Computer :)
Wunderbar!!!!!
Stop winging and feel the power boys and girls :)
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BSMK
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Posted - 2003.06.15 12:45:00 -
[64]
This is stupid. MWD helped provide balance to the increadible power of Anti warp devices and webbing. At least MWD gave you a chance to escape, now you have no chance at all. (Unless you have the exact anti-anti warp devices, but then you have little or no room for anything else. In addition, for the amount of time it took to train this skill it was a fair trade off, depending on your attributes of course. Since they lowered it, then they need to lower the skill requirement, and give a bonus to those who now have level 4 nav and level 4 afterburner!!! enough said
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Cortex Reaver
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Posted - 2003.06.15 17:06:00 -
[65]
A few more thoughts on this.
You know. . . ships are highly popular. CCP should take 'em away and make everyone cruise around in a pod. . . that would also eliminate PvP, since that seems to be what all you whiners want.
Oh, and to those of you say the MWD-nerf was necessary to balance out the pirates. . . what you fail to realize is that in reality, the non-pirates need MWD more than us pirates do.
-CR
/* Cortex Reaver crtxreavr at trioptimum dot com
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -Benjamin Franklin, 1759 */ |

Hyden
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Posted - 2003.06.15 17:21:00 -
[66]
So use it if you need it...they didn't take it away...*grin* Ensign hyden(Mining & Transport) - Logistics Division - Hadean Drive Yards
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Dukath
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Posted - 2003.06.16 08:24:00 -
[67]
Not much has changed. a MWD is still a very strong module, due to other problems a MWD can still be used to run a blockade without too much risk. (due to the 'target is invulnerable' for about 5 seconds, which is enough for the ship with MWD to reach a gate it is virtually impossible to stop a ship with MWD from running a blockade unless that person crashes to desktop or has a lousy videocard and lags out long enough when exiting warp).
Also, get long range guns, use your MWD to stay at 50km from the opponent and take potshots at them. With projectile artillery you can still do a lot of damage without any danger to yourself.
Don't complain about the MWD if you use it the wrong way.
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Zoln
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Posted - 2003.06.16 09:07:00 -
[68]
I would just like to take the time to point out here for anyone that said that mwd is still a good option for long travel, myabe you should hear this first.
Not only are mwd's taking the 50 and 25% from ship resources, it is also taking away from capacitor recharge rate. if your cap is 850 and recharge is 260 and then you install a mwd then your cap is 637 and recharge rate is STILL 260. So basically what is happening is that your mwd is not only taking 25% of you max cap, bt it is taking 25% of your cap and turning it into a nonstop blackhole waste factory of capicitor energy. that 25% is constantly taking recharge energy from the rest of your ship. this causes serious problems coming out of warp and only having 25% of your capicitor filled and then having no cap to engage in battle if you have to, and just as serious it causes people to jump for much smaller distances because of the cap recharge issue. If you have a mwd installed any jump in a long system after your first will always be made on a capacitor of 35% or less and you never be able to jump more than 20 au at a time unless you stop, recharge and then the same thing happens again.
Just to be clear, this has absolutely nothing to do with using the mwd at all and you would still be at 30% cap everytime you come out of warp causing warp issues in large systems and combat readiness problems when coming out of warp.
this problem is magnified in a huge way if you used near the last 30% of your cap mwding to the gate. this happened to me once when i really wasn't paying close attention and i realized that i had gotten into a near endless loop of very sghort warps of less than 2 au each. I had to stop and let my cap recharge before i could get back to the whopping 20 au per warp that is the maximum that this device allows.
This may or not be bugged, if it is not, then it is very disturbing to me how ccp would not include this very important piece in the penalties. This recharge issue makes the mwd completely useless in travel and makes it utterly dangerous to use in combat. If there intention was to make the item unusable, then they should have taken it out of the game.
To go one step further mwd should be a module that you are able to activate when needed and deactivate when not needed. Even with those parameters it still makes the mwd a dangerous module to use. If they are not going to do that and correct the recharge problem then the module should be taken right out of the game. and the players that spend their skill time training up navigation and afterburners to level 4 should be awarded those points to put in other areas if they choose to do so.
Mwd's are a skill that some people chose to train for exclusively to be able to use mwd's and now that the modules are not only useless, but also dangerous all the tikme that those people spent training for a now defunct module went to waste. I did not train any of those skills because i wanted 5% to this or that i trained them because i wanted to use microwarp drives. Now i find out that i wasted all of that time that i could have been training in something else.
Just for the record i never got to use a mwd before the nerf and i trained specifically to use them. CCp needs to make right with their players and award all who had training time wasted by this nerf a respec of their training points. This is the only way that ccp is going to make things right if they are going to keep the mwd in it's current form
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Captain Bluebear
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Posted - 2003.06.16 10:49:00 -
[69]
Wow, suddenly something which makes life in-game really easy doesn't make your life really easy anymore, and people are upset.
I'm shocked, really, I am.
I didn't see any complaints about the reduction of the value of stackable bonuses certain pirate corps were using. Maybe i just missed those threads.
________________________________________________ Captain Bluebear Interstellar Vagrant |

loci
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Posted - 2003.06.16 11:05:00 -
[70]
the fact they are nice rounded figures 50/25% suggests ccp didnt put much thought into it
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Captain Bluebear
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Posted - 2003.06.16 11:29:00 -
[71]
Can I please shoot fish in a barrel all day, and then complain because it's too easy?
No, sorry, i meant to say i feel like i'm a fish in a barrel, being shot all day, and want to complain because it's too hard.
Oh no, wait, they were other peoples points...
Can you please try to make it not too easy, not too hard, with no uber-weapons/shields/engines/ships or otherwise free lunches?
What? You're already doing that? Oh well, ignore me then... ________________________________________________ Captain Bluebear Interstellar Vagrant |
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