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Jerec Bratt
Ministry of War Amarr Empire
2
|
Posted - 2012.02.28 18:02:00 -
[1] - Quote
Well, what I think pretty much everyone would be happy about would be a PVE environment in-station.
First thing to do is scaling down the polycounts on these models and zooming the camera out. Yeah, sure, you put so much effort in these models being awesome, and they are too. But if I wanted to produce a cool game feature really fast, I'd of think getting 2 people on the team figuring out how to implement Level Of Detail models on the avatars, and then get the camera far away from the avatar, so it gets small and low detail.
With less details on the model we'll get less boiling motherboards when a couple of NPCs show up. And then you get a team of Level Designers creating like 20 large interior blocks that can be arranged into random levels and spawn mobs there. Yeah, someone will have to write an AI at this point too. Players will get missions, spawn in these random instances and run around shooting these NPCs like crazy, and best part is, that if they die, they just wake up in the station's cloning bay. And if you get more people on the team you can even create something like Storybricks (google it, it's an AWESOME IDEA) to make the instances more story-aligned.
I don't really care as much for the polish of the avatars - sure you (CCP) want it to be top-shelf material, but as far as gameplay goes, a really small (diablo3-like) model in an ass-large interior running and shooting stuff, while sightseeing cool station interior spaces (cloning tanks, concord docking bays, ship cargoholds) would be a dream-come-true for most of the players.
And please notice, that I am talking PVE here, which means that during this 'mission' the player is in an instanced random encounter, so that you (CCP) won't have to figure out all the complexities of coop/pvp gameplay, and the player will play with no jacks ninja-warping in on him. Frankly, this is very much a half-feature, BUT you already got the whole WiS as a half-feature. I bet replacing CQ with/or simply adding on top of CQ an instanced PVE game would generate a hell of a lot of newcomers.
And it's not hard to figure out, that PVE instances would reward players with ISK and PVE related items. It's not hard to figure out, that it can tie to the rest of the game by providing modules that are not-PVE realted, or even providing locations to instanced missions (you killed a mob on station and now you know where their base is). It's not hard to figure out that you'd have to have a clone ready for this type of encounters, beacause it would be really sad to lose those implants in a fight aboard a station. Optional cheap Battleclones, for on-station use only could peobably make an entry. It figures you'd have to have character designers modelling dogs, slaves, escaped clones, Sansha's cyborgs and all other opponents. It figures, that you'd probably want to make it possible one day to make this a coop/PVP thing, which would require the feature to be prepared for mass player overload. The option for a single player to storm another player's/corp hangar protected by corp merc NPCs and/or Concord guards stays open, as it would run on the same frame with some minor tweaks (but I wouldn't go there, really).
Removing the PVP aspect is what can make it easy for you to implement this type of thang while not removing all the fun of killing stuff AND letting a new player immerse in the wonderful world of EVE Online more than anytime before.
I'd be realy happy to see everyone take a point on the topic. |

Serene Repose
Perkone Caldari State
311
|
Posted - 2012.02.28 18:06:00 -
[2] - Quote
Thanks for your rather lengthy proposal. When you develop your game, I'll be interested in taking a look at it. If you aren't developing a game, I suggest going with the decaf.
Smokestack lightnin' shinin' just like gold. |

KrakizBad
Eve Defence Force Fatal Ascension
371
|
Posted - 2012.02.28 18:10:00 -
[3] - Quote
Clearly, crappy half-finished, pve incarna trash is just what we need to keep eve from dying! Your genius has saved everyone! http://blog.beyondreality.se/Incursion-hose
Remove all incursions from hisec |

Ajita al Tchar
Republic Military School Minmatar Republic
72
|
Posted - 2012.02.28 18:10:00 -
[4] - Quote
lol instanced PvE in EVE, especially the kind that rewards you with ISK and items. |

Doc Fury
Science and Trade Institute Caldari State
445
|
Posted - 2012.02.28 18:11:00 -
[5] - Quote
How about no?
Also, the Features and Ideas section of the forums is that way --->
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

BeforetheStorm90
The Sagan Clan Pax Romana Alliance
11
|
Posted - 2012.02.28 18:20:00 -
[6] - Quote
So WoW basically, only in Eve. -_-
Instancing and the absence of pvp are possible the most anti-eve ideas in existence.
So yeah, nice going there. |

So Sensational
Ventures
4
|
Posted - 2012.02.28 18:26:00 -
[7] - Quote
BeforetheStorm90 wrote:So WoW basically, only in Eve. -_-
Instancing and the absence of pvp are possible the most anti-eve ideas in existence.
So yeah, nice going there. Maybe that's why WoW has 10 million subs and EVE has 400k? (Owned) |

BeforetheStorm90
The Sagan Clan Pax Romana Alliance
11
|
Posted - 2012.02.28 18:30:00 -
[8] - Quote
So Sensational wrote:BeforetheStorm90 wrote:So WoW basically, only in Eve. -_-
Instancing and the absence of pvp are possible the most anti-eve ideas in existence.
So yeah, nice going there. Maybe that's why WoW has 10 million subs and EVE has 400k? (Owned)
I really hope you're joking. The worst possible thing to happen to this game would be for to become yet another WoW clone. |

Bischopt
Ice Fire Warriors Late Night Alliance
79
|
Posted - 2012.02.28 18:45:00 -
[9] - Quote
what is this i dont even... |

Jack Tronic
borkedLabs
43
|
Posted - 2012.02.28 18:47:00 -
[10] - Quote
The wonderful world of EVE includes and intends PVP EVERYWHERE including highsec. |

Ammzi
Imperial Guardians The Aurora Shadow
831
|
Posted - 2012.02.28 18:50:00 -
[11] - Quote
I can't believe no one else has said this.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
**** man, rather put EVE out of its misery than what you are describing. I sincerely hope this is a troll. quote CCP Spitfire
"Hello Im Blue,"
|

Jerec Bratt
Ministry of War Amarr Empire
2
|
Posted - 2012.02.28 18:51:00 -
[12] - Quote
KrakizBad wrote:Clearly, crappy half-finished, pve incarna trash is just what we need to keep eve from dying! Your genius has saved everyone! It's a half-feature, beacause there's no Player-player interaction involved. Preparing this sort of thing for Player-player interaction would take months of testing and balancing. I wouldn't want it to be half finished by any means.
It's much easier to implement a non-PVP feature (see Incarna) then a full blown feature.
And I would not agree that this has anything to do with WoW - the main difference here is the lack of XP.
When writing up this post I was rather figuring a way to create the equivalent of hi-sec missions done inside the station. You gain ISK from missions as well as some mission-related modules, and rarely you get something that related to another part of EVE. That's what I had in mind.
Right npw EVE Includes PVP everywhere except inside stations - CCP allowed that so this kind of thing they'd probably considered as ok.
What's important for me is to know, if sacrificing the quality of the godlike models of Incarna is ok with the playerbase. Right now CCP is braking it's neck trying to figure out how to display two of these awatars without melting down any graphic cards. If quality of the models went down, you'd get multiple models on screen just like that, and with this the feature I describe, as well as in any future PVP content based on the very same framework.
|

Serge Bastana
GWA Corp
213
|
Posted - 2012.02.28 19:00:00 -
[13] - Quote
So Sensational wrote:BeforetheStorm90 wrote:So WoW basically, only in Eve. -_-
Instancing and the absence of pvp are possible the most anti-eve ideas in existence.
So yeah, nice going there. Maybe that's why WoW has 10 million subs and EVE has 400k? (Owned)
WoW caters to the lowest common denominator to gain those subs. Pure numbers mean very little when you're talking about a game with the same depth as Janet and John book. Go own yourself in a quiet spot somewhere.
WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

Tagera
Unity Systems Engineering The Dog Pound
40
|
Posted - 2012.02.28 19:01:00 -
[14] - Quote
If I wanted to play a game with crappy, pointless sci-fi based pve involving avatars. I would go play this game some idiots made called star trek online. It's basically what you described in your first post OP. |

Serge Bastana
GWA Corp
213
|
Posted - 2012.02.28 19:07:00 -
[15] - Quote
Tagera wrote:If I wanted to play a game with crappy, pointless sci-fi based pve involving avatars. I would go play this game some idiots made called star trek online. It's basically what you described in your first post OP.
It's also F2P now since nobody really seems to want to pay for it WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

THE L0CK
Republic Military School Minmatar Republic
9
|
Posted - 2012.02.28 19:12:00 -
[16] - Quote
So Sensational wrote:BeforetheStorm90 wrote:So WoW basically, only in Eve. -_-
Instancing and the absence of pvp are possible the most anti-eve ideas in existence.
So yeah, nice going there. Maybe that's why WoW has 10 million subs and EVE has 400k? (Owned)
So go back to WOW then. Do you smell what the Lock's cooking? |

Tagera
Unity Systems Engineering The Dog Pound
40
|
Posted - 2012.02.28 19:12:00 -
[17] - Quote
Serge Bastana wrote:Tagera wrote:If I wanted to play a game with crappy, pointless sci-fi based pve involving avatars. I would go play this game some idiots made called star trek online. It's basically what you described in your first post OP. It's also F2P now since nobody really seems to want to pay for it
Shows you how good the game is. I still refuse to soil my computer with it.
|

Chiggy W
Hard-Luck Industries
63
|
Posted - 2012.02.28 19:17:00 -
[18] - Quote
What is this I don't even........eurrgh.......Instanced PVE in my Eve? No interaction from players outside the "instance"? You don't really get "Eve" do you?
Do us all a favor and find another MMO if you want instanced PVE. Stop trying to make my precious Eve into some kind of themepark MMO hell.
Instances have no place in the sand box |

Velicitia
Open Designs
687
|
Posted - 2012.02.28 19:20:00 -
[19] - Quote
Tagera wrote:Serge Bastana wrote:Tagera wrote:If I wanted to play a game with crappy, pointless sci-fi based pve involving avatars. I would go play this game some idiots made called star trek online. It's basically what you described in your first post OP. It's also F2P now since nobody really seems to want to pay for it Shows you how good the game is. I still refuse to soil my computer with it.
even if you wanted to, I'm still pretty sure Aura wouldn't let you install it. |

Nova Fox
Novafox Shipyards
3315
|
Posted - 2012.02.28 19:22:00 -
[20] - Quote
Thank you for suggesting SW:ToR the dying duck of the year.
|

Jerec Bratt
Ministry of War Amarr Empire
3
|
Posted - 2012.02.28 19:23:00 -
[21] - Quote
It was not me saying things about themepark or planning an instance only feature.
Well, I'd wish for WiS to have the ultra great graphics Incarna now has, only with better animation, and the instanced interiors to be a battlegrounds for housands of players to battle for their corporations accompanied by droids and mercenaries.
But I am no fool. I see CCP struggling with the same issues in WiS for 6 years now and it's obvious they can't pull the dream version off anytime soon. So my solution is - find something that while pushing the idea forward is not a no-feature (like CQ was) and brings a lot of fun into the game while is somewhat cost-effectife (including money, time and employees).
What I decribed is (probably) a place when we can get really fast, and I imagine that as soon as it's possible CCP would iterate on the feature to make it as PVP as it should be. First things first tough.
Lower graphic requirements for Incarna would mean you could exit the CQ, but then what? Walking around, typing /dance? I'd rather shoot some frakking mercenaries and robots instead with the hope to shoot at other players in the future. |

Chiggy W
Hard-Luck Industries
64
|
Posted - 2012.02.28 19:26:00 -
[22] - Quote
Jerec Bratt wrote: I'd rather shoot some frakking mercenaries and robots instead with the hope to shoot at other players in the future.
Well, I guess it would put a new spin on fighting the bot's in Jita 
|

Serene Repose
Perkone Caldari State
314
|
Posted - 2012.02.28 19:26:00 -
[23] - Quote
Jerec Bratt wrote:It's much easier to implement a non-PVP feature (see Incarna) then a full blown feature. I guess you miss the point entirely. It's easy to sit back in the digital world and imagine how someone else should use their time, money, manpower and resources. There seems to be a gang of "players" who think all they need to do is propose their (always) well-considered and watertight ideas, and someone else is automatically obliged to make the investment which amounts to thousands, if not tens of thousands of dollars...or in the case of Iceland, goat's teeth. (Be that as it may.)
On a finer point, as is always the case with such dreamers who couldn't possibly find the wherewithal to develop a game themselves, your idea is to turn one game into another game. Make a list of your favorite things in your "other" favorite game, implement in this game, PRESTO, the perfect game...to you. One never finds in proposals such as yours, "Hey, I've got an extra $250,000. How about taking that and..." It's as though you think your whim is cause enough to spend that ton of money...just 'cause your idea is so...smart.
I'm posting this in the hopes that others like you will read it and let it sink into your brains that just because you think of something it doesn't oblige others to do it. However, if you've got the financing...it's a small task (corporatese here) for YOU to muster the manpower, facilities and make it happen. We're not holding our collective breath over that, though.
"You know what you can do with all your time, manpower and money? Take a long walk off a short pier." Do you like that proposal?
Smokestack lightnin' shinin' just like gold. |

Doc Fury
Science and Trade Institute Caldari State
445
|
Posted - 2012.02.28 19:31:00 -
[24] - Quote
Jerec Bratt wrote:KrakizBad wrote:Clearly, crappy half-finished, pve incarna trash is just what we need to keep eve from dying! Your genius has saved everyone! It's a half-feature, beacause there's no Player-player interaction involved.
It's a "half-feature" because CCP didn't fully know what they actually wanted to accomplish in terms of engaging, meaningful game-play, and because they coded themselves down some dead ends more then once and had to start over. Then the money and patience of the subscribers dried-up soon after.
Next, I suppose you will be advocating "arena-based PVP" like some of the other people around here that seem to want to turn EVE into WoW. The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'no.' |

Jerec Bratt
Ministry of War Amarr Empire
3
|
Posted - 2012.02.28 19:40:00 -
[25] - Quote
I really do not want to force anyone to using their money in the way they would noy want to do that.
Reality is, there is a devblog which suggests that plans on any type of WiS were all thrown away and they are now starting to figure out what exactly needs to be done.
I think, that creating a medium graphics-quality PVE-only gameplay loaded with action and taking place in the interiors of EVE stations would be a win-win: presenting the world, easy access for new players, another feature for those who eagerly await one, lots of exploding robots and dying mercenaries, new type of interesting missions and the perspective of using the same framework for player-player interactions, be it coop or PvP .
Also, I am not explicitly forbidding PvP anywhere, so please stop trolling. PvP in WiS is a must. I am prioritizing PvE, beacause, like it or not, it would bring some new subscribers to EVE, and that would increase CCPs income and thus allowed them to finance the development of Incarna PVP iterations. |

Darth Gustav
Sons Of 0din Fatal Ascension
95
|
Posted - 2012.02.28 19:41:00 -
[26] - Quote
Jerec Bratt wrote:I really do not want to force anyone to using their money in the way they would noy want to do that.
Reality is, there is a devblog which suggests that plans on any type of WiS were all thrown away and they are now starting to figure out what exactly needs to be done.
I think, that creating a medium graphics-quality PVE-only gameplay loaded with action and taking place in the interiors of EVE stations would be a win-win: presenting the world, easy access for new players, another feature for those who eagerly await one, lots of exploding robots and dying mercenaries, new type of interesting missions and the perspective of using the same framework for player-player interactions, be it coop or PvE .
Only if the "payscale" doesn't exceed a few dozen ISK. |

Micheal Dietrich
Standards and Practices
111
|
Posted - 2012.02.28 19:50:00 -
[27] - Quote
Jerec Bratt wrote:It was not me saying things about themepark or planning an instance only feature.
Well, I'd wish for WiS to have the ultra great graphics Incarna now has, only with better animation, and the instanced interiors to be a battlegrounds for housands of players to battle for their corporations accompanied by droids and mercenaries.
They've been working on this, it's called Dust. |

Jerec Bratt
Ministry of War Amarr Empire
4
|
Posted - 2012.02.28 20:56:00 -
[28] - Quote
the mission payscale is related to the challenge the mission poses. I assume that kind of balance between the rewards and the risks taken would be in place here as well.
Quote:They've been working on this, it's called Dust.
It is true that CCp is developing a game called DUST514 that is a battleground for thousands of players. The only problem is it does not take place in station interiors nor can you play on any PC.
Quote:It's a "half-feature" because CCP didn't fully know what they actually wanted to accomplish in terms of engaging, meaningful game-play, and because they coded themselves down some dead ends more then once and had to start over. Then the money and patience of the subscribers dried-up soon after.
Next, I suppose you will be advocating "arena-based PVP" like some of the other people around here that seem to want to turn EVE into WoW.
I do not want to turn EVE into WoW. But from a technical standpoint I am sure that there will never be a truly sandbox avatar environment in EVE - CCP will not handmake every station in every system for players to walk them. CQ are already instanced, and will only allow players you invite in. Noone will never storm you CQ and steal your stuff from it, because it is an instance. So station interiors will be limited, and you will only have so much access to station's interiors - your instanced CQ, an instance of an establishment and a common area to walk in, most probably large enough to not see he whole crowd of avatars (!boiling motherboards)
Yes, CCP created content with only a shade of true purpose behind the workload, and it came out mostly useless to the players. But their intent to create a half-feature remains. They went from massive expansions to iterating, which means they put in unpolished stuff in most of the time and only tweak it after 'battletesting' on TQ.
My idea caters to that - what better test to the battling system would there be then to let players fight bots for a year and/or a half, before releasing a PVP version with higher resolution models.
My call is, that you can't achieve a groundbraking success with an avatar based MMO without combat in it. If they want to put this in the game fast, it'll be PVE only, with limited number of instances. but it'll generate enough newcomers an income to go forward, and that is what we all want for EVE - to flourish. |

Serge Bastana
GWA Corp
216
|
Posted - 2012.02.28 21:00:00 -
[29] - Quote
Velicitia wrote:Tagera wrote:Serge Bastana wrote:Tagera wrote:If I wanted to play a game with crappy, pointless sci-fi based pve involving avatars. I would go play this game some idiots made called star trek online. It's basically what you described in your first post OP. It's also F2P now since nobody really seems to want to pay for it Shows you how good the game is. I still refuse to soil my computer with it. even if you wanted to, I'm still pretty sure Aura wouldn't let you install it. 
A friend of mine, who is a big Trek fan, played it in beta. He only lasted a few weeks before he'd reached max level in it and was bored stupid, he was soon back to eve with a vengeance. WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place... |

Lt Angus
Deep Core Mining Inc. Caldari State
59
|
Posted - 2012.02.28 21:12:00 -
[30] - Quote
Serge Bastana wrote:Velicitia wrote:Tagera wrote:Serge Bastana wrote:Tagera wrote:If I wanted to play a game with crappy, pointless sci-fi based pve involving avatars. I would go play this game some idiots made called star trek online. It's basically what you described in your first post OP. It's also F2P now since nobody really seems to want to pay for it Shows you how good the game is. I still refuse to soil my computer with it. even if you wanted to, I'm still pretty sure Aura wouldn't let you install it.  A friend of mine, who is a big Trek fan, played it in beta. He only lasted a few weeks before he'd reached max level in it and was bored stupid, he was soon back to eve with a vengeance.
played it for 5 days, got to max level, full XII gear and capped EC then its like now what :-/ |

Xorv
Questionable Acquisitions
127
|
Posted - 2012.02.28 21:12:00 -
[31] - Quote
So Sensational wrote:BeforetheStorm90 wrote:So WoW basically, only in Eve. -_-
Instancing and the absence of pvp are possible the most anti-eve ideas in existence.
So yeah, nice going there. Maybe that's why WoW has 10 million subs and EVE has 400k? (Owned)
"Owned" lol, only in your own mind. Turning EVE into Space WoW, won't make it WoW, it will make it a WoW clone. How many WoW clones are here today and gone tomorrow, they fail to get the subs of WoW and none have any hope of a fraction of the longevity of game like EVE.
OPer,
Your idea is as welcome here as cat shite in a bread bun.
|

Destru Kaneda
CTRL-Q Iron Oxide.
29
|
Posted - 2012.02.28 21:22:00 -
[32] - Quote
I'm not sure what you're hoping to achieve. How is playing shallow, instanced, avatar-based PVE going to get more people interested in flying spaceships?
Presenting the world, as you put it, should be done in space. You know, where the world is. -á-á-á |

Jerec Bratt
Ministry of War Amarr Empire
4
|
Posted - 2012.02.28 21:28:00 -
[33] - Quote
Quote:Your idea is as welcome here as cat shite in a bread bun. I am really sorry to upset you so much, but I am pretty sure that it's not my idea you're referring to.
My proposal is for CCP to stop bothering with high graphics and PVP balancing for WiP and produce a feature that is easier to implement as the next step in WiP creation, whenever they're plannng to take that step. The effect I already described and is as beneficial for players as for CCP itself.
You my fried are referring to someone on the forums stating, that "Instancing and the absence of pvp are possible the most anti-eve ideas in existence" which has barely anything to do with the OP, except two words. We have CQ as a step in WiP and it is an instanced non-PVP feature. If we wait for CCP to be able to simultaniously display more avatars on screen or to balance avatar PVP, it's ok. But getting something to TQ fast, and something that would generate revenue, would be much better. So I proposed another instanced non-PVP feature, that barely affects FiS gameplay. And here you are sir, telling me stories of cat poo, where I'd like to see an unbiased opinion. Like thi one:
Quote:Presenting the world, as you put it, should be done in space. You know, where the world is.
This is very true. But then - introducing the world has only one purpose - to build immersion. And then it's just the question of limited access. Even in space you see some Large Collidable Objects shaped to be platforms, on which there are crated, doors to go inside and lit windows. This looks just like a space level of a shooter andjust asks to be boarded. It's the world you can see but you're force to treat it as decoration. While I treat it as such, people I try to invite to EVE don't - it's breaking the immersion, when you can't access parts of the world you see right there. |

kurg
Order of the Divine Shadow
4
|
Posted - 2012.02.28 21:31:00 -
[34] - Quote
Serge Bastana wrote:(...) Pure numbers mean very little when you're talking about a game(...)
Incorrect:
Pure numbers = amount of funding/features/servers/network/infrastructure and on and so on...
|

Micheal Dietrich
Standards and Practices
111
|
Posted - 2012.02.28 21:34:00 -
[35] - Quote
Jerec Bratt wrote:
It is true that CCp is developing a game called DUST514 that is a battleground for thousands of players. The only problem is it does not take place in station interiors nor can you play on any PC.
Well that sounds like a personal problem. You ask for avatar action and CCP delivers it in the form of Dust. This is a space ship game. Our action is in space. What you are asking for is a way to hide and play Eve single player to your hearts content. 0 risk and still profit without even having to leave the confines of a station. |

Jerec Bratt
Ministry of War Amarr Empire
4
|
Posted - 2012.02.28 21:41:00 -
[36] - Quote
Quote:Well that sounds like a personal problem. You ask for avatar action and CCP delivers it in the form of Dust. This is a space ship game. Our action is in space. What you are asking for is a way to hide and play Eve single player to your hearts content. 0 risk and still profit without even having to leave the confines of a station. Well, you might think I am asking for this, but when you read OP again, you'll notice, that the feature I describe is only a step to get all sorts of PVP going on inside the stations. But you have a point - during the time this feature is only accessed by a single player, it can create imbalance. My perception is, that it would cause the same amount of damage to the economy as missions that another player cannot interrupt. My proposal is not "YOU MUST MAKE INSTANCED AVATAR COMBAT' - it's rather 'If avatars, then make low polycount PVE as soon as possible, and then go to PVP and highres models".
Quote:Pure numbers = amount of funding/features/servers/network/infrastructure and on and so on... That is one of the major reasons I raised my voice. If CCP islooking to attract a ot of new players with their avataqr system, I bielieve that tthis is a way to go. And then fwith sufficient funding they'll go wherever they want. |

Tippia
Sunshine and Lollipops
5090
|
Posted - 2012.02.28 21:42:00 -
[37] - Quote
Sure, as long as you remove the GÇ£instancingGÇ¥ idea, because instances don't belong in the EVE universe and I'm not even sure the game itself supports it; as long as the PvE you're suggesting is subject to PvP so it can be disrupted; and as long as the protection provided is done by the players themselves and not by NPCs.
Oh, and the rewards will need to be quite paltry, since there is no cost or risk involved. Think L1s and turorial missions, or somewhere slightly below that level. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Jerec Bratt
Ministry of War Amarr Empire
4
|
Posted - 2012.02.28 21:49:00 -
[38] - Quote
Tippia wrote:Sure, as long as you remove the GÇ£instancingGÇ¥ idea, because instances don't belong in the EVE universe and I'm not even sure the game itself supports it; as long as the PvE you're suggesting is subject to PvP so it can be disrupted; and as long as the protection provided is done by the players themselves and not by NPCs.
Oh, and the rewards will need to be quite paltry, since there is no cost or risk involved. Think L1s and turorial missions, or somewhere slightly below that level.
Frankly, the rewards are not my concern. I am not here to opt for personal gain, but simply bielieve that's a way of CCP gathering more money for EVE. And as I said - CQ are instanced, so they've put instancing into the code at some point. I obviously want the feature to work like what you described. It's just the technical problems when facing mass player interaction that concern me - making this PVP will take an additional effort that can only make the wait longer. I've seen EVE for a couple of years and I see the subsciber numbers changing. Avatar based combat would, in my opinion, be a great boost to subscription numbers, so the faster CCP gets there the better - hence my 'PVE-only' plan. |

Micheal Dietrich
Standards and Practices
111
|
Posted - 2012.02.28 21:51:00 -
[39] - Quote
Jerec Bratt wrote:Quote:Well that sounds like a personal problem. You ask for avatar action and CCP delivers it in the form of Dust. This is a space ship game. Our action is in space. What you are asking for is a way to hide and play Eve single player to your hearts content. 0 risk and still profit without even having to leave the confines of a station. Well, you might think I am asking for this, but when you read OP again, you'll notice, that the feature I describe is only a step to get all sorts of PVP going on inside the stations.
Now as I recall, and somebody correct me on this if I'm wrong, but CCP never had any intention of including pvp into WIS. The purpose of Eve is supposed to be epic space battles, not getting shanked while you're sitting on the crapper.
And why wouldn't players be able to scan one such individual down? Personally I find the station to be much smaller than the solar system it's in. Not exactly like you've got unlimited places to hide.
Also, given the option to re-arm and rem-mod your ship between missions, jump between 0-4 systems, warp to a mission and have a chance of being scanned out, complete and warp back, finish and warp out to clean up (if you didn't do this already)
OR
Open your door, which would you rather choose? |

arcca jeth
Dark Alliance Dark Empire Alliance
77
|
Posted - 2012.02.28 21:56:00 -
[40] - Quote
i can tell you haven't been here long, welcome to Eve Online Forums |

Jerec Bratt
Ministry of War Amarr Empire
4
|
Posted - 2012.02.28 22:00:00 -
[41] - Quote
Micheal Dietrich wrote:
Now as I recall, and somebody correct me on this if I'm wrong, but CCP never had any intention of including pvp into WIS. The purpose of Eve is supposed to be epic space battles, not getting shanked while you're sitting on the crapper.
You are 100% correct. The most recent devblog however says, that their dumping every plan they had for WiS and begin brainstorming to get completely new plans. It's actually the reason I started writing the OP.
Quote:And why wouldn't players be able to scan one such individual down? Personally I find the station to be much smaller than the solar system it's in. Not exactly like you've got unlimited places to hide.
Also, given the option to re-arm and rem-mod your ship between missions, jump between 0-4 systems, warp to a mission and have a chance of being scanned out, complete and warp back, finish and warp out to clean up (if you didn't do this already)
OR
Open your door, which would you rather choose? Absolutely. mission runners have to be scannable. How else could you ninja salvage them? Please note, that I have absolutely nothing against an assault of a corp on another's corp hangar being intercepted b a third corp. Or a solo player being found in the cloning bay during his mission and gunned down. it's just the fact, that if we want that, we'll wait for it for ages. And I want those avatars shooting things in a year, so I can see subscriptions rise to seven digits at last. |

Tippia
Sunshine and Lollipops
5090
|
Posted - 2012.02.28 22:01:00 -
[42] - Quote
Jerec Bratt wrote:And as I said - CQ are instanced, so they've put instancing into the code at some point. To be fair, there's nothing to sugest that the CQ even exists on the server GÇö it could all be client-side since nothing goes on there that the server needs to know about.
More importantly, though, any kind of activity like the one you describe can't be instanced simply due to game design considerations. It's just not that kind of game. Non-instanced, disruptable, and subject to PvP are kind of the fundamental premises that any kind of addition to the game needs to adhere to. That, or it can't really be allowed to GÇ£doGÇ¥ anything.
Quote:I've seen EVE for a couple of years and I see the subsciber numbers changing. Avatar based combat would, in my opinion, be a great boost to subscription numbers, so the faster CCP gets there the better - hence my 'PVE-only' plan. GǪand what you're envisioning and the kind of players it would bring in, would not be a good addition to EVE. You want a completely different game. They tried that; they couldn't quite make it happen; it has been put on the back-burner (and to be fair, chances are that it was going to be viciously PvP as well GÇö it's kind of what CCP does).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

AureoBroker
Natural Inventions Solyaris Chtonium
8
|
Posted - 2012.02.28 22:01:00 -
[43] - Quote
So Sensational wrote:BeforetheStorm90 wrote:So WoW basically, only in Eve. -_-
Instancing and the absence of pvp are possible the most anti-eve ideas in existence.
So yeah, nice going there. Maybe that's why WoW has 10 million subs and EVE has 400k? (Owned) Putting (owned) on one's own comments (especially when you're oh-you-can't-imagine-how-wrong), is basically putting up a sign over your face that reads "I'm a gigantic asshat". |

Nariya Kentaya
Ministry of War Amarr Empire
127
|
Posted - 2012.02.28 22:02:00 -
[44] - Quote
So Sensational wrote:BeforetheStorm90 wrote:So WoW basically, only in Eve. -_-
Instancing and the absence of pvp are possible the most anti-eve ideas in existence.
So yeah, nice going there. Maybe that's why WoW has 10 million subs and EVE has 400k? (Owned) wow has 10million subscribers because it is aimed at appealing to the AVERAGE PERSON, and the average person is PANTS ON HEAD ********. eve has 400k because its aimed at a more tactical and mindful approach to gaming akin to tabletop-on-computer, not everyone can play, and no one wants it made so that everyone can. so... that means that eve is the upper 4% of the gaming community 400/1000 is .04, so yeah. we smart, they dumb. |

Micheal Dietrich
Standards and Practices
111
|
Posted - 2012.02.28 22:11:00 -
[45] - Quote
Jerec Bratt wrote:Micheal Dietrich wrote:
Now as I recall, and somebody correct me on this if I'm wrong, but CCP never had any intention of including pvp into WIS. The purpose of Eve is supposed to be epic space battles, not getting shanked while you're sitting on the crapper.
You are 100% correct. The most recent devblog however says, that their dumping every plan they had for WiS and begin brainstorming to get completely new plans. It's actually the reason I started writing the OP. Quote:And why wouldn't players be able to scan one such individual down? Personally I find the station to be much smaller than the solar system it's in. Not exactly like you've got unlimited places to hide.
Also, given the option to re-arm and rem-mod your ship between missions, jump between 0-4 systems, warp to a mission and have a chance of being scanned out, complete and warp back, finish and warp out to clean up (if you didn't do this already)
OR
Open your door, which would you rather choose? Absolutely. mission runners have to be scannable. How else could you ninja salvage them? Please note, that I have absolutely nothing against an assault of a corp on another's corp hangar being intercepted b a third corp. Or a solo player being found in the cloning bay during his mission and gunned down. it's just the fact, that if we want that, we'll wait for it for ages. And I want those avatars shooting things in a year, so I can see subscriptions rise to seven digits at last.
What you are opting for then is a half finished product in the hopes that it will artificially inflate subscription numbers to an absurd number. So, you add a handful of levels, single player, non scan-able, and risk free. Now lets say it takes 6 months - 1 year to be ready to implement multi-player threat assessment, How do you think all those risk free players are going to take it? Also, I see this is severely restricted to one play style. Sounds to me like Miners, industrialists, entrepreneurs, explorers, and pirates are getting quite shafted in the deal.
And you keep bringing up CQ, but honestly, what do you do in there besides sit on the couch? |

Jerec Bratt
Ministry of War Amarr Empire
4
|
Posted - 2012.02.28 22:18:00 -
[46] - Quote
Quote:To be fair, there's nothing to sugest that the CQ even exists on the server GÇö it could all be client-side since nothing goes on there that the server needs to know about.
More importantly, though, any kind of activity like the one you describe can't be instanced simply due to game design considerations. It's just not that kind of game. Non-instanced, disruptable, and subject to PvP are kind of the fundamental premises that any kind of addition to the game needs to adhere to. That, or it can't really be allowed to GÇ£doGÇ¥ anything.
Well, of that I know very little. And you are right that instancing is bad for EVE. It's just the amount of tweaking to get a PVP feature balance that overwhelms me. I would also love to see this in PVP mode from the start, it's just that feeling that CCP will not pull this kind of thing too soon.
Quote:and what you're envisioning and the kind of players it would bring in, would not be a good addition to EVE. You want a completely different game. They tried that; they couldn't quite make it happen; it has been put on the back-burner (and to be fair, chances are that it was going to be viciously PvP as well GÇö it's kind of what CCP does).
Well, there are no obstacles in making that part of gameplay as demanding as the rest of EVE. Besides - most of the people playing EVE are what you wouldn't call 'nice'. I can't understand how letting newcomers in can affect us in a negative way? I mean, you can only get nicer playrs in ;) If these new guys will love to shoot&run and never fly, cause they can't - You will never see them or hear from them. And they already paid their subscription anyway, which means CCP has more money for EVE. Can't possibly see anything wrong in that.
And I am still pretty sure, that running and shooting stuff, third person, far away from the model in lower then your usual incarna detail will attract halluva lot of newcomers.
|

Jerec Bratt
Ministry of War Amarr Empire
4
|
Posted - 2012.02.28 22:28:00 -
[47] - Quote
Quote:What you are opting for then is a half finished product in the hopes that it will artificially inflate subscription numbers to an absurd number. So, you add a handful of levels, single player, non scan-able, and risk free.
Yeah, when you put it that way it actually sounds exactly like what CCP did with Incarna in June 2011...
Quote: Now lets say it takes 6 months - 1 year to be ready to implement multi-player threat assessment, How do you think all those risk free players are going to take it? Also, I see this is severely restricted to one play style. Sounds to me like Miners, industrialists, entrepreneurs, explorers, and pirates are getting quite shafted in the deal.
Unless you're getting LEVEL 1 mission equivalent ISK/modules and modules/equip to use only in PVE? I guess that would pretty much make it a separate game for the whole PVE period, but it would still be a bit awesome, and probably awesome enought to get those subscriptions coming. Those who came to run&shoot wouldn't really need that much more ISK from it, because they wouldn't try to fly that much, and we wouldn't relly be interested in it. But CCP would get financing, and that's what's important.
Quote:And you keep bringing up CQ, but honestly, what do you do in there besides sit on the couch?
Watch my wedding videos on the main screen :) But yeah, you got a point. |

Tippia
Sunshine and Lollipops
5093
|
Posted - 2012.02.28 22:31:00 -
[48] - Quote
Jerec Bratt wrote:I can't understand how letting newcomers in can affect us in a negative way? Because there's only two way of doing it: either you integrate them into the game, in which case whatever they do will have to be subject to the same game design as the rest of the game (PvP-centric, market-driven, feeds the war economy, open, unified and non-instanced); or you don't integrate them into the gameGǪ in which case, why the hell are you trying to add them to the game? They add nothing and serve no purpose GÇö if you want to boost CCP's revenue, just give them a game of their own.
EVE is a PvP-centric game. Tricking people into padding the subscriber numbers by bait-and-switching them by some irrelvant and completely unconnected PvE silliness is just dishonest and will be a complete waste of effort GÇö once they figure out that they are absolutely irrelevant to the EVE universe, they'll quit, but the bad word of mouth out, and leave behind a ton of dead code that is of no use to anyone.
Quote:You will never see them or hear from them. GǪand that's why they're not worth the effort. They are pointless. Adding them is pointless. If I'm not going to see them or hear from them, they might as well play a different game. So give them that instead and don't lie to them; don't be a prat and rob them of time and money; don't rob me of the money (and dev resources) going into this scam, because it will only hurt EVE (see :18 months: and the complete and abject failure it generated).
How can they negatively affect us in any way? Very very easily, due to how EVE works and how closely tied CCP's efforts are to the well-being of the game. This has already happened once, and suggesting they should repeat it again this time explicitly scamming their GÇ£customersGÇ¥ is just about the most bone-headed idea I've heard in a long time. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Jerec Bratt
Ministry of War Amarr Empire
4
|
Posted - 2012.02.28 22:42:00 -
[49] - Quote
Wow. That's what I call strong arguments. I cannot disagree with anything you said Tippia.
Only it's not me who is trying to add Avatars into EVE - CCP wants to do that. My OP was only there to figure out, what would be the best way of adding the Avatars into EVE. I bielieve I've been proven wrong.
But then - CCP is still adding those avatars. You read the devblog. there's a team working on it as we speak.
I am actually very curious Tippia, what is your standpoint in that matter. Do you think that they simply shouldn't do it, or do you have an idea of how avatars could make sense in EVE? Or do you simply wait to see the outcome?
Please do answer.
EDIT: I know I am asking you for a speculation, and you do not seem to be a person hat would attempt to predict things when it's uncalled for. But please answer anyway. |

FloppieTheBanjoClown
The Skunkworks Petition Blizzard
1039
|
Posted - 2012.02.28 22:48:00 -
[50] - Quote
So your idea is to be able to operate in perfect safety with no risk of being bothered by everyone else in the game?
There are hundreds of single player and co-op games out there. Go play those. |

Jerec Bratt
Ministry of War Amarr Empire
4
|
Posted - 2012.02.28 23:02:00 -
[51] - Quote
Quote:So your idea is to be able to operate in perfect safety with no risk of being bothered by everyone else in the game?
There are hundreds of single player and co-op games out there. Go play those.
I am sorry, but that is just not my idea. You're actually the third person accusing me of this and giving me the same advise.
My idea is (or was, until I was proven wrong) to attract a kazzillion of players to a meaningless PVE game embedded inside EVE stations, so that they'd pay subscriptions and in turn help CCP gather money to do more and more EVE. In far future, this run&shoot feature would turn into a PVP experience not unlike other EVE gameplay features.
I am very much aware of other games availble in the market, thank you for your concern.
If you require further information, please feel free to read the entire thread, as many very interesting things were written there (mostly by Tippia, who, as it came out, also blogs brilliant stuff about EVE, please see her footnote for link).
EDIT: Hey FloppieTheBanjoClown, nice monocle there. |

FeralShadow
Mom 'n' Pop Ammo Shoppe R.E.P.O.
64
|
Posted - 2012.02.28 23:20:00 -
[52] - Quote
Jerek, I have to say that contrary to what a lot of people here say, your idea has merit. It has merits because you're talking about cutting some corners to get new content out. However, as has been proven in the past, that is a tricky and slippery slope.
Now, I believe a lot of people here (myself included) dislike the idea of instanced PVE missions in stations for one simple reason: in Eve, you are safe nowhere. If you can gain isk, there must be risk above and beyond the dangers the NPC's pose (because NPC's are predictable) since NPC's are easily farmed once the "trick" is discovered.
Honestly, cutting some graphics to get a multiplayer social WiS experience would not disappoint me in the slightest. If we step away from the instanced pve and look at WiS as a strictly social exercise (full of minigames, gambling, and drinking), I believe we can all agree that it would be a valuable addition to the game and fill a hole that the game currently has in its immersion.
Only after the social aspects of the game is stable and working should we all look into PVE or PVP content within the station environments themselves. Don't forget, as far as lore goes, you are mortal when you are outside of your ship. The pod is what transmits your memories when you die, so there is a whole can of worms laying there to be opened. In Templar One it is changed for soldiers, but capsuleers remain the same. |

Ai Shun
326
|
Posted - 2012.02.28 23:29:00 -
[53] - Quote
Jerec Bratt wrote:Also, I am not explicitly forbidding PvP anywhere, so please stop trolling. PvP in WiS is a must. I am prioritizing PvE, beacause, like it or not, it would bring some new subscribers to EVE, and that would increase CCPs income and thus allowed them to finance the development of Incarna PVP iterations.
I am in favour of Walking in Stations; because I believe add-on content and game-types like DUST are good business directions. Perhaps they should make it available on the Wii or through Kinect so you can use real motion to walk around. (Joking - sortof) I would love to see a RTS type element layered inbetween Dust and EVE itself. There is scope to build a lot of content that adds to the EVE Universe without necessarily changing much in EVE Online. I believe WiS should be a separate game (Use the damn WoD devs for that) which can be linked to EVE Online should you choose.
However, I do not like your idea. It seems to focus on the players that are not well suited to EVE Online as a game concept. Pandering to them dilutes the value of EVE Online as a game and as a concept and, if CCP were ever foolish enough to chase dollars from WoW / pure PvE type subscribers I would not want to stay around to see the sandbox game I love turned into something ugly.
EVE is not a PvE game. It should never be one. Despite protestations that there are PvE elements, they all have a component of PvP in them. And chasing PvE subscribers is a bad idea as far as I am concerned when they could be chasing players who are better suited to the core design of EVE and the loyal fanbase it has. |

Micheal Dietrich
Standards and Practices
111
|
Posted - 2012.02.29 00:19:00 -
[54] - Quote
I'm in agreement with many others. I'm not entirely against the concept, I just don't like the idea of withholding so many other aspects of the game until later release. It would be akin to selling somebody a really nice house only to have them learn later on that they actually moved into the ghetto. The repercussions of such an action would lead to a lot of damage not only in sales but also the games rep. Believe me, I want to get out of my room just as much as the next guy but I want it done right the first time. |

Tarsus Zateki
GoonWaffe Goonswarm Federation
65
|
Posted - 2012.02.29 00:29:00 -
[55] - Quote
Jerec Bratt wrote:Well, what I think pretty much everyone would be happy about would be a PVE environment in-station.
That's quite the presumption on your part.
|

KrakizBad
Eve Defence Force Fatal Ascension
376
|
Posted - 2012.02.29 02:32:00 -
[56] - Quote
Tarsus Zateki wrote:Jerec Bratt wrote:Well, what I think pretty much everyone would be happy about would be a PVE environment in-station.
That's quite the presumption on your part. Indeed I hope it never happens. The players who want to twirl in station I don't want to play with. http://blog.beyondreality.se/Incursion-hose
Remove all incursions from hisec |

Grey Stormshadow
draketrain Confederation of xXPIZZAXx
961
|
Posted - 2012.02.29 02:41:00 -
[57] - Quote
X-Com - UFO enemy unknown in stations FTW
but for real... I'm all in with zooming out the camera and reducing character detail level up to the point where they look slightly more sexier than lego bricks.
Get |

Keno Skir
91
|
Posted - 2012.02.29 02:52:00 -
[58] - Quote
To condense everything so far down into something less flamable :
Eve is a massive experiment in how people will interact and re-act to each other in a wide variety of inter-connected ways. An effort to see what would happen if you let people all play together any way they want, just as long as they realise someone could decide their way to play is to mess up your day royally.
Your idea while it comes from what im sure are pure intentions to add something extra to the game, suggests something which would be a backstep for EvE. An idea which works for one game does not always work for another.
Every part of EvE is PVP from the nulsec battlefields to mission runners to the station traders who never undock, they are all competing against each other in some way. Wheras what you suggest (which has indeed been the basis of many majot MMO's) is missing the most vital part for a game such as EvE. If nobody can **** in your cereal, you're not playing EvE. The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Jerec Bratt
Ministry of War Amarr Empire
5
|
Posted - 2012.02.29 08:16:00 -
[59] - Quote
Ok. The last couple of posts I cannot disagree with. EVE is not a place for purely non-PvP content. IF there's missions, they need to interruptable by other players, which means my idea is trash.
But let me focus on a different thing for a moment. CCP t0rfifrans made clear in his posts, that they are looking for ways to make Incarna a fully compatible, and that it most probably involves scratching whatever was previously said on the topic.
Trying to figure out a way for CCP that would make sense is giving me a really hard time. The addon would have to be subject to the following criteria:
- Involving high resolution avatars (optionally a temporary low resolution or LOD model could be in use, if time is the issue)
- Involving player interaction, prefferably possibility to attack other players, but it's not a necessity
- Appealing to current fanbase, not to lower subscription
- Appealing to newcomers to generate bonus revenue from subscriptions
- Using any existing frames, to lower the cost of production
Now, you can't really use an avatar in ways other then: Hittin it, shooting at it, Having face to face conversations, Touching it, looking at it, performing manual work (animating it). The only options that involve PVP are
- Looking better then others (how silly is that, really)
- Killing others in combat (the only really interesting option)
- Winning with others in non-combat activities like racing, pushups, kayaking, chesss and other boardgames (which can actually be done without having an avatar)
- Outwitting someone in a face to face confrontation.
I skipped having the avatar dancing, jumping and showing the finger because these are all non-PVP cosmetic actions.
Exploring all of these options one can only com to the conclusion, that the only real use of Avatars in EVE would be combat. Now, seeing all that, I can't really think of a way of implementing this other then what we will have in DUST514 (only on PC and within station interiors). Well, with maybe the little change of controlling the character from 3rd person perspective, like a ship and not like in a shooter, which would allow a more strategic, and less tactical approach to gameplay. But it would still mean combat within stations. And that is not ok with a huge part of the playerbase.
So, frankly, CCP is left with no options to use Avatars in EVE. But they intend to use them anyway. Any guesses what direction it'll all go? Because it will go in "a direction", that's sure. Or maybe you see other options that I've missed. |

DeMichael Crimson
Republic University Minmatar Republic
1205
|
Posted - 2012.02.29 11:17:00 -
[60] - Quote
Jerec Bratt, contrary to what these players have posted here, they don't represent the majority of the player base and they definitely don't speak for CCP. Your idea does have merit and very well could be the first of many steps in CCP's vision to make Eve into a Science Fiction Virtual Reality.
Unfortunately you posted it here in General Discussion. It would be better to re-post your original idea in a few other places better suited for it.
https://forums.eveonline.com/default.aspx?g=posts&t=58990&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=25586&find=unread
https://forums.eveonline.com/default.aspx?g=posts&t=73276&find=unread
Eleanor Roosevelt wrote:Great minds discuss ideas; average minds discuss events; small minds discuss people. |

Jerec Bratt
Ministry of War Amarr Empire
19
|
Posted - 2012.02.29 11:38:00 -
[61] - Quote
Thank you for this advice. I am pretty lucky you see. Posting in troll central and still got a very nice discussion going here :)
The thing is that EVE being PVP is simply true. I can't imagine a feature so segregated from others that it would not allow another players to interact with you. Hence my post (2 posts above this one) asking for other ideas. |

Ann133566
Federal Navy Academy Gallente Federation
94
|
Posted - 2012.02.29 12:07:00 -
[62] - Quote
I can't believe those avatars won an Oscar. They seem so wooden and stiff. |

Seleia O'Sinnor
Drop of Honey
178
|
Posted - 2012.02.29 12:11:00 -
[63] - Quote
Ah EGD, so positive these days :) Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Drew Solaert
University of Caille Gallente Federation
60
|
Posted - 2012.02.29 12:58:00 -
[64] - Quote
If I wanted to play some **** generic content like your suggesting I'd be on WoW or SWtOR right now. |

So Sensational
Ventures
6
|
Posted - 2012.02.29 13:26:00 -
[65] - Quote
It's funny how easy it is to use even the most obvious of trolls when people blindly adhere to some form of doctrine or idea.
As for the OP, your idea is viable but it needs to be molded for EVE. Most importantly it needs to have player influenceable Risk vs Reward. Instanced station PvE has absolutely no such risk at all, thus it goes against the one of the core concepts of EVE Online. Other than that, instancing stuff generally goes against the idea of having "one universe". Open world dungeons would be better.
As of right now the players are quite mad over the effort and time that CCP have spent on side projects that don't lead to a more polished space game. They've gone back to doing so but I don't think we're quite there yet where they can safely go back to neglecting what they have in favor of new features/a more complete universe and potential customers. Wait a year or less at this rate, and once space is sorted I'm sure people will look more favorably on ideas like these.
Making EVE more like WoW isn't inherently a bad idea, as long as the implemented features are adapted to fit the playerbase that comes to EVE for EVE.
Nariya Kentaya wrote:So Sensational wrote:BeforetheStorm90 wrote:So WoW basically, only in Eve. -_-
Instancing and the absence of pvp are possible the most anti-eve ideas in existence.
So yeah, nice going there. Maybe that's why WoW has 10 million subs and EVE has 400k? (Owned) wow has 10million subscribers because it is aimed at appealing to the AVERAGE PERSON, and the average person is PANTS ON HEAD ********. eve has 400k because its aimed at a more tactical and mindful approach to gaming akin to tabletop-on-computer, not everyone can play, and no one wants it made so that everyone can. so... that means that eve is the upper 4% of the gaming community 400/1000 is .04, so yeah. we smart, they dumb. Implying that EVE players are smart. Yeah right. I've seen so many shitfits, idiotic chat logs, obvious scams that attract investors and so on that show how wrong that statement is.
Everyone can play EVE, most people just don't want to. Just because something has depth does not mean that you need to be intelligent to understand it. |

Sasha Azala
Blood and Decay
53
|
Posted - 2012.02.29 13:36:00 -
[66] - Quote
Instanced PvE or a useless ship for Xmas.
Easy, I'll take the useless ship. Or better still a snowball launcher and snowballs.
Edit: If you use an unfinished station just because you're curious and not patient to wait for a finished product, you will just get people moaning about that unfinished product. |

Velicitia
Open Designs
692
|
Posted - 2012.02.29 14:09:00 -
[67] - Quote
Sasha Azala wrote:Easy, I'll take the useless ship. Or better still a snowball launcher and snowballs. there are "useless" ships? though OH GOD YES x 10,000,000 for the snowballs.
Sasha Azala wrote:Edit: If you use an unfinished station just because you're curious and not patient to wait for a finished product, you will just get people moaning about that unfinished product.
we have finished products?
|

Jaroslav Unwanted
Brutor Tribe Minmatar Republic
1352
|
Posted - 2012.02.29 14:18:00 -
[68] - Quote
My view |

Covert Kitty
SRS Industries SRS.
192
|
Posted - 2012.02.29 14:56:00 -
[69] - Quote
Jerec Bratt wrote:Well, what I think pretty much everyone would be happy about would be a PVE environment in-station. You must be new here, let me welcome you to the wonderful world of Eve by saying... GTFO back to WoW.
Quote:Maybe that's why WoW has 10 million subs and EVE has 400k? (Owned) I too like to pick a random trait of a completely different game and attribute all of it's success to that one thing. Here are some others to try in the future: Robust game client, consistent art style with bright cartoony colours, low barrier of entry with very simple and intuitive gameplay mechanics, an almost exclusive focus on casual gaming (true more-so now than in the past), great musical score, well done and consistent animation, need I go on?
All that said, while I respect WoW for the things it does well, I'm not interested in it because I'm attracted to the complexity, the social meta gaming, and the risk & reward that Eve, the niche game that it is provides.
WoW did well because it knows what it is, and does that well. On the same token, Eve will never appeal to as wide an audience that WoW does, but to be successful in its niche it must do the same: know what it is, and do it well.
|

Jerec Bratt
Ministry of War Amarr Empire
20
|
Posted - 2012.02.29 15:15:00 -
[70] - Quote
Quote:You must be new here, let me welcome you to the wonderful world of Eve by saying... GTFO back to WoW. You are certainly not new here so you probably know very well how to check the age of ones account. My bad on the choice of words. I actually only played WoW to see what's up with it, and never got hooked to it. Eve's the game I always wanted to make and play, so here I am.
And you're on the spot with knowing what you are before hitting at the audience. That's what this topic is all about.
We've already established here, that EVE is no place for PVE content. CCP however will put in avatars no matter what, so only one question remains: What should the avatars do?
Looking pretty is not a gameplay feature, so scratch using avatars to play boardgames, /drink, /dance and /sitoncorpmeeting. The only EVE way of using avatars is letting other players affect your avatar. The PVP way. Any ideas in what way other then combat can this be done? |

Bootleg Jack
Potters Field
21
|
Posted - 2012.02.29 15:52:00 -
[71] - Quote
Jerec Bratt wrote:.... we'll get less boiling motherboards ....
Repeating bullshit is a sure way to win favor for your bad idea with Devs 
Boiling motherboards come from wannbees who buy a "super store Sunday special" computer then stick a big graphics card in it with no cooling and wonder why it runs hot.
|

Keno Skir
91
|
Posted - 2012.02.29 16:09:00 -
[72] - Quote
Casino With gambling mechanics where you actually can lose your ship, shoes and shirt to other players
EDIT : or just sit back at the bar swigging mindflood and watching one of those 3 breasted stripper things from star wars.. The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

FeralShadow
Mom 'n' Pop Ammo Shoppe R.E.P.O.
65
|
Posted - 2012.02.29 17:54:00 -
[73] - Quote
What Keno said. Having casinos or other competitive betting sports could be a nice social "pvp" that could be right down the middle (for the first release).
As far as fully fledged station pvp goes, well.... I don't want to be a pessimist here but stations are heavily policed areas with usually just some petty crimes and backroom dealings (it comes from the chronicles). Now, in low sec or null sec this could be a different matter entirely, and there you would have reason for people to fight. In low sec you can fight over FW. In null sec you can fight with alliances who control the territory to take over the station while your friends shoot it from the outside. |

Jerec Bratt
Ministry of War Amarr Empire
21
|
Posted - 2012.02.29 21:18:00 -
[74] - Quote
Quote:Boiling motherboards come from wannbees who buy a "super store Sunday special" computer then stick a big graphics card in it with no cooling and wonder why it runs hot. And yet some of these wannabes are CCP customers that pay to play. I really don't think you need me to explain why ignoring this is a bad decision. Plus i do not bielieve you are entirely right. Displying multiple avatars or a crowd of acatars in the client is an actual issue.
Quote:Casino With gambling mechanics where you actually can lose your ship, shoes and shirt to other players
You can gamble from your pod the same way you refine, buy and sell ore. I am sure that it'd be awesome if you can go to a casino, but the basic mechanic of gambling does not require an avatar. Though with an avatar it's 800% cooler. Problem is, that this idea has a really mixed level of acceptance among pilots. But I'll take it further as a 'maybe'.
Quote:EDIT : or just sit back at the bar swigging mindflood and watching one of those 3 breasted stripper things from star wars..
Eye candy is an absolute plus of having avatars in EVE, but for many players it's not a reason for them to be there.
Don't get me wrong, I am not trying to force anyone to accept what I say. I am simply trying to find out what is the right direction with avatars. Eye candy or indirect acces to fetures that could exist without avatars is not making them a gamplay feature.
Thank you for your numerous replies to my OP.
|

DeMichael Crimson
Republic University Minmatar Republic
1207
|
Posted - 2012.02.29 22:09:00 -
[75] - Quote
The majority of characters in this thread posting opposition to your idea are less than 3 years old. Most are probably alt characters that probably don't do anything in-game.
As I said before, your idea has merit and should be re-posted in one or all of the thread links I had previously posted. CCP has the last say on what they want to do with Avatars, not what these few Anti-WiS players and their alts say.
|

Ai Shun
326
|
Posted - 2012.02.29 22:33:00 -
[76] - Quote
DeMichael Crimson wrote:The majority of characters in this thread posting opposition to your idea are less than 3 years old. Most are probably alt characters that probably don't do anything in-game.
As I said before, your idea has merit and should be re-posted in one or all of the thread links I had previously posted. CCP has the last say on what they want to do with Avatars, not what these few Anti-WiS players and their alts say.
You make a lot of assumptions without, perhaps, realising they could equally apply to what you say. |

DeMichael Crimson
Republic University Minmatar Republic
1207
|
Posted - 2012.02.29 22:57:00 -
[77] - Quote
Ai Shun wrote:DeMichael Crimson wrote:The majority of characters in this thread posting opposition to your idea are less than 3 years old. Most are probably alt characters that probably don't do anything in-game.
As I said before, your idea has merit and should be re-posted in one or all of the thread links I had previously posted. CCP has the last say on what they want to do with Avatars, not what these few Anti-WiS players and their alts say.
You make a lot of assumptions without, perhaps, realising they could equally apply to what you say.
Like what?
The fact that the majority of characters posting in this thread are less than 3 yrs old or that CCP has the last say on what they will do with Avatars?
Anyway, I see your character was created on 2011.01.12, thanks for proving my point. |

Vertisce Soritenshi
Varion Galactic Tragedy.
1142
|
Posted - 2012.02.29 23:07:00 -
[78] - Quote
Giving the OP +1 only because he is making all the crying anti WiS babies get all butthurt over WiS content again. EvE is not about PvP.-á EvE is about the SANDBOX! - CCP!-á Open the door!!! |

Ai Shun
326
|
Posted - 2012.02.29 23:16:00 -
[79] - Quote
DeMichael Crimson wrote:Anyway, I see your character was created on 2011.01.12, thanks for proving my point.
Let me be clearer for you then.
You are attempting to discredit players who fall beyond some arbitrary character age limit you selected. You infer that "Most are probably alt characters that probably don't do anything in-game." What does that have to do with anything? So I have been playing for a little over a year. This is my main and I enjoy the game. I am also in favour of WiS, but I am against primarily PvE content for EVE Online to attract subscribers who are not part of the target demographic. That is an opinion; one of the things that a discussion forum revolves around.
Then, this claim "they don't represent the majority of the player base could equally apply to the players that are pro-WiS. Nobody knows how the demographics break down except CCP.
It seems to me as if you are trying to, not shut down discussion, but at least pretend as if anyone that doesn't agree with you is somehow deficient or invalid in their opinions.
I do agree, CCP is the best source of knowledge and they will be making decisions (Hopefully with player feedback). I agree as well that ideas such as this, which to my mind has some merit for the EVE Universe concept, needs to go in Features and Ideas. There is far less trolling there and ideas can generally be discussed and analysed. |

DeMichael Crimson
Republic University Minmatar Republic
1209
|
Posted - 2012.03.01 07:14:00 -
[80] - Quote
Ai Shun wrote:DeMichael Crimson wrote:Anyway, I see your character was created on 2011.01.12, thanks for proving my point. Let me be clearer for you then. You are attempting to discredit players who fall beyond some arbitrary character age limit you selected. You infer that " Most are probably alt characters that probably don't do anything in-game." What does that have to do with anything? So I have been playing for a little over a year. This is my main and I enjoy the game. I am also in favour of WiS, but I am against primarily PvE content for EVE Online to attract subscribers who are not part of the target demographic. That is an opinion; one of the things that a discussion forum revolves around. Then, this claim " they don't represent the majority of the player base could equally apply to the players that are pro-WiS. Nobody knows how the demographics break down except CCP. It seems to me as if you are trying to, not shut down discussion, but at least pretend as if anyone that doesn't agree with you is somehow deficient or invalid in their opinions. I do agree, CCP is the best source of knowledge and they will be making decisions (Hopefully with player feedback). I agree as well that ideas such as this, which to my mind has some merit for the EVE Universe concept, needs to go in Features and Ideas. There is far less trolling there and ideas can generally be discussed and analysed.
Nice job at twisting my statements around and portraying them in a different viewpoint.
Let's get something straight, players who shoot down the OP and say crap like 'Go back to WoW' and 'That's not Eve' are the ones doing the discrediting, especially since most of them are forum posting alts. It's very easy to see just exactly who is and who isn't active in-game just by viewing their character profile, killboard record and security status. So when I see players posting replies acting like they are speaking for CCP and telling the OP that Eve is to be played a certain specific way and the majority of them are less than 3 years old, then yes my statement is referring to them.
Anyway, I posted a factual statement: The majority of players posting opposition to the OP are not the majority of the player base and they definitely don't speak for CCP.
In fact, all of the players posting in these forums don't even represent a small percentage of the player base.
FYI - I never made any claims stating 'CCP designed Eve to be ..........', etc.
As for Pro-WiS, CCP was the one who introduced Ambulation back around 2006 and guess what, it didn't include any Avatar combat. It's intention was to be a social element with a little bit of market trade dealings. Definitely nothing that would affect Regional Markets or FiS game play.
Like it or not, this game has drastically changed from when it first went online and it will still continue to change.
Eve Online first started with just a few Frigates doing PvP. Then some PvE content was added. Players yelled 'Oh no, PvE doesn't belong in Eve'. Then more ships and more content was added along with more cries of 'Eve is PvP only' and 'PvE content is destroying the game'. After a while more content was added and then for a long time it was PvP verses PvE controversies. Now we have a whole brand new area to expand game play content and the battle has changed to WiS verses FiS and crap like 'Eve is PvP so WiS has to be PvP', etc.
Of course you already know that, correct? Thankfully CCP didn't listen to them or this game would still be nothing more than a few Frigates doing PvP.
The OP is correct in saying an easy way to implement this new content is to start out small with a bit of PvE action. With increased subscriptions there's more money for development with the logical steps towards having it include some form of PvP action.
Of course there's always going to be players opposed to change who always shoot down any new ideas. |

Cipher Jones
341
|
Posted - 2012.03.01 07:46:00 -
[81] - Quote
You said "instanced" with a strait face.
3/10 for the sheer ballsyness.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Jerec Bratt
Ministry of War Amarr Empire
27
|
Posted - 2012.03.01 07:57:00 -
[82] - Quote
DMC, thank you for your support, but I really don't think that arguing who should and shouldn't take part in this discussion can get us somewhere.
It's true that we, discussing stuff here, are not an accurate representation of the EVE population. But then if you forbid players discussing the game, who do you want to discuss it with?
I someone is playing the game for 6 months he pays ans plays it, therefore deserves the same amount of attention from CCP then any other players. Or even worse, if one plays for 6 months he's not yet capable of earning PLEX, which means he actually pays, when all of ye olde players have their ways of playing and not generating revenue for CCP. That's a point that I'd love to hear Tippia's comment on actually.
There are three or for major conflicts with regards to Avatars in EVE, WiS vs FiS, PVE vs PVP, Instancing and NO-INSTANCING and a hidden one: Indirect PVP vs Direct PVP. If you add, that there are some who don't have an opinion on some of the above choices, you will get 3^4 (81) groups with a different agenda, of which some are bigger and some smaller.
If you believe what they say about the population, there's over 60% of paying customers in EVE that never leave hi-sec and generally use the more PVE centered content. For CCP these are wallets talking, and what they're saying is 'make more PVE content'. I've got the vibe it's the main reason Incursions got added. Of course there are other factors. Part of these hi-sec accounts are alts for null and wh players. the other thing is that while wallet-talk is very important, we are actually players that have a voice. If CCP does things to upset the writing part of the community, we can voice our concerns, and CCP just recently learned a lesson about bad press.
So I really wouldn't say, that people here do or do not represent EVE. My belief is, that the more ideas and words you write, the better you're helping EVE. If anything, I'd ask for constructive responses, as pure negativity doesn't lead anywhere. But I am very happy about the discussion so far.
Quote:You said "instanced" with a strait face. 3/10 for the sheer ballsyness. Someone just had to do it. |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
88
|
Posted - 2012.03.01 11:22:00 -
[83] - Quote
Its going to be instanced anyways, so you can stop flaming him for that at least.
Unless you somehow think CCP is going to go from being unable to render more than a handful avatars in real time to rendering hundreds of avatars. |

Jerec Bratt
Ministry of War Amarr Empire
27
|
Posted - 2012.03.01 11:35:00 -
[84] - Quote
Patient 2428190 wrote:Its going to be instanced anyways, so you can stop flaming him for that at least.
Unless you somehow think CCP is going to go from being unable to render more than a handful avatars in real time to rendering hundreds of avatars. It was my concern exactly. The only problem is the amunt of gossip surronding the topic of 'How many avatars fit on you screen before it explodes'. I heard that multiple avatars are not an issue at all and I heard, that it's technically impossible to draw two at the same time, and that the engine needs to be rewritten from scratch... I don't really bielieve any of the above, but still the arc of the problem is unknown.
Even if it's instanced, you still will meet NPCs and these will have to be represented by avatars. With that in mind, there's no way other then fixing the engine anyway. And when it's fixed this argument that it will have to be instanced is not 100% valid.
Do you think the graphic engine displaying multiple animated players/NPCs is a priority? Should CCP implement LOD models and lower the quality (or allow tweaking the quality) to achieve that?
|

Azieli
Viziam Amarr Empire
0
|
Posted - 2012.03.01 13:05:00 -
[85] - Quote
Quote:Do you think the graphic engine displaying multiple animated players/NPCs is a priority? Should CCP implement LOD models and lower the quality (or allow tweaking the quality) to achieve that? CCP needs to work on the engine to more then 10 avatars on screen. Patient 2428190 just said its going to be instanced, because they will never achieve the ability to display a 1000 avatars in a great meeting hall.
Having the ability to shoot at other players would be awesome, and I prefer shooting NPCs with am avatar then walking between other player's bars. If they want boardgames and gambling, leave the avatars out of it. |

Lady Spank
Genos Occidere HYDRA RELOADED
1630
|
Posted - 2012.03.01 13:08:00 -
[86] - Quote
Jerec Bratt wrote:Well, what I think pretty much everyone would be happy about would be a PVE environment in-station. Incorrect. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |

Maelle LuzArdiden
University of Caille Gallente Federation
6
|
Posted - 2012.03.01 13:13:00 -
[87] - Quote
What the **** is this stupid ****?
|

Sandslinger
NorCorp Enterprise No Holes Barred
4
|
Posted - 2012.03.01 13:34:00 -
[88] - Quote
Jerec Bratt wrote:Quote:Well that sounds like a personal problem. You ask for avatar action and CCP delivers it in the form of Dust. This is a space ship game. Our action is in space. What you are asking for is a way to hide and play Eve single player to your hearts content. 0 risk and still profit without even having to leave the confines of a station. Well, you might think I am asking for this, but when you read OP again, you'll notice, that the feature I describe is only a step to get all sorts of PVP going on inside the stations. But you have a point - during the time this feature is only accessed by a single player, it can create imbalance. My perception is, that it would cause the same amount of damage to the economy as missions that another player cannot interrupt. My proposal is not "YOU MUST MAKE INSTANCED AVATAR COMBAT' - it's rather 'If avatars, then make low polycount PVE as soon as possible, and then go to PVP and highres models". Quote:Pure numbers = amount of funding/features/servers/network/infrastructure and on and so on... That is one of the major reasons I raised my voice. If CCP islooking to attract a ot of new players with their avataqr system, I bielieve that tthis is a way to go. And then fwith sufficient funding they'll go wherever they want.
The very fact that you suggested making a PVE feature that would generate isk and items BEFORE generating the means to pvp shows that you just don't get EvE.
What happened when CCP suggested introducing P2P features in EvE giving players potential advantages by introducing real life cash into the game ?
They went mental, and pretty rightly so. And now your suggesting that they rush something out there that allows people to make isk in a 100% untouchable enviroment, not only before they have the PVP aspect ready but befpre the PVP aspect is even planned out.
The playerbase would not only revolt it would leave by the thousands, me included.
@ OP
Seriously man....go away you are everything that is wrong with the world epitomized
This world where WoW has millions of subscribers Where Justin Bieber is becoming the biggest selling artist of 2 decades. Where the death of one coked up whitney houston generates more interest then the death of a nobel laureate.
You are the epitome of all that, now come to break our EvE. Frankly I pity you. |

Ayuren Aakiwa
Wyvern Operations
12
|
Posted - 2012.03.01 14:10:00 -
[89] - Quote
Stfu stfu no one wants incarna, and if you do your playing the wrong game. Sad but true. |

Jerec Bratt
Ministry of War Amarr Empire
27
|
Posted - 2012.03.01 14:14:00 -
[90] - Quote
Quote:You are the epitome of all that come to break our EvE. Frankly I pity you.[/qoute] And I pity you haven't read the whole thread. During the discussion it was established, that a pure PvE does not fit EVE at all. Quote:The playerbase would not only revolt it would leave by the thousands, me included. There is no factual data that would allow such a pasimistic assumption. The change proposed is unprecedensed in EVE, so any assumption at all is prone to error, including my assumption that 'almost everyone would be happy' about it. Can I please ask you to explain to me, what are the common denominators of the Real Money/PLEX Serivces in EvE and the introduction of an PvE feature that would very much resemble current missions? Other, than the mass player riots you assume will happen. Please explain this to me, as you really lost me there.
Quote:Stfu stfu no one wants incarna, and if you do your playing the wrong game. Sad but true. I don't want to ignore your post, but I also don't want to break it to you sir. You should read the devblog from Team Avatar. |

Ayuren Aakiwa
Wyvern Operations
12
|
Posted - 2012.03.01 14:22:00 -
[91] - Quote
Jerec Bratt wrote:Quote:You are the epitome of all that come to break our EvE. Frankly I pity you. And I pity you haven't read the whole thread. During the discussion it was established, that a pure PvE does not fit EVE at all. So that you are absolutely right and in no need to be angry :) Quote:The playerbase would not only revolt it would leave by the thousands, me included. There is no factual data that would allow such a pesimistic assumption. The change proposed is unprecedensed in EVE, so any assumption at all is prone to error, including my assumption that 'almost everyone would be happy' about it. Can I please ask you to explain to me, what are the common denominators of the Real Money/PLEX Serivces in EvE and the introduction of an PvE feature that would very much resemble current missions? Other, than the mass player riots you assume will happen. Please explain this to me, as you really lost me there. Quote:Stfu stfu no one wants incarna, and if you do your playing the wrong game. Sad but true. I don't want to ignore your post, but I also don't want to break it to you sir. You should read the devblog from Team Avatar and some forum threads, like this one, in their entirety.
I'm going to guess it says "Barbie barbie Barbie". So many people quit when they made incarna, but strangely enough no one quit when crucible came out. I'm not surprised their bringing incarna back, their trying to make eve more widely playable so dust will work imo. However, that is not the game the majority of us want to play, and I'm confident about that. |

Sandslinger
NorCorp Enterprise No Holes Barred
4
|
Posted - 2012.03.01 14:36:00 -
[92] - Quote
Jerec Bratt wrote:Quote:You are the epitome of all that come to break our EvE. Frankly I pity you. And I pity you haven't read the whole thread. During the discussion it was established, that a pure PvE does not fit EVE at all. So that you are absolutely right and in no need to be angry :) Still, I do not agree with your suposition that I am an epitome of anything at all. Live with it.
Or in other words you were wrong and the reasons you were wrong is because you don't "get" eve. Any point you make after this is by such invalid 
your post could be rephrased
"Hey wouldn't it be good if CCP made pve available in stations along with a pvp enviroment and to do that they should tone down the graphics"
Great suggestion. I mean it's not like theyre already making dust or anything. Basically what your asking for is dust in stations.
Think I only bothered to post here because I have a earache and I'm feeling grumpy otherwise I wouldn't have blessed the incredibly silly OP with my presence in this thread 
I hope the OP gets a chain mail letter and fails to send it on and the predictions in the letter comes true  Edit : I take that back that's my earache talking. I hope he sees the error of his ways before posting any more ideas. |

Jerec Bratt
Ministry of War Amarr Empire
27
|
Posted - 2012.03.01 14:37:00 -
[93] - Quote
Quote:m going to guess it says "Barbie barbie Barbie". Now it does.
Quote: So many people quit when they made incarna, but strangely enough no one quit when crucible came out. I'm not surprised their bringing incarna back, their trying to make eve more widely playable so dust will work imo. However, that is not the game the majority of us want to play, and I'm confident about that. Lets assume you are right, and majority of the players do not want Incarna. Please read the devblog about team Avatar. CCP is putting their avatar in no matter what the majority wants.
I don't really care if there are avatar in the game or not. You assume that if one starts a thread with the words 'avatar' or 'incarna' in the subject, he must be someone drooling at the sight of them. Not the case here sir.
I read a devblog, and hey - it seems there will be avatars in the game, case closed. And guess what - CCP wants to scratch whatever ideas they had before and listen to the players for ideas of avatar-based gameplay. So I figure, that if there's ever a good time to write about Avatar gameplay ideas, it's now. And here you have a thread by yours truly.
Now please focus on the topic. Avatars are coming, and CCP will make them bad unless you can figure out a way for them not to be that. |

Willmahh
Ace Adventure Corp Blue Meanies
1
|
Posted - 2012.03.01 14:44:00 -
[94] - Quote
So Sensational wrote:BeforetheStorm90 wrote:So WoW basically, only in Eve. -_-
Instancing and the absence of pvp are possible the most anti-eve ideas in existence.
So yeah, nice going there. Maybe that's why WoW has 10 million subs and EVE has 400k? (Owned)
Logic dictates that there are more retards than geniuses in the internetz.
WoW vs EVE proves it. |

Taiwanistan
Wildly Inappropriate Goonswarm Federation
180
|
Posted - 2012.03.01 14:57:00 -
[95] - Quote
stop posting, no gameplay shall be instanced in eve, your idea is shitstupid. the end.
we are aware that unfortunately wis is coming to eve eventually. there are 2 possible outcomes. 1. it actually has meaningful gameplay. 2. it ends up as nothing more than a few types of different rooms for a bunch of lisping dudes to /emote each other and compare pants.
according to the devblog, after all the time they've spent on it they have zero clue on how they going to make meaningful gameplay, so i am betting the outcome of wis will be #2. i mean they literally built a goddamn engine (a crappy one) and forgot to put wheels and seats in it like they forgot what it was for. therefore wis should still be shitcanned. wis: a roman orgy of all-you-can-eat social /dance o7m8 dressup, unrestrained do ask do tell out and proud at the space bar dollhouse, all the evolving new and exciting things you've ever wanted.
|

Ayuren Aakiwa
Wyvern Operations
12
|
Posted - 2012.03.01 15:04:00 -
[96] - Quote
Jerec Bratt wrote:Quote:m going to guess it says "Barbie barbie Barbie". Now it does. Quote: So many people quit when they made incarna, but strangely enough no one quit when crucible came out. I'm not surprised their bringing incarna back, their trying to make eve more widely playable so dust will work imo. However, that is not the game the majority of us want to play, and I'm confident about that. Lets assume you are right, and majority of the players do not want Incarna. Please read the devblog about team Avatar. CCP is putting their avatar in no matter what the majority wants. I don't really care if there are avatar in the game or not. You assume that if one starts a thread with the words 'avatar' or 'incarna' in the subject, he must be someone drooling at the sight of them. Not the case here sir. I read a devblog, and hey - it seems there will be avatars in the game, case closed. And guess what - CCP wants to scratch whatever ideas they had before and listen to the players for ideas of avatar-based gameplay. So I figure, that if there's ever a good time to write about Avatar gameplay ideas, it's now. And here you have a thread by yours truly. Now please focus on the topic. Avatars are coming, and CCP will make them bad unless you can figure out a way for them not to be that.
Your idea is bad and so is wis, I seriously don't understand why they insist on putting in eve. Or why people like you encourage them, but yeah I'll be playing eve, keep your brilliant ideas coming, please. |

Jerec Bratt
Ministry of War Amarr Empire
27
|
Posted - 2012.03.01 15:24:00 -
[97] - Quote
Quote:stop posting, no gameplay shall be instanced in eve, your idea is shitstupid. the end.
we are aware that unfortunately wis is coming to eve eventually. there are 2 possible outcomes. 1. it actually has meaningful gameplay. 2. it ends up as nothing more than a few types of different rooms for a bunch of lisping dudes to /emote each other and compare pants.
according to the devblog, after all the time they've spent on it they have zero clue on how they going to make meaningful gameplay, so i am betting the outcome of wis will be #2. i mean they literally built a goddamn engine (a crappy one) and forgot to put wheels and seats in it like they forgot what it was for. therefore wis should still be shitcanned.
You do understand that these are my thought exactly? It's just the fact that if they make shitcanned WiS, they'll be freaking broke. And they sell EVE to some Japaneese dudes who will turn it into f2p and shard it , and so will die EVE.
I really want to figure out if there's a way to add meaningful gameplay to Avatars. It seems like only combat fits. Does anything else fit at all? |

Cipher Jones
341
|
Posted - 2012.03.01 15:55:00 -
[98] - Quote
Willmahh wrote:So Sensational wrote:BeforetheStorm90 wrote:So WoW basically, only in Eve. -_-
Instancing and the absence of pvp are possible the most anti-eve ideas in existence.
So yeah, nice going there. Maybe that's why WoW has 10 million subs and EVE has 400k? (Owned) Logic dictates that there are more retards than geniuses in the internetz. WoW vs EVE proves it.
Then you are of the former, not the latter, because logic dictates that there would be an equal amount.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Cipher Jones
341
|
Posted - 2012.03.01 15:59:00 -
[99] - Quote
Jerec Bratt wrote:Quote:stop posting, no gameplay shall be instanced in eve, your idea is shitstupid. the end.
we are aware that unfortunately wis is coming to eve eventually. there are 2 possible outcomes. 1. it actually has meaningful gameplay. 2. it ends up as nothing more than a few types of different rooms for a bunch of lisping dudes to /emote each other and compare pants.
according to the devblog, after all the time they've spent on it they have zero clue on how they going to make meaningful gameplay, so i am betting the outcome of wis will be #2. i mean they literally built a goddamn engine (a crappy one) and forgot to put wheels and seats in it like they forgot what it was for. therefore wis should still be shitcanned. You do understand that these are my thought exactly? It's just the fact that if they make shitcanned WiS, they'll be freaking broke. And they sell EVE to some Japaneese dudes who will turn it into f2p and shard it , and so will die EVE. I really want to figure out if there's a way to add meaningful gameplay to Avatars. It seems like only combat fits. Does anything else fit at all?
yes. read about it or listen to audio or watch video about it. There were quite a few from fanfest and a recent audio interview. Especially the parts about smuggling require avatars but not guns. Its hard to believe you really looked into it TBH, because the information is so readily available.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Taiwanistan
Wildly Inappropriate Goonswarm Federation
180
|
Posted - 2012.03.02 03:05:00 -
[100] - Quote
Cipher Jones wrote:Jerec Bratt wrote:Quote:stop posting, no gameplay shall be instanced in eve, your idea is shitstupid. the end.
we are aware that unfortunately wis is coming to eve eventually. there are 2 possible outcomes. 1. it actually has meaningful gameplay. 2. it ends up as nothing more than a few types of different rooms for a bunch of lisping dudes to /emote each other and compare pants.
according to the devblog, after all the time they've spent on it they have zero clue on how they going to make meaningful gameplay, so i am betting the outcome of wis will be #2. i mean they literally built a goddamn engine (a crappy one) and forgot to put wheels and seats in it like they forgot what it was for. therefore wis should still be shitcanned. You do understand that these are my thought exactly? It's just the fact that if they make shitcanned WiS, they'll be freaking broke. And they sell EVE to some Japaneese dudes who will turn it into f2p and shard it , and so will die EVE. I really want to figure out if there's a way to add meaningful gameplay to Avatars. It seems like only combat fits. Does anything else fit at all? yes. read about it or listen to audio or watch video about it. There were quite a few from fanfest and a recent audio interview. Especially the parts about smuggling require avatars but not guns. Its hard to believe you really looked into it TBH, because the information is so readily available.
don't care about old promises and videos using a discarded engine made years ago, i am only looking at the latest devblog. and no, those nexon bastards are koreans, operating in japan, not japanese. wis: a roman orgy of all-you-can-eat social /dance o7m8 dressup, unrestrained do ask do tell out and proud at the space bar dollhouse, all the evolving new and exciting things you've ever wanted.
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Terminal Insanity
Convex Enterprises Unprovoked Aggression
244
|
Posted - 2012.03.02 03:20:00 -
[101] - Quote
i agree with topic title. Eve should be more like WOW |

DeMichael Crimson
Republic University Minmatar Republic
1210
|
Posted - 2012.03.02 06:21:00 -
[102] - Quote
Well Jerec Bratt, you asked for it and now you got it, welcome to the wonderful world of noob troll tards on parade. You may view it as a discussion even though I don't see much of that happening.
Ayuren Aakiwa wrote:I'm going to guess it says "Barbie barbie Barbie". So many people quit when they made incarna, but strangely enough no one quit when crucible came out. I'm not surprised their bringing incarna back, their trying to make eve more widely playable so dust will work imo. However, that is not the game the majority of us want to play, and I'm confident about that.
The majority of the player base has wanted WiS ever since CCP previewed Ambulation back in 2006. The Incarna Expansion definitely failed to deliver what was promised. That expansion was the catalyst which when combined with resulting events and previous problems ended up being 'The straw that broke the Camel's back'. Those mass unsubs were due to quite a few different things listed here in no particular order.
The 1001 Papercuts thread - list of various broken game mechanics and unfinished content since 2003. Expansions constantly being rushed out 1/2 finished and bugged breaking existing content. CCP introducing NEX Store and MT - overpriced items and threat of 'Gold Ammo'. The leaked memo 'Fearless Newsletter' - Greed is good. CCP viewing Eve Online as the Golden Goose. Hilmar's statement - "Watch what they do, not what they say." CCP failure to maintain promise of 'Commitment to Excellence'. Ignoring the player base with lack of communication. CCP dividing development resources to work on 3 different projects. Excessive thread locking and banned accounts attempting to diffuse the situation. Showing players 'The Door' and removing option of choice, forcing participation. Releasing poorly written unoptimized code resulting in client side issues.
I'm sure there's more that can be added to this list but it basically covers the reasons for the mass unsubs. |

Jerec Bratt
Ministry of War Amarr Empire
28
|
Posted - 2012.03.02 13:22:00 -
[103] - Quote
Quote:i agree with topic title. Eve should be more like WOW It's funny that this is what the topics reads to you :)
@DeMichael Crimson
You named the multiple reasons for players to quit. It's all true, but I never intendened to dwell on the past with this thred. There's a new devblog saying that Avatars ae coming and that they're coming in a form that can be different then anythin CCP previously promised.
Quote:don't care about old promises and videos using a discarded engine made years ago, i am only looking at the latest devblog. My thought exactly. Whatever there was shown or said about avatars, the latest devblog clearly cancells it. Surely they will try recycle old ideas if nothing new kicks in, but tha't what this thread is all about. Try to focus on what you can actually do with an Avatar that is new and requires one. I already wrote that there are either cosmetic visual activities that bring no new content, or there's new content like gambling and boardgames, that could be easily implemented without avatars, and then there are unknown activities REALLY involving avatars, where I can only find combat making any sense.
Can you figure out a new way of avatar interactions that would really create meaningful gameplay? I presented a PvE environment of combat, but currently I am convinced that it should never be PvE only. Combat however was never planned for Incarna. It's obvious that for technical reasons TQ won't process FPS shooter combat, but if the combat interface can be made more ship-like, would it be viable? Would you play it? I know I'd give it a shot, and I am sure newbies would.
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