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Thread Statistics | Show CCP posts - 3 post(s) |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.29 22:24:00 -
[1]
You know... no clones... when podded, you're DEAD ?
Of course, you'd have a "son" or "daughter" that inherits some of your posessions, after some hefty taxes... but you'd have to start basically from scratch skill-wise.

I wonder how many would actually go into lowsec or even 0.0... and how much combat you'd actually see. Of course, the starter skillpackages would have to go back to the "early days", with 30k SP total being pretty damned good.
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CCP Prism X
C C P

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Posted - 2008.04.29 22:26:00 -
[2]
Sounds like a waste of our time and money for the pleasure of a microscopic amount of players in our already niche heavy game. ...as well as a breach of our basic mission-statement.
Sorry, I do like most of what you post but it's kinda daft. 
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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Face Lifter
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Posted - 2008.04.29 22:30:00 -
[3]
considering how few people would play that server, CCP could run the whole map on 1 node.
I don't think cost is an issue here.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.29 22:33:00 -
[4]
Edited by: Akita T on 29/04/2008 22:34:07
Of course it's an unfeasable idea, economically speaking  Heck, if anything, it would be a SiSi-hardware-sized EVE, with only a handfull of systems, and purely experimental, for purposes of "human behaviour observation" or somesuch. It would definetely be a weird EVE spin-off game, you'd only have plenty of carebears and the occasional whoomped-back-to-skill-stone-age pirate or carebear who created problems  Translation,nobody would actually play it 
That aside, I was asking "how would you feel about it", from a purely non-profitable, 100% hypothetical standpoint  Would you actually bother playing ? If yes, how would you play it ? 
Originally by: Face Lifter considering how few people would play that server, CCP could run the whole map on 1 node. I don't think cost is an issue here.
In the very unlikely event that some people would actually bother playing it, yeah, I suppose a SiSi-hardware-level single-region version would be a fun experiment.
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Tarminic
Black Flame Industries
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Posted - 2008.04.29 22:34:00 -
[5]
My bet:
Percent of 0.0 space populated: 1% Percent of empire space populated: 25% Percent of low-sec gates camped: OVER NINE THOUSAND ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Stems
Trade Consortium Black-Out
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Posted - 2008.04.29 22:35:00 -
[6]
I would feel the need to stay away from it. People complain about tactics on the main server, just think what would happen on a server like that 
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CCP Prism X
C C P

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Posted - 2008.04.29 22:37:00 -
[7]
I'll play ball.
Everyone posting here thus far acknowledges that it would be played by a microscopic amount of people. So how fun could it actually be to waste time on a universe where you will affect 20 people, who are chilling in the entire EvE universe. How often would you meet up someone? How surprising would their tactics be after 20 total encounters? Would you actually play that rather than TQ actual? Wouldn't you rather having us fix latency and the UI than implementing a new version of the game for those 20ish persons?
I'm probably being way to practical for a hypothetical question here.  Also, don't diss SiSi. It's not as cheap as you'd think, otherwise testing a network layer for TQ there wouldn't be much use. 
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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Zeba
Minmatar Pator Tech School
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Posted - 2008.04.29 22:38:00 -
[8]
Want to play hardcore eve without impacting any other players? Don't update your clone. 
inappropriate signature. ~WeatherMan |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.29 22:39:00 -
[9]
It's certainly pushing the limits of "risk" way off the charts for pretty much any activity. But, again, it would be an interesting experiment. I mean... sure, you can camp the lowsec gates... but what if a larger combat group shows up to where you're camping, and manages to pod one of you ? Not so fun anymore, eh ? Spend another month or two training for a battlecruiser/battleship to be able to gatecamp in lowsec again...
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Max Nero
Xeno Tech Corp United Corporations Against Macros
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Posted - 2008.04.29 22:43:00 -
[10]
Sure, I'll play. Sound like fun. What will I do? Well, I will camp highsec stations and suicide pod everyone in sight. FUN!
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Tarminic
Black Flame Industries
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Posted - 2008.04.29 22:43:00 -
[11]
Hrm...triple skill training time and I'd think about it.
I also think that you would find a whole lot of people flying around with quad-sensor-boosted ships and smartbombs to ensure that once you were relieved of your ship, you weren't going anywhere except into a fresh clone. 
Hell, just make it so there are no clones higher than grade alpha. ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Orar Ironfist
Incarnation of Evil Nocturnal Legion
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Posted - 2008.04.29 22:44:00 -
[12]
I think you should die in a fire for such a poorly thought out and horrible idea
Pirate for Life(no matter my sec)
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fuze
Gallente InfoMorph Services Ltd
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Posted - 2008.04.29 22:46:00 -
[13]
What if you died you'd have to go to a clinic where they remove one of your body parts. And when you run out of parts (playing gets trickier) well ... you will make someone else very happy by being a organ donor.
Could be a great event to watch to every day. |

Vaal Erit
Science and Trade Institute
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Posted - 2008.04.29 22:47:00 -
[14]
This idea is just as terrible as the non-PvP server idea.
Start from scratch after podding? lol, need moar thinking before poasting.
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.04.29 22:49:00 -
[15]
Originally by: CCP Prism X Sounds like a waste of our time and money for the pleasure of a microscopic amount of players in our already niche heavy game. ...as well as a breach of our basic mission-statement.
Sorry, I do like most of what you post but it's kinda daft. 
Now if only the Devs could be this blunt with everyone who pushes a deeply flawed idea here.
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Titan Pilot
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Posted - 2008.04.29 22:52:00 -
[16]
There is a game like this already, its called Real Life.
EVE is already hardcore enough. Now if you want real hardcore, get yourself involved in every POS fleet op with 250+ in system and then try not to lose a ship.
Now thats hardcore...
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.29 22:55:00 -
[17]
Originally by: CCP Prism X I'll play ball. Everyone posting here thus far acknowledges that it would be played by a microscopic amount of people. So how fun could it actually be to waste time on a universe where you will affect 20 people, who are chilling in the entire EvE universe. How often would you meet up someone? How surprising would their tactics be after 20 total encounters? Would you actually play that rather than TQ actual?
Well, in the beginning, sure, it WOULD be played by a small number of people. Still, how many people play on Serenity (EVE China) right now, or how many people used to play EVE when it first started ? I have played (and actually still play) online games (browser-based, text mode mainly, sure, but still) that have an active population of well under 500, and it's a blast. Also, since you're not forced to have the same "universe" as EVE right now, you could just as well have the empires spanning 5-10 systems, the minor empires and pirate factions controlling as little as 3 systems, and the whole "server" could have under 100 solar systems, maybe just 50 or so. Let's say 200 people would play that... heck, make that a lot more early on, but 100-200 would probably stick around training chars idly... with peak concurent users in the 30s or so... heck, you could just as well end up KNOWING most of your opponents... I daresay PvP would probably become mostly consensual, since everybody would be too afraid of repercussions... and the little PvP that would actually happend would be "assassinations" more than combat.
Would I play that EVE ? I certainly would, if only for the kicks. Heck, I'd probably play it a bit more "risky" compared to TQ-EVE, since I'd know I would have the means to really "pay back" somebody who bothered me. On TQ, with my main, I'm an almost complete carebear... on this one, I'd probably be pretty damned hostile 
Quote: Wouldn't you rather having us fix latency and the UI than implementing a new version of the game for those 20ish persons? I'm probably being way to practical for a hypothetical question here.  Also, don't diss SiSi. It's not as cheap as you'd think, otherwise testing a network layer for TQ there wouldn't be much use. 
Yup, way too practical for a hypothetical question  Oh, I do suppose SiSi nowadays is a quite impressive machine already... still, compared to the main cluster, it's small... and it used to be smaller still a couple of years ago.
As for funding... heck, I think you could actually manage to get a couple of "behaviour psychologists" or somesuch interest groups to fund the "study" which this game would actually be. You already have an economic system that quite naturally mimics a good deal of the real-life economic model (with a couple of caveats regarding advertising and perfect competition), and you got a real-life economist interested in it. Don't you think having a little experiment that involves a much more realistic "risk vs reward" treshold would interest somebody too ?
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Wendat Huron
Stellar Solutions
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Posted - 2008.04.29 22:56:00 -
[18]
Originally by: Dirk Magnum
Originally by: CCP Prism X Sounds like a waste of our time and money for the pleasure of a microscopic amount of players in our already niche heavy game. ...as well as a breach of our basic mission-statement.
Sorry, I do like most of what you post but it's kinda daft. 
Now if only the Devs could be this blunt with everyone who pushes a deeply flawed idea here.
Blunt? I thought it was sugarcoated. Was there even a thought behind the typing?
These forums are FUBAR, upgrade this decade! |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.29 23:00:00 -
[19]
Edited by: Akita T on 29/04/2008 23:05:14
Originally by: Wendat Huron Blunt? I thought it was sugarcoated. Was there even a thought behind the typing?
Somebody doesn't understand the meaning of "hypothetical"...
You know, assuming for a second that for some obscure reason this highly improbable (and unprofitable) option became available... who would play it, and how would they play it ? Would anybody actually try to pirate, or fear destruction by the hands of the overwhelming carebear majority ? Or would the utter carebearism of people be so high that nobody would actually try to stop the pirates ? Would you risk being a pirate at all ? Would you even risk going into 0.0 ? And so on and so forth.
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Wendat Huron
Stellar Solutions
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Posted - 2008.04.29 23:04:00 -
[20]
Oh I do, I also understand the words compost material.
These forums are FUBAR, upgrade this decade! |

Doc Fury
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Posted - 2008.04.29 23:06:00 -
[21]
Edited by: Doc Fury on 29/04/2008 23:06:22 The only thing "hardcore" the OP has probably ever experienced is ****..
[quote = Akita T]Oh.. uh.. there was.. there was a a ghost..It's ectoplasm...Did you see the ghost?
At least I have chicken |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.29 23:07:00 -
[22]
Ok, you're not interested in the idea, you're not interested in the concept, you're not even curious how such a "world" would be shaped like, socially. Simply put, you don't care. So why do you post then ?
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CCP Prism X
C C P

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Posted - 2008.04.29 23:09:00 -
[23]
Edited by: CCP Prism X on 29/04/2008 23:10:07
Originally by: Akita T
So why do you post then ?
Cause they're angry at me for treating people who don't deserve my disrespect with respect, that's my best guess.  Probably would have been best if my original reply would have been: **** YOU ***!
~ Prism X EvE Database Developer Relocating your character to a cozy, secure container since 2006. Relocating your cozy, secure container to the EVE cemetery since 2008. |
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Tarminic
Black Flame Industries
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Posted - 2008.04.29 23:10:00 -
[24]
I think everyone in this thread appears to be missing the concept that Akita T is speaking THEORETICALLY. As in:
"What if..."
And distinctly different from:
"Hey, let's do..."
 ---------------- Tarminic - 35 Million SP in Forum Warfare Play EVE: Downtime Madness v0.81 (Updated 4/8) |

Dristra
Amarr Shadows of the Dead R0ADKILL
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Posted - 2008.04.29 23:12:00 -
[25]
Originally by: Max Nero Sure, I'll play. Sound like fun. What will I do? Well, I will camp highsec stations and suicide pod everyone in sight. FUN!
You go girl, i whould be right beside you :P Greif Heaven! Support the introduction of well thought out Amarr solutions!
I believe rats should avoid you if you have high standing with them. |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.29 23:14:00 -
[26]
For the life of me, I would have trouble betting on how such a mini-hardcore-EVE would turn out to be... an apocalyptic "everybody shoots everybody else in 0.0 in T1 frigs with T1 gear" or "the 20 highsec systems full of carebears and no PvP ship kills at all in the past month"...

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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.04.29 23:18:00 -
[27]
Originally by: Titan Pilot There is a game like this already, its called Real Life.
EVE is already hardcore enough. Now if you want real hardcore, get yourself involved in every POS fleet op with 250+ in system and then try not to lose a ship.
Now thats hardcore...
Nothing like shooting targets that don't move right?
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.04.29 23:19:00 -
[28]
Like someone said, if you want to play hardcore Eve just never update your clone.
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F90OEX
F9X
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Posted - 2008.04.29 23:24:00 -
[29]
Originally by: Dirk Magnum Like someone said, if you want to play hardcore Eve just never update your clone.
Or just go to FFA1 on a busy day and get all the hardcore pvp for 1 ISK .. 
I'm with Prism on this one.
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Liang Nuren
Black Sea Industries Insurgency
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Posted - 2008.04.29 23:25:00 -
[30]
Originally by: CCP Prism X
Cause they're angry at me for treating people who don't deserve my disrespect with respect, that's my best guess.  Probably would have been best if my original reply would have been: **** YOU ***!
I dunno... I thought you had compelling arguments Prism. ::clap::
Boo to sharding the server.
-Liang --
Originally by: Blake Abadon, Morsus Mihi insirgency caused the turn arround in the war against bob, when they forced the MM capital fleet to move back to defend their homeland.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.29 23:25:00 -
[31]
Originally by: Dirk Magnum Like someone said, if you want to play hardcore Eve just never update your clone.
You barely lose a level of a skill that way... not remotely hardcore enough  The issue was how things would be different when the "penalties" of taking risks are scaled very, very high compared to any possible rewards... does that lead to total carebearisation (everybody too afraid to do anything) or to total chaos (to hell with caution, let's have fun by causing others grief).
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Wendat Huron
Stellar Solutions
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Posted - 2008.04.29 23:26:00 -
[32]
What if we all had talking ships and could be hired by grieved partys while hiding from Concord in the Luminaire underground? We can all form up in different teams chasing eachother, I'll be in the A-Team.
These forums are FUBAR, upgrade this decade! |

Dingi223
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Posted - 2008.04.29 23:27:00 -
[33]
I realise it's a hypothetical thread, however I would like EVE to be harsher. Hardcore like Diablo where Dead = dead is a little extreme for a game like this, however a few simple changes could make it a lot harsher environment which I would definitely enjoy more. I don't want to derail the thread, but things like:
1. No/reduced insurance 2. Podkilling always result in a loss of skills 3. No jump clones 4. No local channel 5. No alts allowed, one player per credit card / IP / MAC (obviously difficult to enforce, but point stands).
I realise the above would probably result in a loss of subs, but I think it would make for a much harsher, cold EVE, which I would love.
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Jaedar Metron
I G N O T U S
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Posted - 2008.04.29 23:28:00 -
[34]
I would play it... I'm pretty sure it would be awesome tbh.
What would I do? Hurr, that's a difficult one. I'd proabbaly have a trader alt going around making money, and a combat main.
How would the security of the systems be btw? Would CONCORD be tankable? Would there be full-open pvp everywhere?
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Dirk Magnum
Spearhead Endeavors
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Posted - 2008.04.29 23:33:00 -
[35]
**** YOU *** is an appropriate first response to half the threads on this board tbh
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.29 23:36:00 -
[36]
Originally by: Jaedar Metron How would the security of the systems be btw? Would CONCORD be tankable? Would there be full-open pvp everywhere?
Good question... hmm... for the sake of simplicity, I'd say just "clone" the current CONCORD/agression system. Additional changes would be having all NPC corporations permantently "at war" with opposing empire NPC corps (all Caldari/Amarr NPC corps at war with all Minmatar/Gallente NPC corps), and a mandatory 1-week transition time whenever you switch PLAYER corps... but severely increased wardec fees.
As for the system sec, pretty much like EVE nowadays, just a lot less systems... simply remove 99% of the ones that exist now, and re-link the remaining gates. Market would be cluster-wide, a single region.
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Wendat Huron
Stellar Solutions
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Posted - 2008.04.29 23:37:00 -
[37]
Originally by: Akita T
Originally by: Jaedar Metron How would the security of the systems be btw? Would CONCORD be tankable? Would there be full-open pvp everywhere?
Good question... hmm... for the sake of simplicity, I'd say just "clone" the current CONCORD/agression system. Additional changes would be having all NPC corporations permantently "at war" with opposing empire NPC corps (all Caldari/Amarr NPC corps at war with all Minmatar/Gallente NPC corps), and a mandatory 1-week transition time whenever you switch PLAYER corps... but severely increased wardec fees.
As for the system sec, pretty much like EVE nowadays, just a lot less systems... simply remove 99% of the ones that exist now, and re-link the remaining gates. Market would be cluster-wide, a single region.
I think they've done that already, it's called de_dust.
These forums are FUBAR, upgrade this decade! |

Nielas
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Posted - 2008.04.29 23:45:00 -
[38]
I guess in the end 'carebear' and 'hardcore' is relative and there is only so much 'cold and harsh' people can take in a game.
I guess a server like that would redefine who is 'leet' and who is just a wannabe.
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Bimjo
Caldari SKULLDOGS
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Posted - 2008.04.29 23:50:00 -
[39]
/not signed
oops
I meant "I whole heartedly disagree with the OP as it will serve no purpose"
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.30 00:00:00 -
[40]
Originally by: Wendat Huron I think they've done that already, it's called de_dust.
Ah, yes, because the loss of something that took you 5 minutes to acquire (whatever gear you had on you) is such a tragic loss...
Originally by: Nielas I guess in the end 'carebear' and 'hardcore' is relative and there is only so much 'cold and harsh' people can take in a game. I guess a server like that would redefine who is 'leet' and who is just a wannabe.
Imagine getting podded on a character that's one year old... now, THAT is what I'd call a loss. But I guess it would redefine 'leet' as 'totally bat**** insane' 
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Cadde
Gallente Dragonian Freelancers Academy
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Posted - 2008.04.30 00:02:00 -
[41]
How about a hardcore server where trained skills isn't such a factor in the first place? Either the skills take FAR less time to train OR you gain skills (QUICKLY) by using items that progress you toward that skill.
Or consider this... (somewhat impossible to get running in short term though)
A version of EvE where you don't have a skill system in the first place. Instead you have an interface with LOTS of controls that manage everything from thrusters to guns and modules. To activate a gun you cant simply click a button but rather have to manually link it with a target and make sure that the correct ammo supply is directed to that gun, you would have to use your VERY own skills to fly a ship and use it correctly.
Of course we are digging deep into botting territory here, but you should be able to program the ship into automation in any way you want it to. Also, every ship is unique in a way (or two) so if you make one program for one ship, it wont work (as well) on the next. Every ship will need to be calibrated with code if you wish to have automatic functionality. Or you can use your feel for things, using the controls you have.
Include joystick(s) support and i would without a doubt play that game, heck i would pay TWICE the monthly fee for a game like that.
Everything dynamic, nothing is the same in any situation.
Here's a simple list of what would make such a game super:
* Full control of all your ships functions. (If i wanted to use teddybears as ammo i could) * No ship handles or functions in the same way, even if they are the same model. * Fully featured in game high level programming language to talk directly to your ship * Even modules are unique, using them frequently will require constant recalibration/maintenance. * Anything else that would pop into my head concerning a feature that leaves the PLAYER in control.
Also add this into the game:
* Everything needs fuel/ammo/power/teddybears * When it comes to power, measure it in Volt, Ampere, Watts and not some stupid thing like "Cap" or "Powergrid". * When it comes to fuel, is it: thruster fuel, Oxygen, Water, Coolant, Plutonium, alien bodyparts?
Essentially, make a space sim where the only skills you need is your OWN. No more waiting for a skill training to complete!
If course, now you think that only the players who can program can make a impact... WRONG!!!
1. No script can take the "unknown" factor into account, a real human can.
Like, what if for some reason the enemy hits a power line and theres a power surge? All computers reboot or crash. The player will have to manually control that ship. Or for instance, three of your thrusters get blown up, the script relies on those for flight control. A player can find a way to regain control! Maybe all inputs needed for the computers get damaged or destroyed. A player can still do things manually. Scripts are only as smart as they where made to be, humans are smarter than bots.
2. The players that doesn't have the knowhow on how to program/script can still work together with those who can. Also, there can be "generalized" programs made by the players that will give the "noobs" some automation. Of course not as great as a customized one for THAT current ship but still enough to make some maneuvers and actions easier on the pilot/commander.
3. Most important of all, no ship will ever be exactly the same. For instance, depending on what things you fit to the ship and in what order/port/whatever the script will have to find all these and then the script will have to know that the current module might have a problem with a certain task due to factory fault or it might be damaged from a recent fight. Or maybe it's a customized module that previously was a laser turret but now is a projectile weapon on a laser turrets platform. All ships are a matter of, you use what you can lay your filthy paws on. Sometimes you have to improvise and no general script will manage that, you have to customize!
//Cadde --------------- Opinions express are those of my own and does in now way reflect the opinions of whatever corp/alliance i am currently part of. |

FightTh3p0w3r
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Posted - 2008.04.30 00:03:00 -
[42]
why do we need another server?
The current one is as "hard-core" as you make it.
Go to 00, or go suicide in high sec and make a person quit eve :P
Low sec is fun too if you dont mind taking the sec hits.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.30 00:07:00 -
[43]
Cadde, you're looking for Infinity : The Quest for Earth  That is, if they'll ever actually get it done.
As for this purely hypothetical EVE version... I guess you could have as the only concession compared to the current TQ version a reduction of all "level V prerequisite" to a "level IV prerequisite", so you could actually bypass most of the mandatory timesinks for T2 gear while still being a significant effort. Basically, all L5 skills are purely optional, for those who wish to specialize in something.
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Keta Min
LEGI0N
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Posted - 2008.04.30 00:15:00 -
[44]
even with eve game mechanics being not suitable for permadeath.. i'd still be one of those 20 people playing >_<
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.30 00:19:00 -
[45]
Originally by: Keta Min even with eve game mechanics being not suitable for permadeath.. i'd still be one of those 20 people playing >_<
And keeping everybody else as low in SP as possible, eh ?  You killed my Executioner and subsequently podded me in a "lowsec island" on one of my first trials, more than 2 years ago... you were flying a 1400mm arty Apocalypse, and sniped me from over 180km away... damn, I still rememeber that one as if it was yesterday  No, I was not AFK, and I had an AB on the danged friggy, but had no instas 
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Danton Marcellus
Nebula Rasa Holdings
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Posted - 2008.04.30 00:19:00 -
[46]
Perhaps permadeath is something to implement the day CCP announces they'll shut down EVE, maybe that'd be a fitting end.
Should/would/could have, HAVE you chav!
Also Known As |

Keta Min
LEGI0N
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Posted - 2008.04.30 00:20:00 -
[47]
Originally by: Akita T
Originally by: Keta Min even with eve game mechanics being not suitable for permadeath.. i'd still be one of those 20 people playing >_<
And keeping everybody else as low in SP as possible, eh ?  You killed my Executioner and subsequently podded me in a "lowsec island" on one of my first trials, more than 2 years ago... you were flying a 1400mm arty Apocalypse, and sniped me from over 180km away... damn, I still rememeber that one as if it was yesterday  No, I was not AFK, and I had an AB on the danged friggy, but had no instas 
tempest. for the record i have NEVER flown an arty apoc :D
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.30 00:21:00 -
[48]
Originally by: Danton Marcellus the day CCP announces they'll shut down EVE
Sacrilege ! Heresy ! BURN the witch ! 
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Cadde
Gallente Dragonian Freelancers Academy
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Posted - 2008.04.30 00:39:00 -
[49]
Originally by: Akita T Cadde, you're looking for Infinity : The Quest for Earth  That is, if they'll ever actually get it done.
WHOA!!! That looks so amazing i just had to read all about it. Unfortunately, it is FPS based, not exactly what i meant. Theres no real skill involved in guiding your crosshair to a target and activating your turret. But if you combine that skill with complete management of your ships modules and all other aspects of a actual spaceship then that sure sounds like something i would do in the future.
OH how i wish i was a machine, one that could program a full game including all content. My head is about to explode with ideas i have for a game where the only limit is what you can think of as a human.
Thanks for the link though, the graphics for one are STUNNING!  --------------- Opinions express are those of my own and does in now way reflect the opinions of whatever corp/alliance i am currently part of. |

Draekas Darkwater
Moons of Pluto
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Posted - 2008.04.30 00:52:00 -
[50]
I think some people would play it, and alot more than 20. I wouldn't personally though. =D
I wonder how many people played the hardcare characters in Diablo 2.. similar sort of idea. I know there was a fair number, although certainly a relatively small minority.
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5pinDizzy
Amarr Pwnage Distribution Inc.
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Posted - 2008.04.30 01:22:00 -
[51]
Edited by: 5pinDizzy on 30/04/2008 01:22:59 I'd prefer something like this for hardcore eve;
1. There is only one highsec system. 2. All others are 0.0. 3. There are no gateguns, no concord, no station sentries. 4. You cannot dock again for 15 minutes after undocking. 5. Onboard Ship scanners have a 100 AU radius, giving precise readings under 10 AU, inprecise readings requiring warping and another scan. 6. No warp core stabilisers 7. No overview readout or target recticles 8. Closest you can warp to a gate is 50km. 9. Have to be 50km from a gate to jump. 10. 0.0 gates surrounded by roids and debris to circumnavigate. 11. Webifier ability no longer stacks, effect nerfed by 50%. 12. Increase mwd capacitor need by 500%. 13. Multiple entry and exit points on stations. 14. Gate fire releases a slow aftershock that'll deal 25000 damage to anything it reaches within a range of 20km. 15. No local. 16. Ship scans does not give out type of ship, or who is flying it.
Well it sounds like fun to me. :D
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Zeba
Minmatar Pator Tech School
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Posted - 2008.04.30 01:26:00 -
[52]
Originally by: Akita T
Originally by: Dirk Magnum Like someone said, if you want to play hardcore Eve just never update your clone.
You barely lose a level of a skill that way... not remotely hardcore enough  The issue was how things would be different when the "penalties" of taking risks are scaled very, very high compared to any possible rewards... does that lead to total carebearisation (everybody too afraid to do anything) or to total chaos (to hell with caution, let's have fun by causing others grief).
Tbh i think it would pan out about the same it is now. There are always going to be a percentage who don't care about losses and just want to pew pew and those who will take any measure possible to stay safe from harm. To those that need to destroy and compete with guns then as others have said it will probably all be fought with t1 ships with the empire carebears still using a CNR to spam missions. All the higher end play would drop out due to very few being able to keep thier sp high enough to get to anything advanced so all in all it would be a rather boring o.o/lowsec world to me. But then again if your keep some alts safe and flipping skills then eventually you could mount an advanced fleet that would rip through the normal t1 fleets and dominate moast of the map. That is up until the inevitable attrition kills off your high sp pilots.
inappropriate signature. ~WeatherMan |

Thorradin
State War Academy
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Posted - 2008.04.30 02:05:00 -
[53]
Originally by: Akita T Edited by: Akita T on 29/04/2008 23:01:36
You know... no clones... when podded, you're DEAD ?
   
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Intigo
Amarr Art of War
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Posted - 2008.04.30 02:32:00 -
[54]
Terrible idea.
Quality > Quantity in terms of posting, Akita, honestly. -- A-War, much love. <3 |

Draekas Darkwater
Moons of Pluto
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Posted - 2008.04.30 02:34:00 -
[55]
Why not just do the same kind of thing in game now though? Although, rather than you lose everything.. you lose your current status.
Add like, titles, ranks, whatever, for killing players. The higher the rank/title/whatever of the player you kill, the more you get. When you die, you lose it all and have to start over again, or drop a full rank, or whatever.
Adds a level of competition, braging rights, ect. Its been done in many other games, I could see it working in EVE very easily if people wanted it.
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Intigo
Amarr Art of War
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Posted - 2008.04.30 02:36:00 -
[56]
Originally by: Draekas Darkwater Why not just do the same kind of thing in game now though? Although, rather than you lose everything.. you lose your current status.
Add like, titles, ranks, whatever, for killing players. The higher the rank/title/whatever of the player you kill, the more you get. When you die, you lose it all and have to start over again, or drop a full rank, or whatever.
Adds a level of competition, braging rights, ect. Its been done in many other games, I could see it working in EVE very easily if people wanted it.
While this is merely useless fluff, it was a pretty fun addition to Anarchy Online and DAoC. Of course, people are going to 'farm' and exploit the system, but if they are nothing more than mere titles then that isn't really an issue. Fluff is fluff, it's all good and fun. -- A-War, much love. <3 |

Tommy TenKreds
Animal Mercantile Executive
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Posted - 2008.04.30 02:39:00 -
[57]
I'd settle for a server where players couldn't avoid reasonable combat scenarios by hiding in NPC corps, jumping to alt corps or blobbing any stray ship that approaches within 20 jumps of their L4 sovereignty.
That would be pretty hardcore.
Bandures > tommy you like a cowboy harry ) |

Forge Lag
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Posted - 2008.04.30 02:58:00 -
[58]
The very definition of "game" is that it is safe.
Still, a lot would depend on the first settlers. If there is enough peace and carebearing to make advancement possible there could be "golden age" as anyone not conforming to it would get persecuted, presenting very dangerous threat to powerfull people with a lot of SP and with a lot of resources. If such society does not have an opportunity to evolve we would get "dark ages" where you will die easily, everyone is in basic frigs and nothing matters. You could try to congregate but since suicidal gankers have nothing to lose and can pick up on stray people you would not really have much hope of progressing anywhere.
There is one issue with permadeath, you can log back in and that will lead to chaos; if you were out of game forever once dead, most people would play nice and who would not would get removed rather swiftly and would never come back. This is imo key - permadeath without account deletion and without steep barrier of entry would be more inclined to lead to chaos and destruction while real permadeath in valuable game would lead to people trying to prolong thier game time as much as they can.
If you had any other choice, none would choose a game with real permadeath if they could have reincarnation or immortality :-)
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Corwain
Gallente DIE WITH HONOUR
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Posted - 2008.04.30 02:59:00 -
[59]
Can anyone say SLIPPERY SLOPE.
The longer you survive the easier it will be for you to dominate. Like, even more than it is now on Sing financially (like wealth in the real world it's simply impossible to lose. Talking bout wealthy, not rich mind you) -- Distortion| Distortion 2 Preview |

Mrsticks
Minmatar RNCGM Inc.
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Posted - 2008.04.30 03:04:00 -
[60]
LOL i got a Compleat 180 for ya...Kinda New server. Same map/ starting areas. But Flip all the 1.0 to 0.0 This way part of the Birthing is Escapeing to the Highsec Through 0.0 and lowsec :P Watch all the Empire NPC ships Trying to smash a Outpost so they can have sovrenty back. The wait till the 30 man Blob trys to escape so you can run out the Door before the Smartboming Cruiser takes out their pods. It would be almost as mutch mayham as the Hardcore server :P
But this is ONLY for while were dooing the What If thing 
Long Live TEXAS! Texans join the Texas channel in game plz.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.04.30 07:08:00 -
[61]
Originally by: Corwain The longer you survive the easier it will be for you to dominate.
Bug enough people, and you're bound to get a nice little podding eventually 
1|2|3|4|5. |

Andrue
Amarr
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Posted - 2008.04.30 07:52:00 -
[62]
Originally by: CCP Prism X Sounds like a waste of our time and money for the pleasure of a microscopic amount of players in our already niche heavy game. ...as well as a breach of our basic mission-statement.
Sorry, I do like most of what you post but it's kinda daft. 
We wub you Prism X -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Merdaneth
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.04.30 09:08:00 -
[63]
You would just see more of the extremes you see in today's EVE
- More logging to avoid combat - More nanoships - More cloaks - More blobbing - More alts (scouting and otherwise) - More corp hopping
People do these things today because they are afraid of losing. Up the stakes, and you will just get more of this behaviour.
Alternately, some people will play this game like counterstrike, or another one-of-game. Start a new character, get into a fight, fight until you die, start a new character etc.
____
The Illusion of Freedom | The Truth about Slavery |

Viqtoria
Caldari State War Academy
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Posted - 2008.04.30 09:32:00 -
[64]
hello :) what you suggest has been done before and it's such a tiny market that caters for such losers i doubt ccp or any respectable gaming company would waste a second of their time on catering for the needs of a bunch of wannabe internet toughguys.
don't get me wrong i LOVE the idea of permadeath games but in execution the people they attract tend not to be gamers, just people who want to 'win' at any cost.
For a very recent example look at potbs...hilariously the playerbase itself is killing the game as the death penalty for dying is so harsh all pvp is utter gankage (gankbears i think they are called in eve), i could imagine eve with no concord at all being similar, you would get players killing everything in sight unable to socially engage and form a community, eventually most people would leave the game.
as the old saying goes it's easier to destroy than to create.
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sugark
Invicta.
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Posted - 2008.04.30 10:42:00 -
[65]
Okay, I¦ll play. (I am not saying I would consider playing on such a server, but it was a hypothetical question in the first place)
What I could see happening is that ransoming would be really big. Ransoming pods, that is. I also think it would split the veterans from the rookies very quickly, because the longer you manage to stay un-podded, the stronger you obviously get and the higher your chances of gathering even more sp without getting podded.
Eventually if you "catch uber player x" in his pod it¦s probably news on the scale of a titan dying on TQ and people would actively go and hunt for it aswell. This might actually make for the equivalent of bounty hunting, which is an interesting twist, since it¦s not that big of a deal on TQ at the moment. I think 0.0 would be populated, but it would be by the sp elite only. And griefing would be a big issue. _______________________________________________
Click pic to get a sig! |

Lt Angus
Caldari Wicked Crew
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Posted - 2008.04.30 10:47:00 -
[66]
10x skill training and id play 
Shhhh, Im hunting Badgers |

Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.04.30 10:54:00 -
[67]
I like perma-death in roguelikes, Diablo, Hellgate, etc, but I wouldn't in Eve. Eve was not designed around perma-death and the skill system was designed so that characters continue to develop over years You'd just have a whole bunch of low-SP characters (the risk-adverse wouldn't even join the "hardcore server").
Perma-death would be bad in Eve.
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Danui
Gallente United Titans Of Progress
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Posted - 2008.04.30 11:22:00 -
[68]
I like the idea. it would give such a tremendous kick. Always on the watch, very paranoid... Never leave station without gang should be the moto :)
I also think there will be some very bad people who would just make the game not good... Take a look at the suicide gankers... They create an alt, fit a basic frigate and they can blow up miners without any prob i guess...
------------------------------ Eve-online guide collection Web based version |

Siege
Minmatar Siegecraft Bounty Hunting
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Posted - 2008.04.30 17:08:00 -
[69]
Originally by: CCP Prism X Sounds like a waste of our time and money for the pleasure of a microscopic amount of players in our already niche heavy game. ...as well as a breach of our basic mission-statement.
Sorry, I do like most of what you post but it's kinda daft. 
Ironically, CCP Helmar had made a similar kind of proposal back in 2003. Though it was for hardcore characters on Tranquility. Doubled skillpoint learning speed, no clones.
http://myeve.eve-online.com/devblog.asp?a=blog&bid=25
------ begin signature -----
Little known Eve fact, The original race names were: Amarr Empire, Caldar Empire, Minmatar Republic, The Jovians, and The Remanaquie Federation. |

Soporo
Caldari
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Posted - 2008.04.30 17:30:00 -
[70]
Quote: Ok, you're not interested in the idea, you're not interested in the concept, you're not even curious how such a "world" would be shaped like, socially.
You think log-offski and meta-gaming are bad now? Hardcore like your talking about would have people never doing anything unless they had a 100% chance of not dying. The older people got, the worse and more p-ussifie-d they would behave.
You wnat hardcore? Go try to mine in LowSec in a Hulk and make decent isk/hour.
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AizenSousuke
Gallente Gear Ratio Black-Out
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Posted - 2008.04.30 18:37:00 -
[71]
Lets make it simple.
I was never able to attend last year's "Armageddon Day", on the test server, when CCP removed concord from existence. Why not do that again, and more often? I think that's pretty hardcore.
Hmm? CCP? How about it? You saw how much popularity the last one got...
 -------------------------------------------------- "With hard work and focus ye shall achieve." Unless stated otherwise, the opinions above do not reflect those of my corp or my alliance. Thx. >.> |

Night Tripper
Es and Whizz
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Posted - 2008.04.30 18:54:00 -
[72]
sounds like a lot of fun, let's hope when one day eve comes to and end, someone gives this a go :)
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Gort
Storm Guard Elite
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Posted - 2008.04.30 19:23:00 -
[73]
I would not play the game the OP hypothecates.
I do prefer more hardcore than at present.
I would support:
1) No local. (Improved scanning or some other limited form of intel-over-time as a replacement.) 2) No logoff warp-away. (Meaning if the connection closes for any reason, the ship stays where it was.) 3) No reimbursement, except for db failure/error. (Meaning, lag/de-sync is a normal hazard of the Eve universe.)
Gort
-- When in doubt, empty the magazine. |

Karash Amerius
Evolution Band of Brothers
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Posted - 2008.04.30 21:21:00 -
[74]
How about a server with no security status?
That would be fun.
"Fighting Broke" - An Ex-Merc Blog |

Valan
The Fated Odyssey.
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Posted - 2008.04.30 22:34:00 -
[75]
Originally by: CCP Prism X Sounds like a waste of our time and money for the pleasure of a microscopic amount of players in our already niche heavy game. ...as well as a breach of our basic mission-statement.
Sorry, I do like most of what you post but it's kinda daft. 
Well stop dumbing it down and catering for the bears then ;-) /start sig I love old characters that post 'I've beeen playing the game four years' when I know their account has been sold on. /end sig |

Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2008.04.30 23:45:00 -
[76]
Originally by: Gort I would not play the game the OP hypothecates.
LOL making up words FTL.
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Soporo
Caldari
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Posted - 2008.04.30 23:52:00 -
[77]
I changed my mind, there IS one thing that would make me consider such a draconian system:
NO alts. (Not that that's even remotely pie in the sky possible)
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Tommy TenKreds
Animal Mercantile Executive
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Posted - 2008.04.30 23:52:00 -
[78]
Edited by: Tommy TenKreds on 30/04/2008 23:52:25
Originally by: Kyra Felann
Originally by: Gort I would not play the game the OP hypothecates.
LOL making up words FTL.
http://www.thefreedictionary.com/hypothecate
Bandures > tommy you like a cowboy harry ) |

Buyerr
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Posted - 2008.05.01 02:21:00 -
[79]
Originally by: CCP Prism X Sounds like a waste of our time and money for the pleasure of a microscopic amount of players in our already niche heavy game. ...as well as a breach of our basic mission-statement.
Sorry, I do like most of what you post but it's kinda daft. 
ow ow, you mean chose only a few players would have any enjoyment in destroying the majorities hard earned skill points.. almost like the effect suicide ganking and gate camping have in highsec/lowsec on the isk, which the devs support XD yer i catch your thought :P
and i agree with what your say here ^^ I declare war on stupidity |
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