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L4ST
Helios Alliance United Pod Service
3
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Posted - 2012.02.29 19:50:00 -
[1] - Quote
Hi fellow capsuleers,
once again I really wonder what the implant system is for. To be more specific: the loss of Implants when a Pod is destroyed. While from roleplaying point of view this makes a lot of sense, for gameplay I just don't get it.
As having a Pod killed is an inevitable risk in PvP, people have 3 options:
a) have a PvP Alt b) have a PvP Jumpclone c) get your implants blown every once and a while
All these options imply that a PvPing capsuleer can't skill at the rate of another one who does not risk losing his capsule.
I just don't see the point here. Why are PvPing capsuleers punished in the hardest way possible in EVE, a lower SP rate? As far as I can see the only impact here is that some players are scared off PvP in fear of losing implants or SP/hour by using a jump clone.
ISK are removed for implants, more ISK would be removed if less players would be scared off PvP.
I would like to see if people share my opinion or if I miss something here. |

L4ST
Helios Alliance United Pod Service
4
|
Posted - 2012.03.01 08:29:00 -
[2] - Quote
Edited.
And just to make that clear: THIS IS NOT ABOUT ISK
lol, who cares about some ISK -.- it is about less SP/hour fpr PvPers. |

L4ST
Helios Alliance United Pod Service
4
|
Posted - 2012.03.01 13:00:00 -
[3] - Quote
Grumpy Owly wrote:Implants offer a significant isk sink to the game in that the payments are made to NPCs and affords to remove the amassing growth of ISK in it or reduce inlfation.
Simply removing the sink effects from getting rid of implants will only help to increase inflation which is already viewed as problematic in the game.
An alternative solution might be to afford insurance on implants. I can expand on details. But if figured to essentially cover less than the LP isk amount associated with them and fine tuned to a value associated with their risk then essentially you have a means for reducing the impact of implant losses. However since you are paying insurance to NPCs and also encouraging more sales of implants with helping with replacements you are in fact incresing sinks and helping with the inflation issue even more to reduce it.
As such this service would also be more of a benefit to those who are engaged in risking the use of implants. As it would be of little benefit overall to those who keep implants safe anyhow.
So I suggest keeping them to ensure the economy remains stable but add insurance, to reduce risk impacts but also increase isk sinks to help reduce inflation.
My first post sais: "ISK are removed for implants, more ISK would be removed if less players would be scared off PvP."
As you mention, there are other, and even better ways to create ISK sinks. My first thought here by the way was "drug injections" - something other MMO's would refer to as "buff food". Boost your Turret Tracking speed by 2% for 30 Minutes. Everyone would want to have these "drug injections" and a big ISK sink would be created. This is one of a thousand ISK sink ideas out there. IMO finding an ISK sink should not be the problem, and that's why I don't talk about money here. He who has no money can't succeed - thats EVE. He who has 5 Mio SP less than a capsuleer of equal age has simply been ****** by Implant-PvP-correlation. Not very EVEish. |

L4ST
Helios Alliance United Pod Service
4
|
Posted - 2012.03.01 13:24:00 -
[4] - Quote
yes, but I thought of something with a little more duration, so people would actually use them ;) |

L4ST
Helios Alliance United Pod Service
6
|
Posted - 2012.03.03 10:48:00 -
[5] - Quote
yes, as you can clearly see I lost them while PvPing in my Shuttle. As a direct reaction to that I had to create this QQthreat, almost 2 months later. We are not NS. We don't need to flame when we lose ships, we don't need to spam all possible forums when we got a kill. No more comment necessary here.
To sum up the thread so far:
- most people think that implants are an important ISK sink - this stands opposite to the idea that removing/changing implants would get ppl to pvp and make more ISK be blown up there - imho other ISK sinks which don't have negative influences can be found - lots of kiddies cry because they think this is a cry thread. It's not. It's about getting people to PvP, especially new ones - the SP/hour difference - or better: the ISK risk - makes people sit around in empire space. Some capsuleers here go rather offensive as they see it as "ok", but I would ask all those to tell me what the positive effect is.
I thought about the implant issue and found no positive impact on gameplay (in ANY way) - other than the ISK sink, which some other players doubt as much as I do. So: Still trying to figure out.
anything I forgot? hard to see all "real" posts within all that hater & whiner posts :) |
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