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evil art
The Forgotten Navy Gentlemen's Agreement
0
|
Posted - 2012.03.01 02:27:00 -
[1] - Quote
Its come to a point where you have to afk cloky *** systems for a very long time and basicly lock up alot of ratting systems just to even get a chance for a tackle. Atm i have more than one char doing this the downside is that you lock up your characers for playing eve in this manner or playstyle. and im pretty sure its not the way it should be.
The Hole idea of picking a ship with exremly poor tank is to catch players by supprice, so howabout some "new thinking". maby even rework it. ++ou got it right in wh-¦s. why not in normal 0.0 space, Make it worth the risk Of ratting in 0.0
There would be more fights, it would make it alot harder for bots. im pretty sure you would remove them. 2 weeks after i enter a system. aslong as they see my name in local. i have to become the stealth Ninja, the AFK dude thats become part of local as the person noone fears, then i have 1 chance.
Or is it ment that you have to lock up 11 systems to basicly force them to pick one of these.
|

Andrea Griffin
148
|
Posted - 2012.03.01 03:07:00 -
[2] - Quote
Can we consolidate? It's not you guys who need to repair what has been broken, it's us. CCP Wrangler |

evil art
The Forgotten Navy Gentlemen's Agreement
0
|
Posted - 2012.03.01 03:11:00 -
[3] - Quote
two sides of the same coin he wants to rat safe in 0.0 hey all he has to to is to check local. he azlways have the option to go back to highsec and keep farming those iskies in lvl 4-¦s :) |

tommydavis
Pulse Industries Knights Collective
0
|
Posted - 2012.03.01 13:46:00 -
[4] - Quote
You could try not being a ***** and switch to targets that can fight back. Bring a real combat ship and you will get fights. |

Batelle
HOMELE55
34
|
Posted - 2012.03.01 14:30:00 -
[5] - Quote
This thread is new and interesting. |

evil art
The Forgotten Navy Gentlemen's Agreement
2
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Posted - 2012.03.01 14:31:00 -
[6] - Quote
tommydavis wrote:You could try not being a ***** and switch to targets that can fight back. Bring a real combat ship and you will get fights.
why would i wana do that? |

Simi Kusoni
The Synergy Cascade Imminent
237
|
Posted - 2012.03.01 14:39:00 -
[7] - Quote
tommydavis wrote:You could try not being a ***** and switch to targets that can fight back. Bring a real combat ship and you will get fights. because eve is all about consensual pvp :D
Anyway the difference between cloaking in whs and cloaking in 0.0 is that in whs you can't bridge a gang onto a target, or drop a super. I hate afk cloaking, but at the moment it seems like a necessary evil.
30 second time delay on local would be cool though, people with Intel channels/scouts would still get out, but roaming gangs would actually be able to kill people/bots if they were just relying on local. -áhttp://i.imgur.com/aWNfM.jpg |

Trinkets friend
Obstergo NEM3SIS.
180
|
Posted - 2012.03.02 01:34:00 -
[8] - Quote
Sure you can't drop a BLOPs gang on someone in a wormhole, but you can sure as hell get the drop on people in BS gangs. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

Xorv
Questionable Acquisitions
134
|
Posted - 2012.03.02 02:12:00 -
[9] - Quote
Simi Kusoni wrote:because eve is all about consensual pvp :D
It's actually beginning to seem that way. Hopefully changes to Local will finally happen soon, it's clearly on CCPs mind as they brought it up at the CSM. Inferno might finally put this game back on track, I'm not holding my breath, but you never know.
|

M1k3y Koontz
Taxes Suck Inc.
11
|
Posted - 2012.03.03 20:50:00 -
[10] - Quote
evil art wrote:tommydavis wrote:You could try not being a ***** and switch to targets that can fight back. Bring a real combat ship and you will get fights. why would i wana do that?
So you can stop being a Goonswarm pet? Also, so you can have FUN, its a game after all.
If they remove local from nullsec I'm out of here, people want to greif thats fine but at the point where it becomes "Constantly hit the D-Scan button while trying to run a mission pulse a shield booster and cap booster and align every time some ship that you dont know shows up on your d-scan"
Its a game, it shouldnt be a that hard just to get isk.
0.0 is far greater that highsec, no way in hell I'm running 4's again. |

Simi Kusoni
The Synergy Cascade Imminent
250
|
Posted - 2012.03.04 00:25:00 -
[11] - Quote
M1k3y Koontz wrote:Also, so you can have FUN, its a game after all. If they remove local from nullsec I'm out of here, people want to greif thats fine but at the point where it becomes "Constantly hit the D-Scan button while trying to kill the rats, pulse a shield booster and cap booster, align every time some ship that you don't know shows up on your d-scan, just so you can get some isk to go PVP'ing" It doesn't need to be that hard. 0.0 is far betterer that highsec, no way in hell I'm running 4's again.  And my opinion on no local in 0.0: It isn't wormholes space, there is imediate local. You dont like showing up in local every time you enter a system, start griefing in wormholes. +1 to the stuff on removing local
Although I kind of disagree on the "griefing" thing, killing people who are trying to PvE isn't griefing, it's part of the game. It's something that a lot of people like about Eve, that even when grinding you aren't just battling NPCs, you're trying not to die to other players too. That aspect of the game is slowly going away, as conveniences like stations every few systems, jump bridge networks and carriers to transport ships become more and more common.
Personally, even though I'm a giant care bear, I want null sec to become more dangerous. For one thing, if life is more difficult all the faction/deadspace items I get are going to shoot up in price since bots can't get the faction stuff anymore and only skilled players would be able to collect dead space. Currently getting either of those types of item is simply a risk-free grind, it isn't about how skilled you are, it's about how much time you dedicate to scanning/pressing F1 in anomalies. -áhttp://i.imgur.com/aWNfM.jpg |

Mfume Apocal
Origin. Nulli Secunda
333
|
Posted - 2012.03.04 01:21:00 -
[12] - Quote
Simi Kusoni wrote:Personally, even though I'm a giant care bear, I want null sec to become more dangerous. For one thing, if life is more difficult all the faction/deadspace items I get are going to shoot up in price since bots can't get the faction stuff anymore and only skilled players would be able to collect dead space.
Bots D-scan far better than you or I could ever do. |

Simi Kusoni
The Synergy Cascade Imminent
251
|
Posted - 2012.03.04 01:26:00 -
[13] - Quote
Mfume Apocal wrote:Simi Kusoni wrote:Personally, even though I'm a giant care bear, I want null sec to become more dangerous. For one thing, if life is more difficult all the faction/deadspace items I get are going to shoot up in price since bots can't get the faction stuff anymore and only skilled players would be able to collect dead space. Bots D-scan far better than you or I could ever do. Hence the +1 for the stuff on not removing local.
If you scroll up, I also made a post about WH and null not being the same due to blops/titan bridges Completely removing local isn't the only way to make null more dangerous. -áhttp://i.imgur.com/aWNfM.jpg |

Ahrieman
Heretic Army Heretic Nation
82
|
Posted - 2012.03.04 03:09:00 -
[14] - Quote
In another recent thread (which was terribly conceived btw) a few people echoed a simple solution that I would support (and it has already been mentioned here). 0.0 local should have some sort of time delay before appearing in local that starts from when you enter, or log in, to the system. I haven't lived in null for awhile, so If this is a horrible idea, flame away.
In the other thread, the suggested times thrown out were 5, 10, and 15 minutes. While I think the 30 second suggestion here is on the right track, with a slightly longer timer, it could also give advantages to mobility in combat and could make it a lot riskier to try to bot in null. It could fix a number of issues in null and even provide some more dynamics to the pvp there.
EDIT: If you want the W-space local, go to W-space. Keep W-space unique. Sig tanking is the new black |

The Vastator
Posthuman Society
2
|
Posted - 2012.03.04 21:08:00 -
[15] - Quote
While I do agree that delaying local for a few secs will definitely shake things up in null and EvE as a whole. I still don't believe it's needed. Take a look at threads with similar discussions and you can see that most of the peeps asking for this stuff DON'T LIVE IN NULL. They are either lowsec peeps, highsec bears or random peeps that think it's their duty to take care of bots. If this change is even implemented, it should be present in all of EvE from lowsec to highsec and also including wh space. If you can't catch your targets within the 30sec delay, you've failed... go back home. |

Simi Kusoni
The Synergy Cascade Imminent
259
|
Posted - 2012.03.04 23:04:00 -
[16] - Quote
The Vastator wrote:While I do agree that delaying local for a few secs will definitely shake things up in null and EvE as a whole. I still don't believe it's needed. Take a look at threads with similar discussions and you can see that most of the peeps asking for this stuff DON'T LIVE IN NULL. They are either lowsec peeps, highsec bears or random peeps that think it's their duty to take care of bots. If this change is even implemented, it should be present in all of EvE from lowsec to highsec and also including wh space. If you can't catch your targets within the 30sec delay, you've failed... go back home. O hai, I live in null sec and I'm one of the most vocal out of the people asking for this stuff. I'm also confused as to what effect a 30 second local delay would have on wormholes.
One interesting thing is that the inverse of your claim is that a lot of the people crying out against these kind of proposals live in SoV null sec. As do I, and I can honestly say that a lot of people I know who live here too will cry and scream at the idea of null becoming more dangerous. They will also swear blind that null IS dangerous, and that they should be earning more than those darn incursion runners!
Then they'll go make a cup of coffee while their drones kill the rats in their haven.
The issue with this situation is that us "bitter vets" are perfectly safe in our ratting systems, we don't move anything expensive or interesting around except by jump freighter or carrier and we all have alts to scout. It also means that what happens when we go out killing? We focus on gate camping, or blitzing anomalies with ceptors and AFs in areas like providence where the players are (no offence guys) really stupid.
Experienced players are invulnerable, so we pick on noobs. That's what Eve has come down to. -áhttp://i.imgur.com/aWNfM.jpg |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
155
|
Posted - 2012.03.04 23:24:00 -
[17] - Quote
I don't think that null(sov space) should have a local, unless the sov holder pays for it. Also if they pay for it they should have some control as to its base setting(like if there is a delay, what shows up in local ect ect) Empire and low sec make sense as they are controlled buy vast empires that garner huge tax revenues to fund the com networks need to have a local, every were else shouldn't have them unless some one builds them it's a sand box after all. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

discordigant
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.03.05 00:12:00 -
[18] - Quote
Take away local all together, we don't have it in WH's and can pawn people out of nowhere. It would force you scared null bears into more smaller sized engagements. |

Simi Kusoni
The Synergy Cascade Imminent
261
|
Posted - 2012.03.05 00:32:00 -
[19] - Quote
discordigant wrote:Take away local all together, we don't have it in WH's and can pawn people out of nowhere. It would force you scared null bears into more smaller sized engagements.
EDIT: Hell they even took away jump data from WH's and we love it, null has to catch up. Read through thread, then post.
Thank you. -áhttp://i.imgur.com/aWNfM.jpg |

discordigant
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.03.05 00:45:00 -
[20] - Quote
Simi Kusoni wrote:discordigant wrote:Take away local all together, we don't have it in WH's and can pawn people out of nowhere. It would force you scared null bears into more smaller sized engagements.
EDIT: Hell they even took away jump data from WH's and we love it, null has to catch up. Read through thread, then post. Thank you.
Did and reiteration is still a good reason to post, but go back to your happy place were everyone agrees with your bad theories... |

Simi Kusoni
The Synergy Cascade Imminent
261
|
Posted - 2012.03.05 00:48:00 -
[21] - Quote
discordigant wrote:Simi Kusoni wrote:discordigant wrote:Take away local all together, we don't have it in WH's and can pawn people out of nowhere. It would force you scared null bears into more smaller sized engagements.
EDIT: Hell they even took away jump data from WH's and we love it, null has to catch up. Read through thread, then post. Thank you. Did and reiteration is still a good reason to post, but go back to your happy place were everyone agrees with your bad theories... I propose we allow black ops drops, titan bridging and super capitals into wormholes. -áhttp://i.imgur.com/aWNfM.jpg |

discordigant
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.03.05 01:21:00 -
[22] - Quote
Simi Kusoni wrote:discordigant wrote:Simi Kusoni wrote:discordigant wrote:Take away local all together, we don't have it in WH's and can pawn people out of nowhere. It would force you scared null bears into more smaller sized engagements.
EDIT: Hell they even took away jump data from WH's and we love it, null has to catch up. Read through thread, then post. Thank you. Did and reiteration is still a good reason to post, but go back to your happy place were everyone agrees with your bad theories... I propose we allow black ops drops, titan bridging and super capitals into wormholes.
LOL some of your null mates on CSM are trying that already with their "WH stabaliser" Please feel free to add that, but then we would whine for moon goo to pay for some shiny new toys for us too. Go back to pvping in your 100man blobs and thinking your cool. |

Simi Kusoni
The Synergy Cascade Imminent
261
|
Posted - 2012.03.05 01:27:00 -
[23] - Quote
discordigant wrote:Did and reiteration is still a good reason to post, but go back to your happy place were everyone agrees with your bad theories... I propose we allow black ops drops, titan bridging and super capitals into wormholes.[/quote] LOL some of your null mates on CSM are trying that already with their "WH stabaliser" Please feel free to add that, but then we would whine for moon goo to pay for some shiny new toys for us too. Go back to pvping in your 100man blobs and thinking your cool.[/quote] Well, at least now I can safely rest in the certainty that you're just lazy, and haven't read the thread, rather than being an utter moron. Not that I'm ruling out you being an utter moron. -áhttp://i.imgur.com/aWNfM.jpg |

discordigant
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.03.05 03:12:00 -
[24] - Quote
Simi Kusoni wrote:discordigant wrote:Did and reiteration is still a good reason to post, but go back to your happy place were everyone agrees with your bad theories... I propose we allow black ops drops, titan bridging and super capitals into wormholes. LOL some of your null mates on CSM are trying that already with their "WH stabaliser" Please feel free to add that, but then we would whine for moon goo to pay for some shiny new toys for us too. Go back to pvping in your 100man blobs and thinking your cool.[/quote] Well, at least now I can safely rest in the certainty that you're just lazy, and haven't read the thread, rather than being an utter moron. Not that I'm ruling out you being an utter moron.[/quote]
When you have nothing tangible to add or criticize, baseless attacks are your friend. |

Simi Kusoni
The Synergy Cascade Imminent
262
|
Posted - 2012.03.05 03:20:00 -
[25] - Quote
discordigant wrote:When you have nothing tangible to add or criticize, baseless attacks are your friend. When you fail to realize a remark is sarcastic, because you haven't read the thread, you should probably stop posting. -áhttp://i.imgur.com/aWNfM.jpg |

discordigant
Royal Amarr Institute Amarr Empire
0
|
Posted - 2012.03.05 03:39:00 -
[26] - Quote
Simi Kusoni wrote:discordigant wrote:When you have nothing tangible to add or criticize, baseless attacks are your friend. When you fail to realize a remark is sarcastic, because you haven't read the thread, you should probably stop posting.
When i have realized i am talking to a 12 year old that likes bashing his head against a brick wall i stop posting, that time has come. |

Simi Kusoni
The Synergy Cascade Imminent
262
|
Posted - 2012.03.05 03:44:00 -
[27] - Quote
discordigant wrote:When i have realized i am talking to a 12 year old that likes bashing his head against a brick wall i stop posting, that time has come. It was nice trolling talking with you. -áhttp://i.imgur.com/aWNfM.jpg |

The Vastator
Posthuman Society
3
|
Posted - 2012.03.05 04:47:00 -
[28] - Quote
discordigant wrote:Take away local all together, we don't have it in WH's and can pawn people out of nowhere. It would force you scared null bears into more smaller sized engagements.
EDIT: Hell they even took away jump data from WH's and we love it, null has to catch up. You'll be shocked when what you've wanted so much gets implemented and then backfires when you least expect it. No local will require fleets to have more scouts constantly watching gates or to always be prepared for the worst case possible. Unlike whs were you have mass restrictions impeding mobility, k-space will be gank galore and moving in blobs will be the safest way to carry out effective pvp ops.
|

Tarsus Zateki
GoonWaffe Goonswarm Federation
71
|
Posted - 2012.03.05 04:57:00 -
[29] - Quote
An AFK cloaking ship is no threat to you. Man up and go do your things. Better yet don't do them alone. Eve Online isn't a single player game. |

Simi Kusoni
The Synergy Cascade Imminent
262
|
Posted - 2012.03.05 05:06:00 -
[30] - Quote
The Vastator wrote:discordigant wrote:Take away local all together, we don't have it in WH's and can pawn people out of nowhere. It would force you scared null bears into more smaller sized engagements.
EDIT: Hell they even took away jump data from WH's and we love it, null has to catch up. You'll be shocked when what you've wanted so much gets implemented and then backfires when you least expect it. No local will require fleets to have more scouts constantly watching gates or to always be prepared for the worst case possible. Unlike whs were you have mass restrictions impeding mobility, k-space will be gank galore and moving in blobs will be the safest way to carry out effective pvp ops. Not to mention the fact that we have black ops, supers and titan bridging. Not to mention the fact that unlike in WHs the defenders won't have a monopoly on capitals.
It might be safe to rely on d-scan for protection in a WH but in null sec the rats aren't going to swap targets to the newcomer, and there isn't going to be a delay between that recon landing/decloaking and back up arriving. The moment the cyno goes up you're dead.
All of this, and the other issues regarding the differences between local in null/WHs have been discussed to death before, in this thread and others. Delayed local seems like the only sensible approach, but even that needs some work. Too short a delay and it becomes pointless, too long and we'd just see fast ships constantly rushing ratting systems with a cyno fitted.
Ideally IMHO the time delay should be just a little bit less time than it takes to cross your average system in a small fast ship. -áhttp://i.imgur.com/aWNfM.jpg |

Simi Kusoni
The Synergy Cascade Imminent
262
|
Posted - 2012.03.05 05:10:00 -
[31] - Quote
Tarsus Zateki wrote:An AFK cloaking ship is no threat to you. Man up and go do your things. Better yet don't do them alone. Eve Online isn't a single player game. The OP, and most the rest of us in this thread, want null sec made more dangerous. Turn auto-reply off  -áhttp://i.imgur.com/aWNfM.jpg |

Soldarius
United Highsec Front The 99 Percent
174
|
Posted - 2012.03.05 10:00:00 -
[32] - Quote
Mfume Apocal wrote:Simi Kusoni wrote:Personally, even though I'm a giant care bear, I want null sec to become more dangerous. For one thing, if life is more difficult all the faction/deadspace items I get are going to shoot up in price since bots can't get the faction stuff anymore and only skilled players would be able to collect dead space. Bots D-scan far better than you or I could ever do.
While this is totally true, regular and continual d-scan requests would be a dead give away of botting. And they would have to do it constantly or risk getting jumped.
I feel that immediate mode local in nul should be a perk of sov holding. Delayed should be the default.
I found flying a bomber in w-space to be both fun and challenging. After blowing up a couple salvaging Noctii or PI industrials, residents usually harden up. Then you get some good fights. Nul can be that way as well.
"How do you kill that which has no life?" |

Gempei
Siberian Khatru. Shadow Operations.
30
|
Posted - 2012.03.05 11:38:00 -
[33] - Quote
Problem is that local is designed as local chat not as immediate perfect intel tool. We need new (auto)intel tool (ccp is working on them). When this new tool is finished, then is room to make local only for chat.
edit: wh system without local is very funny, one of best things in eve :) |

evil art
The Forgotten Navy Gentlemen's Agreement
3
|
Posted - 2012.04.14 08:43:00 -
[34] - Quote
Gempei wrote:Problem is that local is designed as local chat not as immediate perfect intel tool. We need new (auto)intel tool (ccp is working on them). When this new tool is finished, then is room to make local only for chat.
edit: wh system without local is very funny, one of best things in eve :)
local is the best intel tool in eve, thats pretty sad. the game would be alot more interesting of 0.0 had the element of suprice,
|

churrros
Ministry of War Amarr Empire
11
|
Posted - 2012.04.14 09:24:00 -
[35] - Quote
I don't know how it is in sov 0.0, but from where I have been PVEing(low, 0.0npc) with missions and exploration I have always spammed D-scan.
Why would you want completely safe space in 0.0? |

Schalac
Apocalypse Reign
21
|
Posted - 2012.04.14 10:16:00 -
[36] - Quote
What they should do is, if you have a Cov Ops ship then when you jump though a gate you jam the stargate control system and you do not appear on local if you jumped cloaked. The gate will still fire like normal but it will not register you into immediate local, it will place you in delayed local until you either chat in system or uncloak on grid with a station or gate. Recons will not get this ability because of additional mass and role play about how there isn't a system available yet to hide the cruiser sized ship from the gates but Cov Ops are small enough to trick the computers to think the gate just misfired.
If you are entering system through a Black Ops cyno then you do not appear in local until you chat or appear on grid with a station or gate.
By doing this you fix Cov Ops and Black Ops in one fell swoop. This will also be for all security levels. Even 1.0. |

lanyaie
34
|
Posted - 2012.04.14 10:17:00 -
[37] - Quote
Point of this thread? I dont post often, but when I do i'm probably trolling you |

evil art
The Forgotten Navy Gentlemen's Agreement
3
|
Posted - 2012.04.14 10:18:00 -
[38] - Quote
its pretty safe, local is the only tool you need, i love the cloky playstyle but atm it dosent offer me anything besdides 20 hours of sitting and locking at a screen , the most common way to soloplay with a recons or SB-¦s is to stay online but play other games, go to work, come back, sleep relog after DT might get lucky in a week or two.
Thats the only sain way i can think of.
Heck feel more unsafe in hightsec atm, alot f things are on the way like Burn jita for example thats gona be pretty interesting and it will give you the adrenalin :)
i got big hope for the upcoming changes, CCP said someting like " there will be great reward but also great risk" with that small note i think some stuff might be changed around a little. |

evil art
The Forgotten Navy Gentlemen's Agreement
3
|
Posted - 2012.04.14 10:40:00 -
[39] - Quote
lanyaie wrote:Point of this thread?
why dont you just stop posting at all, if you dont offer anything i realy dont want to hear it. |

Nemo deBlanc
Phoibe Enterprises
18
|
Posted - 2012.04.14 12:11:00 -
[40] - Quote
If you're going to cry about removing local, then it's time to remove jump freighters, remove jump bridges, nerf carrier jump range, and whatever else is apparently needed to make nullsec actually remotely dangerous. As it is currently is a complete joke, there's no risk whatsoever unless you're an idiot. You guys deserve to make as much isk as high sec bears. Hell, probably less. The space is certainly safer for care bearing than anywhere else in the game.
As an aside, whoever was saying wh should have local, please go kill yourself. (Mittani style) |

Kuehnelt
Estel Arador Corp Services
3
|
Posted - 2012.04.14 18:20:00 -
[41] - Quote
ITT: we forget that cloaked ships do not show on d-scan; we therefore don't think that anyone in null will change their ships or their tactics after local is removed.
If we could harness get the reliability of "lol, just spam dscan, htfu", I bet we could generate electricity with it. |

Tobiaz
Spacerats
188
|
Posted - 2012.04.15 00:57:00 -
[42] - Quote
discordigant wrote:Take away local all together, we don't have it in WH's and can pawn people out of nowhere. It would force you scared null bears into more smaller sized engagements.
EDIT: Hell they even took away jump data from WH's and we love it, null has to catch up.
What is jump data?
http://go-dl.eve-files.com/media/corp/Tobiaz/sig_complaints.gif
How about fixing image-linking on the forums, CCP? I want to see signatures! |

Imma Eatcho Face
Nasgul Collective Cascade Imminent
1
|
Posted - 2012.04.15 17:37:00 -
[43] - Quote
What is the deciding factor as to when this delay takes effect?
Ive been here all day. You jus showed up 5 minutes ago. Does it immediatly show me in local even though to your client i just arrived?
What happens if you dont spend a whole 5 minutes in system giving the delay a chance to see you?
If local was to be delayed would you be against a way to scan out cloaky ships?
What happens when your traveling a pipe and we know your comming because our scouts are 5 jumps out and have already detected you due to you showing in local 5 minutes after you have left?
If i have cloaky eyes on the gate you come in does it not make a gate activation animation?
And how about when you decloak to cloak and warp off. Do i not see you?
The 5 minute delay idea is nice. As long as you cant aggress for the five minutes that your invisible to me and the rest of my mates in system.
Does this delay have any true way of actually working for you or me? The same can be said for a wh as well. Just because we dont see anyone in local does not mean no on eis there.Do you think you are the only one being sneaky? We had cloaky eyes on the WH and seen you come in. The people not implementing scouts should be scrammed jammed and podded. Delay local 5 minutes and people will jus have alts 5 jumps out. No matter what we know that you know that your comming in and we knew it before you got to the second gate after the initial 5 minutes...
Leave local alone. Stop being a cloaky gaf. |

Simi Kusoni
HelloKittyFanclub
612
|
Posted - 2012.04.15 17:42:00 -
[44] - Quote
Imma Eatcho Face wrote: What is the deciding factor as to when this delay takes effect?
Ive been here all day. You jus showed up 5 minutes ago. Does it immediatly show me in local even though to your client i just arrived?
What happens if you dont spend a whole 5 minutes in system giving the delay a chance to see you?
If local was to be delayed would you be against a way to scan out cloaky ships?
What happens when your traveling a pipe and we know your comming because our scouts are 5 jumps out and have already detected you due to you showing in local 5 minutes after you have left?
If i have cloaky eyes on the gate you come in does it not make a gate activation animation?
And how about when you decloak to cloak and warp off. Do i not see you?
The 5 minute delay idea is nice. As long as you cant aggress for the five minutes that your invisible to me and the rest of my mates in system.
Does this delay have any true way of actually working for you or me? The same can be said for a wh as well. Just because we dont see anyone in local does not mean no on eis there.Do you think you are the only one being sneaky? We had cloaky eyes on the WH and seen you come in. The people not implementing scouts should be scrammed jammed and podded. Delay local 5 minutes and people will jus have alts 5 jumps out. No matter what we know that you know that your comming in and we knew it before you got to the second gate after the initial 5 minutes...
Leave local alone. Stop being a cloaky gaf.
Stop being a terrible alliance and defend your ratters/renters.
--Will Support Your Terrible Forum Thread For ISK-- |

Imma Eatcho Face
Nasgul Collective Cascade Imminent
1
|
Posted - 2012.04.15 17:47:00 -
[45] - Quote
Simi Kusoni wrote:Imma Eatcho Face wrote: What is the deciding factor as to when this delay takes effect?
Ive been here all day. You jus showed up 5 minutes ago. Does it immediatly show me in local even though to your client i just arrived?
What happens if you dont spend a whole 5 minutes in system giving the delay a chance to see you?
If local was to be delayed would you be against a way to scan out cloaky ships?
What happens when your traveling a pipe and we know your comming because our scouts are 5 jumps out and have already detected you due to you showing in local 5 minutes after you have left?
If i have cloaky eyes on the gate you come in does it not make a gate activation animation?
And how about when you decloak to cloak and warp off. Do i not see you?
The 5 minute delay idea is nice. As long as you cant aggress for the five minutes that your invisible to me and the rest of my mates in system.
Does this delay have any true way of actually working for you or me? The same can be said for a wh as well. Just because we dont see anyone in local does not mean no on eis there.Do you think you are the only one being sneaky? We had cloaky eyes on the WH and seen you come in. The people not implementing scouts should be scrammed jammed and podded. Delay local 5 minutes and people will jus have alts 5 jumps out. No matter what we know that you know that your comming in and we knew it before you got to the second gate after the initial 5 minutes...
Leave local alone. Stop being a cloaky gaf.
Stop being a terrible alliance and defend your ratters/renters.
Were not the ones cryng for a way to suprize buttseckz people. Are we.
|

Simi Kusoni
HelloKittyFanclub
612
|
Posted - 2012.04.15 17:56:00 -
[46] - Quote
Well, no, you're the care bears benefitting from instant local Intel. That's kind of my point.
--Will Support Your Terrible Forum Thread For ISK-- |

Imma Eatcho Face
Nasgul Collective Cascade Imminent
1
|
Posted - 2012.04.15 17:58:00 -
[47] - Quote
Simi Kusoni wrote:Well, no, you're the care bears benefitting from instant local Intel. That's kind of my point.
And your the gankbear that wants the game to be changed to suit your sneaky ways of forcing pvp onto hapless carebears. Kinda my point as well.
F5 F5 F5 he may reply. |

Simi Kusoni
HelloKittyFanclub
612
|
Posted - 2012.04.15 18:07:00 -
[48] - Quote
Imma Eatcho Face wrote:Simi Kusoni wrote:Well, no, you're the care bears benefitting from instant local Intel. That's kind of my point. And your the gankbear that wants the game to be changed to suit your sneaky ways of forcing pvp onto hapless carebears. Kinda my point as well. F5 F5 F5 he may reply. Your point seems to be that you cba with defence fleets, scouting or Intel channels and that you'd rather just be able to hide based on free Intel.
And don't give me that crap about forcing PvP, consensual PvP isn't the only play style and there are supposedly dangers associated with operating in null sec. Dangers that have been all but nullified in recent years.
--Will Support Your Terrible Forum Thread For ISK-- |

Tarryn Nightstorm
Hellstar Towing and Recovery
352
|
Posted - 2012.04.15 18:26:00 -
[49] - Quote
Imma Eatcho Face wrote:
And your the gankbear that wants the game to be changed to suit your sneaky ways of forcing pvp onto hapless carebears. Kinda my point as well.
F5 F5 F5 he may reply.
Why do all these 1337 dullsec warriors sound exactly the same as the worst over-entitled hisec crybears?
Don't answer, the question was rhetorical.   In irae, veritas. |

Kale Eledar
Mining and Industrial Services The Irukandji
23
|
Posted - 2012.04.15 19:54:00 -
[50] - Quote
I love cloaking, and I still think having trouble finding fights is a decent trade-off for, you know, being
completely effing invisible The Irukandji is recruiting PVP pilots! APPLY NAO. You won't regret it. See our info at : -áhttps://forums.eveonline.com/default.aspx?g=posts&t=70811&find=unread |

Simi Kusoni
HelloKittyFanclub
612
|
Posted - 2012.04.15 20:14:00 -
[51] - Quote
Kale Eledar wrote:I love cloaking, and I still think having trouble finding fights is a decent trade-off for, you know, being
completely effing invisible The issue I have isn't with finding fights, if you can't find a fight in null you're an idiot, my issue is with risk.
Namely the fact that a lot of null sec isn't really very dangerous, it requires a bit more logistics to live there but that is it. And JFs and carriers make that logistics issue vanish instantly anyway.
Simply, I waslnt null sec to eventually be buffed for PvE. In order for that the happen, it needs to return to being a pain to run null logistics and free Intel needs to go.
--Will Support Your Terrible Forum Thread For ISK-- |

Imma Eatcho Face
Nasgul Collective Cascade Imminent
1
|
Posted - 2012.04.15 21:15:00 -
[52] - Quote
My thoughts are neither for nor against the whole delayed local issue. They are based off of how it can work for both parties. I care not of how the Devs decide how we play. Defence fleets and intel channels we do have. And we protect who we can. But that isnt the topic and sidetracking me with your comments worked out great.
Enough trolling.
Answer some of my questions. Lets have a legit discussion. Carebears and gankbears aside. They are valid questions. Intel channels and scouts do know when you are comming anyway so why delay local? |

Kale Eledar
Mining and Industrial Services The Irukandji
24
|
Posted - 2012.04.16 03:24:00 -
[53] - Quote
Simi Kusoni wrote:Kale Eledar wrote:I love cloaking, and I still think having trouble finding fights is a decent trade-off for, you know, being
completely effing invisible The issue I have isn't with finding fights, if you can't find a fight in null you're an idiot, my issue is with risk. Namely the fact that a lot of null sec isn't really very dangerous, it requires a bit more logistics to live there but that is it. And JFs and carriers make that logistics issue vanish instantly anyway. Simply, I waslnt null sec to eventually be buffed for PvE. In order for that the happen, it needs to return to being a pain to run null logistics and free Intel needs to go.
Sorry, I was referencing the OP. I should have quoted him in that post.
I agree though, null is much less scary than people think it is. The Irukandji is recruiting PVP pilots! APPLY NAO. You won't regret it. See our info at : -áhttps://forums.eveonline.com/default.aspx?g=posts&t=70811&find=unread |

Joran Dravius
Royal Amarr Institute Amarr Empire
9
|
Posted - 2012.04.17 12:42:00 -
[54] - Quote
evil art wrote:Its come to a point where you have to afk cloky *** systems for a very long time and basicly lock up alot of ratting systems just to even get a chance for a tackle. Atm i have more than one char doing this the downside is that you lock up your characers for playing eve in this manner or playstyle. and im pretty sure its not the way it should be.
The Hole idea of picking a ship with exremly poor tank is to catch players by supprice, so howabout some "new thinking". maby even rework it. ++ou got it right in wh-¦s. why not in normal 0.0 space, Make it worth the risk Of ratting in 0.0
There would be more fights, it would make it alot harder for bots. im pretty sure you would remove them. 2 weeks after i enter a system. aslong as they see my name in local. i have to become the stealth Ninja, the AFK dude thats become part of local as the person noone fears, then i have 1 chance.
Or is it ment that you have to lock up 11 systems to basicly force them to pick one of these. You know, people were making this post constantly even before I quit.
Kale Eledar wrote: I agree though, null is much less scary than people think it is.
Yep. I've literally never died in friendly 0.0 space unless I was purposely engaging in PvP. Just keep an eye on the intel channel and you'll know someone is coming long before they get there. |

Simi Kusoni
HelloKittyFanclub
621
|
Posted - 2012.04.17 13:41:00 -
[55] - Quote
Imma Eatcho Face wrote:My thoughts are neither for nor against the whole delayed local issue. They are based off of how it can work for both parties. I care not of how the Devs decide how we play. Defence fleets and intel channels we do have. And we protect who we can. But that isnt the topic and sidetracking me with your comments worked out great.
Enough trolling.
Answer some of my questions. Lets have a legit discussion. Carebears and gankbears aside. They are valid questions. Intel channels and scouts do know when you are comming anyway so why delay local? Fair enough to be honest, I'll go through your questions from earlier and answer with how I feel delayed local would work. I'd also like to point out that I stand by my comment, cascade imminent, like a lot of other alliances, does not really form defense fleets. It just tells renters or ratters to dock up. Similarly I've never seen cascade bait an AFK cloaker into hot dropping, or otherwise ever engage a party roaming through.
(With the exception of DVS cloak, who obsessively hounds every single AFK cloaker who so much as considers cloaking up in H74. Or 77s8, wherever it is you're living now.)
Although bear in my mind I'm not particularly of the opinion that delayed local is the best solution, I do however happen to think it is the best solution that has been suggested so far in any of these threads.
Imma Eatcho Face wrote: What is the deciding factor as to when this delay takes effect?
Ive been here all day. You jus showed up 5 minutes ago. Does it immediatly show me in local even though to your client i just arrived?
The most common suggestion is that local is delayed both for the new member to the system and for the occupants. Also worth noting most people don't want a 5 minute delay, personally I believe if delayed local were to be used it should be closer to a 30 second delay.
30 seconds is enough time to jump in, analyse and warp an AF/ceptor to a sanctum, but it is short enough that fleets cannot hope to pass through multiple systems without appearing on intel channels.
Imma Eatcho Face wrote:What happens if you dont spend a whole 5 minutes in system giving the delay a chance to see you? Then you don't appear.
Imma Eatcho Face wrote:If local was to be delayed would you be against a way to scan out cloaky ships? If local was delayed, and roaming gangs became viable again, then I would be fine with that. I believe CCP already have something in their database that would allow you to do this, the scanner array.
Imma Eatcho Face wrote:What happens when your traveling a pipe and we know your comming because our scouts are 5 jumps out and have already detected you due to you showing in local 5 minutes after you have left? Then you dock up, get safe, and we get blue balled. If, however, we are clever and log off a scout at some point in an adjacent system or your ratting system then you will not have very much warning at all. Once a scout has logged in and come out of his emergency warp he could bridge in a gang or try to analyse and tackle something himself.
Again, with a 30 second delay you'd have some warning from that kind of log-on trap, especially given the emergency warp. But it would even the playing field considerably.
--Will Support Your Terrible Forum Thread For ISK-- |

Simi Kusoni
HelloKittyFanclub
621
|
Posted - 2012.04.17 13:41:00 -
[56] - Quote
Imma Eatcho Face wrote:If i have cloaky eyes on the gate you come in does it not make a gate activation animation?
And how about when you decloak to cloak and warp off. Do i not see you? Yes, and if you have a scout on the gate you'd presumably get everyone to dock up. Only the idiots not on teamspeak or watching intel would die. As opposed to currently, when all you need to do is watch local.
Imma Eatcho Face wrote:The 5 minute delay idea is nice. As long as you cant aggress for the five minutes that your invisible to me and the rest of my mates in system. That does somewhat defeat the point to be honest.
Imma Eatcho Face wrote:Does this delay have any true way of actually working for you or me? The same can be said for a wh as well. Just because we dont see anyone in local does not mean no on eis there.Do you think you are the only one being sneaky? We had cloaky eyes on the WH and seen you come in. The people not implementing scouts should be scrammed jammed and podded. Delay local 5 minutes and people will jus have alts 5 jumps out. No matter what we know that you know that your comming in and we knew it before you got to the second gate after the initial 5 minutes... The idea isn't to be able to kill people who are paying attention with scouts out for 5 jumps in every direction, those people deserve to be safe. The idea is to kill people who don't have scouts out, and rely purely on local intel to dock up and hide.
Anyway, I hope that explains the changes most people want a little better. Obviously I can speak only for myself, but most of us don't want to make null sec a complete death trap. Just a little bit of a death trap.
--Will Support Your Terrible Forum Thread For ISK-- |

FloppieTheBanjoClown
The Skunkworks
1311
|
Posted - 2012.04.17 16:16:00 -
[57] - Quote
tommydavis wrote:You could try not being a ***** and switch to targets that can fight back. Bring a real combat ship and you will get fights. FWIW, PVP-fit ships are unprofitable targets. Fights are fun and all, but we've all gotta make our isk somewhere. I prefer to do so by looting shiny wrecks.
Really, it's an economic service. I'm an isk sink. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Katja Faith
Republic Military School Minmatar Republic
39
|
Posted - 2012.04.17 21:25:00 -
[58] - Quote
tl;dr
My eyes just started bleeding... |

Imma Eatcho Face
Nasgul Collective Cascade Imminent
1
|
Posted - 2012.04.19 01:44:00 -
[59] - Quote
Simi Kusoni wrote: Some completely valid and totally reasonable stuffz
TYVM for putting it in a way that didn't sound cockish. I completely endorse this product. And apologize for any inconvenience i may have caused.
|

Halete
Teraa Matar White-Lotus
74
|
Posted - 2012.04.19 11:50:00 -
[60] - Quote
I guess that's why they call it Null-sec. Because the risk is Null!
Haha, just kill me. Remembers, fly Frigates - Capsuleers are more tenacious than baseliner crews.-á |

Crellion
Parental Control
13
|
Posted - 2012.04.19 14:59:00 -
[61] - Quote
Simi Kusoni wrote:Imma Eatcho Face wrote:If i have cloaky eyes on the gate you come in does it not make a gate activation animation?
And how about when you decloak to cloak and warp off. Do i not see you? Yes, and if you have a scout on the gate you'd presumably get everyone to dock up. Only the idiots not on teamspeak or watching intel would die. As opposed to currently, when all you need to do is watch local. Imma Eatcho Face wrote:The 5 minute delay idea is nice. As long as you cant aggress for the five minutes that your invisible to me and the rest of my mates in system. That does somewhat defeat the point to be honest.Imma Eatcho Face wrote:Does this delay have any true way of actually working for you or me? The same can be said for a wh as well. Just because we dont see anyone in local does not mean no on eis there.Do you think you are the only one being sneaky? We had cloaky eyes on the WH and seen you come in. The people not implementing scouts should be scrammed jammed and podded. Delay local 5 minutes and people will jus have alts 5 jumps out. No matter what we know that you know that your comming in and we knew it before you got to the second gate after the initial 5 minutes... The idea isn't to be able to kill people who are paying attention with scouts out for 5 jumps in every direction, those people deserve to be safe. The idea is to kill people who don't have scouts out, and rely purely on local intel to dock up and hide. Anyway, I hope that explains the changes most people want a little better. Obviously I can speak only for myself, but most of us don't want to make null sec a complete death trap. Just a little bit of a death trap.
No it doesnt... in five minutes I can be cloaked 2.99 kms from them watching local and the moment my face appears in local I hit approach and mwd and bump them... there purpose entirely undefeated, though some spaceships might be  |

Simi Kusoni
HelloKittyFanclub
641
|
Posted - 2012.04.19 22:56:00 -
[62] - Quote
Crellion wrote:No it doesnt... in five minutes I can be cloaked 2.99 kms from them watching local and the moment my face appears in local I hit approach and mwd and bump them... there purpose entirely undefeated, though some spaceships might be  Yeah but that means every time anyone enters local they can't do anything for 5 minutes :/
If you think the mechanics behind preventing aggressive acts through, it kind of screws up fleets. There are plenty of legitimate situations the introduction of such a mechanic would completely ruin.
--Will Support Your Terrible Forum Thread For ISK-- |

Trading Unknown
Republic University Minmatar Republic
11
|
Posted - 2012.04.20 01:22:00 -
[63] - Quote
Quote:The most common suggestion is that local is delayed both for the new member to the system and for the occupants. Also worth noting most people don't want a 5 minute delay, personally I believe if delayed local were to be used it should be closer to a 30 second delay.
30 seconds is enough time to jump in, analyse and warp an AF/ceptor to a sanctum, but it is short enough that fleets cannot hope to pass through multiple systems without appearing on intel channels.
I don't shoot Sanctums anymore for exactly this reason (and, well, exploration has been rather good to me). You can make similar money doing forsaken hubs or Havens -- the small loss is worth the security blanket of not being in the first choice zone of a tactic like this. You might adjust by warping to those havens or forsaken hubs, but that means you have less of a chance to catch someone. At that point, you're rolling the dice.
If you tell alliance carebears not to do sanctums (especially if there's only 1 in system), then it greatly increases their survivability to people trying to score a tackle inside the 30second delay. If you layer intel channels, ventrilo, and standing fleets on top of that anti-sanctum precaution, then the 30s delay will only affect a small number of players.
The end result is that you might see a small increase in the number of people caught, but that small of a delay is easily over come by individuals through choice of ratting sites, not to mention all of the other alliance intel services. At this point, I'm wondering, what's the point of changing it to such a small delay anyway? |

Tess La'Coil
Lightbringer's Sanctuary Fatal Ascension
16
|
Posted - 2012.04.20 05:33:00 -
[64] - Quote
Its easily solved with an Offline timer at 30 minutes or so that just disconnects the client and removes the ship from space directly after cloaked E-Warp.
Its quite common in other games. I don't really see why we don't have it in EVE. Of course things like Rorqual compressing should or maybe sitting inside POS shields should not make it activate.
That said.. I don't think we need it. AFK cloakers are fine, they color my local a bit. Someone once said I was a muppet. If that's so, I'm quite sure the Swedish Chef is my brother.-á |

Cedo Nulli
Royal Amarr Institute Amarr Empire
128
|
Posted - 2012.04.23 03:49:00 -
[65] - Quote
OP is a pansy. Nuff said. |

Dilligafmofo
Sandman Plc
80
|
Posted - 2012.04.23 07:54:00 -
[66] - Quote
IMO Nullsec should not have any local channel by default. It should be an upgradable option by the sov owner.
If you wish to see those in your local whilst earning wads and wads of cash, you should have to pay for it.
Discuss ....... |

Simi Kusoni
HelloKittyFanclub
663
|
Posted - 2012.04.23 09:35:00 -
[67] - Quote
Dilligafmofo wrote:IMO Nullsec should not have any local channel by default. It should be an upgradable option by the sov owner. A) This completely defeats the point.
B) NPC null is **** enough as it is.
--Will Support Your Terrible Forum Thread For ISK-- |

K1Vis
The Citadel Group Sentinel Alliance
9
|
Posted - 2012.04.23 11:41:00 -
[68] - Quote
Local should be removed from Null. Dscan ftw. |

Justice Comes
Republic University Minmatar Republic
9
|
Posted - 2012.04.23 14:31:00 -
[69] - Quote
evil art wrote:The Hole idea
Most annoying thing of the week: You failed to dock/jump because you are cloaked (in your Deep Space Transport). |

Mocam
EVE University Ivy League
118
|
Posted - 2012.04.25 09:19:00 -
[70] - Quote
discordigant wrote:Take away local all together, we don't have it in WH's and can pawn people out of nowhere. It would force you scared null bears into more smaller sized engagements.
EDIT: Hell they even took away jump data from WH's and we love it, null has to catch up.
Ok - then put markers for wormholes on the maps so they can be found and navigated to with ease. Also, make them uncollapsible so the entrances remains for the duration irrespective of mass plus allow cyno's to work in them so hot-drops and capitals can jump in.
If you want to remove local so it's like a WH, then WH's need to have the same risks as the "nullbears" do and no local, when your door is easily found and you can be hot-dropped by a single ship popping a cyno... That is something you don't put up with but something k-space deals with.
No lcoal is as much a protection in w-space as it is a risk and other factors offset that addition - such as "collapse the hole" if it's pointing at dangerous areas - which k-space people do NOT have as an option. |

XIRUSPHERE
Tribal Liberation Force Minmatar Republic
252
|
Posted - 2012.04.25 19:13:00 -
[71] - Quote
More people need to learn what real risk is when they profit, I used to do missions in low sec with R&K 2 jumps away and ADHD regularly camping the system all day in a cloaked rapier with probes. Both parties actively pursued missioners, both parties got plenty of kills out of it.
Me, I only ever had a single warp in on a mission due to a guy getting a damn good 1 cycle probe off on me, I still got away. Alignment and hitting d-scan is in no way too much to ask when you are profiting, even when no hostiles were around I would still use the same methods out of habit and if no local existed I would still be just as safe. It got to the point where I would do missions in systems with up to 20 hostiles active just because there is so little that can be done to you when you pay attention.
If you can't be bothered to pay attention or be able to multitask why should the game cater to providing for you? Why is it so many people want to be invulnerable while they profit then turn around and get into the biggest fleet they can to mitigate risk as much as possible.
Bring on no local everywhere. The advantage of a bad memory is that one can enjoy the same good things for the first time several times.
One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear. |
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