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Thread Statistics | Show CCP posts - 2 post(s) |

Mr Cleann
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Posted - 2008.04.28 20:46:00 -
[1]
I wish that the all other asteroids were just as resilient as the is roids. Or atleast make the ice last as long as all the other belts. Seems like mining in empire is slowly coming to an end in eve. Ice is virtualy (no pun intented) non-profitable, atleast where Im at. All the roids in and around duripant to ashokon and from stayme to duripant are nothing more than pebbels at best. At least I can "loot" mine (hmm wonder if i coined a new phrase) atleast until the loot dries up also. Oh well. Question is will CCP decide to re-adjust the respawns on the roids. So that they will respawn at a faster rate? Or will we just stay stuck with the status quoe, and deal with the bi monthly respawn rates. 
I think it is wierd that CCP would let ice asteroids remain (for lack of a better word) non destructable. While all the other types of asteroids are allowed to constantly deplete and have terrible respawn rates. I have yet to kill off one single ice cube, except for the ones that get tossed in with my Pepsi. lol. Yet I can deplete an entire belt solo in 10 to 12 hours. This just seems grossly one sided to me. In my opion eith the roids need to be brough up to a faster respawn time / made as resilient as the ice asteroids. Or the ice asteroids need to be brought down to a respawn rate simular to that of the other asteroids in the game. If CCP were to increase the respawn rates then maybe the isk sellers and macro miners would go away. heh yeah right. I thin that last part is just wishful thinking. Anyways just my to cents on the badly needed looked at respawn rates.
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Wolf Spyder
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Posted - 2008.04.28 22:15:00 -
[2]
Good point, I cant seem to find anything that is worth mining in my area either. Unless i want to waste a few hours trying to find a hidden belt and hope that it is still intact and not depleted to the point that only 1 tiny roid was left to remain and was mined out to less then half of its content. That was real annoying but funny at the same time. Someones twisted sense of humor. 
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Doosh Bagge
Soldi di Protezione
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Posted - 2008.04.29 03:16:00 -
[3]
Seems like mining in empire is pretty much a pointless waste of time... If youv'e been playing the game for more than 3 months.
Don't beg for better belts in Empire, and don't screw the ice miners, just because you're not willing to head out to 0.0.
They don't want mining in Empire to be truly profitable, they want people to head out to nullsec.
Please help keep the API alive.... |

DubanFP
Caldari Four Rings Phalanx Alliance
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Posted - 2008.04.29 03:23:00 -
[4]
Edited by: DubanFP on 29/04/2008 03:24:12
Originally by: Doosh Bagge Seems like mining in empire is pretty much a pointless waste of time... If youv'e been playing the game for more than 3 months.
Don't beg for better belts in Empire, and don't screw the ice miners, just because you're not willing to head out to 0.0.
They don't want mining in Empire to be truly profitable, they want people to head out to nullsec.
This. Actually you don't even need to leave empire, just the most crowded little section of empire.
P.S. Don't say it's too hard to find buyers off the main road. You can't have it both ways. _______________
ReiAyanami> We bring you tidings of AARRRRRRRRR |

Vaal Erit
Science and Trade Institute
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Posted - 2008.04.29 03:27:00 -
[5]
You've mined an entire belt for 10-12 hours? I suggest going outside for a walk or something, man that can't be healthy.
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Tiirae
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Posted - 2008.04.29 03:38:00 -
[6]
Sweet Jebus...it takes you 10-12 hours to strip a belt? I'm guessing you're in an osprey or something...running 2 hulks I can do one in about 2 1/2 hours.
I mine in a 0.7 system in Metropolis, it has 14 belts, full of omber/plag, and there's never more than 5 or 6 people mining in the system. Even right before respawn there's still plenty of roids.
I would suggest you get in a shuttle and do some exploring.
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Valkazm
Amarr Dark BroTHerS Ethereal Dawn
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Posted - 2008.04.29 04:40:00 -
[7]
well usually it just takes a little time to actually move your stuff and look around to a new area... otherwise i would like to adress the progress of more and more players comming in and minning in empire making profit .. i think its good that there is not unlimited source of resources and thats kind of how the world works aswell were profit is the main gain and you strip the resources .. sometime you have to look elsewere and there is where we have low sec .. as soon as the resources are depleted in empire high sec low sec will play a bigger role .. .......................................
Quote: CCP Navigator mail at [email protected] for isk
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Segge Bolled
Caldari Dirty Sexy Pilots New Age Solutions Amalgamated
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Posted - 2008.04.29 05:15:00 -
[8]
Originally by: Tiirae I mine in a 0.7 system in Metropolis, it has 14 belts, full of omber/plag, and there's never more than 5 or 6 people mining in the system. Even right before respawn there's still plenty of roids.
I used to mine a lot on one of my first characters, once-upon-a-time when Isogen was worth about twice the present value, at least. I'd be able to login for 2-3 hours every night when the server came back up and especially on the days the Golden Omber was refreshed. Is it really worth it for a miner to be mining Ombers these days?
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Lord Fitz
Antares Fleet Yards SMASH Alliance
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Posted - 2008.04.29 05:55:00 -
[9]
Originally by: Segge Bolled Is it really worth it for a miner to be mining Ombers these days?
Omber is the second most worthless Ore at the moment, second only to Jaspet. Such is the crash of Isogen and Nocxium. Plagioclaise is almost worth twice as much. (rise of mex/trit)
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Segge Bolled
Caldari Dirty Sexy Pilots New Age Solutions Amalgamated
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Posted - 2008.04.29 06:13:00 -
[10]
Ah, as I thought. I know a few quiet systems fairly rich with Fiery Kernite these days. One day I'll have to actually run some numbers about that - once my Hulk alt is ready.
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Liu Hideharo
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Posted - 2008.04.29 06:44:00 -
[11]
veld is 30% more profitable than kernite. And people dont mine veld. Becosue kernite kernite kernite. http://oldforums.eveonline.com/?a=topic&threadID=759469
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Grarr Dexx
Amarr Naval Protection Corp Carpe Universitas
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Posted - 2008.04.29 06:48:00 -
[12]
Hey look there's belts in low sec and 0.0, filled with minerals that have yet to be touched! 
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2008.04.29 08:16:00 -
[13]
you can explore for hidden belts, they are in empire space as well. They usually have one step up better ore then the true sec area they are in. If you catch a fresh one, its all full roids for you.
Originally by: Meridius Dex I could actually fit a Thorax WITH LASERS and get better DPS, better speed, better tank and - wait for it - better cap stability
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Drizit
Amarr
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Posted - 2008.04.29 09:57:00 -
[14]
It would be better if the ice depleted the same way roids do. Mining ice would actually start to make a profit instead of ice products being so ridiculously cheap that it's not worth bothering with. It would also make it more difficult for the macro ice miners that crowd around the ice belts. In ice belts, there's no need to move from your current spot, you just pick a roid and sit there all night mining it.
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Tippia
Caldari School of Applied Knowledge
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Posted - 2008.04.29 10:11:00 -
[15]
Edited by: Tippia on 29/04/2008 10:12:23
Originally by: Emperor D'Hoffryn you can explore for hidden belts, they are in empire space as well. They usually have one step up better ore then the true sec area they are in. If you catch a fresh one, its all full roids for you.
The problem is that, in empire, this "step up" is to the mid/low-sec ores, all of which are generally less worth than good old Veld (at least with the current trit prices). So it's not really a worth-while investment in time, equipment or skills.
Looking for ice is a bit different, but probing for hidden ore (or just running across some in a mission) in high-sec, is unfortunately just a waste 
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CCP Prism X
C C P

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Posted - 2008.04.29 10:14:00 -
[16]
Sorry, I've never been a hardcore miner so I'm not really understanding the problem. But I know the code behind the asteroid reseeding and I must say I'm not quite clear on what the perceived problem here is. Are you saying there is too much ore in the ice roids so that the belts never deplete and due to that fact everyone and their grandmother has ample access to the resource, making it non-scarce and thus hardly profitable to mine for trade?
Obviously this reply does not constitute a promise to do anything but I'd like to see the discussion take off and see opinions from both sides. That and a confirmation on my understanding of the proposed problem.. that helps. 
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.04.29 10:22:00 -
[17]
Originally by: CCP Prism X Sorry, I've never been a hardcore miner so I'm not really understanding the problem. But I know the code behind the asteroid reseeding and I must say I'm not quite clear on what the perceived problem here is. Are you saying there is too much ore in the ice roids so that the belts never deplete and due to that fact everyone and their grandmother has ample access to the resource, making it non-scarce and thus hardly profitable to mine for trade?
Obviously this reply does not constitute a promise to do anything but I'd like to see the discussion take off and see opinions from both sides. That and a confirmation on my understanding of the proposed problem.. that helps. 
There is maybe too much ice in icebelts. Same reason it encourage macroing. On the other hand Ore belts could use alittle tweak. Maybe 50-100% increase. But ice roids are in the size of 20000 (Extremely small) to abit over 100000 units (common). Considering even macro people in a Mack can "only" do 1000 ice cubes per day approx with 23/7 mining. Then you aint really seeing any roids at all go away. I would say lower the amount to maybe 250-1000 units and boost Ore amounts. Abstraction and Transcendence: Nature, Shintai, and Geometry |

Nova Fox
Gallente
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Posted - 2008.04.29 10:24:00 -
[18]
I think what he is saying is why does ice belts with 200 people mining it barely dent nining it all day while asteroid belts with 99% less folks dies out within a hour or two.
How to make feel low sec feel like low sec |

Venkul Mul
Gallente
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Posted - 2008.04.29 11:19:00 -
[19]
Originally by: Shintai
Originally by: CCP Prism X Sorry, I've never been a hardcore miner so I'm not really understanding the problem. But I know the code behind the asteroid reseeding and I must say I'm not quite clear on what the perceived problem here is. Are you saying there is too much ore in the ice roids so that the belts never deplete and due to that fact everyone and their grandmother has ample access to the resource, making it non-scarce and thus hardly profitable to mine for trade?
Obviously this reply does not constitute a promise to do anything but I'd like to see the discussion take off and see opinions from both sides. That and a confirmation on my understanding of the proposed problem.. that helps. 
There is maybe too much ice in icebelts. Same reason it encourage macroing. On the other hand Ore belts could use alittle tweak. Maybe 50-100% increase. But ice roids are in the size of 20000 (Extremely small) to abit over 100000 units (common). Considering even macro people in a Mack can "only" do 1000 ice cubes per day approx with 23/7 mining. Then you aint really seeing any roids at all go away. I would say lower the amount to maybe 250-1000 units and boost Ore amounts.
What Shintai and most of the other poster seem to forget is that the ice belts are pretty rare in high sec (especially in some of the regions) and ice mining in low sec require a big structure to defend the miners with really no possibility to protect the mining ships from destruction (an attacker can warp in, destroy the miners from long range before they warp out and leave with very little risk).
As mining ships slow to enter warp and partial cycles of ice mining jeld nothing mining ice in low sec, barring the capacity of securing a system like a 0.0 system, is not the way to supply ice for all the high sec and low sec POS.
So making ice fields "as easy to deplete as asteroid fields" (i.e. 1 person will deplete one of them in 1 day) is a very bad move as the ratio of mining belts to ice belts is probably around 300-500 to 1, there are no ice field exploration sites (would be a nice addition) and no alternate source (like reprocessing loot for minerals).
On a little thin hat moment, in the last days someone has attempted a large, failed, manipulation of heavy water price. He ended buyng the equivalent of 1 or more months of heavy water transactions in the whole forge region at an inflated price. The recent spate of threads against "easy ice" in high sec are an attemt to manipulate the market to recover the loss he incurred in his failed manipulation?
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ForceM
Gallente POS Builder Inc. Silent Requiem
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Posted - 2008.04.29 11:26:00 -
[20]
Originally by: CCP Prism X Sorry, I've never been a hardcore miner so I'm not really understanding the problem. But I know the code behind the asteroid reseeding and I must say I'm not quite clear on what the perceived problem here is. Are you saying there is too much ore in the ice roids so that the belts never deplete and due to that fact everyone and their grandmother has ample access to the resource, making it non-scarce and thus hardly profitable to mine for trade?
Obviously this reply does not constitute a promise to do anything but I'd like to see the discussion take off and see opinions from both sides. That and a confirmation on my understanding of the proposed problem.. that helps. 
Gha .. and normal forum dwellers may not troll ... -----
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Shintai
Gallente Balad Naran Orbital Shipyards
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Posted - 2008.04.29 11:42:00 -
[21]
Edited by: Shintai on 29/04/2008 11:43:14
Originally by: Venkul Mul What Shintai and most of the other poster seem to forget is that the ice belts are pretty rare in high sec (especially in some of the regions) and ice mining in low sec require a big structure to defend the miners with really no possibility to protect the mining ships from destruction (an attacker can warp in, destroy the miners from long range before they warp out and leave with very little risk).
As mining ships slow to enter warp and partial cycles of ice mining jeld nothing mining ice in low sec, barring the capacity of securing a system like a 0.0 system, is not the way to supply ice for all the high sec and low sec POS.
So making ice fields "as easy to deplete as asteroid fields" (i.e. 1 person will deplete one of them in 1 day) is a very bad move as the ratio of mining belts to ice belts is probably around 300-500 to 1, there are no ice field exploration sites (would be a nice addition) and no alternate source (like reprocessing loot for minerals).
On a little thin hat moment, in the last days someone has attempted a large, failed, manipulation of heavy water price. He ended buyng the equivalent of 1 or more months of heavy water transactions in the whole forge region at an inflated price. The recent spate of threads against "easy ice" in high sec are an attemt to manipulate the market to recover the loss he incurred in his failed manipulation?
Ice in highsec and volume? Even if you make all roids 250 in size there is PLENTY. Only thing it stops is the macro warping in to the same location and GSC/jetcan mine with its transport system. 250-1000 per roid where you have something like 150 roids per belt is not something that gonna get depleted anyday soon. But it will require abit more action and move around from the miners. Not an issue for the humans, but a major one for the macroers.
This is nothing against easy ice in highsec. It will still be there and in the same endless volumes. Just not as easy to macro! And you defend the macroers with your statement. The human player wont notice anything and mine ice just as usual.
And ice belts 500:1 or 300:1? Last time I checked we dont consume the same amount of ice as with ore. Plus the ice belts are already 10000 times bigger than ore belts if not more. Abstraction and Transcendence: Nature, Shintai, and Geometry |

Liptight
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Posted - 2008.04.29 11:50:00 -
[22]
Ok here is a idea, which would **** a lot of people off but would fix a few problems. Highsec ice belts amounts should be nerfed to a similar amount to regular ore belts, in time it takes to mine. You do the maths. Then keep ice belts in low and nullsec and the current limits.
Firstly move people out to 0.0, price of highsec ice shoots up, gives people a reason to mine ice in 0.0 rather than just buying from jita, macro's will then move to the more available resource low end ore. This of course will lower the price of trit, pyre, mex, nocx, iso. Which can be a good thing if some artificial price cap's *cough* civilian ab *cough* are removed. As to balance out the market.
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spyor
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Posted - 2008.04.29 11:59:00 -
[23]
My pennies worth. I found a system and mined it, very happy little miner, then a mining gang appeared for a bout 3 days. Cleared all the scordite, pyro and plag. They then left again. The roids started to respawn and grew again. If i did not kill them all, they grew bigger. A few weeks later the mining gang came back and so it goes round. I would suggest that if you have picked yourself a system, just take what you need, never mine out the roids, leave them small for the next day, alternate your belts, and check the others daily for size.
Its like farming your crop!!! Look after your "roids" and they will look after you!
The ice belts, never ever get smaller... not sure exactly if they should. Perhaps they should be tweaked!
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Nova Fox
Gallente
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Posted - 2008.04.29 12:00:00 -
[24]
how about this.
Increase the ore amounts (ore per rock and/or number of rock) in belts and portionally readjust number of belts in systems, so if you say double the ore amounts in belts it should reduce the overall number of belts per system up to 50% each. reason why I say per system is not to mess with the goto spots for miners and pirates alike. Overall it may reduce lag server calls and make the belts feel bigger (yes a size increase
Decrease the amount in ice belts, portionally increase the number of them across the galaxy and may be further spread thier types out only allowing two types in any one ice belt. This of course does the opposite of the first idea but not at the same impact of thier reduction.
Next one is it would increase what was once a normally useless systems into a higher valued area for thier fuel creating more places for allainces to take over and attempt to kept hold and protected at all times making them strategic positions especially if the types of ice found are reduced to 2 or 1 from their current 3ish ive been seeing.
Thirdly it would create a sense of 'conservation' because we all know roids do grow when not mined for a long while, if the ice belts become smaller grow slower and feature less amount and become more spread out the allaince will be forced to move onto other belts to continue operations increasing risk overall.
How to make feel low sec feel like low sec |

Verite Rendition
Caldari F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2008.04.29 12:06:00 -
[25]
Originally by: Liptight Ok here is a idea, which would **** a lot of people off but would fix a few problems. Highsec ice belts amounts should be nerfed to a similar amount to regular ore belts, in time it takes to mine. You do the maths. Then keep ice belts in low and nullsec and the current limits.
Firstly move people out to 0.0, price of highsec ice shoots up, gives people a reason to mine ice in 0.0 rather than just buying from jita, macro's will then move to the more available resource low end ore. This of course will lower the price of trit, pyre, mex, nocx, iso. Which can be a good thing if some artificial price cap's *cough* civilian ab *cough* are removed. As to balance out the market.
Raising the price of ice is doing no one a favor. To take a real world analogy, ice is EVE's oil; it's crucial to the functioning of the game. If the price goes up it just soaks up more money from other sources, basically people have to spend more ISK on ice and less ISK on having fun. And who would want to have less fun? ---- FREE Explorer Lead Megalomanic EVE Automated Influence Map |

agrajag119
Sev3rance
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Posted - 2008.04.29 12:18:00 -
[26]
Edited by: agrajag119 on 29/04/2008 12:20:05 I'll throw my hat in the ring on this issue.
High-sec: ore amounts could use a little tweaking, but thats just a symptom of the 'we all live in caldari space' mentality. If newer players were given some more guidance <cough> new player experience </cough> to move to other regions for resources perhaps this would help things out. On an oblique note to that, making courier contracts larger in size, or easier to modify would help to promote a cargo hauling commerce which would ease the pain of moving further from the black hole that is jita. Was going to say something about high-sec freighter gankage here, but I'll skip it...
Lo-sec: the whole place is basically worthless without an organized corporation op. Even then the only things worth mining are the high-sec ores due to the middle mineral price slump. Solution? -> drones get half the bounty of a normal rat and their alloy drops are halved. This will keep the people that are busily employed hauling alloys out of drone regions in work, but will help to raise the demand for the middle minerals. A shot in the dark idea (that people will hate) is to increase the strength of gate guns. Not enough to preclude lo-sec camps, but enough to make the camp need to be a large-ish one. Forcing consolidation of pirates, which will make for open areas for others to operate.
Ice: I'd like to see high-sec ice rocks pop, but have them re-seed each dt. This seems a bit odd, but its to confound the macro's a bit, and to help with gsc spam in the belts. 0.0 belts are pretty much fine as they are, since ice products are so essential to operations out there. Any tweaking with those could cause a ripple effect of fuel shortages. With the potential volume of product needed this would be a painfully bad market experience for all.
Edit*
Originally by: Verite Rendition Raising the price of ice is doing no one a favor. To take a real world analogy, ice is EVE's oil; it's crucial to the functioning of the game. If the price goes up it just soaks up more money from other sources, basically people have to spend more ISK on ice and less ISK on having fun. And who would want to have less fun?
Verite makes a great point, rising ice product prices would create a negative effect on the isk sink that is pvp. Inflation is bad m'kay.
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Segge Bolled
Caldari Dirty Sexy Pilots New Age Solutions Amalgamated
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Posted - 2008.04.29 12:28:00 -
[27]
Originally by: Liu Hideharo veld is 30% more profitable than kernite. And people dont mine veld. Becosue kernite kernite kernite.
But Kernite is silver so of course it should be worth more - and thus people mine it, for it is shiny ... 
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Thenoran
Caldari Knights of MADD Accord Corporate Enterprise Syndicate
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Posted - 2008.04.29 13:22:00 -
[28]
I mine Kernite for the minerals, not for ISK. That and Veldspar is a serious pain to haul due to the amount of Trit you get from it.
And Kernite is shiny...must have teh shiny...urgh urgh! Shiny! ------------------------
Mining over 4000m3 per cycle...with a Rokh |

Tzar'rim
Universal Securities
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Posted - 2008.04.29 13:53:00 -
[29]
Edited by: Tzar''rim on 29/04/2008 13:55:01
Originally by: Thenoran I mine Kernite for the minerals, not for ISK. That and Veldspar is a serious pain to haul due to the amount of Trit you get from it.
And Kernite is shiny...must have teh shiny...urgh urgh! Shiny!
I'm not a miner but;
If veldspar is worth more than kernite, why don't you mine Veldspar, sell that, buy the minerals you want and have fun with the extra profit you just made? Or just mine 30% less.
30% more profit makes up for hauling more?
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Carlton Foster
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Posted - 2008.04.29 14:10:00 -
[30]
I'm pretty new to Eve, well I have been playing off and on over the last year, but still pretty much a new player. I am confused exactly what the problem is? I see asteroids all over the place in every system I go into? Am I missing something?
Also I heard that Ice Fields were being removed from high sec? Any truth to that rumor?
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