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Thread Statistics | Show CCP posts - 0 post(s) |

Shintai
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Posted - 2003.06.13 16:06:00 -
[31]
Indies can mount MWDs. You just need skill and reactor core/diag loadout.
Abstraction and Transcendence: Nature, Shintai, and Geometry |

Master Scy
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Posted - 2003.06.13 16:18:00 -
[32]
M0o's life will now be easier, especially since I was told 0.4 systems don't have sentry guns.. The only purpose of MWDs now is mining when you don't expect any pirates to come after you (meaning in 1.0 and 0.9 systems). At least the rare MWDs should have a smaller penalty.. Now no one will pay much extra money for them, just to get an extra 100% of speed... ----------------------------- You think Marco Polo said "Damn Mongolians were camping that cave entry into the next valley the entire day, you can't get friggin anywhere in the world with those damn griefer tribes all over the place" ? -Indigo Seqi
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Drefsab
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Posted - 2003.06.13 16:19:00 -
[33]
Well I say -50% sheild and -25% cap is way to much of a nerf... you should have at LEAST lowered the powergrid needed so it can be used on indis without lvl5 skills. Make it need 40 powergrid then that should be about right but for the power needed its really only a cruiser mod as most indis cant use one even with reactor control units. If they Lowered the sheild hit to -25%/-35% that would be about right to. Please ccp address this imballence.
Also does anyone know about the info thing not being updated cos I have also not seen the hit to my shilds showing up.
"Death Before Dishonor" |

Master Scy
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Posted - 2003.06.13 16:27:00 -
[34]
Oh, and another alternative to increasing penalties would have been to double or even tripple energy costs. Default energy cost is 60 per activation, and with my current skill levels, it turns out to be around 45. If the energy cost is trippled, 135 energy per click might make you think twice about using it during battle, unless you are desperate to get away.. ----------------------------- You think Marco Polo said "Damn Mongolians were camping that cave entry into the next valley the entire day, you can't get friggin anywhere in the world with those damn griefer tribes all over the place" ? -Indigo Seqi
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Von Wulfe
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Posted - 2003.06.13 16:30:00 -
[35]
I have definately missed something. I am using a looted MWD and I see no differences in my stats than I did yesterday before the patch. Any insite from an affected player would be greatly appreciated.
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GlimmerMan
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Posted - 2003.06.13 16:44:00 -
[36]
I've got 2 of the pirate dropped ones fitted, 1310 cap and 1001 shield on my maller right now so I'm guessing they still take nothing off shields and cap. :) __________________
- GlimmerMan |

Bale
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Posted - 2003.06.13 16:50:00 -
[37]
This is way over-due. Removing them would have been better, but this will do.
When you have fat ass cruisers going three times as fast as the fastest Rifter, maybe that should be a clue that something is screwed?
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Linak'h
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Posted - 2003.06.13 16:54:00 -
[38]
That's the way to do it. Ask real nice like Torval Sontu. I just know CCP is falling all over themselves rushing to change it back.
I trained to use the MWD. Such is life. It's a game, get over it. Move on.
Bye bye. Hugs and kisses. See you on the flip side. |

killzone
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Posted - 2003.06.13 17:02:00 -
[39]
This is a very bad change. If anything it should be a 35% shield hit. Personally I use a mwd because I don't get pleasure out of taking an hour to do 30 jumps. I don't use it in combat, but now that most systems where you need to go to do combat are a lot of jumps away from a station, it's a double screw over here.
If they would allow you to take it offline before combat, I wouldn't mind as much. There is no way in hell I'm going to do 30+ jumps without a mwd.
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ShadowStrike
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Posted - 2003.06.13 17:09:00 -
[40]
Torval Sontu: ::hands snot rag:: I'm glad they made this change. Guess this means Tycho won't be trying to do any deep space mining ops... Since now you actually have to fight us instead of running like hell with 2 MWDs on. It's kind of funny to see a group of 8 cruisers scattered across 3-4 systems running like hell to get out of a region. Not to mention... you all left one of your comrads behind. |
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Gauguin
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Posted - 2003.06.13 17:19:00 -
[41]
Good change, CCP! Speed like that should cost (should actually cost more, but what we have now is good enough).
Now, if we could have "Small" MWDs for use on frigates and indiesą
For those complaining about long flight times across several systems: there is nothing stopping you from using MWDs to travel and removing them at a station before going into combat.
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pignol marcel
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Posted - 2003.06.13 17:20:00 -
[42]
well , i the malus on classic Microwarp is necessary why not. But why put the SAME malus on advanced one (Phase Propelland boosters) . it should preserve their advance. Now they have exactly the same malus than classic one except 740% speed instead of 700%. Even the powergrid req and cpu are the same now. This is unacceptable. you can change things like this. We can't build strategy if your are changing all things every week . What does CCP think of that ?
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Archain
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Posted - 2003.06.13 17:28:00 -
[43]
I have not been able to play yet, (at work reading this on the boards...I'm a bad man) can you not cut systems offline in mid flight? I thought someone said that this patch would include that ability. If you are able to cut MWD off and make it unusable, will the shields start to recharge back to their default level?
I'd love to use it as a quick means of transit and cut it off before I get into an engagement if I can prepare for it...going to a station to remove it would just take longer I guess =/. I'd hate to have to lug that thing around in my hold or a station hanger just to take it offline. This is of course assuming that I take it out of it's spot and slam something else in there while I'm at the station.
Knowing CCP though, that's probably going to be the case isn't it?
Edited by: Archain on 13/06/2003 17:30:43
Space Invaders Movie Library - [SPVD]
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Nyrram
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Posted - 2003.06.13 17:51:00 -
[44]
I wub my MWD.
And to all those people whining about how the stats are bugged and not actually penalizing your ship, I say Removed, watch your language - Wrangler
Edited by: Nyrram on 13/06/2003 17:58:51 -- Nyrram |

Vidar Kentoran
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Posted - 2003.06.13 18:40:00 -
[45]
I'm curious - How's one supposed to escape when warp scrambled, now?
Or are you just supposed to die?
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Shintai
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Posted - 2003.06.13 18:50:00 -
[46]
Use antiscambler (warp core stabalizer), afterburners, or ECM gear.
Edited by: Shintai on 13/06/2003 18:50:34
Abstraction and Transcendence: Nature, Shintai, and Geometry |

MaiLina KaTar
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Posted - 2003.06.13 18:57:00 -
[47]
Nice change, it really makes sense. I was especially worried about MWDs on battleships. See I think that battleships and even cruiser to some extend should be more stationary. You know what I mean? Like in all those sci-fi movies where the huge battleships just stand there like a big and impressive castle with all the frigates flying around them like bees and so on :)
The MWDs would not only have disturbed the balance with the big ships being uberfast... it also looks pretty stupid IMO to see a huge ship like that moving so freaking fast. It would screw the beauty of the game IMO.
Additionally it makes frigates more valuable as they really are faster than all the other classes. OK cruisers and battleships can still use the MWD, but it comes at a huge cost which is great. More speed, less defence... that¦s the way balance goes in all games I¦ve ever played... and it works ;)
Mai's Idealog |

Archain
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Posted - 2003.06.13 18:59:00 -
[48]
Doesn't ECM prevent the user from warping while it's in effect?
Space Invaders Movie Library - [SPVD]
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Torval Sontu
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Posted - 2003.06.13 19:06:00 -
[49]
Increasing the power costs and perhaps lowering the speed boost would be a more common sense approach.
Battleships you can make or sell a module that is slightly better boost with huge powergrid requirements for those.
The people complaining about them obviously don't have em.
Noone has a sense of balance of here as equipping one cripples your ship immensly which therefore makes it a useless module not unlike the power drains and the other various high slot and medium slot crap mods.
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Seribus
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Posted - 2003.06.13 19:19:00 -
[50]
Sonnds like Shadow has a short term memory loss. Lets recap: We were outnumbered and yet we lost no ships and you lost four. In fact, one of your member's corpse makes a rather entertaining hat rack.
In regards to the thread topic, I applaud the nerf. Any system which is a virtual requirement is a broken system. Players should be able to fit their module selection based on their play style, not around uber modules.
Seribus Tycho Heavy Industries
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ShadowStrike
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Posted - 2003.06.13 20:04:00 -
[51]
Actually Seribus its you who have the short term memory problem. You destroyed One ship.. which was a frigate. Lets also mention how you did this =) You used a M0o tactic by laying down about 30 cargo containers at a gate with 1 ammo in each. Using a known exploit and you only picked off a frigate... Goodjob... Then when we came in you all turned tail and ran as fast as you could. If you were so "powerful" why didn't you stick around and fight it out?
You currently have 157 skills and 26,183,909 Brain cells |

Vidar Kentoran
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Posted - 2003.06.13 20:22:00 -
[52]
I have never seen one of these mythical warp stabilizers, and the few module market corps I've asked haven't seen them either, despite the patch notes saying they were in.
If you have any idea where I could find one, Shintai, I'd be most appreciative.
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Cortex Reaver
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Posted - 2003.06.13 20:49:00 -
[53]
This is complete crap.
You know what's really going on here. . . anything that successful pirates found useful is being nerfed.
Beware! Your favorite kit might be next.
-CR
/* Cortex Reaver crtxreavr at trioptimum dot com
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -Benjamin Franklin, 1759 */ |

Maximilum Godsnotlingson
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Posted - 2003.06.13 20:51:00 -
[54]
Personnaly I think it's agreat idea. Following the threads, and in game conversations it seems to me as if a lot of players want their cake and eat it too. They want huge ships that zoom everywhere. Perhaps now, frigates will becaome an even more viable option for players, now you have two routs, slow and big, or fast but small.
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Cortex Reaver
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Posted - 2003.06.13 21:38:00 -
[55]
Attention CCP:
Miner 1 lasers suck ore out of astroids way too fast! People are making too much money! You should nerf those ore at least make them cost 10,000,000isk and reduce your CPU by 50%.
The new shuttles are WAY too fast. People are traveling way too easy! You should reduce their structure by 10% for every jump they make.
The new clones are way too effective! People are getting podded and not losing any skills! You should increase the costs ten-fold.
The map actually works! People are able to navagate their way around! You should revert back to some POS from beta phase 7.
OMG! Too many people were actually enjoying EVE! You should ****-off your player base, so they all cancel their accounts and tell all their friends what a lousy game it's become. That way S&SI can pull your funding and put you all on the street. Oh, wait. . . you're already working on that!
I'm being very facetious here (incase you couldn't tell), but I really do hold out great hope for EVE and I really do hope that you will come to your senses. Nerfing an item just because it's popular is no way to run this universe.
-CR
/* Cortex Reaver crtxreavr at trioptimum dot com
"They that can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety." -Benjamin Franklin, 1759 */ |

Stengerlan
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Posted - 2003.06.13 23:42:00 -
[56]
Problem is, MOO's enjoyment of the game was at the expense of others.
That shouldn't be tolerated, in ANY game.
PvP is one thing, griefing, ganking and cheap tactics is another.
Go away now.
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Zoltas
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Posted - 2003.06.14 00:24:00 -
[57]
The worst thing about this change is that we had no idea it was coming until it was too late!
Last week, i've spent 6.5M to get 2 Y-T8 Overcharged Hydrocarbon I, 6.5 damn Millions!
I thought it was a good investment as there was no negative effects so i could travel faster without always having to do 2 or 3 warp to get to a jumpgate (because of lack of CAP)
But now... never ever would i have spend that kind of money on these... not even 10% of that kind of money... 100k each max i would say!
With the 25% penalty to cap, welcome back these damns 2 or 3 stop before you finally reach that jumpgate! arg...
CCP, got any idea how much time it took me to get 6.5M? now, you're telling me that all that time is wasted because you made a good module into one barely better than the basic one?
Refund my 6.5M and delete my 2 Y-T8 OH MWD and i'll just buy a regular MWD instead, then i'll be happy... (i'm sure you can check my transactions history to see that i really paid them that much)
What i hate the most isn't the change itself, it's the way it has been done and the fact that a module that sold for many Millions on market is now worth next to nothing...
Edited by: Zoltas on 14/06/2003 00:27:28
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Shock
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Posted - 2003.06.14 02:07:00 -
[58]
Before you sprout more of that anti-carebear crap, Cortex, do some actual thinking and come up with sarcastic remarks that actually make me take your side instead of skipping another 'griefer calling balancing carebear tactics':
Quote: Attention CCP: Miner 1 lasers suck ore out of astroids way too fast! People are making too much money! You should nerf those ore at least make them cost 10,000,000isk and reduce your CPU by 50%.
How can this be sarcastic coming from a pirate? Are the miners making too much money? It think real pirates should be happy about this since this means more money for them to 'set free'.
Quote: The new shuttles are WAY too fast. People are traveling way too easy! You should reduce their structure by 10% for every jump they make.
Why would a pirate go after meager shuttles? Go after those fat indies instead i'd say but then again what do I know about how much fun blowing Ibises can be. Must be way more fun tehn fighting the ark miners that actually might fight back.
Quote: The new clones are way too effective! People are getting podded and not losing any skills! You should increase the costs ten-fold.
Well yes they are too effective and too cheap...FOR PIRATES. It's like junkies going to a hospital and ask for medicinal harddrugs.
Quote: OMG! Too many people were actually enjoying EVE! You should ****-off your player base, so they all cancel their accounts and tell all their friends what a lousy game it's become.
Yeah well that seems to be sort of m0o's big scheme at the moment. Instead of going after the people with money you go after the ones that die easily.
Quote: I'm being very facetious here (incase you couldn't tell), but I really do hold out great hope for EVE and I really do hope that you will come to your senses. Nerfing an item just because it's popular is no way to run this universe
Yes well they are nerfing an item because it's too good. Thus being too popular. Splitting the game in 'those that have' and 'those that haven't' IS that your vision of a great game?
But then I forget: You don't care, as long as you are one that belongs to 'those that have' so you can keep on blowing up 'those that haven't'
why is that stupid text being blown up to 'shouting size'?
Edited by: Shock on 14/06/2003 02:08:45 --- soonÖ |

Bentguru
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Posted - 2003.06.14 02:16:00 -
[59]
good choice CCP, the MWD was never intended to be a combat-effective weapon.
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Zoltas
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Posted - 2003.06.14 13:19:00 -
[60]
At least, they were making battles more interesting than just lock, click to fire and watch...
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