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Simi Kusoni
The Synergy Cascade Imminent
262
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Posted - 2012.03.05 05:10:00 -
[31] - Quote
Tarsus Zateki wrote:An AFK cloaking ship is no threat to you. Man up and go do your things. Better yet don't do them alone. Eve Online isn't a single player game. The OP, and most the rest of us in this thread, want null sec made more dangerous. Turn auto-reply off  -áhttp://i.imgur.com/aWNfM.jpg |

Soldarius
United Highsec Front The 99 Percent
174
|
Posted - 2012.03.05 10:00:00 -
[32] - Quote
Mfume Apocal wrote:Simi Kusoni wrote:Personally, even though I'm a giant care bear, I want null sec to become more dangerous. For one thing, if life is more difficult all the faction/deadspace items I get are going to shoot up in price since bots can't get the faction stuff anymore and only skilled players would be able to collect dead space. Bots D-scan far better than you or I could ever do.
While this is totally true, regular and continual d-scan requests would be a dead give away of botting. And they would have to do it constantly or risk getting jumped.
I feel that immediate mode local in nul should be a perk of sov holding. Delayed should be the default.
I found flying a bomber in w-space to be both fun and challenging. After blowing up a couple salvaging Noctii or PI industrials, residents usually harden up. Then you get some good fights. Nul can be that way as well.
"How do you kill that which has no life?" |

Gempei
Siberian Khatru. Shadow Operations.
30
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Posted - 2012.03.05 11:38:00 -
[33] - Quote
Problem is that local is designed as local chat not as immediate perfect intel tool. We need new (auto)intel tool (ccp is working on them). When this new tool is finished, then is room to make local only for chat.
edit: wh system without local is very funny, one of best things in eve :) |

evil art
The Forgotten Navy Gentlemen's Agreement
3
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Posted - 2012.04.14 08:43:00 -
[34] - Quote
Gempei wrote:Problem is that local is designed as local chat not as immediate perfect intel tool. We need new (auto)intel tool (ccp is working on them). When this new tool is finished, then is room to make local only for chat.
edit: wh system without local is very funny, one of best things in eve :)
local is the best intel tool in eve, thats pretty sad. the game would be alot more interesting of 0.0 had the element of suprice,
|

churrros
Ministry of War Amarr Empire
11
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Posted - 2012.04.14 09:24:00 -
[35] - Quote
I don't know how it is in sov 0.0, but from where I have been PVEing(low, 0.0npc) with missions and exploration I have always spammed D-scan.
Why would you want completely safe space in 0.0? |

Schalac
Apocalypse Reign
21
|
Posted - 2012.04.14 10:16:00 -
[36] - Quote
What they should do is, if you have a Cov Ops ship then when you jump though a gate you jam the stargate control system and you do not appear on local if you jumped cloaked. The gate will still fire like normal but it will not register you into immediate local, it will place you in delayed local until you either chat in system or uncloak on grid with a station or gate. Recons will not get this ability because of additional mass and role play about how there isn't a system available yet to hide the cruiser sized ship from the gates but Cov Ops are small enough to trick the computers to think the gate just misfired.
If you are entering system through a Black Ops cyno then you do not appear in local until you chat or appear on grid with a station or gate.
By doing this you fix Cov Ops and Black Ops in one fell swoop. This will also be for all security levels. Even 1.0. |

lanyaie
34
|
Posted - 2012.04.14 10:17:00 -
[37] - Quote
Point of this thread? I dont post often, but when I do i'm probably trolling you |

evil art
The Forgotten Navy Gentlemen's Agreement
3
|
Posted - 2012.04.14 10:18:00 -
[38] - Quote
its pretty safe, local is the only tool you need, i love the cloky playstyle but atm it dosent offer me anything besdides 20 hours of sitting and locking at a screen , the most common way to soloplay with a recons or SB-¦s is to stay online but play other games, go to work, come back, sleep relog after DT might get lucky in a week or two.
Thats the only sain way i can think of.
Heck feel more unsafe in hightsec atm, alot f things are on the way like Burn jita for example thats gona be pretty interesting and it will give you the adrenalin :)
i got big hope for the upcoming changes, CCP said someting like " there will be great reward but also great risk" with that small note i think some stuff might be changed around a little. |

evil art
The Forgotten Navy Gentlemen's Agreement
3
|
Posted - 2012.04.14 10:40:00 -
[39] - Quote
lanyaie wrote:Point of this thread?
why dont you just stop posting at all, if you dont offer anything i realy dont want to hear it. |

Nemo deBlanc
Phoibe Enterprises
18
|
Posted - 2012.04.14 12:11:00 -
[40] - Quote
If you're going to cry about removing local, then it's time to remove jump freighters, remove jump bridges, nerf carrier jump range, and whatever else is apparently needed to make nullsec actually remotely dangerous. As it is currently is a complete joke, there's no risk whatsoever unless you're an idiot. You guys deserve to make as much isk as high sec bears. Hell, probably less. The space is certainly safer for care bearing than anywhere else in the game.
As an aside, whoever was saying wh should have local, please go kill yourself. (Mittani style) |

Kuehnelt
Estel Arador Corp Services
3
|
Posted - 2012.04.14 18:20:00 -
[41] - Quote
ITT: we forget that cloaked ships do not show on d-scan; we therefore don't think that anyone in null will change their ships or their tactics after local is removed.
If we could harness get the reliability of "lol, just spam dscan, htfu", I bet we could generate electricity with it. |

Tobiaz
Spacerats
188
|
Posted - 2012.04.15 00:57:00 -
[42] - Quote
discordigant wrote:Take away local all together, we don't have it in WH's and can pawn people out of nowhere. It would force you scared null bears into more smaller sized engagements.
EDIT: Hell they even took away jump data from WH's and we love it, null has to catch up.
What is jump data?
http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Imma Eatcho Face
Nasgul Collective Cascade Imminent
1
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Posted - 2012.04.15 17:37:00 -
[43] - Quote
What is the deciding factor as to when this delay takes effect?
Ive been here all day. You jus showed up 5 minutes ago. Does it immediatly show me in local even though to your client i just arrived?
What happens if you dont spend a whole 5 minutes in system giving the delay a chance to see you?
If local was to be delayed would you be against a way to scan out cloaky ships?
What happens when your traveling a pipe and we know your comming because our scouts are 5 jumps out and have already detected you due to you showing in local 5 minutes after you have left?
If i have cloaky eyes on the gate you come in does it not make a gate activation animation?
And how about when you decloak to cloak and warp off. Do i not see you?
The 5 minute delay idea is nice. As long as you cant aggress for the five minutes that your invisible to me and the rest of my mates in system.
Does this delay have any true way of actually working for you or me? The same can be said for a wh as well. Just because we dont see anyone in local does not mean no on eis there.Do you think you are the only one being sneaky? We had cloaky eyes on the WH and seen you come in. The people not implementing scouts should be scrammed jammed and podded. Delay local 5 minutes and people will jus have alts 5 jumps out. No matter what we know that you know that your comming in and we knew it before you got to the second gate after the initial 5 minutes...
Leave local alone. Stop being a cloaky gaf. |

Simi Kusoni
HelloKittyFanclub
612
|
Posted - 2012.04.15 17:42:00 -
[44] - Quote
Imma Eatcho Face wrote: What is the deciding factor as to when this delay takes effect?
Ive been here all day. You jus showed up 5 minutes ago. Does it immediatly show me in local even though to your client i just arrived?
What happens if you dont spend a whole 5 minutes in system giving the delay a chance to see you?
If local was to be delayed would you be against a way to scan out cloaky ships?
What happens when your traveling a pipe and we know your comming because our scouts are 5 jumps out and have already detected you due to you showing in local 5 minutes after you have left?
If i have cloaky eyes on the gate you come in does it not make a gate activation animation?
And how about when you decloak to cloak and warp off. Do i not see you?
The 5 minute delay idea is nice. As long as you cant aggress for the five minutes that your invisible to me and the rest of my mates in system.
Does this delay have any true way of actually working for you or me? The same can be said for a wh as well. Just because we dont see anyone in local does not mean no on eis there.Do you think you are the only one being sneaky? We had cloaky eyes on the WH and seen you come in. The people not implementing scouts should be scrammed jammed and podded. Delay local 5 minutes and people will jus have alts 5 jumps out. No matter what we know that you know that your comming in and we knew it before you got to the second gate after the initial 5 minutes...
Leave local alone. Stop being a cloaky gaf.
Stop being a terrible alliance and defend your ratters/renters.
--Will Support Your Terrible Forum Thread For ISK-- |

Imma Eatcho Face
Nasgul Collective Cascade Imminent
1
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Posted - 2012.04.15 17:47:00 -
[45] - Quote
Simi Kusoni wrote:Imma Eatcho Face wrote: What is the deciding factor as to when this delay takes effect?
Ive been here all day. You jus showed up 5 minutes ago. Does it immediatly show me in local even though to your client i just arrived?
What happens if you dont spend a whole 5 minutes in system giving the delay a chance to see you?
If local was to be delayed would you be against a way to scan out cloaky ships?
What happens when your traveling a pipe and we know your comming because our scouts are 5 jumps out and have already detected you due to you showing in local 5 minutes after you have left?
If i have cloaky eyes on the gate you come in does it not make a gate activation animation?
And how about when you decloak to cloak and warp off. Do i not see you?
The 5 minute delay idea is nice. As long as you cant aggress for the five minutes that your invisible to me and the rest of my mates in system.
Does this delay have any true way of actually working for you or me? The same can be said for a wh as well. Just because we dont see anyone in local does not mean no on eis there.Do you think you are the only one being sneaky? We had cloaky eyes on the WH and seen you come in. The people not implementing scouts should be scrammed jammed and podded. Delay local 5 minutes and people will jus have alts 5 jumps out. No matter what we know that you know that your comming in and we knew it before you got to the second gate after the initial 5 minutes...
Leave local alone. Stop being a cloaky gaf.
Stop being a terrible alliance and defend your ratters/renters.
Were not the ones cryng for a way to suprize buttseckz people. Are we.
|

Simi Kusoni
HelloKittyFanclub
612
|
Posted - 2012.04.15 17:56:00 -
[46] - Quote
Well, no, you're the care bears benefitting from instant local Intel. That's kind of my point.
--Will Support Your Terrible Forum Thread For ISK-- |

Imma Eatcho Face
Nasgul Collective Cascade Imminent
1
|
Posted - 2012.04.15 17:58:00 -
[47] - Quote
Simi Kusoni wrote:Well, no, you're the care bears benefitting from instant local Intel. That's kind of my point.
And your the gankbear that wants the game to be changed to suit your sneaky ways of forcing pvp onto hapless carebears. Kinda my point as well.
F5 F5 F5 he may reply. |

Simi Kusoni
HelloKittyFanclub
612
|
Posted - 2012.04.15 18:07:00 -
[48] - Quote
Imma Eatcho Face wrote:Simi Kusoni wrote:Well, no, you're the care bears benefitting from instant local Intel. That's kind of my point. And your the gankbear that wants the game to be changed to suit your sneaky ways of forcing pvp onto hapless carebears. Kinda my point as well. F5 F5 F5 he may reply. Your point seems to be that you cba with defence fleets, scouting or Intel channels and that you'd rather just be able to hide based on free Intel.
And don't give me that crap about forcing PvP, consensual PvP isn't the only play style and there are supposedly dangers associated with operating in null sec. Dangers that have been all but nullified in recent years.
--Will Support Your Terrible Forum Thread For ISK-- |

Tarryn Nightstorm
Hellstar Towing and Recovery
352
|
Posted - 2012.04.15 18:26:00 -
[49] - Quote
Imma Eatcho Face wrote:
And your the gankbear that wants the game to be changed to suit your sneaky ways of forcing pvp onto hapless carebears. Kinda my point as well.
F5 F5 F5 he may reply.
Why do all these 1337 dullsec warriors sound exactly the same as the worst over-entitled hisec crybears?
Don't answer, the question was rhetorical.   In irae, veritas. |

Kale Eledar
Mining and Industrial Services The Irukandji
23
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Posted - 2012.04.15 19:54:00 -
[50] - Quote
I love cloaking, and I still think having trouble finding fights is a decent trade-off for, you know, being
completely effing invisible The Irukandji is recruiting PVP pilots! APPLY NAO. You won't regret it. See our info at : -áhttps://forums.eveonline.com/default.aspx?g=posts&t=70811&find=unread |

Simi Kusoni
HelloKittyFanclub
612
|
Posted - 2012.04.15 20:14:00 -
[51] - Quote
Kale Eledar wrote:I love cloaking, and I still think having trouble finding fights is a decent trade-off for, you know, being
completely effing invisible The issue I have isn't with finding fights, if you can't find a fight in null you're an idiot, my issue is with risk.
Namely the fact that a lot of null sec isn't really very dangerous, it requires a bit more logistics to live there but that is it. And JFs and carriers make that logistics issue vanish instantly anyway.
Simply, I waslnt null sec to eventually be buffed for PvE. In order for that the happen, it needs to return to being a pain to run null logistics and free Intel needs to go.
--Will Support Your Terrible Forum Thread For ISK-- |

Imma Eatcho Face
Nasgul Collective Cascade Imminent
1
|
Posted - 2012.04.15 21:15:00 -
[52] - Quote
My thoughts are neither for nor against the whole delayed local issue. They are based off of how it can work for both parties. I care not of how the Devs decide how we play. Defence fleets and intel channels we do have. And we protect who we can. But that isnt the topic and sidetracking me with your comments worked out great.
Enough trolling.
Answer some of my questions. Lets have a legit discussion. Carebears and gankbears aside. They are valid questions. Intel channels and scouts do know when you are comming anyway so why delay local? |

Kale Eledar
Mining and Industrial Services The Irukandji
24
|
Posted - 2012.04.16 03:24:00 -
[53] - Quote
Simi Kusoni wrote:Kale Eledar wrote:I love cloaking, and I still think having trouble finding fights is a decent trade-off for, you know, being
completely effing invisible The issue I have isn't with finding fights, if you can't find a fight in null you're an idiot, my issue is with risk. Namely the fact that a lot of null sec isn't really very dangerous, it requires a bit more logistics to live there but that is it. And JFs and carriers make that logistics issue vanish instantly anyway. Simply, I waslnt null sec to eventually be buffed for PvE. In order for that the happen, it needs to return to being a pain to run null logistics and free Intel needs to go.
Sorry, I was referencing the OP. I should have quoted him in that post.
I agree though, null is much less scary than people think it is. The Irukandji is recruiting PVP pilots! APPLY NAO. You won't regret it. See our info at : -áhttps://forums.eveonline.com/default.aspx?g=posts&t=70811&find=unread |

Joran Dravius
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.04.17 12:42:00 -
[54] - Quote
evil art wrote:Its come to a point where you have to afk cloky *** systems for a very long time and basicly lock up alot of ratting systems just to even get a chance for a tackle. Atm i have more than one char doing this the downside is that you lock up your characers for playing eve in this manner or playstyle. and im pretty sure its not the way it should be.
The Hole idea of picking a ship with exremly poor tank is to catch players by supprice, so howabout some "new thinking". maby even rework it. ++ou got it right in wh-¦s. why not in normal 0.0 space, Make it worth the risk Of ratting in 0.0
There would be more fights, it would make it alot harder for bots. im pretty sure you would remove them. 2 weeks after i enter a system. aslong as they see my name in local. i have to become the stealth Ninja, the AFK dude thats become part of local as the person noone fears, then i have 1 chance.
Or is it ment that you have to lock up 11 systems to basicly force them to pick one of these. You know, people were making this post constantly even before I quit.
Kale Eledar wrote: I agree though, null is much less scary than people think it is.
Yep. I've literally never died in friendly 0.0 space unless I was purposely engaging in PvP. Just keep an eye on the intel channel and you'll know someone is coming long before they get there. |

Simi Kusoni
HelloKittyFanclub
621
|
Posted - 2012.04.17 13:41:00 -
[55] - Quote
Imma Eatcho Face wrote:My thoughts are neither for nor against the whole delayed local issue. They are based off of how it can work for both parties. I care not of how the Devs decide how we play. Defence fleets and intel channels we do have. And we protect who we can. But that isnt the topic and sidetracking me with your comments worked out great.
Enough trolling.
Answer some of my questions. Lets have a legit discussion. Carebears and gankbears aside. They are valid questions. Intel channels and scouts do know when you are comming anyway so why delay local? Fair enough to be honest, I'll go through your questions from earlier and answer with how I feel delayed local would work. I'd also like to point out that I stand by my comment, cascade imminent, like a lot of other alliances, does not really form defense fleets. It just tells renters or ratters to dock up. Similarly I've never seen cascade bait an AFK cloaker into hot dropping, or otherwise ever engage a party roaming through.
(With the exception of DVS cloak, who obsessively hounds every single AFK cloaker who so much as considers cloaking up in H74. Or 77s8, wherever it is you're living now.)
Although bear in my mind I'm not particularly of the opinion that delayed local is the best solution, I do however happen to think it is the best solution that has been suggested so far in any of these threads.
Imma Eatcho Face wrote: What is the deciding factor as to when this delay takes effect?
Ive been here all day. You jus showed up 5 minutes ago. Does it immediatly show me in local even though to your client i just arrived?
The most common suggestion is that local is delayed both for the new member to the system and for the occupants. Also worth noting most people don't want a 5 minute delay, personally I believe if delayed local were to be used it should be closer to a 30 second delay.
30 seconds is enough time to jump in, analyse and warp an AF/ceptor to a sanctum, but it is short enough that fleets cannot hope to pass through multiple systems without appearing on intel channels.
Imma Eatcho Face wrote:What happens if you dont spend a whole 5 minutes in system giving the delay a chance to see you? Then you don't appear.
Imma Eatcho Face wrote:If local was to be delayed would you be against a way to scan out cloaky ships? If local was delayed, and roaming gangs became viable again, then I would be fine with that. I believe CCP already have something in their database that would allow you to do this, the scanner array.
Imma Eatcho Face wrote:What happens when your traveling a pipe and we know your comming because our scouts are 5 jumps out and have already detected you due to you showing in local 5 minutes after you have left? Then you dock up, get safe, and we get blue balled. If, however, we are clever and log off a scout at some point in an adjacent system or your ratting system then you will not have very much warning at all. Once a scout has logged in and come out of his emergency warp he could bridge in a gang or try to analyse and tackle something himself.
Again, with a 30 second delay you'd have some warning from that kind of log-on trap, especially given the emergency warp. But it would even the playing field considerably.
--Will Support Your Terrible Forum Thread For ISK-- |

Simi Kusoni
HelloKittyFanclub
621
|
Posted - 2012.04.17 13:41:00 -
[56] - Quote
Imma Eatcho Face wrote:If i have cloaky eyes on the gate you come in does it not make a gate activation animation?
And how about when you decloak to cloak and warp off. Do i not see you? Yes, and if you have a scout on the gate you'd presumably get everyone to dock up. Only the idiots not on teamspeak or watching intel would die. As opposed to currently, when all you need to do is watch local.
Imma Eatcho Face wrote:The 5 minute delay idea is nice. As long as you cant aggress for the five minutes that your invisible to me and the rest of my mates in system. That does somewhat defeat the point to be honest.
Imma Eatcho Face wrote:Does this delay have any true way of actually working for you or me? The same can be said for a wh as well. Just because we dont see anyone in local does not mean no on eis there.Do you think you are the only one being sneaky? We had cloaky eyes on the WH and seen you come in. The people not implementing scouts should be scrammed jammed and podded. Delay local 5 minutes and people will jus have alts 5 jumps out. No matter what we know that you know that your comming in and we knew it before you got to the second gate after the initial 5 minutes... The idea isn't to be able to kill people who are paying attention with scouts out for 5 jumps in every direction, those people deserve to be safe. The idea is to kill people who don't have scouts out, and rely purely on local intel to dock up and hide.
Anyway, I hope that explains the changes most people want a little better. Obviously I can speak only for myself, but most of us don't want to make null sec a complete death trap. Just a little bit of a death trap.
--Will Support Your Terrible Forum Thread For ISK-- |

FloppieTheBanjoClown
The Skunkworks
1311
|
Posted - 2012.04.17 16:16:00 -
[57] - Quote
tommydavis wrote:You could try not being a ***** and switch to targets that can fight back. Bring a real combat ship and you will get fights. FWIW, PVP-fit ships are unprofitable targets. Fights are fun and all, but we've all gotta make our isk somewhere. I prefer to do so by looting shiny wrecks.
Really, it's an economic service. I'm an isk sink. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Katja Faith
Republic Military School Minmatar Republic
39
|
Posted - 2012.04.17 21:25:00 -
[58] - Quote
tl;dr
My eyes just started bleeding... |

Imma Eatcho Face
Nasgul Collective Cascade Imminent
1
|
Posted - 2012.04.19 01:44:00 -
[59] - Quote
Simi Kusoni wrote: Some completely valid and totally reasonable stuffz
TYVM for putting it in a way that didn't sound cockish. I completely endorse this product. And apologize for any inconvenience i may have caused.
|

Halete
Teraa Matar White-Lotus
74
|
Posted - 2012.04.19 11:50:00 -
[60] - Quote
I guess that's why they call it Null-sec. Because the risk is Null!
Haha, just kill me. Remembers, fly Frigates - Capsuleers are more tenacious than baseliner crews.-á |
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