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Maor Raor
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Posted - 2008.04.26 07:59:00 -
[91]
Originally by: LittleTerror If they boosted afterburners speed, they would have to do something else drastic with it, such as increased cap use and harder to fit. This was the whole reason they had to put a sig penalty on the mwd and yes at one time they did not have the sig penalty and you could even fit 2 of them. Which really was quite bad since it made small ships very hard to hit and despite it being fun to have that choice of fit I believe there was alot of crying about it.
Yes I do sometimes use afterburners on PVP fits and they can work quite well, they don't have a cap penalty so I can tank more and they make me harder for bigger ships to hit me. They also don't need as much fittings, so that lets me fit bigger guns and still have some extra speed, they are hardly useless.
Agreed. if they boosted ABs to be more effective they would have to take a look at the fitting requirements and possably add peneltys to them much like they did with MWDs.
I am suppriesd that you find the small speed boot they give to be that usefull in PvP and im interested to see how widely that view is held.
My only real gripe with ABs vs MWDs is that the gap between the two is so huge. I believe that there is an arugement to be made that the speed boost ABs have should be moved to somewhat closer to half way as powerfull as MWDs.
I would love for the two to both be a viable way to achieve higher speeds but each having their different quirks, strengths and weeknesses. Perhaps MWDs being the kings of streightline speed with current peneltys in place and ABs for a ballance between speed manuverbility with some sort of penelty added to some other stats.
I believe there is an arguement to say that there is a need for a mid lvl speed boost so its not just either MWD speeds or base speed. I feel that currently ABs dont fill this role and realy should.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.04.26 08:10:00 -
[92]
Originally by: Maor Raor to me it reads more like unfitting the MWD from your ship but i understand that the forums lend themselves to hyperbole.
The problem with forums is that you can't actually hear voice inflections or see posture - essentially leading to a guaranteed misperception of what people are saying and implying.
Smilies help alleviate these, but they're a very poor substitute - especially with how indirect some people can be (like me).
Quote: I personly am glad that you, (Liang Nuren) who i have seen in the past blindly flameing people who even hint that there is a balance problem with speed fits, agree that there is room for tweeking the gap between MWDs and AB.
I only flame people who insist on removing that entire style of play, or whine that there are no counters to nano. Flying both sides of nano, I see *exactly* how fragile it is to fly nano. You'll win more than you lose, but that's (for the most part) relying on people being stupid. Oddly enough, that's the same reason the 5 heavy Myrm was popular.
I'm sad at what the devs have hinted at as the eventual nano nerf... but I suppose all fun things must come to an end.
But back on topic: Yes, the AB is broken. I'd never fly one in PVP unless I were going into deadspace. Perhaps faction warfare will bring more deadspace into the game as viable PVP locales?
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

OffBeaT
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Posted - 2008.04.26 08:15:00 -
[93]
Originally by: Maor Raor
Originally by: LittleTerror If they boosted afterburners speed, they would have to do something else drastic with it, such as increased cap use and harder to fit. This was the whole reason they had to put a sig penalty on the mwd and yes at one time they did not have the sig penalty and you could even fit 2 of them. Which really was quite bad since it made small ships very hard to hit and despite it being fun to have that choice of fit I believe there was alot of crying about it.
Yes I do sometimes use afterburners on PVP fits and they can work quite well, they don't have a cap penalty so I can tank more and they make me harder for bigger ships to hit me. They also don't need as much fittings, so that lets me fit bigger guns and still have some extra speed, they are hardly useless.
Agreed. if they boosted ABs to be more effective they would have to take a look at the fitting requirements and possably add peneltys to them much like they did with MWDs.
I am suppriesd that you find the small speed boot they give to be that usefull in PvP and im interested to see how widely that view is held.
My only real gripe with ABs vs MWDs is that the gap between the two is so huge. I believe that there is an arugement to be made that the speed boost ABs have should be moved to somewhat closer to half way as powerfull as MWDs.
I would love for the two to both be a viable way to achieve higher speeds but each having their different quirks, strengths and weeknesses. Perhaps MWDs being the kings of streightline speed with current peneltys in place and ABs for a ballance between speed manuverbility with some sort of penelty added to some other stats.
I believe there is an arguement to say that there is a need for a mid lvl speed boost so its not just either MWD speeds or base speed. I feel that currently ABs dont fill this role and realy should.
you are so right noob ships have the right too some kind off real speed. ab & i do try working with them right now i see no use for them in a noob ship. Off here with high skills for speed dosnt even get use out off them.. what are they for again? i thought the ab skill was just too get in the way off working the mwd skills too fast.
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Man Bewbs
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Posted - 2008.04.26 08:25:00 -
[94]
Edited by: Man Bewbs on 26/04/2008 08:28:14
silly alt
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Vaal Erit
Science and Trade Institute
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Posted - 2008.04.26 08:27:00 -
[95]
I re-read the OP and yet again I find this thread completely ridiculous.
Yes, catch a MWD ship, you need to fit a MWD. I mean, isn't this true of any game or any situation that you can imagine? So if I equip a module that increases my speed, people have trouble keeping up? Oh really? Wow, thanks for the infos.
Ok, Afterburners are underpowered. Let's say you are in your rifter with a boosted AB going 2km/s. Sweet, you can tackle a MWD BS. Oh wait, if you want to web him, he can web you and goodbye rifter. Let's say you are going to go for range and just orbit, well that is still low transversal and the MWD BS is going to make it to whever he needs to go. Even worse is that this 2km/s AB rifter is easily replaced by the much better interceptor class of ships.
Have you thought about the consequences of a powered up AB module especially with regards to turret tracking?
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Maor Raor
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Posted - 2008.04.26 08:29:00 -
[96]
Originally by: Liang Nuren But back on topic: Yes, the AB is broken. I'd never fly one in PVP unless I were going into deadspace. Perhaps faction warfare will bring more deadspace into the game as viable PVP locales?
-Liang
That is a valid point.. with the upcomming factional Warfare and the quiet mutterings (only ever hined at in the features and ideas forum) about enviroments maybe starting to playing a part in PvP it could be that Deadspaces become more of a PvP envieronment than they have been up to this point. In which case ABs would indeed be much more usefull.
But even if that were the case i personaly would like to see the mod recieve alittle loveing.
The popularity of Speed fits, i know, is partly due to the fact that they are actualy more fun than standard Tank and gank fights. So, from a purely game play perspective, to alow ABs a slightly higher speed boost actualy could make the game funner for people who refuse to fly at top nano speeds because they think its a sin.
and i swore i would never do this but just because Liang Nuren said i should.. here it is ... my first smily in the Eve-o forums.

i feel unclean...
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
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Posted - 2008.04.26 08:31:00 -
[97]
Originally by: El'Niaga I never really realized how sad this is. Well how unrealistic. Good thing we are in our pods :).
4282 m/s would be 436.94 Gs. 306 m/s would be 31.22 Gs.
It is not those numbers that are sad, unfortunately. ^_^ Were you perchance sleeping through every physics/math class? ---
Author of rTorrent, the BitTorrent client for real men and mice. |

OffBeaT
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Posted - 2008.04.26 08:42:00 -
[98]
Originally by: Man Bewbs Edited by: Man Bewbs on 26/04/2008 08:28:14
silly alt
you think i am a alt..
my alt got a way cooler name then i do.
silly post alt..
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Jessica Lorelei
Minmatar Shiverau FOUNDATI0N
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Posted - 2008.04.26 09:02:00 -
[99]
Originally by: Fyrewyre
Originally by: James Lyrus
Originally by: Fyrewyre Right now your just being silly, your moaning because you cant catch a ship because its faster than you, just use a different ship, a faster one?
No. He's pointing out that almost any ship with a MWD, outruns almost any ship without a MWD. And using frigates compared to battleships to illustrate this.
The OP makes an excellent point.
I'd also like to throw an oar in, that the divergence is also worse than it appears - larger ships have more slots, which exacerbates this particular difference.
Personally, I find MWDs are mandatory PvP mods.
I would rather they weren't.
Well of course it would, any ship with a MWD would outrun anything without one, so where is the problem?, why would you not fit a MWD if you were able to?, you can always set your speed if you need to, its the blue bar at the bottom......
well DUH! thats the whole point, by your logic MWD should be an integral part of the ship, in which case, what do you do make a new mod that increases THAT base speed?
by you own admission mwd is not a choice, so it is Borked by deffinition now.
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Thargat
Caldari North Star Networks Triumvirate.
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Posted - 2008.04.26 09:19:00 -
[100]
Small ships mostly use MWDs to get in range, speedtank and get out of bubbles. Medium ships mostly use MWDs to get in range and get out of bubbles. Large ships mostly use MWDs to get out of bubbles.
Don't fit an MWD and that bubble will make your life VERY difficult.
There's only one sig that matters... and that's Radius. |

Mecinia Lua
Galactic Express Frontier Trade League
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Posted - 2008.04.26 11:03:00 -
[101]
Originally by: Rakshasa Taisab
Originally by: El'Niaga I never really realized how sad this is. Well how unrealistic. Good thing we are in our pods :).
4282 m/s would be 436.94 Gs. 306 m/s would be 31.22 Gs.
It is not those numbers that are sad, unfortunately. ^_^ Were you perchance sleeping through every physics/math class?
Nope :) I wasn't.
With the MWD going most ships reach full speed in less than 10 seconds. So on the high end ships that's still more than enough to crush the bones of every crewmember on the ship.
I showed it for 1 second so you'd divide mine by 1/10th. The burst of acceleration is enough to kill you.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Gabriel Karade
Nulli-Secundus
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Posted - 2008.04.26 11:11:00 -
[102]
Originally by: Tarminic What about reducing the speed bonuses of cruiser and battleship-sized MWDs?
If there was a corresponding boost to the the range of short-range weapons I'd agree with this.
Even from a purely visual perspective, Battleships look quite comical when hitting >1km/sec... --------------
Video - 'War-Machine' |

soulkiller3
Minmatar Vidar Fierd Mercenary Coalition
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Posted - 2008.04.26 11:30:00 -
[103]
Edited by: soulkiller3 on 26/04/2008 11:33:46
Originally by: Mecinia Lua
Originally by: Rakshasa Taisab
Originally by: El'Niaga I never really realized how sad this is. Well how unrealistic. Good thing we are in our pods :).
4282 m/s would be 436.94 Gs. 306 m/s would be 31.22 Gs.
It is not those numbers that are sad, unfortunately. ^_^ Were you perchance sleeping through every physics/math class?
Nope :) I wasn't.
With the MWD going most ships reach full speed in less than 10 seconds. So on the high end ships that's still more than enough to crush the bones of every crewmember on the ship.
I showed it for 1 second so you'd divide mine by 1/10th. The burst of acceleration is enough to kill you.
Am sorry but no matter how fast you are going in SPACE G = 0, and MDW are not unbalanced AF need somthing to make them more usefull
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Leandro Salazar
The Blackguard Wolves Black Star Alliance
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Posted - 2008.04.26 11:34:00 -
[104]
Originally by: Thargat Small ships mostly use MWDs to get in range, speedtank and get out of bubbles. Medium ships mostly use MWDs to get in range and get out of bubbles. Large ships mostly use MWDs to get out of bubbles.
Don't fit an MWD and that bubble will make your life VERY difficult.
1. Small ships mostly use MWDs as defense against enemy fire and means to get away scot free when things turn sour. 2. Medium ships mostly use MWDs as defense against enemy fire and means to get away scot free when things turn sour. 3. Large ships mostly use MWDs to get in range and get out of bubbles.
1. and 3. I am fine with. It is 2. that I think is broken. Maybe beause T2 cruisers are so much more powerful over frigs than BS are over T2 cruisers. Which basically means I consider frigs and dessies small ships that should be able to speedtank, and cruiser and above large ships that should not. Not that I don't think BSes going as fast as they can isn't a bit silly as well, but I don't see a big balance problem with it, nano-battleships definitely have a lot more problems than nano cruisers and thus are rarely used anymore (at least I don't see many).
Nerfing 10mn and 100mn MWDs somewhat is a good direction to head for imho. A blanket nano nerf would also affect those ships that are imho supposed to nano, and as such would be bad.
You want ME for the CSM!
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion |

Aram Thracius
Amarr SniggWaffe
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Posted - 2008.04.26 11:46:00 -
[105]
have one or two minmatar recons in fleet, they're extremely useful ------------------------------ We are all doomed! |

Mr Nick
Amarr Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.04.26 12:08:00 -
[106]
The OP has a valid point, that MWDs are a little bit too much of a necessity to remain competitive in PVP (that does not consist of fighting purely within docking range), although I think the statistics you've chosen do not make the point clearly.
You're still comparing one mid slot speed module with another, and ABs do have their uses over MWDs, though the penalties on the MWD are often acceptable for their increased benefit. MWDs are faster than afterburners, thats their point. You're also missing out a lot of very important factors which determines how competitive the two examples you have given are, namely acceleration, sustainability and agility. These three things combined have a huge impact on how the fight plays out and usually means that a frigate, even moving relatively slower than a MWDing battleship, will have many advantages which make it able to get a tackle at some point.
The MWD as a module should not be removed, however it does need to be balanced with the afterburner to give greater choice. Either a MWD should not give such a powerful speed increase, afterburners should give a more effective speed increase, or some new penalty should be applied to a MWD to give it a more refined purpose. My vote is the third option.
I've always thought that a MWD should give a powerful speed increase but at the cost of manouverability, effectively meaning that if you use a MWD you travel in a straight line very quickly, but have a hard time manouvering. That would keep the MWD useful, but give the AB a purpose in combat which requires manouvering, you could zip around at reasonable speeds, or keep a MWD to disengage when it was required (which is how battleships tend to use their MWD anyway). This would also give scope to balance the stasis web, which is by far the most powerful single module in the game, but necessary at the moment to keep some semblence of balance.
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thisiswrong
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Posted - 2008.04.26 12:24:00 -
[107]
Originally by: Merdaneth So, what do these numbers say? The numbers say that as soon as a battleship equips a Microwarpdrive frigate size ships will be utterly unable to catch the battleships without fitting a propulsion mod themselves. Even worse, most frigate-size ships will even be unable to catch most MWD-battleships if they just fit an Afterburner (AB).
If the USS enterpise enters warp 9, is it reasonable that a romulan vessel should be able to follow using only impusle speed? I think not. Afterburner is just an afterburner, microwarp drive is a microwarp drive.
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OffBeaT
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Posted - 2008.04.26 12:31:00 -
[108]
Originally by: Mr Nick The OP has a valid point, that MWDs are a little bit too much of a necessity to remain competitive in PVP (that does not consist of fighting purely within docking range), although I think the statistics you've chosen do not make the point clearly.
You're still comparing one mid slot speed module with another, and ABs do have their uses over MWDs, though the penalties on the MWD are often acceptable for their increased benefit. MWDs are faster than afterburners, thats their point. You're also missing out a lot of very important factors which determines how competitive the two examples you have given are, namely acceleration, sustainability and agility. These three things combined have a huge impact on how the fight plays out and usually means that a frigate, even moving relatively slower than a MWDing battleship, will have many advantages which make it able to get a tackle at some point.
The MWD as a module should not be removed, however it does need to be balanced with the afterburner to give greater choice. Either a MWD should not give such a powerful speed increase, afterburners should give a more effective speed increase, or some new penalty should be applied to a MWD to give it a more refined purpose. My vote is the third option.
I've always thought that a MWD should give a powerful speed increase but at the cost of manouverability, effectively meaning that if you use a MWD you travel in a straight line very quickly, but have a hard time manouvering. That would keep the MWD useful, but give the AB a purpose in combat which requires manouvering, you could zip around at reasonable speeds, or keep a MWD to disengage when it was required (which is how battleships tend to use their MWD anyway). This would also give scope to balance the stasis web, which is by far the most powerful single module in the game, but necessary at the moment to keep some semblence of balance.
very good idea, this guy should be on the planing team for ccp.
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Van Steiza
Eternal Perseverance
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Posted - 2008.04.26 13:03:00 -
[109]
Edited by: Van Steiza on 26/04/2008 13:04:12 OMG LEAVE mwd's alone they have been fine for the last 4 years there FINE now jesus.
I think its ridiculous you people are complaining if my bs fits a mwd IT MIGHT have a chance of going faster then a frigate with a ab...
UGH
LEAVE THE GAME ALONE go thereocraft something else. ----------------------------------------------- Stop removing my Sig its fine!!!! Nerf Moderaters. |

darkmancer
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Posted - 2008.04.26 13:38:00 -
[110]
Why is the mass adition the same for both ab and MWD?
I'd go for 2x mass adition for MWD and 75% reduction of mass from the AB.
A slight increase in the speed difference between the classes (bs - same, bc +10m/s, cruiser +25m/s, destroyer & frig +35m/s.
A nerf to MWD's speed (t2 550 -> 515) add a skill which reduces MWD Cap usage & cap penalty by 5%/lvl , and a big boost to ab (135% -> 255%)
Finally Change overloading too 1MN +60% 10MN +50%, 100MN +40%
With these numbers a Crucifer with a AB will slightly out pace a MWD BS, and will be a hell of alot more manuverable, and in the case of overloading should be able to slightly exceed the cruisers.
MWD speeds will be roughly the same on bc, cruiser and frig although BS will take a very minor hit (around 7%).
--------------------------------- There's a simple solution to every problem. It is always invariably wrong |

Pilgrippa
0utbreak
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Posted - 2008.04.26 16:20:00 -
[111]
Just tossing an idea out there:
What if fitting an AB made you immune to webs?
Take it a step further:
No speed mod fit - immune to webs AB fit - webs only 50% effective against you MWD fit - webs are 100% effective against you
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.26 16:50:00 -
[112]
Originally by: Pilgrippa Just tossing an idea out there:
What if fitting an AB made you immune to webs?
Might be too powerful, maybe something in the middle:
If only someone had come up with a system for doing that...
Hmmmm
Vote Goumindong for CSM |

J Valkor
Invicta.
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Posted - 2008.04.26 17:12:00 -
[113]
A. This isn't the nano-age B. So much whining C. The issue boils down to too many damn things stacking with each other with no penalties. An interceptor should be able to go 10 km/s. 20+ km/s, though?
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General Coochie
The Bastards
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Posted - 2008.04.26 17:14:00 -
[114]
Edited by: General Coochie on 26/04/2008 17:15:19 I think OP has a point but I don't agree on removing MWDs.
I believe ABs need boost.
If anyone disagrees with me, then why don't you just switch your MWD for ABs on your ships?
If you wanna catch a bigger ship, you need MWD to get in range and to keep him there you need a web. In most cases a smaller ship wont stand a chance vs a bigger ship and can't afford to go into web range, as it will get overwhelmed by by the dps, and no way to mitigate it being webbed. So the best way for a smaller ship to catch a bigger ship is to stay out of web range. So far so good. But what if your support are also smaller ships? Then no one can go into web range, and you all need MWDs to keep up.
When I started pirating in a vigil and a caracal I first fitted the caracal with an AB because I thought since it was gonna sit at 80-90km and just spew missiles a MWD wouldn't be necessary. I knew that sooner or later target would get out of range or get to close if it had MWD but I didn't realize just how big the difference would be. The first thorax my vigil tackled outside of web range it moved so fast compare to the caracal so I had no chance of breaking the thorax tank before having to warp to get in range again or to avoid getting killed.
So what? yeah I fitted a MWD no big problem there. But I think its a bit ridiculous when even a 100km sniper cruiser feels he MUST have an MWD to be viable in a small scale fight.
I'm all for more fitting options, boost AB. Increase its speed boost, making it atleast more viable in a scenario where you have a small and a bigger ship.
The Vigil and The Caracal (duo PvP movie) |

Jasai Kameron
Hakata Group Blade.
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Posted - 2008.04.26 17:40:00 -
[115]
I'm sympathetic to the Ops argument. The MWD is very, very close to being a mandatory module. However, I worry about any change that reduces the mobility of ships or nerfs speed across the board. MWD and maneuverability are the only current counters to the Blob. I'm not talking about nanos here, although I suppose they are one example. What I am talking about is the idea that ships have a hope in hell of escaping dictor bubbles and tacklers. If we make it even harder for ship to hit in enemy territory and then use their brains to get out, then we simply give more power to the blob and/or force them into nano ships as those will be the only ones still able to use hit and run tactics.
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Arkios Odymei
Incarnation of Evil Nocturnal Legion
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Posted - 2008.04.26 18:54:00 -
[116]
Edited by: Arkios Odymei on 26/04/2008 19:12:41 Interesting thread, an I am amazed by all of the people (and there are SOOOO many of them) who miss the point of the OP.
Anyways... An interesting idea for balancing both ABs and MWDs would be to tweak the mass modifier, as right now they are both the same for MWDs and ABs. I believe it is +0.5 million / ten million / hundred million mass for 1MN, 10MN and 100MN (respectivly) for BOTH ABs AND MWDs when they are active. I think that they should be different between MWDs and ABs - Mainly that MWDs should have a higher mass penalty when compared than ABs.
[b]What I am saying would not necessarily be a nerf to MWDs, as theoreticaly you can leave MWDs exactly as they are, and simply get rid of the mass modifier on ABs, period. There are 2 other possibilities: One is to nerf the mass modifier of MWDs and leave ABs as they currently are (I see no reason for this as I'd rather boost a mod than nerf one... unless devs are looking to slow everything in the game down ); The other is to nerf the MWD mass modifier, and at the same time boost AB mass modifiers. As I have not actualy ccrunched any numbers, any numbers that I give have not been tested AT ALL, these numbers may be completely imbalanced or do relativly nothing... but it is the idea that is important. It is not up to me to decide what would need to be done to balance this idea properly if implimented.
This would boost AB's from how they currently are in 3 ways: 1)Less mass means that ships fitted with an AB would have a more effective thrust-to-mass ratio, and therefore have a higher top speed; 2)Less mass also means more effective agility and manuverability; 3)Finaly, Less mass means a faster acceleration to top speed (its kinda the same as #2, bu i feel it is important enough to list seperately)
I guess you can make sense of it in a RP perspective by saying that the mass of a ship running a MWD increases because of how MWD technology works, or because of special relativity stating that as something accelerates closer to the speed of light, its mass increases, blah blah... Im not a physicist.
Discuss! ------------------------------------------------------------------
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Riddiick
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Posted - 2008.04.26 19:46:00 -
[117]
Edited by: Riddiick on 26/04/2008 19:47:21 I wholeheartldly agree with Arkios Odymei. Adjusting the masses of both modules will still keep the MWD useful but also allow the AB to see PvP more often.
For those defending MWDs religiously; as they are the mass adjustments will still allow them to provide their useful functions, straight-line speed (for quick getaways ie. back to a gate) and yet increase their usefulness for bumping even (a necessity that cannot be ignored in the games current state, i wont divulge ).
Now this isnt quite what the op was hoping for but i dont think you can introduce a such a nerf to MWDs without overhauling other parts of the game, which is something that cannot be taken lightly.
CCP could implement any one of Arkios Odymei three possible solutions according to the direction they wish the game to evolve. |

Ms Massacre
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Posted - 2008.04.27 00:42:00 -
[118]
pardon me for being lazy and not reading all proposals, but i would like to point on thing out.
If a battleship fits an MWD and a frig has its little AB that frig will be able to catch that battleship reasonably easily because the agility of that fat battleship is disgusting and so the frig will have plenty of time to get up to it and web/bump it ruining its agility advantage. Now one could argue well that battleship will web back/instapop the lil t1 frig but i don't think thats what this is about. If we look at it as the fact the frig can be at a higher speed than the BS for a while to get into an ideal place, then i see it as fairly balanced. From what i've absorbed (little of this thread i've read) is that agility is a huge factor being overlooked.
also its relatively easy to make a frig cap stable with an MWD where as a BS will almost always be cap charge dependent to run that MWD for longer than a minute. |

Mose Eisley
Caldari Carnival of the Damned
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Posted - 2008.04.27 00:49:00 -
[119]
Originally by: soulkiller3
Am sorry but no matter how fast you are going in SPACE G = 0, and MDW are not unbalanced AF need somthing to make them more usefull
Off topic: G-force is a result of acceleration and has absolutely nothing to do with gravity (other than using standard earth gravity to describe the amount of acceleration).
I would like to see a bit of a rebalanced between webs, afterburners and MWDs. Maybe lessening the effect of webbers on ships that don't have MWDs equipped or something like that. It would be nice if MWDs and webs were not "must have" PvP mods. |

LittleTerror
Caldari Caldari Provisions
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Posted - 2008.04.27 03:40:00 -
[120]
Originally by: Mose Eisley
Originally by: soulkiller3
Am sorry but no matter how fast you are going in SPACE G = 0, and MDW are not unbalanced AF need somthing to make them more usefull
Off topic: G-force is a result of acceleration and has absolutely nothing to do with gravity (other than using standard earth gravity to describe the amount of acceleration).
I would like to see a bit of a rebalanced between webs, afterburners and MWDs. Maybe lessening the effect of webbers on ships that don't have MWDs equipped or something like that. It would be nice if MWDs and webs were not "must have" PvP mods.
Then where does that leave us? What next to whine about hum?
It will go on forever, nothing will stop the whining for changes for those that can't adapt. |
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