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Merdaneth
Amarr PIE Inc. Praetoria Imperialis Excubitoris
|
Posted - 2008.04.25 22:08:00 -
[1]
This is not about nano-gangs, or speed fits, or snake implants. This is about the Microwarpdrive (MWD).
Frig Base Speeds Crucifier - 306 m/s Executioner - 488 m/s Inquisitor - 338 m/s Punisher - 313 m/s Crusader - 569 m/s Malediction - 569 m/s
Frig Speed with AB II Crucifier - 689 m/s Executioner - 1310 m/s Inquisitor - 765 m/s Punisher - 723 m/s Crusader - 1498 m/s Malediction - 1461 m/s
Battleships with MWD II Armageddon - 1163 m/s Typhoon - 1477 m/s Tempest - 1385 m/s Megathron - 1213 m/s Raven - 1070 m/s
So, what do these numbers say? The numbers say that as soon as a battleship equips a Microwarpdrive frigate size ships will be utterly unable to catch the battleships without fitting a propulsion mod themselves. Even worse, most frigate-size ships will even be unable to catch most MWD-battleships if they just fit an Afterburner (AB).
In other words: if you want to catch a ship with MWD, you need an MWD yourself. The speed difference between no propulsion module or an AB and a MWD is so great that even the fastest ship class (frigate) can not catch the slowest ship class (battleships) unless they fit an MWD too.
Since in many cases you need to 'catch' or at least keep a hostile within scrambler range, this means that as soon as a hostile starts fitting an MWD, you need one too. Without one, you cannot try to dictate range, close with the hostile or outmaneuver him. This means that the more people start to use MWD's, the more neccessary it becomes to fit an MWD yourself.
Once fitting a module becomes a neccesity, its not really a choice anymore. And the point of having fitting slots is making choices. MWD's remove choice from EVE, MWD's remove tactical options from EVE. The speed boost of an MWD is too great in comparison with ship's base speeds and the benefit of an Afterburner.
I'm all in favor of having nano-ships as an option in EVE. I don't mind some ships outrunning missiles and being generally untrackable. I don't mind people in pimped out ships with snake implants achieving crazy speeds. I do think MWD cause to great of a speed difference between those who fit them, and those who don't. The absolute speed has perhaps gotten a bit high with rigs, but its the speed difference that is most important.
The enormous speed boost from a MWD also neccessitates the enormous speed reduction brought about by webbers. If the speed boost would be less, the webber strength could be less as well, and give small ships that are webbed a chance. Together with the 20km max scrambler range, the MWD is the main cause that there is nearly no mid-range combat.
I'm not proposing a solution in my post. I feel we need to analyze and understand the problem well before we can come up with the solution. And I think the aspect of speed differences is more important than absolute speed attainable, and the greatest cause of this is the MWD. This issue hasn't been adressed enough to my liking.
All the Nano-fits only emphasize the MWD's imbalance. The MWD is the key factor, not the speed rigs, many different speed mods etc. Take away the MWD, and they are all suddenly reasonable modules.
____
The Illusion of Freedom | The Truth about Slavery |

Tarminic
Black Flame Industries
|
Posted - 2008.04.25 22:17:00 -
[2]
What about reducing the speed bonuses of cruiser and battleship-sized MWDs? |

Leto Aramaus
Gallente
|
Posted - 2008.04.25 22:20:00 -
[3]
Merdaneth thats an excellent point and well stated argument. I really wasn't totally aware of the imbalance that is present, but I completely agree with you. And I also agree that a very good solution would be to lower the % speed boost of Battleship class MWDs, however cruisers I think should keep the speed abilities they have now. |

Kravick Drasari
|
Posted - 2008.04.25 22:21:00 -
[4]
Edited by: Kravick Drasari on 25/04/2008 22:23:54 The MWD has draw backs. It lowers your capacitor size and thus lowers capacitor recharge time. It also massively increases your signature radius making you easier to hit. Admittedly though, most of the time you're going so fast that the increased sig radius doesn't matter.
Also, every ship can equip a MWD. I realize you're suggesting that ABs should be used more often but you can't use a MWD in deadspace. Perhaps there should be more deadspace in game? |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.04.25 22:22:00 -
[5]
Originally by: Tarminic What about reducing the speed bonuses of cruiser and battleship-sized MWDs?
*Hands Tarminic an Asbestos suit and concrete mittens* |

Tarminic
Black Flame Industries
|
Posted - 2008.04.25 22:24:00 -
[6]
Edited by: Tarminic on 25/04/2008 22:25:13
Originally by: Kravick Drasari The MWD has draw backs. It lowers your capacitor size and thus lowers capacitor recharge time.
Also, every ship can equip a MWD. I realize you're suggesting that ABs should be used more often but you can't use a MWD in deadspace. Perhaps there should be more deadspace in game?
What he's getting at is that regardless of whether you're flying a frigate, cruiser, or battleship, it's impossible to outrun any sub-capital ship with a MWD unless you have one yourself. If both ships have one, it's disadvantages don't really matter because they're applied to both ships.
Originally by: Alski
Originally by: Tarminic What about reducing the speed bonuses of cruiser and battleship-sized MWDs?
*Hands Tarminic an Asbestos suit and concrete mittens*
I did it so the OP doesn't have to get flamed for his outrageous suggestion.  |

Kravick Drasari
|
Posted - 2008.04.25 22:27:00 -
[7]
Originally by: Tarminic
Originally by: Kravick Drasari The MWD has draw backs. It lowers your capacitor size and thus lowers capacitor recharge time.
Also, every ship can equip a MWD. I realize you're suggesting that ABs should be used more often but you can't use a MWD in deadspace. Perhaps there should be more deadspace in game?
What he's getting at is that regardless of whether you're flying a frigate, cruiser, or battleship, it's impossible to outrun any sub-capital ship with a MWD unless you have one yourself. If both ships have one, it's disadvantages don't really matter because they're applied to both ships.
Ah yes, I see. I didn't consider that. --- My cat Putter approves of this post. Be a Ninja! You know you want too: http://www.animecubed.com/billy/?Kravick |

ceyriot
Induseng Enterprises R0ADKILL
|
Posted - 2008.04.25 22:27:00 -
[8]
Edited by: ceyriot on 25/04/2008 22:28:50
Originally by: Merdaneth Frig Base Speeds Crucifier - 306 m/s Executioner - 488 m/s Inquisitor - 338 m/s Punisher - 313 m/s Crusader - 569 m/s Malediction - 569 m/s
Frig Speed with AB II Crucifier - 689 m/s Executioner - 1310 m/s Inquisitor - 765 m/s Punisher - 723 m/s Crusader - 1498 m/s Malediction - 1461 m/s
Battleships with MWD II Armageddon - 1163 m/s Typhoon - 1477 m/s Tempest - 1385 m/s Megathron - 1213 m/s Raven - 1070 m/s
So, what do these numbers say? The numbers say that as soon as a battleship equips a Microwarpdrive frigate size ships will be utterly unable to catch the battleships without fitting a propulsion mod themselves. Even worse, most frigate-size ships will even be unable to catch most MWD-battleships if they just fit an Afterburner (AB).
Crucifier - 306 m/s - 1mn MWD II - 1866 m/s Executioner - 488 m/s - 1mn MWD II- 3839 m/s Inquisitor - 338 m/s - 1mn MWD II - 2078 m/s Punisher - 313 m/s - 1mn MWD II - 1987 m/s Crusader - 569 m/s - 1mn MWD II - 4353 m/s Malediction - 569 m/s - 1mn MWD II - 4282 m/s
I think they can catch batteships...
Faction Store |

Tarminic
Black Flame Industries
|
Posted - 2008.04.25 22:30:00 -
[9]
Originally by: ceyriot Edited by: ceyriot on 25/04/2008 22:28:50
Originally by: Merdaneth Frig Base Speeds Crucifier - 306 m/s Executioner - 488 m/s Inquisitor - 338 m/s Punisher - 313 m/s Crusader - 569 m/s Malediction - 569 m/s
Frig Speed with AB II Crucifier - 689 m/s Executioner - 1310 m/s Inquisitor - 765 m/s Punisher - 723 m/s Crusader - 1498 m/s Malediction - 1461 m/s
Battleships with MWD II Armageddon - 1163 m/s Typhoon - 1477 m/s Tempest - 1385 m/s Megathron - 1213 m/s Raven - 1070 m/s
So, what do these numbers say? The numbers say that as soon as a battleship equips a Microwarpdrive frigate size ships will be utterly unable to catch the battleships without fitting a propulsion mod themselves. Even worse, most frigate-size ships will even be unable to catch most MWD-battleships if they just fit an Afterburner (AB).
Crucifier - 306 m/s - 1mn MWD II - 1866 m/s Executioner - 488 m/s - 1mn MWD II- 3839 m/s Inquisitor - 338 m/s - 1mn MWD II - 2078 m/s Punisher - 313 m/s - 1mn MWD II - 1987 m/s Crusader - 569 m/s - 1mn MWD II - 4353 m/s Malediction - 569 m/s - 1mn MWD II - 4282 m/s
I think they can catch batteships...
WHOOSH!
 ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Radcjk
Caldari Dark Star LTD Atrocitas
|
Posted - 2008.04.25 22:30:00 -
[10]
Ceyriot beat me to the post, but yeah.
Also, being forced to mount an MWD doesnt take tactical options from you... it increases tactical flexibility. Wether real or fictional no war was ever won standing still.
Speed is life.
|

Tao Han
Synthetic Frontiers
|
Posted - 2008.04.25 22:30:00 -
[11]
Originally by: ceyriot Edited by: ceyriot on 25/04/2008 22:28:50
Originally by: Merdaneth Frig Base Speeds Crucifier - 306 m/s Executioner - 488 m/s Inquisitor - 338 m/s Punisher - 313 m/s Crusader - 569 m/s Malediction - 569 m/s
Frig Speed with AB II Crucifier - 689 m/s Executioner - 1310 m/s Inquisitor - 765 m/s Punisher - 723 m/s Crusader - 1498 m/s Malediction - 1461 m/s
Battleships with MWD II Armageddon - 1163 m/s Typhoon - 1477 m/s Tempest - 1385 m/s Megathron - 1213 m/s Raven - 1070 m/s
So, what do these numbers say? The numbers say that as soon as a battleship equips a Microwarpdrive frigate size ships will be utterly unable to catch the battleships without fitting a propulsion mod themselves. Even worse, most frigate-size ships will even be unable to catch most MWD-battleships if they just fit an Afterburner (AB).
Crucifier - 306 m/s - 1mn MWD II - 1866 m/s Executioner - 488 m/s - 1mn MWD II- 3839 m/s Inquisitor - 338 m/s - 1mn MWD II - 2078 m/s Punisher - 313 m/s - 1mn MWD II - 1987 m/s Crusader - 569 m/s - 1mn MWD II - 4353 m/s Malediction - 569 m/s - 1mn MWD II - 4282 m/s
I think they can catch batteships...
Missing points alot?
|

Pantheon Lea
Farmer Boyz
|
Posted - 2008.04.25 22:39:00 -
[12]
Originally by: Tarminic What he's getting at is that regardless of whether you're flying a frigate, cruiser, or battleship, it's impossible to outrun any sub-capital ship with a MWD unless you have one yourself. If both ships have one, it's disadvantages don't really matter because they're applied to both ships.
That (the bold stuff) is only true in a 1 vs 1 fight.
Pantheon Lea
|

Scout McAlt
|
Posted - 2008.04.25 22:40:00 -
[13]
Well, small scrambler ranges mean that you really need MWD's.
For example, a ship jumping into a camped system only need to travel 15km to get to gate. Without MWD, he is dead. With MWD, he has a chance. Cov op cloak without MWD can still be decloaked in competent camps.
Some guy plays station games. Only way to knock him off is via a bump, which is usually done by a MWD ship. Should all stations put you outside station at gate range to reduce empisis of MWD?
2 ships scramble each other. If one lacks mwd, his opponent will just MWD away and warp out due to 24km range of scramblers. Are these scramblers long enough?
A bunch of ships are chasing a hauler. Hauler uses mwd trick for max 10 second align insted of 20second+.
Basically MWD is very intergrated in the game. Chaning MWd requires a lot more discussions about how people use MWD's and if that is a good thing or not.
|

Merdaneth
Amarr PIE Inc. Praetoria Imperialis Excubitoris
|
Posted - 2008.04.25 22:41:00 -
[14]
Originally by: Radcjk Ceyriot beat me to the post, but yeah.
Please reread, you see Ceyriot made an error in interpreting what I said as gently pointed out by previous posters.
Originally by: Radcjk Also, being forced to mount an MWD doesnt take tactical options from you... it increases tactical flexibility. Wether real or fictional no war was ever won standing still.
Speed is life.
If you don't have a real choice in fitting a certain module, then an option it taken away from you. Deciding what to fit in your mid slots is a tactical choice. Hence my argument.
You are talking about battlefield flexibility, which is a whole other matter. I'm not arguing that great speed removes battlefield flexibility, just that the MWD removes fitting options and the speed differences from MWD's reduce mid-range fight options. ____
The Illusion of Freedom | The Truth about Slavery |

Davey Chase
|
Posted - 2008.04.25 22:43:00 -
[15]
web anyone?
|

Tarminic
Black Flame Industries
|
Posted - 2008.04.25 22:43:00 -
[16]
Edited by: Tarminic on 25/04/2008 22:44:25
Originally by: Pantheon Lea
Originally by: Tarminic What he's getting at is that regardless of whether you're flying a frigate, cruiser, or battleship, it's impossible to outrun any sub-capital ship with a MWD unless you have one yourself. If both ships have one, it's disadvantages don't really matter because they're applied to both ships.
That (the bold stuff) is only true in a 1 vs 1 fight.
How so? If a second ship is involved on one side, it will have a MWD as well and as such will be equally disadvantaged.
Originally by: Davey Chase web anyone?
You still have to get inside web range first. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2008.04.25 22:43:00 -
[17]
Originally by: Kravick Drasari Edited by: Kravick Drasari on 25/04/2008 22:23:54 The MWD has draw backs. It lowers your capacitor size and thus lowers capacitor recharge time. It also massively increases your signature radius making you easier to hit.
Good points. But unfortunately, each of these drawbacks hit most small ships fitting MWDs harder than most large ships doing the same, exacerbating the basic problem. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.04.25 22:45:00 -
[18]
Now posting with content...
I have to agree that the OP has a good point, and I've been saying for a while that Afterburners should be rebalanced upwards to make them a more attractive option for PvP fits, at the moment there almost purely a PvE only mod, though I know that's not exactly the kind of rebalancing the OP might have mind, it would at least allow ships of a smaller class to outrun some mwd fit ships of a larger class without suffering the capacitor and signature radius penalty's, which would have the added bonus of making the smaller ship harder to hit by larger guns/missiles. (Also, AB bonues on Assault Frigates please!)
I think with all the whineage its probably almost inevitable that speed is going to get nerfed in some way at some point in the future, and I don't see it being at all pretty if/when it happens, people get very attached to their playstyles and even a slight reduction to any aspect of it is bound to cause a threadnaught or ten... it would be nice if other things could be boosted to even the field without just hitting everything with the nerfhammer until every ship and fit is an homogenised template of sameness. -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
|

Fyrewyre
Gallente Heretic Army Heretic Nation
|
Posted - 2008.04.25 22:46:00 -
[19]
Originally by: Tarminic Edited by: Tarminic on 25/04/2008 22:44:25
Originally by: Pantheon Lea
Originally by: Tarminic What he's getting at is that regardless of whether you're flying a frigate, cruiser, or battleship, it's impossible to outrun any sub-capital ship with a MWD unless you have one yourself. If both ships have one, it's disadvantages don't really matter because they're applied to both ships.
That (the bold stuff) is only true in a 1 vs 1 fight.
How so? If a second ship is involved on one side, it will have a MWD as well and as such will be equally disadvantaged.
Originally by: Davey Chase web anyone?
You still have to get inside web range first.
interceptors anyone? |

Merdaneth
Amarr PIE Inc. Praetoria Imperialis Excubitoris
|
Posted - 2008.04.25 22:46:00 -
[20]
Originally by: Scout McAlt Well, small scrambler ranges mean that you really need MWD's.
For example, a ship jumping into a camped system only need to travel 15km to get to gate. Without MWD, he is dead. With MWD, he has a chance. Cov op cloak without MWD can still be decloaked in competent camps.
Some guy plays station games. Only way to knock him off is via a bump, which is usually done by a MWD ship. Should all stations put you outside station at gate range to reduce empisis of MWD?
2 ships scramble each other. If one lacks mwd, his opponent will just MWD away and warp out due to 24km range of scramblers. Are these scramblers long enough?
A bunch of ships are chasing a hauler. Hauler uses mwd trick for max 10 second align insted of 20second+.
Basically MWD is very intergrated in the game. Chaning MWd requires a lot more discussions about how people use MWD's and if that is a good thing or not.
All very good points, but all support my argument: MWD's are neccessary. You merely point out that they are neccessary in many cases that do not involve ships chasing each other. Neccessary modules are not good for a game, they suggest an option, but they really remove choice. You might as well just remove a mid slot from most ships and give them a built-in MWD, 90% of players would not notice a difference.
But I agree it is very integrated into the game, therefore coming up with a good solution is not easy. But the fact that solutions might be difficult, does not mean the problem with MWD's is any less serious.
|

Face Lifter
|
Posted - 2008.04.25 22:47:00 -
[21]
MWD is just as integrated into EVE PvP model as warp scramblers.
Why try make any big changes to the very foundations of EVE? It would have make EVE into a different game. |

Tarminic
Black Flame Industries
|
Posted - 2008.04.25 22:48:00 -
[22]
Originally by: Fyrewyre interceptors anyone?
They would still need to fit a MWD, which is the entire point.  |

Everyone Dies
Caldari
|
Posted - 2008.04.25 22:48:00 -
[23]
MWDs should be nerfed 50% across the board |

Fyrewyre
Gallente Heretic Army Heretic Nation
|
Posted - 2008.04.25 22:50:00 -
[24]
Originally by: Tarminic
Originally by: Fyrewyre interceptors anyone?
They would still need to fit a MWD, which is the entire point. 
The point is that for just about every ying there is a yang if done correctly.
Either deal with it or die trying not to. |

Tarminic
Black Flame Industries
|
Posted - 2008.04.25 22:53:00 -
[25]
Originally by: Fyrewyre
Originally by: Tarminic
Originally by: Fyrewyre interceptors anyone?
They would still need to fit a MWD, which is the entire point. 
The point is that for just about every ying there is a yang if done correctly.
Either deal with it or die trying not to.
That's irrelevant to the discussion - we're talking about whether it's reasonable that in order for any sub-capital ship to catch a ship with a MWD, it needs to equip a MWD itself. I don't think that this should be the case for ships that are designed to be small and fast, or frigates at all really. |

kessah
The Arrow Project Morsus Mihi
|
Posted - 2008.04.25 22:53:00 -
[26]
Originally by: Everyone Dies MWDs should be nerfed 50% across the board
Its not mwd man, its the base speed.
MWD do what they say on the tin, EvE doesnt need a Speed limit enforced but hell it is basically the days of dual mwd at the current trends.
People will find any and all holes once one trends been nerfed, people cry about about it when they are but balance is key.
Then again im a battleship pilot il let my guns do what needs to be said  |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.04.25 22:54:00 -
[27]
Originally by: Everyone Dies MWDs should be nerfed 50% across the board
Your portrait seems to indicate you have recently suffered an accident involving your head and a corrugated piece of lego, I'm afraid this means I can't take your post seriously.
|

James Lyrus
Lyrus Associates
|
Posted - 2008.04.25 23:01:00 -
[28]
Originally by: Fyrewyre Right now your just being silly, your moaning because you cant catch a ship because its faster than you, just use a different ship, a faster one?
No. He's pointing out that almost any ship with a MWD, outruns almost any ship without a MWD. And using frigates compared to battleships to illustrate this.
The OP makes an excellent point.
I'd also like to throw an oar in, that the divergence is also worse than it appears - larger ships have more slots, which exacerbates this particular difference.
Personally, I find MWDs are mandatory PvP mods.
I would rather they weren't. -- Crane needs more grid 249km locking? |

Merdaneth
Amarr PIE Inc. Praetoria Imperialis Excubitoris
|
Posted - 2008.04.25 23:03:00 -
[29]
Originally by: Tarminic
That's irrelevant to the discussion - we're talking about whether it's reasonable that in order for any sub-capital ship to catch a ship with a MWD, it needs to equip a MWD itself. I don't think that this should be the case for ships that are designed to be small and fast, or frigates at all really.
A more sensible distribution of speed would be for example:
Average Frigate base speed = Average Cruiser speed with AB = Average Battleship speed with MWD.
Meaning frigates can be used without fitting any speed mod in some cases, and no battleship will outrun a frigate once the frigate fits an Afterburner. This is a base comparison before fitting speed modules, rigs etc. or considering ship classes (like a Stabber and Vaga) that are naturally fast for their class.
We all know that bigger ships generally have more room for speed mods, and are better value for isk when it comes to rigs that frigates, so bigger ships will still retain some flexibility in that respect. ____
The Illusion of Freedom | The Truth about Slavery |

Fyrewyre
Gallente Heretic Army Heretic Nation
|
Posted - 2008.04.25 23:08:00 -
[30]
Originally by: James Lyrus
Originally by: Fyrewyre Right now your just being silly, your moaning because you cant catch a ship because its faster than you, just use a different ship, a faster one?
No. He's pointing out that almost any ship with a MWD, outruns almost any ship without a MWD. And using frigates compared to battleships to illustrate this.
The OP makes an excellent point.
I'd also like to throw an oar in, that the divergence is also worse than it appears - larger ships have more slots, which exacerbates this particular difference.
Personally, I find MWDs are mandatory PvP mods.
I would rather they weren't.
Well of course it would, any ship with a MWD would outrun anything without one, so where is the problem?, why would you not fit a MWD if you were able to?, you can always set your speed if you need to, its the blue bar at the bottom...... |

Ben Derindar
Dirty Deeds Corp. Axiom Empire
|
Posted - 2008.04.25 23:08:00 -
[31]
Originally by: Merdaneth All the Nano-fits only emphasize the MWD's imbalance. The MWD is the key factor, not the speed rigs, many different speed mods etc. Take away the MWD, and they are all suddenly reasonable modules.
An excellent observation.
It's been pointed out already that MWDs do of course come with penalties, but we still see them in abundant use anyway. What does that tell you about their balance?
One other thought, however. If a BS has one fitted, it's just as likely - if not more so - that the reason for it is for short-term maneouvres like escaping bubbles in fleet situations and so on, as it is for a pure nano-fit where its use is more constant.
The idea of a MWD speed nerf certainly appeals to me, but I would be concerned if that led to an indirect dictor boost in turn.
/Ben |

Face Lifter
|
Posted - 2008.04.25 23:08:00 -
[32]
And I insist that making such drastic changes to fundamental design of EVE PvP is simply uncalled for.
Yes it can work as EVE-2 or some totally new game that is a rip off of EVE. But this game should not be destroyed for the sake of creating something new in its place. If you really want a space ship game with different game mechanics, try make one on your own.
I like the game as it is and the majority of people do too. |

Wet Ferret
|
Posted - 2008.04.25 23:09:00 -
[33]
Maybe they could boost base speeds across the board, and then lower the speed boost granted by MWDs in a way that MWDing would give the same top speeds it does currently. This would be an indirect buff to ABs, at the same time, assuming that they weren't changed. I'm sure that a frigate with an AB could catch up to a BS with an MWD then. |

Pantheon Lea
Farmer Boyz
|
Posted - 2008.04.25 23:09:00 -
[34]
Originally by: Tarminic How so? If a second ship is involved on one side, it will have a MWD as well and as such will be equally disadvantaged.
A second ship does not have to fit a MWD, if the first one is enough to catch and hold the opponent.
|

Wet Ferret
|
Posted - 2008.04.25 23:11:00 -
[35]
Originally by: Face Lifter And I insist that making such drastic changes to fundamental design of EVE PvP is simply uncalled for.
What changes are you talking about? |

Tarminic
Black Flame Industries
|
Posted - 2008.04.25 23:13:00 -
[36]
Originally by: Pantheon Lea
Originally by: Tarminic How so? If a second ship is involved on one side, it will have a MWD as well and as such will be equally disadvantaged.
A second ship does not have to fit a MWD, if the first one is enough to catch and hold the opponent.
Due to the secondary advantages a MWD offers (improved ability to evade bubbles, for example), this rarely happens. How often were you part of any engagement where the majority of players did not fit MWDs? Shooting POSes or other static targets don't count, of course. |

Fyrewyre
Gallente Heretic Army Heretic Nation
|
Posted - 2008.04.25 23:13:00 -
[37]
Edited by: Fyrewyre on 25/04/2008 23:13:05 Other things that havent been touched on:
Sig radius increase for using MWD Cap ? not able to use in deadspace?
And you still want a nerf?
i left a space here for other bits and bats |

Frug
Repo Industries R.E.P.O.
|
Posted - 2008.04.25 23:15:00 -
[38]
Originally by: Fyrewyre
Well of course it would, any ship with a MWD would outrun anything without one, so where is the problem?, why would you not fit a MWD if you were able to?, you can always set your speed if you need to, its the blue bar at the bottom......
Fail troll is fail.
|

Wet Ferret
|
Posted - 2008.04.25 23:16:00 -
[39]
Edited by: Wet Ferret on 25/04/2008 23:19:01
Quote: Fail troll is fail.
Yea, good point.
(edited) |

Tarminic
Black Flame Industries
|
Posted - 2008.04.25 23:18:00 -
[40]
Originally by: Fyrewyre Edited by: Fyrewyre on 25/04/2008 23:13:05 Other things that havent been touched on:
Sig radius increase for using MWD Cap ? not able to use in deadspace?
And you still want a nerf?
The penatlies of a MWD are mostly irrelevant when both parties have one equipped. I've already addressed this.
Until you address my question, I'm inclined to believe that you're just trolling and will ignore you. |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.04.25 23:24:00 -
[41]
Originally by: Merdaneth
Originally by: Tarminic
That's irrelevant to the discussion - we're talking about whether it's reasonable that in order for any sub-capital ship to catch a ship with a MWD, it needs to equip a MWD itself. I don't think that this should be the case for ships that are designed to be small and fast, or frigates at all really.
A more sensible distribution of speed would be for example:
Average Frigate base speed = Average Cruiser speed with AB = Average Battleship speed with MWD.
Meaning frigates can be used without fitting any speed mod in some cases, and no battleship will outrun a frigate once the frigate fits an Afterburner. This is a base comparison before fitting speed modules, rigs etc. or considering ship classes (like a Stabber and Vaga) that are naturally fast for their class.
We all know that bigger ships generally have more room for speed mods, and are better value for isk when it comes to rigs that frigates, so bigger ships will still retain some flexibility in that respect.
I was thinking along those lines as well... purely theoretical of course, but I think its obvious that the reason why MWDs are near 100% required fitting for PvP is because ALL the ships in Eve are just far too slow at their base speed.
If all ships base speed were what is now currently MWD speed minus say 50%, and ABs were +25% and MWDs +50%, then speed mods would be optional, not required.
I'd love to see this one on the test server just to see how it compares with our Eve... as for weather it would be a good thing or not its hard to say. |

Cailais
Amarr VITOC Chain of Chaos
|
Posted - 2008.04.25 23:25:00 -
[42]
ABs arent effected by webs, MWDs are - problem solved?
C. |

lecrotta
lecrotta Corp
|
Posted - 2008.04.25 23:26:00 -
[43]
Originally by: Tarminic
Originally by: Fyrewyre Right now your just being silly, your moaning because you cant catch a ship because its faster than you, just use a different ship, a faster one?
I'm beginning to suspect that you're trolling, but I'll give you the benefit of the doubt.
I don't think that MWDs should be mandatory in PvP. Currently they are because the advantages they provide far, far outweigh the disadvantages. This is demonstrated by the fact that the smallest and fastest combat ships in the game cannot catch the slowest battleships if they equip a MWD unless those ships also fit an MWD. Do you think that is reasonable?
While i still fit a mwd on my sniper ship out of habit i will say that in the huge fleet battles that are now the standard in eve it seems kind of useless tbh.
I know ppl will say it will get you out of a bubble but tbh i rarely see a bloody ship load the grid and have such huge module lag its mad let alone see a bubble on top of me. So tbh im starting to think that a mwd in large fleet ops for snipers is now kinda redundant. |

Jack Gilligan
Caldari
|
Posted - 2008.04.25 23:26:00 -
[44]
How about this....
Eliminate MWD's above 1m from the game, convert them to afterburners of the appropriate type. This will prevent them from being effective on anything larger than a frigate sized ship. Small ships SHOULD be fast. Big ships shouldn't be able to outrun them. Cruisers, Battlecruisers, and battleships are slow. Frigates are intercepting/screening type vessels that are the flanks of a fleet.
Boost 10M and 100M afterburners a bit, so as to allow bigger ships a speed boost for the purposes of moving out of bubbles, etc, but not enough to attain 1000+ mps speeds.
Getting rid of cruiser and battleship sized MWD's solves the problems without creating an undesirable speed nerf to the ships that truly should be fast. There would be no need to make any changes to polycarbs, nanofibers, or propulsion boost modules.
|

Pantheon Lea
Farmer Boyz
|
Posted - 2008.04.25 23:26:00 -
[45]
Originally by: Tarminic
Originally by: Pantheon Lea
Originally by: Tarminic How so? If a second ship is involved on one side, it will have a MWD as well and as such will be equally disadvantaged.
A second ship does not have to fit a MWD, if the first one is enough to catch and hold the opponent.
Due to the secondary advantages a MWD offers (improved ability to evade bubbles, for example), this rarely happens. How often were you part of any engagement where the majority of players did not fit MWDs? Shooting POSes or other static targets don't count, of course.
We were coming from you writing this:
Originally by: Tarminic it's disadvantages don't really matter because they're applied to both ships.
That's only correct if you have only two ships, because a third can be quite useful without a MWD or with an inactive MWD fitted.
I have been in many fights without a MWD, but i normally never fly solo without it. |

Tarminic
Black Flame Industries
|
Posted - 2008.04.25 23:28:00 -
[46]
Edited by: Tarminic on 25/04/2008 23:30:40
Originally by: Alski I was thinking along those lines as well... purely theoretical of course, but I think its obvious that the reason why MWDs are near 100% required fitting for PvP is because ALL the ships in Eve are just far too slow at their base speed.
If all ships base speed were what is now currently MWD speed minus say 50%, and ABs were +25% and MWDs +50%, then speed mods would be optional, not required.
I'd love to see this one on the test server just to see how it compares with our Eve... as for weather it would be a good thing or not its hard to say.
I was thinking that we might want to go the opposite way, honestly.
Ramping the speed up on all ships means that you have to take a second look at almost EVERYTHING that is dependent on range. And that is...well...almost everything. Also, while combat might become a bit more fast-paced, it will magnify the effects of lag and increase the impact of limited grid sizes.
What I would consider doing - and this is just my opinion - is reduce the speed bonus of cruiser MWDs by about 30-40 percent and the speed bonus of battleship MWDs by 50 percent. Of course, I might be hanged for doing so immediately afterward, but I think it would be better for combat overall.
Originally by: Pantheon Lea I have been in many fights without a MWD, but i normally never fly solo without it.
Could you give me an example? As I stated before, fights were mobility isn't an issue such as POS-busting wouldn't be relevant here. |

Fyrewyre
Gallente Heretic Army Heretic Nation
|
Posted - 2008.04.25 23:30:00 -
[47]
Originally by: Tarminic
Originally by: Pantheon Lea
Originally by: Tarminic How so? If a second ship is involved on one side, it will have a MWD as well and as such will be equally disadvantaged.
A second ship does not have to fit a MWD, if the first one is enough to catch and hold the opponent.
Due to the secondary advantages a MWD offers (improved ability to evade bubbles, for example), this rarely happens. How often were you part of any engagement where the majority of players did not fit MWDs? Shooting POSes or other static targets don't count, of course.
Sorry, didnt realise said question was actually a question.
Afterburners - slight speed increase Microwarpdrive - moar penalty, bigger speed increase webber - affects both
it really is that simple. |

Marcus Druallis
Quantum Industries RAZOR Alliance
|
Posted - 2008.04.25 23:30:00 -
[48]
Originally by: Merdaneth This is not about nano-gangs, or speed fits, or snake implants. This is about the Microwarpdrive (MWD).
Frig Base Speeds Crucifier - 306 m/s Executioner - 488 m/s Inquisitor - 338 m/s Punisher - 313 m/s Crusader - 569 m/s Malediction - 569 m/s
Frig Speed with AB II Crucifier - 689 m/s Executioner - 1310 m/s Inquisitor - 765 m/s Punisher - 723 m/s Crusader - 1498 m/s Malediction - 1461 m/s
Battleships with MWD II Armageddon - 1163 m/s Typhoon - 1477 m/s Tempest - 1385 m/s Megathron - 1213 m/s Raven - 1070 m/s
So, what do these numbers say? The numbers say that as soon as a battleship equips a Microwarpdrive frigate size ships will be utterly unable to catch the battleships without fitting a propulsion mod themselves. Even worse, most frigate-size ships will even be unable to catch most MWD-battleships if they just fit an Afterburner (AB).
In other words: if you want to catch a ship with MWD, you need an MWD yourself. The speed difference between no propulsion module or an AB and a MWD is so great that even the fastest ship class (frigate) can not catch the slowest ship class (battleships) unless they fit an MWD too.
Since in many cases you need to 'catch' or at least keep a hostile within scrambler range, this means that as soon as a hostile starts fitting an MWD, you need one too. Without one, you cannot try to dictate range, close with the hostile or outmaneuver him. This means that the more people start to use MWD's, the more neccessary it becomes to fit an MWD yourself.
Once fitting a module becomes a neccesity, its not really a choice anymore. And the point of having fitting slots is making choices. MWD's remove choice from EVE, MWD's remove tactical options from EVE. The speed boost of an MWD is too great in comparison with ship's base speeds and the benefit of an Afterburner.
I'm all in favor of having nano-ships as an option in EVE. I don't mind some ships outrunning missiles and being generally untrackable. I don't mind people in pimped out ships with snake implants achieving crazy speeds. I do think MWD cause to great of a speed difference between those who fit them, and those who don't. The absolute speed has perhaps gotten a bit high with rigs, but its the speed difference that is most important.
The enormous speed boost from a MWD also neccessitates the enormous speed reduction brought about by webbers. If the speed boost would be less, the webber strength could be less as well, and give small ships that are webbed a chance. Together with the 20km max scrambler range, the MWD is the main cause that there is nearly no mid-range combat.
I'm not proposing a solution in my post. I feel we need to analyze and understand the problem well before we can come up with the solution. And I think the aspect of speed differences is more important than absolute speed attainable, and the greatest cause of this is the MWD. This issue hasn't been adressed enough to my liking.
All the Nano-fits only emphasize the MWD's imbalance. The MWD is the key factor, not the speed rigs, many different speed mods etc. Take away the MWD, and they are all suddenly reasonable modules.
You don't even have a ******* clue, do you?
/me shakes his head... |

Skjorta
|
Posted - 2008.04.25 23:30:00 -
[49]
Do you realize how fast it takes a BS to reach the max speed?
Comparing apples to oranges.
try AB vs AB
not AB vs MWD.
bad troll, 2/10. |

Fyrewyre
Gallente Heretic Army Heretic Nation
|
Posted - 2008.04.25 23:34:00 -
[50]
Originally by: Skjorta Do you realize how fast it takes a BS to reach the max speed?
Comparing apples to oranges.
try AB vs AB
not AB vs MWD.
bad troll, 2/10.
Thank **** for that |

Alski
Gallente Di-Tron Heavy Industries Atlas Alliance
|
Posted - 2008.04.25 23:47:00 -
[51]
Edited by: Alski on 25/04/2008 23:47:34
Originally by: Tarminic Edited by: Tarminic on 25/04/2008 23:30:40
Originally by: Alski I was thinking along those lines as well... purely theoretical of course, but I think its obvious that the reason why MWDs are near 100% required fitting for PvP is because ALL the ships in Eve are just far too slow at their base speed.
If all ships base speed were what is now currently MWD speed minus say 50%, and ABs were +25% and MWDs +50%, then speed mods would be optional, not required.
I'd love to see this one on the test server just to see how it compares with our Eve... as for weather it would be a good thing or not its hard to say.
I was thinking that we might want to go the opposite way, honestly.
Ramping the speed up on all ships means that you have to take a second look at almost EVERYTHING that is dependent on range. And that is...well...almost everything. Also, while combat might become a bit more fast-paced, it will magnify the effects of lag and increase the impact of limited grid sizes.
What I would consider doing - and this is just my opinion - is reduce the speed bonus of cruiser MWDs by about 30-40 percent and the speed bonus of battleship MWDs by 50 percent. Of course, I might be hanged for doing so immediately afterward, but I think it would be better for combat overall.
Yeah at first I thought you'd misunderstood me, as on paper it looks like an equal amount of nerfage and boostage (I hope you understood me right, 25/50% of there new base speed, not current mwd speed), but your right... if a BS could sustain a speed of 600m/s indefinitely without using cap, it would have an effect on everything from performance of webs, gun tracking, missiles...etc.
I'm not sure it would make combat any more fast paced, if anything it might slow it down a little (i'm thinking esp on small ships, since fewer ships would be fitting mwds = lower sig radius = longer lock times.)
On the other hand... aside from allowing all ships to go at 50% of their current mwd speed without using cap, it wouldn't really put any extra requirements on tracking etc than mwd users are already doing, if anything it would probably be a boost to smaller ships as they would be more difficult to lock and hit.
The bigger issue would probably be that it does little to nerf those ships/fits that are perceived as overpowered, and so for many people would be fixing nothing, plus there's the fact that all ships PG/CPU usage is balanced around being able to fit a module that would become near completely optional...
Definitely a can of worms... i'd still love to see it on sisi though, even just as an experiment </wishfull thinking> -
(combat) Patch belonging to CCP hits your drones, wrecking their liberty and freedom.
|

KillinVillin
Gallente Synergy. Imperial Republic Of the North
|
Posted - 2008.04.25 23:47:00 -
[52]
Originally by: Merdaneth This is not about nano-gangs, or speed fits, or snake implants. This is about the Microwarpdrive (MWD).
Frig Base Speeds Crucifier - 306 m/s Executioner - 488 m/s Inquisitor - 338 m/s Punisher - 313 m/s Crusader - 569 m/s Malediction - 569 m/s
Frig Speed with AB II Crucifier - 689 m/s Executioner - 1310 m/s Inquisitor - 765 m/s Punisher - 723 m/s Crusader - 1498 m/s Malediction - 1461 m/s
Battleships with MWD II Armageddon - 1163 m/s Typhoon - 1477 m/s Tempest - 1385 m/s Megathron - 1213 m/s Raven - 1070 m/s
So, what do these numbers say? The numbers say that as soon as a battleship equips a Microwarpdrive frigate size ships will be utterly unable to catch the battleships without fitting a propulsion mod themselves. Even worse, most frigate-size ships will even be unable to catch most MWD-battleships if they just fit an Afterburner (AB).
I don't post much on the fourms, but i read them everyday. So I'll give it a whirl. A battleship trying to get max speed with a microwarpdrive will take about 20 seconds or longer, so not only is it decated in going in one direction.
It's outa cap, and no room for tank. MWD on a battleship are for last resort when running.
If your mad 1v1 a frig can't take out a battleship then I dont agree with your post.
It takes a frig 6 seconds max to get full speed, when a battleship has not even reached 100% speed boost. People run to gate's is why you can't get them, not MWD.
Stop Playing With "EFT" It's Bad For Your Health.
Killin
|

Seriya
Caldari Celestial Apocalypse Insurgency
|
Posted - 2008.04.25 23:50:00 -
[53]
The OP's point as I see it, made as it was with a rather strange choice of stastics, is that ABs are rubbish and MWDs are really good. I agree with this point, the modules are not at all balanced. Hypotheticlly speaking, if we increase AB base bonus from +105% to +200%, and decrease MWD base bonus from +500% to +400%, would people still use MWDs over Afterburners as often as they do now?
I think they would, in which case why is the disparity in bonuses so absolutely huge?
|

Frug
Repo Industries R.E.P.O.
|
Posted - 2008.04.26 00:05:00 -
[54]
Originally by: Seriya The OP's point as I see it, made as it was with a rather strange choice of stastics, is that ABs are rubbish and MWDs are really good. I agree with this point, the modules are not at all balanced. Hypotheticlly speaking, if we increase AB base bonus from +105% to +200%, and decrease MWD base bonus from +500% to +400%, would people still use MWDs over Afterburners as often as they do now?
I think they would, in which case why is the disparity in bonuses so absolutely huge?
That's what I got out of it too. I don't think an inty without any speed module should be able to catch an MWDing BS, but I think an AB fitted anything shouldn't be trash.
If the above changes got made i think it might almost start being worth it with some setups. |

Tarminic
Black Flame Industries
|
Posted - 2008.04.26 00:12:00 -
[55]
Edited by: Tarminic on 26/04/2008 00:13:41
Quote: It's outa cap, and no room for tank. MWD on a battleship are for last resort when running.
Most battleships fit cap boosters in PvP.
Quote: It takes a frig 6 seconds max to get full speed, when a battleship has not even reached 100% speed boost. People run to gate's is why you can't get them, not MWD.
That only holds true if the frigate is less than 25KM from the battleship when they turn on their MWDs, otherwise the frigate will not be able to close quickly enough to get within web range before the battleship reaches max speed. This is using the 6 seconds vs. 20 second acceleration you mentioned earlier.
EDIT: For these calculations I'm using a constant acceleration, so this may not be accurate. |

Dynast
Helios Incorporated Insurgency
|
Posted - 2008.04.26 00:25:00 -
[56]
Originally by: James Lyrus No. He's pointing out that almost any ship with a MWD, outruns almost any ship without a MWD. And using frigates compared to battleships to illustrate this.
The OP makes an excellent point.
First off, the OP is creating a phantom problem. Something that sounds like one but isn't. BSs being able to go faster than frigs when they fit for speed and the frig doesn't, is not a problem. It's frankly rather absurd to claim it is... it's like saying a BS that fits lots of sensor boosters locking faster than a frig is unfair. There is no hard-and-fast rule that "frigs must always be faster than BSs".
Second, MWD's are not mandatory pvp mods. They are very, very useful mods in PvP, but that doesn't change the fact that you can head over to the videos section and grab videos of pilots in BSs with medium range weapons (pulses or torps, usually) owning without MWD's. Hell, you could even head out in one of these fits that benefits from much more cap and available grid and midslot and do some owning yourself. Many ships benefit greatly from a 6x speed multiplier, but it's not required to win. |

Rawr Cristina
Caldari Naqam
|
Posted - 2008.04.26 00:32:00 -
[57]
OP makes a good point on which I'm going to have to agree.
Originally by: Tarminic
I don't think that MWDs should be mandatory in PvP. Currently they are because the advantages they provide far, far outweigh the disadvantages.
Going into 0.0 without either a MWD or Carrier support is practically suicide. Afterburners also are used very rarely in comparison, useful on AFs, the Pilgrim and in Deadspace.
Webs are also a ridiculously powerful tool |

Hannobaal
Gallente Shadow Forces Inc.
|
Posted - 2008.04.26 00:40:00 -
[58]
Microwarpdrives really do give too much speed comapared to afterburners. There are very, very few situations in pvp combat where it would be worth using an afterburner instead of an mwd. The penalties just don't matter compared to the huge speed boost that you get out of it. I don't think there needs to be any fundamental changes in how the two modules works, but the numbers need to be tweaked to give afterburners a little more of an edge.
Say, 20% smaller speed boost from mwd across the board, 20% larger sig radius penalty, and 20% larger speed boost from afterburners? |

Vaal Erit
Science and Trade Institute
|
Posted - 2008.04.26 00:50:00 -
[59]
Actually according to that list an executioner can catch any amarr BS fairly easily since ABs have a lot less cap use and frigates accelerate a lot faster than battleships. Typhoon might give it a shot at outrunning it, but that's what minmatar is supposed to do.
True that if you have an mwd, you usually need an mwd to be caught. But the severe cap and sig radius penalties make using an mwd for long a very, very bad idea. |

Tarminic
Black Flame Industries
|
Posted - 2008.04.26 00:55:00 -
[60]
Originally by: Vaal Erit Actually according to that list an executioner can catch any amarr BS fairly easily since ABs have a lot less cap use and frigates accelerate a lot faster than battleships. Typhoon might give it a shot at outrunning it, but that's what minmatar is supposed to do.
True that if you have an mwd, you usually need an mwd to be caught. But the severe cap and sig radius penalties make using an mwd for long a very, very bad idea.
Almost all PvP ships come with cap boosters nowadays. Using one of those, and assuming you had a dozen charges (half the average BS's cargohold), you could still use it for two minutes or more. In that time you will either defeat the frigate chasing after you or just withdraw. |

Komar Sabator
|
Posted - 2008.04.26 00:56:00 -
[61]
Good post OP, probably the cleanest and troll free post iv seen yet. Except for Fyrewyre, in his case this post is fitted with a MWD. WHOOSH!!
I am very new at this game and havenÆt even fitted a MWD yet, so I cant really talk on the advantages vs AB's but I understand what your trying to get at and that does seem weird, nearly all the other modules in this game have a counter, small turrets fire fast, track fast, and can hit almost anything with ease, but do little damage, and have short range, compared to the large turrets which are the opposite, for example.
But if you fit a MWD you will leave near anything fitted with a AB in the dust no matter the ship size, making the AB useless despite some of the advantages it has over the MWD, like lack of sig increase and cap usage, not to mention CPU and power grid.
I agree with the OP, it should be balanced a little more, but im not going to suggest how, that would have to be CCPs call, but it should be done.
I love the sense of speed in this game. When it comes to this game you could definitely call me a speed freak/speed tank. 
After reading this thread I checked some facts on the internets and found that a RL space shuttle's top speed is 7,800 m/s while in orbit, thatÆs almost double the fastest ship in your list. I wish we had ships that went that fast and had to fly by RL physics in this game. WouldnÆt PVP be fun then? Not with this control scheme though that would be a headache and a half.
|

methodmo
Free Lapland The Kadeshi
|
Posted - 2008.04.26 01:09:00 -
[62]
u want to catch a bs in your frig....FIT A WEB...now stop whining...
mwd has bigass penalties and ab none what so ever...why would someone in a frig that is already fast fit an ab to pvp??? ab is a pve mod...u dont see me do pew pew in a barge do u...thats what i thought...
stop debating about this subject it will only cause another module and god knows whats next to get nerfed again....
its good as it is now period...
|

Maor Raor
|
Posted - 2008.04.26 01:27:00 -
[63]
Edited by: Maor Raor on 26/04/2008 01:27:36 I dont understand where all the nerd-rage in this thread is comming from.
Do these people not realise that the aim of the OP is to ADD another viable speed mod to the game not remove MWDs.
That said
Personaly i think they should leave the speed boost of MWDs alone but make them straight line only. Also make them suffer disruption from Warp jammers/scrammers .. maybe a %40 reduction in MWD speed boost once hit with one.
That and makeing ABs give a larger speed bost.
|

Frug
Repo Industries R.E.P.O.
|
Posted - 2008.04.26 01:41:00 -
[64]
Originally by: Maor Raor
Also make them suffer disruption from Warp jammers/scrammers .. maybe a %40 reduction in MWD speed boost once hit with one.
It's funny, when I was a newbie I thought they DID suffer from warp disruptors.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Suboran
Gallente Victory Not Vengeance Intrepid Crossing
|
Posted - 2008.04.26 01:42:00 -
[65]
MWD dont need changing, afterburners need a boost because the only real reason to fit one is if you run missions or complex's.
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.04.26 01:45:00 -
[66]
Originally by: Maor Raor
I dont understand where all the nerd-rage in this thread is comming from.
Do these people not realise that the aim of the OP is to ADD another viable speed mod to the game not remove MWDs.
The OP said:
Quote: The MWD is the key factor, not the speed rigs, many different speed mods etc. Take away the MWD, and they are all suddenly reasonable modules.
"TAKE AWAY THE MWD" = "REMOVE MWD"... regardless of whether or not that's exactly what he meant.
Later on in the thread, he states:
Quote: Average Frigate base speed = Average Cruiser speed with AB = Average Battleship speed with MWD.
Which means either frigs get 600-700 m/sec base speed or BS's run 300 m/sec with a MWD.
I'd say there's a problem with the MWD and AB, because I would never fit an AB unless I was going into deadspace.
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

Forge Lag
|
Posted - 2008.04.26 02:28:00 -
[67]
Originally by: Maor Raor Personaly i think they should leave the speed boost of MWDs alone but make them straight line only.
Maybe make MWD mass addition much larger, making it even harder to turn and taking longer to accelerate? You could still charge in with a blasterboat but if you are not at full speed already, AB will catch you and web you. And even if you MWD out of web, if the acceleration is really slow, AB will catch up in short run.
It also kinda nerfs webs as you would have huge momentum so just touching edge of web range would not stop you and you could push deep into web range even with frig.
I would say while this is not real solution it could be a solution that makes game richer and could be pushed throught. Mobility is a queen in PvP (blob is king) so having mobility affecting modules vastly more powerfull than the rest only makes it worse - but that is really something for EVE2.
|

techzer0
IDLE GUNS
|
Posted - 2008.04.26 02:35:00 -
[68]
EFT forum warfare... 
I don't know what you're complaining about, my Huginn stops them just fine. ------------
Originally by: CCP Mitnal It's great being a puppetmaster 
|

Maor Raor
|
Posted - 2008.04.26 03:47:00 -
[69]
Originally by: Liang Nuren
Originally by: Maor Raor
I dont understand where all the nerd-rage in this thread is comming from.
Do these people not realise that the aim of the OP is to ADD another viable speed mod to the game not remove MWDs.
The OP said:
Quote: The MWD is the key factor, not the speed rigs, many different speed mods etc. Take away the MWD, and they are all suddenly reasonable modules.
"TAKE AWAY THE MWD" = "REMOVE MWD"... regardless of whether or not that's exactly what he meant.
Personaly i think its a valid point he is making there. Not a straight out call for the removal of MWDs.
Take away the MWD =/= remove MWD from the game.
to me it reads more like unfitting the MWD from your ship but i understand that the forums lend themselves to hyperbole.
Originally by: Liang Nuren
Later on in the thread, he states:
Quote: Average Frigate base speed = Average Cruiser speed with AB = Average Battleship speed with MWD.
Which means either frigs get 600-700 m/sec base speed or BS's run 300 m/sec with a MWD.
I'd say there's a problem with the MWD and AB, because I would never fit an AB unless I was going into deadspace.
-Liang
Yes i completely agree that some of the sugetions and assumptions that the OP has made in this thread are a little over the top. But this is, after all, a discussion and such suggetions should be discussed (and probly dissmissed).
I personly am glad that you, (Liang Nuren) who i have seen in the past blindly flameing people who even hint that there is a balance problem with speed fits, agree that there is room for tweeking the gap between MWDs and AB.
And that realy is the issue in this thread .. the balance between the 2 mods ... not weather speed fits or MWDs are bad for the game or not.
|

Zeba
Minmatar Pator Tech School
|
Posted - 2008.04.26 03:58:00 -
[70]
ITT: Pure Unadulterated Hooey. 
inappropriate signature. ~WeatherMan |

Vaal Erit
Science and Trade Institute
|
Posted - 2008.04.26 05:02:00 -
[71]
Originally by: Tarminic Almost all PvP ships come with cap boosters nowadays. Using one of those, and assuming you had a dozen charges (half the average BS's cargohold), you could still use it for two minutes or more. In that time you will either defeat the frigate chasing after you or just withdraw.
And almost all PvP is one BS vs one frigate, right? Frigate tackles the mwd'ing BS long enough for heavy tackle or dps to get on it and any dps will get on a MWD BS (barring maybe rage torpedos) Use a cap injector also kills a valuable mid slot as well as not always being able to resupply in low-sec/0.0.
It is silly talking about 1v1 combat between BS and frig since that doesn't really happen much in EVE.
This is a terrible thread. We have dedicated frigates designed for tackling, ahh forget it, you are right BS going 1200m/s after 15 seconds of acceleration is vastly overpowered and tech1 amarr frigates that no one in their right mind would ever use should be able to tackle them and web them and orbit with impunity. Awesome.
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El'Niaga
Minmatar Republic Military School
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Posted - 2008.04.26 05:26:00 -
[72]
Originally by: ceyriot Edited by: ceyriot on 25/04/2008 22:28:50
Originally by: Merdaneth Frig Base Speeds Crucifier - 306 m/s Executioner - 488 m/s Inquisitor - 338 m/s Punisher - 313 m/s Crusader - 569 m/s Malediction - 569 m/s
Frig Speed with AB II Crucifier - 689 m/s Executioner - 1310 m/s Inquisitor - 765 m/s Punisher - 723 m/s Crusader - 1498 m/s Malediction - 1461 m/s
Battleships with MWD II Armageddon - 1163 m/s Typhoon - 1477 m/s Tempest - 1385 m/s Megathron - 1213 m/s Raven - 1070 m/s
So, what do these numbers say? The numbers say that as soon as a battleship equips a Microwarpdrive frigate size ships will be utterly unable to catch the battleships without fitting a propulsion mod themselves. Even worse, most frigate-size ships will even be unable to catch most MWD-battleships if they just fit an Afterburner (AB).
Crucifier - 306 m/s - 1mn MWD II - 1866 m/s Executioner - 488 m/s - 1mn MWD II- 3839 m/s Inquisitor - 338 m/s - 1mn MWD II - 2078 m/s Punisher - 313 m/s - 1mn MWD II - 1987 m/s Crusader - 569 m/s - 1mn MWD II - 4353 m/s Malediction - 569 m/s - 1mn MWD II - 4282 m/s
I think they can catch batteships...
I never really realized how sad this is. Well how unrealistic. Good thing we are in our pods :).
4282 m/s would be 436.94 Gs. 306 m/s would be 31.22 Gs.
In essence without the pod we'd all be dead :) as the human body cannot withstand G forces that high :). How does our crews survive?
I'm not arguing for slower speeds :), I just had this random thought while peeking in here :)
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OffBeaT
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Posted - 2008.04.26 05:53:00 -
[73]
Edited by: OffBeaT on 26/04/2008 05:53:43 hehe.. yea, i was just out in a noob kest on my noob account ratting in low sec when i got jumped buy a intersep with a mwd. this happends all the time but i needed isk so there i am. my setup was with 30 days in and cant really fit a hole lot usful yet but i can fit a tank setup. two rocket lunchers & 2 light rocket lunchers one med t2 sheld 2pd's. i am working my frig skill too 5 as we speek, im like 7 days into it now. rocket skills that i can use are all too 4.
i didnt stand a chance but did manage too doge him fo a bit becouse i hug the astroids so any ship worping in on me hopfuly would get stuck.. all i would of needed too counter him was a ecm jammer but cant fit it cpu cost you know.
what realy pised me off though was not his speed that gave him a feild day with me and all the time he needed, it was my missiles that did nothing for me vs his turrent guns. each hit he gave me did 25% sheild damage on me but my t2 med sheild keep up till me cap ran out of coures. i got 2 shots off at him too his 7 or more that did that kind of damage too me. my light missiles did nothing worth saying for damage it was a joke. it ant the speed of the ship thats the problem its the speed of my light missiles that are sopost too deal well with frigs just didnt. it just takes too too long to fire them things off... WAY TOO LONG. it was like what where these missiles sopost too do again. i dont know if this guy had nano on or what but the one hit i got didnt even look like it hit him.. my raped firing missiles aka rockets only got a range of 7k or so. wtf, is 7k gona do in combat against a frig.. fix these missiles.
what a scrw up..
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LittleTerror
Caldari Ore Mongers Black Hand.
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Posted - 2008.04.26 05:56:00 -
[74]
Stop being such fricken noobs and use the tools for the job?
oh boohoo I have to fit a mwd to my frig to catch a mwding BS.. Did you take into account the massive cap consumption or the time it takes for a battleship to reach fullspeed with a MWD and the fact it handles like a brick.
I'm well aware they can fit nanos and inertia stabs etc. But then they can't tank for **** and are basically useless other than to annoy pffft theres always someone whining about how it isn't fair.  |

OffBeaT
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Posted - 2008.04.26 05:59:00 -
[75]
Edited by: OffBeaT on 26/04/2008 05:59:35
Originally by: LittleTerror Stop being such fricken noobs and use the tools for the job?
oh boohoo I have to fit a mwd to my frig to catch a mwding BS.. Did you take into account the massive cap consumption or the time it takes for a battleship to reach fullspeed with a MWD and the fact it handles like a brick.
I'm well aware they can fit nanos and inertia stabs etc. But then they can't tank for **** and are basically useless other than to annoy pffft theres always someone whining about how it isn't fair. 
what cap consumption are you joking or somthing. iu can ride around all day with my mwd and not burn out... its called skills maxed..
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Zeba
Minmatar Pator Tech School
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Posted - 2008.04.26 06:04:00 -
[76]
Originally by: OffBeaT Edited by: OffBeaT on 26/04/2008 05:59:35
Originally by: LittleTerror Stop being such fricken noobs and use the tools for the job?
oh boohoo I have to fit a mwd to my frig to catch a mwding BS.. Did you take into account the massive cap consumption or the time it takes for a battleship to reach fullspeed with a MWD and the fact it handles like a brick.
I'm well aware they can fit nanos and inertia stabs etc. But then they can't tank for **** and are basically useless other than to annoy pffft theres always someone whining about how it isn't fair. 
what cap consumption are you joking or somthing. iu can ride around all day with my mwd and not burn out... its called skills maxed..
You've obviously never flown a nano bs. 
inappropriate signature. ~WeatherMan |

OffBeaT
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Posted - 2008.04.26 06:07:00 -
[77]
Originally by: Zeba
Originally by: OffBeaT Edited by: OffBeaT on 26/04/2008 05:59:35
Originally by: LittleTerror Stop being such fricken noobs and use the tools for the job?
oh boohoo I have to fit a mwd to my frig to catch a mwding BS.. Did you take into account the massive cap consumption or the time it takes for a battleship to reach fullspeed with a MWD and the fact it handles like a brick.
I'm well aware they can fit nanos and inertia stabs etc. But then they can't tank for **** and are basically useless other than to annoy pffft theres always someone whining about how it isn't fair. 
no, not yet.. i am juging this on frigs witch are way mor a treat then bs.
what cap consumption are you joking or somthing. iu can ride around all day with my mwd and not burn out... its called skills maxed..
You've obviously never flown a nano bs. 
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Cordran Li
Gallente The Really Awesome Players Privateer Alliance
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Posted - 2008.04.26 06:09:00 -
[78]
Maybe I'm dumb, but why would you fly a tech 1 frigate against a battleship?
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Anubis Xian
Vertigo One
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Posted - 2008.04.26 06:11:00 -
[79]
I personally think MWDs should be taken right back out of the game. They were never intended to be combat modules for a reason. Give the 'fast ships' AB velocity bonuses and max velocity bonuses.
High Speed Maneuvering skill could simply be changed to reduce the mass added on by the AB.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
I'm the Juggernaut, *****! |

Maor Raor
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Posted - 2008.04.26 06:12:00 -
[80]
Originally by: LittleTerror Stop being such fricken noobs and use the tools for the job?
oh boohoo I have to fit a mwd to my frig to catch a mwding BS.. Did you take into account the massive cap consumption or the time it takes for a battleship to reach fullspeed with a MWD and the fact it handles like a brick.
I'm well aware they can fit nanos and inertia stabs etc. But then they can't tank for **** and are basically useless other than to annoy pffft theres always someone whining about how it isn't fair. 
You fail to grasp the issue that this thread is about.
Alow me to explain.
MWDs are good and ABs are not good. Should ABs be made better?
Perhaps we might discuss speed mods without some asshat thinking its a nerf Nano thread??
Its hardly a Nano Nerf to ask for ABs to be made better now is it? It may even be a Nano buff if you suddenly get a new viable Speed mod for you to choose from.
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LittleTerror
Caldari Ore Mongers Black Hand.
|
Posted - 2008.04.26 06:16:00 -
[81]
Originally by: OffBeaT Edited by: OffBeaT on 26/04/2008 05:59:35
Originally by: LittleTerror Stop being such fricken noobs and use the tools for the job?
oh boohoo I have to fit a mwd to my frig to catch a mwding BS.. Did you take into account the massive cap consumption or the time it takes for a battleship to reach fullspeed with a MWD and the fact it handles like a brick.
I'm well aware they can fit nanos and inertia stabs etc. But then they can't tank for **** and are basically useless other than to annoy pffft theres always someone whining about how it isn't fair. 
what cap consumption are you joking or somthing. iu can ride around all day with my mwd and not burn out... its called skills maxed..
Erm yeah I have max cap skills and to not burn out in say an armageddon with 100mn MWD without using a cap injector would take 4 capacitor power relays T2 and 2 cap rechargers T2 according to EFT, which gives 1123 m/s btw. Now that leaves 4 low slots and 0 med slots, so assuming you fly around in something like that, which you must because you never burn out on cap . What else can this fine setup do  |

LittleTerror
Caldari Ore Mongers Black Hand.
|
Posted - 2008.04.26 06:20:00 -
[82]
Edited by: LittleTerror on 26/04/2008 06:24:58
Originally by: Maor Raor
Originally by: LittleTerror Stop being such fricken noobs and use the tools for the job?
oh boohoo I have to fit a mwd to my frig to catch a mwding BS.. Did you take into account the massive cap consumption or the time it takes for a battleship to reach fullspeed with a MWD and the fact it handles like a brick.
I'm well aware they can fit nanos and inertia stabs etc. But then they can't tank for **** and are basically useless other than to annoy pffft theres always someone whining about how it isn't fair. 
You fail to grasp the issue that this thread is about.
Alow me to explain.
MWDs are good and ABs are not good. Should ABs be made better?
Perhaps we might discuss speed mods without some asshat thinking its a nerf Nano thread??
Its hardly a Nano Nerf to ask for ABs to be made better now is it? It may even be a Nano buff if you suddenly get a new viable Speed mod for you to choose from.
There is no issue, nothing needs to be changed.
Its like people just want to be able to own everything with nothing that could beat them. |

Cordran Li
Gallente The Really Awesome Players Privateer Alliance
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Posted - 2008.04.26 06:40:00 -
[83]
It just really doesn't seem like anything needs to be changed.
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Maor Raor
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Posted - 2008.04.26 06:49:00 -
[84]
Originally by: LittleTerror There is no issue, nothing needs to be changed.
Its like people just want to be able to own everything with nothing that could beat them.
So you believe that ABs are a viable mod and you would concider useing one in PvP?
well i think that is almost a constructive addition to the thread.
If only you hadnt added that random comment about owning everyting. At what point did the market come into this disscussion?
Yes i understand that you think that just because everyone has a MWD that everything is fine but i believe that having choice is better. I would like to be able to pick between an AB and a MWD for my PvP fits.. not just the MWD because ABs are useless.
Are you worried that Abs would somehow make MWDs obsolete? If so rest asured that that is hardly the aim here. The aim is to add chioce not remove it.
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LittleTerror
Caldari Ore Mongers Black Hand.
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Posted - 2008.04.26 07:05:00 -
[85]
Originally by: Maor Raor
Originally by: LittleTerror There is no issue, nothing needs to be changed.
Its like people just want to be able to own everything with nothing that could beat them.
So you believe that ABs are a viable mod and you would concider useing one in PvP?
well i think that is almost a constructive addition to the thread.
If only you hadnt added that random comment about owning everyting. At what point did the market come into this disscussion?
Yes i understand that you think that just because everyone has a MWD that everything is fine but i believe that having choice is better. I would like to be able to pick between an AB and a MWD for my PvP fits.. not just the MWD because ABs are useless.
Are you worried that Abs would somehow make MWDs obsolete? If so rest asured that that is hardly the aim here. The aim is to add chioce not remove it.
If they boosted afterburners speed, they would have to do something else drastic with it, such as increased cap use and harder to fit. This was the whole reason they had to put a sig penalty on the mwd and yes at one time they did not have the sig penalty and you could even fit 2 of them. Which really was quite bad since it made small ships very hard to hit and despite it being fun to have that choice of fit I believe there was alot of crying about it.
Yes I do sometimes use afterburners on PVP fits and they can work quite well, they don't have a cap penalty so I can tank more and they make me harder for bigger ships to hit me. They also don't need as much fittings, so that lets me fit bigger guns and still have some extra speed, they are hardly useless. |

Christari Zuborov
Amarr Ore Mongers Black Hand.
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Posted - 2008.04.26 07:07:00 -
[86]
I don't think the player base is ready for "pirates of the high seas" in real time.
I honestly believe this game's intention originally was classical naval manuevering warfare, but who's down for a two hour manuever battle?
You can say, where's the happy medium of in between here and there, but isn't that what we have already? Ships moving at different speeds with different 'roles' to fulfill, with happy people to the left and unhappy people to the right.
Sounds like balance to me.
Ah crap... guess I just killed any argument for myself in the future asking for things to be slowed down 
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Evita Achura
Caldari Science and Trade Institute
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Posted - 2008.04.26 07:21:00 -
[87]
Edited by: Evita Achura on 26/04/2008 07:24:49
Originally by: Merdaneth ...a subtly concealed nano-whine...
A flaw in your whole theory here is CAP. A battleship is not going to both nano and perma run a mwd and still be an effective combat vessel.
The crucifier can break 1k however I would first like you to justify why a T1 Frig should be able to perform on the level of an interceptor before claiming it should keep up with a battleship+MWD
The Malediction can break 2k and perma run it with an AB2 which as I see it is faster than the listing of battleship speeds you made.
Assuming character with all 5's in his skills no implants, no rigs.
A Taranis with no rigs nano'd can hit over 5k perma run an mwd and both disrupt and web w/o ever capping out. With an AB2 it can hit over 2k perma run all of the above use one less mod for cap and use weapons.
So whats the problem? You have a choice between an ab and a mwd. With implants or rigs you can achieve the same or better with lower skills. You propose that you do not have a choice in the matter but you do. You can choose to fly a T1 Frig or a ceptor. You can chose to be faster than ALL ships or SOME ships you can chose to use an AB2 or a MWD2 and accept that there are consequences for your choices. You don't get a choice without a consequence which is what you are asking for.
As usual this is not a nano problem its not a mwd problem its not even a speed problem. Its a players whining about things before fully thinking them out problem.
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Freya Runestone
Minmatar
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Posted - 2008.04.26 07:31:00 -
[88]
Edited by: Freya Runestone on 26/04/2008 07:37:51
Originally by: El'Niaga
Originally by: ceyriot Crucifier - 306 m/s - 1mn MWD II - 1866 m/s Executioner - 488 m/s - 1mn MWD II- 3839 m/s Inquisitor - 338 m/s - 1mn MWD II - 2078 m/s Punisher - 313 m/s - 1mn MWD II - 1987 m/s Crusader - 569 m/s - 1mn MWD II - 4353 m/s Malediction - 569 m/s - 1mn MWD II - 4282 m/s
I think they can catch batteships...
I never really realized how sad this is. Well how unrealistic. Good thing we are in our pods :).
4282 m/s would be 436.94 Gs. 306 m/s would be 31.22 Gs.
In essence without the pod we'd all be dead :) as the human body cannot withstand G forces that high :). How does our crews survive?
I'm not arguing for slower speeds :), I just had this random thought while peeking in here :)
those are speed values, not acceleration values. you're thinking m/(s^2)
From a RP perspective, warp disruption should shut down MWDs too, right? since they are just small warp drives. Although the effect of that would mean that warp scrambler effectively becomes a web
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OffBeaT
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Posted - 2008.04.26 07:48:00 -
[89]
Edited by: OffBeaT on 26/04/2008 07:50:50 Edited by: OffBeaT on 26/04/2008 07:49:53
Originally by: LittleTerror
Originally by: OffBeaT Edited by: OffBeaT on 26/04/2008 05:59:35
Originally by: LittleTerror Stop being such fricken noobs and use the tools for the job?
oh boohoo I have to fit a mwd to my frig to catch a mwding BS.. Did you take into account the massive cap consumption or the time it takes for a battleship to reach fullspeed with a MWD and the fact it handles like a brick.
I'm well aware they can fit nanos and inertia stabs etc. But then they can't tank for **** and are basically useless other than to annoy pffft theres always someone whining about how it isn't fair. 
what cap consumption are you joking or somthing. iu can ride around all day with my mwd and not burn out... its called skills maxed..
Erm yeah I have max cap skills and to not burn out in say an armageddon with 100mn MWD without using a cap injector would take 4 capacitor power relays T2 and 2 cap rechargers T2 according to EFT, which gives 1123 m/s btw. Now that leaves 4 low slots and 0 med slots, so assuming you fly around in something like that, which you must because you never burn out on cap . What else can this fine setup do 
it was a figure of speach what i said and yes in a frig with mwd on i got all day burning around pritty much vs a ship who dosnt have enough time too even hit me.
im not talking about bs combat & who worrys about a bs catching smaller fasters ships even with a mwd on. i wouldnt even worry about it in a tanked raven.. come get some be all i be saying. but i do worry about frigs catching me in a bs easy with mwd/nano and my missiles are too slow & dont do crap.
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itasteofcheese
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Posted - 2008.04.26 07:49:00 -
[90]
shouldn't this be in the ships and modules section :P
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Maor Raor
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Posted - 2008.04.26 07:59:00 -
[91]
Originally by: LittleTerror If they boosted afterburners speed, they would have to do something else drastic with it, such as increased cap use and harder to fit. This was the whole reason they had to put a sig penalty on the mwd and yes at one time they did not have the sig penalty and you could even fit 2 of them. Which really was quite bad since it made small ships very hard to hit and despite it being fun to have that choice of fit I believe there was alot of crying about it.
Yes I do sometimes use afterburners on PVP fits and they can work quite well, they don't have a cap penalty so I can tank more and they make me harder for bigger ships to hit me. They also don't need as much fittings, so that lets me fit bigger guns and still have some extra speed, they are hardly useless.
Agreed. if they boosted ABs to be more effective they would have to take a look at the fitting requirements and possably add peneltys to them much like they did with MWDs.
I am suppriesd that you find the small speed boot they give to be that usefull in PvP and im interested to see how widely that view is held.
My only real gripe with ABs vs MWDs is that the gap between the two is so huge. I believe that there is an arugement to be made that the speed boost ABs have should be moved to somewhat closer to half way as powerfull as MWDs.
I would love for the two to both be a viable way to achieve higher speeds but each having their different quirks, strengths and weeknesses. Perhaps MWDs being the kings of streightline speed with current peneltys in place and ABs for a ballance between speed manuverbility with some sort of penelty added to some other stats.
I believe there is an arguement to say that there is a need for a mid lvl speed boost so its not just either MWD speeds or base speed. I feel that currently ABs dont fill this role and realy should.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.04.26 08:10:00 -
[92]
Originally by: Maor Raor to me it reads more like unfitting the MWD from your ship but i understand that the forums lend themselves to hyperbole.
The problem with forums is that you can't actually hear voice inflections or see posture - essentially leading to a guaranteed misperception of what people are saying and implying.
Smilies help alleviate these, but they're a very poor substitute - especially with how indirect some people can be (like me).
Quote: I personly am glad that you, (Liang Nuren) who i have seen in the past blindly flameing people who even hint that there is a balance problem with speed fits, agree that there is room for tweeking the gap between MWDs and AB.
I only flame people who insist on removing that entire style of play, or whine that there are no counters to nano. Flying both sides of nano, I see *exactly* how fragile it is to fly nano. You'll win more than you lose, but that's (for the most part) relying on people being stupid. Oddly enough, that's the same reason the 5 heavy Myrm was popular.
I'm sad at what the devs have hinted at as the eventual nano nerf... but I suppose all fun things must come to an end.
But back on topic: Yes, the AB is broken. I'd never fly one in PVP unless I were going into deadspace. Perhaps faction warfare will bring more deadspace into the game as viable PVP locales?
-Liang -- Naturally, I do not in any way speak for my corp or alliance. |

OffBeaT
|
Posted - 2008.04.26 08:15:00 -
[93]
Originally by: Maor Raor
Originally by: LittleTerror If they boosted afterburners speed, they would have to do something else drastic with it, such as increased cap use and harder to fit. This was the whole reason they had to put a sig penalty on the mwd and yes at one time they did not have the sig penalty and you could even fit 2 of them. Which really was quite bad since it made small ships very hard to hit and despite it being fun to have that choice of fit I believe there was alot of crying about it.
Yes I do sometimes use afterburners on PVP fits and they can work quite well, they don't have a cap penalty so I can tank more and they make me harder for bigger ships to hit me. They also don't need as much fittings, so that lets me fit bigger guns and still have some extra speed, they are hardly useless.
Agreed. if they boosted ABs to be more effective they would have to take a look at the fitting requirements and possably add peneltys to them much like they did with MWDs.
I am suppriesd that you find the small speed boot they give to be that usefull in PvP and im interested to see how widely that view is held.
My only real gripe with ABs vs MWDs is that the gap between the two is so huge. I believe that there is an arugement to be made that the speed boost ABs have should be moved to somewhat closer to half way as powerfull as MWDs.
I would love for the two to both be a viable way to achieve higher speeds but each having their different quirks, strengths and weeknesses. Perhaps MWDs being the kings of streightline speed with current peneltys in place and ABs for a ballance between speed manuverbility with some sort of penelty added to some other stats.
I believe there is an arguement to say that there is a need for a mid lvl speed boost so its not just either MWD speeds or base speed. I feel that currently ABs dont fill this role and realy should.
you are so right noob ships have the right too some kind off real speed. ab & i do try working with them right now i see no use for them in a noob ship. Off here with high skills for speed dosnt even get use out off them.. what are they for again? i thought the ab skill was just too get in the way off working the mwd skills too fast.
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Man Bewbs
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Posted - 2008.04.26 08:25:00 -
[94]
Edited by: Man Bewbs on 26/04/2008 08:28:14
silly alt
|

Vaal Erit
Science and Trade Institute
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Posted - 2008.04.26 08:27:00 -
[95]
I re-read the OP and yet again I find this thread completely ridiculous.
Yes, catch a MWD ship, you need to fit a MWD. I mean, isn't this true of any game or any situation that you can imagine? So if I equip a module that increases my speed, people have trouble keeping up? Oh really? Wow, thanks for the infos.
Ok, Afterburners are underpowered. Let's say you are in your rifter with a boosted AB going 2km/s. Sweet, you can tackle a MWD BS. Oh wait, if you want to web him, he can web you and goodbye rifter. Let's say you are going to go for range and just orbit, well that is still low transversal and the MWD BS is going to make it to whever he needs to go. Even worse is that this 2km/s AB rifter is easily replaced by the much better interceptor class of ships.
Have you thought about the consequences of a powered up AB module especially with regards to turret tracking?
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Maor Raor
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Posted - 2008.04.26 08:29:00 -
[96]
Originally by: Liang Nuren But back on topic: Yes, the AB is broken. I'd never fly one in PVP unless I were going into deadspace. Perhaps faction warfare will bring more deadspace into the game as viable PVP locales?
-Liang
That is a valid point.. with the upcomming factional Warfare and the quiet mutterings (only ever hined at in the features and ideas forum) about enviroments maybe starting to playing a part in PvP it could be that Deadspaces become more of a PvP envieronment than they have been up to this point. In which case ABs would indeed be much more usefull.
But even if that were the case i personaly would like to see the mod recieve alittle loveing.
The popularity of Speed fits, i know, is partly due to the fact that they are actualy more fun than standard Tank and gank fights. So, from a purely game play perspective, to alow ABs a slightly higher speed boost actualy could make the game funner for people who refuse to fly at top nano speeds because they think its a sin.
and i swore i would never do this but just because Liang Nuren said i should.. here it is ... my first smily in the Eve-o forums.

i feel unclean...
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Rakshasa Taisab
Caldari Sane Industries Inc. Ursa Stellar Initiative
|
Posted - 2008.04.26 08:31:00 -
[97]
Originally by: El'Niaga I never really realized how sad this is. Well how unrealistic. Good thing we are in our pods :).
4282 m/s would be 436.94 Gs. 306 m/s would be 31.22 Gs.
It is not those numbers that are sad, unfortunately. ^_^ Were you perchance sleeping through every physics/math class? ---
Author of rTorrent, the BitTorrent client for real men and mice. |

OffBeaT
|
Posted - 2008.04.26 08:42:00 -
[98]
Originally by: Man Bewbs Edited by: Man Bewbs on 26/04/2008 08:28:14
silly alt
you think i am a alt..
my alt got a way cooler name then i do.
silly post alt..
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Jessica Lorelei
Minmatar Shiverau FOUNDATI0N
|
Posted - 2008.04.26 09:02:00 -
[99]
Originally by: Fyrewyre
Originally by: James Lyrus
Originally by: Fyrewyre Right now your just being silly, your moaning because you cant catch a ship because its faster than you, just use a different ship, a faster one?
No. He's pointing out that almost any ship with a MWD, outruns almost any ship without a MWD. And using frigates compared to battleships to illustrate this.
The OP makes an excellent point.
I'd also like to throw an oar in, that the divergence is also worse than it appears - larger ships have more slots, which exacerbates this particular difference.
Personally, I find MWDs are mandatory PvP mods.
I would rather they weren't.
Well of course it would, any ship with a MWD would outrun anything without one, so where is the problem?, why would you not fit a MWD if you were able to?, you can always set your speed if you need to, its the blue bar at the bottom......
well DUH! thats the whole point, by your logic MWD should be an integral part of the ship, in which case, what do you do make a new mod that increases THAT base speed?
by you own admission mwd is not a choice, so it is Borked by deffinition now.
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Thargat
Caldari North Star Networks Triumvirate.
|
Posted - 2008.04.26 09:19:00 -
[100]
Small ships mostly use MWDs to get in range, speedtank and get out of bubbles. Medium ships mostly use MWDs to get in range and get out of bubbles. Large ships mostly use MWDs to get out of bubbles.
Don't fit an MWD and that bubble will make your life VERY difficult.
There's only one sig that matters... and that's Radius. |

Mecinia Lua
Galactic Express Frontier Trade League
|
Posted - 2008.04.26 11:03:00 -
[101]
Originally by: Rakshasa Taisab
Originally by: El'Niaga I never really realized how sad this is. Well how unrealistic. Good thing we are in our pods :).
4282 m/s would be 436.94 Gs. 306 m/s would be 31.22 Gs.
It is not those numbers that are sad, unfortunately. ^_^ Were you perchance sleeping through every physics/math class?
Nope :) I wasn't.
With the MWD going most ships reach full speed in less than 10 seconds. So on the high end ships that's still more than enough to crush the bones of every crewmember on the ship.
I showed it for 1 second so you'd divide mine by 1/10th. The burst of acceleration is enough to kill you.
Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts. |

Gabriel Karade
Nulli-Secundus
|
Posted - 2008.04.26 11:11:00 -
[102]
Originally by: Tarminic What about reducing the speed bonuses of cruiser and battleship-sized MWDs?
If there was a corresponding boost to the the range of short-range weapons I'd agree with this.
Even from a purely visual perspective, Battleships look quite comical when hitting >1km/sec... --------------
Video - 'War-Machine' |

soulkiller3
Minmatar Vidar Fierd Mercenary Coalition
|
Posted - 2008.04.26 11:30:00 -
[103]
Edited by: soulkiller3 on 26/04/2008 11:33:46
Originally by: Mecinia Lua
Originally by: Rakshasa Taisab
Originally by: El'Niaga I never really realized how sad this is. Well how unrealistic. Good thing we are in our pods :).
4282 m/s would be 436.94 Gs. 306 m/s would be 31.22 Gs.
It is not those numbers that are sad, unfortunately. ^_^ Were you perchance sleeping through every physics/math class?
Nope :) I wasn't.
With the MWD going most ships reach full speed in less than 10 seconds. So on the high end ships that's still more than enough to crush the bones of every crewmember on the ship.
I showed it for 1 second so you'd divide mine by 1/10th. The burst of acceleration is enough to kill you.
Am sorry but no matter how fast you are going in SPACE G = 0, and MDW are not unbalanced AF need somthing to make them more usefull
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Leandro Salazar
The Blackguard Wolves Black Star Alliance
|
Posted - 2008.04.26 11:34:00 -
[104]
Originally by: Thargat Small ships mostly use MWDs to get in range, speedtank and get out of bubbles. Medium ships mostly use MWDs to get in range and get out of bubbles. Large ships mostly use MWDs to get out of bubbles.
Don't fit an MWD and that bubble will make your life VERY difficult.
1. Small ships mostly use MWDs as defense against enemy fire and means to get away scot free when things turn sour. 2. Medium ships mostly use MWDs as defense against enemy fire and means to get away scot free when things turn sour. 3. Large ships mostly use MWDs to get in range and get out of bubbles.
1. and 3. I am fine with. It is 2. that I think is broken. Maybe beause T2 cruisers are so much more powerful over frigs than BS are over T2 cruisers. Which basically means I consider frigs and dessies small ships that should be able to speedtank, and cruiser and above large ships that should not. Not that I don't think BSes going as fast as they can isn't a bit silly as well, but I don't see a big balance problem with it, nano-battleships definitely have a lot more problems than nano cruisers and thus are rarely used anymore (at least I don't see many).
Nerfing 10mn and 100mn MWDs somewhat is a good direction to head for imho. A blanket nano nerf would also affect those ships that are imho supposed to nano, and as such would be bad.
You want ME for the CSM!
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion |

Aram Thracius
Amarr SniggWaffe
|
Posted - 2008.04.26 11:46:00 -
[105]
have one or two minmatar recons in fleet, they're extremely useful ------------------------------ We are all doomed! |

Mr Nick
Amarr Dark Knights of Deneb Against ALL Authorities
|
Posted - 2008.04.26 12:08:00 -
[106]
The OP has a valid point, that MWDs are a little bit too much of a necessity to remain competitive in PVP (that does not consist of fighting purely within docking range), although I think the statistics you've chosen do not make the point clearly.
You're still comparing one mid slot speed module with another, and ABs do have their uses over MWDs, though the penalties on the MWD are often acceptable for their increased benefit. MWDs are faster than afterburners, thats their point. You're also missing out a lot of very important factors which determines how competitive the two examples you have given are, namely acceleration, sustainability and agility. These three things combined have a huge impact on how the fight plays out and usually means that a frigate, even moving relatively slower than a MWDing battleship, will have many advantages which make it able to get a tackle at some point.
The MWD as a module should not be removed, however it does need to be balanced with the afterburner to give greater choice. Either a MWD should not give such a powerful speed increase, afterburners should give a more effective speed increase, or some new penalty should be applied to a MWD to give it a more refined purpose. My vote is the third option.
I've always thought that a MWD should give a powerful speed increase but at the cost of manouverability, effectively meaning that if you use a MWD you travel in a straight line very quickly, but have a hard time manouvering. That would keep the MWD useful, but give the AB a purpose in combat which requires manouvering, you could zip around at reasonable speeds, or keep a MWD to disengage when it was required (which is how battleships tend to use their MWD anyway). This would also give scope to balance the stasis web, which is by far the most powerful single module in the game, but necessary at the moment to keep some semblence of balance.
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thisiswrong
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Posted - 2008.04.26 12:24:00 -
[107]
Originally by: Merdaneth So, what do these numbers say? The numbers say that as soon as a battleship equips a Microwarpdrive frigate size ships will be utterly unable to catch the battleships without fitting a propulsion mod themselves. Even worse, most frigate-size ships will even be unable to catch most MWD-battleships if they just fit an Afterburner (AB).
If the USS enterpise enters warp 9, is it reasonable that a romulan vessel should be able to follow using only impusle speed? I think not. Afterburner is just an afterburner, microwarp drive is a microwarp drive.
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OffBeaT
|
Posted - 2008.04.26 12:31:00 -
[108]
Originally by: Mr Nick The OP has a valid point, that MWDs are a little bit too much of a necessity to remain competitive in PVP (that does not consist of fighting purely within docking range), although I think the statistics you've chosen do not make the point clearly.
You're still comparing one mid slot speed module with another, and ABs do have their uses over MWDs, though the penalties on the MWD are often acceptable for their increased benefit. MWDs are faster than afterburners, thats their point. You're also missing out a lot of very important factors which determines how competitive the two examples you have given are, namely acceleration, sustainability and agility. These three things combined have a huge impact on how the fight plays out and usually means that a frigate, even moving relatively slower than a MWDing battleship, will have many advantages which make it able to get a tackle at some point.
The MWD as a module should not be removed, however it does need to be balanced with the afterburner to give greater choice. Either a MWD should not give such a powerful speed increase, afterburners should give a more effective speed increase, or some new penalty should be applied to a MWD to give it a more refined purpose. My vote is the third option.
I've always thought that a MWD should give a powerful speed increase but at the cost of manouverability, effectively meaning that if you use a MWD you travel in a straight line very quickly, but have a hard time manouvering. That would keep the MWD useful, but give the AB a purpose in combat which requires manouvering, you could zip around at reasonable speeds, or keep a MWD to disengage when it was required (which is how battleships tend to use their MWD anyway). This would also give scope to balance the stasis web, which is by far the most powerful single module in the game, but necessary at the moment to keep some semblence of balance.
very good idea, this guy should be on the planing team for ccp.
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Van Steiza
Eternal Perseverance
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Posted - 2008.04.26 13:03:00 -
[109]
Edited by: Van Steiza on 26/04/2008 13:04:12 OMG LEAVE mwd's alone they have been fine for the last 4 years there FINE now jesus.
I think its ridiculous you people are complaining if my bs fits a mwd IT MIGHT have a chance of going faster then a frigate with a ab...
UGH
LEAVE THE GAME ALONE go thereocraft something else. ----------------------------------------------- Stop removing my Sig its fine!!!! Nerf Moderaters. |

darkmancer
|
Posted - 2008.04.26 13:38:00 -
[110]
Why is the mass adition the same for both ab and MWD?
I'd go for 2x mass adition for MWD and 75% reduction of mass from the AB.
A slight increase in the speed difference between the classes (bs - same, bc +10m/s, cruiser +25m/s, destroyer & frig +35m/s.
A nerf to MWD's speed (t2 550 -> 515) add a skill which reduces MWD Cap usage & cap penalty by 5%/lvl , and a big boost to ab (135% -> 255%)
Finally Change overloading too 1MN +60% 10MN +50%, 100MN +40%
With these numbers a Crucifer with a AB will slightly out pace a MWD BS, and will be a hell of alot more manuverable, and in the case of overloading should be able to slightly exceed the cruisers.
MWD speeds will be roughly the same on bc, cruiser and frig although BS will take a very minor hit (around 7%).
--------------------------------- There's a simple solution to every problem. It is always invariably wrong |

Pilgrippa
0utbreak
|
Posted - 2008.04.26 16:20:00 -
[111]
Just tossing an idea out there:
What if fitting an AB made you immune to webs?
Take it a step further:
No speed mod fit - immune to webs AB fit - webs only 50% effective against you MWD fit - webs are 100% effective against you
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.04.26 16:50:00 -
[112]
Originally by: Pilgrippa Just tossing an idea out there:
What if fitting an AB made you immune to webs?
Might be too powerful, maybe something in the middle:
If only someone had come up with a system for doing that...
Hmmmm
Vote Goumindong for CSM |

J Valkor
Invicta.
|
Posted - 2008.04.26 17:12:00 -
[113]
A. This isn't the nano-age B. So much whining C. The issue boils down to too many damn things stacking with each other with no penalties. An interceptor should be able to go 10 km/s. 20+ km/s, though?
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General Coochie
The Bastards
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Posted - 2008.04.26 17:14:00 -
[114]
Edited by: General Coochie on 26/04/2008 17:15:19 I think OP has a point but I don't agree on removing MWDs.
I believe ABs need boost.
If anyone disagrees with me, then why don't you just switch your MWD for ABs on your ships?
If you wanna catch a bigger ship, you need MWD to get in range and to keep him there you need a web. In most cases a smaller ship wont stand a chance vs a bigger ship and can't afford to go into web range, as it will get overwhelmed by by the dps, and no way to mitigate it being webbed. So the best way for a smaller ship to catch a bigger ship is to stay out of web range. So far so good. But what if your support are also smaller ships? Then no one can go into web range, and you all need MWDs to keep up.
When I started pirating in a vigil and a caracal I first fitted the caracal with an AB because I thought since it was gonna sit at 80-90km and just spew missiles a MWD wouldn't be necessary. I knew that sooner or later target would get out of range or get to close if it had MWD but I didn't realize just how big the difference would be. The first thorax my vigil tackled outside of web range it moved so fast compare to the caracal so I had no chance of breaking the thorax tank before having to warp to get in range again or to avoid getting killed.
So what? yeah I fitted a MWD no big problem there. But I think its a bit ridiculous when even a 100km sniper cruiser feels he MUST have an MWD to be viable in a small scale fight.
I'm all for more fitting options, boost AB. Increase its speed boost, making it atleast more viable in a scenario where you have a small and a bigger ship.
The Vigil and The Caracal (duo PvP movie) |

Jasai Kameron
Hakata Group Blade.
|
Posted - 2008.04.26 17:40:00 -
[115]
I'm sympathetic to the Ops argument. The MWD is very, very close to being a mandatory module. However, I worry about any change that reduces the mobility of ships or nerfs speed across the board. MWD and maneuverability are the only current counters to the Blob. I'm not talking about nanos here, although I suppose they are one example. What I am talking about is the idea that ships have a hope in hell of escaping dictor bubbles and tacklers. If we make it even harder for ship to hit in enemy territory and then use their brains to get out, then we simply give more power to the blob and/or force them into nano ships as those will be the only ones still able to use hit and run tactics.
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Arkios Odymei
Incarnation of Evil Nocturnal Legion
|
Posted - 2008.04.26 18:54:00 -
[116]
Edited by: Arkios Odymei on 26/04/2008 19:12:41 Interesting thread, an I am amazed by all of the people (and there are SOOOO many of them) who miss the point of the OP.
Anyways... An interesting idea for balancing both ABs and MWDs would be to tweak the mass modifier, as right now they are both the same for MWDs and ABs. I believe it is +0.5 million / ten million / hundred million mass for 1MN, 10MN and 100MN (respectivly) for BOTH ABs AND MWDs when they are active. I think that they should be different between MWDs and ABs - Mainly that MWDs should have a higher mass penalty when compared than ABs.
[b]What I am saying would not necessarily be a nerf to MWDs, as theoreticaly you can leave MWDs exactly as they are, and simply get rid of the mass modifier on ABs, period. There are 2 other possibilities: One is to nerf the mass modifier of MWDs and leave ABs as they currently are (I see no reason for this as I'd rather boost a mod than nerf one... unless devs are looking to slow everything in the game down ); The other is to nerf the MWD mass modifier, and at the same time boost AB mass modifiers. As I have not actualy ccrunched any numbers, any numbers that I give have not been tested AT ALL, these numbers may be completely imbalanced or do relativly nothing... but it is the idea that is important. It is not up to me to decide what would need to be done to balance this idea properly if implimented.
This would boost AB's from how they currently are in 3 ways: 1)Less mass means that ships fitted with an AB would have a more effective thrust-to-mass ratio, and therefore have a higher top speed; 2)Less mass also means more effective agility and manuverability; 3)Finaly, Less mass means a faster acceleration to top speed (its kinda the same as #2, bu i feel it is important enough to list seperately)
I guess you can make sense of it in a RP perspective by saying that the mass of a ship running a MWD increases because of how MWD technology works, or because of special relativity stating that as something accelerates closer to the speed of light, its mass increases, blah blah... Im not a physicist.
Discuss! ------------------------------------------------------------------
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Riddiick
|
Posted - 2008.04.26 19:46:00 -
[117]
Edited by: Riddiick on 26/04/2008 19:47:21 I wholeheartldly agree with Arkios Odymei. Adjusting the masses of both modules will still keep the MWD useful but also allow the AB to see PvP more often.
For those defending MWDs religiously; as they are the mass adjustments will still allow them to provide their useful functions, straight-line speed (for quick getaways ie. back to a gate) and yet increase their usefulness for bumping even (a necessity that cannot be ignored in the games current state, i wont divulge ).
Now this isnt quite what the op was hoping for but i dont think you can introduce a such a nerf to MWDs without overhauling other parts of the game, which is something that cannot be taken lightly.
CCP could implement any one of Arkios Odymei three possible solutions according to the direction they wish the game to evolve. |

Ms Massacre
|
Posted - 2008.04.27 00:42:00 -
[118]
pardon me for being lazy and not reading all proposals, but i would like to point on thing out.
If a battleship fits an MWD and a frig has its little AB that frig will be able to catch that battleship reasonably easily because the agility of that fat battleship is disgusting and so the frig will have plenty of time to get up to it and web/bump it ruining its agility advantage. Now one could argue well that battleship will web back/instapop the lil t1 frig but i don't think thats what this is about. If we look at it as the fact the frig can be at a higher speed than the BS for a while to get into an ideal place, then i see it as fairly balanced. From what i've absorbed (little of this thread i've read) is that agility is a huge factor being overlooked.
also its relatively easy to make a frig cap stable with an MWD where as a BS will almost always be cap charge dependent to run that MWD for longer than a minute. |

Mose Eisley
Caldari Carnival of the Damned
|
Posted - 2008.04.27 00:49:00 -
[119]
Originally by: soulkiller3
Am sorry but no matter how fast you are going in SPACE G = 0, and MDW are not unbalanced AF need somthing to make them more usefull
Off topic: G-force is a result of acceleration and has absolutely nothing to do with gravity (other than using standard earth gravity to describe the amount of acceleration).
I would like to see a bit of a rebalanced between webs, afterburners and MWDs. Maybe lessening the effect of webbers on ships that don't have MWDs equipped or something like that. It would be nice if MWDs and webs were not "must have" PvP mods. |

LittleTerror
Caldari Caldari Provisions
|
Posted - 2008.04.27 03:40:00 -
[120]
Originally by: Mose Eisley
Originally by: soulkiller3
Am sorry but no matter how fast you are going in SPACE G = 0, and MDW are not unbalanced AF need somthing to make them more usefull
Off topic: G-force is a result of acceleration and has absolutely nothing to do with gravity (other than using standard earth gravity to describe the amount of acceleration).
I would like to see a bit of a rebalanced between webs, afterburners and MWDs. Maybe lessening the effect of webbers on ships that don't have MWDs equipped or something like that. It would be nice if MWDs and webs were not "must have" PvP mods.
Then where does that leave us? What next to whine about hum?
It will go on forever, nothing will stop the whining for changes for those that can't adapt. |

Mose Eisley
Caldari Carnival of the Damned
|
Posted - 2008.04.27 05:12:00 -
[121]
Originally by: LittleTerror
It will go on forever, nothing will stop the whining for changes for those that can't adapt.
Your right, I'm asking for more variations in strategies and PvP fittings because I'm totally unable to adapt. Unless by adapt you mean "bring a friend in a minmatar recon" or "fit a MWD and web to every ship you fly".
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EinaruS
Darwin With Attitude oooh Shiny
|
Posted - 2008.04.27 05:43:00 -
[122]
Whoever said EvE had the most intelligent players of the MMO's, clearly didn't read the forums.
-
A finger...especially the middle one, is worth more than any amount of isk |

Euriti
Gallente SniggWaffe
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Posted - 2008.04.27 09:40:00 -
[123]
Originally by: Tarminic What about reducing the speed bonuses of cruiser and battleship-sized MWDs?
And nerfing blaster boats in the same time? 
Every PvP ship (that's not a sniper) needs an MWD, except maybe EW (falcon)
|

Imaos
|
Posted - 2008.04.27 10:27:00 -
[124]
Originally by: EinaruS Whoever said EvE had the most intelligent players of the MMO's, clearly didn't read the forums.
The ships and modules forum seems to be at an all time low. Especially the lot that is using the OPs arguments to counter the OP.
At the current state I don't see me using an AB anytime soon except in a curiosity fit. You don't need an AB in missions: You get almost ever dropped right onto the next accelerator or can fight the npcs as you close in.
You need an MWD in PvP in almost all occasions where you need a speedmod. If you don't need one. Heck you don't even need the AB.
In short ABs are useless as soon as you can fit an MWD. I'd also like that to be changed so there would be some more variety in fittings.
The great sig penalty: 'Worst' penalty ever: MWDing frigs are fast enough to outrun the effects of the penalty. BS are already big enough without MWD and the only weapon that truly would benefit from it is to slow to catch it if the MWD is used.
It would be nice if there were the option to go AB. All the people here who don't see the need for diversity can still hug their MWD, but I'd like to see ABs not only on comedy kill mails.
My favored change would be less mass penalty for the lighted up AB. Maybe 50% of the current value and it could see more use.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
|

Gamesguy
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.04.27 11:49:00 -
[125]
Originally by: Imaos
Originally by: EinaruS Whoever said EvE had the most intelligent players of the MMO's, clearly didn't read the forums.
The ships and modules forum seems to be at an all time low. Especially the lot that is using the OPs arguments to counter the OP.
At the current state I don't see me using an AB anytime soon except in a curiosity fit. You don't need an AB in missions: You get almost ever dropped right onto the next accelerator or can fight the npcs as you close in.
You need an MWD in PvP in almost all occasions where you need a speedmod. If you don't need one. Heck you don't even need the AB.
In short ABs are useless as soon as you can fit an MWD. I'd also like that to be changed so there would be some more variety in fittings.
The great sig penalty: 'Worst' penalty ever: MWDing frigs are fast enough to outrun the effects of the penalty. BS are already big enough without MWD and the only weapon that truly would benefit from it is to slow to catch it if the MWD is used.
It would be nice if there were the option to go AB. All the people here who don't see the need for diversity can still hug their MWD, but I'd like to see ABs not only on comedy kill mails.
My favored change would be less mass penalty for the lighted up AB. Maybe 50% of the current value and it could see more use.
Imaos
Erm what? Are you saying all those MWD fitted battleships and BCs with no other speed mods dont exist?
MWD became mandatory as soon as mass tackling in the form of dictors were introduced.
Sig penalty means you're roughly as easy to hit with mwd on as without mwd on. This example is best shown in cruiser sized ships, especially nano-hacs.
|

Kusha'an
Gallente Equinox Industrial Co.
|
Posted - 2008.04.27 15:06:00 -
[126]
Originally by: Alski I think with all the whineage its probably almost inevitable that speed is going to get nerfed in some way at some point in the future, and I don't see it being at all pretty if/when it happens, people get very attached to their playstyles and even a slight reduction to any aspect of it is bound to cause a threadnaught or ten... it would be nice if other things could be boosted to even the field without just hitting everything with the nerfhammer until every ship and fit is an homogenised template of sameness.
THIS. ---- What part of "shorn't" do you not understand? |

Clavius XIV
Auctoritan Syndicate Curatores Veritatis Alliance
|
Posted - 2008.04.27 15:21:00 -
[127]
One possible solution is just to massively buff the base speed of frigs, and slightly buff the base speed of crusiers.
Yes obviously there will be weapon and range issues, but the point is this balance problem can be solved by speeding things up as well as slowing things down. The balance problem the OP is pointing out is in relative speeds, not base speeds.
|

Imaos
|
Posted - 2008.04.27 19:31:00 -
[128]
Originally by: Gamesguy
Originally by: Imaos
Originally by: EinaruS Whoever said EvE had the most intelligent players of the MMO's, clearly didn't read the forums.
The ships and modules forum seems to be at an all time low. Especially the lot that is using the OPs arguments to counter the OP.
At the current state I don't see me using an AB anytime soon except in a curiosity fit. You don't need an AB in missions: You get almost ever dropped right onto the next accelerator or can fight the npcs as you close in.
You need an MWD in PvP in almost all occasions where you need a speedmod. If you don't need one. Heck you don't even need the AB.
In short ABs are useless as soon as you can fit an MWD. I'd also like that to be changed so there would be some more variety in fittings.
The great sig penalty: 'Worst' penalty ever: MWDing frigs are fast enough to outrun the effects of the penalty. BS are already big enough without MWD and the only weapon that truly would benefit from it is to slow to catch it if the MWD is used.
It would be nice if there were the option to go AB. All the people here who don't see the need for diversity can still hug their MWD, but I'd like to see ABs not only on comedy kill mails.
My favored change would be less mass penalty for the lighted up AB. Maybe 50% of the current value and it could see more use.
Imaos
Erm what? Are you saying all those MWD fitted battleships and BCs with no other speed mods dont exist?
Erm what? Where did I say that? Perhaps you missread the line if you dont need the speed of an MWD, you don't need an AB either (fleet standoff). So either single MWD minimum. MWD + other speedmods or no speedmod at all.
Quote:
MWD became mandatory as soon as mass tackling in the form of dictors were introduced.
If you read my post you might notice that in essence I said MWD IS MANDATORY.
Quote:
Sig penalty means you're roughly as easy to hit with mwd on as without mwd on. This example is best shown in cruiser sized ships, especially nano-hacs.
Is that ironic or do you meant what you typed? It should be noticeable in the cruiser class area, because they got medium sized hull and medium speed. But especially for nano-hacs the penalty doesnt matter much as they outrun most things that could profit from the higher sig radius. Most also fit shield extenders and I don't see the 500%+ sig makes a lot of difference (just faster to target).
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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VicturusTeSaluto
Metafarmers
|
Posted - 2008.04.27 19:56:00 -
[129]
Edited by: VicturusTeSaluto on 27/04/2008 19:56:01 lol @ op!
when trying to catch a BS in a frig you have much bigger problems then speed. Like heavy neuts, smartbombs, warrior II's, or a cyno 
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Nathanial Victor
Minmatar Native Freshfood
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Posted - 2008.04.27 20:01:00 -
[130]
i think all ships should have a static speed limit of 50m/s and no speed mods. that would make this game fair for everyone.
@ topic
"one more spam thread will get you a warning. - Thanks Hutch. " isn't a warning of a warning a warning? or just a warning of a warning? didnt he just get 'the warning'?
my head hurts |

Imaos
|
Posted - 2008.04.27 20:41:00 -
[131]
Originally by: VicturusTeSaluto Edited by: VicturusTeSaluto on 27/04/2008 19:56:01 lol @ op!
when trying to catch a BS in a frig you have much bigger problems then speed. Like heavy neuts, smartbombs, warrior II's, or a cyno 
lol. that wasnt the point. If you read some posts you might notice that your point is mostly ignored by the people who argue against the OP's wish to make the AB a choice for PvP. And AB needs some love or they could just remove it from the db.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
|

Imaos
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Posted - 2008.04.27 20:43:00 -
[132]
Originally by: Nathanial Victor i think all ships should have a static speed limit of 50m/s and no speed mods. that would make this game fair for everyone.
@ topic
  read again: This is not a anti-nano thread. Repeat: not an anti nano thread. This is a pro divergence thread or make the AB more useful thread. Quite the opposite of limiting all to the same speed.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Terena Darkeen
Amarr SECTION-X
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Posted - 2008.04.27 21:35:00 -
[133]
Ok I did not fully read to entire 5 page but. 1) Ofc a battleship will be slower than a frigate and a cruiser and a battle cruiser, they are far more bigger than others. They already have HP advantage and damage advantage, there are only a 4-5 ship that can math dps and salvo damage of a battle ship. 2) Removing MWD from game or nerfing it kill intercepter class ships totaly. We got a bit better tank than a paper. We spend about 10M + mods ( mostly t2 to survive and tackle ) to a ship that can be killed with a wrecking from a large turret. 3) I belive this post started by a guy who really ****ed that lost his battle ship cause of tackle from a 200k worth frig with mwd equiped. Tho I can understand if that post will be about nano hac. When I fit abit tanking to my sader, there is a chance that a nano vagabond can cath me. But other than that removing or nerfing the mwd is a great hit to the balance of the game. Many people including me have more SP spended to tackle skills ( proposion jamming, speed, agility exc ) than you spend your BS skills. Also cap penalt on MWD is far more lethal in a frig and cruiser than a BS. MWD eat our cap alive and only left 1 max 2 cycle of rep or shield boost energy if we want to keep point and web on the target to the end. ___________________________________________________ Hois the colors |

William DeMeo
Gallente Thunder Talons HUZZAH FEDERATION
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Posted - 2008.04.27 21:50:00 -
[134]
OP needs to fit a microwarpdrive to his interceptors. the rest was tl;dr. Yarr |

James Lyrus
Lyrus Associates
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Posted - 2008.04.27 22:02:00 -
[135]
Originally by: Nathanial Victor i think all ships should have a static speed limit of 50m/s and no speed mods. that would make this game fair for everyone.
@ topic
Reading the thread is always recommended before posting.
No one has suggested, anywhere, ever, that ships need to be the same speed.
The OP suggests that having a MWDing BS faster than a frigate, is silly. And y'know, he's right. The reason MWDs are mandatory on everything, is because if someone else, in any size ship, fits a MWD, you cannot keep up without one yourself.
Ships should have speed variance, but large ships have more tank, and more firepower - so should, therefore, be slower, lest they obselete the smaller ones entirely. -- Crane needs more grid 249km locking? |

Kelishnikov
Caldari Provisions
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Posted - 2008.04.27 22:18:00 -
[136]
Imagine if you regularly saw Ravens flying faster than their torps. Ships fitting more than one AB/MWD, speed tanking without implants or rigs, Ravens and Geddons (with no MWD) as the most overpowered ships in the game.......I have seen all those things in the time I been playing. Eve goes in cycles; one race/ship/module is king for a while, and then something new comes along or it gets nerfed and the crowd all goes and buys the next fad and flames the forums constantly about the loss of their beloved whatever. Keep playing long enough and it will be king again. My point? I agree that MWD's are too common and AB's need a place in PVP again. However, don't think that MWD's have always been a necessity in PVP or that changing them will destroy the fabric of eve. They have come and gone more than once already and I am sure that they will again. On a practical note, I think that giving webs a decreased effect over a falloff range like most other forms of EWAR would reign in the nanocraze to acceptable levels without destroying anyones world, and would also make life without a MWD much more reasonable. Bumping up frig base speed is probably a good idea as well.
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Ortos
Abyssus Incendia THORN Alliance
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Posted - 2008.04.27 22:28:00 -
[137]
AB combat is more fun then MWD combat. =)
Anyhow, I think this tells us that AB's need a boost. Atleast that's my vote. ^^ This would ofcource have it's effects on missions, but missions getting a tad faster isent that big of a problem IMO.
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Nathanial Victor
Minmatar Native Freshfood
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Posted - 2008.04.27 22:32:00 -
[138]
Originally by: James Lyrus
Originally by: Nathanial Victor i think all ships should have a static speed limit of 50m/s and no speed mods. that would make this game fair for everyone.
@ topic
Reading the thread is always recommended before posting.
No one has suggested, anywhere, ever, that ships need to be the same speed.
The OP suggests that having a MWDing BS faster than a frigate, is silly. And y'know, he's right. The reason MWDs are mandatory on everything, is because if someone else, in any size ship, fits a MWD, you cannot keep up without one yourself.
Ships should have speed variance, but large ships have more tank, and more firepower - so should, therefore, be slower, lest they obselete the smaller ones entirely.
oh, i read it. and my comment wasn't suggesting that you wanted all ships running at same speed. just a bit of sarcasm.
doesn't change the fact the argument is flawed from the get go. and thus my @ topic who says a mwd'ing bs shouldn't be faster? your looking at base speeds across multiple races with no regard to fittings, tier, etc
base speed isn't everything. there is also mass, effective orbit range, sig radius (that battlship is HUGE, the frig not so much)... there is just so many factors outside of base speed.
and no, the topic is at root a nerf discussion. as your certainly not suggesting all frigate go faster are you? no, then we are discussing either lowering battleship base speed and/or the mwd bonuses, which is total rubbish.
you want an ab ship to catch a mwd ship? get a tackler WITH A MICRO WARP DRIVE to go catch him. simple as that. i dont think i read anywhere that an afterburner frigate should be able to catch a microwarp battleship in eve.
i'm sick of ppl looking for reasons to adjust ships that work just fine as they are.
"one more spam thread will get you a warning. - Thanks Hutch. " isn't a warning of a warning a warning? or just a warning of a warning? didnt he just get 'the warning'?
my head hurts |

Nathanial Victor
Minmatar Native Freshfood
|
Posted - 2008.04.27 22:39:00 -
[139]
Originally by: Nathanial Victor
and no, the topic is at root a nerf discussion. as your certainly not suggesting all frigate go faster are you?
well to be fair, you kind of are suggesting that. but that too is scrap as no ship should go too fast w/ an ab w/o the drawbacks that mwd's introduce
"one more spam thread will get you a warning. - Thanks Hutch. " isn't a warning of a warning a warning? or just a warning of a warning? didnt he just get 'the warning'?
my head hurts |

Lady Frostmourn
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Posted - 2008.04.27 23:21:00 -
[140]
There is nothing wrong with MWDs. Stop complaining about them... Geez. Oh no, a ship with a MWD has an advantage over a ship with an AB. Well Duh... It's supposed to. Why would you bother training it if it didn't?
What's next, people complaining about how T2 ships/guns/fittings are too powerful compared to their T1 versions?
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Ralara
Caldari D00M. Triumvirate.
|
Posted - 2008.04.27 23:31:00 -
[141]
Edited by: Ralara on 27/04/2008 23:31:58 Right, so the issue in this thread is that ships with ABs cant catch ships with MWDs...
But ABs are only use din PvE - and don't say "but I use one in pvp" - you know full well that 99% fit MWDs and not ABs.
Therefore, if such a tiny amount fit ABs, almost no one, because they're so useless in comparison, it doesn't matter.
So what if a frigate with AB can't catch a BS with a MWD? Since no one fits ABs, then who cares? People fit MWDs on frigates.
Slow ABing ships in PvP would be a problem if anyone used them. No body uses them, so it's not a problem  -- Ralara / Ralarina
"Tri's dead!"
NO U
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Sirius Problem
Darkness Inc. Arcane Alliance
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Posted - 2008.04.28 00:12:00 -
[142]
This has to be one of the most ridiculous threads I've ever seen on eve-o.
Except perhaps back in the nanophoon days, who has ever had a tough time catching a BS with a frigate? Oh, you have to fit a propulsion mod on the frig if the BS has a MWD. So what? If anyone thinks the only disparity between frigs and BSs is speed, then they don't quite understand the game.
Even this idea of boosting an AB to make it a PvP option is idiotic. Nobody currently using a MWD is going to step down to an AB. There is no point. You're still taking up a mid-slot with a "less powerful" option.
Going one step further and removing MWDs entirely changes nothing, because MWDs and ABs offer a percentage boost to base speed. So now the frig with no AB can't catch the BS that has one fitted -- New thread to nerf ABs.
Train more. Whine less. ---- I am Super Cool
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Siadyu
Amarr Eve University Ivy League
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Posted - 2008.04.28 03:02:00 -
[143]
Quote: The numbers say that as soon as a battleship equips a Microwarpdrive frigate size ships will be utterly unable to catch the battleships without fitting a propulsion mod themselves. Even worse, most frigate-size ships will even be unable to catch most MWD-battleships if they just fit an Afterburner (AB).
How would you propose that a frigate that is not speed tanked should survive a battle involving crusers, battlecruisers, and battleships?
Frigate and cruiser-sized vessels must be speed tanked simply to avoid being slaughtered within seconds by larger vessels. I don't see how the 'MWD required to tackle' is a significant issue when the MWD is already a prerequisite for survival.
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Imaos
|
Posted - 2008.04.28 07:40:00 -
[144]
Originally by: Terena Darkeen Ok I did not fully read to entire 5 page but.
I doubt you've read and understnad the first post...
Quote:
1) Ofc a battleship will be slower than a frigate and a cruiser and a battle cruiser, they are far more bigger than others. They already have HP advantage and damage advantage, there are only a 4-5 ship that can math dps and salvo damage of a battle ship.
?!? His point was that an ABing frigate is still slower than an MWDing bs. Not that he wanted more speed for bs.
Quote:
2) Removing MWD from game or nerfing it kill intercepter class ships totaly. We got a bit better tank than a paper. We spend about 10M + mods ( mostly t2 to survive and tackle ) to a ship that can be killed with a wrecking from a large turret.
He wants to have the option to use an AB instead of MWD for flexibility. Making the AB more useful and a valid choice not removing MWDing inties.
Quote:
3) I belive this post started by a guy who really ****ed that lost his battle ship cause of tackle from a 200k worth frig with mwd equiped.
I believe that you believe too much and ignore the real semantic...
Quote:
Also cap penalt on MWD is far more lethal in a frig and cruiser than a BS. MWD eat our cap alive and only left 1 max 2 cycle of rep or shield boost energy if we want to keep point and web on the target to the end.
So you would be on his size if ABing inties became viable? Yay. Maybe if you read more carefully you might notice you are on the same side.
Originally by: William DeMeo
OP needs to fit a microwarpdrive to his interceptors. the rest was tl;dr.
Cool. You just underlined the OPs point of the MWD being mandatory (not only on interceptors) 
Originally by: Nathaniel Victor
and no, the topic is at root a nerf discussion. as your certainly not suggesting all frigate go faster are you? no, then we are discussing either lowering battleship base speed and/or the mwd bonuses, which is total rubbish.
Maybe lowering the ab mass penalty. To give a not as high speed module with more agility and one faster module.
Quote:
you want an ab ship to catch a mwd ship? get a tackler WITH A MICRO WARP DRIVE to go catch him. simple as that. i dont think i read anywhere that an afterburner frigate should be able to catch a microwarp battleship in eve.
Just to be sarcastic. I didnt read you are required to post here
Quote:
i'm sick of ppl looking for reasons to adjust ships that work just fine as they are.
The ships might work fine. But the AB is on the list of most useless modules. I myself would prefer the option of an ABing, armor tanked malediction as valid choice next to the missile mwd malediction. Mandatory leeds to mire cookie cutter and more cookie cutter is bad. Where is the fun if you always knows in advance how a ship is fitted when you see it on overview?
Quote:
well to be fair, you kind of are suggesting that. but that too is scrap as no ship should go too fast w/ an ab w/o the drawbacks that mwd's introduce
Everyone has to live with the cap penalty atm and the sig malus isnt that big problem. If they would be real drawbacks some might choose an AB wouldnt he?
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Imaos
|
Posted - 2008.04.28 07:54:00 -
[145]
Originally by: Lady Frostmourn There is nothing wrong with MWDs. Stop complaining about them... Geez. Oh no, a ship with a MWD has an advantage over a ship with an AB. Well Duh... It's supposed to. Why would you bother training it if it didn't?
Would you bother to train for an AB if it wasnt prereq for MWD? No you wouldnt. That is the point.
Quote:
What's next, people complaining about how T2 ships/guns/fittings are too powerful compared to their T1 versions?
T2 ships are different/specialized. They can be stronger in combat or the fill a specific role and everyone whines that they don't like the role (EOS, marauders,..).
Originally by: Ralara
So what if a frigate with AB can't catch a BS with a MWD? Since no one fits ABs, then who cares? People fit MWDs on frigates.
Slow ABing ships in PvP would be a problem if anyone used them. No body uses them, so it's not a problem
The point was that nobody fits an AB because it is useless. Even for PvE (missions) I know more useful mid slot modules than AB as they reduced the distance to the next gate. So the topic was too make the AB more interesting to fit. If you dont want to, you dont need to but an option would be nice.
Originally by: Sirius Problem
Even this idea of boosting an AB to make it a PvP option is idiotic. Nobody currently using a MWD is going to step down to an AB. There is no point. You're still taking up a mid-slot with a "less powerful" option.
Depends on the boost dont you think? The point was AB is useless and you pointed that out again. Doh.
Quote:
Going one step further and removing MWDs entirely changes nothing, because MWDs and ABs offer a percentage boost to base speed. So now the frig with no AB can't catch the BS that has one fitted -- New thread to nerf ABs.
Nobody called for removing the MWD (ok nobody seriuos), but it also would be a lot different as the faster frigs can reach bs with an ab. Might be ebcause both modules get the same mass penalty.
Short is. AB is useless and could use a buff.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Raekone
|
Posted - 2008.04.28 08:13:00 -
[146]
They should reduce the speed bonus of MWD's to that of afterburners, or maybe even slower, and then remove afterburners from the game. What you have is an option to by heavy penalty increase your ship's speed a little - it should hurt as much as fitting WCS's hurts your combat, basically you don't do it unless you REALLY need to for some reason. Like for traveling or recon missions, not for general lol easyness.
If you want to go faster, choose a fast ship, fine, but making your battleship go as fast as frigate, even a frigate without AB or MWD - is just plain /laff
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.04.28 10:26:00 -
[147]
Originally by: Raekone They should reduce the speed bonus of MWD's to that of afterburners, or maybe even slower, and then remove afterburners from the game. What you have is an option to by heavy penalty increase your ship's speed a little - it should hurt as much as fitting WCS's hurts your combat, basically you don't do it unless you REALLY need to for some reason. Like for traveling or recon missions, not for general lol easyness.
If you want to go faster, choose a fast ship, fine, but making your battleship go as fast as frigate, even a frigate without AB or MWD - is just plain /laff
So basically you want to make all frigates and cruisers(bar recons/hics) obsolete?
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Cpt Branko
Surge. Night's Dawn
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Posted - 2008.04.28 11:18:00 -
[148]
Originally by: Merdaneth This is not about nano-gangs, or speed fits, or snake implants. This is about the Microwarpdrive (MWD).
Frig Base Speeds Crucifier - 306 m/s Executioner - 488 m/s Inquisitor - 338 m/s Punisher - 313 m/s Crusader - 569 m/s Malediction - 569 m/s
Frig Speed with AB II Crucifier - 689 m/s Executioner - 1310 m/s Inquisitor - 765 m/s Punisher - 723 m/s Crusader - 1498 m/s Malediction - 1461 m/s
Battleships with MWD II Armageddon - 1163 m/s Typhoon - 1477 m/s Tempest - 1385 m/s Megathron - 1213 m/s Raven - 1070 m/s
I've said it once, I'll say it again. ABs need a flat out boost to their speed bonus. 150% for T1 to 180% for T2 seem like fine numbers together with halving the weight penality to half of what it is (500K to 250K), they'd make AB-ing frigs overtake MWD-ing BS which really really should be the case.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Grytok
moon7empler Ev0ke
|
Posted - 2008.04.28 12:34:00 -
[149]
Originally by: Cpt Branko
Originally by: Merdaneth This is not about nano-gangs, or speed fits, or snake implants. This is about the Microwarpdrive (MWD).
Frig Base Speeds Crucifier - 306 m/s Executioner - 488 m/s Inquisitor - 338 m/s Punisher - 313 m/s Crusader - 569 m/s Malediction - 569 m/s
Frig Speed with AB II Crucifier - 689 m/s Executioner - 1310 m/s Inquisitor - 765 m/s Punisher - 723 m/s Crusader - 1498 m/s Malediction - 1461 m/s
Battleships with MWD II Armageddon - 1163 m/s Typhoon - 1477 m/s Tempest - 1385 m/s Megathron - 1213 m/s Raven - 1070 m/s
I've said it once, I'll say it again. ABs need a flat out boost to their speed bonus. 150% for T1 to 180% for T2 seem like fine numbers together with halving the weight penality to half of what it is (500K to 250K), they'd make AB-ing frigs overtake MWD-ing BS which really really should be the case.
/signed
A small frigate with an AB should be faster then a large battleship with an MWD, as battleships do not suffer that much in comparison by using a MWD. .
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Sirius Problem
Darkness Inc. Arcane Alliance
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Posted - 2008.04.28 13:35:00 -
[150]
Edited by: Sirius Problem on 28/04/2008 13:35:55 Let's play devil's advocate for a minute and imagine that changes are put in place so that an AB fitted frig can now easily catch a MWD BS. Now what? Just who is going to fly these frigs? New, unskilled players, that's who.
If you were putting together a gang, would you ask any of your even modestly skilled pilots to "step down" into an AB fitted frig just so that they might be able to catch a MWD BS? I would rather let them fly what they've trained for -- Better, faster, higher DPS, and certainly more useful ships that can already catch a MWD BS.
Honestly, I think what's being proposed is a solution in search of a problem. The stats may show some disparity on paper, but in PvP combat scenarios, it just doesn't exist.
ABs are great for deadspace. Buff them if you want. It will make pirates that hunt mission runners happy for sure. ---- Train more. Whine less.
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Imaos
|
Posted - 2008.04.28 14:06:00 -
[151]
Originally by: Sirius Problem Edited by: Sirius Problem on 28/04/2008 13:35:55 Let's play devil's advocate for a minute and imagine that changes are put in place so that an AB fitted frig can now easily catch a MWD BS. Now what? Just who is going to fly these frigs? New, unskilled players, that's who.
If you were putting together a gang, would you ask any of your even modestly skilled pilots to "step down" into an AB fitted frig just so that they might be able to catch a MWD BS? I would rather let them fly what they've trained for -- Better, faster, higher DPS, and certainly more useful ships that can already catch a MWD BS.
Honestly, I think what's being proposed is a solution in search of a problem. The stats may show some disparity on paper, but in PvP combat scenarios, it just doesn't exist.
ABs are great for deadspace. Buff them if you want. It will make pirates that hunt mission runners happy for sure.
ABs are great for complex deadspace. Missions don't need an AB (it only sppeds up a few missions like RECON 3/3) and you can use more useful stuff in that free mid.
Back to the first part of your post. You just stated again that ABs need a role to be used. Welcome to the thread .
The problem is that at the moment as soon as you can fit an MWD there is no need to ever use an AB again. You might not see it as a problem, but we are drifting to more and more cookie cutter setups.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
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Arazel Chainfire
KDM Corp Firmus Ixion
|
Posted - 2008.04.28 15:02:00 -
[152]
What about rather than adjusting the speed of the afterburner, you adjust the acceleration. When using a blaster boat, I'm not usually all that concerned about my top speed (i rarely ever reach it). However, if I could accelerate significantly faster, I would happily take that module to be able to choose my target and get on top of it fast. That being said, you would probably still need to take and up the max speed that an afterburner allows.
-Arazel
Originally by: Tsanse Kinske
Mutual Incomprehension is one of the Four Horsemen of most internet arguments, I guess, along with Unfettered Hostility, Overwhelming Vagueness, and Lack of Evidence.
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Sirius Problem
Darkness Inc. Arcane Alliance
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Posted - 2008.04.28 15:21:00 -
[153]
Originally by: Imaos Back to the first part of your post. You just stated again that ABs need a role to be used. Welcome to the thread .
They have a role. Deadspace. To say that MWD are superior to an AB is stating the obvious. So what is the point? T2 is better than T1, T1 is better than "Civilian", HACs are better than cruiser, etc, etc. Unless you remove MWDs from the game, they will always be superior to ABs. The whole idea to buff ABs or nerf MWDs in order to give frigates some new role/ability (ie catch a BS fitted with a 100 MN MWD) is asinine.
Does anyone honestly believe that frigs have suffered longstanding and unjust inadequacy because they are continually outrun by battleships that fit a MWD? With the skill points that new players start with these days, how many stay in frigs for more than a week? Until now, I don't think I've ever seen a thread whine claiming said frig impotence.
Quote: The problem is that at the moment as soon as you can fit an MWD there is no need to ever use an AB again.
That's not quite true. Even you stated they have uses in complexes, and I pointed out that pirates do fit them when hunting mission runners, as the majority of missions happen in deadspace as well.
Is there some "Save the AB" advocacy group of which I am unaware? Do you have a bunch of AB BPOs or a huge cache of ABs to sell? For the life of me I really can't understand the position that there is a "problem" with ABs vs MWDs.
Again, buff ABs if you like. Since you claim mission runners don't use them, pirates will be quite satisfied with such a change. ---- Train more. Whine less.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
|
Posted - 2008.04.28 17:49:00 -
[154]
Speed is fine, the nano "age" has replaced the frig age, the BS age etc for roaming, but that is all, for small gang and fast roaming PVP, recons and hac's are the most effective, but thats not in all situations...
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Ivan Kinsikor
Amarr Void Engineers
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Posted - 2008.04.28 18:35:00 -
[155]
Fail troll is fail. He just wants to create "Every ship flies the same no matter the fittings: Online." If you nerf MWDs, then everyone will just fit ABs and then you'll see whine posts about how ABs are mandatory for PVP and MWDs need a buff.
---------------------------------------- *****es don't know 'bout my nano'd Titan ---------------------------------------- |

Minsuki
Metafarmers
|
Posted - 2008.04.28 19:27:00 -
[156]
Originally by: Kusha'an
Originally by: Alski I think with all the whineage its probably almost inevitable that speed is going to get nerfed in some way at some point in the future, and I don't see it being at all pretty if/when it happens, people get very attached to their playstyles and even a slight reduction to any aspect of it is bound to cause a threadnaught or ten... it would be nice if other things could be boosted to even the field without just hitting everything with the nerfhammer until every ship and fit is an homogenised template of sameness.
THIS.
Because mwd, point and web in your mids is NOT a homogenized template of sameness. 
|

Kruel
Beyond Divinity Inc
|
Posted - 2008.04.28 20:14:00 -
[157]
Been saying this for a long time...
Make ABs resistant/immune to webs. Give webs 5km falloff... or not, I'm fine either way. ----------------------------------- You're not a pirate unless your -10 |

Crackzilla
The Shadow Order SMASH Alliance
|
Posted - 2008.04.28 20:28:00 -
[158]
Originally by: Matrixcvd Speed is fine, the nano "age" has replaced the frig age, the BS age etc for roaming, but that is all, for small gang and fast roaming PVP, recons and hac's are the most effective, but thats not in all situations...
The problem is that nanos haven't just added to, they've completely taken over pvp. Nanos aren't just for small gang pvp. They're for most anything (except low sec and pos shooting).
Its not unheard of to see nano gangs 40-50ppl strong. Your own killboard shows the use of large nano gangs backed by caps. Nanos have taken over.
Nanos were supposed to be used for the skirmish role. What we're seeing is they're being preferred over the use of battleships for fleets. The only practical limitation of nano fleets is when they grow large enough to cause lag to endanger themselves.
And the best thing to counter a nano fleet? An even larger nano fleet. For the most part there isn't any reason to fly anything except nanos.
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Imaos
|
Posted - 2008.04.29 11:36:00 -
[159]
Originally by: Ivan Kinsikor Fail troll is fail. He just wants to create "Every ship flies the same no matter the fittings: Online." If you nerf MWDs, then everyone will just fit ABs and then you'll see whine posts about how ABs are mandatory for PVP and MWDs need a buff.
Fail post if fail.  Did you notice what you argue for? Calling every change nerf is easy, right? No need to think.
Quote:
"Every ship flies the same no matter the fittings: Online."
Where did you pull that out. That would only happen if you made the effect of both AB and MWD the same. Make them different and equally wanted. The point was to get more diversity and not to make them all the same. The few people that cry to remove the MWD are the opposite of your argument, but equally flawed.
Imaos ------------------------------------------
Originally by: NoNah
My friend, this is EVE, as it's a space oriented game, they couldn't have trolls. We have Caldari.
|

Talidorn
Pandoras Military And Civilian Operations Group
|
Posted - 2008.04.29 12:06:00 -
[160]
Originally by: Merdaneth This is not about nano-gangs, or speed fits, or snake implants. This is about the Microwarpdrive (MWD).
Frig Base Speeds Crucifier - 306 m/s Executioner - 488 m/s Inquisitor - 338 m/s Punisher - 313 m/s Crusader - 569 m/s Malediction - 569 m/s
My Nano-Than(atos) w/ MWD2 can out-run some of those unfit frigs! :D
Just 'cuz they can't be bothered to fit a turbo (AB) or a Nitrous kit(MWD) isn't my fault! |

Delichon
The First Foundation Circle-Of-Two
|
Posted - 2008.04.29 12:22:00 -
[161]
Checklist:
Multispec in every free-midslot - fixed NOS in every utility high-slot - fixed Damper in every free-midslot - fixed
To be fixed:
- MWD on 95% of pvp ships in 0.0 - ECM-drones in 90% of dronebays - Overdrives and nanos in 90% of mids
I like it where this game is going, I really do :) ------------------------------------------ All nerfs are meant to hurt you personally. Next time they are going to nerf you directly. Eve Forums. |

Forum Joe
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Posted - 2008.04.29 12:35:00 -
[162]
MWDs and ABs offer unconditionnal speed increase : ie : turn them on, speed increase, no other requirements except of course being able to fit and fuel them, like any module.
Changing ABs and MWDs would indeed be very, very difficult I think. The best solution I can think of, is adding something new.
The OP stated that the differences of speed boost between AB and MWD are a problem when comparing frigate class ships and battleship class ships.
Let's just adress this problem.
The key here is that the role of unconditionnal speed increase already has enought modules.
Then let's just add conditionnal speed increase.
Lock something, activate this module, and will go faster towards it, and only it.
Once you accept this basis, discussing the details is easy in order to achieve an acceptable result.
But remember : it will not happen. Even if you design a perfect module achieving a very good result, it won't be created by CCP.
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Kimater
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Posted - 2008.04.29 14:46:00 -
[163]
Ive not read the whole post so not sure if this has been said but if you nerf mwds then you nerf all gallente blaster ships which all in all will make them fairly pointless.
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Killiker
Caldari hirr Morsus Mihi
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Posted - 2008.04.29 14:47:00 -
[164]
wrong char ftl.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.04.29 14:58:00 -
[165]
Originally by: *****zilla
The problem is that nanos haven't just added to, they've completely taken over pvp. Nanos aren't just for small gang pvp. They're for most anything (except low sec and pos shooting).
This is not a true statement. Snipers fullfil roles besides POS shooting, if lag is not bad enough, an RR BS is quite formidable. So that is two entirely different types of fights. Lag effects RR BS and Speed about the same.
Originally by: *****zilla
Nanos were supposed to be used for the skirmish role. What we're seeing is they're being preferred over the use of battleships for fleets. The only practical limitation of nano fleets is when they grow large enough to cause lag to endanger themselves.
if you blob yourself to your own demise, that has nothing to do with speed recon/hac gangs
Originally by: *****zilla
Its not unheard of to see nano gangs 40-50ppl strong. Your own killboard shows the use of large nano gangs backed by caps. Nanos have taken over.
And the best thing to counter a nano fleet? An even larger nano fleet. For the most part there isn't any reason to fly anything except nanos.
This is zee blob, and "bringin moar of the same" has nothing to do with ship stats, 40+ vs 40+ nano lag free are fun fights btw. Speed fits, RR BS's are designed to allow small groups of pilots to engage larger groups and when run effectively can at least engage 2 to 3 times the number of pilots when the smaller fleet is well organized and highly skilled/trained. What you are seeing now is the larger blob alliances which have always relied on numbers for protection are using the same ships as the majority of their members reach appropriate skill times.
Can you move a battleship around as quick as a cruiser, regardless of mwd/ab whatever? no, if being quick is what you need, nanohac, if you can get snipers in to a system and cover their warp in /warp out, use them. none of the things you discuss are actual mechanics issues
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Everyone Dies
Caldari
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Posted - 2008.04.29 15:01:00 -
[166]
Edited by: Everyone Dies on 29/04/2008 15:01:39
Originally by: Kimater Ive not read the whole post so not sure if this has been said but if you nerf mwds then you nerf all gallente blaster ships which all in all will make them fairly pointless.
They just need them to get in blaster range not nanofag around in a circle avoiding all damage. If MWD were removed this game would go on the same.
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Raekone
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Posted - 2008.04.29 15:09:00 -
[167]
Edited by: Raekone on 29/04/2008 15:10:03
Originally by: Gamesguy
Originally by: Raekone They should reduce the speed bonus of MWD's to that of afterburners, or maybe even slower, and then remove afterburners from the game. What you have is an option to by heavy penalty increase your ship's speed a little - it should hurt as much as fitting WCS's hurts your combat, basically you don't do it unless you REALLY need to for some reason. Like for traveling or recon missions, not for general lol easyness.
If you want to go faster, choose a fast ship, fine, but making your battleship go as fast as frigate, even a frigate without AB or MWD - is just plain /laff
So basically you want to make all frigates and cruisers(bar recons/hics) obsolete?
No, that is precisely what I do not want. If you want to go fast pick a frig, if you want to go very slow and have good firepower pick a battleship. You shouldn't be able to just plonk a module on your multi billion ton battleship and go zooming around like a frig, so fast even frigs themselves need mwds to catch you.
What I meant was that if you want to go fast with your battleship then fine, but it should limit your other possibilities to exactly zero - in the same manner as WCS's, maybe even exactly like them with shorter locking range etc. Otherwise get a faster ship, like a frig. Maybe even double all frigs' base speed or something while you're at it.
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Ulstan
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Posted - 2008.04.29 15:10:00 -
[168]
Edited by: Ulstan on 29/04/2008 15:12:27 I agree that the biggest problem in EVE right now is the completely whacked propulsion system.
Everyone fits MWD for PvP. They are regarded as absolutely necessary FOR COMBAT. I think they were meant to be used in emergency situations but people fit them for every kind of PvP combat because the advatanges so greatly outweigh the disadvantages.
But absolutely no one fits an AB, despite the need to 'go faster' because AB speed boosts are so paltry.
We need to make MWDs much less attractive to fit and AB's much more so, so that it's not an obvious no brainer choice to go with MWD instead of AB. MWD'ing battleships outpacing AB frigates is particularly silly and should be remedied either by a speed decrease to MWD or increase in AB. (Or both, since I think ships are simply going too fast right now in EVE)
Then we need to work on webs - we need greater variation between 'You move at full speed' and 'you are dead in the water'.
The whole thing just so badly needs a good overhaul.
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Ulstan
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Posted - 2008.04.29 15:17:00 -
[169]
A lot of the problem is that the speed boost are backwards:
AB should give a large boost and then MWD give a small boost over that, at the expense of some heavy drawbacks. Like the rest of EVE, you pay a premium for squeezing out that last little bit of performance.
Right now AB give almost no bonus and so the extra boost provided by a MWD is mind bogglingly huge.
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Ulstan
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Posted - 2008.04.29 15:58:00 -
[170]
Edited by: Ulstan on 29/04/2008 15:59:12
Originally by: Kusha'an
Originally by: Alski I think with all the whineage its probably almost inevitable that speed is going to get nerfed in some way at some point in the future, and I don't see it being at all pretty if/when it happens, people get very attached to their playstyles and even a slight reduction to any aspect of it is bound to cause a threadnaught or ten... it would be nice if other things could be boosted to even the field without just hitting everything with the nerfhammer until every ship and fit is an homogenised template of sameness.
THIS.
Say what? The OP is making his suggestion precisely because everyone has a homogenzied template of sameness for PvP (Everyone fits a MWD) and is trying to shake things up by making the AB a viable choice too.
But some people are too scared of potentially having to adapt to a more diverse environment with more choices, and want the no brainer MWD equipping situation to remain as it is currently.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.29 16:12:00 -
[171]
*cry* long response...wiped by silly forum software...*cry*
Originally by: Matrixcvd Snipers fullfil roles besides POS shooting,
Yet small sniper gangs are a death sentence. It used to be viable but as things move faster snipers cannot compete. Unless its a large sniper fleet not going anywhere the pilots would be better served in nanos.
Originally by: Matrixcvd Speed fits, RR BS's are designed to allow small groups of pilots to engage larger groups and when run effectively can at least engage 2 to 3 times the number of pilots when the smaller fleet is well organized and highly skilled/trained.
The rr bs gang must commit and takes on quite a bit more risk. Any decent fc can take a random nano gang and engage a force 2-3 larger without much worry. Some nanos will be lost but no where as bad as any other type of gang. Most of these losses seem to be pilots on their first speed gangs (ie vagas going within web range).
If the nano gang doesn't leroy they can go toe to toe with a larger force. This isn't a skirmisher role.
Originally by: Matrixcvd
What you are seeing now is the larger blob alliances which have always relied on numbers for protection are using the same ships as the majority of their members reach appropriate skill times.
Wait, what? Large alliances have a large spread of sp from 2mil to 30-50mil sp. What we're seeing is the result of months of yelling to train for nanos/nano support. The members are being told that only nanos/nano support/caps are acceptable. The members are realizing that nanos are the most effective.
Originally by: Matrixcvd
Can you move a battleship around as quick as a cruiser, regardless of mwd/ab whatever? no, if being quick is what you need, nanohac
Can we agree to remove mwd? No? No one loves nanos for their ability to warp from system to system. No fitting is designed around align time and warp time. We don't fit rigs for faster warps. Istabs are used to turn as speed, not for faster aligns.
Being able to shuffle from system to system quickly is a side benefit. Going fast is what people are after.
Originally by: Matrixcvd
if you can get snipers in to a system and cover their warp in /warp out, use them. none of the things you discuss are actual mechanics issues
Snipers are at a disadvantage to nanos in nearly every way. Only very large non mobile sniper fleets are viable. There isn't much reason to fly anything besides nanos.
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Lady Frostmourn
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Posted - 2008.04.29 16:22:00 -
[172]
Originally by: Imaos
Originally by: Lady Frostmourn There is nothing wrong with MWDs. Stop complaining about them... Geez. Oh no, a ship with a MWD has an advantage over a ship with an AB. Well Duh... It's supposed to. Why would you bother training it if it didn't?
Would you bother to train for an AB if it wasnt prereq for MWD? No you wouldnt. That is the point.
Quote:
What's next, people complaining about how T2 ships/guns/fittings are too powerful compared to their T1 versions?
T2 ships are different/specialized. They can be stronger in combat or the fill a specific role and everyone whines that they don't like the role (EOS, marauders,..).
Imaos
Do you think people would train t1 ships if they didn't have to to get t2 ships? Of course they wouldn't. It's the same with AB and MWDs.
And don't try and tell anyone thatT2 ships are weaker than their t1 counterparts. Even if they are specialized, they have better resists, fits etc.
Please stop trolling and start pew pewing.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.04.29 16:25:00 -
[173]
Originally by: Ulstan
Everyone fits MWD for PvP. They are regarded as absolutely necessary FOR COMBAT. I think they were meant to be used in emergency situations but people fit them for every kind of PvP combat because the advatanges so greatly outweigh the disadvantages. .
you are correct, absolutely necessary but then you drift off into RP mode and deciede that they are for emergency situations, where is the fire chief? i dont see an emergency, you give up a precious mid slot, some ships this inherently gimps both PG/Cap/mid slot. for BS's none of them travel faster than frigates.
Originally by: Ulstan
But absolutely no one fits an AB, despite the need to 'go faster' because AB speed boosts are so paltry.
We need to make MWDs much less attractive to fit and AB's much more so, so that it's not an obvious no brainer choice to go with MWD instead of AB. Then we need to work on webs The whole thing just so badly needs a good overhaul
ABs are for plex's. And this is where i disagree with everyone that wants a change for 2 reasons.
1. Speed is fine, there are solid tactics, engaging gameplay and persuasive options on 1/3 of combat, the other 2/3 are RR and sniper. 2. The PVP eve community has taken what was given to them by the dev's and used it to develop tactics and play styles. The microwarpdrive has secured its role and thru "natural selection" succeded in avoiding extinction unlike the useless afterburner, relegated to missioning only. This was player decieded.
My problem is with the concept that anything not ôworkingö needs to be buffered or things need to be nerfed to accomadate (this exludes BO's which were announced as pre-nerfed)needs to be changed. The MWD is used because it is battle tested and player approved. The DevÆs need to understand that and stop trying to rececitate useless mods by introducing huge overhauls to game mechanics.
Most people will counter with ôbut what about double MWD ravens, torp carrying kestrals, blah blah blahö And I say those changes were small, definitive and during a time when the game was less complicated. With each new ship class, with each new addition and upgrade, some things have the potential to become obsolete, but unlike in the old days 2003-2005, there was less to affect. Now even slight changes to webs, would have profound and uncontrollable changes. A reshuffling of the deck, so to speak. Which is exactly what the new players and nanowhiners want to hear.
But the problem with this is that the players have already spoken, a natural selection of ships/mods/tactics has already occurred and instead of allowing the DevÆs to focus on glaring problems, they have to possibly deliver complex changes because people just donÆt want to learn, when to nano and when to not, how to fight speed fits and when to just walk away from a battle.
A reshuffling of the deck will only sediment the players for a short time and then new tactics will emerge and the whining will continue again. With each shuffle the game inherently becomes more unstable and exploitable
ItÆs a 2 way street, the devÆs need to come to grips that sometimes their hard work will go the way of the CRT, and not everything should be resurrected ala Frankenstein to justify previous programming endevours. The current player base needs to learn, learn the current tactics, wait for new content and engage without EFT and station twirling backing up their statements
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TheEndofTheWorld
Republic Military School
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Posted - 2008.04.29 16:31:00 -
[174]
Originally by: *****zilla *cry* long response...wiped by silly forum software...*cry*
5 nanoships has zero chance against a 5 shortrange BS gang.
Any decent nanogang FC will RUN when they are outnumbered 2 to 3 times against a decent opponent.
Could you give me examples who actually uses nanoships over BSes for alliance ops? Battleships >>> nanoships in almost every fight
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Borasao
|
Posted - 2008.04.29 16:38:00 -
[175]
Edited by: Borasao on 29/04/2008 16:39:16 Edited by: Borasao on 29/04/2008 16:38:27
Originally by: Ulstan Edited by: Ulstan on 29/04/2008 15:58:59 Edited by: Ulstan on 29/04/2008 15:12:27 I agree that the biggest problem in EVE right now is the completely whacked propulsion system.
Everyone fits MWD for PvP. They are regarded as absolutely necessary FOR COMBAT. I think they were meant to be used in emergency situations but people fit them for every kind of PvP combat because the advatanges so greatly outweigh the disadvantages.
Make the MWD really an emergency module, like a rocket booster: Activation gives 1000% speedup that lasts for 30 seconds (or one minute or something), makes target range 1m (so that all locked targets are unlocked), but drains all cap and has a 'reload time' of like five minutes. That would allow you to 'get out of dodge' and hopefully be able to warp away.
Alternatively, leave MWD basically the same as they are now except much like warping from a gate to a station breaks all lockons/targets, use of MWD does the same (it is a warp, after all... just a short distance one), although that may be too exploitable... perhaps use of it simply breaks your locked targets but everyone else can still target you... since the 'real' warp breaks all those things, you aren't displacing enough distance or going 'deep enough' into warp to stop others from targeting you. This kind of screws up interceptors, though... perhaps make the MWD have a sensor dampening penalty that interceptors have an innate bonus to negate.
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James Lyrus
Lyrus Associates
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Posted - 2008.04.29 16:52:00 -
[176]
I'd love to see ABs and MWDs split into two modules - one that provides a large, linear speed boost, but with 'hurting' agility, such that it's great for 'get to sniper range, get out of bubble' type maneuvering, but not combat maneuvering.
And another module, that provides speed, and 'good' agility, that's suitable for speed tanking. Probably at 'some' penalty, in terms of fittings/cap/sig?
*shrug*. Maybe if ABs had a much larger overloading bonus, that'd work. Get massive speed, but burn your module if you run it too long. -- Crane needs more grid 249km locking? |

AnKahn
Caldari Occassus Republica
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Posted - 2008.04.29 17:00:00 -
[177]
Boost AB some.
Require 2 mid slots to fit a MWD. ouch.
I'll bet the AB gets boosted. I'll bet poly carbs will get nerfed.
MWD seems untouchable.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.29 17:02:00 -
[178]
Originally by: TheEndofTheWorld
5 nanoships has zero chance against a 5 shortrange BS gang.
Things aren't static.
If the BS are defensive the nanos will zip around, gank anyone outside of bs range, and leave at will. The bs gang wasn't effective.
If offensive the nanos will try to dictor the bs, or catch one warping. Slow them down and call in reinforcements. The bs gang is much more likely to wipe. They have to be very careful with every move and watch out for a cyno to open on top of them.
Originally by: TheEndofTheWorld
Any decent nanogang FC will RUN when they are outnumbered 2 to 3 times against a decent opponent.
Only if the opponent has enough nanos/huginns/rapiers. Need a nano to effectively catch a nano.
Originally by: TheEndofTheWorld
Could you give me examples who actually uses nanoships over BSes for alliance ops? Battleships >>> nanoships in almost every fight
For pos fights battleships are preferred but nanos are used 99% of the time while waiting. Most pos "fights" are waiting so nanos are the thing. Add fighters for dps.
For alliance ops with hostile titans on the field nanos are preferred (Bob was big on this one).
For roaming alliance ops nanos are preferred (pick).
For defensive alliance ops nanos are preferred (pick).
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The Tzar
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Posted - 2008.04.29 17:18:00 -
[179]
Originally by: Sirius Problem ABs are great for deadspace. Buff them if you want. It will make pirates that hunt mission runners happy for sure.
^^ this  __________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

TheEndofTheWorld
Republic Military School
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Posted - 2008.04.29 18:26:00 -
[180]
Originally by: *****zilla
Things aren't static.
If the BS are defensive the nanos will zip around, gank anyone outside of bs range, and leave at will. The bs gang wasn't effective.
If offensive the nanos will try to dictor the bs, or catch one warping. Slow them down and call in reinforcements. The bs gang is much more likely to wipe. They have to be very careful with every move and watch out for a cyno to open on top of them.
For pos fights battleships are preferred but nanos are used 99% of the time while waiting. Most pos "fights" are waiting so nanos are the thing. Add fighters for dps.
For alliance ops with hostile titans on the field nanos are preferred (Bob was big on this one).
For roaming alliance ops nanos are preferred (pick).
For defensive alliance ops nanos are preferred (pick).
Nanoships just can't orbit around BSes with ease, they will get hit enough and/or don't have cap (due to neuts) and BSes can cyno in capitals just as easily.
Nanogangs don't just "hang around", and they certainly will not engage against 1:3 odds.
Waiting is not fighting?
Roaming alliance ops are very rare. 40+ nanogangs are only there if they have specific targets, the usual nanogang is a lot smaller and are generally not the mandatory alliance level ops(neither are defense gangs)
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.29 18:33:00 -
[181]
Originally by: TheEndofTheWorld
Nanoships just can't orbit around BSes with ease, they will get hit enough and/or don't have cap (due to neuts) and BSes can cyno in capitals just as easily.
Nanogangs don't just "hang around", and they certainly will not engage against 1:3 odds.
Waiting is not fighting?
Roaming alliance ops are very rare. 40+ nanogangs are only there if they have specific targets, the usual nanogang is a lot smaller and are generally not the mandatory alliance level ops(neither are defense gangs)
They don't orbit, they will hang around and they do not engage against 1:3 odds, they pick off straglers to attempt to get them to engage.
E.G. Nano-gang encounters BS gang. Nano-gang burns out of range to either approx 100-140km or 250km+. Orbits at this range[crusier guns have a hard time hitting due to range, BS guns due to tracking], anyone that is targeted can leave.
If the BS gang attempts to get someone close to get a warp in the nano-gang blob that one either too close to warp to or far enough away to not be immediately engaged by forces on grid[I.E. without warping]. Then burn away and repeat the process.
Nano-gangs that are large almost never have a specific purpose[since you can't shoot POS well with them]. They are almost always fast moving general pvp gangs and they get large because people like to fly in them and they suffer comparatively little pain in terms of effectiveness compared to other gangs from increasing the number of people.
Vote Goumindong for CSM |

Van Steiza
Eternal Perseverance
|
Posted - 2008.04.29 18:52:00 -
[182]
Originally by: Matrixcvd
Originally by: Ulstan
Everyone fits MWD for PvP. They are regarded as absolutely necessary FOR COMBAT. I think they were meant to be used in emergency situations but people fit them for every kind of PvP combat because the advatanges so greatly outweigh the disadvantages. .
you are correct, absolutely necessary but then you drift off into RP mode and deciede that they are for emergency situations, where is the fire chief? i dont see an emergency, you give up a precious mid slot, some ships this inherently gimps both PG/Cap/mid slot. for BS's none of them travel faster than frigates.
Originally by: Ulstan
But absolutely no one fits an AB, despite the need to 'go faster' because AB speed boosts are so paltry.
We need to make MWDs much less attractive to fit and AB's much more so, so that it's not an obvious no brainer choice to go with MWD instead of AB. Then we need to work on webs The whole thing just so badly needs a good overhaul
ABs are for plex's. And this is where i disagree with everyone that wants a change for 2 reasons.
1. Speed is fine, there are solid tactics, engaging gameplay and persuasive options on 1/3 of combat, the other 2/3 are RR and sniper. 2. The PVP eve community has taken what was given to them by the dev's and used it to develop tactics and play styles. The microwarpdrive has secured its role and thru "natural selection" succeded in avoiding extinction unlike the useless afterburner, relegated to missioning only. This was player decieded.
My problem is with the concept that anything not ôworkingö needs to be buffered or things need to be nerfed to accomadate (this exludes BO's which were announced as pre-nerfed)needs to be changed. The MWD is used because it is battle tested and player approved. The DevÆs need to understand that and stop trying to rececitate useless mods by introducing huge overhauls to game mechanics.
Most people will counter with ôbut what about double MWD ravens, torp carrying kestrals, blah blah blahö And I say those changes were small, definitive and during a time when the game was less complicated. With each new ship class, with each new addition and upgrade, some things have the potential to become obsolete, but unlike in the old days 2003-2005, there was less to affect. Now even slight changes to webs, would have profound and uncontrollable changes. A reshuffling of the deck, so to speak. Which is exactly what the new players and nanowhiners want to hear.
But the problem with this is that the players have already spoken, a natural selection of ships/mods/tactics has already occurred and instead of allowing the DevÆs to focus on glaring problems, they have to possibly deliver complex changes because people just donÆt want to learn, when to nano and when to not, how to fight speed fits and when to just walk away from a battle.
A reshuffling of the deck will only sediment the players for a short time and then new tactics will emerge and the whining will continue again. With each shuffle the game inherently becomes more unstable and exploitable
ItÆs a 2 way street, the devÆs need to come to grips that sometimes their hard work will go the way of the CRT, and not everything should be resurrected ala Frankenstein to justify previous programming endevours. The current player base needs to learn, learn the current tactics, wait for new content and engage without EFT and station twirling backing up their statements
You hit it right on! QFT
I wish everyone thought like you but no people sign up for a game we have played for so long then decide that this that and the other is to powerfull they cannot use there brain to compete then whine for it to be nerfed/changed.
----------------------------------------------- Stop removing my Sig its fine!!!! Nerf Moderaters. |

AnKahn
Caldari Occassus Republica
|
Posted - 2008.04.29 18:55:00 -
[183]
Actually have a more serious answer.
First, nanogangs. Ignore them. Go into a close defensive formation and wait them out. Not very exciting gaming but a highly effective tactic. I am assuming you have decent tanks if you are non nanoed.
Second, place a very stiff agility penality on MWD. Make it like stabs so if you want to survive combat by being able to warp away or turn twards the gate you better not fit a MWD. Would allow people to get thru gate camps (keep going in the same direction). And buff AB enough for blaster boats to be able to close range.
However, the ships that should be agile and fast (some tech II ships) have a 99% reduction to MWD penality.
There, fixed.
BTW, no I don't believe this thread accomplishes anything, unfortunately. Kudos to OP tho!
AnKahn
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Regat Kozovv
Caldari E X O D U S Imperial Republic Of the North
|
Posted - 2008.04.29 19:00:00 -
[184]
Originally by: Gamesguy
MWD became mandatory as soon as mass tackling in the form of dictors were introduced.
This pretty much sums up why they're mandatory.
While I am personally not a huge fan of MWDs (due to the huge cap penalties) I do agree they're all but required in 0.0. But perhaps more importantly, they give any group so equipped the ability to dictate the terms of the engagement. A nano-ship gang will be able to escape from most ambushes and blobs that would normally trap a group not fitted with such.
It might be helpful to take a look at the game mechanics at a more base level. Most players are going to fit their ships in such a manner as to protect them from loss. Since any tank can eventually be overcome, the ability to escape from a dangerous encounter is going to be paramount.
This leaves us with really three choices: Reduce the chances of being tackled/webbed/bubbled to the point that MWDs are not seen as such a necessity (or possibly to where ABs will help perform the same role), accept the status quo with MWDs being an important part of 0.0 warfare, or reduce the effectiveness of MWDs or other speed mods, which will increase the risks involved in any sort of engagement. The latter of which might cause some contention amongst players, since it will require some drastic changes to tactics and levels of caution.
In any of the cases above, it's a delicate issue, and one that will most likely require massive amounts of input and support if such a change to the game is going to be made.
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2008.04.29 19:15:00 -
[185]
I read the entire thread.
Originally by: Ivan Kinsikor Fail troll is fail. He just wants to create "Every ship flies the same no matter the fittings: Online." If you nerf MWDs, then everyone will just fit ABs and then you'll see whine posts about how ABs are mandatory for PVP and MWDs need a buff.
lol, welcome to the side of the argument you were trying to oppose! The whole idea in this thread is about making things different.
Okay so I just undocked in my Dominix and clicked a random direction and turned on the microwarpdrive. The top speed on my Domi is 151m/s (it's not rigged). In about 4 seconds I was going 350m/s.. which is over double the original top speed.
People arguing "apples and oranges" need to understand that when you turn on a MWD you realize you're not going to hit the top speed. You're going to go FAST.
Next, to people arguing that the g-force effect that you receive when you turn on a microwarpdrive would shatter your bones to bits, the next time you go to mine a rock in space I want you to think how you collect ORE through a BEAM OF LIGHT that MATERIALIZES in your cargohold.
Look, let's be straight up here. Everybody uses a microwarpdrive. Everybody. I have to say that I am the only person that hesitates when I fit one because of the grid issue... but you'll find me fitting AB's on assault frigs ^_^ The small sig radius doesn't need to be enlarged by a mwd.
So, what do we have here? We have alt-posting trolls and people who seriously feel that this game has become a mainstream "you can do just the same things if you pick any race!" so people don't feel left out. What's sad is this game is becoming like a game of rock paper scissors and nobody really recognizes it. Each race actually does the same thing, so it's down to damage types and speed modules to save the day. Simple fact is that if we had each race so individualistic that they actually did something different, you'd have even MORE whines.
Gallente typically fly blasterboats. As a Gallente pilot myself, I will attest to the fact that you will never ever find me fitting a microwarpdrive on a blasterboat "to get away." I fit them to GET IN RANGE.
People use microwarpdrives not to get away, but to control the fight. If you can keep the enemy at your optimal, with the proper setup - and right enegagement - you win. Using the harmony of modules that CCP in their infinite wisdom have given us creates for the fights we see day to day.
Another thing I want to say is I hate the fact taht so many trolls waltz into threads and provide really bad arguments. This thread is full of them. They're half-assed and barely thought out, only attempting to be witty. You can't do that! If you want to present an argument you need to get all your facts straight and be able to argue both sides of the coin.
All I'll say is this: If I had an afterburner that was MORE EFFECTIVE on my ship I would use it in a heartbeat. The fact however that the sheer velocity and acceleration factor created by a microwarpdrive causes you to slingshot at extreme speeds - then when webbed maintain that inertia - tells me something needs to be corrected on the smaller side.
If we're going to make the playing field fair, let's boost, not nerf.
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Tuncan
Minmatar Amistad Annihilate Interstellar Alcohol Conglomerate
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Posted - 2008.04.29 19:48:00 -
[186]
Originally by: Siigari Kitawa I read the entire thread.
Originally by: Ivan Kinsikor Fail troll is fail. He just wants to create "Every ship flies the same no matter the fittings: Online." If you nerf MWDs, then everyone will just fit ABs and then you'll see whine posts about how ABs are mandatory for PVP and MWDs need a buff.
lol, welcome to the side of the argument you were trying to oppose! The whole idea in this thread is about making things different.
Okay so I just undocked in my Dominix and clicked a random direction and turned on the microwarpdrive. The top speed on my Domi is 151m/s (it's not rigged). In about 4 seconds I was going 350m/s.. which is over double the original top speed.
People arguing "apples and oranges" need to understand that when you turn on a MWD you realize you're not going to hit the top speed. You're going to go FAST.
Next, to people arguing that the g-force effect that you receive when you turn on a microwarpdrive would shatter your bones to bits, the next time you go to mine a rock in space I want you to think how you collect ORE through a BEAM OF LIGHT that MATERIALIZES in your cargohold.
Look, let's be straight up here. Everybody uses a microwarpdrive. Everybody. I have to say that I am the only person that hesitates when I fit one because of the grid issue... but you'll find me fitting AB's on assault frigs ^_^ The small sig radius doesn't need to be enlarged by a mwd.
So, what do we have here? We have alt-posting trolls and people who seriously feel that this game has become a mainstream "you can do just the same things if you pick any race!" so people don't feel left out. What's sad is this game is becoming like a game of rock paper scissors and nobody really recognizes it. Each race actually does the same thing, so it's down to damage types and speed modules to save the day. Simple fact is that if we had each race so individualistic that they actually did something different, you'd have even MORE whines.
Gallente typically fly blasterboats. As a Gallente pilot myself, I will attest to the fact that you will never ever find me fitting a microwarpdrive on a blasterboat "to get away." I fit them to GET IN RANGE.
People use microwarpdrives not to get away, but to control the fight. If you can keep the enemy at your optimal, with the proper setup - and right enegagement - you win. Using the harmony of modules that CCP in their infinite wisdom have given us creates for the fights we see day to day.
Another thing I want to say is I hate the fact taht so many trolls waltz into threads and provide really bad arguments. This thread is full of them. They're half-assed and barely thought out, only attempting to be witty. You can't do that! If you want to present an argument you need to get all your facts straight and be able to argue both sides of the coin.
All I'll say is this: If I had an afterburner that was MORE EFFECTIVE on my ship I would use it in a heartbeat. The fact however that the sheer velocity and acceleration factor created by a microwarpdrive causes you to slingshot at extreme speeds - then when webbed maintain that inertia - tells me something needs to be corrected on the smaller side.
If we're going to make the playing field fair, let's boost, not nerf.
QFT
I don't understand people who wants CCP to fight their enemies. Just find a way to counter it, and there is always a way to counter it.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.29 19:59:00 -
[187]
Originally by: Tuncan Just find a way to counter it, and there is always a way to counter it.
The most effective way to counter it is to fly nanos. This is what is depressing. Most of the tactics and fights we used to have are now spasmic twitch based face offs.
I think *everyone* recognizes the rock-paper-scissors direction we're going.
Soon we'll see more and more huginn/rapier gangs and the nano folks will whine that specialized webbers are overpowered.
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Ulstan
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Posted - 2008.04.29 20:05:00 -
[188]
Thought experiment time: how much speed boost would an AB II need to give relative to MWD II for you to fit one over a MWD? Given the current MWD speed, sig radius, and cap penalties?
Obviously at it's current speed boost, no one goes for the AB.
Obviousl if we made an AB give the same speed boost as a MWD, but without the penalties, no one would fit it.
So by definition, somewhere in there, is a spee ratio at which people would be willing to fit *either* an AB *or* a slightly speedier but more penalized MWD.
THAT IS WHERE WE WANT TO BE.
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Tuncan
Minmatar Amistad Annihilate Interstellar Alcohol Conglomerate
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Posted - 2008.04.29 20:15:00 -
[189]
MWD exists on %90 of ships in 0.0 because its the only way to escape from a bubble camp.
Solution: x = sig radius of a frig when mwd'd y = sig radius of a bs when mwd'd z = limit ( i will explain here )
x<z<y
make sig radius incrase damage taken dramatically when its above the limit. So people will tent to use it less on big ships
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Tuncan
Minmatar Amistad Annihilate Interstellar Alcohol Conglomerate
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Posted - 2008.04.29 20:18:00 -
[190]
Originally by: Ulstan Thought experiment time: how much speed boost would an AB II need to give relative to MWD II for you to fit one over a MWD? Given the current MWD speed, sig radius, and cap penalties?
Obviously at it's current speed boost, no one goes for the AB.
Obviousl if we made an AB give the same speed boost as a MWD, but without the penalties, no one would fit it.
So by definition, somewhere in there, is a spee ratio at which people would be willing to fit *either* an AB *or* a slightly speedier but more penalized MWD.
THAT IS WHERE WE WANT TO BE.
its not solution for our problem. ab mwd or any other thing should not be a must for any ship.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.04.29 20:43:00 -
[191]
Edited by: Liang Nuren on 29/04/2008 20:43:50
Originally by: Tuncan
its not solution for our problem. ab mwd or any other thing should not be a must for any ship.
Yes, it should.
-Liang
Ed: Consider the warp disruptor. --
Originally by: Blake Abadon, Morsus Mihi insirgency caused the turn arround in the war against bob, when they forced the MM capital fleet to move back to defend their homeland.
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Ulstan
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Posted - 2008.04.29 20:45:00 -
[192]
Quote: ab mwd or any other thing should not be a must for any ship.
People always wanting a speed mod is one problem, and one that would be very hard to fix.
People always choosing MWD over AB for their speed mod is another problem, and one that is quite a bit easier to fix.
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James Lyrus
Lyrus Associates
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Posted - 2008.04.29 21:00:00 -
[193]
Originally by: Liang Nuren Edited by: Liang Nuren on 29/04/2008 20:43:50
Originally by: Tuncan
its not solution for our problem. ab mwd or any other thing should not be a must for any ship.
Yes, it should.
-Liang
Ed: Consider the warp disruptor.
I fit warp disruptors on less stuff than I fit MWDs. -- Crane needs more grid 249km locking? |

Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.04.29 21:06:00 -
[194]
Originally by: Ulstan
Quote: ab mwd or any other thing should not be a must for any ship.
People always wanting a speed mod is one problem, and one that would be very hard to fix.
People always choosing MWD over AB for their speed mod is another problem, and one that is quite a bit easier to fix.
this is a consequence of evolution, not a problem, you people need to stop looking at things like this. Something is brought into the game world, it will either be effective or it wont, why do you have to revamp the entire game because 1 mod has stopped being effective? LET THE MODULE DIE, STOP TRYING TO CHANGE COMPLEX GAME MECHANICS BECAUSE PEOPLE FEEL THE NEED TO HAVE EITHER A AB OR MWD
it makes no sense... the community has selected the MWD to proliferate, the choices of players have taken us in this direction, this wasn't a stupid nerf or combination of nerfs, this was built on necessity and effectiveness. The whole point of my arguements is that this is a slipperly slope. ever time something becomes non effective, due to tactics generating by the players, we have to have this discussion. its ridiculous... let stuff die,
Instead of trying to come up with amazingly complicated game play changes in which you have no idea if it will actually have the intended result, focus on the other problems
SPEED IS NOT A PROBLEM
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Ulstan
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Posted - 2008.04.29 21:17:00 -
[195]
What kind of reasoning is that? By that logic we should have just let the amarrian race die instead of doing the 'great amarr boost patch'. The players chose, natural evolution, etc etc.
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Kruel
Beyond Divinity Inc
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Posted - 2008.04.29 21:38:00 -
[196]
MWDs are mandatory because of: 1. Webs 2. Bubbles
To remove dependence on MWDs you'd first have to do something about the above.
Like I suggested already, make webs only affect MWD; or, affect ABs to a much lesser extent, thereby giving people a reason to actually fit them in PVP.
In my ideal Eve, ABs would be the standard fitting mod for those who want to control range, while MWDs would be more of a defensive module... purely a way to help your odds of escape.
Even if that were changed however, people still won't fit an AB in nullsec because of bubbles. So I say we make bubbles only usable for those who have sovereignty in the area of space they're bubbling. Isn't the idea of bubbles to keep people out of your systems? Instead we find a bubble at every 0.0 chokepoint, even if it's NPC controlled.
If what Eve has become is exactly what CCP had hoped, then good for them. Personally, I don't think they saw all of this coming. ----------------------------------- You're not a pirate unless your -10 |

Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.29 22:02:00 -
[197]
Originally by: Kruel Even if that were changed however, people still won't fit an AB in nullsec because of bubbles. So I say we make bubbles only usable for those who have sovereignty in the area of space they're bubbling. Isn't the idea of bubbles to keep people out of your systems? Instead we find a bubble at every 0.0 chokepoint, even if it's NPC controlled.
Bubbles aren't exactly an effective defensive strategy currently. Since every thing runs a mwd a bubble has to be well camped to get even a few kills. Watch what happens when a large fleet jumps into a bubble. The lag is more effective than the bubble.
A bubble is simply an anchorable warp probe. So are you saying that dictors/hics shouldn't be used except when someone has sov in that space? Get rid of the bubbles and we'll be back to using a few dictors.
On the other hand if mwd has tougher penalties than more may choose to use an AB. Fighting at a gate would be over one side trying to shoot the bubble and the other trying to rep it.
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Forum Joe
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Posted - 2008.04.29 23:43:00 -
[198]
Nanogangs will be nerfed to oblivion, and every player in eve will suffer from the nerfs (notice the plural).
Great job guys, great job.
Indeed the MWD has a 90% chance of being nerfed. Maybe on this lone module it won't be that bad, but cumulated with other nerfs, it will be lethal to nanogangs.
When confronted with two conflicting opinons on a problem, common people choose one side and defend it, while trying to demolish the other side.
Nerf MWD // Don't nerf MWD Boost AB // Don't boost AB
Etc... Binary minds. "I am right you are wrong!". So predictible.
Why do I stay with the babies playing with their own ***** in their small sandpit?
Oh yes : "I feel we need to analyze and understand the problem well before we can come up with the solution.", Wrote the OP. I liked this sentence, a lot.
And several others who seem interesting too.
PS1 : for the adults : sorry, I'll try to be more constructive tomorrow. PS2 : for the babies : go on throwing around the only thing your body and mind seem able to produce :)
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arbalesttom
Caldari Glauxian Brothers
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Posted - 2008.04.29 23:53:00 -
[199]
Edited by: arbalesttom on 29/04/2008 23:54:28 Edited by: arbalesttom on 29/04/2008 23:53:24
Originally by: Forum Joe Nanogangs will be nerfed to oblivion, and every player in eve will suffer from the nerfs (notice the plural).
Great job guys, great job.
Indeed the MWD has a 90% chance of being nerfed. Maybe on this lone module it won't be that bad, but cumulated with other nerfs, it will be lethal to nanogangs.
When confronted with two conflicting opinons on a problem, common people choose one side and defend it, while trying to demolish the other side.
Nerf MWD // Don't nerf MWD Boost AB // Don't boost AB
Etc... Binary minds. "I am right you are wrong!". So predictible.
Why do I stay with the babies playing with their own ***** in their small sandpit?
Oh yes : "I feel we need to analyze and understand the problem well before we can come up with the solution.", Wrote the OP. I liked this sentence, a lot.
And several others who seem interesting too.
PS1 : for the adults : sorry, I'll try to be more constructive tomorrow. PS2 : for the babies : go on throwing around the only thing your body and mind seem able to produce :)
So because we all are too dumb to come with a good solution, we should just ignore the current problem?
ps can we call you daddy now? ***Sig***
Originally by: Cpt Branko That is a JoJo, a forum troll used by Amarr whiners.
If real men fly amarr, what does a nbermensch fly then? ---> Gallente ^(>_<)^ |

Sirius Problem
Darkness Inc.
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Posted - 2008.04.30 04:15:00 -
[200]
Webs and bubbles are not the reason for MWD's dominance in the game.
One of the primary factors influencing the positive outcome (for you) of a PvP encounter is the ability to dictate range. The faster ship has a better chance at doing this, and the MWD makes your ship go faster than an AB.
No matter what "solution" anyone proposes, even the complete removal of MWDs, people will still gravitate towards fitting propulsion mods that give them a speed advantage because dictating range is often critically important. Don't forget that escape is about range too.
Matrixcvd is correct in that this is simply a natural selection by the player base and there is nothing wrong with the fact players have chosen to fit MWDs over ABs for PvP. Everyone can fit them if they chose to, so there is no unfair advantage.
I guarantee that if webs, bubbles, propulsion/speed mods, rigs and speed implants were removed from the game, eventually players would gravitate to the ships with higher speeds, and eventually forum whiners would be asking for nerfs to them -- Or perhaps they would be asking for "new" modules to enhance the base speed of ships. ---- Train more. Whine less.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.04.30 08:44:00 -
[201]
Originally by: James Lyrus Maybe if ABs had a much larger overloading bonus, that'd work. Get massive speed, but burn your module if you run it too long.
I really, really like this idea. as an Amarr pilot, I really hate fitting MWDs to my ships. They're PG and CPU intensive, very cap-hungry to run, and lop of 25% of my cap just by fitting them. Additionally I often don't feel like I get a very good use out of them. On ships where all I need to do is get to close range and shoot (Harbinger for example) it seems like a waste of a midslot since I'll use it for only 2-3 cycles at the start of the fight.
On ships where I need to keep range (Zealot for example), running the MWD sucks because, well, it's very cap-intensive, which means if I want to use it a lot I need an injector, which takes away lots of powergrid for weapons/tank and such.
IF the speed boost of Afterburners were buffed slightly (maybe up to 150-160%) and the overload bonus were increased significantly (maybe, say, to 100%) so that an overloaded AB would give maybe 300% speed boost, I might actually start fitting them to anything other than missioning battleships.
I might start putting them on my laser boats (which need to keep range but not as much as blasterboats), but I would still fit MWDs to, say, my Hurricane (which doesn't have as much of a problem with the fitting/cap issues of MWDs as my Harbinger does).
Just some thoughts. __________________________________
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Delichon
The First Foundation Circle-Of-Two
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Posted - 2008.04.30 09:21:00 -
[202]
+1 for the AB with better overheating.
If AB would give, say +150% and, when overheated, it would double that and be able to withstand heating damage for 5-6 activations, than it would be a nice module to use when you need to burn out of the bubble
Basically it would be either x4 the speed for less fitting and no cap penalty (but subject to heat) or x6 the speed for a lot of fitting and cap penalty x9 the speed for the "whuuuush!!!" factor and "boom!" after 3-5 activations :) (overheated MWD) ------------------------------------------ All nerfs are meant to hurt you personally. Next time they are going to nerf you directly. Eve Forums. |

TheEndofTheWorld
Republic Military School
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Posted - 2008.04.30 09:49:00 -
[203]
Originally by: Goumindong
They don't orbit, they will hang around and they do not engage against 1:3 odds, they pick off straglers to attempt to get them to engage.
E.G. Nano-gang encounters BS gang. Nano-gang burns out of range to either approx 100-140km or 250km+. Orbits at this range[crusier guns have a hard time hitting due to range, BS guns due to tracking], anyone that is targeted can leave.
If the BS gang attempts to get someone close to get a warp in the nano-gang blob that one either too close to warp to or far enough away to not be immediately engaged by forces on grid[I.E. without warping]. Then burn away and repeat the process.
Nano-gangs that are large almost never have a specific purpose[since you can't shoot POS well with them]. They are almost always fast moving general pvp gangs and they get large because people like to fly in them and they suffer comparatively little pain in terms of effectiveness compared to other gangs from increasing the number of people.
They will only hang around very incompetent gangs. Going to 100-200 km only works versus very disorganized gangs(e.g solo ships trying to catch hostiles). Against anyone half-competent they will leave instantly because they have a very high risk of being camped in.
The large gangs only happen because they have specific targets such as hostile camps, big mining ops, capital being tackled etc. 40+ nanogangs are very rare, as the usual roaming targets are solo targets and that is not enough to keep a 40+ gang happy.
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Zhecao Vai
Ultrapolite Socialites GoonSwarm
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Posted - 2008.04.30 10:16:00 -
[204]
Edited by: Zhecao Vai on 30/04/2008 10:17:31 How about you make afterburners a low slot (and buff them a bit)? That might overpower EW ships a little, but it also makes small ships with only 1 or 2 mids more interesting to fit.
As long as MWDs give a big speed increase vs. a little AB speed increase and they both take one midslot, everyone is going to use the MWD, because the slot is usually the most valuable thing -- moreso than the grid or cap penalty.
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Opertone
Caldari Simtech Productions
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Posted - 2008.04.30 10:34:00 -
[205]
Originally by: James Lyrus I'd love to see ABs and MWDs split into two modules - one that provides a large, linear speed boost, but with 'hurting' agility, such that it's great for 'get to sniper range, get out of bubble' type maneuvering, but not combat maneuvering.
And another module, that provides speed, and 'good' agility, that's suitable for speed tanking. Probably at 'some' penalty, in terms of fittings/cap/sig?
*shrug*. Maybe if ABs had a much larger overloading bonus, that'd work. Get massive speed, but burn your module if you run it too long.
i like
perhaps mwd is not for fighting, but for getting in range... so that you can not prime your guns with MWD on... put it off and start firing?
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Merdaneth
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.04.30 12:30:00 -
[206]
IÆve read many posts with other people recognizing or partially agreeing with my analysis, and why I think itÆs a problem. Some of them have even come up with excellent suggestions, or good explanations of my point, thank you.
There are also some donÆt like the outcome of my analysis, donÆt (completely) agree that it is a problem, and even read suggestions for nerfs into my post. I will briefly sketch the arguments IÆve seen below:
The confused These people donÆt seem to understand my point. They tell me to just fit an MWD, to use a faster ship, fit a web, get over the fact that I was ganked by a battleship, that frigs should die to battleship etc. I would ask for them to reread my post carefully and think about what I am trying to tell them.
MWD are fine, stop your whining! These people donÆt need a choice. They like their MWDÆs, they like speed. They think non-MWD fits are for noobs, and mandatory modules are fine with them. They fear that any nerf to MWDs and/or speed will obsolete their current style of play.
Speed improves play These people feel high speed makes the battlefield more dynamic. It offers them more options. They point out that with current webifier and scrambler ranges/strengths, an option like disengaging depends highly on speed. In turn, speed depends highly on the MWD. Hence nerfing MWDs or speed in general might remove some of these battlefield options.
Take care with intricate systems! These people point out that the many factors in EVE concerning speed and range are highly complex and interdependent. You cannot just change or modify one aspect without risking upsetting the balance. They point out that solving the current speed problems may require a complete rethinking of many fundamental EVE aspects, and that we should exercise extreme caution and only do so when really necessary.
The realities of 0.0 These people point out that fitting MWDs is not just a matter of being able to dictate range in fights, or being able to outrun others. They say it is also a matter of flying through and out of bubbles or burning back to a gate in 0.0. They point out that bubble radius and jump gate exit ranges are such that anything less than MWD speeds is highly inconvenient at best, and gets you killed at worst.
The disadvantages of MWDs These people point out that equipping an MWD has a number of associated costs which should not be ignored. Less cap, worse recharge, power and cpu requirements, signature penalty, sustainability issues, and loss of a midslot. They also point out that acceleration to top speed for many ships with MWD is hardly instant.
My point again My intention was offering people a real choice between fitting no propulsion module, an AB or an MWD as viable choice for PvP. Currently numbers are something like 8% of ships has no propulsion module, 2% carries an AB, while 90% carries an MWD. I have no problem with MWDs staying the most popular module for PvP by a large margin. I do object to their current near mandatory requirement. I would not mind seeing the usage of MWDÆs to drop to 60-70% of total cases or so.
A big problem with MWDs in my opinion is that they are viral modules. Their only natural countermodule is another MWD. This means that the more people fit an MWD, the more necessary it becomes for everyone to fit one. We have seen a similar thing in the past with ECM. The most effective countermodule for ECM was more ECM, resulting in nearly everyone fitting ECM. Viral modules in a game where everyone can choose the same module is rarely good for the game. To interact effectively with the MWD crowd, you need an MWD yourself.
IÆll try to analyze and categorize all the suggested solutions and additionally mentioned problems in a separate post later. If you have other good arguments, please state them. My goal is to analyze and the define the problem (if it even is a problem) as well as possible before coming up with solutions.
____
The Illusion of Freedom | The Truth about Slavery |

Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.04.30 12:44:00 -
[207]
Originally by: Ulstan What kind of reasoning is that? By that logic we should have just let the amarrian race die instead of doing the 'great amarr boost patch'. The players chose, natural evolution, etc etc.
uhm, how about no, remember gankageddons? probably not, there have been times when the amarr have been significantly overpowered... you fail to understand the point
this isn't 8 heat sink ships or double MWD ships or ships with torps on frigates, frigs jamming BS's, nanophoons orbiting outside neut range at 6k/s. A fundemental style of play has evolved over 2 years involving speed, there is a limit to how fast you can go and if you want to tweak it so the 25k/s crows are brought down a bit, fine, but normal nanos are doing 2.5-7k/s you will not receive alot of damage under normal circumstances and at the higher end you will receive little if any. Someone brought up the concept of range, dictating the range allows you to dictate the battle, HE WHO CONTROLS RANGE, CONTROLS THE BATTLE.
the purpose is if there is speed on grid, you have to catch it. Certain whining people, you people for instance, think the concept of speed verse speed shouldn't exist in internet spaceships, people think Battleships should trump other ships because they are bigger. that is called ROLE PLAY. THAT IS HOMEWORLD... that is not eve.
Experienced players have set the tone for a style of play utilized in certain situations. The proliferation of speed fits is to increase travel distances, engage outnumbered, and be able to manuever away from ungoddly numbers of players. There are some curious indivuduals who claim this shouldn't occur, "once you engage, you should stay till the end" THIS IS MOAR ROLE PLAY.
You people are confused over what are game mechanics changes and what your personal role play attitudes are. The evolution of speed is organic, player driven, out of both design and necessity. By design to fight for control of the grid, and necessity to combat the blob that we have today.
Changing 1 module wont suffice, and stupid people will die anyway, but what some moarons are suggesting would be a reversion of "nature" so to speak. All ships can moar or less fit for speed in normal PVP settings and can do it effectively with the role bonus ships king, inty's/vagas. If you can't catch them, you can't kill them, bring moar rapiers, neuts, nanos, inty's+EW, but DO NOT BRING MOAR ROLE PLAY, run missions or join an RP ALLIANCE
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Captain Sonata
Caldari State War Academy
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Posted - 2008.04.30 12:45:00 -
[208]
When fighting Nanos, I have to run my MWD even when the enemy is 90% webbed just to be able to keep up, as they run away at 600m/s(for cruiser sized), 1000m/s(for ceptors) WEBBED! And if they happen to have a web themselves I'm dead. Yeah, Nano doesn't need a nerf at all(sarcasm).
N E R F
T H I S
F A G G O T R Y
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.04.30 12:56:00 -
[209]
Originally by: Merdaneth
A big problem with MWDs in my opinion is that they are viral modules. Their only natural countermodule is another MWD. This means that the more people fit an MWD, the more necessary it becomes for everyone to fit one. We have seen a similar thing in the past with ECM. The most effective countermodule for ECM was more ECM, resulting in nearly
first off there is no problem, speed is there for everyone to use, not every module needs a direct counter, there just needs to be balance and tactics
Most ships nanohacs have to make real consessions to fit the mwd, which makes the ships vunerable to cap warefare, scan/lock range, ECM, the mwd is not a youtube video, its a consequence.
Are turrets viral? Are hardners viral? are launchers viral? if you want to probe someone out is the recon launcher viral then? Your "infection" model begins to break down. If you need to kill someone, you need weapons, it must be viral taht everyone fits something in the high slot to kill someone... if you have 0 base resist, everyone fits a hardner, it must be viral
Experienced PVPers in roaming situations have dictated on the necessity of the MWD for PVP, not the game dictating to the player based on constraints. They fit to all ships, they have significant draw backs already. People need to stop dying and saying "i should have been able to do this, I should have been able to web and kill that thing but 1 web only got him to 1k/s"
either friends or moar web chief
There is nothing wrong with speed
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Maor Raor
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Posted - 2008.04.30 13:39:00 -
[210]
Originally by: Matrixcvd Experienced PVPers in roaming situations have dictated on the necessity of the MWD for PVP,
i take it non of those experienced players told you why yet.. perhaps you should ask them.
Originally by: Matrixcvd it must be viral taht everyone fits something in the high slot to kill someone
your arguements are as week as your grasp of the arguements your argueing against.
Originally by: Matrixcvd There is nothing wrong with speed
Keep saying it Perhaps someone will believe you.
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Forge Lag
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Posted - 2008.04.30 13:44:00 -
[211]
Make WEBs like ECM.
Thinking aloud in another topic I came to this controversial but quite balanced solution: make WEBs like ECM, based on chance, with long falloff. MWD then would make your engines more prone to jamming, not less like it is today (and AB could be the opposite, great for assault frigs and ceptors).
It dawned on me when i realized there is no way to finetune speed and keep the other aspects of the game unchanged and fun. And when i realized that vastly overpowered speed mods are probably by design, when devs realized the same and decided to make speed modding a binary stop/go.
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Everyone Dies
Caldari
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Posted - 2008.04.30 13:45:00 -
[212]
Originally by: Captain Sonata When fighting Nanos, I have to run my MWD even when the enemy is 90% webbed just to be able to keep up, as they run away at 600m/s(for cruiser sized), 1000m/s(for ceptors) WEBBED! And if they happen to have a web themselves I'm dead. Yeah, Nano doesn't need a nerf at all(sarcasm).
N E R F
T H I S
F A G G O T R Y
This I've seen many vagabonds double webbed but still going 1000m/s, how is that not overpowered?
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NightmareX
Quam Singulari Triumvirate.
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Posted - 2008.04.30 14:09:00 -
[213]
Edited by: NightmareX on 30/04/2008 14:09:22
Originally by: Everyone Dies This I've seen many vagabonds double webbed but still going 1000m/s, how is that not overpowered?
It's not overpowered at all, simply because that Vagabond pilot have spent maaaaaaaaany billion isk in implants and fitting.
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Merdaneth
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.04.30 14:29:00 -
[214]
Originally by: Matrixcvd
first off there is no problem, speed is there for everyone to use, not every module needs a direct counter, there just needs to be balance and tactics
I think you are falling into the second camp of people. You also need to look at the definition of balance. When options are balanced, each has equal advantages and disadvantages, and there would be no preference for one option. At this moment the decision between fitting no propulsion module, an AB or an MWD is not in balance. There is a clear preference.
Races are not balanced when one race is prefered over others. Weapon systems are not balanced when one is prefered above all others. I'm not looking for a perfect balance, merely a less imbalanced distribution.
Originally by: Matrixcvd Most ships nanohacs have to make real consessions to fit the mwd, which makes the ships vunerable to cap warefare, scan/lock range, ECM, the mwd is not a youtube video, its a consequence.
What is your definition of 'a real consequence', sure it has consequences, the consequences are just not balanced with the effect.
Originally by: Matrixcvd Are turrets viral? Are hardners viral? are launchers viral? if you want to probe someone out is the recon launcher viral then? Your "infection" model begins to break down. If you need to kill someone, you need weapons, it must be viral taht everyone fits something in the high slot to kill someone... if you have 0 base resist, everyone fits a hardner, it must be viral
A choice is viral when making any other choice but that choice less attractive the more often the first choice is made. An example of a non-viral choice would be lasers. If most people would fit lasers, the more effective an anti-laser setup (right hardeners, tracking disruptors, neutralizers etc.) would become. If 1 out of 10 people fit an MWD, you could get away with not fitting one as well. If 9 out of 10 people fit an MWD, it would be stupid not to fit one yourself, since it is the best counter available.
Originally by: Matrixcvd Experienced PVPers in roaming situations have dictated on the necessity of the MWD for PVP, not the game dictating to the player based on constraints. They fit to all ships, they have significant draw backs already. People need to stop dying and saying "i should have been able to do this, I should have been able to web and kill that thing but 1 web only got him to 1k/s"
Experienced PvPers do not dictate anything. Experienced players are good at making optimal choices given the constraints of the system. If experienced PvPers dictate that the Augoror is the next best thing in 0.0 warfare, you won't suddenly see swarms of Augorors, since they will perform poorly in the current game enviroment. ____
The Illusion of Freedom | The Truth about Slavery |

Ortos
Abyssus Incendia THORN Alliance
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Posted - 2008.04.30 14:40:00 -
[215]
Originally by: NightmareX Edited by: NightmareX on 30/04/2008 14:09:22
Originally by: Everyone Dies This I've seen many vagabonds double webbed but still going 1000m/s, how is that not overpowered?
It's not overpowered at all, simply because that Vagabond pilot have spent maaaaaaaaany billion isk in implants and fitting.
QFT, if you got a full snake set and youre putting yourself in the line of combat. You deserve that advantage.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 15:01:00 -
[216]
Originally by: Ortos
Originally by: NightmareX Edited by: NightmareX on 30/04/2008 14:09:22
Originally by: Everyone Dies This I've seen many vagabonds double webbed but still going 1000m/s, how is that not overpowered?
It's not overpowered at all, simply because that Vagabond pilot have spent maaaaaaaaany billion isk in implants and fitting.
QFT, if you got a full snake set and youre putting yourself in the line of combat. You deserve that advantage.
So if i put a full slave set in my head, i deserve that kind of advantage? It should grant me so many hit points you can always just disengage and jump through, even if you aren't at a gate?
Vote Goumindong for CSM |

AnKahn
Caldari Occassus Republica Legio Mithras
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Posted - 2008.04.30 15:56:00 -
[217]
I guess what we really need to nerf is ISK.
Some players just have too much. But This is true for all MMOs.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.04.30 16:37:00 -
[218]
Originally by: Merdaneth
At this moment the decision between fitting no propulsion module, an AB or an MWD is not in balance. There is a clear preference.
my poast got eaten by this stupid forum... let me rehash Can we aggree this was player determined?
and if so then this was an evolution based on player decisions and their use of the tools given. Outliers such as nanophoons have been tweeked to reduce the effectiveness
Ships give up mids when they could enhance targeting, ECM, ECCM, Tanking(shield), Cap, and a host of other viable and effective mods. thats alot to give up. When the MWDing ship is tackled, which is moar than easy to do with proper tactics, even solo with the right ship, this is indisputable unless you have your head up your behind.
Your argument is slightly different than the Role Playing crowd which think BS's should be king and ships "shouldn't" go that fast
You think because everyone must do something then there needs to be a chance. My point of view is that since the players of dictated what is an effective general fitting requirement for PVP in most cases, why touch that level of evolution by externally adjusting complex tactics
There is no problem with speed, having every ship in a particular roll fit a module is not a problem.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.04.30 17:10:00 -
[219]
Originally by: Goumindong
So if i put a full slave set in my head, i deserve that kind of advantage? It should grant me so many hit points you can always just disengage and jump through, even if you aren't at a gate?
There is an advantage, and you are just being useless. If there is someone you can't kill in this game its because you don't understand how to do it... plenty of tactics and most ships and MWD back to the gate or MWD away provided low scan res rapier...
plenty of tactics, you refuse to accept them
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 17:18:00 -
[220]
Originally by: Matrixcvd
Originally by: Goumindong
So if i put a full slave set in my head, i deserve that kind of advantage? It should grant me so many hit points you can always just disengage and jump through, even if you aren't at a gate?
There is an advantage, and you are just being useless. If there is someone you can't kill in this game its because you don't understand how to do it... plenty of tactics and most ships and MWD back to the gate or MWD away provided low scan res rapier...
plenty of tactics, you refuse to accept them
Relying on your opponents being stupid is not a valid tactic.
Vote Goumindong for CSM |

Ulstan
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Posted - 2008.04.30 17:19:00 -
[221]
Man, no one has taken me up on my offer to actually discuss some hard numbers.
If the MWD was left unchanged, how much faster would an AB need to be in order for you to fit it over a MWD?
Currently
10mnAB II = 135 10mnMWD II = 550
What if it was
10mnAB II = 430 10mnMWD II = 550
Then you'd gain a 30% increase in speed from AB to MWD, for a penalty in sig res and capacitor. (I'm grossly simplifying here, ignoring some mass effects, etc) If the numbers were like that, would people consider fitting an AB over a MWD? Yes you'd go slower, but maybe you'd go 'fast enough' to avoid bubbles etc?
I think a model where any propulsion mod gives you a significant speed increase, but you pay a premium in the form of the mwd penalties for that last (much smaller) speed increase by going from an AB to a MWD.
Right now it's MWD or bust - if you don't have a MWD you may as well not have any propulsion mods at all.
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Dangerously Cheesey
GoonFleet GoonSwarm
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Posted - 2008.04.30 17:25:00 -
[222]
Originally by: Everyone Dies
This I've seen many vagabonds double webbed but still going 1000m/s, how is that not overpowered?
There is no way that a vagabond with 2x 90% webs on it can go 1000m/s. You probably have crap 75% webs and one of them broke range quickly. AFAIK webs have no stacking penalty so a ship with 2x 90% webs would be at 1% of its normal speed - you can see how its unlikely that someone was a 100km/s vagabond.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.04.30 17:42:00 -
[223]
Originally by: Goumindong
Relying on your opponents being stupid is not a valid tactic.
self incrimination? I realize that people who think speed are broken are a bit daft but seriously, coming from the king of nanowhines, i never thought i would see the day... the worm has turned for you my friend
/me hands Goumindong a MWD, nanos, ODIIs, now go have fun for once will you!
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.04.30 17:44:00 -
[224]
Originally by: Ulstan Man, no one has taken me up on my offer to actually discuss some hard numbers.
If the MWD was left unchanged, how much faster would an AB need to be in order for you to fit it over a MWD?
Currently
10mnAB II = 135 10mnMWD II = 550
What if it was
10mnAB II = 430 10mnMWD II = 550
Then you'd gain a 30% increase in speed from AB to MWD, for a penalty in sig res and capacitor. (I'm grossly simplifying here, ignoring some mass effects, etc) If the numbers were like that, would people consider fitting an AB over a MWD? Yes you'd go slower, but maybe you'd go 'fast enough' to avoid bubbles etc?
I think a model where any propulsion mod gives you a significant speed increase, but you pay a premium in the form of the mwd penalties for that last (much smaller) speed increase by going from an AB to a MWD.
Right now it's MWD or bust - if you don't have a MWD you may as well not have any propulsion mods at all.
why bother? people would only choose what makes them faster... the module for PVP was deemed unnecessary by tactics and evolution of combat in eve over 2 years... just let it die m8 its for plex's now who cares? isn't there a bagillion other problems in eve that the dev's could spend their time on... like i dont know... LAG!
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.04.30 18:22:00 -
[225]
Originally by: Everyone Dies This I've seen many vagabonds double webbed but still going 1000m/s, how is that not overpowered?
That's a lie, you've seen no such thing because it isn't possible - even if they did spend billions of ISK.
-Liang --
Originally by: Blake Abadon, Morsus Mihi insirgency caused the turn arround in the war against bob, when they forced the MM capital fleet to move back to defend their homeland.
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Borasao
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Posted - 2008.04.30 18:27:00 -
[226]
Originally by: Ortos
Originally by: NightmareX Edited by: NightmareX on 30/04/2008 14:09:22
Originally by: Everyone Dies This I've seen many vagabonds double webbed but still going 1000m/s, how is that not overpowered?
It's not overpowered at all, simply because that Vagabond pilot have spent maaaaaaaaany billion isk in implants and fitting.
QFT, if you got a full snake set and youre putting yourself in the line of combat. You deserve that advantage.
So, in other words, whoever has the most isk should win fights... as long as they are in combat... a merchant industrialist using their isk in other forms of combat against combat pvpers is "unfair", according to some other posts I've seen.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 18:38:00 -
[227]
Originally by: Liang Nuren
Originally by: Everyone Dies This I've seen many vagabonds double webbed but still going 1000m/s, how is that not overpowered?
That's a lie, you've seen no such thing because it isn't possible - even if they did spend billions of ISK.
-Liang
Its not possible if they were stationary when webbed. Its very possible if not.
Vote Goumindong for CSM |

AnKahn
Caldari Occassus Republica Legio Mithras
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Posted - 2008.04.30 18:43:00 -
[228]
So, in other words, whoever has the most isk should win fights... as long as they are in combat... a merchant industrialist using their isk in other forms of combat against combat pvpers is "unfair", according to some other posts I've seen.
See my post above. NERF ISK!
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.04.30 19:09:00 -
[229]
Edited by: DeadDuck on 30/04/2008 19:11:35 CCP doesnt need to nerf the mwds' at all just add cpu to the requirements of overdrive injectors and eventually some PG and the nano problem will disapear. The problem is that Overdrive injectors are very easy to fit. They afect cargo space, no PG requirements no CPU requiremenst to a device supposed to boost the engine power. But if you fit a plate or whatever ... it's complicated.
Really why the hell a module supposed to increase the velocity doesnt need any cpu/PG requirements ??? I can understand that in nanofibers internal structures but a space "turbo engine" ??
________________ God is my Wingman |

Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.30 19:20:00 -
[230]
Edited by: *****zilla on 30/04/2008 19:22:14
Originally by: DeadDuck
Really why the hell a module supposed to increase the velocity doesnt need any cpu/PG requirements ??? I can understand that in nanofibers internal structures but a space "turbo engine" ??
To nitpick:
The mwd is the turbo attached to a 4 cylinder with a overheated nox.
The nanofibers are carbon fiber side skirts and air scoops. This doesn't make you go faster. It lightens the vehicle so that less power is required to go faster. On the other hand with that much carbon fiber it won't hold as much luggage before breaking up at speeds.
Overdrives are just the 4" can in the back. Maybe an extra large air scoop up top. And of course the racing stripe down the center. And the spoiler in the back.
But I do like the suggestion of adding cpu/pg. If it did add pg then the 2x lse tank on a nano wouldn't be very doable with a full rack of guns.
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Cautet
Precision Engineering Insurgency
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Posted - 2008.04.30 19:25:00 -
[231]
Originally by: Goumindong
Originally by: Liang Nuren
Originally by: Everyone Dies This I've seen many vagabonds double webbed but still going 1000m/s, how is that not overpowered?
That's a lie, you've seen no such thing because it isn't possible - even if they did spend billions of ISK.
-Liang
Its not possible if they were stationary when webbed. Its very possible if not.
Very disengenous comment there. You could say by the same token any speed you wanted due to fact that as the ship is decelerating it hasn't yet reached it's new lower webbed speed.
This is not the nano age, it's the age of caps and supercaps. Why not moan about those? Because it's every carebears's wet dream? That day when they can trade in their faction fitted t2 battleship for an even bigger ship and not have to worry about damm nanoships, eh?
Mwd are on all 0.0 sub-cap ships because of bubbles. End of story. They are not a counter to mwd they are a counter to bubbles. So the whole viral argument is wrong. Remove bubbles and you will be down to your 60-70% of ships using mwd. I can't see any reason to change either.
Nanoships are a counter to blobs.
Speed also effects transversal, damage from missile velocity, damage taken due to drone velocity, staying out of range of guns, missiles, drones, neuts, webs, etc.
But you want to change all this becaue AB aren't used except for specific circumstances. Well, passive targeters are usually not put on because of guns and neuts, does this make guns viral? Does anyone care? [/url] |

Kis Kecheri
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Posted - 2008.04.30 19:29:00 -
[232]
I believe a lot of the OP point is being smothered by the neighboring Nanoship debate.
The OP point is that MWD is such a vast improvement over AB that there is no choice in what to fit. MWD are supposed to have 'compensating' factors like everyone has mentioned over AB to try and balance them but the fact is the speed increase greatly out-performs the cost.
Thus MWD is the mandatory propulsion device.
The OP would like to seem some adjustments made so that decision isn't so clear cut.
To sum up, tweak their stats so there might be situations were fitting an AB is perfered over a MWD in combat.
The corollary to all this is that, for sub-capital combat at least, speed gives you the greatest return on investment. It gives you the ability to dictate range and thus what effects you allow to be applied. This is why Snakes, speed fits, and MWDs are pricy but still better investment then more DPS or Tank for Nano-pilots.
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Kis Kecheri
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Posted - 2008.04.30 19:35:00 -
[233]
Originally by: Cautet
Mwd are on all 0.0 sub-cap ships because of bubbles. End of story. They are not a counter to mwd they are a counter to bubbles. So the whole viral argument is wrong. Remove bubbles and you will be down to your 60-70% of ships using mwd. I can't see any reason to change either.
This seems to be undercut by the next paragraph.
Quote:
Nanoships are a counter to blobs.
Speed also effects transversal, damage from missile velocity, damage taken due to drone velocity, staying out of range of guns, missiles, drones, neuts, webs, etc.
If ABs were fast enough to escape bubbles but MWD still had the same speed advantage over them that they do now, would people still fit MWD over ABs? It would seem that the obvious answer would be yes given the second paragraph.
The fact that ABs can't escape bubbles like MWD still drives home the OP point rather then damage it.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 19:56:00 -
[234]
Originally by: Cautet
Very disengenous comment there. You could say by the same token any speed you wanted due to fact that as the ship is decelerating it hasn't yet reached it's new lower webbed speed.
No it is not. Because speed is not some absolute. How fast you get to these speeds is important. Inertia is a big reason why nano-ships are overpowered. When they do get webbed they are going so fast they just drift out of web range.
Quote:
This is not the nano age, it's the age of caps and supercaps. Why not moan about those instead? These anti-nano arguments are soo boring.
Plenty of whining is going on about caps and super-caps.
Quote:
Nanoships are a counter to blobs.
No, they are not. They have never been a counter to blobs. They are simply a tool to blob better.
Vote Goumindong for CSM |

NightmareX
Quam Singulari Triumvirate.
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Posted - 2008.04.30 20:08:00 -
[235]
Edited by: NightmareX on 30/04/2008 20:14:57
Originally by: Goumindong
Originally by: Cautet Nanoships are a counter to blobs.
No, they are not. They have never been a counter to blobs. They are simply a tool to blob better.
You sir are terribly terribly wrong.
First you don't know how to fit ships to counter nanos, and secondly, you don't know that nano ships IS THE COUNTER to blobs, jeez, you fail.
But ofc, like you, you are in GoonSwarm, so you HAVE to use tons of nano ships to be able to kill anything, because you suck donkey.
When you are out and roaming, then you can meet all kind of other gangs. And when our 30 man nano gang jumps into a 15 man gang, it's not our fault that their are in our way when we are going after targets of all kind of sizes.
And by this, like you Goum, you think we are blobbing because we are 2:1 to them.
But since we don't KNOW what we are gonna meet, then it's not taken as blobbing. If we take a 100 man nano gang into a 40 man gang that WE KNOW about, then yes, it's blobbing.
I thought that you already did know this after the first 40+ page nano topic you failed in.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.04.30 20:19:00 -
[236]
How are nano-ships "the counter to blobs"?
What stops you from blobbing up with nano ships?
What exactly is the condition of blobbing and why does it occur?
If you answer these questions you will understand why you are wrong.
Vote Goumindong for CSM |

Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.30 20:24:00 -
[237]
Originally by: NightmareX you don't know that nano ships IS THE TOOL to blobs, jeez, you fail.
1) Blobs are bad 2) Nanos allow engagements with blobs with reduced risk 3) Blobs can't effectively counter nanos (actually kill them) 4) Blobs fly nanos 5) Nanos bring more nanos until they too blob 6) Blobs are bad
Originally by: NightmareX
But ofc, like you, you are in GoonSwarm, so you HAVE to use tons of nano ships to be able to kill anything, because you suck donkey.
And yet Tri brings 40-50man nano gangs they're looking for a nice little fight? Blobs reduce risk. Nanos reduce risk. Nanos in a blob reduce a lot of risk.
Originally by: NightmareX
When you are out and roaming, then you can meet all kind of other gangs. And when our 30 man nano gang jumps into a 15 man gang, it's not our fault that their are in our way when we are going after targets of all kind of sizes.
By this rational no one blobs. Ever.
Originally by: NightmareX If we take a 100 man nano gang into a 40 man gang that WE KNOW about, then yes, it's blobbing.
I don't know many that do this. Usually they wait for enough rapiers/huginns. Then they wait for the numbers to be somewhat equal. Then they leroy in with maybe 75-80% of the numbers. Seen this over and over.
They take losses. Once its a announced that a fight is *actually* occuring versus nano vagatry a whole lot of people start flooding in. Many out of gang and not asked by the fc. By the time the field is ready to be looted the numbers have skewed wildly.
Then the nano gang whines about being blobbed. They crow about their kills from the first group that leroyed. They wonder why they can't get good fights.
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NightmareX
Quam Singulari Triumvirate.
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Posted - 2008.04.30 20:30:00 -
[238]
Edited by: NightmareX on 30/04/2008 20:33:37 Again, you still don't get what i say.
You only reply on how YOU are with your crappy skills on handling nano gangs and to understand that blobs is a BIG problem in EVE, and therefor nano ships is good for evading that ****.
Again, blobs is a problem, and then we have nano fitted ships to make sure that the noob blobbers have something to whine about. Because they suck at PVP and then whine because their 856758678676 noobs can't kill anything.
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Karash Amerius
Evolution Band of Brothers
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Posted - 2008.04.30 20:32:00 -
[239]
Whenever a module is a MUST HAVE (ala MWD), something is broken. There is a reason deadspace complexes for example ban MWD use. In truth, CCP should have taken out MWD in beta, but they didn't...and there is no chance now that they will delete the module class entirely.
AB's are fine. Its MWD that continues to compound all sorts of problems.
"Fighting Broke" - An Ex-Merc Blog |

0raven0
Point-Zero SMASH Alliance
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Posted - 2008.04.30 20:51:00 -
[240]
Edited by: 0raven0 on 30/04/2008 20:53:00 Edited by: 0raven0 on 30/04/2008 20:52:27
Originally by: Scout McAlt Well, small scrambler ranges mean that you really need MWD's.
standard scrams are 24km, and 28km with overload. And with the new inty bonuses interceptors can do 30km standard and 36km with heat.
Originally by: Scout McAlt For example, a ship jumping into a camped system only need to travel 15km to get to gate. Without MWD, he is dead. With MWD, he has a chance. Cov op cloak without MWD can still be decloaked in competent camps.
In real life a ship trying to run a blockade isn't realistic. People should be careful and avoid camps, but if they run into one there chances of survival should be slim to none. Your best defense against a hostile camp should be intel and discretion.
Originally by: Scout McAlt Some guy plays station games. Only way to knock him off is via a bump, which is usually done by a MWD ship. Should all stations put you outside station at gate range to reduce empisis of MWD?
Whether or not mwds or removed or not stations should put you oustide the dock range. A few stations are like this already and they are the most fun and most realistic. (certain minmatar stations)
Originally by: Scout McAlt 2 ships scramble each other. If one lacks mwd, his opponent will just MWD away and warp out due to 24km range of scramblers. Are these scramblers long enough?
if both ships lack mwds this isn't a problem at all now is it?
Originally by: Scout McAlt A bunch of ships are chasing a hauler. Hauler uses mwd trick for max 10 second align insted of 20second+.
First thats an exploit, haulers are suppose to take a while to warp so that they die when they are not escorted. Second the same thing can be done easier(faster alignment) with an afterburner which also doesn't make everyone instalock you when its activated.
/signed to the OP. I pretty much fly polycarbed nanoships 100% of the time now that thats the only way to fight and I have a lot of fun doing it, but I am leaving the game because I would have more fun if I could use the rest of the ships in my hangar... ------
Quote: tuxford: AT LEAST ITS SPEELED CORRECTLY tuxford: spelled* Oveur: rofl
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Kis Kecheri
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Posted - 2008.04.30 20:55:00 -
[241]
Originally by: NightmareX Edited by: NightmareX on 30/04/2008 20:33:37 Again, you still don't get what i say.
You only reply on how YOU are with your crappy skills on handling nano gangs and to understand that blobs is a BIG problem in EVE, and therefor nano ships is good for evading that ****.
Again, blobs is a problem, and then we have nano fitted ships to make sure that the noob blobbers have something to whine about. Because they suck at PVP and then whine because their 856758678676 noobs can't kill anything.
If the elite use nano fitting to counter non nano blobs then whats to stop people from using nano-blobs? The Blob tactic would still be in play.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.04.30 21:07:00 -
[242]
Originally by: Kis Kecheri If the elite use nano fitting to counter non nano blobs then whats to stop people from using nano-blobs? The Blob tactic would still be in play.
Actually, nano blobs tend not to work in my experience. They're slow (don't cover ground efficiently), and don't perform their functions well enough.
I've heard largish nano gangs go ape**** over a single Tempest with neuts... what do you think they'd do with 5-10 neut pests?
They'd die horribly, that's what.
-Liang --
Originally by: Blake Abadon, Morsus Mihi insirgency caused the turn arround in the war against bob, when they forced the MM capital fleet to move back to defend their homeland.
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DeadDuck
Amarr Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.04.30 21:09:00 -
[243]
Edited by: DeadDuck on 30/04/2008 21:13:28
Originally by: NightmareX Edited by: NightmareX on 30/04/2008 20:33:37 Again, you still don't get what i say.
You only reply on how YOU are with your crappy skills on handling nano gangs and to understand that blobs is a BIG problem in EVE, and therefor nano ships is good for evading that ****.
Again, blobs is a problem, and then we have nano fitted ships to make sure that the noob blobbers have something to whine about. Because they suck at PVP and then whine because their 856758678676 noobs can't kill anything.
What a surprise another pilot saying that he fly nanos and consider him self "elite" .... ... FYI a nano fit can only kill npcers, haulers, and samller stuff... a decent pvp normal fit and the nano doesnt kill anything. ANYTHING you know ??? Like the supposed noobs you are talking about 
________________ God is my Wingman |

NightmareX
Quam Singulari Triumvirate.
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Posted - 2008.04.30 21:26:00 -
[244]
Edited by: NightmareX on 30/04/2008 21:28:09
Originally by: Liang Nuren
Originally by: Kis Kecheri If the elite use nano fitting to counter non nano blobs then whats to stop people from using nano-blobs? The Blob tactic would still be in play.
Actually, nano blobs tend not to work in my experience. They're slow (don't cover ground efficiently), and don't perform their functions well enough.
I've heard largish nano gangs go ape**** over a single Tempest with neuts... what do you think they'd do with 5-10 neut pests?
They'd die horribly, that's what.
-Liang
That's why i love my Tempest .
Use the right battleship with the right setup and you will go mega rofl over the whole nano gang .
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.30 21:47:00 -
[245]
Edited by: *****zilla on 30/04/2008 21:55:52
Originally by: NightmareX
Again, you still don't get what i say.
Your words are feeble and poorly choosen? If English isn't your first language just say so and we'll understand.
Originally by: NightmareX
You only reply on how YOU are with your crappy skills on handling nano gangs and to understand that blobs is a BIG problem in EVE, and therefor nano ships is good for evading that ****.
So: 1) Blobs = non nanos 2) Nanos cannot be a blob? Gotcha
Hey, I love flying nanos. I'd like to fly something else in my hangar but that isn't a reasonable choice is it? My alts nav skills are all at about level 5, recon 5, most of my support skills are maxed out. In terms of sp I think all I'm missing is maxing some gunnery skills.
In terms of pvp, nanos get me way more kills and fewer deaths versus flying non nanos. Most of my deaths are after the fc says "i need a volunteer...". Spending isk on speed is the only way to go.
Killing small nanos gangs is usually simple and painless. Because I fly nanos. Because I fly nanos with a bunch of other people in gang. We blob. But with nanos.
Originally by: NightmareX
Again, blobs is a problem, and then we have nano fitted ships to make sure that the noob blobbers have something to whine about. Because they suck at PVP and then whine because their 856758678676 noobs can't kill anything.
Non nanos whine about not killing nanos. A nano blob excels at killing nanos.
Non nanos aren't ok. But a nano blob regardless of numbers is fine?
So you agree that the big problem is folks flying t1 stuff? That players choose to not nano? That its utterly foolish to not fly nanos? That there isn't any role left for a new player just starting the game? That if someone can't spend the months to fly a t2 ship with great skills and doing at least 3km/s that they shouldn't undock?
We fly nanos so we can feel elite. So we can tell newer players that they don't have what it takes. So we can blob and gank solo targets that frankly don't have a chance.
Originally by: 0raven0 /signed to the OP. I pretty much fly polycarbed nanoships 100% of the time now that thats the only way to fight and I have a lot of fun doing it,...
Yet you still want to fly non nanos. Silly wabbit.
Originally by: 0raven0 ... but I am leaving the game because I would have more fun if I could use the rest of the ships in my hangar...
Yes, saw the previous announcement. Will be sad to see you leave. I know our corp has lost a few for the same reason. Some started to play only on sisi so they could get a good fight. Then they got bored and left.
Originally by: Liang Nuren Actually, nano blobs tend not to work in my experience. They're slow (don't cover ground efficiently), and don't perform their functions well enough.
Can't say the same. Some gangs like remote rep battleships don't scale well. But nano gangs its all up to experience of the pilot and the fc.
Once you get the gang large enough with enough nano logistics and nano support (falcons) it removes most risks of death except versus a much larger non nano gang. Pilots still do silly things. But they learn. Then large nano gangs become very dangerous.
While a large nano gang may not be as smooth as a smaller nano gang it beats the pants off of anything not nano'd.
Originally by: NightmareX
Use the right battleship with the right setup and you will go mega rofl over the whole nano gang .
Do you have an example of this actually working? I can see maybe killing a tackler or two not paying attention. Maybe I'm not finding the right player on the TRI killboards. I haven't pvp'd seriously with this char in a long time and it seems I've got more kills on the TRI killboards than yourself. Eh, I miss the days that t2 loot was worth something.
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NightmareX
Quam Singulari Triumvirate.
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Posted - 2008.04.30 22:14:00 -
[246]
Edited by: NightmareX on 30/04/2008 22:21:13
Originally by: *****zilla Killing small nanos gangs is usually simple and painless. Because I fly nanos. Because I fly nanos with a bunch of other people in gang. We blob. But with nanos.
Yeah YOU have to blob with nano ships to kill other small nano hac's, but again, i can do that ALONE in my Tempest. And when i say small nano gang, i mean like 4-5 nano fitted HAC's.
Originally by: NightmareX
Use the right battleship with the right setup and you will go mega rofl over the whole nano gang .
Do you have an example of this actually working?
Maybe try it?
I have been testing that tons of times on sisi, and with the right setup it works. Hard to understand that?. Unlucky i haven't had the chance to be alone in a Tempest and get into a fight like that on TQ yet, because i normally fly sniper Tempest's atm. Sisi is a good place to test things like that out you know .
Many times when i have been in FFA 1 on sisi in my Tempest, i have sometimes been attacked by 2-3 nano hac's at the same time.
All of those fights have either been kills for me, or they just leave. WOW, it's not hard .
It's actually VERY easy to win a fight against 2-4 nano hac's in a Tempest, if you have an IQ higher than a monkey to fit the ship right.
If you don't believe me, i can fraps some fights from sisi and PROOVE it to you, if your that stupid that you need it on fraps to believe it.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.04.30 22:29:00 -
[247]
Originally by: NightmareX Maybe try it?
I have. Tried the neut domi. Tried the drones. Webber drones. etc. Finally gave up and trained for nanos. Not saying that a battleship can't kill nanos. Just that its not effective. Using nanos to kill nanos works just so much better.
Originally by: NightmareX
...with the right setup it works....Unlucky i haven't had the chance to get into a fight like that on TQ yet, because i normally fly sniper Tempest's atm. Sisi is a good place to test things like that out you know
Thats the truth. Anti nano setups like that should stay on sisi. What works on sisi doesn't mean it'll work on TQ. However a ship shouldn't have to completely gimp itself to kill nanos. And a sniper tempest isn't difficult for nanos to kill.
A cookie cutter nano works in nearly all cases. A bs or other ship needs to fit out specifically to handle nanos or it doesn't have much of a chance. And those anti nano setups often gimp a bs against anything else. So the anti nano setup kinda sucks against nanos, and isn't very effective against much else. Where a cookie cuuter nano setup works most anywhere.
Originally by: NightmareX
Many times when i have been in FFA 1 on sisi in my Tempest, i have sometimes been attacked by 2-3 nano hac's at the same time.
All of those fights have either been kills for me, or they just leave. WOW, it's not hard .
If they leave thats a draw, not a win. If you kill them it doesn't mean much either. Its sisi. It only proves that under ideal conditions a gimped anti nano setup battleship can kill a few nanos willing to leroy.
Originally by: NightmareX
If you don't believe me, i can fraps some fights from sisi and PROOVE it to you, if your that stupid that you need it on fraps to believe it.
Fraps it. But on TQ.
Then switch to flying your vagabond and tell me which is easier.
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NightmareX
Quam Singulari Triumvirate.
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Posted - 2008.04.30 22:50:00 -
[248]
Edited by: NightmareX on 30/04/2008 22:56:06
Originally by: *****zilla
Originally by: NightmareX Maybe try it?
I have. Tried the neut domi. Tried the drones. Webber drones. etc. Finally gave up and trained for nanos. Not saying that a battleship can't kill nanos. Just that its not effective. Using nanos to kill nanos works just so much better.
Then you haven't tried hard enough. Sorry.
Originally by: NightmareX
...with the right setup it works....Unlucky i haven't had the chance to get into a fight like that on TQ yet, because i normally fly sniper Tempest's atm. Sisi is a good place to test things like that out you know.
Thats the truth. Anti nano setups like that should stay on sisi. What works on sisi doesn't mean it'll work on TQ. However a ship shouldn't have to completely gimp itself to kill nanos. And a sniper tempest isn't difficult for nanos to kill.
A cookie cutter nano works in nearly all cases. A bs or other ship needs to fit out specifically to handle nanos or it doesn't have much of a chance. And those anti nano setups often gimp a bs against anything else. So the anti nano setup kinda sucks against nanos, and isn't very effective against much else. Where a cookie cuuter nano setup works most anywhere.
So can you tell me how i managed to kill a nano Zealot in my Sniper Muninn on sisi?. I bet you can't, because you don't have the IQ or skills to do it, simple.
Originally by: NightmareX
Many times when i have been in FFA 1 on sisi in my Tempest, i have sometimes been attacked by 2-3 nano hac's at the same time.
All of those fights have either been kills for me, or they just leave. WOW, it's not hard .
If they leave thats a draw, not a win. If you kill them it doesn't mean much either. Its sisi. It only proves that under ideal conditions a gimped anti nano setup battleship can kill a few nanos willing to leroy.
Who cares if i get a killmail or not, the point is not to lose the ship.
And those hacs that have attacked me have also had another problem, they can't get out. If you use the neut at the right time and the same with the MWD, you can easily catch them and get them into web range. And when they are in my web range on my Tempest, then they have NO CHANCE to survive.
When i fight on sisi, i fight like it should have been on TQ, because i like it when it's as realistic as TQ.
It's not like i say oh yeah, i'll just let this ship die and not trying to get out, ONLY because it's sisi and because you get everything for 100 isk.
Originally by: NightmareX
If you don't believe me, i can fraps some fights from sisi and PROOVE it to you, if your that stupid that you need it on fraps to believe it.
Fraps it. But on TQ.
Then switch to flying your vagabond and tell me which is easier.
It's much easier to fly a close range fitted Tempest, much much easier.
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Gamesguy
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.01 00:13:00 -
[249]
Originally by: Goumindong
Originally by: Matrixcvd
Originally by: Goumindong
So if i put a full slave set in my head, i deserve that kind of advantage? It should grant me so many hit points you can always just disengage and jump through, even if you aren't at a gate?
There is an advantage, and you are just being useless. If there is someone you can't kill in this game its because you don't understand how to do it... plenty of tactics and most ships and MWD back to the gate or MWD away provided low scan res rapier...
plenty of tactics, you refuse to accept them
Relying on your opponents being stupid is not a valid tactic.
Says the guy who brings a rapid deployment gang mod to a capital fight, and flies around in a triple inertia stabbed harbinger(no nanos, no OD) in fleet.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.01 02:10:00 -
[250]
Edited by: Goumindong on 01/05/2008 02:14:05
Originally by: Gamesguy
Says the guy who brings a rapid deployment gang mod to a capital fight, and flies around in a triple inertia stabbed harbinger(no nanos, no OD) in fleet shooting battlecruisers all day instead of light support.
Rapid deployment is a fine for leading support.
And inertia stabs are fine in moving gangs[it certainly was not a fleet shot] where warping fast is important[and with the range of pulse lasers, combat re-location is less important than leaving the field]
Originally by: "NightmareX"
So can you tell me how i managed to kill a nano Zealot in my Sniper Muninn on sisi?. I bet you can't, because you don't have the IQ or skills to do it, simple.
You killed a nano zealot on sisi with a Sniper Muninn? Oh ****, stop the presses, did you hear that? He killed a single Zealot on SISI!
Quote:
When i fight on sisi, i fight like it should have been on TQ, because i like it when it's as realistic as TQ.
You may, but that isn't the important factor now is it?
Vote Goumindong for CSM |

Chomapuraku
Caldari Templar Republic R0ADKILL
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Posted - 2008.05.01 02:43:00 -
[251]
lemme think of my ship fits.... fleet raven, ratting torp raven, roaming cerb, basilisk, fleet drake (just kidding), kitsune, crane, bustard...
only setups i don't fit an mwd on are roaming gank hulk (AB for that), mission raven (only reason to use an AB is deadspace), and... wait, those are the only ones. what setups do you guys specifically not fir an mwd on?
Originally by: Crimson11 Crimson11: What the hell happened?
WarGod: Some breaking occurred, the Alt Key was involved, that's about all we know.
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Sirius Problem
Darkness Inc.
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Posted - 2008.05.01 03:51:00 -
[252]
Originally by: Karash Amerius Whenever a module is a MUST HAVE (ala MWD), something is broken.
You mean like weapons? Is it broken that a PvP ship must have weapons?
Quote: CCP should have taken out MWD in beta
Then this thread would be about how the AB is a "must fit" module that is overpowered.
Assuming a MWD would still offer a great speed boost than an AB, how is buffing the AB or nerfing the MWD going to change anything? Players will still fit the MWD because it allows them to go faster.
If changes are made such that the penalty for a MWD becomes too high in comparison to fitting an AB, then all you have done is made the AB the new mandatory propulsion module. Nothing solved. Btw, what are you people trying to solve?
I'll repeat what I posted earlier. If every module, rig, and implant that gives a bonus to speed was removed from the game, players would tend to favour the faster ships and eventually the whines would be posted about how everything is "broken" because ship ABC is too fast compared to ship XYZ. ---- Train more. Whine less.
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.05.01 04:12:00 -
[253]
Originally by: Sirius Problem You mean like weapons? Is it broken that a PvP ship must have weapons?
There is a choice of weapons. There isn't a choice of none/AB/MWD.
Logistics and jammers must have mwd, however weapons are optional on these. Then you've got the neut domi without traditional weaps in the high but it must have a mwd. Going fast should be a niche role. Instead everything must go fast.
Originally by: Sirius Problem Assuming a MWD would still offer a great speed boost than an AB, how is buffing the AB or nerfing the MWD going to change anything? Players will still fit the MWD because it allows them to go faster.
It allows for a choice. If not all fit mwd, then a mwd might not be needed to compete. A mwd would be a niche mod with heavy drawbacks. An AB might be the standard. Then we get the classical rock paper scissors where MWD beats AB, AB bests nothing, but nothing might have the cap to beat MWD (say a blaster boat with mwd burning to a slower traditionally tanked ship). Choices.
Originally by: Sirius Problem If every module, rig, and implant that gives a bonus to speed was removed from the game, players would tend to favour the faster ships and eventually the whines would be posted about how everything is "broken" because ship ABC is too fast compared to ship XYZ.
If the ships aren't an order of magnitude faster than others this won't be a huge problem. Normal tacklers can use normal webs to close this small difference. Assault frigs would have a role.
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NightmareX
Quam Singulari Triumvirate.
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Posted - 2008.05.01 10:37:00 -
[254]
Edited by: NightmareX on 01/05/2008 10:45:21
Originally by: Goumindong
Originally by: "NightmareX"
So can you tell me how i managed to kill a nano Zealot in my Sniper Muninn on sisi?. I bet you can't, because you don't have the IQ or skills to do it, simple.
You killed a nano zealot on sisi with a Sniper Muninn? Oh ****, stop the presses, did you hear that? He killed a single Zealot on SISI!
Who cares, the point is that i managed to kill him, and he wasn't able to get out.
Or are you just admitting that i'm actually much much better than you on killing things?.
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Thirzarr
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Posted - 2008.05.01 11:50:00 -
[255]
Do you remember Privateer?
My thoughts:
Give an Afterburner to every single ship in game. Not fitted, but a basic part of the ship. Make it give a speedboost like the current MWD. Give each ship an "Afterburner Charger", a special Capacitor that gets used by the Afterburner until empty and recharges only when the afterburner is not active.
Current Afterburner and MWD skills would just translate to Charger-Consumption and cycles. Afterburner and MWDs that are currently in game could be replaced by Charger- or Thruster-Upgrades.
Explaination: High Power Thrusters to overcome gravitational Fields or for emergance evasive maneuvers, or for closing in on a Target.
Remove the MWD. The MWD as it currently is is far too easy to use permarunning.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.05.01 12:00:00 -
[256]
Originally by: *****zilla
I have. Tried the neut domi. Tried the drones. Webber drones. etc. Finally gave up and trained for nanos. Not saying that a battleship can't kill nanos. Just that its not effective. Using nanos to kill nanos works just so much better.
You have tried and failed, but you still have not learned the most important lesson... let me whisper it to you
eve is an MMO, eve is a team game
YOU CANT DO EVERYTHING BY YOURSELF
there is too much RP going on here about blockade runners, things should die to gate camps, and things are broken if everyone has to use them, none of that matters
there is no problem with speed
speed has evolved to cover distance and deal with blobs, anyone who thinks otherwise is an Rtard
just cause a module needs to be fit doesn't make it unbalanced
you do not have to save a module from extinction by shoving changes down the other players throats
if you are a crappy player and whine on the forum, you will continue to remain crappy
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Phil Miller
Royal Hiigaran Navy
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Posted - 2008.05.01 12:07:00 -
[257]
Edited by: Phil Miller on 01/05/2008 12:09:51
Originally by: Karash Amerius Whenever a module is a MUST HAVE (ala MWD), something is broken. There is a reason deadspace complexes for example ban MWD use. In truth, CCP should have taken out MWD in beta, but they didn't...and there is no chance now that they will delete the module class entirely.
AB's are fine. Its MWD that continues to compound all sorts of problems.
100% agree.
EvE has become a rock/paper/scissors/diamond(nanos) game. And everybody knows, that you can only cut a diamond with another diamond.
______________________________________
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Thoran Karlien
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.01 12:25:00 -
[258]
Well... speaking as a player flying mostly Amarrship... for me MWD hurts too much to be fitted on most ships. At the same time, AB just isn't powerful enough. If AB gets buffed to 50-70% the power of an MWD, I would prefer it in most ships except Inties. Problems probably arrives from the Deadspacepart... such an powerful AB could seriously unbalance the NPC content in favor of speedsetups.
Perhaps if you'd lower the mass adition of the AB, keep MWD the way they are now, and introduce a new module, somewhere in between AB and MWD, no deadspace, but no other penalities either, you'd get more choice.
____________________________ Whine : The only FOTM than never gets nerved or out of style! |

Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.05.01 14:28:00 -
[259]
Originally by: NightmareX How often do you see a Sniper Muninn kill a Nano Zealot?
Who knows. Not many are silly enough to fly a Muninn in the first place. Thats like a fight between a nano Archon and a nano Thanatos. Someone that shows up in a Muninn would probably be yelled at to stop goofing around and switch to their vaga.
So a ship thats rarely flown popped a ship that doesn't nano that well. On a test server where everything is free. Congrats?
A ship thats setup for range shoots at range unscrammed short range ship that could warp at any time. Or we say that the zealot did get close. You may as well have used short range ammo, forced the zealot to waste cap by burning the mwd excessively then used your own mwd to keep the zealot in scram but outside his optimal. On ship that uses cap for weapons so you essential kite him till his cap is zero. *yawn*.
Originally by: Matrixcvd YOU CANT DO EVERYTHING BY YOURSELF
Yet by flying a nano I almost can. Yes dps is an issue. But a relatively minor issue. Nanos make great tacklers. They've got good buffer tanks to wait for the calvary. And the nano blob fixes the dps issue.
Originally by: Matrixcvd
there is no problem with speed
speed has evolved to cover distance and deal with blobs, anyone who thinks otherwise is an Rtard
just cause a module needs to be fit doesn't make it unbalanced
you do not have to save a module from extinction by shoving changes down the other players throats
if you are a crappy player and whine on the forum, you will continue to remain crappy
Did you have a job as Iraq Information Minister in a previous life?
So someone wishes to take away your unbalanced toys so *they* are rtards? Have you heard the phrase "play nice with others"? We've yet to see a calm and reasonable arguement from you that addresses the issues the OP raised. Merely "don't change anything as it works for me".
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.05.01 14:37:00 -
[260]
Originally by: *****zilla
So someone wishes to take away your unbalanced toys so *they* are rtards? Have you heard the phrase "play nice with others"? We've yet to see a calm and reasonable arguement from you that addresses the issues the OP raised. Merely "don't change anything as it works for me".
your statements are filled with the same accusations you cast at me, you claim unbalanced but its not, people have listed all the way to deal with nanos in an effective way. The man problem is people Role Play and think their ships should do things that aren't in the game or worse, they bring the real world into how they think stuff should control... this is all nonsense, couple that with the fact they refuse to learn and is why we are here
my specific points with respect to the OP were clearly outlined. Players have determined the AB to be non effective and are willing to sacrifice for the MWD when fiting ships. I don't believe that every module that becomes obsolete needs to be reworked at the expense of altering what was created by the players over the time of 2 years, it sets a bad precedent, the AB is useless in PVP plain and simple and i saw there are other things about the game to work on instead of changing it which could have serious consequences.
There are no balance issues with speed in eve, the simple fact is u must slow a ship down to do damage, and that shouldn't change just because a few people complain on the forums about getting pwn'd... they haven't learned and probably never will
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Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
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Posted - 2008.05.01 15:14:00 -
[261]
Originally by: Matrixcvd
there is no problem with speed
The problem is that extreme speed trumps all in terms of tactical success (all things being equal, such as character skillpoints and player skill). Originally by: Matrixcvd
speed has evolved to cover distance and deal with blobs, anyone who thinks otherwise is an Rtard
Speed blobs trump all blobs (again, all things being equal). Anyone who discounts the possibility that speed blobs don't happen has their head in the sand. Let's be realistic here: TRI isn't exactly known for limiting their nanogang size to anywhere near the numbers being discussed (4-5 etc).
Originally by: Matrixcvd
just cause a module needs to be fit doesn't make it unbalanced
Well that's pretty much the nature of unbalanced, isn't it? I mean, might as well divide ships into "n00b mission runner carebear" class ships for people who want to run missions all day, and "l33t pvp-er awesome guy" ships that come with a microwarpdrive standard...since apparently it's okay for a module to be required to be competitive. The OP was simply addressing the issue that not fitting a speed mod should provide its own (significant) tactical advantage for "x" style of combat, an afterburner should provide its own (significant) tactical advantage for "y" style of combat, and a microwarpdrive should provide its own (significant) tactical advantage for "z" style of combat.
Instead we have the current situation of "utter n00bs don't fit speed mods, semi n00bs fit afterburners, and awesome cool-guy pvpers fit mwd."
Originally by: Matrixcvd
if you are a crappy player and whine on the forum, you will continue to remain crappy
The thread didn't start as a whine. It started as a reasoned (the most reasoned I've yet seen) argument that speed mods as-is are broken.
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NightmareX
Quam Singulari Triumvirate.
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Posted - 2008.05.01 16:04:00 -
[262]
Edited by: NightmareX on 01/05/2008 16:05:23
Originally by: *****zilla
Originally by: NightmareX How often do you see a Sniper Muninn kill a Nano Zealot?
Who knows. Not many are silly enough to fly a Muninn in the first place. Thats like a fight between a nano Archon and a nano Thanatos. Someone that shows up in a Muninn would probably be yelled at to stop goofing around and switch to their vaga.
First of all, the Muninn is a good ship. If you say Muninn is crap, it's only because your also crap. TBH, i like the ship very good.
Originally by: *****zilla So a ship thats rarely flown popped a ship that doesn't nano that well. On a test server where everything is free. Congrats?
Does it really matter if the stuffs on sisi is free or not?. The point again is that i DID kill that nano Zealot. And the nano Zealot i did kill did like 3-4k m/s.
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Zhecao Vai
Ultrapolite Socialites GoonSwarm
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Posted - 2008.05.01 16:14:00 -
[263]
Originally by: NightmareX If you say Muninn is crap, it's only because your also crap.
Way to lay down the law, NightmareX
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NightmareX
Quam Singulari Triumvirate.
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Posted - 2008.05.01 16:19:00 -
[264]
Originally by: Zhecao Vai
Originally by: NightmareX If you say Muninn is crap, it's only because your also crap.
Way to lay down the law, NightmareX
 
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.05.01 16:20:00 -
[265]
Originally by: NightmareX ... If you say Muninn is crap, it's only because your also crap...
I think I see a pattern... (no, not that I overuse elipses)
Originally by: NightmareX
Does it really matter if the stuffs on sisi is free or not?. The point again is that i DID kill that nano Zealot. And the nano Zealot i did kill did like 3-4k m/s.
Folks don't fly stuff on sisi the same way as TQ. They play around. They don't worry about being killed. They experiment. I wouldn't claim that my nano Archon setup is valid on TQ because I speed tanked about 10 dreads on sisi(seriously, this worked. once).
You might be serious on Sisi. Many aren't. Sisi allows folks to find out how far they can the push the envelope before things pop. Often they fly ships for the first time on Sisi fully pimped out and without a clue of how to use them. Its how we learn.
One success does not validate a tactic or skills.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
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Posted - 2008.05.01 17:20:00 -
[266]
Originally by: Garreck
The problem is that extreme speed trumps all in terms of tactical success (all things being equal, such as character skillpoints and player skill)
Extreme is an arbitrary word, 24 k/s to me is extreme above 20k/s appears to be too much as well but thatÆs T2PC faction, plants the whole 9 yards, mega bucksà what I canÆt understand is people see this and go, UNBALANCED NERF NERF BOO HOO, when I go, ôif I kill that f*ck then he loses a lotà thumbs up lets do this!ö
Originally by: Garreck
Speed blobs trump all blobs (again, all things being equal). Anyone who discounts the possibility that speed blobs don't happen has their head in the sand. Let's be realistic
Speed blobs do not work, I have to tell you, you are wrongà because there is nothing equal about it, lag follows blobs and I would rather be in a tanked ship if I knew the uber lag was comin as you see velators on vaga deathmailsà so you are incorrect thereà blobs are what they are, we use that word like any other derogatory hypocritical word, its hard to tell your friends they canÆt come
Originally by: Garreck
since apparently it's okay for a module to be required to be competitive. The OP was simply addressing the issue that not fitting a speed mod should provide its own (significant) tactical advantage for "x" style of combat, an afterburner should provide its own (significant) tactical advantage for "y" style of combat, and a microwarpdrive should provide its own (significant) tactical advantage for "z" style of combat.
so whats the problem? I donÆt understand why the people in the nerf nanocamp that feel the way your describing think Eve is one giant Ying Yang symbol, the balance with speed is that anyone can do it, but some can do it better, the vaga, and the pimped intyà ThatÆs what I call balance, nanozealots, nanocurse,nanoraps,nanocerbs, you can do it with some effect with the bulk of ships not going over 5K/s which isn't that fast and can be addressed thru neuting, webs, rap/hug webs, etc... its tactics...
Originally by: Garreck
The thread didn't start as a whine. It started as a reasoned (the most reasoned I've yet seen) argument that speed mods as-is are broken.
Yeah but I am not necessarily responding to the OP directly, that goes to people who are too lazy to learn
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NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.01 17:55:00 -
[267]
Originally by: *****zilla One success does not validate a tactic or skills.
That's right, but it only shows that things ARE possible to do that many says is impossible to do.
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Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.01 18:02:00 -
[268]
Originally by: NightmareX
Who cares, the point is that i managed to kill him. That's the whole point. How often do you see a Sniper Muninn kill a Nano Zealot?
Or are you just admitting that i'm actually much much better than you on killing things?.
You are an endless well of comedy. You killed a Nano Zealot on sisi with an arty Muninn and thinks this this proves anything.
I Killed a Gistii Crow on TQ solo in a harbinger. Clearly that means I am the better at killing things than you and that you must bow down before my awesome might and declare that I am right. Right?
Vote Goumindong for CSM |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.01 18:06:00 -
[269]
Originally by: Goumindong
You are an endless well of comedy. You killed a Nano Zealot on sisi with an arty Muninn and thinks this this proves anything.
I Killed a Gistii Crow on TQ solo in a harbinger. Clearly that means I am the better at killing things than you and that you must bow down before my awesome might and declare that I am right. Right?
I killed and podded a snaked Gistii crow not so long ago with my Arty Muninn. I can't believe he reduced his transversal to 0 to me. 
-Liang --
Originally by: Blake Abadon, Morsus Mihi insirgency caused the turn arround in the war against bob, when they forced the MM capital fleet to move back to defend their homeland.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.01 18:15:00 -
[270]
Originally by: Liang Nuren
I killed and podded a snaked Gistii crow not so long ago with my Arty Muninn. I can't believe he reduced his transversal to 0 to me. 
-Liang
Well then, there you have it, Arty Muninns must be overpowered and we must always think Liang Nuren is right
Vote Goumindong for CSM |

Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.05.01 18:20:00 -
[271]
Originally by: Goumindong
Well then, there you have it, Arty Muninns must be overpowered and we must always think Liang Nuren is right
The Muninn actually kinda sucks after the first four seconds of a fight... it was merely anecdotal. On the flip side, there's lots of shots that I miss because I run out of freaking ammo.
Meh. I'd rather be in an Eagle or Zealot, but ... meh.
Since this thread is about nanos (and I haven't bothered to read the last 7 pages or so), I will say that the best anti-nano thing in game is a heavy neut. ^_^
-Liang --
Originally by: Blake Abadon, Morsus Mihi insirgency caused the turn arround in the war against bob, when they forced the MM capital fleet to move back to defend their homeland.
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Zhecao Vai
Ultrapolite Socialites GoonSwarm
|
Posted - 2008.05.01 18:41:00 -
[272]
Here's one way to look at it. Most folks -- besides speed tankers, but that's not really the issue, since mostly just interceptors can speed tank very much without laying down cash for snakes -- use MWD for positioning themselves and dictating range. If you're fighting a vagabond, for example, he is making it his business to keep you between 13km and his warp disruptor range, which is conveniently right in his falloff as well.
So the only way you're going to get people dumping their MWDs is if you make positioning yourself less important, or make the penalties on MWDs so huge that it's better to be in an awful position than be forced to fit a MWD (fat chance, because most ships either can't do anything or die right away if they're at the wrong range; and no penalty is too much to be able to get out of a bubble or back to a gate before you die helplessly.)
Do you really want to make EVE a game where positioning isn't important? I don't. I think it is the biggest element contributing to what tactics exist in combat.
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NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.01 18:43:00 -
[273]
Originally by: Liang Nuren I will say that the best anti-nano thing in game is a heavy neut. ^_^
-Liang
Aye, i will say the same .
Use the Neut and MWD at the right time, and you will have a nice shiny HAC killmail in your Battleship .
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.05.01 19:25:00 -
[274]
Originally by: Zhecao Vai
Do you really want to make EVE a game where positioning isn't important? I don't. I think it is the biggest element contributing to what tactics exist in combat.
A reasonable coherent response.
I agree that positioning should be important. The issue is that whoever has a mwd can nearly guarantee positioning versus someone who does not. So MWD is a must have and nothing else will do.
Ceptors and frigs aren't a huge issue. They do highly the issue between the AB and MWD. Fixing the ab/mwd would hopefully also fix assault frigs.
Imagine a balanced world of AB and mwd. Let say we all fly cruisers for now.
You could fly no ab/mwd and rely on blues to create warp ins for you. Useful for a sniper. In a small gang you could use two ceptors with one as an ongrid warp to sling and the other as the final warp to spot. You gain a mid slot, have no penalties, but need friends for positioning.
The other possibility is the ab. This has minimal penalties, good cap usage. Likely a standard fitting. You can still use friends for slings. Slow and steady.
And the mwd. Heavy heavy penalties. Cannot be perma run except on frigs. Cruisers etc can run for a cycle or two. Very short bursts of speed. This retains the role of ceptors as tacklers. Cruisers can control range but they're vulnerable to the slow and steady between bursts.
Yes a vaga must currently pulse the mwd. However it doesn't effect the tactics that much. Its not like you watch him go fast, time the align and your mwd to catch him as he's running out of steam.
Some nanos can perma run the mwd (ie: nano scimitar + t2 mwd + a few large shield transfers). The vaga could trade buffer tank for cap recharge but why? The mwd goes fast enough and lasts long enough. Lse t2 2x works better.
The issue is that currently many fights are a matter of looking at your max speed versus the hostiles. And thats that.
Overheating helps a bit, but many ships can perma run or can nearly perma run the mwd. Even a bs can run a mwd for more than enough time to get out of a bubble.
Most of the tactics for positioning before speed was big are dead. Positioning currently isn't important. Speed is. Control speed and you control range and the outcome of the fight.
Tactics have devolved so they now are mostly about who can hit the mwd hotkey and go faster.
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Matrixcvd
Caldari Rionnag Alba Triumvirate.
|
Posted - 2008.05.01 19:43:00 -
[275]
Originally by: *****zilla
I agree that positioning should be important. The issue is that whoever has a mwd can nearly guarantee positioning versus someone who does not. So MWD is a must have and nothing else will do.
its not important, its everything... and thats the point, guns with fall off, missiles with TOF, reppers, ECM, fall off, everything has range to it, controlling range means controlling the fight... current system is fine... you just need tactics
Originally by: *****zilla
Imagine a balanced world of AB and mwd. Let say we all fly cruisers for now.
we have that now, they are called HACs and speed is fine
Originally by: *****zilla
You could fly no ab/mwd and rely on blues to create warp ins for you.
viable tactic since 2003... what are u suggesting, its not done now? this is why your position holds no value
Originally by: *****zilla
And the mwd. Heavy heavy penalties. Cannot be perma run except on frigs. Cruisers etc can run for a cycle or two. Very short bursts of speed. This retains the role of ceptors as tacklers. Cruisers can control range but they're vulnerable to the slow and steady between bursts. BLAH BLAH BLAH BLAH BLAH BLAH.... and MOAR BLAH
if you like that vision go play by yourself
Originally by: *****zilla
The issue is that currently many fights are a matter of looking at your max speed versus the hostiles. And thats that.
You missed F1, F2, F3 etc, you missed transversal, as we just went over that concept with the munin pilot, you missed focus fire, you missed your already "important" concept of range which is in your SECOND SENTENCE, you forgot about logistics, you forgot about EWAR, you forgot about drones, you forgot about FILL IN THE BLANK
Your OVERSIMPLIFICATION of combat is to the point where it makes it utterly incorrect and garbage, your KB stats are garbage, your ship fits are garbage, and now you continue to spew verbal garbage on the forums, you know nothing of this game and clearly represent the failure that is the current nanowhine crowd
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.05.01 20:05:00 -
[276]
Originally by: Matrixcvd its not important, its everything... and thats the point, guns with fall off, missiles with TOF, reppers, ECM, fall off, everything has range to it, controlling range means controlling the fight... current system is fine... you just need tactics
Nope. Just mwd. Mwd has replaced tactics. Go fast enough and you control *everything*.
Originally by: Matrixcvd viable tactic since 2003... what are u suggesting, its not done now?
Its been mostly replaced by the nano.
Originally by: Matrixcvd You missed F1, F2, F3 etc,
If the speeds aren't close, the fight is already over. If the speed issue cannot be dealt with then the other elements don't matter.
We've gone over the ineffectiveness of most "anti-nano" counters in detail. Repeatedly.
Originally by: Matrixcvd
Your OVERSIMPLIFICATION of combat is to the point where it makes it utterly incorrect and garbage, your KB stats are garbage, your ship fits are garbage, and now you continue to spew verbal garbage on the forums,
Gah. Back to the personal insults. At least be creative.
This char has more losses as it doesn't use nanos. Not sure who your alts are but otherwise our kb stats aren't that far off.
Originally by: Matrixcvd ... you know nothing of this game and clearly represent the failure that is the current nanowhine crowd
Which is a large percentage of the players. A large percentage that are frustrated with how things are going. Who are bored. Who aren't playing as much and losing interest. Who are watching friends quit.
When games pander to higher level characters and exclude low sp folks bad things happen.
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Cautet
Precision Engineering Insurgency
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Posted - 2008.05.01 22:56:00 -
[277]
Maybe this thread has gotten abit out of hand. I think some people are frustrated at how others whine rather than adapt.
However, despite what *****zilla say, he has adapted to the realities of the game and he is a Carrier (and dread) pilot. I have nothing against carriers per say, despite the amount of lag they cause, but they are far and away THE biggest deciders in a fight. Not nano. At least nano allows you to run away from carrier hotdrops. Blobs and caps is what 0.0 warfare is about and the only way to avoid it is recons and nano ships.
Though I did wonder about the comments on low sp pilots. They can learn to fly the hyena against nano ships (if they really want to learn rather than moan their drake can't hack it) but to fly against a carrier they would need a capital of their own, wouldn't they? Or else a blob.
I think the real problem people have with things such as nano is that the solution is not "Moar!" whereas to most things in eve it can be.
[/url] |

Doctor Mabuse
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Posted - 2008.05.01 23:25:00 -
[278]
So presumably, since there is not an issue about the fitting of an MWD being mandatory, how would everyone feel if all Cruiser size ships and below had one permanently integrated to there speed/cap/sig radius stats and all lost a mid slot.
Perhaps lose 2 mid slots and add a warp disrupt. After all there is no problem with having these as mandatory fits is there? Apparently it's the player base that has evolved to this higher level of fitting so lets take it to the next logical step...
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Crackzilla
The Shadow Order SMASH Alliance
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Posted - 2008.05.01 23:46:00 -
[279]
Originally by: Cautet ...carriers ...are far and away THE biggest deciders in a fight.
Cap/pos warfare is problematic. But thats for another thread. I'm not a fan of caps but thats the direction I went. Alt went for nanos. I know quite a few people changed from training up bs or command ship skills to nanos. So nanos are the new blob.
We've adapted. Doesn't mean we like it.
Originally by: Cautet
Though I did wonder about the comments on low sp pilots. They can learn to fly the hyena against nano ships (if they really want to learn rather than moan their drake can't hack it) but to fly against a carrier they would need a capital of their own, wouldn't they? Or else a blob.
An ibis with a t1 warp disrupter can point a carrier. An ibis can shoot at a titan. Not optimal however they can be somewhat useful minutes after char creation. Yes. Cap ships are a problem. They create blobs etc. But thats another thread.
The issue is that a player with very little experience can't do much against nanos. The weapons are ineffective. They can't web them. They can't point them effectively as they can't go fast enough to keep the point. So we get the issue where someone needs quite a bit of training to be useful.
Yes, the hyena is an option. But not for new players. New players won't have the isk for a t2 ship with t2 fittings. They won't have the training. Yes they can train for it, but that takes time. It effectively says that t1 mods aren't useful.
The other issue is the isk. Hyenas pop fast. New players can't afford this. More so when they don't get insurance on t1 ships. Now if each race had a t1 ship with a 20% web range per level bonus I'd feel different. I could take someone that just started and have them in a fight in hours. Currently the only option for a low sp player is defense. Damps, jams, etc.
For someone with a bit of sp the only answer is ceptor or hyena. Some don't like to cross train. For many its an isk issue.
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Cautet
Precision Engineering Insurgency
|
Posted - 2008.05.01 23:48:00 -
[280]
Edited by: Cautet on 01/05/2008 23:53:33 Edit: was addressing the post two posts above mine:p MWD is only mandatory in 0.0 - for most ships it's still very effective to use but it still depends slightly on what the ship's role is. Warp disrupters are only mandatory on most close to med range fit ships. So for instance ecm boats, fleet snipers, logistics ships, etc don't use them.
*****zilla, I see your point and I partly agree with it, especially about hyenas, although I think that to a certain extent the learning curve of eve is equally harsh for new players in many other directions, not just nano. [/url] |

Zhecao Vai
Ultrapolite Socialites GoonSwarm
|
Posted - 2008.05.02 01:03:00 -
[281]
Edited by: Zhecao Vai on 02/05/2008 01:06:10 You know, a speed mod Vigil with newbie skills goes better than 4km/s. I bet if you have a gangmate or two to catch up and do DPS, you could kill a hell of a lot of nanoed-out HACs with a five-day old player in a 500,000 ISK Vigil with a web. Just sayin'.
EDIT: A speedy MSE Rifter might work better, or worse, but both should be fast enough to catch most "nano" cruisers and stay alive for long enough for someone beefier to get into web range and start laying down some punishment.
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Lois Bishop
D00M. Triumvirate.
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Posted - 2008.05.02 06:06:00 -
[282]
people you dont fight nano with more nano.
you fight it with remote rep battleships...
gang of rr bs can take twice the numbers in nano easy |

Matrixcvd
Caldari Rionnag Alba Triumvirate.
|
Posted - 2008.05.02 14:09:00 -
[283]
Originally by: *****zilla
A large percentage that are frustrated with how things are going. Who are bored. Who aren't playing as much and losing interest.
which is why there are 35k on server during euro peak times?
Originally by: *****zilla
Who are watching friends quit.
which is why we get 40k on sunday? and broke that months ago? where are the people going? unless your credit card bought char and mom got popped with 2000usd in isk lost, nobody is going anywhere... you are so ridiculous it begins to sound funny... learn to play the game.. thats a L2PLAYTEHGAME...
Originally by: *****zilla
When games pander to higher level characters and exclude low sp folks bad things happen.
it took me 6 months to really learn how to PVP that was after about 2 months of learning just basics, i log in, and I STILL LEARN.... THAT IS THE WHOLE DAMN POINT.... YOU MUST LEARN TO PLAY THE GAME, its not always about isk or sp at the beginning, its about a desire to learn, to climb that steep curve that is so much higher than any other game out there besides chess, and thats what you get every time you jump a gate, a 30 second chess match, either gank or be ganked, but you people refuse to learn... when there were 10k on the server nobody whined like when we have an additional 40k... not like this, yeah people made suggestions but these forums were moar about asking the questions and getting help
but when people are impatient, when they consistently use the creditcard to buy chars/buy MOMs, you get this bullcrap we have now... this game is great because its hard, not because some idiot runs around crying to mommie every time they get a boo boo |

Crackzilla
The Shadow Order SMASH Alliance
|
Posted - 2008.05.02 15:06:00 -
[284]
Originally by: Zhecao Vai
You know, a speed mod Vigil with newbie skills goes better than 4km/s.
It isn't a bad idea. From a new player perspective tackling like this is very demanding.
Frigs like this pop very very quickly. They must close with little traversal and get well within optimal. Often they pop before the nano has lost inertia from the single web. I've tried something like this except with ceptors. The ceptors need a few logistic ships just to stay alive long enough to be useful. That extra 10km of web on a Hyena makes a significant difference.
And at 4km/s the frig wouldn't be going fast enough to effectively close on many nanos. It might be able to match speed. It can't touch any of the pimped out nanos.
Originally by: Lois Bishop
you fight it with remote rep battleships...
Um, sure. The nanos will tool around, then warp off. Things can get very hot for the battleships. Best case the battleships pop a nano or two. Otherwise the rr bs gang must commit and can potentially lose everything.
Originally by: Matrixcvd which is why there are 35k on server during euro peak times?
I never said that overall numbers are dropping. Merely besides other factors like lag etc that nanos were forcing folks to train/play in a direction they didn't want to go.
I'm merely relating a common thread that I've heard of people leaving. Fast twitched based games appeal to a younger crowd and exclude an older, more mature crowd.
It creates a gap of those with nanos and those without.
Originally by: Matrixcvd
unless your credit card bought char and mom got popped with 2000usd in isk lost,
What are you talking about?
Originally by: Matrixcvd it took me 6 months to really learn how to PVP that was after about 2 months of learning just basics, i log in, and I STILL LEARN.... THAT IS THE WHOLE DAMN POINT.... YOU MUST LEARN TO PLAY THE GAME,
There is a difference between game experience and sp and isk. Game experience wouldn't help much with going after nano phoons unless you also had the isk and the sp.
The effective ways to go after nanos are out of reach for many.
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.02 16:23:00 -
[285]
Originally by: *****zilla The effective ways to go after nanos are out of reach for many.
You are quite possibly the biggest whiner on these forums, dude. At any rate, Energy Emissions 4 is really hard to train, I know. And 2-4 million ISK? Freaking hard to get. 
-Liang |

Zephyr Rengate
Prophets Of a Damned Universe
|
Posted - 2008.05.02 16:41:00 -
[286]
Nanos OP lol?no
Nano age?yes |

Crackzilla
The Shadow Order SMASH Alliance
|
Posted - 2008.05.02 16:56:00 -
[287]
Originally by: Liang Nuren
You are quite possibly the biggest whiner on these forums
Just bored at work.
Originally by: Liang Nuren
At any rate, Energy Emissions 4 is really hard to train, I know. And 2-4 million ISK? Freaking hard to get.
Which implies flying a battleship. Defensive. And all the problems associated with it.
If most ships besides the curse & pilgrim could mount a neut with a 20km+ range I'd agree that you have a point.
Otherwise we're back to flying a skill intensive nano, or recon.
|

Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.05.02 18:25:00 -
[288]
We've gotten way off track from the op. The issue is that mwd is required for pvp, and provides significant advantages over any other speed option. Branching from that, we have nanosetups...which are almost required (or at least greatly favored due to significant advantages) to be competitive in pvp.
There are folks who consider that a bad thing. We should not have our options forced into fitting an mwd or being tactically ineffective. "Learning to play the game" should not mean "Stop whining and nano your ship like the rest of us."
Eve pvp has become so homogenized. With a nano gang, ecm becomes almost superfluous: the ability to avoid damage at top speed means it really doesn't matter if someone has you locked. With a nano gang, specialized tacklers become superfluous: nanohacs are as fast or faster than an inty with an mwd. With a nanogang, having specialized tankers and gankers also becomes a non-issue: speed avoids the damage, and if people are pulsing their mwd's correctly and zipping in and out as necessary, you have all friggin' day to do damage.
With that in mind, nanogangs are the default option for all conventional combat. Why worry about a) getting the right people with the right ships and b) coordinating bait, ecm, tacklers etc when you can throw everybody into nanos and be done with it? And since the biggest threat to a nanogang (other than pilot stupidity) is another nanogang...why sortie against a nanogang with a "specialized unconventional nano killer" type gang when you can simply also hop into a nanogang? There's just not much incentive to fly anything but nanos for conventional combat.
Is that balanced? Is that good for the game? Should learning how to pvp mean being forced into chosing a specific fitting and a specific tactic? A lot of folks don't think so...to include people who have plenty of success using and killing nanovessels. This issue goes far beyond the very-quickly-resorted-to argument of "You suck if you can't kill nanos and you're just whining." |

Doctor Mabuse
|
Posted - 2008.05.02 19:06:00 -
[289]
When are the 'nanosaurs' going to realise there is a meteorite coming? Nano will be nerfed and its coming soon. No amount of repeating 'there is no problem with speed' is going to save it, so as I see it you have two options:
a) Discuss intelligently the best way to nerf the current speed issues, so that your play style can still be used after the changes, albeit in a more limited fashion
b) repeat like a mantra 'there is no problem with speed', accuse everyone who even dares put an opinion forward as trying to 'nerf your nano' and then leave (or threaten to leave) after the changes and your hanger is full of useless nano ships
Isn't it ironic that most of the nano solutions are coming from the anti-nano brigade, whilst the nano 'I just wanna go fast me' camp put on the blinkers and trot out the same old rhetoric over and over again... |

Zhecao Vai
Ultrapolite Socialites GoonSwarm
|
Posted - 2008.05.02 19:14:00 -
[290]
Edited by: Zhecao Vai on 02/05/2008 19:15:13 I think you guys are just exaggerating. I fly remote rep battleship gangs all the time - I was in one earlier today against some speedy Tri guys in Vagas and other stuff, no **** - and I have yet to see any nano gang ever that poses even a little bit of a threat to us. They don't do barely any DPS at all at a safe range, much less have a chance of breaking anyone's tank.
If they get within 100km, they're in danger from pulse apocs and the like; if they get within 25km, they're dead from heavy neuts, and that's all there is to it; and we just go on our way and kill targets of opportunity while ignoring super cool HACs and interceptors idling 200km away.
I have yet in my EVE lifetime to see any number of speed-fit HACs without heavy support (last night we lost some battleships to a mostly nano gang - with better numbers than us, at their armed POS, while they had fighter support) pose a threat to any organized gang. I guess they would beat up a bunch of sniper battleships, if they managed to kill all the support fleet first without getting webbed even for a few seconds.
So as far as I'm concerned you guys are just inventing a problem where none exists, except for the fact that ABs don't ever get used, which is a shame. |

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.02 19:48:00 -
[291]
Originally by: Doctor Mabuse Nano will be nerfed and its coming soon.
Yes that's right, but i really hope that you already knows that nanos will be nerfed for ships that are not meant to be fast. So a Vagabond wont get changed . |

Doctor Mabuse
|
Posted - 2008.05.02 20:01:00 -
[292]
Originally by: NightmareX So a Vagabond wont get changed .
yep just keep repeating... |

Everyone Dies
Caldari
|
Posted - 2008.05.02 20:55:00 -
[293]
Originally by: NightmareX
Originally by: Doctor Mabuse Nano will be nerfed and its coming soon.
Yes that's right, but i really hope that you already knows that nanos will be nerfed for ships that are not meant to be fast. So a Vagabond wont get changed .
vagabond is the main culprit so hopefully it will be nerfed MORE than the other nanoships. |

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.02 21:33:00 -
[294]
Originally by: Everyone Dies
Originally by: NightmareX
Originally by: Doctor Mabuse Nano will be nerfed and its coming soon.
Yes that's right, but i really hope that you already knows that nanos will be nerfed for ships that are not meant to be fast. So a Vagabond wont get changed .
vagabond is the main culprit so hopefully it will be nerfed MORE than the other nanoships.
It won't, Vagabond is a speed ship, END OF STORY, and if CCP remove the speed Vagabond have, then what's the point by Vagabond? |

Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.05.02 22:35:00 -
[295]
Edited by: Garreck on 02/05/2008 22:35:14
Originally by: Zhecao Vai Mister CVA guy says that nano pilots go faster than interceptors. I'd like to know where the hell he finds his nano pilots, or whether he just invents them as some sort of awful fast boogeyman that kills him in the night, because that is one-in-a-hundred in my experience.
5km/s-7km/s is pretty much par for the course against targets that regularly raid Providence. An inty can certainly be made to go that fast (and faster) but the point, just in case it got lost in potential hyperbole, is why fly something so fragile and with such low damage output when you can fly a 5-7km/s heavy assault cruiser with the inherent added durability and hitting power? Nanohac is an easy call over an interceptor at their current speed potential.
As for inventing problems...as you say, it's a shame that AB's don't get used. That's just one of a few homogenizing effects taking place due to imbalance between "no speed mod," "afterburner," and "microwarpdrive." And, indeed, microwarpdrive with polycarbs and overdrives etc. All of these options should have significant impact on a fight beyond "no speed mod < ab < mwd < full nanofit." Speed shouldn't create a hierarchy of pvp potential. |

Matrixcvd
Caldari Rionnag Alba Triumvirate.
|
Posted - 2008.05.02 22:45:00 -
[296]
Originally by: *****zilla
I never said that overall numbers are dropping. Merely besides other factors like lag etc that nanos were forcing folks to train/play in a direction they didn't want to go.
so instead of coming to eve to learn to play, people come with preconcieved notions of internet spaceships and everyone else must make due because someone thinks Eve should be like startrek? all your excuses are role play and having nothing to do with game mechanics
Originally by: *****zilla
I'm merely relating a common thread that I've heard of people leaving. Fast twitched based games appeal to a younger crowd and exclude an older, more mature crowd.
It creates a gap of those with nanos and those without.
again, mOAR MISCONCEPTIONS ON HOW FIGHTS IN EVE ARE... there is hardly anything twitch about a nano fight, you are so clueless its ridiculous, range, guns, drones, damage, evertyhing comes to perfect clarity for the nanopilot and you just spew Bullsh#t cause you ahve no clue what you are talking about
Originally by: *****zilla
There is a difference between game experience and sp and isk. Game experience wouldn't help much with going after nano phoons unless you also had the isk and the sp.
The effective ways to go after nanos are out of reach for many.
you should just name yourself EFT warrior cause thats all you are, you need people to help you but that theme stretches throughout all of eve, you simply cannnot learn thats all, and have no clue of how the game is actualy played, go RP somewhere else |

Matrixcvdalt2
|
Posted - 2008.05.02 22:48:00 -
[297]
Originally by: Garreck We should not have our options forced into fitting an mwd or being tactically ineffective.
do you need guns turrets to killsomeone do you need to fit these things>? if you answer yes then STFU
Originally by: Garreck "Learning to play the game" should not mean "Stop whining and nano your ship like the rest of us."
yes it does, until the last year whining on the forum was not an issue, but now with moar people the failwhines have increased, people need to be put in their place like you, LEARN TO PLAY THE GAME
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.02 22:51:00 -
[298]
Edited by: Liang Nuren on 02/05/2008 22:51:59
Originally by: Garreck
5km/s-7km/s is pretty much par for the course against targets that regularly raid Providence. ... Nanohac is an easy call over an interceptor at their current speed potential.
My my, you whine alot. First, let's state what nano HACs actually do. This is in a straight line, and with max skills: Zealot: 3494 m/sec (5888 Snaked) Sacrilege: 3551 m/sec (5985 Snaked) Cerberus: 2531 m/sec (4264 Snaked) Ishtar: 3818 m/sec (6438 Snaked) Vagabond: 6113 m/sec (10300 Snaked)
So what you're telling me is that every single person that raids Providence is max skilled in a Vagabond and/or has a full HG Snake clone with 5% implants.
Ok. Sure, that lends a lot of credibility to your whine.
-Liang |

Doctor Mabuse
|
Posted - 2008.05.02 22:53:00 -
[299]
Originally by: NightmareX It won't, Vagabond is a speed ship, END OF STORY, and if CCP remove the speed Vagabond have, then what's the point by Vagabond?
Lachesis is a damping ship, END OF STORY, and if CCP remove the damping it can do, then what's the point of the Lachesis?
Oh... |

0zimandius
The Nietzian Way Hydra Alliance
|
Posted - 2008.05.02 23:02:00 -
[300]
hi i've fought alot of "invincible" nano pilots, even some that have posted here in this thread.
and admittedly i die alot.
point is no matter what your reds are running, if u cant get sneaky and adapt, your dead anyway. an all out nanoed ship trades alot for that speed. like tank, hi end dps, etc.
i don't think ccp should change the entire method of pvp to make those that can't figure out a work around happy.
adapt or die. and im not just talking about nanoes... its the way of eve.
thx 0zi with a zero
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.02 23:03:00 -
[301]
Originally by: Doctor Mabuse
Originally by: NightmareX It won't, Vagabond is a speed ship, END OF STORY, and if CCP remove the speed Vagabond have, then what's the point by Vagabond?
Lachesis is a damping ship, END OF STORY, and if CCP remove the damping it can do, then what's the point of the Lachesis?
Oh...
This is why I worry for the Vaga. There's a handful of other ships that will lose their niche as well.
-Liang |

Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.05.02 23:03:00 -
[302]
Edited by: Garreck on 02/05/2008 23:03:58
Originally by: Matrixcvdalt2
do you need guns turrets to killsomeone do you need to fit these things>? if you answer yes then STFU
Well, missiles and drones in combination with neuts etc tend to work pretty well. In general, it's not like there's a hierarchy of exactly which weapon to fit or how much dps you need to put out to be competitive in pvp. This is a totally different situation than speed...where "more" is simply "better."
Originally by: Matrixcvdalt2
yes it does, until the last year whining on the forum was not an issue, but now with moar people the failwhines have increased, people need to be put in their place like you, LEARN TO PLAY THE GAME
You're welcome to contact me for a duel if you feel the need to "put me in my place." |

Doctor Mabuse
|
Posted - 2008.05.02 23:04:00 -
[303]
Originally by: Liang Nuren
My my, you whine alot. First, let's state what nano HACs actually do. This is in a straight line, and with max skills: Zealot: 3494 m/sec (5888 Snaked) Sacrilege: 3551 m/sec (5985 Snaked) Cerberus: 2531 m/sec (4264 Snaked) Ishtar: 3818 m/sec (6438 Snaked) Vagabond: 6113 m/sec (10300 Snaked)
Strange, I get 3939 out of my Sac, with only mediocre skills. Perhaps there is something wrong with your set-up? |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.02 23:16:00 -
[304]
Originally by: Doctor Mabuse
Strange, I get 3939 out of my Sac, with only mediocre skills. Perhaps there is something wrong with your set-up?
(tho thats with poly's fitted)
No, it was with a semi intelligent fit. The most you can get out of a Sac with max skills is 4086 (6889).
-Liang |

Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.05.02 23:37:00 -
[305]
Edited by: Garreck on 02/05/2008 23:40:00 Yeah, with some fairly cheap hardwirings and a domination mwd, both the ishtar and zealot can move at 4.2-4.3 km/s.
Without factoring in a claymore with a rapid deployment link and skirmish warfare mindlink.
Yes, it's cheap (in terms of Eve's currently inflated market) and easy to get a nanohac cranking out the speeds I describe.
*edit* goofed up on my ishtar numbers at first... |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.03 01:54:00 -
[306]
Originally by: Garreck Edited by: Garreck on 02/05/2008 23:40:00 Yeah, with some fairly cheap hardwirings and a domination mwd, both the ishtar and zealot can move at 4.2-4.3 km/s.
Without factoring in a claymore with a rapid deployment link and skirmish warfare mindlink.
Yes, it's cheap (in terms of Eve's currently inflated market) and easy to get a nanohac cranking out the speeds I describe.
*edit* goofed up on my ishtar numbers at first...
So essentially you're saying that your "5-7km/sec nanohacs" is complete and utter bull****.
Even with your new slant, you're saying that every single cotton picking nano HAC that goes through Providence is (pick 3): - 3-5% hardwired - Faction fit - In gangs - polycarbed - snaked
.... pardon me if I don't buy it.
-Liang |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.03 03:02:00 -
[307]
They don't have to go that fast to break the balance between weapon systems. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.03 03:13:00 -
[308]
Originally by: Goumindong They don't have to go that fast to break the balance between weapon systems.
I was merely pointing out that he was (at best) exaggerating in the extreme.
-Liang |

Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.05.03 03:35:00 -
[309]
Originally by: Liang Nuren
.... pardon me if I don't buy it.
That's your issue, not mine...but for the record it's usually four of what you listed (snakes are the only unusual occurance).
The point isn't the exact speed anyway (though I assure you I'm not exagerating.) I don't care if they were only going 1km/s. The point is that speed has become the biggest tactical consideration in fitting a ship. The point is that the faster you are, the better off you are for combat.
Some folks are out-and-out saying that this is okay, and I strongly disagree. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.03 03:42:00 -
[310]
Originally by: Garreck That's your issue, not mine...but for the record it's usually four of what you listed (snakes are the only unusual occurance).

Quote: The point isn't the exact speed anyway (though I assure you I'm not exagerating.) I don't care if they were only going 1km/s. The point is that speed has become the biggest tactical consideration in fitting a ship. The point is that the faster you are, the better off you are for combat.
If you don't like speed, go to lowsec. No, I'm not kidding. EHP and tanking is king in low sec.
Quote: Some folks are out-and-out saying that this is okay, and I strongly disagree.
It's not speed that's important... it's position. Speed merely allows you to dictate position more effectively. That's why webs and heavy neuts are so powerful against nano ships: it 100% eliminates their ability to dictate position.
Really, intelligent use of remote repping and heavy neuts trumps nano gangs every time - you should try it.
-Liang |

Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.05.03 03:50:00 -
[311]
Edited by: Garreck on 03/05/2008 03:50:35
Originally by: Liang Nuren It's not speed that's important... it's position. Speed merely allows you to dictate position more effectively.
Wow. You're just looking to disagree here.
Originally by: Liang Nuren That's why webs and heavy neuts are so powerful against nano ships: it 100% eliminates their ability to dictate position.
Neuts not so much (nano can easily coast out of range of neuts from anything but a nano-curse...imagine that...a nanoship being the best answer ) but definitely webs. I'm fair in my approach to this: the situation of speed needs to be re-looked at, and the trend of "must-have" modules needs to be looked at. To that end, obviously if speed is to be in any way "nerfed," the web should be as well. There's two sides to that equation for sure.
Originally by: Liang Nuren
Really, intelligent use of remote repping and heavy neuts trumps nano gangs every time - you should try it.
Really, folks should stop assuming I'm a n00b and can't handle nanos just because I think the nano situation needs looked at So far the arguments being put forth are "you suck and need to learn how to play the game" and "I don't believe you when you say nanos can easily go as fast as you say." I'm well versed in nanos...in flying them and killing them. I just think the whole situation needs to be re-addressed by ccp.
Then again, so do sovereignty mechanics, seige warfare, overall Eve performance, etc, so I'm not holding my breath. I'll speak up in threads like these, particularly when they take the track that this one has ("you think nanos are bad, so you suck a lot!") and keep rockin' and rollin' in-game.
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.03 04:00:00 -
[312]
Edited by: Liang Nuren on 03/05/2008 04:00:40
Originally by: Garreck Wow. You're just looking to disagree here.
No, I'm trying to educate you.
Quote: Neuts not so much (nano can easily coast out of range of neuts from anything but a nano-curse.
This is only because you don't know how to do it. There's a trick to it, and it works. Hint: it involves a MWD.
I know! I know! Accursed "must-have" PVP modules! MWDs, Cap boosters, and warp disruptors....
Quote: I'm fair in my approach to this: the situation of speed needs to be re-looked at, and the trend of "must-have" modules needs to be looked at.
When are you going to start complaining about guns/missiles/drones, reps/boosters, and hardeners?
Though, interestingly, the cap booster is actually more mandatory than the MWD.
Quote: To that end, obviously if speed is to be in any way "nerfed," the web should be as well. There's two sides to that equation for sure.
Nerfing the web will be a huge nerf to blaster boats - which last I checked were not nano'd.
Quote: I just think the whole situation needs to be re-addressed by ccp.
It is already being addressed by CCP. Their current front-running theory (as of the alliance tournament and last live dev blog) was to make all speed affecting mods stack together, and nerf polies.
Quote: Then again, so do sovereignty mechanics, seige warfare, overall Eve performance, etc, so I'm not holding my breath.
It's funny, because those three are very, very entertwined.
-Liang |

Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.05.03 04:14:00 -
[313]
Edited by: Garreck on 03/05/2008 04:15:45
Originally by: Liang Nuren
This is only because you don't know how to do it. There's a trick to it, and it works. Hint: it involves a MWD.
If a non-nano, non-curse ship...let's say battleship class, simply because outside of the curse, a battleship's neut has the best range...neuts a vagabond that's moving at 7km/s (achievable without snakes), the vagabond is going to be out of range in about 3.5-4.5 seconds (assuming best named neut, even if the battleship is mwding), whether the neut fully drains the vaga's cap or not.
In a non-nano (but mwd) curse, the picture changes a little bit...but only if you go with an all-neut setup and the target doesn't have a cap-booster (vaga won't, ishtar usually will, for instance).
So...yeah. Nanos are definitely capable of coasting beyond neut range...and that's assuming they get hit with a neut near the neuting vessel and must travel the full range of the neut to be out of its range. That's not usually the case. Usually nanos are maintaining a good 15-20km from their target already and only need to put an extra 5-10km between them and their target, which is only about a second or so at top speed (a little more against a curse, of course.)
That's a bit of a derail, though, and I imagine an beautiful example of me "getting trolled."
Originally by: Liang Nuren
When are you going to start complaining about guns/missiles/drones, reps/boosters, and hardeners?
When one of the three (guns/missiles/drones) become absolute necessity over the other two to be successful in pvp. Or when either shield tanking or armor tanking becomes absolute necessity over the other to be successful in pvp.
If that's not an idea I'm communicating clearly, then I'm not sure how else to put it. |

Trader Jjoe
|
Posted - 2008.05.03 04:31:00 -
[314]
Adapt, whine, or die. Wait somethong wrong with that statement.
Seriously, I fly everything from nano to bs to carrier. There is an answer to everything. yes my preference is for nano and speed, I wont hide it. But you chose your ship, don't try to chose mine.
I don't chose to tell you how to play so dont try to nerf my play style.
The problem with all these whining 12 year olds is they want other big ships to sit still and want to pop smaller ships with their big guns.
Well guess what, you can do that. Fly with tackle. Its that frickin simple. Fit a Neut etc. Eve was NOT designed to be dominated by a whining 12 year old in a battleship soloing.
Sorry does not work that way.
What is scarrier:
1. 10 Battleships 2. 10 Nano-make-me whine ships 3. 5 Battleships, 2 interceptors and 1 heavy tackel/webber.
You gutessed it, im running like hell from 8 ships before I run from 10.
GTFO of EFT. Really I can translate for everyone that whines about nano's or for that matter something that is not their ship: I want to dominate without adapting or thiking and compensate for something.
Enough! I think this is the last nano-whine thread ill dare to read. All the same, all pathetic. |

Garreck
Amarr Border Defense Consortium Curatores Veritatis Alliance
|
Posted - 2008.05.03 04:35:00 -
[315]
So now we have "I don't believe you," "You need to learn how to play the game," and now, fresh on the scene, "You're a whining 12 year old."
Very convincing arguments.
Originally by: Trader Jjoe What is scarrier:
1. 10 Battleships 2. 10 Nano-make-me whine ships 3. 5 Battleships, 2 interceptors and 1 heavy tackel/webber.
You gutessed it, im running like hell from 8 ships before I run from 10.
That's a bit of a shame...'cause 10 nanos will pop a solo heavy webber before it has a chance to realize what's happening, chase off or destroy the inties, and have its way with the 5 battleships for as long as it takes to kill 'em all unless there's a huge disparity in player skill between the gangs. A nanogang would have to absolutely goof up to lose to a smaller mixed gang, particularly one so battleship heavy. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.03 04:59:00 -
[316]
Edited by: Liang Nuren on 03/05/2008 04:59:50
Originally by: Garreck
That's a bit of a shame...'cause 10 nanos will pop a solo heavy webber before it has a chance to realize what's happening, chase off or destroy the inties, and have its way with the 5 battleships for as long as it takes to kill 'em all unless there's a huge disparity in player skill between the gangs. A nanogang would have to absolutely goof up to lose to a smaller mixed gang, particularly one so battleship heavy.
Well, it depends. In most cases (given equally competent pilots on both sides), the nano gang will disengage with possibly one loss. I'd be really surprised if they took out 3 nano ships.
Again, position is key, and we have to assume that the BS's have good positioning relative to each other.
Well, we should hope anyway. ;-)
Quote:
So...yeah. Nanos are definitely capable of coasting beyond neut range...and that's assuming they get hit with a neut near the neuting vessel and must travel the full range of the neut to be out of its range. That's not usually the case. Usually nanos are maintaining a good 15-20km from their target already and only need to put an extra 5-10km between them and their target, which is only about a second or so at top speed
Well, no. Ishtars and such are going to be harder to kill, but a MWDing battleship is faster than a capped out MWD-less nano cruiser.
-Liang |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.03 05:11:00 -
[317]
Originally by: Liang Nuren
Originally by: Goumindong They don't have to go that fast to break the balance between weapon systems.
I was merely pointing out that he was (at best) exaggerating in the extreme.
-Liang
When I lived in providence/Domain most of the nano-ships were going 5-7km/s and were flying in gangs. Granted, this was ages ago. But the only reason the ships would have slown down is because people are using more gang friendly versions.
The fact of the matter is that going this much faster as is currently on TQ is broken.
I mean, take a look at the Vagabond. In October of 06, a month before the Revelation changes which boosted the overdrive[Originally +speed -agility], nanofiber[Originally +20m/s max speed], and inertial stabilizer[Originally so useless no one can even remember what it did], the vagabond was the most purchased HAC in the game. It was also the most expensive HAC in the game running around 250-300m apiece[this was before invention]. The standard fit did not even use speed mods except an MWD but it was still so good to command such a price.
The speeds and agilities of ships which are not fit with speed mods has not gone anywhere and in some cases has even dropped[armor tanking rigs] and invention has seen the introduction of t2 overdrives and nanofibers en masse.
But the ability to tank ships hasn't much changed, rigs were a singular large change, but you still cannot take a small ship and give it as much DPS and Tank as a larger ship that is not fitting damage mods and tanking mods. You can almost get either tank or gank, but not both. A Harbinger with 3 damage mods does not do as much damage as a Armageddon with 0 damage mods. And the Harbinger fully tanked out barely will cap the EHP of a Geddon with only a t2 DC.
Yet, i can take a harbinger, stick speed and agility mods on it and it will be better than any tanked omen could ever be in every way. I can do the same on a Geddon for the Harbinger, sticking speed mods on it and being more agile with more hit points and more DPS than the Harb. These examples are on the large end, but I use them to show the point. The speed mods on the cruisers now obsoletes frigates and especially all frigates that are not fitting speed mods. Especially once you get into ships that have been balanced around ships being tanked instead of going for speed it becomes a huge problem. And its a problem you cannot just slam speed mods onto the short range ships to fix. Since every time you do that you extend the advantage of the longer range ships.
The current state of speed is completely and utterly broken, it pushes new players out of the game, it pushes less experienced players out of the game and it pushes people who don't want to fly super-fast ships out of the game. |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.03 05:13:00 -
[318]
Originally by: Liang Nuren
Well, no. Ishtars and such are going to be harder to kill, but a MWDing battleship is faster than a capped out MWD-less nano cruiser.
-Liang
Kinda. They will have an absolute speed advantage but it will take them 23+ seconds to get to 3/4 speed which is going to be about 700m/s, which is about the speed the nano-ship will be reaching without an MWD in about 5-6 seconds. Agility matters |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.03 06:04:00 -
[319]
Originally by: Goumindong
The current state of speed is completely and utterly broken, it pushes new players out of the game, it pushes less experienced players out of the game and it pushes people who don't want to fly super-fast ships out of the game.
You just almost seem to making the argument that the very existence of the Vagabond itself (which is quite possibly the most balanced of nano cruisers) is going to kill Eve.
Oh noes, Eve is DEAD if we don't nerf the Vaga out of existence!!!!!
....
?!
-Liang |

Raymond Sterns
Utopian Research I.E.L. The ENTITY.
|
Posted - 2008.05.03 06:13:00 -
[320]
No need to nerf the Vaga.
Decrease Webifier snare to 30%-50%. Give MWD Webifier Penalty of 400%.
Makes AB useful. |

Zhecao Vai
Ultrapolite Socialites GoonSwarm
|
Posted - 2008.05.03 06:59:00 -
[321]
Edited by: Zhecao Vai on 03/05/2008 07:04:24
Originally by: Garreck An inty can certainly be made to go that fast (and faster) but the point, just in case it got lost in potential hyperbole, is why fly something so fragile and with such low damage output when you can fly a 5-7km/s heavy assault cruiser with the inherent added durability and hitting power? Nanohac is an easy call over an interceptor at their current speed potential.
Well, the point is that a 7km/s interceptor costs you 20 million isk. A 5km/s HAC means that you have polycarbs and low-grade snakes, so that's about a billion isk. A 7km/s HAC means that you have high-grade snakes, so that's about 3 billion. Of course, that's assuming you have a gang bonus alt, too.
So, that's why I don't fly one.
EDIT: I noticed you changed your tune. You're right, a HAC can go 4km/s with just polycarbons and some hardwirings -- so, an expensive ship, but within most people's budget. However, if you can't figure out a way to kill a 4km/s HAC, it's not the HAC's fault. Just fly something faster into it -- get a Vigil or a cheap interceptor, they all go way faster -- web it, and demolish it. This isn't some convoluted solution, it's dead obvious, and I do it daily. What's the problem? |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.03 07:21:00 -
[322]
Originally by: Liang Nuren
Originally by: Goumindong
The current state of speed is completely and utterly broken, it pushes new players out of the game, it pushes less experienced players out of the game and it pushes people who don't want to fly super-fast ships out of the game.
You just almost seem to making the argument that the very existence of the Vagabond itself (which is quite possibly the most balanced of nano cruisers) is going to kill Eve.
Oh noes, Eve is DEAD if we don't nerf the Vaga out of existence!!!!!
....
?!
-Liang
Not in the slightest. I am simply explaining the strength of speed and the problems it causes[at least, starting to]. The vagabond is the least of the problems of nano-ships. |

Ruciza
Minmatar The Feminists
|
Posted - 2008.05.03 07:37:00 -
[323]
Imagine the devs would nerf the LSE to the effect that nanohacs and recons can only fit one. |

Everyone Dies
Caldari
|
Posted - 2008.05.03 07:53:00 -
[324]
Originally by: Ruciza Imagine the devs would nerf the LSE to the effect that nanohacs and recons can only fit one.
that's actually a good original idea.
and tripling the mass of all hacs since they are HEAVY assault ships  |

Everyone Dies
Caldari
|
Posted - 2008.05.03 07:55:00 -
[325]
Edited by: Everyone Dies on 03/05/2008 07:57:57
Originally by: Liang Nuren
Originally by: Goumindong
The current state of speed is completely and utterly broken, it pushes new players out of the game, it pushes less experienced players out of the game and it pushes people who don't want to fly super-fast ships out of the game.
You just almost seem to making the argument that the very existence of the Vagabond itself (which is quite possibly the most balanced of nano cruisers) is going to kill Eve.
Oh noes, Eve is DEAD if we don't nerf the Vaga out of existence!!!!!
....
?!
-Liang
how is the Vagabond the most balanced of nano-hacs? a nano-vagabond is probably the fastest of all the nano-hacs without even needing a snake set.
increase the vagabonds mass and decrease it's a agility and lower it's speed bonus then only it will be balanced. Newbies have to know that people supporting these nanoships only say ships like the vagabond or nano-curse are balanced because they use them. |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2008.05.03 08:27:00 -
[326]
Originally by: Everyone Dies
how is the Vagabond the most balanced of nano-hacs? a nano-vagabond is probably the fastest of all the nano-hacs without even needing a snake set.
Because it has to slow down and its effective operating range is much closer than most others. |

Pur3Bl00D
Minmatar Volition Cult The Volition Cult
|
Posted - 2008.05.03 09:18:00 -
[327]
Edited by: Pur3Bl00D on 03/05/2008 09:19:29 I am just going to throw some issues that we need to thing for a change to take place on AB/MWD's :
- npc's will never ever be able to hit player ships if AB gets a big boost.
- whtvr happens either an AB or a MWD is a necessity, is this really good?
- since everything is associated with tracking/missile explosion speeds, will a change to those attributes be necessary too? e.x. bigger % of "lucky hit", bigger affect of range to sniper guns tracking regardless of weather its within optimal or not? bigger effect to missile dmg reduction from opponent speed together with bigger explosion veloctiy? e.t.c.
- maybe an extra bonus to AB like a bigger thrust factor which will bring you to top speed much faster, together with a reduction to mass addition?
- However i cant help my self from thinking that what needs to be done is a % increase to base speed of all ships, together with a big decrease to MWD speed bonus. Top speed will be a bit slower, with the gap between speed of frigs-cruisers-battleships bigger and the gap between MWD and AB smaller. ... simple as that...
e.t.c. e.t.c. OP supported and signed 100%
|

Naomi Knight
|
Posted - 2008.05.03 10:12:00 -
[328]
Originally by: Matrixcvd
blabla
You are a FAIL on an epic way. |

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.03 10:55:00 -
[329]
Originally by: Naomi Knight
Originally by: Matrixcvd
blabla
You are a FAIL on an epic way.
WOW, and an alt without a corp and without a corp ticker says that, it must all be true then. Aye, i tell you, everything he say is true. |

Kagura Nikon
Minmatar Infinity Enterprises Odyssey.
|
Posted - 2008.05.03 11:16:00 -
[330]
I don 't know why people keep so focused on speed mods (overdrive nano etc...) when the only issues are with MWD being a incredbly overpowered module ( reduce a bit MWD and boost AB makign them 50% resistant to webs) and snake set havign a too high bonus to a too valuable attribute (makesnake set half of what is now)
The speed modules are already nerfed enough passt the age of the nanophoons. THe main cause of stupidly high speeds are snake sets, drug boosters and Overheat.
GEt a Vaga with normal (non deadspace fittings) withotu snake sets no overheat drugs neither claymore. And its a ships incredly far from overpowered even if you put 2 polies and 2 overdrives on it. |

Pur3Bl00D
Minmatar Volition Cult The Volition Cult
|
Posted - 2008.05.03 11:25:00 -
[331]
Originally by: Naomi Knight
Originally by: Matrixcvd
blabla
You are a FAIL on an epic way.

After carefully reviewing your well stated statements, i cant help but agreeing to most of your arguments and feel the urge to jump up and down shouting :
OMG you are right, how didn't i thought of all of that before i made my post ( or whoever else this response was directed to ). As of now i declare this man as my new role model regarding knowledge of game mechanics, vocal and written communication skills e.t.c.
P.S. gratz again, and thx a lot for the enlightenment you brought to us all ....
P.S. pls post again i cant wait to hear more well stated arguments from you.... cant wait. will lose my sleep over it ...
On a more serious note now...
Is the, enforced by the dev's, current use of AB in deadspaces/missions an intended use for a usefull module or an unintended use for a useless module?
|

Doctor Mabuse
|
Posted - 2008.05.03 11:40:00 -
[332]
Edited by: Doctor Mabuse on 03/05/2008 11:40:42
Originally by: NightmareX ehm, do you really know the reason for the Vagabond at all? It's meant to be very fast and it's also meant to be used to Hit & Run. It's even written in it's description on the ship.
Some of these posts are just lol-a-minute. As has been pointed out time and time and time again, the Vaga is supposed to be the fastest cruiser. But wait! Its written into the description!
Can I have a Moa that can 'tackle almost anything that floats in space' or a Celestis that is 'especially deadly in close quarters combat'
Ship description based stats ftl I think.
Originally by: NightmareX Grow up noobs, learn to adapt to the game instead of whining.
Adapt of GTFO.
My look forward is watching all the nano pilots following their own advice of the last 6 months or so and adapting after their ships can't go 'wooooosh! can't catch me!' anymore. Alternatively they may all leave I suppose... |

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.03 11:52:00 -
[333]
Originally by: Doctor Mabuse Edited by: Doctor Mabuse on 03/05/2008 11:40:42
Originally by: NightmareX ehm, do you really know the reason for the Vagabond at all? It's meant to be very fast and it's also meant to be used to Hit & Run. It's even written in it's description on the ship.
Some of these posts are just lol-a-minute. As has been pointed out time and time and time again, the Vaga is supposed to be the fastest cruiser. But wait! Its written into the description!
ORLY, i did never believe it was talking about the fastest Cruiser WOOOOOW. I'm not stupid .
But when it say it's the fastest Cruiser, then what is the problem with that then?, it's doing it's job perfectly, to be fast. |

Crackzilla
The Shadow Order SMASH Alliance
|
Posted - 2008.05.03 12:00:00 -
[334]
Originally by: NightmareX
But when it say it's the fastest Cruiser, then what is the problem with that then?, it's doing it's job perfectly, to be fast.
Difference between the fastest cruiser, and silly fast.
If the phoon had "fastest battleship" in the description should it be able to go 10-15km/sec?
If a ship or tactic is unbalanced, then of course its doing its job. But that doesn't mean that everything is working properly.
|

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.03 12:26:00 -
[335]
Edited by: NightmareX on 03/05/2008 12:31:54
Originally by: *****zilla
Originally by: NightmareX
But when it say it's the fastest Cruiser, then what is the problem with that then?, it's doing it's job perfectly, to be fast.
Difference between the fastest cruiser, and silly fast.
So you think a Vagabond can catch a Crow going for 50k m/s?. OMG nerf Interceptors!11111111. I think it was MC that killed a BoB Crow that was going for almost 50k m/s a week ago or something, but they took him anyways. He was fully Domi fitted, with the best stuff you could get for a Crow.
But in your world *****zilla, that would be impossible to catch. |

Crackzilla
The Shadow Order SMASH Alliance
|
Posted - 2008.05.03 12:45:00 -
[336]
Originally by: NightmareX that would be impossible to catch.
Unlikely to catch.
Speed is broken in that after a certain point it doesn't really matter. Once ceptors start going over 15km what difference does it make? As long as you're the fastest tackler in system what does it matter?
In fact, if you look at other threads nearly everyone that thinks nano is broken wants to boost frigs/tacklers/ceptors/assault frigs. Nanos in general make a better tackler than ceptors.
That crow was probably popped because he went to zero traversal to someone and was insta popped. Speed for frigs is balanced because they've no tank. Most nanos carry a respectable buffer tank.
|

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.03 13:20:00 -
[337]
Originally by: *****zilla Speed for frigs is balanced because they've no tank. Most nanos carry a respectable buffer tank.
So my 1.8k shield Claw that goes for 9.6k m/s is fine then? |

Crackzilla
The Shadow Order SMASH Alliance
|
Posted - 2008.05.03 13:30:00 -
[338]
Originally by: NightmareX So my 1.8k shield Claw that goes for 9.6k m/s is fine then?
Yep. That ceptor has had to make some hard choices. Speed, tank, utility (tackle/web/weapons).
A nano on the other hand has a decent tank, great utility, and enough speed. To counter a nano effectively needs another nano. Ceptors can catch them, however multiple ceptors are needed as they lack tank and utility.
If it takes multiple ceptors to catch a nano effectively then the pilots are better served by flying nanos themselves. |

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.03 13:47:00 -
[339]
Edited by: NightmareX on 03/05/2008 13:55:02
Originally by: *****zilla
Originally by: NightmareX So my 1.8k shield Claw that goes for 9.6k m/s is fine then?
Yep. That ceptor has had to make some hard choices. Speed, tank, utility (tackle/web/weapons).
A nano on the other hand has a decent tank, great utility, and enough speed. To counter a nano effectively needs another nano. Ceptors can catch them, however multiple ceptors are needed as they lack tank and utility.
If it takes multiple ceptors to catch a nano effectively then the pilots are better served by flying nanos themselves.
I don't fit my Vagabond in another way than i fitted my Claw, i fitted guns, MWD, Shield Extender's, Overdrives and Nanofibers. So just because the ship is bigger and have a lot more shield than the Claw doesn't make it as a tanker.
And you keep saying the same over, you need another nano to take a nano. FOR THE 8943753987 TIMES, NO YOU DON'T NEED THAT, ONLY TERRIBLY TERRIBLY EXPERIENCED NOOBS NEED THAT, LIKE YOU .
Stop beeing stupid and learn to play the game FFS. |

Naomi Knight
|
Posted - 2008.05.03 14:03:00 -
[340]
Originally by: NightmareX
And you keep saying the same over, you need another nano to take a nano. FOR THE 8943753987 TIMES, NO YOU DON'T NEED THAT, ONLY TERRIBLY TERRIBLY EXPERIENCED NOOBS NEED THAT, LIKE YOU .
Stop beeing stupid and learn to play the game FFS.
Hmm looks like you fail too just like your friend Matrixcvd. *****zilla is right ,and only you repeating these : "I don't believe you," "You need to learn how to play the game," "You're a whining 12 year old." While a ceptor can be shot down within seconds only using some ships a 2LSE vaga can survive much longer and fix previous mistakes made by the pilot. |

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.03 14:07:00 -
[341]
Originally by: Naomi Knight
Originally by: NightmareX
And you keep saying the same over, you need another nano to take a nano. FOR THE 8943753987 TIMES, NO YOU DON'T NEED THAT, ONLY TERRIBLY TERRIBLY EXPERIENCED NOOBS NEED THAT, LIKE YOU .
Stop beeing stupid and learn to play the game FFS.
Hmm looks like you fail too just like your friend Matrixcvd. *****zilla is right ,and only you repeating these : "I don't believe you," "You need to learn how to play the game," "You're a whining 12 year old." While a ceptor can be shot down within seconds only using some ships a 2LSE vaga can survive much longer and fix previous mistakes made by the pilot.
Says the noob alt with no experience at all .
And you talk about beeing fail?, LMAO, best joke ever.
Hell, you don't even know how to enable your corp ticker to be shown on the forum.
What do you expect a Vagabond to have, lesser shield than an Interceptor? |

Crackzilla
The Shadow Order SMASH Alliance
|
Posted - 2008.05.03 14:15:00 -
[342]
Originally by: NightmareX I don't fit my Vagabond in another way than i fitted my Claw, i fitted guns, MWD, Shield Extender's, Overdrives and Nanofibers. So just because the ship is bigger and have a lot more shield than the Claw doesn't make it as a tanker.
So you agree that it has a lot more shields? That a buffer tank & speed tank is one of the best combinations in game, if not the best. Compared to anything that can catch it, a nano has a nice buffer tank.
Originally by: NightmareX
Wooooow, EFT says my Vagabond can tank 50 DPS, woooooohooooo, that's one hell of an AMAZING tank there, that's to much omgomg, nerf nerf nerf nerf!11111.
Yes, 50dps. On top of about 8.5k shields with decent native resists and 2x lse. Lets play eft warrior. Vaga has about a 25k buffer tank (2x lse t2) with shield/armor/struct versus about 2k on the average Claw.
Claw is cheapier but goes faster. Vaga has 10x the buffer tank, much better dps and range, goes fast enough. Anything that can go after a nano is either nano'd itself, or pops fast like a ceptor and would be better off flying a nano.
So we're back flying nanos (offensive). Anything else has to hope the nano gets close and they've got an anti-nano setup (defensive).
Originally by: NightmareX
And you keep saying the same over, you need another nano to take a nano. FOR THE 8943753987 TIMES, NO YOU DON'T NEED THAT, ONLY TERRIBLY TERRIBLY CRAPPY EXPERIENCED NOOBS NEED THAT, LIKE YOU .
Stop beeing stupid and learn to play the game FFS.
Back with the personal insults? How cute.
|

Naomi Knight
|
Posted - 2008.05.03 14:27:00 -
[343]
Originally by: NightmareX
Says the noob alt with no experience at all .
And you talk about beeing fail?, LMAO, best joke ever.
Hell, you don't even know how to enable your corp ticker to be shown on the forum.
What do you expect a Vagabond to have, lesser shield than an Interceptor?
Yes this is an alt, do you post with your main? Because by looking at your kb it show me clearly that you have no experience at all. Where is it recommended to enable corp ticker? You can always check it ingame, realy no reason to enable it as all posts are personal opinions. Yep i would like to expect vagabond to trade something for its super high speed , but it still has acceptable dps 5 small drones and prety good buffer tank which recharges. |

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.03 14:30:00 -
[344]
Originally by: *****zilla
Originally by: NightmareX And you keep saying the same over, you need another nano to take a nano. FOR THE 8943753987 TIMES, NO YOU DON'T NEED THAT, ONLY TERRIBLY TERRIBLY CRAPPY EXPERIENCED NOOBS NEED THAT, LIKE YOU .
Stop beeing stupid and learn to play the game FFS.
Back with the personal insults? How cute.
No that's not personal insult. It's the fact. Do you see any other experienced pilots here whining about nanos???
Originally by: NightmareX
What do you expect a Vagabond to have, lesser shield than an Interceptor?
I expect things to be balanced.
The Vagabond is balanced. No i won't tell you again why, because if you don't have got it why it is to now, then i'm sorry to say it, but you have a serious problem in EVE. |

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.03 14:35:00 -
[345]
Originally by: Naomi Knight Because by looking at your kb it show me clearly that you have no experience at all.
       .
Sorry to say it, but a noob like you don't even know what experience is, so you can't say if i'm experienced or not.
FAIL FAIL FAIL.
But, i think i know what you are looking after, i don't have many kills right?, but that doesn't have anything to say if i'm experienced or not. It's the setup and how i fight that is the experience. You know, RL -> EVE. |

Doctor Mabuse
|
Posted - 2008.05.03 14:36:00 -
[346]
Originally by: NightmareX
And you keep saying the same over, you need another nano to take a nano. FOR THE 8943753987 TIMES, NO YOU DON'T NEED THAT, ONLY TERRIBLY TERRIBLY CRAPPY EXPERIENCED NOOBS NEED THAT, LIKE YOU .
Stop beeing stupid and learn to play the game FFS.
You know, you're right. There are a number of different ways to counter Nano gangs, the problem is they are more difficult to put together, more specialist and only really work in certain situations.
The remote repping, nueting BS gang has been often quoted, and I am sure it has had some success, but what do you do with it? Sit on a gate and hope a nano gang passes by? Go roaming with a small BS roaming gang? Find a nano gang in mixed ships and ask them politely to wait until you change into your remote repping BS's?
We see similar problems with the plan of bringing Minnie recons or a number of interceptors, because any nano gang will primary these fragile ships, you need a number of them in the gang to be effective, and the more you specialise the less useful it is to do anything but wait for a nano gang to pass by.
On the other hand it is far easier to form your pilots into another nano gang, which is not only a counter but is also adaptable for a number of other tasks. So you see the real counter for nano is more nano. Other solutions do exist but are no where near as effective or useful
This brings us to the OP's point that a large proportion of PVPers fit MWD because realistically you need speed to fight effectively now, he just wants to investigate an alternative and open up some different play styles.
|

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.03 14:47:00 -
[347]
Edited by: NightmareX on 03/05/2008 14:48:09 Yeah more and more peoples are getting into nano ships of a simple reason, the blobbing in 0.0 space is driving sooooo many player nuts, so many are then getting into nano fitted ship so they can evade the stupid blobs. It's not hard to understand that.
And i agree on that blobs is 7549875497947 times more of a problem than the nanos. Or i will not say that the nano fitted ships is a problem now anyways.
If the terribly blobbing is getting fixed, i also believe we see more Battleships in roaming gangs. And that's good, because i want firepower to .
So say what you want, but there will always be more and more and more..... players in nano fitted ships as long the blob mechanic is as broken as it is now.
You just have to live with it, Adapt or die / GTFO . |

Crackzilla
The Shadow Order SMASH Alliance
|
Posted - 2008.05.03 15:05:00 -
[348]
Originally by: NightmareX
Yeah more and more peoples are getting into nano ships of a simple reason, the blobbing in 0.0 space is driving sooooo many player nuts, so many are then getting into nano fitted ship so they can evade the stupid blobs. It's not hard to understand that.
Players fly nanos because they can do so with little risk (or managable risk). If the nanos are effective against blobs then blobs will train to fly nanos. Then we get into the current situation with large nano gangs. Nanos are the new blobs.
If you wanted to deal with blobs then try something else like shorten the range on disrupters and bubbles. If folks can warp out easier then mwd won't be as needed and smaller gangs are viable. I'm not saying that this is the answer. Only that saying nanos aren't the answer.
Originally by: NightmareX You just have to live with it, Adapt or die / GTFO .
I 100% agree. *Everyone* needs to train and fly nanos.
|

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.03 15:12:00 -
[349]
Originally by: *****zilla
Originally by: NightmareX
Yeah more and more peoples are getting into nano ships of a simple reason, the blobbing in 0.0 space is driving sooooo many player nuts, so many are then getting into nano fitted ship so they can evade the stupid blobs. It's not hard to understand that.
Players fly nanos because they can do so with little risk (or managable risk). If the nanos are effective against blobs then blobs will train to fly nanos. Then we get into the current situation with large nano gangs. Nanos are the new blobs.
Again, you still fail to understand. PEOPLES FLY NANOS TO EVADE BLOBS, AND THEREFOR YOU TAKE IT AS LESSER RISK. Dude, that's the point by evading blobs, have lesser risk.
Originally by: NightmareX You just have to live with it, Adapt or die / GTFO .
I 100% agree. *Everyone* needs to train and fly nanos.
And yeah, you know the answer WHY to. Thanks blobs for that. |

Everyone Dies
Caldari
|
Posted - 2008.05.03 15:28:00 -
[350]
Originally by: Doctor Mabuse Edited by: Doctor Mabuse on 03/05/2008 11:40:42
Originally by: NightmareX
Ship description based stats ftl I think.
Originally by: NightmareX Grow up noobs, learn to adapt to the game instead of whining.
Adapt of GTFO.
My look forward is watching all the nano pilots following their own advice of the last 6 months or so and adapting after their ships can't go 'wooooosh! can't catch me!' anymore. Alternatively they may all leave I suppose...
I hope it's the latter and when they come screaming to the forums after their precious significantly overpowred ships are nerfed to hell the tears will taste sweet.
|

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.03 15:40:00 -
[351]
Edited by: NightmareX on 03/05/2008 15:44:02 I also forgot to say that if nanos are nerfed so much that we are going back to mostly RR Battleships gangs.
Then i bet 100 mill isk on that a clueless noob will then come to the forum and whine OMGOMGRRBATTLESHIPSARETOPOWERFULLAAAHHHHWAAAHRABBLERABBLERABBLE, because no one can kill them effectly without losing tons of battleships by them self.
I have seen s RR Batteship gang remote rep a Guardian that was primary'ed by 12-14 bs'es, but the RR BS'es did keep it alive.
OMGNERFREMOTEREPS.
So since that will happen, i see no point by nerfing nanos, because all the whining will continue all over again if that happens. |

Crackzilla
The Shadow Order SMASH Alliance
|
Posted - 2008.05.03 15:44:00 -
[352]
Edited by: *****zilla on 03/05/2008 15:44:08
Originally by: NightmareX Again, you still fail to understand. PEOPLES FLY NANOS TO EVADE BLOBS, AND THEREFOR YOU TAKE IT AS LESSER RISK. Dude, that's the point by evading blobs, have lesser risk.
People fly nanos to avoid non nano blobs.
And what happens when a small nano gang meets a nano blob? The small nano gang must bring more. And soon we're in the current situation with large nano blobs. The big risks for nanos are more nanos and minm recons, specific Rapiers. So we see a movement towards lots of Rapiers and nanos that can maintain damage while at speed (ie Ishtars).
If nanos become the new blob then nanos aren't the answer to the blob.
Originally by: NightmareX And when you meet a blob in 0.0 space, it's normally sniper battleships, close range battleships, RR Battleships etc.
And becoming more often nano blobs.
Originally by: NightmareX So they don't exactly know that we are coming in HAC's.
Oh, they know. They might choose to fight but it doesn't take much to know whats coming.
Originally by: NightmareX
And like it is now with the HAC's, it allows smaller corps to be able to fight in areas where there are many blobs, and that's pretty nice i can tell you. Nothing is better than letting small corps have a chance to fight in 0.0 space. Instead of setting up a 20 man BS gang, and the first 0.0 system you jump into you get insta pwned to hell and back.
This is what recons (not nano'd), cov ops, black ops, and stealth bombers are for. Tactics can be used to get in and get kills. But we don't need any of that because we can nano up, fly through the jaws of death, kill at will, and leave when bored.
Real small corps use non nanos for dps, scouts, and some basic tacklers. And tactics. Taking 50-60 nanos through 0.0 is not a small corp activity.
Originally by: NightmareX
So by nerfing speed also nerf roaming gangs, and the ability for small corps to fight in 0.0 space badly, so it's a bad idea to do that now with the 0.0 space fleet / blob mechanics that are now.
By nerfing speed we force tactics to be used. Scouts. Small corps must attack where the main force is not. Harrassment. Skirmish tactics.
Originally by: NightmareX
Blobs need to be fixed first of all before we think about touching the nanos.
We won't need to worry about the blobs because many will be nano'd up. I agree its a problem. But nanos aren't the solution. Nanos make the blob worse.
|

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.03 15:46:00 -
[353]
AHAHAHAHA OMG, the guy above me seriously don't have a single clue ahahahah LOL.
Stop beeing so much fail *****zilla. |

Merdaneth
Amarr PIE Inc. Praetoria Imperialis Excubitoris
|
Posted - 2008.05.03 15:58:00 -
[354]
NightmareX,
Could you please stop all the namecalling in this thread. Disagreeing is fine, repeating your point of view is fine. But please stop with all the 'NOOB!', 'FAIL!' and similar things.
It cetainly doesn't aid your point of view, and I think it might even hurt it. If you try to insult other people, many readers will merely think you are childish, and therefore your arguments cannot be taken seriously. I don't think that is your intention, or is it? |

NightmareX
Quam Singulari Triumvirate.
|
Posted - 2008.05.03 16:05:00 -
[355]
Edited by: NightmareX on 03/05/2008 16:21:18
Originally by: Merdaneth NightmareX,
Could you please stop all the namecalling in this thread. Disagreeing is fine, repeating your point of view is fine. But please stop with all the 'NOOB!', 'FAIL!' and similar things.
It cetainly doesn't aid your point of view, and I think it might even hurt it. If you try to insult other people, many readers will merely think you are childish, and therefore your arguments cannot be taken seriously. I don't think that is your intention, or is it?
Yeah, but when someone is still saying the same bull**** over and over and over and over and over and never learn a damn thing, you can probably understand why we get angry at those noobs.
Anyways, i have told my point of view on the nanos, and that's also how most of the good pvpers are looking at the nanos, so infact, there is no problems with the nanos, the only problem is lazy pvpers / noobs who doesn't want to learn a damn thing, that just want to have it simple and want to insta kill everyting on sight with just pressing F1-F8, and hug a stargate all the time 1 jump from their main system.
The reason i say noobs many times, is because do you see many good pvpers whine about the nanos here? No you don't, it's because we understand and know how things like that works.
*****zilla and Goum have ONLY been saying the same thing about nanos all the time in those nano topic, while we experienced players have given them many many reasons why nanos are fine, and we also have given them tons of ways with good setups to kill nano ships WITHOUT using nano ships, but meh, as you know, they wont even try it to see that it's working.
Or if they have tried, they have had such a ridicoulus ******et setups on their ships, so no wonder why they have failed by taking nano fitted ships in other ships than nano fitted ships. |

Ruciza
Minmatar The Feminists
|
Posted - 2008.05.03 16:48:00 -
[356]
Originally by: NightmareX many many reasons why nanos are fine, and we also have given them tons of ways with good setups to kill nano ships WITHOUT using nano ships, but meh, as you know, they wont even try it to see that it's working.
Non-nano setups and tactics need more coordination than nanos. In nanogangs everybody can assault a primary and run away on his own, while to stop nanogangs you need to coordinate EW, tacklers, dps. Nanofits are standard setups, just jump into it and you're ready to go, no need to talk about who does what to whom under which circumstances. And there is more redundancy. That's the main cause for the nano age. Earlier in the thread people talked about "natural selection" of tactics but you also need to realize what kind of evolutionary pressures are at work here: Convenience. And I mean that in a neutral sense, convenience is not always bad and lazy. It's convenience due to real life time constraints. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.03 16:51:00 -
[357]
Originally by: Ruciza Non-nano setups and tactics need more coordination than nanos.
This is false. They require about the same amount of work - with the exception that nano gangs tend to be full of ADHD killmail *****s that won't "hold on the gate".
-Liang |

Ruciza
Minmatar The Feminists
|
Posted - 2008.05.03 16:54:00 -
[358]
Edited by: Ruciza on 03/05/2008 16:54:58
Originally by: Liang Nuren
Originally by: Ruciza Non-nano setups and tactics need more coordination than nanos.
This is false. They require about the same amount of work - with the exception that nano gangs tend to be full of ADHD killmail *****s that won't "hold on the gate".
-Liang
No it's not. I mean the coordination that needs to happen before people undock. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.03 16:58:00 -
[359]
Originally by: Ruciza No it's not. I mean the coordination that needs to happen before people undock.
Wait, you just said that it was easier because they could all just run away on their own. That's after they undock.
-Liang |

Doctor Mabuse
|
Posted - 2008.05.03 18:32:00 -
[360]
It comes down to this; my favourite ship is the Sac and I have two types, the uber double repping HAM spewing missile boat of doom and my meh nano'd version. I love the tanked version, but do I take it out on roams? No way, what would be the point? I would be killed by the first nano gang we come across, the same could be said of my monster Myrm and comedy gank Brutix.
So every roam its the same choice, nano ships, the nano Sac above, or my Ishtar, Rapier or Huginn or any one of a selection of Inties. Why? Not because we may be blobbed, the blob won't catch any gang that keeps moving, I take nano ships because if we meet another gang its going to be full of nano ships. At least if our gang is also nano we can engage or flee. You see? Take nano to defeat nano
And this is why there is such a problem, even lower SP characters are chucking MWD, OD's and nano on their T1 cruisers to try and cope. If everyone is forced into a particular playstyle there is a problem.
I want choices, some nights I want to zoom around using hit and runs at static camps, other times I want to park up next to some other big ship and slug it out to the end. At the moment this choice simply does not exist.
|

Naomi Knight
|
Posted - 2008.05.03 20:24:00 -
[361]
Exactly |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.03 20:44:00 -
[362]
Originally by: Doctor Mabuse
And this is why there is such a problem, even lower SP characters are chucking MWD, OD's and nano on their T1 cruisers to try and cope. If everyone is forced into a particular playstyle there is an issue.
People try to nano their T1 cruisers because of ships like this.
-Liang |

Decency
|
Posted - 2008.05.03 20:52:00 -
[363]
Originally by: Liang Nuren
People try to nano their T1 cruisers because of ships like this.
-Liang
That's very true, but ironically if MWD change happens the Mega's traditional and honorable setup of MWD/Blasters/plates will be badly nerfed. Gallente will suffer a lot. |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.03 20:54:00 -
[364]
Originally by: Decency
That's very true, but ironically if MWD change happens the Mega's traditional and honorable setup of MWD/Blasters/plates will be badly nerfed. Gallente will suffer a lot.
I know, and it kinda ****es me off, since I'm on the verge of me getting Gallente BS 5. ;-)
-Liang |

Vilidra
|
Posted - 2008.05.03 21:25:00 -
[365]
How bout CCP just incorporate newtonian physics. No top speed, and acceleration is everything problem solved. |

Forum Joe
|
Posted - 2008.05.03 23:13:00 -
[366]
Daddy is coming back !
I see that the kids have been very playfull here :)
Okay, ready?
I - list MWD, AB, base speed, overdrive injector, nanofiber internal structure, boosters, ship bonuses, gang bonuses, bumping, webbers, neutralizers (& nosferatus to some extent). (please state any I forgot, but not skills, and not rigs as they are just "same effect, different name & place")
II - Goals Goal gA : Uhuhu I want to go to empty space (nowhere) fast! Goal gB : LOL I want to go to static object fast! Goal gC : OMFG I want to get away from static object fast! Goal gD : NOOB I want to go towards you fast! Goal gE : NEWB I want to get away from you fast!
III - Methods : "Me and ME" m1 - Use my basic personnal speed. (Oh! I click da speed-O-meter!) m2 - Passively enhance my personnal speed (Overdrives rules!) m3 - Actively enhance my personnal speed (MWD ! Oh yes, AB in deadspace :x) m4 - Combine active and passive methods to enhance my personnal speed (So two overdrives, two nanos, three polycarbons, one MWD and... Oh Y3aH That's sooo good baby !)
"Me and YOU" m1 + m2 + m3 + m4 m5 - reduce your personnal speed (I web Yo nOoOoOB!) m6 - prevent you from actively enhancing your personnal speed (LoLz I neut yu!)
IV - Goals and methods gA & gB & gC : m1, m2, m3 ,m4 gD & gE : m1, m2, m3 ,m4, m5, m6
(Okay, now I think the wanna "I-know-EvE-more-than-You-Noob!" stopped reading)
In short : there are no problems about the base speed, the AB, the MWD, nanofibers, boosters, etc... Absolutly none at all. No need to nerf anything, no need to buff anything.
So? The problem lies in the lacks of methods available. The "I like apples / Apples sucks" debate is sterile, and, for me, over.
Every methods listed are based on only one thing : personnal speed. Which is "my speed in the eve universe". Meaning my speed in relation to everything else.
What is "everything else"? - Static objects : gates, stations, POSes, sentry guns, mobile warp disruptors (anchored, but mobile, ehehe funny!), warp disrupt probes (ya know, interdictor's thingy), abandonned noobships labeled "My Erebus", whatever : it doesn't move : speed 0 on your overview. In fact not even a speed.
Are the forums flooded with "Da barge move to da roids too fast!"? I don't think I have to check. Let's just ignore static objects. The only static objects I hear of are related to warfare : warp disruption thingies, more on that later.
- Moving objects. One cookie for you if you thought about concord npcs or npc convoys! More seriously : other players. And to some extend the nasty thingys they may send at you. Some people call that PvP.
So, the interesting thing is in "Da PvP". What do you want, when in such scenario, you make your ship move?
- You may want to get out of a bubble. The last statics objects worth talking about. Is their an uproar? Are devs going to bring out the big nerfbat because of how players deal with bubbles? No. Here goes the last static object.
We are now left with only ship-to-ship relations.
This is a RELATION. TWO ships minimum. As such, talking about "my personnal speed" and "da juicy target personnal speed" is useless. If A goes 600m/s and B 700m/s this is absolutly the same than A at 1.000.000ms and B at 1.000.100 m/s.
Of course now a bunch of guys are willing to hit the "reply button" with in mind "and what about C,D,E and all that FRIGGING blob right there?".
YOU GOT IT! But you probably don't even know what you just understood.
Why does everyone want to go fast? Because everyone goes fast! The more who do it, the more who will do it. It's endless. Because nothing else exist.
Let's say that A wants to get closer to B. He wants the range between the two of them to be shorter. What he really wants is a negative relative speed between the two of them. B wants to get the hell out of range of A. He wants the distance between them to increase, he really really wants a positive relative speed between them. |

Forum Joe
|
Posted - 2008.05.03 23:17:00 -
[367]
Why does B want it so badly? Because when A will get in range, he'll use another method to insure B won't get away : a webber. A will reduce B's relative speed to him : yeah cool, BUT A will also reduce B's absolute, personnal, speed. A being in a T1 frigate versus B in a faction fitted BS is unimportant, because once he achieves to web B, da BLOBOFDEATH's job can begin. Oh, and I forgot warp disruptors, but I think you got the picture.
What are B's options to avoid this? Personnal speed.
What are A's option to achieve this? Personnal speed and reducing his target's personnal speed (web, neut so he can't mwd, etc...).
And everyone and their hamsters wants to go fast, and we have this.
All this, is well known. Nothing new under EvE's sun.
So, now you think that webbers are the problem? Guess what : they work perfectly fine, no problem here. CCP devs are not tards.
So, is everything lost? Nope. There are sooooo many solutions that it is incredibly depressing that no one here has found one already. All that is needed is one actual thing removed.
MWDs work fine. Webs work fine. So, what is the problem?
Let's see if at least ONE person is able to understand.
All the others can rot :) |

Dianeces
Minmatar The Illuminati.
|
Posted - 2008.05.03 23:55:00 -
[368]
Edited by: Dianeces on 03/05/2008 23:55:44
Originally by: Forum Joe (So two overdrives, two nanos, three polycarbons, one MWD and... Oh Y3aH That's sooo good baby !)
HACs and Recons (which are the ships being *****ed about ITT) only have two rig slots. Furthermore, the nanos stack with the polys, so it would be better to fit three ODIs and one nano. Just sayin'.
Edit: Posting in yet another nano thread. |

Doctor Mabuse
|
Posted - 2008.05.04 00:37:00 -
[369]
Edited by: Doctor Mabuse on 04/05/2008 00:37:43
Originally by: Forum Joe
Why does everyone want to go fast? Because everyone goes fast! The more who do it, the more who will do it. It's endless. Because nothing else exist.
This is the only thing that made any sense out of that post, and just confirms what we have been saying all along, there is no choice but to fly fast, no choice but to fit for nano, no choice in playstyles.
I did enjoy the use of gB, and m1+m2 etc. A little bit of psuedo mathmatics to try and lend some scientific weight to the conclusions.
As for the relational speeds. The only time that the difference between 600 and 700, and 1,000,000 and 1,000,100 can be considered equal is if both ships in the example are flying in a straight line and on the same course one behind the other. As soon as one ship diverges of this course the difference in transversal becomes massive, let alone when human or server lag is factored into the environment; if the lead ship turns 90 degrees right and the second ship follows 1 second later, in the first example 1 ship has moved 600m, the other 700m, in the second example both ships have moved 1000km. Apparently this makes it a little difficult to hold a point |

Lamias
|
Posted - 2008.05.04 00:59:00 -
[370]
Originally by: Forum Joe So, is everything lost? Nope. There are sooooo many solutions that it is incredibly depressing that no one here has found one already. All that is needed is one actual thing removed.
MWDs work fine. Webs work fine. So, what is the problem?
Let's see if at least ONE person is able to understand.
All the others can rot :)
I'm pretty sure this is what you are pointing at: Get rid of poly rigs (the aux thruster rigs too) and everything should go back to close to normal since people won't effectly have two/three extra low slots on each ship they'd nano. This will decrease the max speed of all ships by quite a bit and nanoing will be more balanced and less used. |

Forge Lag
|
Posted - 2008.05.04 01:00:00 -
[371]
Originally by: Forum Joe Let's see if at least ONE person is able to understand.
All the others can rot :)
Nicely written, very clear, right to the point . However, wrong. Let's see if you know why.
|

Hardcora
|
Posted - 2008.05.04 01:25:00 -
[372]
could be much easier...
1. idea: max. speed-limit for all shiptyps:
bs: max. 1500m/s bc: max. 2000m/s crusier: max. 2500m/s (vaga gets a role bonus +100% because this is the only ship that has to be nano) destroyer: max. 3000m/s frigs: max. 3500m/s - 4000m/s (role bonus for interceptors +100%)
if the ship goes more as his speed limit allows he will get structure dmg and will die.
something like that because zealots that go over 7 km/s is way too fast even for amarr ships or crows with 24km/s max speed.....
2. idea a mwd cool down:
mwd has more power as it has atm and a higher duration but after you used it you have a cool down counter from 10 - 20 seconds before u can use it again
3. idea speed mods getting a higher penalty:
you are only allowed to fit max. 2 speed mods of each kind in your ship including rigs (polys, auxiller thrusters)
have fun....
|

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.04 01:34:00 -
[373]
Originally by: Hardcora
bs: max. 1500m/s
I see that you don't fly Minmatar. Did you know that the Typhoon goes 1477 m/sec with just a MWD fit?
Hard caps like this are the stupidest of ideas anyway...
-Liang |

Everyone Dies
Caldari
|
Posted - 2008.05.04 03:00:00 -
[374]
Originally by: Hardcora could be much easier...
1. idea: max. speed-limit for all shiptyps:
bs: max. 1500m/s bc: max. 2000m/s crusier: max. 2500m/s (vaga gets a role bonus +100% because this is the only ship that has to be nano) destroyer: max. 3000m/s frigs: max. 3500m/s - 4000m/s (role bonus for interceptors +100%)
if the ship goes more as his speed limit allows he will get structure dmg and will die.
something like that because zealots that go over 7 km/s is way too fast even for amarr ships or crows with 24km/s max speed.....
2. idea a mwd cool down:
mwd has more power as it has atm and a higher duration but after you used it you have a cool down counter from 10 - 20 seconds before u can use it again
3. idea speed mods getting a higher penalty:
you are only allowed to fit max. 2 speed mods of each kind in your ship including rigs (polys, auxiller thrusters)
have fun....
Another great idea
/signed. |

Dianeces
Minmatar The Illuminati.
|
Posted - 2008.05.04 03:25:00 -
[375]
Originally by: Everyone Dies
Another great idea
/signed.
How do you consistently come up with some of the worst posts I see on this forum? |

Liang Nuren
Black Sea Industries Insurgency
|
Posted - 2008.05.04 03:26:00 -
[376]
Originally by: Dianeces How do you consistently come up with some of the worst posts I see on this forum?
He's f'ing talented - that's how. I don't know if he's really a bitter troll or merely an imbecile. My vote goes to the former.
-Liang |

Jack Jombardo
Amarr
|
Posted - 2008.05.04 04:01:00 -
[377]
Edited by: Jack Jombardo on 04/05/2008 04:04:06
Originally by: Kravick Drasari Also, every ship can equip a MWD. I realize you're suggesting that ABs should be used more often but you can't use a MWD in deadspace. Perhaps there should be more deadspace in game?
How about a area of 1000 KM around every gate as the very high power output of gates lead to interferences of the MWD? Just Intis/Dictors are able to run them as they have very spezial capsuled enginees to avoid this problem.
But it's a nice idear to just half the MWD speed bonus all around (even for frigats). Normal T2 AB = 155% (I belive), MWD T2 = 550% (?). Just half it to 225% and the negativ effect too.
Intis would still outrun some Missiles and evade Turretfire, but just Intis and not all this nano HACs. |

Dianeces
Minmatar The Illuminati.
|
Posted - 2008.05.04 04:07:00 -
[378]
Originally by: Jack Jombardo Edited by: Jack Jombardo on 04/05/2008 04:04:06
Originally by: Kravick Drasari Also, every ship can equip a MWD. I realize you're suggesting that ABs should be used more often but you can't use a MWD in deadspace. Perhaps there should be more deadspace in game?
How about a area of 1000 KM around every gate as the very high power output of gates lead to interferences of the MWD? Just Intis/Dictors are able to run them as they have very spezial capsuled enginees to avoid this problem.
But it's a nice idear to just half the MWD speed bonus all around (even for frigats). Normal T2 AB = 155% (I belive), MWD T2 = 550% (?). Just half it to 225% and the negativ effect too.
Intis would still outrun some Missiles and evade Turretfire, but just Intis and not all this nano HACs.
**** off. Gatecamps do not need to be a "Push butan, receive killmail." sort of affair. |

Wideen
Contraband Inc.
|
Posted - 2008.05.04 08:12:00 -
[379]
Originally by: Alski Now posting with content...
I have to agree that the OP has a good point, and I've been saying for a while that Afterburners should be rebalanced upwards to make them a more attractive option for PvP fits, at the moment there almost purely a PvE only mod, though I know that's not exactly the kind of rebalancing the OP might have mind, it would at least allow ships of a smaller class to outrun some mwd fit ships of a larger class without suffering the capacitor and signature radius penalty's, which would have the added bonus of making the smaller ship harder to hit by larger guns/missiles. (Also, AB bonues on Assault Frigates please!)
This would actually render Halo implants useful... imagine |

Hardcora
|
Posted - 2008.05.04 09:28:00 -
[380]
Originally by: Dianeces
Originally by: Everyone Dies
Another great idea
/signed.
How do you consistently come up with some of the worst posts I see on this forum?
ohnoes im stealing ur "i win nano-button"  |

Forum Joe
|
Posted - 2008.05.04 12:42:00 -
[381]
Well, not that bad :)
Dianeces : Yes, true. I have to admit that I wasn't thiking about those kind of ships, and that this sentence was generic.
Doctor Mabuse : Yes, true. Kudos to you for pointing this problem :) Which should makes us wonder why the automatic systems meant to allow you to control your speed (and more importantly vector as you pointed it) with your target are meant to go in a straight line towards it, like if it was a static object. It indeed fares very poorly against moving object. (I didn't use 'orbit' against a moving thing in eons, please could someone describe it's behavior in this situation?)
Lamias : Nice try :) However, personnaly I consider rigs as nothing else than "same than module but at another place". The first problem I was expecting someone to find is : MWD is fine, Web is fine, but MWD AND Web combined on the same ship cause a problem. How to deal with it is open debate.
I noticed Vilidra's call for a use of newtonian physics. Did you remember the wonderful "Final Frontier Elite" maybe:) ? (I'm not sure about the exact name)
The other problems I expected someone to find were about the fact that in the nanoage you only have two choices : increase your personnal absolute personnal speed, and reduce your opponent's absolute personnal speed.
By doing so it indeed effects relative speeds, but it's just a side effect of the original goal.
The problem is not the MWD itself, the problem is that the MWD is the best thing to use for too many possible goals. As such, you don't need to modify existing modules to fix this situation, you can perfectly add another module better than the MWD for some goals, and the players will adapt to the new situation.
For exemple : A wants to fight B. Nowadays, A will get in range of B, and then web B. There is nothing that dictates that it must be like that. Ever seen one bird catching another in flight? They don't magically stop in the sky, the predator binds himself to his victim, and during the fight they become like one entity, with a new direction, and you'll notice that the speed of the entity they become is lower than the previous speed of the predator but higher than the previous speed of the prey. Until the predator wins the fight and is able to regain control.
In this exemple, the suggestion is : A catch B, both A and B will now get the same vector, which will be the addition of their original vectors. I think that someone should be able to describe all the effects that this method could bring, and believe me : there are MANY.
Remember this is only *one* exemple.
Once you accept the fact that the "nanoage" exist only because there are too few choices, you get rid of the "apples suck / I love apples" debate, and start to wonder about what can be added, not nerfed nor buffed.
However, you can indeed nerf something : not a module in itself, but a simultaneous use of different effects. An exemple of this : A ship with a MWD cannot efficiently web a ship with an AB.
Now you should realise that the possibilities are vast. |

Dianeces
Minmatar The Illuminati.
|
Posted - 2008.05.04 12:56:00 -
[382]
Originally by: Hardcora :silly:
I would like to thank the Republic Military School for their valuable input in this matter. Furthermore, I look forward to seeing you in space so that I may test the application of your theories. |

Jill Antaris
Imperial Academy
|
Posted - 2008.05.04 13:07:00 -
[383]
Edited by: Jill Antaris on 04/05/2008 13:08:17 In my Opinion MWD should reduce agility by a big margin, lets say 80% and increase the thrust to make it still a fast accelation. Then MWD would be back to her get in Range or back to the Gate role, other that her yust speed things up role.
ABs should have a far higher Boost to the top speed* and no mass Adition so Ships would be fast and agile at the same time, but slower that MWD Ships of the same class.
*or introduce a in the middle Module that is not usable in Deadspace for PVE balancing Reasons Since the MWD user canŠt change the direction he is flying to mutch after starting his MWD the AB Ship could invade his path by turning in a other direction.
Nano atm sadly reduces the choice of fitting and shipŠs by a large marging. Nano should be a option, not a general choice in most of current PVP engagements. |

Cerundis
|
Posted - 2008.05.04 13:27:00 -
[384]
It seems to me that it's a rather bad idea to fit HACs for anything but speed, seeing that battlecruisers or even battleships will do the job better if you don't. 2c. |

Dianeces
Minmatar The Illuminati.
|
Posted - 2008.05.04 13:45:00 -
[385]
Originally by: Jill Antaris Nano should be a option, not a general choice in most of current PVP engagements.
I dunno man, I really like shooting POSes in my Vagabond. Owait... |

Jill Antaris
Imperial Academy
|
Posted - 2008.05.04 14:42:00 -
[386]
Edited by: Jill Antaris on 04/05/2008 14:49:03 Edited by: Jill Antaris on 04/05/2008 14:43:03
Originally by: Dianeces
Originally by: Jill Antaris Nano should be a option, not a general choice in most of current PVP engagements.
I dunno man, I really like shooting POSes in my Vagabond. Owait...
Last time I checked CCP made a Ship called Dread for something like this. People that canŠt fly Dreads tend to use BS for this sometimes, but mostly because POSes are slow, even unwebbed they donŠt disengage very fast so a BS is still a good Option. 
Unfortunaly most ships atm are a bit faster than POSes especialy your Vagabound.  |

Dianeces
Minmatar The Illuminati.
|
Posted - 2008.05.04 16:42:00 -
[387]
Originally by: Jill Antaris Edited by: Jill Antaris on 04/05/2008 14:49:03 Edited by: Jill Antaris on 04/05/2008 14:43:03
Originally by: Dianeces
Originally by: Jill Antaris Nano should be a option, not a general choice in most of current PVP engagements.
I dunno man, I really like shooting POSes in my Vagabond. Owait...
Last time I checked CCP made a Ship called Dread for something like this. People that canŠt fly Dreads tend to use BS for this sometimes, but mostly because POSes are slow, even unwebbed they donŠt disengage very fast so a BS is still a good Option. 
Unfortunaly most ships atm are a bit faster than POSes especialy your Vagabound. 
ITT: We don't understand sarcasm. |

Forge Lag
|
Posted - 2008.05.04 19:30:00 -
[388]
Originally by: Forum Joe The first problem I was expecting someone to find is : MWD is fine, Web is fine, but MWD AND Web combined on the same ship cause a problem. How to deal with it is open debate.
After you are done redesigning EvE engine you can start redesigning the heavy, slow, shortranged Gallente ships so they do not need web.
When everyone seems clueless.... maybe it's not them. |

Jill Antaris
Imperial Academy
|
Posted - 2008.05.04 20:52:00 -
[389]
Edited by: Jill Antaris on 04/05/2008 20:52:38
Originally by: Dianeces
ITT: We don't understand sarcasm.
I understand your sarcasm, but looks like you failed to understand mine. 
I expected a fare more crative awnser(all the Nano guyes tend to be very cool because they fly all this cool stuff), but hey you canŠt have it all.
So since sarcasm is not your favorite thing, should we give POS MWDs so Nano Ships get a real use into POS warefare to? Or should we give tank or gank ships a bit of her habit back by changing some game mechanics back to EvEs old style?
|

Merdaneth
Amarr PIE Inc. Praetoria Imperialis Excubitoris
|
Posted - 2008.05.04 21:19:00 -
[390]
Originally by: Dianeces I dunno man, I really like shooting POSes in my Vagabond. Owait...
Nobody likes shooting POSes in any ship. But I guess I'm helping to derail my own thread now.
|

Dianeces
Minmatar The Illuminati.
|
Posted - 2008.05.04 21:42:00 -
[391]
Edited by: Dianeces on 04/05/2008 21:43:30 Edited by: Dianeces on 04/05/2008 21:43:09
Originally by: Jill Antaris
I understand your sarcasm
No. You clearly didn't. Since you didn't get it, allow me to explain. Nano gangs are effective at only one thing: harassment; limited area denial via mobile gatecamps, disruption of ratting/exploration/mining and other personal isk-making activities, and generally killing those who either via bad luck or their own laziness/stupidity were unfortunate enough to get caught by said gang. Furthermore, there are a number of other gang tactics which can render nanos useless: Inty swarms, ECM-heavy gangs, and remote-repping BS gangs come to mind immediately. Nanos can neither take nor hold territory effectively, they are ineffectual at shooting POSes (as you so obviously pointed out), they are also far less useful as heavy tacklers in fleet fights than interdictors and HICs. The point of this :walloftext: is to point out that your assertion that "nanos are the only choice for PvP" is, at best, severely flawed. More probably, it is completely erroneous and presents a viewpoint that is intentionally limited to make nanos appear far more powerful than they truly are.
Edit: How's that for creativity?
Editedit: :boosh: |

Forum Joe
|
Posted - 2008.05.04 22:49:00 -
[392]
Edited by: Forum Joe on 04/05/2008 22:49:29
Originally by: Forge Lag
After you are done redesigning EvE engine you can start redesigning the heavy, slow, shortranged Gallente ships so they do not need web.
Okay! Let's say the megathron which fits your description perfectly.
First, limitations : - not used to pwn frigate class vessels, mediocre against cruiser class, intended for battleship class targets and higher. - cannot use a web, neither a MWD.
Effects wanted : - getting in range - keeping range
Also, it *must* have counters.
Beeing in the nanoage, and MWDs being the core of it, what about making a "MWD equipped battleship target" eater?
To design a counter to a MWD, you have first to look at what the MWD does : - capacitor penalty - max velocity bonus (include thrust here) - mass addition - signature radius bonus
I think we can forget the capacitor penalty, as it is the cost for equipping a MWD. So, we want to somehow nullify the max velocity bonus, but only in the "ship A to ship B" relative speed relation. Slowing the target's absolute speed is then forbidden.
Then there are only two ways : ship A (the thron) must instant travel, or enjoy speed increase. Seeing a dozen of gankathrons suddenly pop right next to their target may be a little tiny bit too much.
As such we are left with only increasing the thron's speed. Which was what the MWD was used for anyway.
A built-in limitation is that it works only in order to go towards a target. As such the thron already loses the MWD's abilities of going *away* from things and going to *nothing*. Seems to suit the thron's philosophy of "do or die", so not a big problem.
One very important thing is to avoid the "Primary target! All three hundreed seventy two throns in fleet butcher it!". This means a built-in way to nullify the thron's bonus if several throns try to do it on the same target. One on one seems to suit the thron's philosophy too, isn't it?
MWD = velocity, mass and signature radius. I'll go with mass.
Different ships class have different mass, so it seems good. A MWD adds mass, sounds good to. As such I think for our exemple we should use the target's mass, against it.
Mass, well that's matter, every mass in the universe attracts the others, it's called gravitation, so let's call our device the "Insta Pop Newbs!" - err sorry : "Graviton Thingy", or GT.
So, we want the thron to enjoy a velocity increase proportionnal to the mass of the target the device is activated on.
I think we must already specify that using this device LOCKS the thron on "approach" mode on the target, else it could be exploited.
Let's review if it suits the goals : > - not used to pwn frigate class vessels, mediocre against cruiser class, intended for battleship class targets and higher. If the target has a low mass, useless. Cruisers are a little heavier. BSes are the heavier. Well : seems ok.
> - cannot use a web, neither a MWD. Err... You can specify it on the module's attribute. Or give very bad side effects to people trying to have all. (I'd love to see : "instantly teleports you to Jita").
> - getting in range Designed to. Increases the thron velocity. Just play with the numbers so that it works like intended.
> - keeping range Ah. Problem. This is where the thron really needed his web. The problem here is not so much of being faster than the target, but to avoid being outmanoeuvred (darn, the english word for that... I mean that if the target is too agile, the thron will lose contact).
Isn't agility a factor of mass?
Let's reduce the thron's mass, so it becomes much more agile, and able to keep contact at high speeds with it's target. (next post)
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Jill Antaris
Imperial Academy
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Posted - 2008.05.04 23:00:00 -
[393]
Edited by: Jill Antaris on 04/05/2008 23:02:03
Originally by: Dianeces
Originally by: Jill Antaris
I understand your sarcasm
No. You clearly didn't. Since you didn't get it, allow me to explain. Nano gangs are effective at only one thing: harassment; limited area denial via mobile gatecamps, disruption of ratting/exploration/mining and other personal isk-making activities, and generally killing those who either via bad luck or their own laziness/stupidity were unfortunate enough to get caught by said gang. Furthermore, there are a number of other gang tactics which can render nanos useless: Inty swarms, ECM-heavy gangs, and remote-repping BS gangs come to mind immediately. Nanos can neither take nor hold territory effectively, they are ineffectual at shooting POSes (as you so obviously pointed out), they are also far less useful as heavy tacklers in fleet fights than interdictors and HICs. The point of this :walloftext: is to point out that your assertion that "nanos are the only choice for PvP" is, at best, severely flawed. More probably, it is completely erroneous and presents a viewpoint that is intentionally limited to make nanos appear far more powerful than they truly are.
Edit: How's that for creativity?
Editedit: :boosh:
Impressive, thank you. I donŠt mind a wall of text if it is well written, and your response is without a doubt. Since you started with sarcasm I only returned the favour, fair deal.
As you point out, right ofc nanos are good for scirmish warefare, and more disrupting other people in her daytime than putting a huge force on them with BS Fleet Battles and POS Warefare. On the other Hand this also changed the way of 0.0(and unfortualy also more and more Low Sec) kind of PVP(or warefare in a greater extend). Shure Inti Gangs can do harm but will get slaugtered against a smaller HAC/Reacon Gang very fast. ECM heavy Gangs are good in scare of Nano Ships but wonŠt get many kills and Remote Rep BS are fine but also wonŠt get many kills and are to slow by herself to pick up the same kind of Targets like a Nano Gang and have serious Problems when a other Alliance get intel and can prepare a counterstrike with a bigger or ECM heavy Gang.
So we have the flexibilty of Nano Ships that can take down lone targets, move quickly, disengage bigger/stronger Gangs and retreat if the enemy has the upper Hand. On the other Hand you can set up a Gang to kill Nano Ships, but wonŠt have the flexibilty to kill the other types of gangs(if the gang itself donŠt also based on Nano Ships).
That leaves Fleet Battles or Pos Warefare as domains for tanked range Ships, because Nano Ships lack in this department for a obvious reason.
There is a lack of reason to fit any ship that is not suposed to go into a fleet battle or POS warfare for another thing than speed, this is the problem(and only this) in my opinion, since the advantage of Speed is bigger than DPS or Tank in nearly all the common PVP situations today.
Sorry, could not resist to write a wall of text my own as replay.  |

Forum Joe
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Posted - 2008.05.04 23:19:00 -
[394]
Edited by: Forum Joe on 04/05/2008 23:20:07 Lower mass also means higher speed, so it can incorporated in the velocity bonus. Maybe enought, maybe not, next point to review.
> Also, it *must* have counters. Afterburner? The 100MN AB1 adds 50,000,000 kg of mass, the 100MN MWD1 adds 50,000,000kg. darn it doesn't work. Sounds like we'll have to modify the device : "increases the thron's speed by a formula taking into account the target's mass AND signature radius". Sig radius being THE difference between AB and MWD. Bit that's a dangerous step, other, non MWD ships can have a big signature radius. Is it really needed? Nanofibers reduce mass. Ouch! Won't be easy.
> One very important thing is to avoid the "Primary target! (etc...) How? Also reduce the target's mass? Hey! why not? You effectively increase you target's personnal speed. Play with the numbers so that if more than one ship uses this method against a lone target, both will fail to catch it. I like that. No blobbing throns. Can't wait to hear in voice channels screams of "I saw it first, it's MINE!". It doesn't really if your target goes faster, as long as a lone thron WILL reach it. It has the side effect of possibly bringing the thron in danger, far from his teamates, as both he and his target will start to zoom around enjoying higher speeds. Interesting.
Okay. Too powerfull? Sure as hell it is. Drawbacks. Nasty ones... Ahahah : "in order to generate the required gravitons, the device will start consuming the ship's very own matter". X damage to the thron's structure per second of use. Cycle of 60 seconds. LOL. Hum, okay, other drawbacks can be found, whatever, it's called balancing and comes just after designing the primary use.
Done.
So, Forge Lag : did I manage to fullfill your requirements?
And that's only ONE exemple. Other possibilities can be found. (capture target's speed; if it has a micro warp active, you micro warp towards it, etc...).
The BIG problem, when trying to find solutions to complex problems, is not to find one, but to find a solution that does NOT bring another imbalance.
It requires fine tuning, and, by definition, requires several individuals with different point of views to review it.
But you know what? Go take a look at the "ideas and suggestions" forums. It's a cemetary.
People just prefer the words "NERF!" and "BOOST!". |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.05 02:18:00 -
[395]
Edited by: Goumindong on 05/05/2008 02:27:51 Edited by: Goumindong on 05/05/2008 02:20:27
Originally by: Dianeces here are a number of other gang tactics which can render nanos useless: Inty swarms, ECM-heavy gangs, and remote-repping BS gangs come to mind immediately
But not kill them.[Also, ECM heavy gangs and inty swarms are actually much more vulnerable to fast gangs than they are to heavy gangs. This is due to a variety of reasons including the high sensor strengths of recons and the low DPS and EHP of ewar ships as well as the reliance on range which allows the fast gang to more easily cover the distance to attack the offenders.(not to mention the ewar that the nano-gang can bring with it). And remote repping gangs are actually quite vulnerable to nano-gangs since they are immobile and so vulnerable to ECM.
And since you can't kill them then unless you are going to be reinforcing a pos its always better to be fast.
edit: i cannot believe that you actually just claimed that fast HAC/recon gangs were vulnerable to inties and ECM heavy gangs. Aha ha ha ha ha ha ha
Vote Goumindong for CSM |

Dianeces
Minmatar The Illuminati.
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Posted - 2008.05.05 03:27:00 -
[396]
Edited by: Dianeces on 05/05/2008 03:28:15
Originally by: Goumindong
edit: i cannot believe that you actually just claimed that fast HAC/recon gangs were vulnerable to inties and ECM heavy gangs. Aha ha ha ha ha ha ha
What do you fit on your intys? Cap rechargers? Just sayin'.
Edit: Furthermore, Goum troll spotted.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.05.05 04:52:00 -
[397]
Originally by: Dianeces Edited by: Dianeces on 05/05/2008 03:28:15
Originally by: Goumindong
edit: i cannot believe that you actually just claimed that fast HAC/recon gangs were vulnerable to inties and ECM heavy gangs. Aha ha ha ha ha ha ha
What do you fit on your intys? Cap rechargers? Just sayin'.
Edit: Furthermore, Goum troll spotted.
Its not that you don't put webs on them its that the HAC/recon gang is going to *****the **** out of the inties.
E.G. my Zealot is as fast as a DPS taranis and does 2.5 times as much DPS at 20 times the range with 5 times the EHP.
On average each HAC/Recon will have 10 times as much EHP and 3 times the DPS as each HAC and will do that with 40km webs, neuts, damps to completely neutralize half the inties in the game or jamming strength to perma-jam an inty with a single jammer.
All in all it means that you're gonna get raped if you bring an inty swarm against a HAC gang.
If you could kill HAC gangs with inty swarms people would fly them all the time. There is a reason they do not.
Vote Goumindong for CSM |
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