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Shintai
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Posted - 2003.06.13 11:36:00 -
[1]
quote from TomB(DEV):
The MWD now has a 50% penality to shield and 25% penalty to capacitor. This module was not suposed to be as popular as it currently is, players will now think twice before equipping it to their ship.
The MWD was making afterburners useless and the difference on ship speed was also not working as it should, specially for Minmatar.
:)
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Jequan
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Posted - 2003.06.13 11:38:00 -
[2]
Say this isn't true! I soo loved to speed around with 2k m/s. BAck to LiF fueled Boosters i fear. And my Cruiser has only 3 med slots. :(
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Shintai
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Posted - 2003.06.13 11:39:00 -
[3]
I bet you got another Med slot today too. So don¦t cry :p
Abstraction and Transcendence: Nature, Shintai, and Geometry |

KillerQuokka
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Posted - 2003.06.13 11:41:00 -
[4]
about time - they were way to popular and overused, and kinda totally removed the point of using a frigate for its speed.....
Nice one CCP :) ------------------------ "The direct use of force is such a poor solution to any problem, it is generally employed only by small children and large nations." ------------------------ |

StealthNet
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Posted - 2003.06.13 11:44:00 -
[5]
What about the named ones ? Are they affected too ? _______________________________________________
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Shintai
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Posted - 2003.06.13 11:46:00 -
[6]
Well..it didn¦t say. But I bet if not now. Then next time. I think they forgot to add penalty to the named ones in the start. But we find out when servers are up ;)
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Valeria
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Posted - 2003.06.13 12:04:00 -
[7]
Yes! Good decision, CCP. |

Rising Sin
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Posted - 2003.06.13 12:12:00 -
[8]
Sounds somewhat good; the penalty for MWD needed to be higher. On the other hand, it looks a little too high now, to the point that it may not be used much at all anymore. :/
-- "If they're shooting at you, you know you must be doing something right." |

Tri H'Dee
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Posted - 2003.06.13 12:14:00 -
[9]
I havent start training skills for MWD, good thing that i've waited :)
- afk |

drunkenmaster
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Posted - 2003.06.13 12:23:00 -
[10]
As long as they didn't penalise the speed, it shouldn't matter. Anyone going into battle should not be equipped with MWDs anyway.
It sucks with the 50% shield thing, but I guess it's fairer this way.
so If I equipped 2, would I only have 25% shields? .
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Shintai
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Posted - 2003.06.13 12:25:00 -
[11]
Yep...25% shield if 2. But MWDs are still useful as the sa***uard. Like for miners, indies, EW ships? etc etc.
But I think the pirate versions may have lower penalty if any.
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Archain
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Posted - 2003.06.13 12:28:00 -
[12]
Wasn't there something mentioned about being able to switch units to an offline status while in flight?
If that's the case can't you just put it online when doing a quick 30 jump trip and put it offline when you believe that there is a threat of entering combat? (This would remove it's use in combat pretty much, but it would still help out travel).
Space Invaders Movie Library - [SPVD]
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Rising Sin
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Posted - 2003.06.13 12:29:00 -
[13]
Hm, good points. Yeah, they probably still will be useful for some roles. Guess time will tell though.
-- "If they're shooting at you, you know you must be doing something right." |

Milk
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Posted - 2003.06.13 12:30:00 -
[14]
Yup, great to nerf this as Microwarp drives should be. However, it does annoy me that this was not done before in Beta.
I mean there seems to be no skill to Eve at all. Just learn skills and hope that the ones you do learn dont get nerfed.
________________________________________________ You know whats good for you.
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Archain
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Posted - 2003.06.13 12:36:00 -
[15]
I'm still hopelessly addicted to them now. There's still nothing like dropping straight out of warp at 1500 m/s (if you activate right before the warp is over). It definately makes travel alot easier on me and strengthens my will to live...though mining does take it's toll on that.
Space Invaders Movie Library - [SPVD]
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Aeolus
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Posted - 2003.06.13 12:58:00 -
[16]
If they allow MWD's to be turned off and on during flight they should not instantly replenish your shield and cap. Your shield and cap should have to recharge after enabling the MWD. |

Serem
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Posted - 2003.06.13 13:06:00 -
[17]
There is no posibility to switch on/off the MWD. I' ve just tried it on the test-server.
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Max Power
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Posted - 2003.06.13 13:41:00 -
[18]
50% shield penalty and 25% cap? That's a little severe isn't it?
Once a cruiser is moving I been using a MWD just to turn the thing around when warping - it took anything up to 30 seconds before then! My Badger turns way faster than the cruiser :(
Unless you are doing a skills/trade run through safe space what is now the point of a MWD?
From a lot of the m0o postings they said that they only usually "got" people who travelled without them, with half shields they might not be so lucky.
I wish they would at least give a hint about this sort of thing, wasting a million isk on skills and equipment and a few days worth of training is a little annoying.
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Elisebi
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Posted - 2003.06.13 14:01:00 -
[19]
Yep they've done screwed it all up all that time hunting for the pirate dropped mwd's and now there worthless except for a bit faster speed which isn't that big of deal...good going ccp anything that's good that drops off pirates are you gonna take that away to?
Watch out u ppl with Lif Rocket boosters since those will be used alot now they'll be taken away to in a week or so.
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Max Power
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Posted - 2003.06.13 14:06:00 -
[20]
I feel really sorry for anyone who went into microwarp production... ouch.
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Mitchman
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Posted - 2003.06.13 14:06:00 -
[21]
Of all the changes in the game, this one is the first that seriously makes we wonder if they know what they're doing. They've basically over-nerfed the only truly safe defensive means for people to escape pirates. They might aswell remove the item all-together. People, start filing those petitions!
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ShadowStrike
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Posted - 2003.06.13 14:23:00 -
[22]
Well, this does kind of make blockading a gate alot easier now. In the past the only thing that could get through was a cruiser with a MWD or 2. But now since its takes a very large hit from shields and cap, blocking the gates should be alot more simple now. Either a slow/ strong target or a fast/weak target. Expect cruiser fatalities to increase...
You currently have 157 skills and 26,183,909 Brain cells |

Shintai
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Posted - 2003.06.13 14:23:00 -
[23]
Jeesus. You all forgot the usage of MWD. For defence, yes its great. Well..with it, you most likely can¦t stay and whack your enemies or NPCs like before. But for the traders, explorers and miners its still great.
Today we use it for battle and anything. We want to be able to do all at once. Now it will make people think more. And give Minmatar their true value back.
It¦s like addind cargo expanders or overdrives, You give some to get some. And when pirate versions had no penalty at all. It became standard gear. I know afterburners might become the same now. But atleast afterburners don¦t kill the usage of drones and missiles too.
In battle before, you had missiles or drones after you. it was oh..lol..wtf they want to do *click MWD* look fool. And start shooting with your guns from a new location. Now we just got 2 kinds of weapons back into this game.
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Shintai
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Posted - 2003.06.13 14:25:00 -
[24]
Blockades should be ALOT harder now. We got sentry guns at jumpgates. We got local police/navy/concord in battleships too. They have upped their capabilities aswell.
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Endyl
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Posted - 2003.06.13 14:28:00 -
[25]
IMHO mwd are still great casual items. But no more a must have, wich is good.
A good way to benchmark the ballance level of a mmorpg is the number of viable tactics you can use to reach the same level of efficiency.
If one configuration is the top notch and everything else is a loser choice, then your game is unballanced, and you'll see armies of clones spawning everywhere with the same ships and equipment -> no fun!
Now people need to choose : you still have the option to transform a cruiser in a fast frigate, but your cruiser BECOME a frigate in some means.
That is just right imho, good job.
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Max Power
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Posted - 2003.06.13 14:40:00 -
[26]
I just get sooooooooo bored jumping between systems - the MWD was a real pick me up :) It really is tedious travelling at 150m/s
I don't really care about using it to escape from missiles or any so called "cheating" - I just want to be able initiate a warp in less than 30 seconds and not spend hours trying to dock/approach jumpgates. Fix those boredom traps and I'll head up the "nerf MWDs" petition myself.
Having a MWD on an Osprey (my current steed) transforms it to a similar cap/shield as my Merlin. It was too dangerous to fly the Osprey into battle without one due to the lag. On a number of ocassions I've taken half shield damage and then hit the warp button and then the MWD and then hope that by the time the environment updated I would either be warping or at distance. But I guess the lag is a seperate issue - just one of the reasons I was chuffed with the MWD
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Lee X
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Posted - 2003.06.13 14:52:00 -
[27]
2.5 duration even with 3.5 duration from skills it never hits 700% of top speed - False Advertisement CCP!
im calling the better business bureau - hmmm!
is there one in iceland?
i'll sick a wild pack of penguins on ur butts then ;)
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ShadowStrike
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Posted - 2003.06.13 15:01:00 -
[28]
Shintai, I wasn't refering to empire gates. The majority of the future battles have and will take place in 0.0 systems. To my knowledge only empire gates have guns around them. Also... unless the guns are level 5 they might as well be pea shooters.
You currently have 157 skills and 26,183,909 Brain cells |

Faramir
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Posted - 2003.06.13 15:39:00 -
[29]
Before everyone freaks... i have a coldgas MWD... it says 50% shield penalty... but i have taken it off and on while undocking/leaving fittings menu and even rejoining and i have never seen any changes to my shield... the "penalty-info" is there... but no effects (as far as i can see)
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Varsuuk
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Posted - 2003.06.13 16:01:00 -
[30]
Bah lol... joke is on me!
I JUST bought a bunch of skills last night that I have been meaning to buy. One of them HSM... for the MWD.
Waste of 340k (for the moment... I can still use it for using my cruiser on agent missions but I wouldn't have bought it last night had that been the case - guess should have read the news...)
Someone mentioned Indies...if it were usable on Indies... I could see some decent use, but far as I could tell Indies don't have the powergrid. However, this is looking at a second tier Min Indy (Hoarder) so I could be wrong for other Indies.
If I recall, base 26 power on Hoarders - can't see skills/mods bringing it to 50 + booster/miner level power - anyone know?
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Shintai
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Posted - 2003.06.13 16:06:00 -
[31]
Indies can mount MWDs. You just need skill and reactor core/diag loadout.
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Master Scy
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Posted - 2003.06.13 16:18:00 -
[32]
M0o's life will now be easier, especially since I was told 0.4 systems don't have sentry guns.. The only purpose of MWDs now is mining when you don't expect any pirates to come after you (meaning in 1.0 and 0.9 systems). At least the rare MWDs should have a smaller penalty.. Now no one will pay much extra money for them, just to get an extra 100% of speed... ----------------------------- You think Marco Polo said "Damn Mongolians were camping that cave entry into the next valley the entire day, you can't get friggin anywhere in the world with those damn griefer tribes all over the place" ? -Indigo Seqi
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Drefsab
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Posted - 2003.06.13 16:19:00 -
[33]
Well I say -50% sheild and -25% cap is way to much of a nerf... you should have at LEAST lowered the powergrid needed so it can be used on indis without lvl5 skills. Make it need 40 powergrid then that should be about right but for the power needed its really only a cruiser mod as most indis cant use one even with reactor control units. If they Lowered the sheild hit to -25%/-35% that would be about right to. Please ccp address this imballence.
Also does anyone know about the info thing not being updated cos I have also not seen the hit to my shilds showing up.
"Death Before Dishonor" |

Master Scy
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Posted - 2003.06.13 16:27:00 -
[34]
Oh, and another alternative to increasing penalties would have been to double or even tripple energy costs. Default energy cost is 60 per activation, and with my current skill levels, it turns out to be around 45. If the energy cost is trippled, 135 energy per click might make you think twice about using it during battle, unless you are desperate to get away.. ----------------------------- You think Marco Polo said "Damn Mongolians were camping that cave entry into the next valley the entire day, you can't get friggin anywhere in the world with those damn griefer tribes all over the place" ? -Indigo Seqi
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Von Wulfe
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Posted - 2003.06.13 16:30:00 -
[35]
I have definately missed something. I am using a looted MWD and I see no differences in my stats than I did yesterday before the patch. Any insite from an affected player would be greatly appreciated.
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GlimmerMan
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Posted - 2003.06.13 16:44:00 -
[36]
I've got 2 of the pirate dropped ones fitted, 1310 cap and 1001 shield on my maller right now so I'm guessing they still take nothing off shields and cap. :) __________________
- GlimmerMan |

Bale
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Posted - 2003.06.13 16:50:00 -
[37]
This is way over-due. Removing them would have been better, but this will do.
When you have fat ass cruisers going three times as fast as the fastest Rifter, maybe that should be a clue that something is screwed?
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Linak'h
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Posted - 2003.06.13 16:54:00 -
[38]
That's the way to do it. Ask real nice like Torval Sontu. I just know CCP is falling all over themselves rushing to change it back.
I trained to use the MWD. Such is life. It's a game, get over it. Move on.
Bye bye. Hugs and kisses. See you on the flip side. |

killzone
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Posted - 2003.06.13 17:02:00 -
[39]
This is a very bad change. If anything it should be a 35% shield hit. Personally I use a mwd because I don't get pleasure out of taking an hour to do 30 jumps. I don't use it in combat, but now that most systems where you need to go to do combat are a lot of jumps away from a station, it's a double screw over here.
If they would allow you to take it offline before combat, I wouldn't mind as much. There is no way in hell I'm going to do 30+ jumps without a mwd.
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ShadowStrike
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Posted - 2003.06.13 17:09:00 -
[40]
Torval Sontu: ::hands snot rag:: I'm glad they made this change. Guess this means Tycho won't be trying to do any deep space mining ops... Since now you actually have to fight us instead of running like hell with 2 MWDs on. It's kind of funny to see a group of 8 cruisers scattered across 3-4 systems running like hell to get out of a region. Not to mention... you all left one of your comrads behind. |
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Gauguin
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Posted - 2003.06.13 17:19:00 -
[41]
Good change, CCP! Speed like that should cost (should actually cost more, but what we have now is good enough).
Now, if we could have "Small" MWDs for use on frigates and indiesą
For those complaining about long flight times across several systems: there is nothing stopping you from using MWDs to travel and removing them at a station before going into combat.
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pignol marcel
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Posted - 2003.06.13 17:20:00 -
[42]
well , i the malus on classic Microwarp is necessary why not. But why put the SAME malus on advanced one (Phase Propelland boosters) . it should preserve their advance. Now they have exactly the same malus than classic one except 740% speed instead of 700%. Even the powergrid req and cpu are the same now. This is unacceptable. you can change things like this. We can't build strategy if your are changing all things every week . What does CCP think of that ?
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Archain
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Posted - 2003.06.13 17:28:00 -
[43]
I have not been able to play yet, (at work reading this on the boards...I'm a bad man) can you not cut systems offline in mid flight? I thought someone said that this patch would include that ability. If you are able to cut MWD off and make it unusable, will the shields start to recharge back to their default level?
I'd love to use it as a quick means of transit and cut it off before I get into an engagement if I can prepare for it...going to a station to remove it would just take longer I guess =/. I'd hate to have to lug that thing around in my hold or a station hanger just to take it offline. This is of course assuming that I take it out of it's spot and slam something else in there while I'm at the station.
Knowing CCP though, that's probably going to be the case isn't it?
Edited by: Archain on 13/06/2003 17:30:43
Space Invaders Movie Library - [SPVD]
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Nyrram
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Posted - 2003.06.13 17:51:00 -
[44]
I wub my MWD.
And to all those people whining about how the stats are bugged and not actually penalizing your ship, I say Removed, watch your language - Wrangler
Edited by: Nyrram on 13/06/2003 17:58:51 -- Nyrram |

Vidar Kentoran
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Posted - 2003.06.13 18:40:00 -
[45]
I'm curious - How's one supposed to escape when warp scrambled, now?
Or are you just supposed to die?
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Shintai
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Posted - 2003.06.13 18:50:00 -
[46]
Use antiscambler (warp core stabalizer), afterburners, or ECM gear.
Edited by: Shintai on 13/06/2003 18:50:34
Abstraction and Transcendence: Nature, Shintai, and Geometry |

MaiLina KaTar
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Posted - 2003.06.13 18:57:00 -
[47]
Nice change, it really makes sense. I was especially worried about MWDs on battleships. See I think that battleships and even cruiser to some extend should be more stationary. You know what I mean? Like in all those sci-fi movies where the huge battleships just stand there like a big and impressive castle with all the frigates flying around them like bees and so on :)
The MWDs would not only have disturbed the balance with the big ships being uberfast... it also looks pretty stupid IMO to see a huge ship like that moving so freaking fast. It would screw the beauty of the game IMO.
Additionally it makes frigates more valuable as they really are faster than all the other classes. OK cruisers and battleships can still use the MWD, but it comes at a huge cost which is great. More speed, less defence... that¦s the way balance goes in all games I¦ve ever played... and it works ;)
Mai's Idealog |

Archain
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Posted - 2003.06.13 18:59:00 -
[48]
Doesn't ECM prevent the user from warping while it's in effect?
Space Invaders Movie Library - [SPVD]
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Torval Sontu
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Posted - 2003.06.13 19:06:00 -
[49]
Increasing the power costs and perhaps lowering the speed boost would be a more common sense approach.
Battleships you can make or sell a module that is slightly better boost with huge powergrid requirements for those.
The people complaining about them obviously don't have em.
Noone has a sense of balance of here as equipping one cripples your ship immensly which therefore makes it a useless module not unlike the power drains and the other various high slot and medium slot crap mods.
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Seribus
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Posted - 2003.06.13 19:19:00 -
[50]
Sonnds like Shadow has a short term memory loss. Lets recap: We were outnumbered and yet we lost no ships and you lost four. In fact, one of your member's corpse makes a rather entertaining hat rack.
In regards to the thread topic, I applaud the nerf. Any system which is a virtual requirement is a broken system. Players should be able to fit their module selection based on their play style, not around uber modules.
Seribus Tycho Heavy Industries
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ShadowStrike
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Posted - 2003.06.13 20:04:00 -
[51]
Actually Seribus its you who have the short term memory problem. You destroyed One ship.. which was a frigate. Lets also mention how you did this =) You used a M0o tactic by laying down about 30 cargo containers at a gate with 1 ammo in each. Using a known exploit and you only picked off a frigate... Goodjob... Then when we came in you all turned tail and ran as fast as you could. If you were so "powerful" why didn't you stick around and fight it out?
You currently have 157 skills and 26,183,909 Brain cells |

Vidar Kentoran
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Posted - 2003.06.13 20:22:00 -
[52]
I have never seen one of these mythical warp stabilizers, and the few module market corps I've asked haven't seen them either, despite the patch notes saying they were in.
If you have any idea where I could find one, Shintai, I'd be most appreciative.
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Cortex Reaver
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Posted - 2003.06.13 20:49:00 -
[53]
This is complete crap.
You know what's really going on here. . . anything that successful pirates found useful is being nerfed.
Beware! Your favorite kit might be next.
-CR
/* Cortex Reaver crtxreavr at trioptimum dot com
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -Benjamin Franklin, 1759 */ |

Maximilum Godsnotlingson
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Posted - 2003.06.13 20:51:00 -
[54]
Personnaly I think it's agreat idea. Following the threads, and in game conversations it seems to me as if a lot of players want their cake and eat it too. They want huge ships that zoom everywhere. Perhaps now, frigates will becaome an even more viable option for players, now you have two routs, slow and big, or fast but small.
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Cortex Reaver
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Posted - 2003.06.13 21:38:00 -
[55]
Attention CCP:
Miner 1 lasers suck ore out of astroids way too fast! People are making too much money! You should nerf those ore at least make them cost 10,000,000isk and reduce your CPU by 50%.
The new shuttles are WAY too fast. People are traveling way too easy! You should reduce their structure by 10% for every jump they make.
The new clones are way too effective! People are getting podded and not losing any skills! You should increase the costs ten-fold.
The map actually works! People are able to navagate their way around! You should revert back to some POS from beta phase 7.
OMG! Too many people were actually enjoying EVE! You should ****-off your player base, so they all cancel their accounts and tell all their friends what a lousy game it's become. That way S&SI can pull your funding and put you all on the street. Oh, wait. . . you're already working on that!
I'm being very facetious here (incase you couldn't tell), but I really do hold out great hope for EVE and I really do hope that you will come to your senses. Nerfing an item just because it's popular is no way to run this universe.
-CR
/* Cortex Reaver crtxreavr at trioptimum dot com
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -Benjamin Franklin, 1759 */ |

Stengerlan
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Posted - 2003.06.13 23:42:00 -
[56]
Problem is, MOO's enjoyment of the game was at the expense of others.
That shouldn't be tolerated, in ANY game.
PvP is one thing, griefing, ganking and cheap tactics is another.
Go away now.
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Zoltas
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Posted - 2003.06.14 00:24:00 -
[57]
The worst thing about this change is that we had no idea it was coming until it was too late!
Last week, i've spent 6.5M to get 2 Y-T8 Overcharged Hydrocarbon I, 6.5 damn Millions!
I thought it was a good investment as there was no negative effects so i could travel faster without always having to do 2 or 3 warp to get to a jumpgate (because of lack of CAP)
But now... never ever would i have spend that kind of money on these... not even 10% of that kind of money... 100k each max i would say!
With the 25% penalty to cap, welcome back these damns 2 or 3 stop before you finally reach that jumpgate! arg...
CCP, got any idea how much time it took me to get 6.5M? now, you're telling me that all that time is wasted because you made a good module into one barely better than the basic one?
Refund my 6.5M and delete my 2 Y-T8 OH MWD and i'll just buy a regular MWD instead, then i'll be happy... (i'm sure you can check my transactions history to see that i really paid them that much)
What i hate the most isn't the change itself, it's the way it has been done and the fact that a module that sold for many Millions on market is now worth next to nothing...
Edited by: Zoltas on 14/06/2003 00:27:28
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Shock
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Posted - 2003.06.14 02:07:00 -
[58]
Before you sprout more of that anti-carebear crap, Cortex, do some actual thinking and come up with sarcastic remarks that actually make me take your side instead of skipping another 'griefer calling balancing carebear tactics':
Quote: Attention CCP: Miner 1 lasers suck ore out of astroids way too fast! People are making too much money! You should nerf those ore at least make them cost 10,000,000isk and reduce your CPU by 50%.
How can this be sarcastic coming from a pirate? Are the miners making too much money? It think real pirates should be happy about this since this means more money for them to 'set free'.
Quote: The new shuttles are WAY too fast. People are traveling way too easy! You should reduce their structure by 10% for every jump they make.
Why would a pirate go after meager shuttles? Go after those fat indies instead i'd say but then again what do I know about how much fun blowing Ibises can be. Must be way more fun tehn fighting the ark miners that actually might fight back.
Quote: The new clones are way too effective! People are getting podded and not losing any skills! You should increase the costs ten-fold.
Well yes they are too effective and too cheap...FOR PIRATES. It's like junkies going to a hospital and ask for medicinal harddrugs.
Quote: OMG! Too many people were actually enjoying EVE! You should ****-off your player base, so they all cancel their accounts and tell all their friends what a lousy game it's become.
Yeah well that seems to be sort of m0o's big scheme at the moment. Instead of going after the people with money you go after the ones that die easily.
Quote: I'm being very facetious here (incase you couldn't tell), but I really do hold out great hope for EVE and I really do hope that you will come to your senses. Nerfing an item just because it's popular is no way to run this universe
Yes well they are nerfing an item because it's too good. Thus being too popular. Splitting the game in 'those that have' and 'those that haven't' IS that your vision of a great game?
But then I forget: You don't care, as long as you are one that belongs to 'those that have' so you can keep on blowing up 'those that haven't'
why is that stupid text being blown up to 'shouting size'?
Edited by: Shock on 14/06/2003 02:08:45 --- soonÖ |

Bentguru
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Posted - 2003.06.14 02:16:00 -
[59]
good choice CCP, the MWD was never intended to be a combat-effective weapon.
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Zoltas
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Posted - 2003.06.14 13:19:00 -
[60]
At least, they were making battles more interesting than just lock, click to fire and watch...
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Zorael
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Posted - 2003.06.14 13:57:00 -
[61]
"good choice CCP, the MWD was never intended to be a combat-effective weapon."
How can you say that Bentguru ?
I'm a bit shocked with your statement, but maybe you have insider info right from the dev that says MWD is indeed not intended to be used at all? ;)
MWD is still a combat effective "weapon", as almost every other module in the game (except mining lasers and cargo expanders maybe...).
It all depends on your own combat tactics.
Some people prefer to burst right into combat with guns blazing. Those people mostly rely on strength and firepower.
Some prefer to use EW to render their opponents' firepower useless.
Some prefer to split and kill their opponents from a distance. Those people rely on their ability to control distance. And there, speed is a weapon, and a deadly one.
Etc...
- - - Lack of planning on your part doesn't constitute an emergency on my part |

Majin Buu
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Posted - 2003.06.14 14:13:00 -
[62]
-25% ap and -50% shield is to much. A couple more weeks of ccp "balancing" and the best ships ingame are gonna be noob frigates
BoB KillBoard |

Damageatrix
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Posted - 2003.06.15 12:06:00 -
[63]
Hmmm, I got MWD skill like 20minutes before they nerfed and personally I cant live without it after only what 2 days. Fantastic for combat, indispensible for long trips and the nearest thing to an Elite Docking Computer :)
Wunderbar!!!!!
Stop winging and feel the power boys and girls :)
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BSMK
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Posted - 2003.06.15 12:45:00 -
[64]
This is stupid. MWD helped provide balance to the increadible power of Anti warp devices and webbing. At least MWD gave you a chance to escape, now you have no chance at all. (Unless you have the exact anti-anti warp devices, but then you have little or no room for anything else. In addition, for the amount of time it took to train this skill it was a fair trade off, depending on your attributes of course. Since they lowered it, then they need to lower the skill requirement, and give a bonus to those who now have level 4 nav and level 4 afterburner!!! enough said
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Cortex Reaver
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Posted - 2003.06.15 17:06:00 -
[65]
A few more thoughts on this.
You know. . . ships are highly popular. CCP should take 'em away and make everyone cruise around in a pod. . . that would also eliminate PvP, since that seems to be what all you whiners want.
Oh, and to those of you say the MWD-nerf was necessary to balance out the pirates. . . what you fail to realize is that in reality, the non-pirates need MWD more than us pirates do.
-CR
/* Cortex Reaver crtxreavr at trioptimum dot com
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -Benjamin Franklin, 1759 */ |

Hyden
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Posted - 2003.06.15 17:21:00 -
[66]
So use it if you need it...they didn't take it away...*grin* Ensign hyden(Mining & Transport) - Logistics Division - Hadean Drive Yards
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Dukath
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Posted - 2003.06.16 08:24:00 -
[67]
Not much has changed. a MWD is still a very strong module, due to other problems a MWD can still be used to run a blockade without too much risk. (due to the 'target is invulnerable' for about 5 seconds, which is enough for the ship with MWD to reach a gate it is virtually impossible to stop a ship with MWD from running a blockade unless that person crashes to desktop or has a lousy videocard and lags out long enough when exiting warp).
Also, get long range guns, use your MWD to stay at 50km from the opponent and take potshots at them. With projectile artillery you can still do a lot of damage without any danger to yourself.
Don't complain about the MWD if you use it the wrong way.
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Zoln
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Posted - 2003.06.16 09:07:00 -
[68]
I would just like to take the time to point out here for anyone that said that mwd is still a good option for long travel, myabe you should hear this first.
Not only are mwd's taking the 50 and 25% from ship resources, it is also taking away from capacitor recharge rate. if your cap is 850 and recharge is 260 and then you install a mwd then your cap is 637 and recharge rate is STILL 260. So basically what is happening is that your mwd is not only taking 25% of you max cap, bt it is taking 25% of your cap and turning it into a nonstop blackhole waste factory of capicitor energy. that 25% is constantly taking recharge energy from the rest of your ship. this causes serious problems coming out of warp and only having 25% of your capicitor filled and then having no cap to engage in battle if you have to, and just as serious it causes people to jump for much smaller distances because of the cap recharge issue. If you have a mwd installed any jump in a long system after your first will always be made on a capacitor of 35% or less and you never be able to jump more than 20 au at a time unless you stop, recharge and then the same thing happens again.
Just to be clear, this has absolutely nothing to do with using the mwd at all and you would still be at 30% cap everytime you come out of warp causing warp issues in large systems and combat readiness problems when coming out of warp.
this problem is magnified in a huge way if you used near the last 30% of your cap mwding to the gate. this happened to me once when i really wasn't paying close attention and i realized that i had gotten into a near endless loop of very sghort warps of less than 2 au each. I had to stop and let my cap recharge before i could get back to the whopping 20 au per warp that is the maximum that this device allows.
This may or not be bugged, if it is not, then it is very disturbing to me how ccp would not include this very important piece in the penalties. This recharge issue makes the mwd completely useless in travel and makes it utterly dangerous to use in combat. If there intention was to make the item unusable, then they should have taken it out of the game.
To go one step further mwd should be a module that you are able to activate when needed and deactivate when not needed. Even with those parameters it still makes the mwd a dangerous module to use. If they are not going to do that and correct the recharge problem then the module should be taken right out of the game. and the players that spend their skill time training up navigation and afterburners to level 4 should be awarded those points to put in other areas if they choose to do so.
Mwd's are a skill that some people chose to train for exclusively to be able to use mwd's and now that the modules are not only useless, but also dangerous all the tikme that those people spent training for a now defunct module went to waste. I did not train any of those skills because i wanted 5% to this or that i trained them because i wanted to use microwarp drives. Now i find out that i wasted all of that time that i could have been training in something else.
Just for the record i never got to use a mwd before the nerf and i trained specifically to use them. CCp needs to make right with their players and award all who had training time wasted by this nerf a respec of their training points. This is the only way that ccp is going to make things right if they are going to keep the mwd in it's current form
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Captain Bluebear
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Posted - 2003.06.16 10:49:00 -
[69]
Wow, suddenly something which makes life in-game really easy doesn't make your life really easy anymore, and people are upset.
I'm shocked, really, I am.
I didn't see any complaints about the reduction of the value of stackable bonuses certain pirate corps were using. Maybe i just missed those threads.
________________________________________________ Captain Bluebear Interstellar Vagrant |

loci
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Posted - 2003.06.16 11:05:00 -
[70]
the fact they are nice rounded figures 50/25% suggests ccp didnt put much thought into it
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Captain Bluebear
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Posted - 2003.06.16 11:29:00 -
[71]
Can I please shoot fish in a barrel all day, and then complain because it's too easy?
No, sorry, i meant to say i feel like i'm a fish in a barrel, being shot all day, and want to complain because it's too hard.
Oh no, wait, they were other peoples points...
Can you please try to make it not too easy, not too hard, with no uber-weapons/shields/engines/ships or otherwise free lunches?
What? You're already doing that? Oh well, ignore me then... ________________________________________________ Captain Bluebear Interstellar Vagrant |
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